Jump to content

[FE8] Sadist Draft: A Chance for Chumps to Shine


Carmine Sword
 Share

Recommended Posts

Chapter 15: 16/159

Yup, that's a lot of turns. Ephraim went shoutheast to kill Valter and everyone positioned there. Johua and Tethys went Northwest to kill Caellach, since obviously Joshua should be the one to kill him and Eirika went there as well so the 3 of them wouldn't get absolutely wrecked by the mages. On the bright side, I finally managed to save a village, wooh!

Chapter 16 10/169

Joshua went left so he could get some exp, the other three went right, Eirika was left behind to deal with the reinforcements, Tethys helped Ephraim get there at the same time as Joshua, who one-rounded Orson with the Zanbato so Ephraim could seize on turn 10. Also, promotion time.

Chapter 17 5/174

Look at my horse, my horse is amazing.

Chapter 18 14/184

Joshua east, Eirika south, Ephraim and Tethys north. Eirika had to leave 1 gorgon alive, which Ephraim had to go get as it was positioned by some sadistic designer on a cliff and Eirika couldn't reach him.

Chapter 19 3/187

Turn 1 Tethys dances for Ephraim, so he reaches Riev on turn 3, to kill him on enemy phase. Eirika clears the way for him and Joshua stays behind to protect Tethys

Chapter 20 10/197

I might redo this one, it felt inefficient as hell. Joshua stayed behind to guard the rear, Ephraim charged forward to kill the boss and seize, Eirika started clearing the way, but then had to rescue Tethys and assist Joshua.

Stats going in to final chapter:

UNIT        LV            HP ST SK SP LK DF RS WEXP
Eirika       20/4.83   34  18 23  24 15 14 11  S Swords 
Joshua    20/11.98 50 18  22 27 16 13  9    S Swords
Ephraim  20/16.69 50  27 26 24  21 23 17  S Lances (ST/SK/SP/DF capped)
Tethys     7.84          24 1    2    16 15 6   9    --- 

Edited by athena_57
Link to comment
Share on other sites

  • Replies 85
  • Created
  • Last Reply

Top Posters In This Topic

Chapter 5x: Unbroken Heart, Turns - 7/40.

Thanks Orson, you're the best, got both the chest keys with the Javelin.

Unit    Class  Level  HP  Atk Skl Spd Lck Def Res Weapon Level
Eirika  Lord   13.90  26  14  16  16  11  05  04  B Swords
Artur   Monk   07.98  21  10  10  10  04  03  09  C Light
Ephraim Lord   08.28  24  10  12  14  11  07  03  C Lances

Chapter 6: Victims of War, Turns - 5/45.

Artur could reach Novala on turn four but he would need to get two crits to kill him, although actually now that I think back on it Eirika could maybe give him vision to attack on player phase as well for a 4HKO, well it's not like he would survive getting there without a lot of rigging. He just sat on the Fort and got experience while Eirika went and got the kill.

Unit    Class  Level  HP  Atk Skl Spd Lck Def Res Weapon Level
Eirika  Lord   16.43  29  15  17  18  12  07  04  A Swords
Artur   Monk   11.65  21  12  12  11  06  05  12  B Light
Ephraim Lord   08.28  24  10  12  14  11  07  03  C Lances

Chapter 7: Waterside Renvall, Turns - 7/52.

Eirika walked across the River, Atur went east and trained, Eirka finally got some more defence.

Unit    Class  Level  HP  Atk Skl Spd Lck Def Res Weapon Level
Eirika  Lord   17.88  29  16  18  19  13  07  04  A Swords
Artur   Monk   14.87  22  14  14  14  06  05  14  B Light
Ephraim Lord   08.28  24  10  12  14  11  07  03  C Lances

Chapter 8: it's a Trap!, Turns - 8/60.

Artur killed the Knight with the Door Key and opened the Door so Eirika could run through and Rapier all the Knights, then he killed the Shaman and Eirika ran to kill Tirado. Epraim fought his way through the South so Artur could get one of the Chest Keys for the Angelic Robe, I forgot to hand over Ephraim's Elixir to one of the cavs but it only had one use left, hopefully I don't need it. Unfortunately there's only two uses remaining on the Rapier.

