Jump to content

Custom battle sprite pointer (solved)


Nuramon
 Share

Recommended Posts

Hi everyone,

a really nerv wracking problem keeps bugging me for hours now.

Since I just started ROM-Hacking a month ago, I'm still inexperienced. So I thought you might know the solution to my problem.

Like the title indicate I'm trying to create new custom battle sprites for some characters in my project.

So, what I've done so far:

- repointed the Custom Battle Sprite Table to 0xBE0160 (via Brendor's FEGBA Table Repointer)

- copied an existing editor (e.g. the Hero Raven.nmm) and renamed it via Notepad

- repointed the new editor (0xBE0360)

- edited the same one (in my case to give Dorcas the FE10 Fighter animation)

 

But if I choose the custom sprite in the character editor,  simply no battle animation will show up.

I've checked the values via HxD. Since they are correct, I think it has to to with the pointer.

For reference.

 

What confuses me the most, is the fact, that I've done the exact same thing before and it worked perfectly >.<

Could someone have the grace to tell me how I can fix this?

 

Well... Now I solved the problem. I simply forgot to actually set the pointer in the  "Custom Battle Sprite Pointer Table Editor.nmm" *facepalm*

 

Kind regards

Nuramon

 

Edited by Nuramon
problem solved
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...