Jump to content

Leo, Sorcerous Prince


XRay
 Share

Recommended Posts

Leo, Sorcerous Prince

Leo got a Weapon update! He is now a mobile magic tank using Brynhildr with special Refinement.

 

Level 40 stats:
HP: 35/39/42
Atk: 25/29/32
Spd: 19/22/25
Def: 22/25/
29
Res: 26/30/33
Total:
144~145

Default skills:
Weapon: Brynhildr
Assist: [none]
Special: Blazing Light
Passive A: [none]
Passive B: Quick Riposte
Passive C: Savage Blow 3

 

Brynhilder:
Arena Assault

Spoiler

Nature [+Atk/Def/Res, -HP/Spd/Def]

Brynhilder [special]
Reposition / Swap / [flexible Assist]
Moonbow
Fury 3 / Distant Def 3 / Fierce Stance 3 / Close Counter / Mirror Stance
Quick Riposte 3 / Dull Ranged 3
Hone Cavalry / Fortify Cavalry / [flexible C passive]
Distant Def 3 / Quick Riposte 3 / [flexible Sacred Seal]

Leo is a pretty tough wall. I highly recommend Hone Cavalry and Fortify Cavalry buffs.

Fury 3 — Quick Riposte 3 — Distant Def 3: Keep in mind this is a relatively cheap build WITHOUT Dull Range, so Leo is pretty tough.
Red Mages [+Atk, Rauðrblade, Fury, 6/6/0/0]
Leo kills Celica, SM!Eirika, M!Morgan, TOD!Nowi, Raigh, and Tharja. Leo spares everyone else.
Blue Mages [+Atk, Blárblade, Fury, 6/6/0/0]
Leo survives against everyone (he technically dies to Odin due to R Tomebreaker). Obviously and realistically, Leo dies to Reinhardt and most likely Olwen and Micaiah too since Dire Thunder and Thani are pretty good.
Green Mages [+Atk, Gronnblade, Fury, 6/6/0/0]
Leo kills everyone (Soren is technically unharmed due to Watersweep).

Here is Leo with +Atk, -Spd:
Red Mages [+Atk, Rauðrblade, Fury, 6/6/0/0]
Leo dies WE!Tharja, spares NS!Leo, and kills everyone else.
Blue Mages [+Atk, Blárblade, Fury, 6/6/0/0]
Leo kills PA!Shigure and survives against everyone else (he technically dies to Odin due to R Tomebreaker). Obviously and realistically, Leo dies to Reinhardt and most likely Olwen and Micaiah too since Dire Thunder and Thani are pretty good.
Green Mages [+Atk, Gronnblade, Fury, 6/6/0/0]
Leo kills everyone (Soren is technically unharmed due to Watersweep).

Distant Def 3 — Dull Range 3 — Quick Riposte 3: With Dull Range, Leo keeps a lot more of his HP and can tank more often. His kill count does drop a bit though.
Red Mages [+Atk, Rauðrblade, Fury, 6/6/0/0]
Leo kills Celica, SM!Eirika, TOD!Nowi, and Tharja. Leo spares everyone else.
Blue Mages [+Atk, Blárblade, Fury, 6/6/0/0]
Leo survives against everyone (even that cheeky Odin). Obviously and realistically, Leo dies to Reinhardt and most likely Olwen and Micaiah too since Dire Thunder and Thani are pretty good.
Green Mages [+Atk, Gronnblade, Fury, 6/6/0/0]
Leo kills everyone except TOD!Henry (Soren is technically unharmed too due to Watersweep).

Here is Leo with +Atk, -Spd:
Red Mages [+Atk, Rauðrblade, Fury, 6/6/0/0]
Leo kills Celica, SM!Eirika, M!Morgan, TOD!Nowi, Raigh, and Tharja. Leo spares everyone else.
Blue Mages [+Atk, Blárblade, Fury, 6/6/0/0]
Leo survives against everyone (even that cheeky Odin). Obviously and realistically, Leo dies to Reinhardt and most likely Olwen and Micaiah too since Dire Thunder and Thani are pretty good.
Green Mages [+Atk, Gronnblade, Fury, 6/6/0/0]
Leo kills everyone (Soren is technically unharmed due to Watersweep).

Fierce Stance 3: If you are not going to use Leo to tank blue mages, you can focus on his offensive power against red and green mages.