Unit    Class  Level  HP  Atk Skl Spd Lck Def Res Weapon Level
Eirika  Lord   20.00  32  18  19  20  15  07  05  A Swords
Artur   Monk   16.39  23  15  16  15  07  05  16  A Light
Ephraim Lord   11.65  27  12  13  15  12  07  05  B Lances

 

Link to comment
Share on other sites

Final Chapter Part 1: 4/201

Ephraim and Eirika went ahead (left), Joshua and Tethys followed, Eirika could survive the dragon with 1 HP left, so Joshua could one-round him and he and Eirika could clear the way for Ephraim to one-round Lyon on turn 4.

Final Chapter Part 2: 1/202

Tethys dances for Joshua, so he can attack with the Audhulma, Eirika with the Sieglinde and Ephraim finished with the Siegmund

Final stats:

UNIT        LV            HP ST SK SP LK DF RS WEXP
Eirika       20/6.07   36  18 25  25 16 14 11  S Swords 
Joshua    20/12.52 51 19  22 28 16 13  9    S Swords
Ephraim  20/17.86 50  27 26 24  21 23 17  S Lances (ST/SK/SP/DF capped)
Tethys     8.36          25 1    2    16 16 6   10    --- 

Closing thoughts + unit review

When I saw I was number 9 on the pick lest, I knew I was screwed... If you don't manage to get one of the earlygame 1-2 range units, you're just screwed, but hey, that's kinda the point of sadist draft. Anyways, considering the units I had I'm relatively happy with my result, some chapters I could've done maybe a bit quicker and me forgetting to shop was really stupid, but for the most part it was pretty fun. I hadn't finished FE8 before so that was nice too.

Eirika - Nice earlygame with the rapier, bad after the first few chapters due to lack of 1-2 range but pretty good lategame due to horse. Free, so not much to say about her except that I enjoyed ditching her for a while during Ephraim's route

Tethys- Obviously amazing, dancers are just great, especially when you've got your swordlocked dudes chasing after archers and stuff. Very useful.

Joshua - Though he's obviously pretty meh, I think he was the best unit left when my turn came around and I'm pretty sure he was the correct pick. He's probably the worst unit who joins before the route split after Colm and Neimi, but I felt availability trumped all here, as I'd rather not do 10 chapters of Eirika solo. TL;DR Pretty bad overall, but decent for a 9th pick

Ephraim - Maybe this pick was incorrect and I should have chosen a healer (mostly for magic after promotion and warp), I'm still not sure. He was my best combat unit though, immediately from the time he joined. His ability to wield javelins made me ultimately go his route and after his promotion I had access to an extra mounted unit which was nice. His survivability, superb offense, moderate availability and later on horse made him a very good unit overall.

FINAL TURNCOUNT: 202 TURNS

Edited by athena_57
Link to comment
Share on other sites

C10 7/84 turns

Eirika and Loot went towards the gate. On turn 5, Loot counterkilled the enemy Myrmidons with Elfire (OHKO). Eirika then killed one of the archers (who's on a Ballista) and Loot attacked Pablo with Thunder on turn 6 PP+EP and turn 7 PP, needing one of those to crit at 6% (17% chance).

UNIT           LEVEL HP S/M SKL SPD LCK DEF RES WEXP               BOOSTERS 
Eirika         20.00 32  11  20  20  14  11   4 A Swd
Neimi           6.14 19   9   7   9   5   3   3 C Bow
Lute         15/6.11 31  19  12  13  18   9  15 S Anm D Stf D Lgt  1 Shield

C11 10/94 turns

Loot went down and killed most enemies with help from Tethys. Eirika and Neimi went right and killed some enemies there, aswell as the reinforcement Revenants. Spammed Torch staff, Loot is now at C and a half.

UNIT           LEVEL HP S/M SKL SPD LCK DEF RES WEXP               BOOSTERS 
Eirika         20.00 32  11  20  20  14  11   4 A Swd
Neimi           7.40 19   9   7  10   5   3   3 C Bow
Lute         15/9.07 33  20  12  15  19   9  17 S Anm D Stf C Lgt  1 Shield
Tethys          2.00 19   1   2  13  11   6   5 -
Link to comment
Share on other sites

Chapter 9: Distant Blade, Turns - 12/72.

