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Cecilia, Etrurian General


XRay
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Cecilia, Etrurian General

Gronnraven mage on a horse! Cecilia has an important niche shutting down both Reinhardt and BH!Lyn. That flexibility makes her very valuable in Arena Assault.

Before the release of Gunnthrá, Cecilia was also responsible for being the offensive green mage on a pony team. Cecilia is no Gunnthrá, but if you need her to be a Player Phase nuke, she can do that job.

 

Level 40 stats:
HP: 33/36/40
Atk: 29/32/35
Spd: 22/25/29
Def: 19/22/25
Res: 25/29/32
Total: 143~145

Default skills:
Weapon: Gronnraven+
Assist: Rally Resistance
Special: [none]
Passive A: Attack +3
Passive B: Escape Route 3
Passive C: [none]

 

Gronnraven:
Arena Assault

Spoiler

Nature [+Atk/Def, -HP/Spd/Def/Res]

Gronnraven+
Reposition / Swap / [flexible Assist]
Glimmer / Moonbow
Triangle Adept 3
Bowbreaker 3 / Quick Riposte 3
Hone Cavalry / Fortify Cavalry / [flexible C passive]
Quick Riposte 3 / Distant Def 3 / Deflect Missile 3 / Attack +3 / Defense +3 / [flexible Sacred Seal]

With Fortify Cavalry, Cecilia can shut down both Reinhardt and BH!Lyn in a single battle.

+Atk — Glimmer — Triangle Adept 3: This will one shot BH!Lyn [+10, +Atk, Brave Bow, Luna, Swift Sparrow, Sacae's Blessing, Attack +3, 6/6/6/6] and Reinhardt [+10, +Atk, Dire Thunder, Moonbow, Death Blow, Quickened Pulse, 6/6/6/6] on the counter so she can run Quick Riposte. She may still want to run Bowbreaker on her B slot so she can deal with similar BH!Lyns running Mulagir instead of Brave Bow.

Gronnblade:
General use, Arena offense, Arena Assault

Spoiler

Nature [+Spd, -HP/Def/Res]

Gronnblade+
Reposition
[flexible Special] / Glimmer / Moonbow
Life and Death 3 / Brazen Atk/Spd 3 / Fury 3
Desperation 3 / Axebreaker 3
Hone Cavalry / Fortify Cavalry / [flexible C passive]
Speed +3 / Brash Assault 3 / Heavy Blade 3 / Quickened Pulse / Savage Blow 3

This is your standard Gronnblade set. Cecilia needs as much Speed as she can get.

Desperation 3 — Brash Assault 3: If you are consistently able to get her to under 50% HP without trouble, she is guaranteed to double anything that can counter attack her.

Savage Blow 3: This allows her to take down groups of enemies faster in Tempest Trials.

-Def — Fury 3 — Speed +3: Although Fury is cheap, Fury is not recommended without Speed +3, as Fury alone simply does not give her enough Speed. Fury also allows her to tank Reinhard. The more merges she has, the more merges Reinhardt will have to be above her in order to kill her; for example, at 5*+0, she can only handle Reinhardt 5*+0, but at 5*+6, she can handle Reinhardt 5*+10.

Budget:

Darting Blow 3: This gives her the most Speed, however, it does not boost her Attack. If running Speed +3 Sacred Seal and got Hone Cavalry buffs, Darting Blow is better than Fury.

Keen Gronnwolf — Desperation — Brash Assault (Player Phase Anti-Cavalry):
Arena offense

Spoiler

Nature [+Atk/Spd, -Spd/Def]

Keen Gronnwolf+ [Special Refinement] / Keen Gronnwolf+ [Attack Refinement] / Keen Gronnwolf+ [Speed Refinement]
[flexible Assist]
Moonbow / [flexible Special]
Fury 3 / Death Blow 3 / Life and Death 3 / Brazen Atk/Spd 3
Desperation 3 / G Tomebreaker 3
Hone Cavalry / Fortify Cavalry / [flexible C passive]
Brash Assault 3 / Attack +3 / Speed +3 / [flexible Sacred Seal]

This Player Phase set allows Cecilia to specialize against common cavalry enemies in Arena. If you need an anti-cavalry specialist instead of a high coverage nuke, you may want to consider this build.

+Atk — Death Blow 3 — Attack +3 — Hone Cavalry buff/Hone Attack buff: This allows her to one shot enemy cavalry more easily.

