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My thoughts on Master Seal Priority.


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So, we all know how Master Seals are items gotten at certain places, and you want to know who you should prioritize for a seal? Well, I can't give you a clear answer, but I can give you my opinion and reasons as to who you would want to prioritize promoting before any of the others. So, we get a total of 23 Master Seals in the game which is enough to promote every character at base which is awesome. Yet, the amount of Master Seals you may have are limited by how far along you are in Story Mode as well as how far along you are in the History Mode maps. So I made a little something to show you where and how many Master Seals you can potentially find and obtain depending on where you are.

Master Seal Capstones:

  • Story Mode: Awakening (2-5): 1
  • Story Mode: Fates (6-13): +3 (I believe two of them are gotten from chests)
  • Story Mode: Shadow Dragon (14-15): +1
  • Story Mode: Vs. Gristonne (16-18): +1
  • Story Mode: Velezark: +0
  • Invisible Ties: +3 (1 received as an S Rank reward on the Boss Chapter, can all be gotten at any time after Story Mode: Awakening)
  • The Path Is Yours: +3 (2 received as S Rank rewards on the two Boss Chapters, can all be gotten at any time after Story Mode: Fates)
  • The Dark Pontifex: +3 (can all be gotten at any time after Story Mode: Shadow Dragon)
  • Postgame: +8 (can only be gotten after completing the story)

You can get 15 Seals before you need to clear Story Mode by playing through Story Mode and History Mode, which is enough to promote 15 of the 23 characters in the game before completing the entirety of Story Mode. 6 Seals are gotten from Story Mode, 9 are gotten from History Mode Maps unlocked before clearing the story. The remaining 8 needed to promote the remainder are gotten from the two postgame History Mode Maps

In general, at least 1 of the twins, 2-3 characters from Awakening, 4-5 characters from Fates, and 1-2 characters from Shadow Dragon should be promoted to deal with deploy limits based on games, and the first five promos should be 1 or 2 Swords, one Tome user, one Lance and/or Axe user, and one Bow user in a good mix of infantry and mount, by the point where you unlock the Dark Pontifex and are tackling it's missions, you should have at least one promoted user of Sword, Lance, Axe, Tome, and Bow and at least three each of infantry and mounted units.

FEW Characters:

Spoiler

 

Rowan/Lianna: Basically, the twin that you picked as the main character of the game should always be one of your first priorities for a Master Seal, hopefully your first. Neither Rowan or Lianna have big advantages over one another (though I think Rowan is slightly better in the early game and throughout most of the game). The other twin can be ignored for a while, but promoting them does have it's advantages because they ignore story and game restrictions that you're likely to see in the History Maps so they can (and often will) fill spare deployment slots. Their only disadvantage is that they can't unlock True Power until after the Story Mode, but that is trivial compared to their many other advantages. Priority: 10/10 for the main twin, 4-5/10 for the other twin

Anna: Anna will likely be the last character you get which means there's no real reason to prioritize her over the other characters. She has a Bow, but you've likely gotten Takumi and Sakura before her. Of the three character regarded as postgame characters, I'd probably prioritize her over the other two because she bypasses story/game deployment limits in History Mode, but you probably have all the seals needed to promote every character in the game by the time you get her. Priority: 0-0.5/10

 

Awakening Characters:

Spoiler

 

Chrom/Lucina: Chrom comes very early and has a great personal skill. His moveset and stats are solid enough that he can carry you for the majority of the game. Lucina comes a bit later than Chrom and has a worse personal skill, but is otherwise comparable in stats and doesn't need much training at the time you get her. In addition, with some good play, either of them are capable of unlocking True Power on their personal weapons before you even beat Story Mode. The main drawback is that you don't really need to promote many Awakening characters because the Invisible Ties is the first History Mode Map unlocked and is thus not difficult to beat even if you only promote few people. Promote one and leave the other until the endgame/postgame. I usually do Chrom because his personal skill is better so promoting him makes it easier to pass it on to the rest. Priority: 7-8/10 for one, 3-4/10 for the other