 

 

Alternative:

Fury 3 — Quick Riposte 3 — Deflect Magic 3: This passes the Reinhardt test [+10, +Atk, Dire Thunder, Moonbow, Death Blow, Quickened Pulse, 6/6/0/0] with 1 HP. If you swap Fury with Distant Def, Reinhardt will quad Leo for some reason in the calculator.

Distant Def 3 — Quick Riposte 3 — Deflect Missile 3: This passes the LA!Roy test [+10, +Atk, Brave Bow, Moonbow, Death Blow, Quickened Pulse, 6/6/0/0] with 1 HP.

 

 

Budget:

Brynhildr — Glimmer/Iceberg — Trangle Adept 3 — G Tomebreaker 3/Quick Riposte 3: If you just want a cheap green mage counter without Refinement, this is it. You probably do not even need Triangle Adept 3 or Quick Riposte 3 as their tier 2 version would suffice.

Rauðrraven:
Arena Assault

Spoiler

Nature [+Atk/Def, -HP/Spd]

Rauðrraven+
Reposition / Swap / [flexible Assist]
Glimmer / Moonbow
Triangle Adept 3
Bowbreaker 3 / Quick Riposte 3
Hone Cavalry / Fortify Cavalry / [flexible C passive]
Quick Riposte 3 / Distant Def 3 / Deflect Missile / Attack +3 / Defense +3 / [flexible Sacred Seal]

Leo can counter both BH!Lyn and green mages. However, he will need Bowbreaker and Quick Riposte Sacred Seal to reliably counter both in the same battle.

+Atk — Glimmer — Triangle Adept 3 — Attack +3: This will one shot BH!Lyn [+10, +Atk, Brave Bow, Luna, Swift Sparrow, Sacae's Blessing, Attack +3, 6/6/6/6] so he may keep Quick Riposte. However, he will not be able to one shot similar BH!Lyns if she runs +Res and/or Resistance +3 Sacred Seal, so Bowbreaker is still generally recommended if you want to completely shutdown all BH!Lyns reliably.

Rauðrblade:
Arena offense, Arena Assault

Spoiler

Nature [+Atk/Spd, -HP/Def/Res]

Rauðrblade+
Reposition
[flexible Special] / Glimmer / Moonbow
Life and Death 3 / Death Blow 3 / Brazen Atk/Spd 3
Desperation 3 / Swordbreaker 3
Hone Cavalry / Fortify Cavalry / Savage Blow 3 / [flexible C passive]
Attack +3 / Speed +3 / Brash Assault 3 / Heavy Blade 3 / Quickened Pulse / Savage Blow 3

This is your standard Rauðrblade set. Leo needs as much Speed as he can get.

+Atk — Death Blow — Attack +3: Since he is so slow, it is sometimes better to focus on killing enemies in one shot rather trying to double them. Bulkier Speed builds that can prevent him from doubling and survive could have been killed in one shot if he stacked his Attack.

Desperation 3 — Brash Assault 3: If you are consistently able to get him to under 50% HP without trouble, he is guaranteed to double anything that can counter attack him.

Savage Blow 3 — Savage Blow 3: This allows him to take down groups of enemies faster in Tempest Trials.

 

Budget:

Darting Blow 3: This gives him the most Speed, however, it does not boost his Attack. If running Speed +3 Sacred Seal and got Hone Cavalry buffs, Darting Blow is better than Fury.

Fury 3: Although Fury is cheap, Fury is not recommended if Life and Death is available. Fury simply does not give him enough Speed.

Keen Rauðrwolf — Desperation — Brash Assault (Player Phase Anti-Cavalry):
Arena offense

Spoiler

Nature [+Atk/Spd, -Spd/Def]

Keen Rauðrwolf+ [Special Refinement] / Keen Rauðrwolf+ [Attack Refinement] / Keen Rauðrwolf+ [Speed Refinement]
[flexible Assist]
Moonbow / [flexible Special]
Fury 3 / Death Blow 3 / Life and Death 3 / Brazen Atk/Spd 3
Desperation 3 / G Tomebreaker 3
Hone Cavalry / Fortify Cavalry / [flexible C passive]
Brash Assault 3 / Attack +3 / Speed +3 / [flexible Sacred Seal]

This Player Phase set allows Leo to specialize against common cavalry enemies in Arena. If you need an anti-cavalry specialist instead of a high coverage nuke, you may want to consider this build.

