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[FE6] I Wanted To Draft FE6 For Some Unknown Reason


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Chapter 10: Western Resistance.

Turns - 7/68

Spoiler

I had to wait until turn seven to recruit Gonzales (seriously all of these units costing turns to recruit...) still this wasn't exactly the worst thing as it gave me plenty of time to give Fir kills Including the Berserker, she used up quite a bit of the Wo Dao but that's what it's there for and she got some very nice levels out of it. Shin was a different case though he saw hardly any combat and only got one level, I could have given him more if I'd had Clarine and him switch roles but I'd rather get Clarine experience at every opportunity possible.  I also had him set up a kill for Sue rather than the other way around as she got a perfect level sans Defence from it. I also had no problem recruiting Geese for his Brave Axe which Marcus should be able to put to good use I hope and had plenty of time to rescue-chain Roy down to Seize, Marcus carried Dieck and dropped him on the River and then Shin, Clarine and him ferried Roy down and Marcus went back to grab the Swordreaver while Sue carried Fir back up North to get her a final Pirate kill. Dieck Hand Axed the Boss on turn six Enemy Phase leaving him at 3HP and Gonzales managed to actually connect an Axe swing and get the kill earning his first level up which had Resistance! Hopefully this is a sign of good things to come?


Unit      Class      Level     HP  Atk Skl Spd Lck Def Res Mov Weapon Level                Stat Boosters
Roy       Lord       06.82     22  08  08  11  11  07  02  05  D Swords
Marcus    Paladin    --/07.39  36  13  14  13  10  10  08  08  D Swords, A Lances, A Axes
Dieck     Hero       14/02.65  40  18  19  16  11  11  06  06  S Swords, E Axes
Clarine   Troubadour 04.64     17  05  06  11  09  03  07  07  D Staves
Sue       Nomad      11.30     30  13  13  18  12  07  04  07  C Bows                      Angelic Robe
Fir       Myrmidon   06.91     24  09  14  13  07  04  01  05  D Swords
Shin      Nomad      06.17     25  08  09  10  06  07  01  07  D Bows
Gonzales  Brigand    06.00     37  13  05  09  05  07  01  05  C Axes

 

Chapter 11: Hero of the West.

Turns - 8/76

Spoiler

Yep I had to wait again...this time for Tate, but if there's a good map to have a turn floor on this is definitely it with all the Houses and the Arena, I need the Hero's Crest anyway unless I wanted to buy one (hint: I don't), on the subject of promotion items I didn't realise the scarcity of Guiding Rings when I was doing Chapter 8, so I'm not entirely sure what I'm going to do there I don't really want to spend 10000g on two Guiding Rings. I could have taken this at a very leisurely pace but the Arena was the perfect opportunity to get Shin some much needed levels and also importantly Weapon Experience. Merlinus went round the outside and got the Orion's Bolt House before dying while Clarine was escorted through the middle by Dieck and Gonzales she grabbed the Dragonshield and the Sleep after she recruited her brother (who was carried back up North by Shanna and Noah to recruit Tate), Gonzales and Dieck broke the Southern Wall and Gonzales grabbed the Axe Reaver while Dieck went back and got the Restore. Shin, Sue and Marcus rescue-chain-danced Lalum and Fir along the North while Roy strolled along and Marcus Brave Axed the Wall down on Turn 2 and 3 with along with an Iron Bow chip from Sue. After that Fir got danced and she took care of the majority of the Fighters with Marcus clearing up a few and then she went and faced down the Boss with the last uses of her Wo Dao, she's definitely caught up in a stellar fashion and Marcus collected the remaining Villages: Speedwing, Angelic Robe and 5000g. Shin and Sue went to the Arena with Lalum to get two Arenas per turn, Shin went seven times and Sue went once while Shin healed himself, they earned 5610g in total. Finally I bought two Killer Axes, four Hand Axes which I'll probably end up wishing I'd got more but Marcus can switch to Javelins if I think I might run out and two Chest Keys, I also sold a Knight's Crest and Klein's White Gem, currently I have 20370g. Tate used the Dragonshield as the first step on her 'Eat All the Stat Boosters' regime her bases are actually so awful without HM bonuses but she has wings so she needs to become good quickly, Sue reached C Bows and Clarine is half way to promotion! One day it will happen...


Unit      Class          Level     HP  Atk Skl Spd Lck Def Res Mov Weapon Level                Stat Boosters
Roy       Lord           07.60     24  09  09  12  11  07  02  05  D Swords
Marcus    Paladin        --/07.57  36  13  14  13  10  10  08  08  D Swords, A Lances, A Axes
Dieck     Hero           14/02.80  40  18  19  16  11  11  06  06  S Swords, E Axes
Clarine   Troubadour     05.01     17  06  07  12  10  03  08  07  D Staves
Sue       Nomad          13.13     31  13  15  20  13  07  05  07  B Bows                      Angelic Robe
Fir       Myrmidon       10.41     28  11  16  16  10  05  03  05  D Swords
Shin      Nomad          08.53     27  10  10  11  06  08  02  07  D Bows
Gonzales  Brigand        09.25     39  16  05  11  07  08  01  05  C Axes
Lalum     Dancer         01.82     14  01  02  11  09  02  04  05  ---
Tate      Pegasus Knight 08.00     22  06  08  11  03  09  06  07  D Lances                    Dragonshield

 

Chapter 12: The True Enemy.

Turns - 5/81

Spoiler

This one took me a while to figure out, damned if I'm going to lose another turn for Raigh's recruitment but I also wanted to grab all the Treasure including the Flux so Raigh doesn't have to burn Nosferatu uses if it's not needed. Deployment was Tate, Gonzales, Fir and Merlinus on the right and everyone else including Chad on the left. Merlinus and Gonzales got the Treasure while Fir helped Tate out while she used the Angelic Robe and Speedwing and started work on her Lance Rank, Fir also hit C Swords and Tate got things rolling with an everything bar defence level which was very nice. On the right hand side I had to figure a way to get carry Chad, Roy and Dieck around the corridor while keeping Chad from being attacked. Shin killed one Fighter while Dieck Hand Axed the other and then Marcus and Clarine rescue dropped Shin next to the Wall to kill the Steel Bow!Archer and pull the Longbow!Archer to where Dieck could kill it next turn. After that Marcus got Danced and he and Sue (who was deployed in the upper left space so she could attack the Fighter and Warrior over the wall on turn two Enemy Phase, I'd hoped for her to Killer Bow critical the Warrior but it just wouldn't take so she just weakened him for Dieck to finish later) dropped Lalum forward with Marcus equpping a Hammer to face the Knight, lastly Roy rescued Chad. On turn two Shin killed the Archer at the west end of the little room in the middle and got danced and he and Marcus dropped Lalum at the right end of the winding corridor. Roy gave Chad to Sue who gave him to Dieck, which was just to keep him from being targeted by Eclipse he didn't actually need to be being rescued otherwise and Clarine rescued Roy. Turn three Dieck moved forward and Marcus had just enough movement to grab him get danced and drop him so that he would be able to drop Roy in Seize range the next turn without any more support from Lalum. Clarine handed Roy to Shin, so she was free to rescue Chad, Sue went to get the Treasure. Turn four Shin picked up Roy and got danced so he could give him to Marcus and Dieck opened the Door allowing Marcus to drop Roy. Finally on turn five Shin cleared a Fighter out of the Hallway and Clarine passed Chad to him then Marcus dropped him and Lalum danced Chad to talk to Raigh, Dieck made short work of the Boss and Roy Seized.