Robin: Comes at around the same time as Lucina and he is a premier choice for a Master Seal because he is the first Tome user and thus hits Res at a time where many people mostly hit Def. He's also gotten early enough at a level where you don't need to train him too much to use him throughout most of the content. His main weakness is that he competes with many Awakening Characters for Master Seals and he is an infantry Tome user which means he's slow at moving around, but he also has a delicious personal skill in Solidarity (increases Pair-Up partner's offense when paired up and the user of the skill is in the Support position) which just about everyone kinda wants so promoting him means he has a much easier time passing that skill to everyone. Doesn't have a personal weapon... yet, but if you play your cards right, he could get a Brave Tome before the story ends. Priority: 9/10

Lissa: Comes at the same time as (technically a little bit before) Chrom and wields an axe which makes her a big deal on the priority list by wielding a weapon which isn't swords and which gets weapon triangle advantage against lances which beat your sword users. She can also heal and going into History Mode can net her Topsy-Turvy which means she can use her superior Magic Stat and target Res as well, not to mention her personal skill boosts her average-to-decent Strength to a point where it's good and allow her to also swap out for Physical axes whenever that is necessary + it's a good skill to pass over to physical hitters. She is a pretty good consideration for one of your Master Seals but faces competition from the other Awakening Characters. Doesn't have a personal weapon... yet. That said, because she can use a staff, she can be useful even without a Master Seal. If you play your cards right, you can fit her out with a Brave Axe before completing the story. Priority: 8/10

Frederick: Comes right after Chrom and Lissa. Your first mounted unit, and his moveset is brutal. But slow. Still, he is basically a defensive wall against physical hitters and carries an Axe which is awesome for the same reasons as Lissa + he has more mobility than the previously mentioned characters which gives him lots of utility for early- and midgame, and still some for the endgame and postgame. Promote some time before Story Mode ends, or even early into the game. His personal skill is the second worst of the Awakening characters, but can still work as a filler skill early on and increase his defensive capabilities at a time where it has no real competition for skill slots. Doesn't have a personal weapon... yet. His high mobility makes him somewhat useful utility-wise in that he can pair up with infantry units and ferry them around, but he isn't quite as good at this than the other mounted people. Still, having higher movement than an infantry unit is a significant advantage when you need to get places fast and Frederick, if nothing else, delivers at this. If you play your cards right, you can fit him out with a Brave Axe before completing the story. Priority: 7-8/10

Cordelia: Comes before the final prologue chapter (before Lucina and Robin), but is honestly the Awakening character who I'm most likely to pass up on. One, she is a Peg. Knight which is awesome due to being mounted, a flier which allows her to take certain flight-only routes, gives her awesome mobility, lance use against swords, and staves upon promotion, but there's two other characters that are also Peg. Knights, and they come from Fates and Shadow Dragon whose History Chapters based on them are higher up on the difficulty scale than Invisible Ties is, and both are honestly higher priority than Cordelia because of that. In fact, one of them could be gotten immediately after unlocking Invisible Ties by clearing one of the two Story Mode Chapters that show up and she also comes with a personal weapon which is decently powerful for her at this point in the game. Two, she is competing with many of the other Awakening characters for a Master Seal or two and the others quite frankly bring more to the table offensively at this point than she does. Three, she is a character who can be useful without one because her high mobility means she can ferry slower people around. Four, remember how I said Frederick's personal skill was the second worst of the Awakening Characters? Cordelia has Sol and Sol is honestly the worst personal skill among the Awakening characters. Five, she has no personal weapon. Six, she has an archer weakness in addition to being on the wrong end of the weapon triangle against Axes (but on the flip side, she is on the right end of the weapon triangle in terms of swords). Priority: 3/10

 

Fates Characters:

Note: It's best to promote at least 2 Hoshidan and 2 Nohrian characters because the Fates Deploy Limit can be further split into Hoshidan and Nohrian characters only. Corrin counts as both Hoshidan and Nohrian for purposes of Deploy Limits so she is allowed with either.