+Atk — Death Blow 3 — Attack +3 — Hone Cavalry buff/Hone Attack buff: This allows him to one shot enemy cavalry more easily.

Desperation 3 — Brash Assault 3: Once he manages to get under 50% HP, he will annihilate any enemy cavalry unless it is blue and runs Triangle Adept.

Rauðrblade — Close Counter — Vantage:
Arena Assault

Spoiler

Nature [+Atk, -HP/Def/Res]

Rauðrblade+
Reposition / Swap
Glimmer / Moonbow
Close Counter
Vantage 3
Hone Cavalry / Fortify Cavalry / Savage Blow / [flexible C passive]
Attack +3 / Savage Blow / Heavy Blade 3 / Quickened Pulse

This is your standard Blade-Close Counter-Vantage meme.

 

 

Edited by XRay
Link to comment
Share on other sites

I would look over +Atk/CC/Vantage for the -blade set. That coming from the perspective of someone who uses it at least once a day for the “win x in a row” AA quests.

It’s also as close as you’re going to get to Conquest Leo.

Link to comment
Share on other sites

Watersweep/Windsweep + Phantom Speed 3 could be good for dealing with DC characters and dragons.

I feel like Leo'd be more inclined toward Windsweep since the only dragon he has WA against is Fae and Nowi seems like the most prevalent whom he's not nearly as good against. It seems like there are a lot more DC sword and axe users that Leo would be at worst neutral against. Aside from Camus, who doesn't see much use as far as I can tell, and Effie, I can't really think of any common DC lancers.

Edited by bottlegnomes
Link to comment
Share on other sites

2 hours ago, LordFrigid said:

I would look over +Atk/CC/Vantage for the -blade set. That coming from the perspective of someone who uses it at least once a day for the “win x in a row” AA quests.

It’s also as close as you’re going to get to Conquest Leo.

I will put that in.

1 hour ago, bottlegnomes said:

Watersweep/Windsweep + Phantom Speed 3 could be good for dealing with DC characters and dragons.

I feel like Leo'd be more inclined toward Windsweep since the only dragon he has WA against is Fae and Nowi seems like the most prevalent whom he's not nearly as good against. It seems like there are a lot more DC sword and axe users that Leo would be at worst neutral against. Aside from Camus, who doesn't see much use as far as I can tell, and Effie, I can't really think of any common DC lancers.

Staff users can do that infinitely better. Gravity+ [Dazzling Staff] does the same thing, affects a larger area, prevents all counterattacks, and deals colorless damage; Wrathful Staff allows the staff unit to deal full damage; Elise, Priscilla, and Clarine all have higher Speed so they can double and deal more damage.

Leo would only reach 40 comparative Speed (+Spd, Life and Death, Phantom Speed), which is not enough to stop really fast units like Ayra and Mia, so I would not run Windsweep. For dragons, you will need Watersweep to deal with them, but that is pretty much all he can do, since Leo does not have the Speed to deal with fast mages either.

Link to comment
Share on other sites

@XRay Honestly, Brynhildr hadn't even crossed my mind. I was thinking blade tome for those, but at that point he's probably one-shotting the stuff he'd want to attack anyway. I guess you could give him a +spd refined tome, but that doesn't seem like it'd improve the situation much either, 43 with darting blow, which still loses out on Mia, Ayra, and most of the faster mages. Wow, I knew Leo was slow, but this is really making it sink in.

Link to comment
Share on other sites

3 hours ago, XRay said:

Leo would only reach 40 comparative Speed (+Spd, Life and Death, Phantom Speed), which is not enough to stop really fast units like Ayra and Mia, so I would not run Windsweep.

Hone Cavalry bumps him up to 46 Spd, which is high enough to at least have a chance at it. Ayra and Mia have 43 Spd when running Distant Counter, and can only stop Leo's Windsweep if they are running the Speed Plus or Phantom Spd Sacred Seals or have 6 or more merges over Leo.

Only Phantom Spd can stop Leo if there is also a Goad Cavalry on your team.