Eirika lead the way to begin so she could one round the Mercenaries and clear the way and then Artur just full moved every turn, or at least that was the plan, but I couldn't get lower than 13 turns. Instead I tried having Artur clear the way for Eirika and it worked a lot better, it seemed counter intuitive at first because Artur wasn't using his full move but the trouble was that Artur couldn't deal with the Mercenaries from the south and Eirika can't deal with the two range enemies chasing her from the north so they just got overwhelmed around where Amelia is and had to waste turns thinning out the cluster of enemies. After Amelia was recruited Eirika went to deal with the Pirates while Artur ran to Binks, she finished off the last Hand Axe!Pirate just in time. If Artur could use his full move every turn he'd reach Binks in 11 turns but he gets blocked by two enemies at one point near the Bridge and Eirika obviously can't kill them both to clear a path for him so 12 seems to be the minimum possible with an unpromoted Artur. Amelia used the Speedwing for herself and Artur used the Angelic Robe in the prep screen. 

Unit    Class  Level    HP  Atk Skl Spd Lck Def Res Weapon Level Stat Boosters
Eirika  Lord   20.00    32  18  19  20  15  07  05  A Swords     
Artur   Monk   19.67    32  17  18  16  08  06  17  A Light      Angelic Robe
Ephraim Lord   11.65    27  12  13  15  12  07  05  B Lances
Amelia  Knight 10/1.00  22  10  07  11  11  11  07  C Lances     Speedwing

Chapter 10: Revolt at Carcino, Turns - 7/79.

Artur and Eirika just went for the Thone, Artur had to land one Shine crit over 6 attacks to kill Pablo so Eirika could seize on turn 7. Amelia stayed near the Door and fought stuff for experience, she's actually stupidly tanky so she didn't have much problem. I had Eirika use the Iron Blade so she wouldn't double the Mymridons and Mercenaries therefore Amelia could finish them and then she convoyed all her weapons so only one unit could attack her when she opened the Door otherwise everything preferred to suicide on her rather than attack Amelia . Also Gerik missed two Soldiers and then he and Innes decided to just fuck off and leave Tethys to fend for herself against a Soldier and an Archer for about 3 turns fortunately she dodged enough.

Unit    Class  Level    HP  Atk Skl Spd Lck Def Res Weapon Level Stat Boosters
Eirika  Lord   20.00    32  18  19  20  15  07  05  A Swords     
Artur   Monk   20.00    32  18  18  16  08  06  18  A Light      Angelic Robe
Ephraim Lord   11.65    27  12  13  15  12  07  05  B Lances
Amelia  Knight 10/5.30  25  14  07  13  14  13  07  C Lances     Speedwing

Chapter 11: Creeping Darkness, Turns - 9/88.

Artur promoted to Sage and used Tethys' Goddess Icon and he and Tethys went right so he could spam Torch while Eirika and Amelia went south. Amelia lead most of the time so she could counterkill the Bow!Bonewalkers and the Mogalls with Javelin. When they got to the corner Eirika went for the Chest Room as she could ORKO the Entombed with the Silver Sword while Amelia went back to deal with the Reinforcments. I managed to save one turn by having Tethys open the Secret Book and Short Spear Chest and Eirika opened the remaining one so that the Chest Key!Bonewalker reinforcement leaves or doesn't spawn, at least I guess that's what happens he was in the fog so I'm not absolutely sure. Artur also had to spend two turns healing and one turn to kill the Longbow!Bonewalker so that combined with Tethys' thief shenanigans meant he didn't get as much Staff Experience as I was expecting but it's not like he's rushed he still got to about C and a third anyway.

Unit    Class  Level    HP  Atk Skl Spd Lck Def Res Weapon Level               Stat Boosters
Eirika  Lord   20.00    32  18  19  20  15  07  05  A Swords     
Artur   Sage   20/03.78 37  21  19  17  11  10  23  B Anima, A Light, C Staves Angelic Robe, Goddess Icon
Ephraim Lord   11.65    27  12  13  15  12  07  05  B Lances
Amelia  Knight 10/10.95 27  16  11  15  16  15  08  B Lances                   Speedwing
Tethys  Dancer 01.70    18  01  02  12  10  05  04  ---

:Eirika:= Still kills everything and she can survive better now her luck and HP are higher also has the Lancereaver now, Swordlock hasn't seemed to be an issue, yet.

