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[FE8] Sadist Draft: A Chance for Chumps to Shine


Carmine Sword
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Update:

Prologue 2/2 Eirika solo FTW
Chapter 1 5/7 Eirika solo FTW
Chapter 2 5/12 Eirika solo FTW
Chapter 3 10/22 Breaking walls ain't fun. Lack of 1-2 range/ a 2nd unit neither. Ah well.
Chapter 4 12/34 Why do some of these dudes not attack, goddamnit
Chapter 5 6/40 And welcome Joshua, let's roll/
Chapter 5x 10/50 Could've been quicker, but I wanted to train up my Ephraim and not just carry him with Orson
Chapter 6 5/55 Joshua went north and trained, eirika went east and murdered the boss
Chapter 7 7/62 Joshua went east and trained, eirika went north and murdered the boss
Chapter 8 10/72 After this, I briefly considered going Ephraim's route for the heck of it, but decided against it, I might try it later though. Also, stats:

UNIT       LV      HP ST SK SP LK DF RS Weapon Rank
Eirika      20       28 16 19 20  13 11  6   Swords: A
Joshua   13.59 31 10 17 17  10  6   3   Swords: B, about halfway to A
Ephraim 12.75 28 12 16 17  12 11  3   Lances: B, about halfway to A

Eirika's route (Was later changed to Ephraim's route, here for completeness's sake)

Spoiler

Chapter 9 16/88 I knew this was going to be a pain, and boy it did not disappoint. Lack of 1-2 range really punished me here, as I spent about half my turns killing archers/hand axers 1 by one
Chapter 10 10/98 Decided to not recruit any of the NPC's or Marisa during the chapter itself, but rather had them join after the battle. I felt recruiting Tethys would cost more turns than save here and I was not going to spend multiple turns to get Shamshir. Also, getting the hero crest is nice as Joshua is almost lvl 18 and ready to promote, I'm not sure whether to give him more exp or promote him ASAP, depends on how hard the next chapter is

This is also where I go blind, as this is were I previously dropped the game out of boredom

Chapter 11 16/114 Walking, walking, lancereaver was great, promotion was great, Tethys was great, turncount was awful
Chapter 12 14?/128 I was keeping track of my turncount in notepad, but then my laptop crashed and the edits were lost, I'll check the turncount after the run is done. It's not going to be more than 14 though, so that's what I'm writing down for the moment.
Chapter 13 10/138 The only way I could take down the boss was by getting the Zanbato, giving it to Joshua and critting the boss. Problem was, walking from west to east took some turns and Joshua got surrounded (damn you 1 range), which meant it ultimately only saved me 1 turn
Chapter 14 18/156 Walking, walking, walking.


TL;DR  1-2 range is sorely missed, therefore I might just go Ephraim's route, AKA  javelin route instead. I regret everything.

UNIT      LV         HP ST SK SP LK DF RS Weapon Rank
Eirika     20          28 18  19 20  13 11 6    A Swords
Joshua 20/9.93 46 16  26 26  18 10 10 S Swords
Tethys   6.35      22  1    2   17  16  6   8   ---
Ephraim 15         30 14 18  17  13  13  3   B lances, halfway to A

Ephraim's route (This is what I ended up doing)

Spoiler

Chapter 9: 18/90 Blegh
Chapter 10: 8/98, Joshua stayed north to train, whilst Ephraim charged towards the boss and killed him
Chapter 11: 10/108 turns, this took less turns when I didn't deploy Joshua, as Ephraim could just carry a bunch of javelins, as opposed to poor Joshua
Chapter 12: 6/114 turns, Joshua was a scrub and stayed below to face some pirates, Ephraim charged up towards the boss, a double axereavercrit was enough to one-round him
Chapter 13: 20/134 turns, I forgot to buy javelins, then saved and was stuck with only 1 range weapons for the entire rout map. Why can't you return to the world map from prep menu, goddamnit, that cost me 10+  turns... Joshua promoted using the hero crest Gerik was carrying
Chapter 14: 9/143 turns, the staffs were annoying af and cost me a few turns. I finished with a Reginleifcrit+dance+seize, at that point everyone was below 10 hp, surrounded, Joshua was sleeping as well.

