Harvey

My FE5 guidance

40 posts in this topic

On 16/09/2017 at 11:54 AM, Jave said:

In addition to your thief's speed being higher than the enemy's, your thief's build also needs to be higher than the weight of the weapon/item he's trying to steal.

Oh great....so who has good speed and build to do something like that?

Ok so I only managed to get the armourslayer and I think a chest key. Got Tina break her thief staff....so am I screwed for not getting the charge manual, the knight crest and the shield ring?

Also, how worthy is the thief staff?

 

Edited by Harvey

Share this post


Link to post
Share on other sites

The Thief Staff is pretty awesome. Thieves are held back by their build but this staff can literally steal anything as long as the user's magic is higher then that of the target. Tina starts out with very low magic but since non-mages usually have no magic at all, that's not much of an handicap. And since Magic and Resistance are the same thing in this game, you can simply boost Tina's magic with Holy Water. Keep in mind, even if the staff is broken you can still use the Repair Staff on it.

Anyway, this map is weird. My usual approach is to warp Lara to Pahn to talk with him on turn 1 and then have Pahn steal Tina's Thief Staff to prevent her from using it up (because for some reason she keeps attacking even after her boss has switched sides and everyone is leaving) until I can reach her with Safy. But that way Trewd leaves the map before I can get to him. So I'm not actually sure how to best approach this one.

But most importantly, while both Lifis and Lara can recruit Pahn, you will want to have Lara recruit him in order for Lara to promote into a dancer. While her stats will drop as a result, she will keep all her thief abilities.

 

Edited by BrightBow

Share this post


Link to post
Share on other sites
8 hours ago, BrightBow said:

The Thief Staff is pretty awesome. Thieves are held back by their build but this staff can literally steal anything as long as the user's magic is higher then that of the target. Tina starts out with very low magic but since non-mages usually have no magic at all, that's not much of an handicap. And since Magic and Resistance are the same thing in this game, you can simply boost Tina's magic with Holy Water. Keep in mind, even if the staff is broken you can still use the Repair Staff on it.

Anyway, this map is weird. My usual approach is to warp Lara to Pahn to talk with him on turn 1 and then have Pahn steal Tina's Thief Staff to prevent her from using it up (because for some reason she keeps attacking even after her boss has switched sides and everyone is leaving) until I can reach her with Safy. But that way Trewd leaves the map before I can get to him. So I'm not actually sure how to best approach this one.

But most importantly, while both Lifis and Lara can recruit Pahn, you will want to have Lara recruit him in order for Lara to promote into a dancer. While her stats will drop as a result, she will keep all her thief abilities.

 

So I need the thief staff to like beat the game or something?

Also, is the light brand still relevant at this point alongside the brave lance?

 

Edited by Harvey

Share this post


Link to post
Share on other sites
10 hours ago, Harvey said:

So I need the thief staff to like beat the game or something?

Also, is the light brand still relevant at this point alongside the brave lance?

 

Pretty sure you don't need the thief staff to beat the game. It's a pretty cool thing to have, but you can skip it if you really don't want to go back for it.

Share this post


Link to post
Share on other sites

I'm paranoid because I don't think I have enough door keys and chest keys to beat the final chapter....so yeah, that's my big problem. Currently in Chapter 14.

 

 

Share this post


Link to post
Share on other sites

you only need 7 door keys. If you have any lockpicks left you can also just slowly use one of the thieves to deal with it. Many of the later shops outright sell keys, and unlike GBA games they are actually really affordable  the only thing you have to keep in mind is the number of items characters can carry and that they can't purchase things at all when on full (sending straight to the convoy) like in later games.

 

 

Share this post


Link to post
Share on other sites

Also, there many ways to get through the final map. If you run out of keys and lockpicks, Warping is also an option.

You can get plenty of Warp staffs in the later maps, and you can get spare Unlock staffs in Ch.20.