:Artur:= He's more or less a god at this point will probably roll over the rest of the game, he's still just slightly too slow to double the faster enemies but he can OHKO with Elfire so it's not really an issue.

:Amelia:= She's actually good, although I feel like a filthy casual using Knight!Amelia.

Link to comment
Share on other sites

Chapter 12: Village of Silence, Turns - 9/97.

Amelia promoted on turn 2 after she levelled up so that Artur could get a Mend use. Artur got danced ahead and he made his way to the top right while Eirika stayed at the bottom and Amelia went to the Barrier Village. Amelia rescued Tethys around turn 3 and gave her to Artur and he dropped her off near the middle so she could help out and she danced him again near the end so he could reach the boss on the last turn. I wasn't really thinking about the fact that there's no good way to get the Barrier Staff quickly without a flier so Artur only got to use two Mend uses over the whole map, this might be more difficult than I had initially thought.

Unit    Class  Level      HP  Atk Skl Spd Lck Def Res Weapon Level               Stat Boosters
Eirika  Lord   20.00      32  18  19  20  15  07  05  A Swords     
Artur   Sage   20/06.77   40  23  20  18  12  11  24  A Anima, A Light, C Staves Angelic Robe, Goddess Icon
Ephraim Lord   11.65      27  12  13  15  12  07  05  B Lances
Amelia  Knight 10/11/1.53 32  18  17  17  16  19  11  E Swords, A Lances, E Axes Speedwing, Secret Book
Tethys  Dancer 02.31      19  01  02  13  11  05  04  ---

Chapter 13: Hamill Canyon, Turns - 2/99.

Ameila and Artur stood between the gap in the mountains and killed most of the stuff on enemy phase then Artur went and killed Aias while Ameila rescued Tethys to keep her sage after she had danced Artur so he could get in an extra Barrier use.

Unit    Class  Level      HP  Atk Skl Spd Lck Def Res Weapon Level               Stat Boosters
Eirika  Lord   20.00      32  18  19  20  15  07  05  A Swords     
Artur   Sage   20/08.78   40  24  20  19  13  12  24  A Anima, A Light, C Staves Angelic Robe, Goddess Icon
Ephraim Lord   11.65      27  12  13  15  12  07  05  B Lances
Amelia  Knight 10/11/1.68 32  18  17  17  16  19  11  E Swords, A Lances, E Axes Speedwing, Secret Book
Tethys  Dancer 02.58      19  01  02  13  11  05  04  ---

Chapter 14: Queen of White Dunes, Turns - 10/109.

Basically just walked while Artur spammed Barrier with Tethys' help, also Danced Amelia twice iirc so she could keep up and rescue-dropped Eirika a few times. Artur Hammerned the Barrier on the last turn he's about a 1/3 away from A. Probably lost one turn because I needed to hold Artur back to spam staves.

Unit    Class  Level      HP  Atk Skl Spd Lck Def Res Weapon Level               Stat Boosters
Eirika  Lord   20.00      32  18  19  20  15  07  05  A Swords     
Artur   Sage   20/11.10   42  24  22  20  14  12  25  S Anima, A Light, B Staves Angelic Robe, Goddess Icon
Ephraim Lord   11.65      27  12  13  15  12  07  05  B Lances
Amelia  Knight 10/11/2.68 32  18  17  18  16  20  11  E Swords, A Lances, E Axes Speedwing, Secret Book
Tethys  Dancer 03.58      20  01  02  14  12  05  04  ---

 

Edited by Sturm
Maths is hard.
Link to comment
Share on other sites

Chapter 15: Scorched Sand, Turns - 7/116.

Stupid bloody troubadour cost a turn :angry:. Eirika went left and soloed Caellach's group with Rennac in tow to get the Warp Staff, Amelia waited at the start for the Pegasus Knight reinforcements and Artur went across the desert and soloed Valter's area with Excalibur. He kept running back to Tethy's who slowly made her way across so he could Barrier her and then get danced to go back and kill some more stuff, he hit A Staves on about turn 4 or 5. Ephraim killed a Shaman and a Mercenary on the left and Colm got the Boots. I could have 6 turned but Artur ended up about 1-2 Wexp short of A Staves if he spent a turn to kill one of the Troubadour's, I also tried having Ephraim lure them over to him by weakening one of the Cavs but he was too weak to 4HKO with the Javelin so it didn't matter. So the turn that I saved by having Tethys' open those chests in chapter 11 ended up costing two turns because Artur needed more time to spam Staves, oh well.