TL;DR 1-2 range is op, op, despite me losing turns to stupid stuff like forgetting to shop, this was 13 turns quicker than completing Eirika's route. Unless Joshua's level deficit is really bad,  will therefore continue on this savefile.

Also, stat dump:

UNIT      LV         HP ST SK SP LK DF RS Weapon Rank
Eirika     20          28 16  19 20  13 11 6    A Swords
Ephraim20          36 18  20 19  16 15 7    A Lances
Joshua 20/3.94 43 16  19 22  14  11 7   S Swords
Tethys  3.94        20 1    2   13  12   5  5   ----

 

Edited by athena_57
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What happens on chapter 2 if I can't kill the soldier before it attacks franz? I took all of the items out of his inventory so he wouldn't counterattack btw.

Edit: Nevermind

Edited by Tuvy2
grammatical error
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3 minutes ago, Tuvy2 said:

What happens on chapter 2 if I can't kill the soldier before it attacks franz? I took all of the items out of his inventory so he wouldn't counterattack btw.

Franz rescues Gilliam and moves to the safe space (up and left  believe?), that way he wont be attacked

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Are you guys just getting good rng or something? How is the prologue, chapter 1, and chapter 2 possible with those turns? My Eirika keeps missing breguet.

Edited by Tuvy2
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I choose you, Knoll! Yes, I am doing this. Might I ask what you mean by: ''The tower may be used to bring trainees up to 10/1 for Amelia and 10/5 for Ewan.''

Edited by Michelaar
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The baby units (Amelia, Ross, Ewan) auto-promote to a tier 1 class at level 10. Ewan may be ground up to level 5 after that promotion in the tower. Amelia may only be ground up to the auto-promotion.

Generally, level 10/1 means "level 1 after a promotion that happened at level 10"

Edited by Gradivus.
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Chapter 10: 7/78

Uh, Ross and Eirika walked to the throne. Natasha healed for like 2 turns, but then had to stand on a forest tile and chug vulneraries the rest of the map because she kept getting harassed by enemies.

Chapter 11: 10/88

Eirika went down, Ross went right, Natasha spammed Torch with Tethys' help. NPC!Dozla pogchamp for killing the last enemy left on the last turn.

Stats:

Eirika Lv. 20.00 Lord 30HP/17Str/19Skl/20Spd/18Lck/12Def/7Res A Swords (1 Goddess Icon)

Ross Lv. 10/16/6.85 Berserker 45HP/24Str/20Skl/19Spd/25Lck/14Def/8Res S Axes (2 Secret Books)

Natasha Lv. 7.71 Cleric 21HP/8Mgc/5Skl/12Spd/11Lck/3Def/12Res A Staves

Tethys Lv. 2.01 Dancer 19HP/1Str/2Skl/13Spd/11Lck/6Def/5Res

Chapter 12: 14/102

This sucked. Eirika slowly took care of stuff at the bottom of the map with Tethys help while Ross went up and got the Barrier Staff, then went back to deal with the other enemies up top. Natasha was 1 staff use away from reaching level 10 at the end of the chapter, RIP.

Edited by Carmine Sword
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Chapter 13: 2/104

Natasha used Barrier on Ross to reach level 10, got danced, then went on top of the fort and promoted. She killed a bunch of stuff on enemy phase, reaching C Light already. Ross then chipped the boss, and Natasha finished him off for another level up.

