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FEBuilderGBA is an all in one editor for the GBA fire emblem games made by 7743.

It contains a lot of easy to use editors for character data, maps, events, music, and graphics.

The translation is still a work in progress.

Screenshots:

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Download: https://ux.getuploader.com/FE4/download/413

Click this button to get to the download screen.

Spoiler

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Please report any bug you find, 7743 is actively trying to fix them.

(For those wondering, I have permission from 7743 to post this topic: https://cdn.discordapp.com/attachments/243871665602166784/375417778410356738/unknown.png)

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Might as well post this here, this is a video showcasing the process of creating a custom chapter with simple custom maps and events using febuilder: 

 

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Ah, good. I was just about to look for a place to put this...

The other day I downloaded FEBuilder. At the time, it was working great, I didn't really do anything significant, I was simply experimenting with various features. When I open the program today, it is in Japanese when before it had been in English, and I got this error message after attempting to open a rom...

(Spoilered for size)

Spoiler

ErrorMessage:Could not find a part of the path 'C:\Misc\FE Builder\config\data\event_ALL.txt'.
FEBuilderGBA:20171030230244
FEVersion:FE7U @ROMSize:16777216
LastForm_Name:WelcomeForm @Text:WelcomeForm
LastControl_Name:OpenROMButton @Text:ROMを開く
MessageType:Application_ThreadException @Name:
StackTrace:
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
   at System.IO.StreamReader..ctor(String path)
   at System.IO.File.OpenText(String path)
   at FEBuilderGBA.EventScript.Load(String fullfilename)
   at FEBuilderGBA.Program.ReLoadEventScript()
   at FEBuilderGBA.Program.LoadROM(String fullfilename)
   at FEBuilderGBA.WelcomeForm.OpenROMButton_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

After closing the dialogue window, the program opens up, then displays the same error in another window. After closing that, and then closing the program, the error pops up again. After closing out the program for good, it crashes. I thought I should report this bug before redownloading FEBuilder, so there you go.

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Gonna play around with this for a bit and find out how to work it. It'll probably get a spotlight on my dead channel, but I wanna see something like this worked on in a more collaborative manner. I mean, Emblem Magic released, it was buggy as hell, and the OP hasn't said anything publically about bugfixes since wtf is a .feh file. Now this apparently has some bugs.

Dammit Kirb, do some NES Magic for the GBA era

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@DolphinDingus

The event definition file for FE7U does not exist or seems to be corrupted.
Please try unpacking 7z again.

The following file can not be read or an error occurred because it does not exist.
config/data/event_FE7.en.txt
or
config/data/event_FE7.txt
 

Edited by 7743

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ver 2017/11/07
Fixed an event editing bug in FE 7, FE 6.
Fixed support to reinforcement event by difficulty level in FE7, FE8.
Add Battle Screen Editor.
Add cloak command editor.
warning is displayed when importing animation script including C47 instruction.
Add automatic update check function. At startup, check every 3 days for the latest version. (You can turn it off by setting.)
Add Decrease Color Tool considering TSA. (Tool -> Decrease Color Tool, it is available.The algorithm is k-means, it is strong for animation picture, but it is weak for photograph etc. It is a future task.)
Transplanted C01 Hack to FE7J.
Add fixed Difficulty level patch was introduced to FE7J.

Please access the uploader and look for the latest file.
https://ux.getuploader.com/FE4/

FEBuilderGBA filename is dating YYYYMMDD.
FEBuilderGBA_YYYYMMDD.7z

For example, the updated to 2017/11/07(Nov. 07, 2017) is FEBuilderGBA_20171107.7z.
Please use the new version.
 

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I must say, there is a lack of appreciation here. Am I missing something (why it's not getting the appreciation it deserves)? I will say that this is an incredible tool.

One aspect I noticed is the world map image tool is not the full world map. It's kinda zoomed in. I haven't found any other issues. 

Eventing looks really difficult on this. I'll probably just stick to EA for now haha. 

BUT DAMN yeah this tool is so helpful and makes development much, much quicker. 

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1 hour ago, Avril Lavigne said:

I must say, there is a lack of appreciation here. Am I missing something (why it's not getting the appreciation it deserves)? I will say that this is an incredible tool.

Fire Emblem Universe

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(290 replies, 10k views)

Edited by Kirb1337

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8 hours ago, Kirb1337 said:

Fire Emblem Universe

unknown.png

(290 replies, 10k views)

Ah. I see. That's where the thick of the discussion is. Beautiful work. 

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Oh wow, I've had FEbuilder for a while, and had been searching for an eventing tutorial ever since. Thanks so much. Never really understood how Feditor worked. Thanks again.

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