Unit    Class   Level      HP  Atk Skl Spd Lck Def Res Weapon Level               Stat Boosters
Eirika  Lord    20.00      32  18  19  20  15  07  05  A Swords     
Artur   Sage    20/13.59   44  26  23  20  14  14  25  S Anima, A Light, A Staves Angelic Robe, Goddess Icon
Ephraim Lord    11.65      27  12  13  15  12  07  05  B Lances
Amelia  General 10/11/4.05 32  20  17  19  17  22  11  E Swords, S Lances, E Axes Speedwing, Secret Book
Tethys  Dancer  03.99      20  01  02  14  12  05  04  ---

Chapter 16: Ruled by Madness, Turns - 2/118.

Amelia rescues Eirika, gets Danced and Warped by Artur and drops her off in the middle of the three Knights, she has to dodge some Siege tomes and the Javelin!Knight but that's not too hard for her. Amelia then killed Orson which was not so easy, she couldn't double with the Horseslayer so she had to land a Silver Lance crit + hit at about 55 hit. Artur could also have Warped Tethys' to Dance Amelia so she could have attacked with 2 x Spear + 2 x Silver Lance but that would mean hitting 4 55's so I just saved the Warp use.

Unit    Class      Level      HP  Atk Skl Spd Lck Def Res Weapon Level               Stat Boosters
Eirika  Great Lord 20/1.00    36  20  21  21  15  10  10  S Swords     
Artur   Sage       20/14.09   45  27  24  20  15  14  25  S Anima, A Light, A Staves Angelic Robe, Goddess Icon
Ephraim Lord       11.45      27  12  13  15  12  07  05  B Lances
Amelia  General    10/11/5.81 33  20  18  20  18  22  11  E Swords, S Lances, E Axes Speedwing, Secret Book
Tethys  Dancer     04.19      21  01  02  15  13  05  05  ---

Chapter 17: River of Regrets, Turns - 1/119.

Amelia used the Energy Ring so she could 4HKO Lyon with the Spear and she got Warped over after a Dance from Tethys'.

Unit    Class      Level      HP  Atk Skl Spd Lck Def Res Weapon Level               Stat Boosters
Eirika  Great Lord 20/1.00    36  20  21  21  15  10  10  S Swords     
Artur   Sage       20/14.51   45  27  24  20  15  14  25  S Anima, A Light, A Staves Angelic Robe, Goddess Icon
Ephraim Lord       11.45      27  12  13  15  12  07  05  B Lances
Amelia  General    10/11/7.61 33  23  18  22  19  24  11  E Swords, S Lances, E Axes Speedwing, Secret Book, Energy Ring
Tethys  Dancer     04.29      21  01  02  15  13  05  05  ---

Chapter 18: Two Faces of Evil, Turns - 9/128.

Artur Warped Amelia who had used the Boots to the bottom right on turn one and she made her way up the right hand side. Eirika and Artur killed some eggs at the start and he Warped her up to the top on turn 2 and he and Tethys made their way up the left and then across the top, he Rescue Staffed Tethys' at one point around turn 5. Around turn 8 Amelia met up with them near the top right while Eirika was finishing up in the top left and Tethys' danced Artur to finish the final egg on turn 9 then Amelia rescued her so the remaining units all suicided on her.

Unit    Class      Level       HP  Atk Skl Spd Lck Def Res Weapon Level               Stat Boosters
Eirika  Great Lord 20/5.12     39  22  24  23  18  11  12  S Swords     
Artur   Sage       20/20.00    47  28  27  22  17  14  25  S Anima, A Light, A Staves Angelic Robe, Goddess Icon
Ephraim Lord       11.45       27  12  13  15  12  07  05  B Lances
Amelia  General    10/11/11.07 35  24  19  24  20  25  12  E Swords, S Lances, E Axes Speedwing, Secret Book, Energy Ring, Boots
Tethys  Dancer     05.10       22  01  02  15  13  05  06  ---

Chapter 19: Last Hope, Turns - 1/129.