Spoiler

 

Corrin: Ah, Corrin. Promoting her first means you have someone usable for both Boss missions on The Path Is Yours which is awesome. Corrin is also dubbed by many as the worst character in the game right now which is significantly less awesome + she has swords which is a saturated weapon type in this game. She also has a dragon weakness which is sad when you see Marth/Chrom/Lucina as opponents on the field. She does come with the Yato which is decently powerful throughout the game, staves upon promotion, and can be given True Power before the postgame so it's not all doom and gloom. Her personal skill is worse than Robin for pair-up purposes but is a decent filler skill at the time. Priority: 5-5.5/10

Ryoma: Ryoma has a pretty good personal skill in Astra which hastens regular and strong attacks. He also has the moveset to take advantage of it. He also comes with a high-powered personal weapon which is awesome combined with promotion bonuses + he has the second-highest Strength stat in the game. Otherwise, he is an unremarkable swordie. His personal weapon also can't get True Power on it before the story is over, but his other qualities do make up for this, enough to come out on top in terms of who to give Master Seals to of the Fates characters. Priority: 8/10

Xander: Despite people saying he has one of the worse movesets in the game, Xander is mounted and has all the tools he needs to carry you through most of the game with a promotion. A high-powered personal weapon, being mounted and thus mobile which means he can get to places fast, and a personal skill which can somewhat compensate for his weakness (namely, bad Res) at a time when it's needed (though others don't really need it). His personal weapon also can get True Power on it before postgame which is great. Xander's main flaw is that as a mounted character, he does not really need a Master Seal to be useful as his mobility can also be used purely for ferrying purposes, and that does significantly devalue him. Priority: 7.5-8/10

Hinoka: Remember Cordelia? Forget her. Hinoka is a better pick for a Master Seal in that she might actually need the boost at a time when you need it. She comes with her own personal weapon, and she's the only one of the Hoshido characters who can potentially upgrade hers before the postgame. She also comes with a personal skill which makes her somewhat more tanky and her Strength is higher than Cordelia as well. Otherwise she is a Peg. Knight which is awesome because flier routes, highest movement in the game, staves upon promotion, being mounted, etc. etc. Hinoka's greatest failing is much like Cordelia in that she has utility stuff that means she can function well without a promotion + a weakness to bows. Still probably the highest priority Peg. Knight to promote. Priority: 7-7.5/10

Camilla: As the only axe flier in the game (at base), Camilla already has a perfectly solid niché carved out for her. That she comes with the highest strength and good enough magic for Topsy-Turvy if she needs to is icing on the cake. What's more, her dashing Strong Attack can kill a large amount of mooks fast which makes her a go-to character for timed onslaughts and the like. She also comes with a personal weapon, and like most Nohrian characters, she can get True Power on her weapon before you even clear the story provided you know what you're doing. Her flaws include a weakness against bows and she can do ferrying/flier route utility like any other flier, so you can get a good deal out of her even without a Master Seal. Her skill is pretty good though which might mean that she gets prioritized anyways. Priority: 7.5-8/10

Takumi/Sakura: You get Sakura before Takumi, but Takumi has higher strength and overkill skill which is an advantage for him that Sakura can't really overcome until the The Path Is Yours opens up and Sakura gets access to Topsy-Turvy Bows. Yet, Sakura can use staves from the very beginning (and Takumi can't use staves ever) which increases her role as a utility support up until she gets Topsy-Turvy and can make use of her killer magic stat and excellent synergy with the innate Wingslayer on all Bows (high-res Peg. Knights? No problem!), including their personal weapons. Honestly, either is a good pick for your Bow user and neither can get True Power on their personal weapon before postgame anyways, so pick based on your preference and needs. Takumi's personal skill is better overall, but Sakura's is better for the early-to-midgame and isn't bad filler, only replaced as you start getting better skills and skill slots must be prioritized. Priority: 9/10 for one, 4.5/10 for the other

