Mighty V Posted October 2, 2017 Share Posted October 2, 2017 So I'm sure most of us are aware that attempting to give magic animations to melee axes causes the game to freeze, since there are no ranged animations for the melee axes. I haven't tried yet, but would it be possible to simply edit the script of all sprites with axe animations to include a ranged attack? For my hack I don't need anything extravagant, it'd be fine even if they stood absolutely still. Quote Link to comment Share on other sites More sharing options...
Agro Posted October 2, 2017 Share Posted October 2, 2017 You would just need to set up a unique animation for the axe and make it function like a handaxe using the spell association editor. Hand axes animations are basically magic spells for all intents and purposes. Quote Link to comment Share on other sites More sharing options...
Mighty V Posted October 3, 2017 Author Share Posted October 3, 2017 On 10/2/2017 at 10:26 AM, Agro said: You would just need to set up a unique animation for the axe and make it function like a handaxe using the spell association editor. Hand axes animations are basically magic spells for all intents and purposes. I see, I managed to get it working, thanks! Quote Link to comment Share on other sites More sharing options...
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