Share this post


Link to post
Share on other sites
On 9/18/2017 at 0:45 PM, Harvey said:

I'm paranoid because I don't think I have enough door keys and chest keys to beat the final chapter....so yeah, that's my big problem. Currently in Chapter 14.

 

 

You're worrying too much. The final chapter has 6 doors in it. Even if you have insufficient keys for whatever reason, there's ways around it like Warp and Rewarp.

You have to actively try to impede yourself to make the game unbeatable or leave 90% of your characters dead (which most people don't as they just restart when someone dies).

 

The one chapter that could pose the biggest problem to you is 24x and there's a map available that shows the tiles where the problem lies.

Share this post


Link to post
Share on other sites
12 hours ago, Dr. Tarrasque said:

You have to actively try to impede yourself to make the game unbeatable or leave 90% of your characters dead (which most people don't as they just restart when someone dies).

In chapter 4, My Lena got captured by a reinforcement that lost the lockpick and because of that, I had to restart the chapter. I don't know If its my fault for this or if its the enemy reinforcement that shows up AND gets to move as well.

But yeah I got your point though.

 

Share this post


Link to post
Share on other sites

I really recommend you to memorize the character names better not to be treated like a dummy. It's not the first time when I remember Regault and Leis (two different characters are mixed in one), and now Lena, a character from different parts.

Anyways as for the problem in chapter 4 ambush reinforcements are a thing so place Lara (her actual name) just out of any enemies's attack ranges and let Lifis (the name of the thief) do his job even if it will cost some turns. Unlike her he can take two hits and does a bit damage at least.

The actual tough part of this chapter is after you have opened the door because a "nice" surprise is waiting for you.
...But it's actually nothing compared to the gaiden after that, easily the most frustrating chapter  in the game tied with 8x.
 

Edited by Aya Shameimaru

Share this post


Link to post
Share on other sites
43 minutes ago, Aya Shameimaru said:

I really recommend you to memorize the character names better not to be treated like a dummy. It's not the first time when I remember Regault and Leis (two different characters are mixed in one), and now Lena, a character from different parts.

Anyways as for the problem in chapter 4 ambush reinforcements are a thing so place Lara (her actual name) just out of any enemies's attack ranges and let Lifis (the name of the thief) do his job even if it will cost some turns. Unlike her he can take two hits and does a bit damage at least.

The actual tough part of this chapter is after you have opened the door because a "nice" surprise is waiting for you.
...But it's actually nothing compared to the gaiden after that, easily the most frustrating chapter  in the game tied with 8x.
 

Oh sorry about that. But I beated that chapter.

So I beaten chapter 14x and have managed to steal a bunch of rewarps. So what do they do and is it any better than warp?

 

Share this post


Link to post
Share on other sites

Warp Staffs are used to teleport other people. Rewarp teleports the person actually using the staff.

Share this post


Link to post
Share on other sites
7 minutes ago, BrightBow said:

Warp Staffs are used to teleport other people. Rewarp teleports the person actually using the staff.

Ok so isn't that riskier than warps? Because only the staffbot can teleport itself so do you get a unit powerful enough to teleport and solo maps?

 

Share this post


Link to post
Share on other sites
Just now, Harvey said:

Ok so isn't that riskier than warps? Because only the staffbot can teleport itself so do you get a unit powerful enough to teleport and solo maps?

Maybe you will. But yeah, I would say that this staff generally isn't all that useful for the player.

Share this post


Link to post
Share on other sites
2 hours ago, Harvey said:

Ok so isn't that riskier than warps? Because only the staffbot can teleport itself so do you get a unit powerful enough to teleport and solo maps?

There's a unit late game who can do just that. He's broken. Ludicrously so.

Rewarp is great on a staffbot who can fight, or for one to catch up after warping other units. Other than that, it's not particularly necessary for beating this game. Probably best to keep 2 or 3 at least, and if you want to sell the rest (in the game where it's least necessary to buy things) it's not the worst thing to sell. Fun to use, but it's not an item you need to beat this game.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.