Ameila ran forward and used a Torch then Eirika ran forward got Danced and then Warped and she ran next to Riev and killed him with Sieglinde on Enemy Phase.

Unit    Class      Level       HP  Atk Skl Spd Lck Def Res Weapon Level               Stat Boosters
Eirika  Great Lord 20/5.99     39  22  24  23  18  11  12  S Swords     
Artur   Sage       20/20.00    47  28  27  22  17  14  25  S Anima, A Light, A Staves Angelic Robe, Goddess Icon
Ephraim Lord       11.45       27  12  13  15  12  07  05  B Lances
Amelia  General    10/11/11.23 35  24  19  24  20  25  12  E Swords, S Lances, E Axes Speedwing, Secret Book, Energy Ring, Boots
Tethys  Dancer     05.21       22  01  02  15  13  05  06  ---

Chapter 20: Darkling Woods, Turns - 2/131.

Eirika rescued Amelia and got danced then Warped across and dropped her off near the gate, on turn two Amelia killed Riev with the Brave Lance so Eirika could reach Morva who she survived with 1HP and killed him with Sieglinde and then Artur Warped Tethys' to Dance her for the Sieze.

Unit    Class      Level       HP  Atk Skl Spd Lck Def Res Weapon Level               Stat Boosters
Eirika  Great Lord 20/7.52     40  24  25  23  19  11  12  S Swords     
Artur   Sage       20/20.00    47  28  27  22  17  14  25  S Anima, A Light, A Staves Angelic Robe, Goddess Icon
Ephraim Lord       11.45       27  12  13  15  12  07  05  B Lances
Amelia  General    10/11/12.04 35  25  19  25  20  25  12  E Swords, S Lances, E Axes Speedwing, Secret Book, Energy Ring, Boots
Tethys  Dancer     05.41       22  01  02  15  13  05  06  ---

Final, Part I: Sacred Stone, Turns - 1/132.

Eirika ran up got danced and Warped across, alas she got OHKO'd at about 80 odd hit by Lyon with Sieglinde equipped or she needed two Crits at about 7% plus one dodge with the Audhulma, I went with the Sieglinde strat.

Unit    Class      Level       HP  Atk Skl Spd Lck Def Res Weapon Level               Stat Boosters
Eirika  Great Lord 20/8.89     40  24  26  24  20  11  13  S Swords     
Artur   Sage       20/20.00    47  28  27  22  17  14  25  S Anima, A Light, A Staves Angelic Robe, Goddess Icon
Ephraim Lord       11.45       27  12  13  15  12  07  05  B Lances
Amelia  General    10/11/12.04 35  25  19  25  20  25  12  E Swords, S Lances, E Axes Speedwing, Secret Book, Energy Ring, Boots
Tethys  Dancer     05.51       22  01  02  15  13  05  06  ---

Final, Part II: Sacred Stone, Turns - 1/133.

Eirika was too slow to double Formortiis lmao, so Artur had to save the day with an Excalibur crit after he warped Amelia up, so the kill was Sieglinde + 2 x Vidofnir + Excalibur Crit for easy game.

Unit    Class      Level       HP  Atk Skl Spd Lck Def Res Weapon Level               Stat Boosters
Eirika  Great Lord 20/9.03     41  24  26  25  21  12  14  S Swords     
Artur   Sage       20/20.00    47  28  27  22  17  14  25  S Anima, A Light, A Staves Angelic Robe, Goddess Icon
Ephraim Lord       11.45       27  12  13  15  12  07  05  B Lances
Amelia  General    10/11/12.17 35  25  19  25  20  25  12  E Swords, S Lances, E Axes Speedwing, Secret Book, Energy Ring, Boots
Tethys  Dancer     05.61       22  01  02  15  13  05  06  ---

 

Final Turncount = 131/133?

I think I've added up wrong because I'm fairly sure that it said my turn count was 133 in the Epilogue screen but I can't be bothered to read over what I've posted atm I'll do it later. Stay in school kids.

Unit review:

Eirika: Couldn't double Formortiis literally useless. In truth though she's not half bad, Sword lock is a little annoying at times but I never found it to be ruinous to any strategies as long as you plan around it a bit and Sieglinde is great for late game boss kills (when she doubles anyway). Her Durability was a little questionable at times but nothing awful. Battles = 211, Wins = 137.