Unit      Class          Level     HP  Atk Skl Spd Lck Def Res Mov Weapon Level                Stat Boosters
Roy       Lord           07.60     24  09  09  12  11  07  02  05  D Swords
Marcus    Paladin        --/07.83  36  13  14  13  10  10  08  08  D Swords, A Lances, A Axes
Dieck     Hero           14/04.25  42  18  21  18  12  12  06  06  S Swords, D Axes
Clarine   Troubadour     05.26     17  06  07  12  10  03  08  07  D Staves
Sue       Nomad          13.57     31  13  15  20  13  07  05  07  B Bows                      Angelic Robe
Fir       Myrmidon       11.36     29  12  16  17  10  05  04  05  C Swords
Shin      Nomad          11.01     30  11  13  13  07  08  03  07  C Bows
Gonzales  Brigand        09.26     39  16  05  11  07  08  01  05  C Axes
Lalum     Dancer         02.35     15  01  02  12  10  02  04  05  ---
Tate      Pegasus Knight 09.42     30  07  09  14  04  09  07  07  D Lances                    Dragonshield, Angelic Robe, Speedwing
Raigh     Shaman         12.00     23  12  09  09  06  05  10  05  C Dark

 

 

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I'm alive. Maybe. 

Chapter 15 (3/113): Marcus took Roy and ran forward, Miledy followed behind, took Roy, and promoted. Treck killed the Merc at the start and got danced to rush forward into the cavalry swarm, chunking the Valkyrie on EP. Wade, Igrene, and Zealot did a small rescue-take chain with Lalum to get her forward a couple tiles. Zealot finished the Valkyrie next turn, and Marcus killed the Horseslayer!Cavalier. Miledy moved forward a bit and Lalum danced her from the Forest, she flew up and dropped Roy 2D 1L of the Throne, and parked in front of the boss with the Slim Lance; this positioning kept both her and Roy from being targeted and potentially killed by the Silver Bow!Sniper. She needs 1 Horseslayer and 1 Slim Lance to kill, or two Horseslayers, or whatever, this boss is pathetically easy. Treck visited the Hammerne village and on Turn 3, dudes cleared out the enemies in front of Lalum so she could dance Marcus to the vendor to buy 3 sets of Chest Keys, a few Door Keys, a Torch, and a bunch of Thunder tomes. Doesn’t really matter if any of this goes unused since the Silver Card is awesome.

Chapter 16 (11/124): No matter the team or the playthrough, casual or otherwise, I am always super bad at optimizing this chapter. Anyways. Miledy started on the left, but grabbed Roy (he used the Dracoshield) turn 1 and flew to the east, got danced, and then dropped Roy in range of the first fighter. Marcus picked up Lalum and then Lilina dropped her, she has to dodge the Bolting dude on EP but otherwise she never faces CoD for the rest of the chapter. Ellen also tagged along the right to heal people and help loot chests, everyone else went up the middle. Merlinus took a Purge for the team on Turn 1 (Merlinus Death Count: 3). Got the Rescue and Knight Crest from the leftmost chests and everything on the right. Recruited Hugh at minimum price for his Member Card. Miledy dropped Roy in the throne room and over a few turns Marcus killed Narcian with the Silver Lance (forgot to give him the Wyrmslayer, whoops), which was fine since I had to wait awhile for Zealot to get the Rescue staff. Meanwhile, Roy tried his best to not die to Douglas. Bought a Guiding Ring incase I actually want to promote Ellen and some Angelic Robes to feed Lalum, Roy, and Lilina. Miledy used the Talisman at some point to help patch up her Res, it might matter next chapter.

Chapter 16x (7/131): This was pretty awful to figure out, once I did though it wasn’t too bad until it came time to bosskill. Zealot, Igrene, and Ellen stayed near the start to absorb Berserks and trade away Ellen’s staves to avoid drawing the Silence asshole. Merlinus was also deployed for drawing a Bolting use (Merlinus Death Count: 4). Everyone else ran up the right, a dance+drop from Miledy allowing Lilina to kill most of the enemies on Turn 2. Had to get a bit tricky with the Silence sage, trading away Lilina’s Heal staff and parking Marcus to counterkill him through the wall on Turn 5. Turn 6 Marcus picked up Roy and got danced to give him to Miledy, she ran towards the boss and dropped him 4 tiles from the throne, thankfully Roy was light on his feet and dodged enough siege tomes (not horrible odds, and yet…), then Miledy hit 3 of 4 Brave Lance hits on the following turn at 39% displayed hit.

image.png.2027e0a148c73c35aca2bb09e1a69cc2.png

It was pretty gross. Over the course of the chapter Lalum and Roy both ate a Robe and Lilina ate two. I don’t think I’ll regret these decisions.

Chapter 17 (7/138): Ilia, here we come! More importantly, arena grinding!

Yeah this could’ve theoretically been done in 4 turns if I got a billion dodges at around 50~60% on Miledy and somehow neither her nor Roy got Slept, but I didn’t feel like that was worth the time nor effort so I just took a slower slightly more relaxed route. Extra turns Arena grinding was nice anyways.

Chapter 18 (4/142): Roy hit B with Marcus and then got picked up by Miledy. Lalum danced and she used her full movement and plopped Roy right by the Ballista to make both of their lives easier on EP. Everyone else focused on self improving mostly, Miledy had to dodge Berserk a couple times at around 20% which wasn’t so bad. Turn 3 she dropped Roy 2D 1L of the boss, on the river tile, and on Turn 4 she Brave Lance’d him down. Lalum ate another robe on the final turn. Merlinus died helping Wade distract Wyverns down at the start, totally unnecessary honestly but he’s used to it by now.