Desperation 3 — Brash Assault 3: Once she manages to get under 50% HP, she will annihilate any cavalry enemy unless it is red and runs Triangle Adept.

Keen Gronnwolf — Vantage (Enemy Phase Anti-Cavalry):
Arena offense, Arena Assault

Spoiler

Nature [+Atk, -Spd/Def]

Keen Gronnwolf+ [Special Refinement]
Reposition / Swap / [flexible Assist]
Glimmer / Moonbow / [flexible Special]
Fierce Stance 3 / Fury 3 / Brazen Atk/Spd 3
Vantage 3
Hone Cavalry / Fortify Cavalry / Savage Blow 3 / [flexible C passive]
Attack +3 / [flexible Sacred Seal]

Fury is generally better in my opinion if you are running 4* merged Cecilias. If you are running 5* merged Cecilias, then Fierce Stance should definitely be considered for more one shot potential as she got a little more bulk. If you are a whale, you may even want to consider running Brazen Atk/Spd, although she may have trouble with her first round of combat.

4*+10 — [+Atk, -Spd] — Fierce Stance 3: See spoiler.

Spoiler

She can one shot the following on the counterattack in her first round of combat:
Reinhardt [+10, +Atk, Dire Thunder, Moonbow, Death Blow, Quickened Pulse]
Olwen [+10, +Atk, Dire Thunder, Moonbow, Death Blow, Quickened Pulse]
Gunnthrá [+10, +Atk, Blizzard, Moonbow, Death Blow, Attack +3]
Gunnthrá [+10, +Res, Blizzard, Moonbow, Warding Blow, Resistance +3]
Cecilia [+10, +Atk, Gronnblade, Moonbow, Death Blow, Attack +3]
Cecilia [+10, +Res, Gronnblade, Moonbow, Warding Blow, Resistance +3]
BH!Lyn [+10, +Atk, Mulagir, Moonbow, Swift Sparrow, Attack +3]
BH!Lyn [+10, +Res, Mulagir, Moonbow, Warding Blow, Resistance +3]

She can additionally one shot these BH!Lyn if she is in Vantage range:
BH!Lyn [+10, +Atk, Mulagir, Moonbow, Death Blow, Attack +3]
BH!Lyn [+10, +Atk, Brave Bow, Moonbow, Swift Sparrow, Attack +3]

She cannot survive an enemy Cecilia that runs any tome with Resistance Refinement and stacks Resistance; I doubt this exists but I think I should mention it just in case:
Cecilia [+10, +Res, Rexcalibur [Res], Moonbow, Warding Blow, Resistace +3]

4*+10 — [+Atk, -Def] — Fury 3: See spoiler.

Spoiler

She can one shot the following on the counterattack in her first round of combat:
Reinhardt [+10, +Atk, Dire Thunder, Moonbow, Death Blow, Quickened Pulse]
Olwen [+10, +Atk, Dire Thunder, Moonbow, Death Blow, Quickened Pulse]
Gunnthrá [+10, +Atk, Blizzard, Moonbow, Death Blow, Attack +3]
Cecilia [+10, +Atk, Gronnblade, Moonbow, Death Blow, Attack +3]
BH!Lyn [+10, +Atk, Mulagir, Moonbow, Swift Sparrow, Attack +3]

She can additionally one shot BH!Lyn if she is in Vantage range:
BH!Lyn [+10, +Atk, Mulagir, Moonbow, Death Blow, Attack +3]
BH!Lyn [+10, +Atk, Brave Bow, Moonbow, Swift Sparrow, Attack +3]

She unfortunately dies to a Resistance stacked BH!Lyn; I doubt this build exist so I would not worry too much about it:
BH!Lyn [+10, +Res, Mulagir, Moonbow, Warding Blow, Resistance +3]

She cannot one shot the following, but she can finish them off later; again, I doubt these builds exist so I would not worry too much about them:
Gunnthrá [+10, +Res, Blizzard, Moonbow, Warding Blow, Resistance +3]
Cecilia [+10, +Res, Gronnblade, Moonbow, Warding Blow, Resistance +3]

She can even survive some Leos! She cannot one shot Leo, but she can finish these Leos off during the next round of combat:
Leo [+10, +Atk, Rauðrblade, Moonbow, Life and Death, Attack +3]
Leo [+10, +Atk, Rauðrblade, Moonbow, Life and Death, Speed +3]
She will die to Leo that runs both +Spd and Speed +3; basically, just make sure the enemy Leo is not capable of doubling.

