Kirb1337

FEBuilderGBA

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I understood the cause.
Please set Evacuation AI=0x00.

Currently it is 0x20. Please set this to 0x00.

If Primary AI = 0x03 - 0x06, attack will only occur if it does not move.
Evacuation AI=0x20 seems to have the same effect.

Evacuation AI = 0x20 is used for enemies that do not move like bosses.

If you set Evacuation AI=0x00, I think that it will behave as expected.
 

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11 hours ago, 7743 said:

I understood the cause.
Please set Evacuation AI=0x00.

Currently it is 0x20. Please set this to 0x00.

If Primary AI = 0x03 - 0x06, attack will only occur if it does not move.
Evacuation AI=0x20 seems to have the same effect.

Evacuation AI = 0x20 is used for enemies that do not move like bosses.

If you set Evacuation AI=0x00, I think that it will behave as expected.
 

Ok. Thank you!

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Hello, I'm having a problem when trying to import a battle animation. When it transitions to the battle screen, nothing happens. For referance, I am on Ver:2018117.07 and the animation I am trying to import is called walkure. I apologise if this is just me making a really silly mistake but i have no idea what else to do but ask for help.

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22 hours ago, bottledanex said:

Hello, I'm having a problem when trying to import a battle animation. When it transitions to the battle screen, nothing happens. For referance, I am on Ver:2018117.07 and the animation I am trying to import is called walkure. I apologise if this is just me making a really silly mistake but i have no idea what else to do but ask for help.

Where can I get an animation of walkure? 
I can not advise unless I can reproduce the problem.
Please tell me where to download the animation you are about to put in.
 

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1 hour ago, 7743 said:

Where can I get an animation of walkure? 
I can not advise unless I can reproduce the problem.
Please tell me where to download the animation you are about to put in.
 

It should be avalible for download at this address.

https://ux.getuploader.com/FE4/

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I tried to make a 2nd dragonstone with different stat boost values, unbreaking, and a brave effect, assigned as a monster locked, dragonstone, set its magic animation to flametongue and on, and set manakete battle animation to item type: dragonstone.

However, the game freeze at the beginning of the new dragonstone animation where she turns into a dragon. Anyone knows why?

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12 hours ago, 7743 said:

It can import without problems.

Please import 1.txt or 2.txt into Eirika's animation.
 

Clipboard01.jpg

Clipboard02.jpg

Thank you for helping me out, i Have no idea why it didn't work the first time, But it's working now. Thank you so much.

Edited by bottledanex
I misspelled something

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9 hours ago, DDDHunter said:

私は別のstatブースト値、壊れていない、勇敢な効果を持つ第2のdragononeを作成しようとしました。モンスターはロックされ、dragonstoneは魔法のアニメーションをflametongueとonに設定し、manakete battle animationはアイテムタイプ:dragonstoneに設定しました。

しかし、ゲームは新しいdragonstoneアニメーションの冒頭で凍って、そこで彼女はドラゴンに変身します。なぜ誰も知っていますか?

I am not familiar with it ...
Certainly transformable CLASSID is hard-coded in the source code.

With FE8J, there is a transformation extension patch that can change this to any multiple classes and arbitrary items.
You can transform Eirika into the demon king.
https://github.com/ngmansion/FE8/tree/master/TransformEA

However, unfortunately there is no FE8U version.

This patch was created early, there is no source code,
And, it has a rather difficult structure.
It seems to be difficult to transplant.
 

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How do you make an enemy unit's item droppable in fe 8? I know that to do it in fe 7 you have to select the ????? in ability 4 but its not there in fe 8.

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18 hours ago, scp omerta said:

can you make an item that will give you stats without equiping it? ive been looking for a way but it seems to be really hard.

There is a patch in FE8J that creates items that compensate for abilities if they are not equipped.
It is called a shield patch(盾パッチ).
However, it is not ported to FE8U.

Like a shield, durability to receive attacks decreases, and the end disappears.
As long as durability is infinite, as long as it holds it will last forever.

When using FE8J It can be adapted from FEBuilderGBA patch.

This is also an old patch with no source code.
Therefore, similarly, transplantation is quite troublesome.
 

Edited by 7743

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16 hours ago, DDDHunter said:

How do you make an enemy unit's item droppable in fe 8? I know that to do it in fe 7 you have to select the ????? in ability 4 but its not there in fe 8.

If you find an enemy that drops an item, you can imitate that setting.
 

Clipboard01.jpg

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8 minutes ago, 7743 said:

There is a patch in FE8J that creates items that compensate for abilities if they are not equipped.
It is called a shield patch(盾パッチ).
However, it is not ported to FE8U.

Like a shield, durability to receive attacks decreases, and the end disappears.
As long as durability is infinite, as long as it holds it will last forever.

When using FE8J It can be adapted from FEBuilderGBA patch.

This is also an old patch with no source code.
Therefore, similarly, transplantation is quite troublesome.
 

Damn. Thank you for the info.

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6 hours ago, 7743 said:

If you find an enemy that drops an item, you can imitate that setting.
 

Clipboard01.jpg

Thanks for the info, but here is another question.

In my rom hack, there is a glitch that changes certain characters classes when you close then reopen the emulator or restart the game, if you move the cursor onto the character, the game freezes and glitches out.

Is this because I changed their class (both in the character edit and deploy map edit) or because I have added new classes?

If so, is there any fix?

Edited by DDDHunter

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55 minutes ago, DDDHunter said:

Why is Chapter 11 missing in FE 8 in the builder

Its not missing its just near the bottom of the chapter list

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29 minutes ago, Armaada_J said:

Its not missing its just near the bottom of the chapter list

Thanks, now can anyone tell me how to make a chapter fog of war?

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I need help with text editing. I want to replace the female general class with the Black Knight, but if I change the class's name it also changes the name of the male general class, which I want to stay the same. How do I only change the name of the female versions of classes without also changed the name of the male classes?

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5 hours ago, Armaada_J said:

I need help with text editing. I want to replace the female general class with the Black Knight, but if I change the class's name it also changes the name of the male general class, which I want to stay the same. How do I only change the name of the female versions of classes without also changed the name of the male classes?

You have to extend the name list and bind the female general to the new name by double clicking on its address

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19 minutes ago, DDDHunter said:

You have to extend the name list and bind the female general to the new name by double clicking on its address

OK thanks I didn't realize the name list was extendable. I assumed it was like the class list

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1 hour ago, Armaada_J said:

OK thanks I didn't realize the name list was extendable. I assumed it was like the class list

The class list is also extendable, however you need to go into patches and install the patch that allows you to do so.

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