Leo: One of the mounted Tome users, alongside Elise, I tend to find Leo better for an earlygame promotion for several reasons: One, he has a better personal skill, like Lissa's but for magic users so every magic user or who can use Topsy-Turvy to hit Res will want to support with him. Two, he's the more durable one of the two at a point where durability actually matters. Three, by playing your cards right, his personal weapon can get True Power on it before the story ends which leaves him with an offensive advantage that Elise won't really eclipse until she gets True Power on her own personal weapon, in the postgame... where Master Seal priority kind of evaporates. Four, Elise has better utility due to staff access, and thus doesn't need the Master Seal to contribute and you also have options awailable in Lissa and Sakura to do Elise's role and as possible characters to promote before her. In general, the tome's ability to hit Res instead of Def also makes him a stand-out amongst most mounted characters. Priority: 7.5-8.5/10

Elise: The other mounted Tome user, she has a worse personal skill, has a personal weapon but is the only Nohrian character to be unable to get True Power until the postgame, and is about as durable as a whet noodle, but she has staff access which is awesome. Still, as a staff user and mounted unit at base, she can contribute a good deal without a Master Seal, but on the flipside, she can get a Brave Tome through History Mode before the you complete the story if you play your cards right and you promoted her. Priority: 5-6/10

 

Shadow Dragon Characters:

Spoiler

 

Marth: Honestly rather unimpressive. But he has a personal skill which is great for grinding and his personal weapon is most likely the one who you'll unlock True Power on first because Exalted Falchion's Scroll is unlocked by merely completing the Dark Pontifex so he can get an extremely early power boost and snowball from there and out. Plus, he's a Shadow Dragon character which allows him into the boss mission of The Dark Pontifex too. Priority: 7-8/10

Caeda: The last of the Peg. Knights to arrive, but does have some stuff going for her. Her personal skill is pretty bad, but she is the most mobile Shadow Dragon character as a result of being a Peg. Knight, has a lance to deal with swordies, and is one of the few Shadow Dragon characters at base and you should promote at least two of them in preparation for The Dark Pontifex's boss mission. Upon promotion, she gets access to Staves and of course stat boosts which se kind wants in comparison to the other Peg. Knights, though of course, Peg. Knights can accomplish a lot with just their mobility and ferry utility and she doesn't like being on the receiving end of a Bow very much. Also no personal weapon yet, which is a bummer. Priority: 6.5-7/10

Tiki: The only Stone user in the game. She's alright and can do what she does well, but to be honest, there isn't really a need to have a Stone user the way you need many of the other characters. Also doesn't have a personal weapon yet which is sad. Priority: 5/10

 

Misc. Game Characters:

Spoiler

Lyn and Celica: Honestly, by the time you can get these characters, you have probably already gotten all of the Master Seals you need, which means that there is no need to prioritize giving Master Seals to certain characters anymore because you can just give them to whoever you want. Because of that, they, alongside Anna, has the lowest priority of all. An advantage they have over Anna is that you don't have to do an Anna Mission. The disadvantage is that you must still clear their respective History Mode Map to even get them + they get hit by all the story/game restrictions (which means you can't get them first and use them to cheese the boss missions of the earlier maps) and Anna could potentially be gotten before postgame. And like Anna, they start at Lv. 1 which sucks considering the difficulty of their maps. As a result, there's no real reason to prioritize them because once you get them, you are at a point where Master Seal priority shouldn't matter to you. Priority: 0/10 for both

And that's basically it. Hope it's helpful to you.

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9 minutes ago, Arthur97 said:

So...why does promoting a character help you pass along their skill? As far as I know, it has nothing to do with it.

