Olaf von Rotbräu Posted October 12, 2017 Share Posted October 12, 2017 I'm currently creating some custom maps for my Fe7 hack. I'd like to know how to display wether an enemy will move once you get into his range or just stays put no matter what you do since it would make things a little easier and probably less frustrating for the player. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted October 13, 2017 Share Posted October 13, 2017 (edited) Are you talking about having some visual indication like an exclamation point above their heads or something? You'd need to implement your own assembly code for that. Edited October 13, 2017 by Primefusion Quote Link to comment Share on other sites More sharing options...
Kirb1337 Posted October 13, 2017 Share Posted October 13, 2017 There's an hack for FE8 that sets all enemies with the guard ai's move to 0(i think that's how it works, not sure), it probably doesn't exist for FE7 though. Quote Link to comment Share on other sites More sharing options...
Light Strategist Posted October 13, 2017 Share Posted October 13, 2017 The feature as it is would probably be great to have as an additional option. Yes, it's convenient, but it can be viewed as making the game significantly easier. It's a great idea though. Quote Link to comment Share on other sites More sharing options...
Olaf von Rotbräu Posted October 15, 2017 Author Share Posted October 15, 2017 On 13.10.2017 at 11:29 PM, Kirb1337 said: There's an hack for FE8 that sets all enemies with the guard ai's move to 0(i think that's how it works, not sure), it probably doesn't exist for FE7 though. Could you tell me what it is called or send me a link? Quote Link to comment Share on other sites More sharing options...
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