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Trouble with FEditor Adv text editor


Lolipolice459
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I've recently gotten into the Fire Emblem Hacking community as of late. While I still consider myself a complete and utter newb when it comes to ROM Hacking, I have everything regarding basic usage of Nightmare down. The real pain in the keyster comes with using Feditor Adv, more specifically, the text editor. I've looked up tutorials, FAQs, and even swam through Blazer's old forums but I can not for the life of me get down editing weapon names and their descriptions. The game I'm trying to hack is Sacred Stones. Yes, I am using a clean, USA version of the game. The game opens up just fine when i start the program, I do the save and exit and reopen trick to make sure nothing glitches up, thats all fine and dandy. But whenever i finish making my text adjustments, they never carry over into the game itself. I have tried each and every single way of doing this dang thing on multiple copies of the same unaltered ROM. Clicking apply and save for every change like nightmare, clicking apply every time and saving at the very end, making all my changes with nightmare first  then close it and then changing the names on that same ROM but still no dice. I'll load the Rom a few seconds later and none of the name changes stick (all the statistical ones do on the other hand.). At this point I feel like I'm missing something obvious and any major assistance or advice would be greatly appreciated. The version of Feditor I'm using comes from romhacking.net . I haven't tried anything else with Feditor, just the text editor. Can anyone please help me realize my dream of turning Lute into the second coming of Tiny Hands Reinhardt? 

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Clicking apply and save for every change like nightmare, clicking apply every time and saving at the very end, making all my changes with nightmare first  then close it and then changing the names on that same ROM but still no dice.

When you're done with Nightmare, do you re-open the ROM in FEditor?

Have you tried dumping the script, making the changes in the script, and then inserting that instead? That way at least you don't have to keep retyping everything.

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When you're in the text editor you can click the "Dump" button which spits out the entire game script, organized by text ID.

You can make changes to the script and then re-insert it by pressing the "Insert" button.

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