Unit	Lv	HP	POW	SKL	SPD	LUK	DEF	RES	WPNLVL
Roy 	16.47	35	15	11	14	16	10	6	B Swd
Marcus	13.80	42	17	15	16	12	10	9	C Swd, S Lnc, B Axe
Treck	04.89	41	18	11	18	13	14	4	B Swd, A Lnc, E Axe
Miledy	07.85	45	22	20	23	9	15	7	S Lnc, E Swd
Lilina 	04.59	42	26	16	17	15	3	16	S Anim, E Stf
Wade	02.63	49	20	14	15	11	13	2	S Axe, E Bow
Zealot	06.80	38	10	13	14	6	12	7	B Swd, S Lnc, D Axe
Ellen	10.96	22	7	7	9	15	0	9	C Stf
Igrene	06.83	36	17	18	15	9	11	10	A Bow
Lalum	06.73	31  dancer

Chapter 19 (5/147): Probably could’ve 4-turned, but I forgot the Knights near the throne moved and I didn’t want to bother redoing this. Miledy dodging the Long Ballista once is already a pain enough to get going. Uh, yeah, she got a Lalum dance Turn 1 and did pretty nearly the same thing she did in Ch 18, only she Killer Lanced the boss instead of Brave Lance. Everyone else just sort of killed things.

Chapter 20 (6/153): Charged the castle, Lilina used Bolting to kill the Purge Bishop and the Killer Ballista. Got the Speedwings and Axereaver, Marcus got Str and Spd again. He’s pretty much the best. Status staves are annoying. Wade went shopping for Pure Waters.

Chapter 20x (Free/153): Spent 20 turns doing stuff. Supports, weapon ranks, the works.

Chapter 21 (12 Boots/160): RIP my money and inventory.

Miledy got danced to use a Pure Water, grab Yodel, and visit the Knight Crest village all in one turn. Lilina went on a solo mission east. Everybody else prepared to help Marcus get into position to be Rescued with Roy. Turn 2, Lilina fulfilled her mission by Bolting a Wyvern that was in Miledy’s way, and she moved to drop Yodel in a forest. Turn 3 Yodel went down and Rescued Marcus holding Roy (given to him by Treck), Marcus moving down and planting Roy on a Mountain. He drew in a Manakete, dodged, and next turn Marcus picked him back up and ran the hell down to the throne. Yodel Silenced the Sage inside, and Miledy went to buy a billion boots… or, well, as many as I could afford. A bunch of Wyverns spawn in and Marcus drops Roy 2 turns from the throne so he has extra chances to Armorslayer Murdock (TC would've been unaffected). Yodel Slept one of the Horseslayer Knights to improve survival odds.

Chapter 21x (7/167): Took my time. Miledy flew Yodel into the center where he Rescued Marcus holding Roy. Hammerned Rescue. Used Boots, the works.

Edited by Finalinsanity
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Chapter 22 (10/177): Roy and Marcus went zoom. Miledy went up the left and later got Rescued down to Brave Lance Zephiel down, but she missed too many shots so Lilina and Roy had to combine their efforts to finish the job. Don’t have enough boots or care to optimize this. Regret giving Igrene the Speedwings, should’ve gone to Yodel. Wade got Berserked at some point and killed Merlinus, RIP again.

Chapter 23 (3/180): Turn 1, Lilina picked up Yodel and ran forward to drop him on a tree with a Dance. Cleared out the start and Miledy killed the Killer Ballista. Turn 2, Zealot handed Roy to Marcus, Yodel got danced and moved up and Rescued Marcus holding Roy, moving to a couple forest tiles and dropping him. Miledy moved into position and Lilina OHKO'd a manakete. Turn 3 Yodel used Saint Staff, Miledy Brave Lanced a Druid in front of Brunya, Lilina Bolting'd her at 58% for 19 damage (Roy B support ftw), and Marcus finished with x2 Malte at 67% hit. Roy Seized. Pretty clean.

Chapter 24 (11/191): Ran through. Yodel Rescued and Hammerned Rescue a few times and that probably saved a fair number of turns. Had to take an extra turn in Jahn’s room since nobody in range could ORKO him. Zealot, Fae, and Igrene got kinda left behind at the start and just sort of not-died.

Final (1/192): Roy walked up and bopped Idunn. Couldn’t double so he had to finish on EP. 

Final Turncount: 192 (+20 Free turns in Ilia 20x)

Merlinus Death Count: 6

Got below 200, which is enough for me to call this a victory.

Unit review will come later.
 

Edited by Finalinsanity
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Chapter 12x: The Thunder Axe.

Turns - 5/86

Spoiler

Ok time for some more Binding Blade, I kind of lost interest playing this with the prospect of the next few chapters but after taking a break from it this chapter actually proved to be a neat little challenge to figure out how to get both the Gems and kill the boss with Roy ready to seize by turn five. I had one slot left over after accounting for all my mounts and Lalum so Fir took that slot everyone else had to sit out. To start of Roy burnt a couple of RN's so Shin would hit twice on the Shaman with the Longbow (it was around 75% displayed hit so not bad odds) and he activated C Support with Marcus. Clarine lit the way, she got to use Torch every turn this time which was nice, she's edging ever closer to C Staves.  Sue rescued Roy and went ahead got Danced by Lalum and moved above the Elixir Chest gave Roy to Shin and killed the Fighter, Tate and Marcus dropped Lalum forward, the other Fighter suicided on Fir on Enemy Phase. Turn two Fir got the Elixir and got Rescued by Sue who canto'd into the one wide chokepoint,  got Danced and moved above the Antitoxin Chest and Dropped Fir onto it so the Thief would go north and not block my way, Tate and Marcus again dropped Lalum forward, everyone aside from Sue and Fir were just outside enemy range. Turn three Fir moved up to give Sue vision of the Druid and she killed him, Clarine moved below the Antitoxin chest and Shin moved above her, gave her Roy and then killed an Archer that had attacked Fir, Lalum Danced him and he and Marcus dropped her above Fir so that Shin and Sue were shielding her from the Myrmidon and Archer who would OHKO her, the Archer and Myrmidon attacked Sue with the Archer dying. Turn four Marcus weakened the Myrmidon and Fir finished him, Tate killed the Thief who she had weakened the previous turn to clear Clarine's path and she gave Roy back to Shin who got Danced to drop Roy in range of the Throne and be in Range of the Red Gem!Chest, Sue moved forward and promoted (SUE HYPE!) so that she had enough Strength to kill the Boss with a Killer Bow hit + crit. Turn five Marcus got Danced so he could get the White Gem, Fir got another Elixir, Shin got the Red Gem, Sue ORKO'd the Boss and Roy Seized. Unfortunately I realised I bought an extra Chest Key in chapter 11 I should have only bought one so er, R.I.P. 750 gold you'll be sorely missed I'm sure.