I might have misread, but I think the idea is their skills make them useful to promote since you'll be inclined to bring them along either because they'll get their skill first (Luna, for example) and they'll be useful partners to bring into a mission or because the skill is so useful you'll be carting them around anyway to build support you may as well promote them so they'll be more useful.

 

I've been dragging Marth all over the place for eventually passing around Paragon and probably should have upgraded him over say Lucina just because then he'd contribute a bit more

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7 minutes ago, r_n said:

I might have misread, but I think the idea is their skills make them useful to promote since you'll be inclined to bring them along either because they'll get their skill first (Luna, for example) and they'll be useful partners to bring into a mission or because the skill is so useful you'll be carting them around anyway to build support you may as well promote them so they'll be more useful.

 

I've been dragging Marth all over the place for eventually passing around Paragon and probably should have upgraded him over say Lucina just because then he'd contribute a bit more

You can do that with them in a support role too though.

Either way, I typically promoted on preference. Though I did make sure to have some Fates characters ready for the Xander and Ryoma missions in their history map.

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Just now, Arthur97 said:

You can do that with them in a support role too though.

Either way, I typically promoted on preference. Though I did make sure to have some Fates characters ready for the Xander and Ryoma missions in their history map.

I mean, yes, you can, but you can get more out of them if you promote them for the extra stat boosts and do switches. It's just another consideration for who you might want to promote.

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12 minutes ago, SoulWeaver said:

I'm calling Minerva as coming with Iote's Shield as her Skill, rendering your argument about bow units obsolete. Also, how is it a failing for a Unit to not need to be Promoted? That makes no sense to me.

The stat boosts are significant as are having the other half of your skill trees?

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Elise has a horse over Robin and staves over both Leo and Robin, as well as IIRC the highest Mag of the three; there's no way she should be the lowest-priority tome-user. If it weren't for Solidarity I'd go so far as to say she's the only tome-user you ever need (and that pains me because Leo is one of my faves). MAG+10 isn't very good; it's outclassed by Astra/Luna/Trample for general damage-boosting purposes.

Astra isn't "pretty good", it's the best skill in the game. It both allows combos to tie up enemies that don't work otherwise, and it doubles all your damage output except that produced by special moves/critical hits... and you build to those twice as fast. While it's true you don't need to promote Ryoma to gain his essences, it's much easier to do so. Ryoma should be extremely high priority for promotion if you give any credit for their skills at all, which you seem to be.

Camilla has the best crowd control (that I've found) as well as tied-for-highest mobility so she should be a very high priority as well. The fact that Trample's a pretty good skill is just icing.

Not really sure why any archer is particularly high priority, as they can never gain WTA (outside Awakening of course). They're fine, but nothing special unless fighting fliers, and you can hand Wingslayer to other units, too.

I don't really understand why Cordelia is so much lower than the other lance-users. I understand that Hinoka has a personal weapon but those aren't that important IMO. Functionally all three pegasus knights are very similar; I'd probably group them together and give an extremely high priority for your first (both since they gain staves, and since they're the only characters in their weapon triangle niche... and of course they're mobile), descending for the other two. I suppose Caeda is at a slight disadvantage because you get her a bit later, though how much this matters depends how much history mode content one does before finishing the game, or at least completing chapter 14.

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8 minutes ago, Dark Holy Elf said:

Elise has a horse over Robin and staves over both Leo and Robin, as well as IIRC the highest Mag of the three; there's no way she should be the lowest-priority tome-user. If it weren't for Solidarity I'd go so far as to say she's the only tome-user you ever need (and that pains me because Leo is one of my faves). MAG+10 isn't very good; it's outclassed by Astra/Luna/Trample for general damage-boosting purposes.