Stats:

Eirika Lv. 20.00 Lord 30HP/17Str/19Skl/20Spd/18Lck/12Def/7Res A Swords (1 Goddess Icon)

Ross Lv. 10/16/9.81 Berserker 47HP/26Str/22Skl/20Spd/26Lck/16Def/8Res S Axes (2 Secret Books)

Natasha Lv. 10/3.73 Bishop 26HP/16Mgc/8Skl/18Spd/15Lck/7Def/18Res C Light A Staves (1 Energy Ring, 1 Speedwing)

Tethys Lv. 3.66 Dancer 20HP/1Str/2Skl/14Spd/12Lck/6Def/6Res

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Let's go

Prologue: 2/2

:Eirika:

Chapter 1: 5/7

:Eirika:

Chapter 2: 5/12

:Eirika:

Chapter 3: 6/18

Now Garcia's here. There were some moments where enemies need to not block Eirika's way, but I think it's RNG based. Also grabbed Colm after he grabbed the Hand Axe (and Iron Sword).

Chapter 4: 7/25

If Garcia could ORKO the boss with Hand Axe, this could have been a 4-turn (though that's probably statistically impossible EXP-wise). If that annoying Vulnerary Entombed reinforcement attacked on Enemy Phase, this could have been a 6-turn. Alas, neither happened, so 7-turn it is.

Chapter 5: 5/30

Some pretty scary enemy phases, but things worked out so that I got the Armorslayer, Killing Edge, and the 5-turn, so that's cool.

Chapter 5x: 7/37

Nothing unusual here

Chapter 6: 4/41

Just Eirika clearing the way for Garcia's bosskill. Ended up having to Hand Axe him, but Garcia has just enough strength to do it.

Chapter 7: 7/48

Garcia self-improves, Eirika walks on water.

Chapter 8: 8/56

Garcia gets to Tirado a few turns before Eirika, so he gets the bosskill. Exactly enough strength to kill him in 2 PP + 1 EP.

Stats Entering Eirika Route:

Unit   Class   Level HP Str Skl Spd Luk Def Res Weapon Ranks
Eirika Lord    16.49 26 11  13  15  15  06  06  A Swords
Garcia Fighter 19.96 41 16  16  11  10  07  08  A Axes

+5 Res from average, Garcia? O.o

  

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Pro 2/2 turns

Crit crit

UNIT             LEVEL HP S/M SKL SPD LCK DEF RES WEXP               BOOSTERS
Eirika            2.55 17   5   9   9   5   3   2 E Swd

C1 5/7 turns

Rapier/10

UNIT             LEVEL HP S/M SKL SPD LCK DEF RES WEXP               BOOSTERS
Eirika            4.99 19   5  10  10   6   4   3 D Swd

C2 6/13 turns

Could've rigged a 5-turn, but I'll just let it bite my ass later. Vanessa took Ross and NPC!Garcia fought the enemies to the right. Eirika got Bone's attention on turn 5 over a village because she was low enough for his axe to kill (if it hits, that is). Got the Red Gem village.

UNIT             LEVEL HP S/M SKL SPD LCK DEF RES WEXP               BOOSTERS
Eirika            7.71 22   7  12  11   8   6   3 C Swd
Neimi             1.00 17   4   5   6   4   3   2 D Bow

C3 9/22 turns

Break the wall, go east. 1989

On the final turn, Neimi poked a fighter for exp, got a random crit and failed by 1 HP. :Neimii:

UNIT             LEVEL HP S/M SKL SPD LCK DEF RES WEXP               BOOSTERS
Eirika            9.69 23   9  14  13   9   6   3 C Swd
Neimi             2.71 18   5   6   7   4   3   2 D Bow
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Chapter 14: 9/113

Natasha charged ahead and killed everything while Ross carried Eirika around and killed the boss with the Swordreaver. Had L'arachel recruit Rennac. Got the Spear and the Hammerne Staff.

Natasha is already at A Light lol.

Chapter 15: 6/119

This was actually way easier than I was expecting.