Unit      Class          Level     HP  Atk Skl Spd Lck Def Res Mov Weapon Level                Stat Boosters
Roy       Lord           07.60     24  09  09  12  11  07  02  05  D Swords
Marcus    Paladin        --/07.89  36  13  14  13  10  10  08  08  D Swords, A Lances, A Axes
Dieck     Hero           14/04.25  42  18  21  18  12  12  06  06  S Swords, D Axes
Clarine   Troubadour     06.01     17  07  07  13  11  03  09  07  D Staves
Sue       Nomad          15/01.73  38  17  17  21  14  09  09  08  E Swords, A Bows            Angelic Robe
Fir       Myrmidon       12.55     30  12  17  18  11  05  05  05  C Swords
Shin      Nomad          11.84     30  11  13  13  07  08  03  07  C Bows
Gonzales  Brigand        09.26     39  16  05  11  07  08  01  05  C Axes
Lalum     Dancer         02.85     15  01  02  12  10  02  04  05  ---
Tate      Pegasus Knight 10.64     31  08  09  15  05  09  07  07  D Lances                    Dragonshield, Angelic Robe, Speedwing
Raigh     Shaman         12.00     23  12  09  09  06  05  10  05  C Dark

 

Chapter 13: Rescue Mission.

Turns - 6/92

Spoiler

Yeah Tate's not exactly going to be flying over there on her own and ORKO'ing Flaer so a five turn is out of the question. La brigade du Pied (Fir, Gonzales and Raigh) were assigned to getting the Body Ring, originally I was just going to send Raigh and Gonzales but they can't be relied upon to hit stuff which results more often than not in their untimely demise plus I didn't really have the means to carry Fir in addition to Roy, Lalum and Dieck so it worked out. They just killed all the cavaliers gradually, Merlinus tanked the Paladin and Gonzales OHKO'd him with a Killer Axe Crit, Gonzales got two levels with Skill on BOTH levels and Fir got another really good level, Raigh was too bad to get a level though.

As for the main group Dieck and Marcus both equipped their Hand Axes and Marcus after a Dance got them both to the first Island so they could kill the Archer and the Mage on Enemy Phase while the other Mage died to Shin who was just on the edge of his range, Tate rescued Roy. Turn two Marcus Hand Axed one of the Longbow!Archers, Tate got Danced and moved above him trading Marcus to a Steel Lance and then OHKO'd a Cavalier with the Horseslayer, Dieck moved in front of her so that he and Marcus were blocking her from the remaining Cavaliers and he OHKO'd the Paladin with a Killing Edge crit, Sue killed the Sniper which left only one Longbow!Archer alive who brought Tate down to 3HP which gave Clarine a heal target for the next two turns, Enemy Phase both Cavaliers suicided on Marcus leaving only the Troubadour alive. Turn three Clarine took Roy and Sue killed the Troubadour then Shin got Danced and he, Tate and Marcus dropped her at the end of the Bridge just out of range of the two Wyvern Riders, both of them attacked Marcus and he hit S Axes, ARMADS!MARCUS ACTIVATED. Turn four Shin and Dieck killed the two Wyvern Riders and Tate Rescued Dieck and got Danced moving into the Forest tile to the right of the Al's Sword Village and dropped Dieck off from here she was just in range to drop Roy in range to Seize and also visit the Armoury, the Hero attacked Marcus as he was on low HP and both Mercenaries suicided on Dieck. Turn five Clarine gave Roy to Sue and she got Danced after she had weakened the Hero and gave Roy to Tate then killed the Horseslayer!Wyvern Rider, Dieck killed the Troubadour so Tate could get to the Armoury and she dropped Roy, Marcus Javelin'd the Hero to feed it to Shin, Roy got his only experience of the last two maps by being attacked by a Paladin and he got C Swords which is actually probably useful. Turn Six Marcus got the Al Sword, Shin killed two Wyverns who had attacked Lalum, thankfully she dodged them both, Sue killed a Paladin, Dieck ORKO'd Flaer with the Wyrmslayer and Tate bought herself a Killer Lance... that she can't even use yet then Roy Seized. Onto the dreaded Arcadia we go that should be a fun one.


Unit      Class          Level     HP  Atk Skl Spd Lck Def Res Mov Weapon Level                Stat Boosters
Roy       Lord           07.76     24  09  09  12  11  07  02  05  C Swords
Marcus    Paladin        --/08.43  36  13  14  14  10  10  08  08  D Swords, A Lances, S Axes
Dieck     Hero           14/05.56  43  18  22  19  12  12  06  06  S Swords, D Axes
Clarine   Troubadour     06.62     17  07  07  13  11  03  09  07  D Staves
Sue       Nomad Trooper  15/02.61  38  17  18  21  15  09  09  08  E Swords, A Bows            Angelic Robe
Fir       Myrmidon       13.23     31  13  18  19  11  06  06  05  C Swords
Shin      Nomad          13.83     31  13  15  14  07  08  03  07  C Bows
Gonzales  Brigand        11.42     41  18  07  12  07  08  01  05  C Axes
Lalum     Dancer         03.47     16  01  03  13  11  02  05  05  ---
Tate      Pegasus Knight 11.20     31  09  10  16  05  10  07  07  D Lances                    Dragonshield, Angelic Robe, Speedwing
Raigh     Shaman         12.24     23  12  09  09  06  05  10  05  C Dark

 

 

Edited by Sturm
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All right, I'm back, not been able to play much lately but I've managed to get a few chapters done over the past week so here we go.

Chapter 14: Arcadia

Turns - 5/97

Spoiler

Yeah this one was about as bad as I thought it was going to be... Dieck is too slow to double the Boss and he's too bulky to be OHKO'd by a crit so Fir got to promote and take the Boss killing duty for a change. I tried to find a place where I could drop Fir so she would kill the Mercenaries and be able to make her way to the boss on Turn 4 as Tate could have got Roy there in time to seize but no matter what she would always get blocked by something and not be able to get through plus the Wyvern Riders from the south would kill Tate anyway so that didn't pan out, Sue, Shin, and Marcus sat out so that Miledy and Shanna could be deployed to get treasure, Raigh was put at the bottom of the deployment list to tank the Sleep Staff which he thankfully dodged as he neeeded to get the Silver Card on the last turn.

So Turn 1 Raigh got the Boots and sent them to Merlinus, Gonzales got the Talisman and stayed there to kill the Northern group of Wyvern Riders, Miledy got the Speedwings and Sophia got the Silence. Merlinus got the Boots and gave them to Tate who took Dieck who was rescued by Clarine, used the Boots and dropped Dieck off near the hill bit in the middle of the map so that he could intercept the Wyverns before they got to Tate/Shanna later on. Turn 2 Tate flew back picked up Fir and got Danced and dropped her over the Cliff in a very exact location that took forever to find where she would be able to make her way through and also kill almost all of the Mercenaries so that Tate, who would be carrying Roy and Shanna were free to fly over, Shanna Rescued Sophia to carry her over for the Guiding Ring. Turn 3 Tate flew back grabbed Roy and got danced again getting just in range to drop Roy to seize but also positioning herself to pull the remaining Mercenary that didn't have enough move to reach Fir down so that Shanna could drop Sophia and be just on the edge of his range. Turn 4 Dieck and Gonzales finished off the Wyverns and Roy got dropped to seize thankfully he's enough of a scrub that he attracted the Mage near the boss area to attack him and thus prevented Shanna and Sophia from being attacked, Roy being bad confirmed good I guess! Finally Raigh got the Silver Card, MIledy the Warp, Shanna the Silver Card and Sophia got the Guiding Ring, Tate bought two Pure Waters and Fir annihilated the Boss, Clarine also used up the remainder of the Torch Staff for that precious experience and Roy Seized.