Alternative:

Close Counter: This depends on how often you see melee cavalry and what they run. She can still handle Reinhardt, Olwen, Grunnthra, and Cecilia, but she will not be able to handle BH!Lyn. For lance cavalry, the most common I have seen are Peri and Oscar with Firesweep L and they will double and kill her, so despite being green, she cannot really handle lance cavalry. For axe cavalry, Titania is only a threat if she is highly merged or is stacking Resistance with Slaying Axe. For sword cavalry, Siegbert can be killed in shot if he is lowly merged; she cannot kill BH!Roy in one shot unless he is -Res; she cannot kill Sigurd at all.

Gronnblade — Close Counter — Vantage:
Arena Assault

Spoiler

Nature [+Atk, -HP/Def/Res]

Gronnblade+
Reposition / Swap
Glimmer / Moonbow
Close Counter
Vantage 3
Hone Cavalry / Fortify Cavalry / Savage Blow / [flexible C passive]
Attack +3 / Savage Blow / Heavy Blade 3 / Quickened Pulse

This is your standard Blade-Close Counter-Vantage meme.

 

Edited by XRay
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Another budget option is Darting Blow 3 for the Gronnblade+ set since I'm running it. If paired with a Speed seal, she can hit 48 SPD upon initiation (This is factoring Hone Cavalry + Goad Cavalry).

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3 hours ago, Frosty said:

Another budget option is Darting Blow 3 for the Gronnblade+ set since I'm running it. If paired with a Speed seal, she can hit 48 SPD upon initiation (This is factoring Hone Cavalry + Goad Cavalry).

Cool. I will add that in.

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Keen Gronnwolf+ works extremely well on her too, allowing her to more safely bait units like Reinhardt, Gunnthra, Lyn (depending on her bow), and enemy Cecilias, even if they're using Green Tomebreaker. I've had a number of Arena matches against cavalry teams where she'll kill one horse and then let the rest suicide themselves on her. I personally run:

  • 4*+10, +Atk/-Def
  • Keen Gronnwolf+ (Negate Cavalry)
  • Draw Back
  • Glimmer or Iceberg
  • Fury
  • flexible (Vantage is a good pick)
  • Hone Cavalry
  • flexible (great Distant Def user regardless of her setup)

It's also worth noting that Cecilia is one of the very best units to make 4*+10 since she's unique, powerful, and in low demand for SI. You might want to include those stats.

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1 hour ago, Johann said:

Keen Gronnwolf+ works extremely well on her too, allowing her to more safely bait units like Reinhardt, Gunnthra, Lyn (depending on her bow), and enemy Cecilias, even if they're using Green Tomebreaker. I've had a number of Arena matches against cavalry teams where she'll kill one horse and then let the rest suicide themselves on her. I personally run:

  • 4*+10, +Atk/-Def
  • Keen Gronnwolf+ (Negate Cavalry)
  • Draw Back
  • Glimmer or Iceberg
  • Fury
  • flexible (Vantage is a good pick)
  • Hone Cavalry
  • flexible (great Distant Def user regardless of her setup)

It's also worth noting that Cecilia is one of the very best units to make 4*+10 since she's unique, powerful, and in low demand for SI. You might want to include those stats.

Close Counter seems like it'd be a good pick for that as well. Lets her handle all the blue and maybe some of the squishier red cavs too once she's in vantage range.

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5 hours ago, Johann said:

Keen Gronnwolf+ works extremely well on her too, allowing her to more safely bait units like Reinhardt, Gunnthra, Lyn (depending on her bow), and enemy Cecilias, even if they're using Green Tomebreaker. I've had a number of Arena matches against cavalry teams where she'll kill one horse and then let the rest suicide themselves on her. I personally run:

  • 4*+10, +Atk/-Def
  • Keen Gronnwolf+ (Negate Cavalry)
  • Draw Back
  • Glimmer or Iceberg
  • Fury
  • flexible (Vantage is a good pick)
  • Hone Cavalry
  • flexible (great Distant Def user regardless of her setup)

It's also worth noting that Cecilia is one of the very best units to make 4*+10 since she's unique, powerful, and in low demand for SI. You might want to include those stats.