Ross went down and murdered everything down there. Eirika went left and killed Callech and his goons, and Natasha kill the Pegasus Knight reinforcements coming from the right. She also picked up the Metis' Tome which I wasn't expecting to get, so I had her use that so she'll proc magic more easily. Eirika also got the Warp Staff by herself, so Colm got the Body Ring instead. Rennac got the Boots and a Wyrmslayer.

Chapter 16: 2/121

Boots to Ross, Body Ring to Natasha.

Eirika moves up and uses a pure water, then is rescued by Ross. Ross then gets danced and then Natasha warps him over the wall. Ross then moves up and drops Eirika. Ross kills Orson next turn and then Eirika seizes.

Stats:

Eirika Lv. 20/1.00 Great Lord 34HP/19Str/21Skl/21Spd/18Lck/15Def/12Res S Swords (1 Goddess Icon)

Ross Lv. 10/16/13.85 Berserker 49HP/28Str/24Skl/22Spd/30Lck/16Def/9Res S Axes (2 Secret Books, 1 Boots)

Natasha Lv. 10/8.12 Bishop 28HP/21Mgc/9Skl/21Spd/19Lck/9Def/21Res A Light A Staves (1 Energy Ring, 1 Speedwing, 1 Body Ring, 1 Metis' Tome)

Tethys Lv. 5.28 Dancer 22HP/1Str/2Skl/15Spd/14Lck/8Def/7Res

Chapter 17: 1/122

Warp Ross ahead 6 tiles, dance Natasha, have her Warp Ross again, and then he chips Lyon and Lyon dies on enemy phase.

Chapter 18: 10/132

Natasha warped Eirika up to start killing eggs, Natasha Hammerned Warp and then took care of the enemies down in the bottom right corner, and Ross took care of everything else with Tethys' help.

Chapter 19: 1/133

Ross moves ahead and uses a torch. Tethys danced him and then Natasha warps him over the wall, and then Ross walks over to Riev and kills him on enemy phase.

Stats:

Eirika Lv. 20/5.65 Great Lord 37HP/20Str/24Skl/24Spd/20Lck/18Def/14Res S Swords (1 Goddess Icon)

Ross Lv. 10/16/20.00 Berserker 55HP/30Str/27Skl/23Spd/30Lck/18Def/10Res S Axes (2 Secret Books, 1 Boots)

Natasha Lv. 10/12.88 Bishop 32HP/24Mgc/10Skl/23Spd/23Lck/9Def/24Res A Light S Staves (1 Energy Ring, 1 Speedwing, 1 Body Ring, 1 Metis' Tome)

Tethys Lv. 6.28 Dancer 23HP/1Str/2Skl/15Spd/15Lck/8Def/8Res

Chapter 20: 2/135

Eirika rescued Ross and then got danced by Tethys to run ahead and put Ross and herself in positions where they would be close enough for Natasha to Warp them next turn. On Turn 2, Natasha Warps Ross, gets danced, and then Warps Eirika. Ross kills Morva and then Eirika seizes.

Final Part I: 1/136

Took slightly more effort than normal due to Natasha's magic cap, but it worked out.

Natasha Rescued Ross ahead, then got danced by Tethys and then Warped Ross up to Lyon. Ross either needs to crit Lyon at about 12 crit or dodge once at around 62 displayed hit. He dodged, so Eirika got to kill a few mooks on enemy phase for another level that didn't matter at all.

Final, Part II: 1/137

Ross walks up and smacks the boss, then Natasha Warps Tethys up to dance him, breaking the Warp Staff RIP, and then Ross attacks again for great justice.