Unit      Class          Level     HP  Atk Skl Spd Lck Def Res Mov Weapon Level                Stat Boosters
Roy       Lord           07.77     24  09  09  12  11  07  02  05  C Swords
Marcus    Paladin        --/08.43  36  13  14  14  10  10  08  08  D Swords, A Lances, S Axes
Dieck     Hero           14/06.16  43  19  23  19  12  13  06  06  S Swords, D Axes
Clarine   Troubadour     07.04     17  08  07  13  12  03  09  07  D Staves
Sue       Nomad Trooper  15/02.61  38  17  18  21  15  09  09  08  E Swords, A Bows            Angelic Robe
Fir       Swordmaster    13/3.35   37  17  21  23  12  11  09  06  B Swords
Shin      Nomad          13.83     31  13  15  14  07  08  03  07  C Bows
Gonzales  Brigand        13.42     43  18  08  14  07  10  01  05  B Axes
Lalum     Dancer         03.97     16  01  03  13  11  02  05  05  ---
Tate      Pegasus Knight 11.75     31  09  10  16  05  10  07  07  D Lances                    Dragonshield, Angelic Robe, Speedwing
Raigh     Shaman         13.42     23  13  09  10  06  06  10  05  C Dark

Chapter 14x: The Infernal Element.

Turns - 3/100

Spoiler

Tate is so good and at the same time so bad but thankfully other units like Dieck and Fir are there to do the fighting but it takes a little more effort, I could promote her but it would still be a bit shaky and having her just carry people about and get fed kills is working for the time being so I'll stick with it for now. She dropped Dieck over the water so he could Hand Axe some enemies and clear it out a bit especially for Roy to have some chance of living and then flew back so she could be given Fir next turn, Sue Rescued Fir and Marcus Rescued Roy. Turn two Fir got given to Tate and she dropped her to block the enemies that hadn't died to Dieck from reaching Roy and Marcus gave Roy to Clarine forming a wall with Sue to protect Lalum from the enemies in the south and Clarine gave Roy to Tate and Healed her up from the Bolting damage then Shin rescued Clarine out of the way so that Lalum could dance Tate to drop Roy. Enemy Phase the Boss attacked Roy bringing him down to 4HP, he used a Pure Water on Turn one he then faced to Pirates who he dodged easily the other Sage attacked Lalum instead of him but she dodged. Turn three Dieck ORKO'd the Boss I just had him use the Durandal because he's kind of dodgy and pretty durable as well. Marcus weakened an Archer for Shin, Gonzales OHKO'd a Pirate with the Devil Axe, and Fir managed to restrain herself from critting and bought a Druid down to 2HP with the Slim Sword to feed it to Tate. Sue dropped Clarine so she could be Danced to get another Heal which is way more valuable than the ~5exp she gets from killing a Pirate. Clarine reached C Staves at long last, she's still a pretty long way from promoting though so no B rank Staves for a while yet and Fir also hit A Swords. 


Unit      Class          Level     HP  Atk Skl Spd Lck Def Res Mov Weapon Level                Stat Boosters
Roy       Lord           07.92     24  09  09  12  11  07  02  05  C Swords
Marcus    Paladin        --/08.49  36  13  14  14  10  10  08  08  D Swords, A Lances, S Axes
Dieck     Hero           14/08.02  44  21  24  19  13  14  07  06  S Swords, D Axes
Clarine   Troubadour     07.40     17  08  07  13  12  03  09  07  C Staves
Sue       Nomad Trooper  15/02.64  38  17  18  21  15  09  09  08  E Swords, A Bows            Angelic Robe
Fir       Swordmaster    13/3.56   37  17  21  23  12  11  09  06  A Swords
Shin      Nomad          14.23     32  14  16  15  07  08  03  07  C Bows
Gonzales  Brigand        13.82     43  18  08  14  07  10  01  05  B Axes
Lalum     Dancer         04.28     17  01  03  14  12  02  06  05  ---
Tate      Pegasus Knight 12.49     32  10  11  17  05  10  07  07  D Lances                    Dragonshield, Angelic Robe, Speedwing
Raigh     Shaman         13.42     23  13  09  10  06  06  10  05  C Dark

 

Chapter 15: The Dragon Girl

Turns - 3/103

Spoiler

I thought I needed to promote Tate here so she would have enough Speed to double the Boss with the Horseslayer but that would have meant her and Roy trying to run the Gauntlet of the enemies near the Gate by themselves, maybe they could have done it? I thought that because I didn't think Lalum would be able to Dance her to drop someone over then for someone to reach the Hammerne!Village and finally to recruit Percival for his stuff but I managed to get the Hammerne!Village without a Dance with a rescue train that made use of Shin only having two movement cost over Forests. Turn one Tate took Dieck, surprising choice I know, and dropped him in the Boss Area with his trusty Hand Axe equipped so he cleared out most of the enemies. Clarine rescued Sue and Canto'd next to the 2x2 Forest and Shin took her and dropped her in the Northwest Forest Tile which gave her enough distance so that she could reach the Hammerne!Village, Gonzales rescued Marcus to give him to Sue next turn so he could go Shopping. Merlinus, the ever useful, died to protect Clarine from one of the Mercenaries and she had just enough HP/Def to survive the other one. Turn two Shin killed a Cavalier to clear Sue's way to the Village and Tate grabbed Roy and got Danced gave him to Dieck and weakened a Mercenary just enough for Steel Blade Roy to finish on Enemy Phase which gave him like ~70 experience or something he probably got more experience from that one kill than he's got in the last five maps or so. Unequipped Fir blocked Percival and Lackey from attacking Lalum and Raigh grabbed the Divine. I thought I have to use an Elixir on Clarine so she could take another hit from the Mercenary but she pulled out one of her patented dodges thus getting an extra heal and saving 500 gold. Dieck killed the Boss with the Devil Axe which he cleanly ORKO'd with and Marcus bought a Torch, three Chest Keys and six Door Keys, I think I only need two Chest Keys but I bought another seeing as I can just sell it back anyway.


