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Which DS game do you like better?

Which DS game do you like better?   23 members have voted

  1. 1. Which DS game do you like better?

    • Shadow Dragon
      5
    • New Mystery of the Emblem - Heroes of Shadow and Light
      15
    • I like both equally
      3

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13 posts in this topic

I'm curious what everyone thinks of them; these two were the ones that really got me into FE.

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Well, I think for most people it's either gonna be that they never played New Mystery because it's Japan-only or it'll be New Mystery no question.

For me, it's not necessarily that clear cut.  I had more fun with Mystery, and I like Book 2's story better than Book 1's, but I didn't particularly like the ridiculous amount of worship that was lauded onto the avatar.  SD formally introduced western audiences to Marth and his story and breathed new life into his old as dirt games with some revamped and updated mechanics which serve as the basis for its sequel, so I can't help but appreciate what it did there.  It also fixed the problem with the original Mystery cutting out some levels in Book 1.  And I much prefer SD's preparation screen music over New Mystery's, though the latter's isn't bad.

I think they're about equal for me.

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New Mystery. Love both though, I find Mystery just has a more to it overall, interesting staff use, bonus Archanea saga maps and the MU/Avatar does allow you to change up your typical playthrough. I get to be a badass in battle with the dream job

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New mystery is so good, I love it so much in every way

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I found both to be really good, preferably I would say 11, but I can't choose. 12 could do without Kris, but that's whatever. 

11 is over hated for no reason. Supports mean nothing, enjoy it for what it is, not what YOU want. 

12 was fun, I liked it, that's all I have to say about it. 

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New Mystery, SD was WAY to easy, while New Mystery actually made me restart sometimes save states. Plus New Mystery had supports to flesh out the characters a bit more, althought not much, it was still something. I also loved Yubello, So Mystery by a long shot.

 

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Oh yeah, on the topic of supports, FE 3 started them, so it only makes sense that 12 had them and 11 didn't. 

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Easily new mystery. Shadow dragon didn't even try to breath life into its blank slates or its world. I don't think new mystery did enough but at least it tried through limited supports and by giving the platoon a solid introduction. I may still not know who Barst or Draug are supposed to be but at least Gordin, George, Xane and others came across as a likable bunch.

I also think that new mystery happens to have some of the best maps in the series. 

37 minutes ago, Kazuya said:

Oh yeah, on the topic of supports, FE 3 started them, so it only makes sense that 12 had them and 11 didn't. 

It would have made much more sense if they just went the extra mile and added them to Shadow dragon. If you played the previous games before going into Shadow dragon then the lack of supports and story is a big step back. FE 1 had justification for not having them but that's exactly why those things should be put into the remake. Its a flaw they had the chance to correct. 
There was no harm in adding them to Shadow dragon while the decision not to include them ensured the game would be hopelessly dated upon its release. 

Edited by Etrurian emperor

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tbh I liked Shadow Dragon more.

The balance in FE12 is fucking wonky where some chapters are way harder than others out of order. I also find FE11 is just.... smoother. FE12 certainly brings more to the table and is a mechanical improvement but FE11 just has a nicer feel to it.

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shadow dragon

fe12's balance is really weird and generally kinda bad, both in difficulty and unit usability (the latter's a problem in shadow dragon too but not to the same extent since fe12's cast is way too big)

the story is also kinda dumb and doesn't do much to update the original's, which wasn't particularly great to begin with, whereas shadow dragon's is decent enough and does an alright job of improving on the original's 

i guess fe12 did add stuff like the avatar and actual conversations for the characters and the stuff with the assassins but honestly a lot of the conversations feel super forced and I can really only think of 2 or 3 i liked

katarina and friends were alright but nothing really special, it's not exactly the first time in an fe game that i've seen an organization of assassins including a mage girl who's fairly reluctant to the idea of having to kill people being manipulated into doing bad things by an evil woman who has some kind of connection to the evil sorcerer villain

despite shadow dragon having a total of about 4 real characters, I think I still liked more characters in shadow dragon than fe12, which is saying something

so yeah shadow dragon mainly because it was just more fun to me but also I just didn't really enjoy any of the new stuff fe12 added

Edited by unique

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21 hours ago, Etrurian emperor said:

Easily new mystery. Shadow dragon didn't even try to breath life into its blank slates or its world. I don't think new mystery did enough but at least it tried through limited supports and by giving the platoon a solid introduction. I may still not know who Barst or Draug are supposed to be but at least Gordin, George, Xane and others came across as a likable bunch.

I also think that new mystery happens to have some of the best maps in the series. 

It would have made much more sense if they just went the extra mile and added them to Shadow dragon. If you played the previous games before going into Shadow dragon then the lack of supports and story is a big step back. FE 1 had justification for not having them but that's exactly why those things should be put into the remake. Its a flaw they had the chance to correct. 
There was no harm in adding them to Shadow dragon while the decision not to include them ensured the game would be hopelessly dated upon its release. 

It's not a step back though, since it's a remake I expect it to be similar to the original, and it is. I don't understand why people complain about no supports especially when they are a novelty and aren't needed. 

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1 hour ago, Kazuya said:

It's not a step back though, since it's a remake I expect it to be similar to the original, and it is. I don't understand why people complain about no supports especially when they are a novelty and aren't needed. 

Guess it depends on what you seek in a remake. Staying faithful is important but to me updating the original game and adding to it is more important. Echoes wouldn't be half the game it is if IS didn't go the extra mile with its characters. Shadow dragon could have been faithful to the original while still giving everyone supports or even just a clearly defined personality. New mystery tried to do just that and avatar aside it was better for it. 

Its true that supports, stories and all those sorts of things aren't strictly needed. They are bells and whistles to enhance the base game. But if you only have the base game without any sorts of bells and whistles you're going to lose out to games that do have those things. Shadow dragon's gameplay is okay but its not all that different, not any better then earlier games that did have all those fancy novelties. Its adequate gameplay we already know without the novelties we came to expect. In that sense I don't see what the game has to offer compared to Binding blade, stones or Tellius that can offer more than just the basics. 

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