Final Turncount: 137

Final Stats:

Eirika Lv. 20/6.75 Great Lord 38HP/21Str/24Skl/25Spd/20Lck/18Def/15Res S Swords (1 Goddess Icon)

Ross Lv. 10/16/20.00 Berserker 55HP/30Str/27Skl/23Spd/30Lck/18Def/10Res S Axes (2 Secret Books, 1 Boots)

Natasha Lv. 10/14.76 Bishop 34HP/25Mgc/11Skl/24Spd/25Lck/9Def/26Res A Light S Staves (1 Energy Ring, 1 Speedwing, 1 Body Ring, 1 Metis' Tome)

Tethys Lv. 6.68 Dancer 23HP/1Str/2Skl/15Spd/15Lck/8Def/8Res

Units Evaluations:

Eirika: Uh, she's pretty good early on. Lack of 1-2 range really starts being a problem around Chapter 9 with all of the rout maps coming up. Still, she was decent enough. OK/10.

Ross: He's worse than Garcia for like 2 or 3 chapters and then becomes a slightly better Garcia who can walk on water, which helps so much in Chapter 9 (and 7 if I didn't waste 3 turns giving Natasha exp.). Juggernauts into becoming absolutely absurd. High strength and 1-2 range make him a great pick in a format like this. He is are probably tied for 1st pick material along with his dad and Artur. Swole/10.

Natasha: Getting her exp was a massive pain, evidenced by my having to willing waste 3 turns in Chapter 7 that I could have saved to give her exp so that she could just barely reach promotion in time. However, Warp is Warp, and even if she is the worst choice for a Warper in this format, Warp definitely saves more than the 3 turns she cost in Chapter 7, and thus, Natasha is redeemed. Warp/10.

Tethys: She saves turns in every single map she exists for and was the only reason Natasha promoted at all. Literally the best. Dancer/10.

Edited by Carmine Sword
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Let's get this started

 

Prologue: 3/3

:Eirika:, BUT Eirika hates me and refuses to crit, and i'm not patient enough to keep restarting for an hour, so hence, 3 turns.

Chapter 1: 11/14

:Eirika:, By now you can see that i'm not good at LTC.

Edited by Michelaar
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Prologue 5/5

Because Eirika hates me.

Chapter 1 8/13

Eirika still hates me.

Chapter 2 6/19

Better.

Chapter 3 9/28

Oof, this one sucked to deal with. (Due to me being stupid and not drafting an early game unit.)

 

Edited by Tuvy2
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C4 7/29 turns

Went towards Lute's village first. Eirika killed the melee enemies on the way there and Neimi recruited her on turn 5. Eirika went back up afterwards to deal with a shitload of reinforcements and enemies from above and Loot killed the enemies in the boss area, using a forest tile so she can face multiple enemies at once, allowing her to kill the boss and an eye just in time as Eirika finishes her work.

UNIT           LEVEL HP S/M SKL SPD LCK DEF RES WEXP             BOOSTERS 
Eirika         12.65 25   9  16  16  11   6   4 B Swd
Neimi           3.42 18   6   7   7   4   3   2 D Bow
Lute            3.10 19   8   6   8   9   3   7 C Anm

C5 9/38 turns

Got all the villages. Neimi got the Secret Book and Dracoshield, Loot the Armorslayer and Eirika the Torch. This cost me 2 turns, but I think given how long C9 is, having a promotion for Loot will be very useful. It's also nice having the stuff from the villages. Loot killed the boss.

C5x 7/45 turns

Rescue Ephraim on turn 2, drop on turn 3, use him to kill the fighter blocking the chokepoint on turn 4 so Orson can move through and kill a fighter through the wall. Rescue Eph on turn 5 and drop into the throne room on turn 6. Kill boss with steel lance. By killing the fighter in the treasure room on turn 4, and the mage there on EP, Orson got two chest keys. Only a steel lance and a vulnerary were on Orson when Eph seized, everything else was on the horsefolks or Ephraim.

UNIT           LEVEL HP S/M SKL SPD LCK DEF RES WEXP             BOOSTERS 
Eirika         15.70 28   9  17  18  12   9   4 A Swd
Neimi           3.87 18   6   7   7   4   3   2 D Bow
Lute            6.09 20   9   7  10  10   3   7 C Anm
Ephraim         7.04 26  10  11  13  10   8   2 C Lnc

C6 5/50 turns

Eirika killed Novala and almost used up Joshua's KE, which was already at just 8 uses after C5. Now it's at 2, but that's not a big deal since I have the rapier remaining and will get Orson's silver sword in C8. Got the Orion's Bolt.