Unit      Class          Level     HP  Atk Skl Spd Lck Def Res Mov Weapon Level                Stat Boosters
Roy       Lord           08.55     25  10  09  13  12  08  02  05  C Swords
Marcus    Paladin        --/08.49  36  13  14  14  10  10  08  08  D Swords, A Lances, S Axes
Dieck     Hero           14/09.09  44  22  24  19  14  15  07  07  S Swords, C Axes
Clarine   Troubadour     07.66     17  08  07  13  12  03  09  07  C Staves
Sue       Nomad Trooper  15/02.64  38  17  18  21  15  09  09  08  E Swords, A Bows            Angelic Robe
Fir       Swordmaster    13/3.71   37  17  21  23  12  11  09  06  A Swords
Shin      Nomad          14.67     32  14  16  15  07  08  03  07  C Bows
Gonzales  Brigand        13.96     43  18  08  14  07  10  01  05  B Axes
Lalum     Dancer         04.49     17  01  03  14  12  02  06  05  ---
Tate      Pegasus Knight 12.88     32  10  11  17  05  10  07  07  D Lances                    Dragonshield, Angelic Robe, Speedwing
Raigh     Shaman         13.90     23  13  09  10  06  06  10  05  C Dark

 

 

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  • 3 weeks later...

Chapter 16: Storming the Capital.

Turns - 8/111

Spoiler

This was a pretty fun and challenging chapter and I'm quite pleased with how it turned out. Deployment was Fae, Marcus, Sue, Lalum, Miledy, Shin and Gonzales on the left and Fir, Dieck, Percival, Raigh, Clarine and Tate on the right. Originally I deployed Merlinus to bait the Purge!Bishop close enough to the wall so Shin/Sue could kill him with Longbow but I needed Percival to carry Miledy so she could be given to Sue later on otherwise she wouldn't have been able to keep up.

To start off Marcus rescued Roy and Gonzales took him, Sue rescued Fae and got danced and dropped her ahead near the stairs in the middle and Dieck and Tate dropped Fir forward so she could reach a Mercenary everyone else just moved forward. Turn two Gonzales gave Roy to Clarine and she ran forward trading her staves to Roy and using a Pure Water so she wouldn't get Silenced. Raigh cleared the Fighter from the right Stairs and Fir killed a Mercenary so Tate could full move North. Marcus got Danced and he and Sue dropped Lalum forward, Fae and Shin finished off some enemies. Turn three Clarine gave Roy to Dieck, then Dieck gave him to Tate and cleared her way and she dropped Roy so he could speak to Hugh next turn, Sue rescued Fae and got Danced dropping her ahead and positioning herself to kill the Mages/Bishop in the north Corridor  Shin positioned himself next to the wall so the Paladin could attack him, he had to use the Killer Bow to deal enough damage but not get a crit so that the Bishop would heal the Paladin and then Shin could kill him with a Longbow the turn after a Steel Bow would have also worked but I didn't have one. Turn four Roy recruited Hugh, I paid full price for him which I'll probably regret, he actually needed max stats to not get one-shot by Douglas but Roy was also one-shot so maybe he would still have gone after Roy anyway? Even if he died it probably wouldn't matter, he did help out a bit here though which was nice, he killed a Knight so Tate could rescue Fir and move ahead. Marcus and Sue again dropped Lalum ahead, they were next to the Door in the Centre now, Lalum had to face two Knights on enemy Phase so she could reach Sue next turn but they have pretty low hit, Raigh was still fighting the Bishop doing like four damage to each other.

Turn five Tate dropped Fir and Hugh rescued Roy so he could give him to Tate, Raigh got rescue Dropped by Clarine and Dieck so they could start working on getting the Right Treasure. Fae opened the Door and Sue killed the Mercenary then got Danced, Percival gave Miledy to Marcus who gave her to Sue and Sue dropped her forward so she could kill the two Snipers and the Bishop on enemy phase. Turn six Clarine opened the right Treasure room Door and Dieck fed the Manakete to Raigh using the Devil Axe, Hugh gave Roy and Member Card to Tate and she dropped him next to Fir to block Douglas from killing her. Sue and Miledy moved up and Marcus opened the left treasure room while Fae killed a Mage and Lalum danced her so she could reach a Chest, Shin also promoted at level 16 I thought the +1 move would be helpful for next map and it seems a pretty good time to promote him anyway. Turn seven Marcus got the Hero Crest, Clarine the 5000 gold and Raigh the Bolting, Sue brought the Wall down to 46 HP and Tate passed the Member Card to Miledy, Gonzales finally killed the Bishop and got a really nice level from it. Final turn Marcus got the Rescue, Fae the Knights Crest, Dieck the Recover, Raigh the Brave Lance and Clarine the Restore. Tate promoted so she had enough move to get the Berserk after a Dance and Sue broke the Wall so Miledy could recrut Zeiss and he bought two Guiding Rings for Hugh and Raigh and eight Angelic Robes leaving me with ~700g I just figured I'd spend all my money then I can use the stuff if I need it or just sell it back for Boots if I don't. Unfortunately I couldn't get the Silver Bow which I would have really liked given I only have one and it's pretty low plus Shin just hit A Bows. Fir OHKO'd Narcian with a Wyrmslayer!Crit and Roy seized turn eight. What a map!


Unit      Class          Level     HP  Atk Skl Spd Lck Def Res Mov Weapon Level                Stat Boosters
Roy       Lord           08.57     25  10  09  13  12  08  02  05  C Swords
Marcus    Paladin        --/08.55  36  13  14  14  10  10  08  08  D Swords, A Lances, S Axes
Dieck     Hero           14/09.25  44  22  24  19  14  15  07  07  S Swords, C Axes
Clarine   Troubadour     07.90     17  08  07  13  12  03  09  07  C Staves
Sue       Nomad Trooper  15/04.18  40  17  19  23  15  10  10  08  E Swords, S Bows            Angelic Robe
Fir       Swordmaster    13/04.09  38  18  21  24  12  11  09  06  A Swords
Shin      Nomad          16/01.29  39  17  20  18  08  10  06  08  E Swords, A Bows
Gonzales  Brigand        14.37     44  19  09  15  08  10  02  05  B Axes
Lalum     Dancer         05.34     18  01  03  15  13  03  07  05  ---
Tate      Falcon Knight  13/01.00  38  13  13  20  06  12  09  10  C Lances                    Dragonshield, Angelic Robe, Speedwing, Boots
Raigh     Shaman         15.87     22  14  11  12  06  07  10  05  C Dark
Fae       Manakete       03.86     19  16  16  05  10  18  28  05  --- 
Hugh      Mage           16.07     27  13  11  13  10  10  09  05  C Anima

 

 

Chapter 16x: The Glorious Ascension.