I will port Ursula's section over. I will put Vantage in a separate section or maybe a subsection since it needs a more specialized build.

I do not think it is necessary to list the stats though. I do not want to clutter up the page too much and 4*+10 is approximately +2 to all stats in many cases compared to 5*+0.

3 hours ago, bottlegnomes said:

Close Counter seems like it'd be a good pick for that as well. Lets her handle all the blue and maybe some of the squishier red cavs too once she's in vantage range.

That is making Cecilia and Keen Gronnwolf doing too much. Cecilia needs Fierce Stance and Attack +3 to deal with merge +10 Gunnthrás. Once you start using 4*+10 and 5*+4 units, you have to take into account Merge +10 enemies into account too.

I think what you are looking for is a Gronnblade-Close Counter-Vantage meme. I will put that in too.

Edited by XRay
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1 hour ago, XRay said:

That is making Cecilia and Keen Gronnwolf doing too much. Cecilia needs Fierce Stance and Attack +3 to deal with merge +10 Gunnthrás. Once you start using 4*+10 and 5*+4 units, you have to take into account Merge +10 enemies into account too.

I think what you are looking for is a Gronnblade-Close Counter-Vantage meme. I will put that in too.

Oh, I wasn't even thinking +10, just the general build, Gronnwolf + CC + Vantage. Blade tome would probably be better given full buffs, but it still seems like it might be worth considering. Obviously reds are still pretty much off limits, but even +Res Gunnthra with Blizzard and Fortress Res needs to be +2 to survive +Atk, attack seal Cecilia at +0. Not unheard of by any means, but not a bad showing on Cecilia's side. You could give her the +might forge Gronnwolf+ if you were really inclined I suppose. If you did that and Gunnthra somehow didn't have any buffs, she'd need to be +6 to survive.

Mostly it would let her take care of the physical blue and greens, though that may be a moot point since I don't think any of them see much use.

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I don't think it's a bad idea to note that some of these strategies won't work on higher merges.  Most of us don't deal with +10 Gunnthras and the like.  Since Cecilia is a guaranteed unit, a section on budget builds would be great.

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4 hours ago, bottlegnomes said:

Close Counter seems like it'd be a good pick for that as well. Lets her handle all the blue and maybe some of the squishier red cavs too once she's in vantage range.

It's useful and possible, sure, but you're almost certainly going to get more mileage from a more standard A skill.

@XRay thanks for adding my suggestions, I know I can be a bit enthusiastic about anti-cavalry stuff. I do firmly believe that it's a superior choice over Gronnraven for Cecilia though, since nobody runs Grani's Shield, but there are a fair amount of Cancel Affinity Lyns out there.

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5 minutes ago, Johann said:

It's useful and possible, sure, but you're almost certainly going to get more mileage from a more standard A skill.

Yeah, looking through the melee cavs again, outside of red, there's nothing particularly noteworthy. Red she's only really got a prayer if they're -res/health or named Siegbert.

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51 minutes ago, bottlegnomes said:

Oh, I wasn't even thinking +10, just the general build, Gronnwolf + CC + Vantage. Blade tome would probably be better given full buffs, but it still seems like it might be worth considering. Obviously reds are still pretty much off limits, but even +Res Gunnthra with Blizzard and Fortress Res needs to be +2 to survive +Atk, attack seal Cecilia at +0. Not unheard of by any means, but not a bad showing on Cecilia's side. You could give her the +might forge Gronnwolf+ if you were really inclined I suppose. If you did that and Gunnthra somehow didn't have any buffs, she'd need to be +6 to survive.

Mostly it would let her take care of the physical blue and greens, though that may be a moot point since I don't think any of them see much use.

I will put Close Counter-Vantage down in an alternative subsection, but I am not sure how useful it will be since it will mostly be against Titania. The vast majority of lance cavalry I have seen run Firesweep L to annoy players. I think it may work against BH!Roy and Siegbert, but I will have to double check.

41 minutes ago, eclipse said:

I don't think it's a bad idea to note that some of these strategies won't work on higher merges.  Most of us don't deal with +10 Gunnthras and the like.  Since Cecilia is a guaranteed unit, a section on budget builds would be great.

Which ones do not work on higher merges? I think they all seem pretty reasonable. Do you mean not working in higher Arena score ranges?

If you are running 4*+10 units, 5*+10 enemies will appear often enough that they should be accounted for in my opinion.