UNIT           LEVEL HP S/M SKL SPD LCK DEF RES WEXP             BOOSTERS 
Eirika         17.51 29  10  18  20  13  10   4 A Swd
Neimi           4.31 18   7   7   8   4   3   2 D Bow
Lute            7.57 20  10   7  11  11   3   8 B Anm

C7 7/57 turns

Eirika went the water way, killed the boss on turn 6 and seized afterwards. Loot killed people for exp. Tried to carry Loot to the boss with Eirika to save a turn, but she's too weak to kill him.

UNIT           LEVEL HP S/M SKL SPD LCK DEF RES WEXP             BOOSTERS 
Eirika         18.87 30  10  19  20  13  10   4 A Swd
Neimi           4.31 18   7   7   8   4   3   2 D Bow
Lute           10.68 21  12   9  11  12   4   9 B Anm

C8 8/65 turns

This is like Shadow Dragon, counting how many fullmoves it takes from the lord's starting point to the throne. Loot soloed the generics and Eirika fullmoved each turn, almost killing Tirado on turn 7 PP + EP so Loot can take the kill. Ephraim fought his way through the enemies so Neimi can get one of the Chest Key and obtain the Angelic Robe. Going Eirika route.

UNIT           LEVEL HP S/M SKL SPD LCK DEF RES WEXP             BOOSTERS 
Eirika         19.91 31  11  20  20  14  10   4 A Swd
Neimi           5.28 18   8   7   8   4   3   2 D Bow
Lute           15.75 25  16  11  12  14   4  11 A Anm
Ephraim        10.09 29  12  11  14  11   9   2 C Lnc
Edited by Gradivus.
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This is far less sadistic than doing Radiant Dawn Desert Map.

Prologue: The Fall of Renais, Turns - 2/2.

Eirika used Rapier, it was super effective.

Unit   Class  Level  HP  Atk Skl Spd Lck Def Res Weapon Level
Eirika Lord   02.45  16  05  08  10  06  03  01  E Swords

Chapter 1: Escape, Turns - 5/7.

Good news Eirika got two Strength/two Speed, bad news the Rapier is like half broken already.

Unit   Class  Level  HP  Atk Skl Spd Lck Def Res Weapon Level
Eirika Lord   05.45  18  07  09  12  08  04  02  D Swords

Chapter 2: The Protected, Turns - 5/12.

I had Eirika use the Steel Sword to start so she didn't double meaning the Bandits wouldn't run away to heal, then switched to Iron Sword and finally Rapier to finish Bone and his friend, only used 4 Rapier uses which was nice.

Unit   Class  Level  HP  Atk Skl Spd Lck Def Res Weapon Level
Eirika Lord   07.72  20  09  11  13  08  05  03  C Swords

Chapter 3: The Bandits of Borgo, Turns - 9/21.

After Eirika broke the second wall on turn 4 I had her move one south so that the Archer attacked from her right and the Hand Axe!Bandit attacked from the Pillar that way she could run past them instead of killing them which I think saved one turn.

Unit   Class  Level  HP  Atk Skl Spd Lck Def Res Weapon Level
Eirika Lord   09.79  22  11  13  14  09  05  03  C Swords

Chapter 4: Ancient Horrors, Turns - 7/28.

Eirika killed the guys in the North while she waited for the Mogalls to suicide on Artur then she went south, broke the snag, killed the two near Lute's Village and then went back to deal with the reinforcements. Artur stood around in the Forrest using  Vulneraries as needed and then went for the Boss after he'd taken care of the Bone Walkers, he got a stupid amount of crits not that it saved any turns I think.