Astra isn't "pretty good", it's the best skill in the game. It both allows combos to tie up enemies that don't work otherwise, and it doubles all your damage output except that produced by special moves/critical hits... and you build to those twice as fast. While it's true you don't need to promote Ryoma to gain his essences, it's much easier to do so. Ryoma should be extremely high priority for promotion if you give any credit for their skills at all, which you seem to be.

Camilla has the best crowd control (that I've found) as well as tied-for-highest mobility so she should be a very high priority as well. The fact that Trample's a pretty good skill is just icing.

Not really sure why any archer is particularly high priority, as they can never gain WTA (outside Awakening of course). They're fine, but nothing special unless fighting fliers, and you can hand Wingslayer to other units, too.

I don't really understand why Cordelia is so much lower than the other lance-users. I understand that Hinoka has a personal weapon but those aren't that important IMO. Functionally all three pegasus knights are very similar; I'd probably group them together and give an extremely high priority for your first (both since they gain staves, and since they're the only characters in their weapon triangle niche... and of course they're mobile), descending for the other two. I suppose Caeda is at a slight disadvantage because you get her a bit later, though how much this matters depends how much history mode content one does before finishing the game, or at least completing chapter 14.

Mag +10 is also a good fourth skill for magic users for the majority of the game and Elise can do staves and make use of her mount without needing to promote and Leo is more durable as well. She'd be a decent 14th-15th promotion because the mounted tome moveset is a pretty good moveset and you probably want two mounted tome users at some point near endgame, but she's not terribly important for a seal consideration because she contributes nicely without a Master Seal at base thanks to Staff access before promotion + being mounted as you've so nicely pointed out, and otherwise has most of her strengths show up at or near the postgame. Robin meanwhile allows for Res-hitting on-foot earlier than any other example, and the infantry tome moveset is also a pretty good moveset.

But otherwise, Ryoma isn't a standout unit. Of course promoting him to more easily get his essence is cool and makes him one of the most important Fates characters promote (only one of Takumi/Sakura and maybe Leo is better), but you're mostly promoting him for his skill, not his real capabilities.

And Camilla does have all that going for her, but at the same time, every character can conceivably do crowd-control well, and otherwise, it's as easy as pairing her up, Strong Dash away the majority of the mooks, switch to a better duelist, and switch to her when you need more mooks cleared, which isn't terribly difficult to do without a Master Seal either + her mobility and access to flight routes in addition to that gives her more ways to contribute outside of boosting her stats.

Archer C1 can be charged to expose the white Stun Gauge which should be simple enough with planning. If you somehow get Armored Blow on them, you could charge it all the way to get access to the Yellow Stun Gauge as well. This means they can easily expose Stun Gauges and it gives a Str-hitting alternative to Tome users once you familiarize yourself with their moveset.

Cordelia is so low mostly because the stuff that focuses on Awakening before postgame is low-difficulty so she doesn't need to be promoted to handle most of it. Fates and The Dark Pontifex missions are harder, and you can get Hinoka two chapters after (which is also one chapter before unlocking your first History Mode map and one chapter before you get your first Master Seal), which let's you fill the Lance niché with her instead immediately. Cordelia is also competing with 5 other Awakening characters for Seals: Hinoka competes with 9, but Fates characters also want more seals than the Awakening characters because the Boss missions in The Path Is Yours are difficulty spikes and it further divides them into a possible 5 characters that need to be prioritized for each (with one being awailable for both) which will eat into your Master Seals. Caeda meanwhile is only competing with Marth (who you're likely to promote first of the SD characters) and Tiki (who doesn't bring in any meaningful stuff) for a spot at the boss mission so there's actual consideration for her. And if you're promoting two Peg. Knights, there's absolutely no reason to consider promoting a third one for a long time, especially if Camilla is also promoted. Cordelia's only advantage is that she comes slightly earlier than Hinoka.

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I, uh, think Ryoma is generally pretty highly rated in this game, with a Ryoma/Camilla pairing in the running for best in the game. His move set is good, his stats are good, Astra is good. It's hard to go wrong.