Artur: He's definitely a top tier pick in this or any style of draft, maybe even the first pick in this format. The fact that he secures both a good 1-2 range combat option and a late game Warper along with good availability in one unit is something that only Lute can match, which is I think what places him slightly above units like Ross, Garcia or Saleh who have some but not all of these traits. His durability is his main issue before he promotes but it's workable I found and the only other issue I can see with Artur is the fact that he can't Warp himself to do the late game boss kills so you may end up with a bad unit for bosskilling or have to rely on Eirika which could cost a turn, however the style of the draft means that even bad units have time to get up to speed as evidenced by Amelia so this probably isn't too much of an issue. Battles = 258, Wins = 219.

Ameila: I'd say she's worth more than a bottom two pick to be honest, she's not good by any means but even in a bad class with mediocre join time the fact that she has 1-2 Range redeems her along with the free levels without those she'd be completely useless. The slow paced nature of the Draft insures that she has a decent amount of time to catch up especially with a powerhouse like Artur doing most of the work around her join time while she just gets experience. Battles = 173, Wins = 79.

Tethys: She danced what more can you ask for? Battles = 11, Wins = 0.

Ephraim: He killed two things in the desert. Battles = 28, Wins = 24.

Edited by Sturm
Maths is hard
Link to comment
Share on other sites

23 hours ago, Sturm said:

Final Turncount = 131/133?

I think I've added up wrong because I'm fairly sure that it said my turn count was 133 in the Epilogue screen but I can't be bothered to read over what I've posted atm I'll do it later.

You miscounted C14. After C13, you were at 99 turns, then C14 took 10 turns and you added it to 107.

Link to comment
Share on other sites

  • 1 month later...

C12 12/106 turns

Loot soloed most of the map and all of the reinforcements from below. I'm sure I could've done this in 11 turns (probably not faster 'cause my team sucks), but I got a lot of barrier uses on Loot and am tired of this map so I'll just move on. The staff uses will probably be worth it as I've tried 11-turning and got almost no staff usage there.

C13 2/108 turns

Loot tanked & killed enemies, Eirika + Loot killed Aias on turn 2.

C14 10/118 turns

Went up the right. Loot used Unlock and is now at B staves + 40% of the way to A. She killed Carlyle with 3 Elfire hits.

C15 12/130 turns

When I triggered the turn 7 reinforcements I just went like whatever, screw LTCing this. Got warp and boots.

C16 8/138 turns

Still dumped LTCing. Went through the castle and killed Orson w/ Eirika by baiting him into using a sword by equipping a lancereaver and then killed him with a Rapier hit + crit. Loot hit A staves by using Hammerne on Barrier and then going on to spam Barrier. Loot got da boots.

C17 2/140 turns

Eirika Sieglinde critted Lyon after the Druids moved away from the gate. It pulled 12 crit because Lyon's Luck is atrocious.

C18 11/151 turns

Could've 10-turned definitely, but who the hell cares, done is done.

C19 2/153 turns

Didn't see a way to 1-turn so I just 2-turned. Longbow!Neimi + double crit KE!Eirika killed Riev just barely.

C20 3/156 turns

Killed Morva at 9% crit with Eirika since she's too shitty to survive Glower. Loot's mag came in handy to warp her to the castle right from a spot near the start.

E 2+2/160 turns

Killed Lyon with Bullshit Strats^TM. First, Eirika got Barrier'd and warped up. She had to dodge some enemies after taking a hit from Lyon on EP (which she survives kinda barely with Audhulma). Turn 2, she attacked him with Sieglinde and had to dodge the counterattack. Then, Tethys got warped up to dance her and she killed Lyon with a 9% crit.

Eirika attacked Fomortiis on PP1 and had to dodge 1 attack from him. Turn 2, Loot attacked with Excalibur, Eirika attacked again and Loot got danced to finish off.

Edited by Gradivus.
Link to comment
Share on other sites

Finished in 160 turns. Loot was great (frail during earlygame, but very good regardless), Neimi was shitty despite being ultra-blessed in both Str and Spd and Eirika was Eirika.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...