Unit   Class  Level  HP  Atk Skl Spd Lck Def Res Weapon Level
Eirika Lord   11.68  24  12  15  15  09  05  04  B Swords
Artur  Monk   06.97  21  09  09  10  03  03  08  C Light

Chapter 5: The Empire's Reach, Turns - 5/33.

Eirika went right and pulled Joshua on turn 2 so Natasha could recruit him then she walked to Saar. Artur went through the gap near the Vendor to get some experience and then went and got the Armourslayer which I thought would be better than the Dragonshield though both my units would appreciate a Defence boost, not having promoted Artur is probably going to hurt in chapter 9 but it would cost too many turns to get all the Villages for the Guiding Ring.

Unit   Class  Level  HP  Atk Skl Spd Lck Def Res Weapon Level
Eirika Lord   13.90  26  14  16  16  11  05  04  B Swords
Artur  Monk   07.98  21  10  10  10  04  03  09  C Light

:Eirika:= Strong as an Ox, she kills everything but she can't take hits against Lances if she doesn't dodge which is a bit concerning.

:Artur:= He's pretty good already to be honest, he doubles pretty reliably, but he can only take one hit sometimes two barely and he can't dodge anywhere near as well as Eirika, hopefully I can get the Angelic Robe for him.

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Okay, so I finished Ephraim's route, it was quicker than Eirika's route and therefore I will continue on that save file. I also realized that editing my original post with updates is not really a good idea as no-one else will see my updates. Therefore, here's my recent progress (copied from my earlier post):

Ephraim's route (AKA Javelin route)

Chapter 9: 18/90 Blegh. Blegh. Blegh.
Chapter 10: 8/98, Joshua stayed north to train, whilst Ephraim charged towards the boss and killed him
Chapter 11: 10/108 turns, this took less turns when I didn't deploy Joshua, as Ephraim could just carry a bunch of javelins, as opposed to poor Joshua
Chapter 12: 6/114 turns, Joshua was a scrub and stayed below to face some pirates, Ephraim charged up towards the boss, a double axereavercrit was enough to one-round him
Chapter 13: 20/134 turns, I forgot to buy javelins, started the chapter, then saved and was stuck with only 1 range weapons for the entire rout map. Why can't you return to the world map from prep menu, goddamnit, that cost me 10+  turns... Joshua promoted using the hero crest Gerik was carrying
Chapter 14: 9/143 turns, the staffs were annoying af and cost me a few turns. I finished with a Reginleifcrit+dance+seize, at that point everyone was below 10 hp, surrounded, Joshua was sleeping as well.

TL;DR I really hate myself for forgetting to shop, resulting in over 10 turns of damage. Ah well, I'm not starting from scratch.

Also, stat dump:

UNIT      LV         HP ST SK SP LK DF RS Weapon Rank
Eirika     20          28 16  19 20  13 11 6    A Swords
Ephraim20          36 18  20 19  16 15 7    A Lances
Joshua 20/3.94 43 16  19 22  14  11 7   S Swords
Tethys  3.49        20 1    2   13  12   5  5   ----

EDIT: It might also be funny to mention I haven't saved a single village yet. And didn't recruit Rennac/Marisa/Amelia etc.

Edited by athena_57
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C9 12/77 turns

Loot got a dracoshield and promotion and went anticlockwise with 2 fire tomes and healing items, Eirika helped her out at the start, where she had to deal with Mercs and the Sniper. Afterwards, Eirika fought some stragglers from the pirates and reinforcements and Neimi got a level. She's way blessed and barely useful, lmao.

UNIT           LEVEL HP S/M SKL SPD LCK DEF RES WEXP               BOOSTERS 
Eirika         20.00 32  11  20  20  14  11   4 A Swd
Neimi           6.14 19   9   7   9   5   3   3 C Bow
Lute         15/4.31 30  19  12  13  16   9  15 S Anm D Stf D Lgt  1 Shield
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