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Elise doesn't need a promotion, but neither does anyone else. If you're only going to promote one mage, Elise makes the most sense, since she provides an extra staff user and horse user. You can only deploy four controllable units per map, and since mages can't hit WTA it's only rarely useful to deploy more than one. MAG+10 only closes the gap between Leo and the other mages anyway so really isn't worth much hype (I was wrong, Robin has more MAG than I remembered; slightly more than Elise even. Elise should still have the highest damage output once you get Luna, though).

Ryoma's real capabilities are excellent. The only way Ryoma fails to be standout is once everyone else gets Astra, which with your earlygame focus on master seal promotion isn't relevant to the conversation. Until then, he has Astra and most of your units do not, so he's going to be one of your best units overall.

Re Camilla, similar to Elise, you have limited deployment slots. For a tough mission, you want all four of them filled with promoted units. Camilla's crowd control serves an extremely valuable niche and thus makes a good case to be one of those four (since she also handles mobility and the axe side of the triangle she's not even a one-trick pony).

I'm aware that archers and mages can expose a stun gauge (although exposing a white stun gauge isn't much of an accomplishment). That's not the same as WTA, which is a 25% damage boost AND even better/faster stun-breaking (since they get a yellow gauge almost for free). Being able to hit WTA is extremely valuable (WTD isn't nearly as big a downside since you just pair-swap to someone with a different weapon), archers not being able to do it is a notable minus point for them. Again, I'm not seeing why promoting an archer is particularly essential, especially compared to your first sword-, lance-, and axe-user.

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15 hours ago, r_n said:

The stat boosts are significant as are having the other half of your skill trees?

But the OP states you're not using them for battle, just ferrying, and in that case neither of those significant points matter at all. Looking at it that way, you should only need to Master Seal Lissa and one Pegasus Knight during Story Mode for non-Sword Units so you have them for Weapon Triangle things, leaving Frederick and the other three fliers for after you get everyone else set up. This also still doesn't explain why it's a failing for them to be able to do what the OP apparently needs them to do without needing to use a Master Seal on them. I'm just trying to figure out why @Folt chooses to see them being able to do their job without promotion as a failing.

Edited by SoulWeaver
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Eh...

Honestly, this game is kind of too easy, I don't really see much of a "priority".

I know I haven't reached the hardest parts of the game yet, but I'm done with the main story on hard, beat Invisible Ties, am about to tackle Embrace the Dark/In the White Light/Dark Pontifex and have done a fair deal of Lyn's Map. I haven't grinded, and still haven't felt the need to promote anyone.

But I suppose if there was SOMEONE that should be worth mentioning as a priority, I'd say it'd Caeda. You have no staff users in Lance missions unless you promote one (or get Potent Potion, I suppose), and it gives you an extra staff for Altean-only missions (I believe you can still use the twins?) and Mounted-only missions (where only Elise can do it). I haven't met a Fliers-only map yet, if such a thing exists, but the logic is the same as Lances.

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In general casual play, I agree on the game being relatively easy, which is good in a way, since this is a fanservice game, being able to even use Corrin without a ton of investment should be a thing, so that people can just jump in and kill whatever with their faves. For reference, the game is fairly easily beatable up to, and including, Endgame on Lunatic, without ever using the Camp—and could probably go beyond to win or even S-rank many of the level 50+ History maps, though it'd probably hit a wall around the 60+ stuff. The twins are legitimately ridiculous because they can basically reliably infinite crit combo without ever buying crests because the gap in their animations are so small.

Having recently been working on routing a speed run for Hard with no Training Grounds, I've come to the conclusion that efficient play demands a priority of Chrom, Lianna, Ryoma, then Marth. Camilla is a somewhat distant fifth (since she's hanging around with the carries all campaign, though that fifth seal comes kinda late) and Caeda is a really distant safety sixth.

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