Turns - 7/118

Spoiler

This map wasn't as bad as I thought it would be but I kind of just wanted to get it over with, Shin got danced turn one so he could kill the Bolting!Sage, having a Nomad to kill him turn one is pretty nice. Then Tate and Sue just went forward dropping  Lalum as they went so they could kill the Purge!Bishop and Bolting!Mage so Lalum was relatively safe she had to get two dodges over the course of the map at about 40 hit. Marcus carried Roy most of the way and then Tate took him and gave him to Sue on turn six with a Dance, Sue+Shin killed the Longbow!Sniper with Shin using the Longbow from the South. Fae and Raigh kind of just trained a bit and Fir just traded away Clarine's staves so she wouldn't get Silenced, Restore gives quite a lot of experience so Clarine hit level 9 by the end of the Map. Sue killed the Boss with 1/2 Iron Bow hits on turn 6 EP and 1/2 Killer Bow crits on turn 7 PP she could have used Brave Bow as well if needed and Tate could have attacked him as well if he was still alive but it worked out, Tate also hit B Lances so she can use the Brave Lance now. I went to Sacae obviously, let's see how bad this really is.


Unit      Class          Level     HP  Atk Skl Spd Lck Def Res Mov Weapon Level                Stat Boosters
Roy       Lord           08.57     25  10  09  13  12  08  02  05  C Swords
Marcus    Paladin        --/08.71  36  13  14  14  10  10  08  08  D Swords, A Lances, S Axes
Dieck     Hero           14/09.25  44  22  24  19  14  15  07  07  S Swords, C Axes
Clarine   Troubadour     09.03     17  10  08  14  14  03  11  07  C Staves
Sue       Nomad Trooper  15/05.90  40  18  20  24  16  10  10  08  E Swords, S Bows            Angelic Robe
Fir       Swordmaster    13/05.01  38  19  22  25  12  11  09  06  A Swords
Shin      Nomad          16/02.62  40  18  21  18  08  10  06  08  E Swords, A Bows
Gonzales  Brigand        14.37     44  19  09  15  08  10  02  05  B Axes
Lalum     Dancer         06.07     19  01  03  16  14  04  08  05  ---
Tate      Falcon Knight  13/02.00  39  14  14  20  07  12  10  10  E Swords, B Lances          Dragonshield, Angelic Robe, Speedwing, Boots
Raigh     Shaman         16.24     22  15  11  12  06  08  10  05  C Dark
Fae       Manakete       06.59     23  19  19  07  15  19  31  05  --- 
Hugh      Mage           16.07     27  13  11  13  10  10  09  05  C Anima

 

 

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  • 3 weeks later...

Chapter 17S: The Bishop's Teachings.

Turns - 5/123

Spoiler

Could have four turned this one if I gave Tate both the Body Ring and the Speedwing she would have had exactly enough AS to double and ORKO Arcard with the Horseslayer but she would have had to dodge 2/3 of the Killer Ballista twice whilst carrying Roy and a Silver Lance and then hit Arcard twice at like 45 hit plus I wouldn't get to arena as much so I took a five turn instead though I think the five turn ended up being less reliable than the four turn anyway, oh well, que será, será. Tate got danced turn one to get some rounds in the Arena on the first two turns and then flew Roy to the Gate, she dropped him turn two so he could get some experience and also I was hoping he would be reduced to low HP so he would distract the Ballista on the last turn it didn't happen but it worked out anyway, turn three was the worst as Tate had to dodge quite a few hits whilst weighed down, she dropped Roy turn four and weakened Arcard with a Killer Lance HIt+Crit on enemy phase and finished him with a Horseslayer on turn 5. Everyone else except for Raigh who distracted the Mages in the north and Fae who blocked the one wide choke was on Arena duty for the whole map unfortunately everyone only gets around 550g bets oh well, , got around 10,000g total plus I might be able to sell the Body Ring if I don't need it so more if that's taken into account. I'm really regretting paying 10,000g for Hugh that was definitely not worth it though Douglas might have killed him if he didn't have max stats still I'm not even sure I'd care, though he helped with rescuing people of the Arena.

 


Unit      Class          Level     HP  Atk Skl Spd Lck Def Res Mov Weapon Level                Stat Boosters
Roy       Lord           09.17     26  10  10  14  13  08  02  05  C Swords
Marcus    Paladin        --/08.81  36  13  14  14  10  10  08  08  D Swords, A Lances, S Axes
Dieck     Hero           14/09.25  44  22  24  19  14  15  07  07  S Swords, C Axes
Clarine   Troubadour     09.71     17  10  08  14  14  03  11  07  C Staves
Sue       Nomad Trooper  15/07.29  41  20  21  26  17  10  10  08  E Swords, S Bows            Angelic Robe
Fir       Swordmaster    13/07.31  40  21  23  27  13  11  10  06  A Swords
Shin      Nomad Trooper  16/03.75  41  19  21  18  09  10  06  08  E Swords, A Bows
Gonzales  Brigand        14.37     44  19  09  15  08  10  02  05  B Axes
Lalum     Dancer         06.57     19  01  03  16  14  04  08  05  ---
Tate      Falcon Knight  13/03.96  39  15  14  21  08  12  10  10  E Swords, B Lances          Dragonshield, Angelic Robe, Speedwing, Boots
Raigh     Shaman         17.59     22  16  11  12  06  08  10  05  C Dark
Fae       Manakete       09.09     28  22  22  10  20  21  33  05  --- 
Hugh      Mage           16.07     27  13  11  13  10  10  09  05  C Anima

 

Chapter 18S: The Law of Sacae.

Turns - 3/126

Spoiler

This basically came down to how many Nomads spawned when I entered the circle of tents as to whether Roy would survive or not he could take two hits so it wasn't too bad. Sue got danced and ran as far down as she could to kill all the Nomad's while Tate flew down the left hand side killing one Nomad Trooper and pulling all the enemies down there towards her so the wouldn't head towards the centre. Turn two Tate and Shin killed a Nomad Trooper each that had attacked Sue at one range which meant that Sue could drop Roy in a spot near the throne where he wasn't in range of any enemies (except the Eclipse!Druid, lol) and she killed Monke with the Brave Bow needing 3/4 hits so she had turn three free to clear Roys way if something blocked the gate which did end up happening. Marcus also put the Armads to good use by rescuing Tate with it equipped as she was in the middle of a bunch of Nomads but he would die without the defence boost as he gets doubled so that was neat, I knew it would be useful eventually. Clarine got danced turn two so she could hit level 10 and promoted on turn three, finally it's time! Bought a couple of Killer weapons and a bunch of Thunder tomes for Clarine then I noticed Thunder is D rank, whoops, thankfully next map sells fires and I can just sell them back for the same price, thanks Silver Card.