I am not sure if Cecilia needs a budget option since her Gronnraven build with Triangle Adept and Bowbreaker is as cheap as they go, and Triangle Adept 2 will suffice as long as it is paired with Bowbreaker. Specials in general are also in high supply.

23 minutes ago, Johann said:

It's useful and possible, sure, but you're almost certainly going to get more mileage from a more standard A skill.

@XRay thanks for adding my suggestions, I know I can be a bit enthusiastic about anti-cavalry stuff. I do firmly believe that it's a superior choice over Gronnraven for Cecilia though, since nobody runs Grani's Shield, but there are a fair amount of Cancel Affinity Lyns out there.

No problem. Some sections still need more refining, but I think I will just work on it when I have more time.

God damn it. My edit did not save. I will just put it in another time.

Edited by XRay
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20 minutes ago, XRay said:

I will put Close Counter-Vantage down in an alternative subsection, but I am not sure how useful it will be since it will mostly be against Titania. The vast majority of lance cavalry I have seen run Firesweep L to annoy players. I think it may work against BH!Roy and Siegbert, but I will have to double check.

Was actually just looking it over out of curiosity. Siegbert she can do even if he has some insane boon like +res so long as he's not running a skill to boost it. Same for Seth so long as he's not +res/-not hp or vice versa. Brave Roy only works if he's -res or -hp and not + the other, granted from what I understand -res is one of his more ideal builds so that might not actually be uncommon. -Res or hp also lets her get Luke and Cain. If you want to do the might refine for whatever reason, she can also squeeze in -res or hp Eldigan and Xander without any boosting skills as well. Everyone else is out of the question without boosts.

Edited by bottlegnomes
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38 minutes ago, XRay said:

Which ones do not work on higher merges? I think they all seem pretty reasonable. Do you mean not working in higher Arena score ranges?

Either not working in the upper tiers of the arena, or generally assuming that they're +10 merges in the first place.  My Cecilia is something like +2 and will most likely stay that way for a while.  There's a surprising amount of units that like Escape Route.

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I have my doubts about LnD3 being better than Fury3 on Gronnblade Cecilia. With the former, she can't bait Reinhardt, while using the later, she can safely do it. My most used unit is a +10 +SPD Cecilia, and I honestly say that baiting Reinhardt is way more important than doubling the few more units she could double with 2 more speed (47 spd x 45 spd). It also puts her at the risk of being killed by Hector (and maybe Nowi, but I'm to lazy to calculate it) on the counter, which would make you need to get her to Desperation range in order to kill him, while Fury Cecilia can simply attack him, take the counter and finish him.

Edited by Nobody
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2 hours ago, eclipse said:

Either not working in the upper tiers of the arena, or generally assuming that they're +10 merges in the first place.  My Cecilia is something like +2 and will most likely stay that way for a while.  There's a surprising amount of units that like Escape Route.

If you mean the Raven build, Cecilia only needs to be 5*+0 to one shot Merge +10 Reinhardt and BH!Lyn. I am pretty sure 4* with enough merges can do it too, and since she is from the 3*-4* pool, it should not be too difficult to get her to the merge level required to one shot them. With Bowbreaker, Cecilia does not need to one shot BH!Lyn at all. The ability to one shot allows Cecilia to run Quick Riposte instead so she has coverage against a wider variety of units.

I generally do not assume the units in the builds to be 5*+10 or at any merge level unless otherwise stated, but I do sometimes assume enemies to be pimped out 5*+10, especially for Arena Assault builds since many players run high scoring units in Team 1 and they may want to invest just enough into units for Teams 2 to 7.

46 minutes ago, Nobody said:

I have my doubts about LnD3 being better than Fury3 on Gronnblade Cecilia. With the former, she can't bait Reinhardt, while using the later, she can safely do it. My most used unit is a +10 +SPD Cecilia, and I honestly say that baiting Reinhardt is way more important than doubling the few more units she could double with 2 more speed (47 spd x 45 spd). It also puts her at the risk of being killed by Hector (and maybe Nowi, but I'm to lazy to calculate it) on the counter, which would make you need to get her to Desperation range in order to kill him, while Fury Cecilia can simply attack him, take the counter and finish him.

That is with Speed +3 Sacred Seal. Life and Death significantly outperforms Fury without the Sacred Seal. I will mention Fury with Speed +3.

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