Unit      Class          Level     HP  Atk Skl Spd Lck Def Res Mov Weapon Level                Stat Boosters
Roy       Lord           09.21     26  10  10  14  13  08  02  05  C Swords
Marcus    Paladin        --/08.86  36  13  14  14  10  10  08  08  D Swords, A Lances, S Axes
Dieck     Hero           14/09.37  44  22  24  19  14  15  07  06  S Swords, C Axes
Clarine   Valkyrie       10/01.00  21  14  11  17  14  05  14  08  E Tomes, B Staves
Sue       Nomad Trooper  15/08.61  42  20  22  26  18  10  10  08  E Swords, S Bows            Angelic Robe
Fir       Swordmaster    13/07.70  40  21  23  27  13  11  10  06  A Swords
Shin      Nomad Trooper  16/04.74  42  20  22  19  09  10  06  08  E Swords, A Bows
Gonzales  Brigand        15.18     45  19  09  16  09  11  02  05  B Axes
Lalum     Dancer         06.87     19  01  03  16  14  04  08  05  ---
Tate      Falcon Knight  13/04.75  40  16  15  21  08  12  11  10  E Swords, B Lances          Dragonshield, Angelic Robe, Speedwing, Boots
Raigh     Shaman         17.90     22  16  11  12  06  08  10  05  C Dark
Fae       Manakete       10.57     29  23  23  10  22  21  33  05  --- 
Hugh      Mage           16.08     27  13  11  13  10  10  09  05  C Anima

 

Chapter 19S: Battle of Bulgar.

Turns - 5/131

Spoiler

Fir soloed the left side and distracted two Nomads and the Nomad Trooper away from Lalum while the remaining one suicided on Sue, she hit S swords and capped Strength, all the other foot scrubs were undeployed except Dieck who passed Roy to Clarine and distracted some Wyvern Riders away from Percival who was deployed to go shopping, thankfully, he had exactly enough move to reach the shop. Mounts basically charged up the right with Lalum and Roy in tow. Marcus Brave Lanced one of the Nomads then Sue trade equipped him to the Armads and rescued him then dropped him as far north as she could get with a dance, Shin and Tate dropped Lalum on the Bridge and blocked the other Nomad from reaching her, one of the Wyverns died to Marcus on enemy phase. Turn two Marcus OHKO'd the Wyvern Lord and Sue killed the Axe Reaver one, Tate used a Pure Water (she was put at the bottom of the deployment order along with Clarine) and Shin rescued her and moved above Marcus dropping her above him, Clarine was given Roy, enemy phase Lalum had to dodge the remaining two Wyvern Riders at pretty low hit rate. Turn three Clarine gave Roy to Sue and Sue and Marcus smashed the wall down with their Brave weapons and Marcus took Roy, Clarine got Danced and picked up Lalum so Shin could take her and then Tate dropped her one space south east of the Longbow!Village. Turn four Sue gave the Brave Bow to Shin who started to break the second Wall and Tate dropped Sue on the opposite side of the Broken Wall to clear out some stuff and protect Lalum who was on the other side from everything except some inaccurate Longbow!Archers and she flew down near the lake to pull some more enemies down to the south. Finally Shin finished of the Wall and Marcus and Tate cleared a Nomad and Archer blocking the way and Sue OHKO'd Kel with a Killer Bow!Crit then Clarine dropped Roy just in range to seize with a Dance.


Unit      Class          Level     HP  Atk Skl Spd Lck Def Res Mov Weapon Level                Stat Boosters
Roy       Lord           09.21     33  10  10  14  13  08  02  05  C Swords                    Angelic Robe
Marcus    Paladin        --/09.32  37  13  14  14  10  10  09  08  D Swords, S Lances, S Axes
Dieck     Hero           14/09.63  44  22  24  19  14  15  07  06  S Swords, C Axes
Clarine   Valkyrie       10/01.23  21  14  11  17  14  05  14  08  E Tomes, B Staves
Sue       Nomad Trooper  15/09.73  43  21  23  27  18  10  10  08  E Swords, S Bows             Angelic Robe
Fir       Swordmaster    13/09.06  41  22  25  29  15  11  11  06  S Swords
Shin      Nomad Trooper  16/04.75  42  20  22  19  09  10  06  08  E Swords, A Bows
Gonzales  Brigand        15.18     45  19  09  16  09  11  02  05  B Axes
Lalum     Dancer         07.43     20  01  03  17  15  05  08  05  --- 
Tate      Falcon Knight  13/05.19  40  17  15  21  08  12  11  10  E Swords, B Lances           Dragonshield, Angelic Robe, Speedwing, Boots
Raigh     Shaman         17.90     22  16  11  12  06  08  10  05  C Dark
Fae       Manakete       10.57     29  23  23  10  22  21  33  05  --- 
Hugh      Mage           16.08     27  13  11  13  10  10  09  05  C Anima

 

 

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Chapter 19S: Battle of Bulgar (version two).

Turns - 5/131

I realised I might be able to get the Energy Ring if I played turn four a bit differently so only one enemy needed to be cleared out the way which Marcus could do while Tate went to the Village, which is exactly what happened. First three turns were almost exactly the same, only difference was Tate flew on top of the wall instead of down to the lake on turn four so she was able to fly along it on turn five to reach the house. She faced a bunch of Nomads and a few Archers so her chance of surviving looks bad but they're not actually that threatening with the exception of the Steel Bow Archer and their hit rate isn't that great so her chance of living was actually pretty decent. Energy Ring will probably go to Clarine though Tate is also a possibility, I have a lot of gold stored in items so I might buy some more in the Secret Shop as well if I think I have enough Boots to go around.

Unit      Class          Level     HP  Atk Skl Spd Lck Def Res Mov Weapon Level                Stat Boosters
Roy       Lord           09.21     33  10  10  14  13  08  02  05  C Swords                    Angelic Robe
Marcus    Paladin        --/09.32  37  13  14  14  10  10  09  08  D Swords, S Lances, S Axes
Dieck     Hero           14/09.63  44  22  24  19  14  15  07  06  S Swords, C Axes
Clarine   Valkyrie       10/01.23  21  14  11  17  14  05  14  08  E Tomes, B Staves
Sue       Nomad Trooper  15/09.59  43  21  23  27  18  10  10  08  E Swords, S Bows             Angelic Robe
Fir       Swordmaster    13/09.05  42  21  25  28  15  12  10  06  S Swords
Shin      Nomad Trooper  16/04.97  42  20  22  19  09  10  06  08  E Swords, A Bows
Gonzales  Brigand        15.18     45  19  09  16  09  11  02  05  B Axes
Lalum     Dancer         07.43     20  01  03  17  15  05  08  05  --- 
Tate      Falcon Knight  13/05.42  41  17  16  22  09  12  12  10  E Swords, B Lances           Dragonshield, Angelic Robe, Speedwing, Boots
Raigh     Shaman         17.90     22  16  11  12  06  08  10  05  C Dark
Fae       Manakete       10.57     29  23  23  10  22  21  33  05  --- 
Hugh      Mage           16.08     27  13  11  13  10  10  09  05  C Anima

 

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