Link to comment
Share on other sites

3 hours ago, bottlegnomes said:

@XRay Honestly, Brynhildr hadn't even crossed my mind. I was thinking blade tome for those, but at that point he's probably one-shotting the stuff he'd want to attack anyway. I guess you could give him a +spd refined tome, but that doesn't seem like it'd improve the situation much either, 43 with darting blow, which still loses out on Mia, Ayra, and most of the faster mages. Wow, I knew Leo was slow, but this is really making it sink in.

For Blade build, Desperation-Brash Assault is more practical in my opinion since he can double without interruption once he eats a counter. Running Life and Death makes it easier for him to take damage to get below 50% HP. Fury also works, but Life and Death has a better first round performance.

1 hour ago, Ice Dragon said:

Hone Cavalry bumps him up to 46 Spd, which is high enough to at least have a chance at it. Ayra and Mia have 43 Spd when running Distant Counter, and can only stop Leo's Windsweep if they are running the Speed Plus or Phantom Spd Sacred Seals or have 6 or more merges over Leo.

Only Phantom Spd can stop Leo if there is also a Goad Cavalry on your team.

I will put a separate section for fun builds.

Feels like a waste of his other stats just to give him Watersweep/Windsweep builds, and other units can do it more safely with better Speed. Staff units can also do that role better with a nice selection of staves for debuffs and can prevent all counterattacks.

Link to comment
Share on other sites

It's a lot easier to come up with a cookie cutter -blade build than it is to truly take advantage of a character's strengths/weaknesses.  I think the creative builds are the most important part of a guide.  It shows me how well the writer knows the character they're writing about.

Link to comment
Share on other sites

20 minutes ago, eclipse said:

It's a lot easier to come up with a cookie cutter -blade build than it is to truly take advantage of a character's strengths/weaknesses.  I think the creative builds are the most important part of a guide.  It shows me how well the writer knows the character they're writing about.

I am not sure how creative you can get with Brynhildr. Staff units completely outclasses Leo in that role with Gravity. Staff units are widely available and the game gives you two free Lissas for Gravity. I think Leo is better off running other tomes with more standard builds. I will add more builds later once I finish up Cecilia so I can port things over and do some tweaking.

Link to comment
Share on other sites

Both Budget-friendly and can make Leo go NYOOM!

If he's +SPD and has a maxed-out SPD seal, you can consider Darting Blow 3 too. This bumps him up to 34 SPD when initiating and becomes 44 SPD with a Hone/Goad combo. Unfortunately; he's the slowest of the candidates for Darting Blow.

EDIT: I noticed you have added Darting Blow already... XD

Edited by Frosty
Link to comment
Share on other sites

Here's hoping our boy Leo gets a weapon refinement to improve Brynhildr soon =3=

But in the meantime... 

IDK how worthwhile it would be specifically, but I run Axebreaker on my budget Brynhildr+TriAdept Leo to let him beat Hector in arena, since as my horse team's red he needs to at least be able to do that :0 ranged greens can be beaten at range with enough Cav buffs in my experience. IDK if it's totally worth using over QR, but maybe it's worth a mention for being able to do something on player phase? shrug. 

Link to comment
Share on other sites

6 hours ago, BANRYU said:

Here's hoping our boy Leo gets a weapon refinement to improve Brynhildr soon =3=

But in the meantime... 

IDK how worthwhile it would be specifically, but I run Axebreaker on my budget Brynhildr+TriAdept Leo to let him beat Hector in arena, since as my horse team's red he needs to at least be able to do that :0 ranged greens can be beaten at range with enough Cav buffs in my experience. IDK if it's totally worth using over QR, but maybe it's worth a mention for being able to do something on player phase? shrug. 

Bonfire-Vantage Hector (and all armor units now since they released Quick Riposte Sacred Seal) is nightmare to deal with if you are unprepared for it, so I think Axebreaker should definitely be considered.

Plus, Leo can use Quick Riposte on his Sacred Seal slot, so he can run both.

Edited by XRay
Link to comment
Share on other sites

Alright...I haven't done anything so thorough as to look through individual matchups, but based on a few quick simulations I'm going to argue that it's a mistake to not list Atk-stack (+Atk/-not Atk*, Death Blow, Atk + seal) as an option for the main Rauðrblade+ write-up.

*I have -Spd on mine as the only +Atk Leo I've pulled, but he could just as easily take -Def/Res, which actually benefits him in some very rare cases. Matchups below were run with +Atk/-Def.

With Full Cav Buffs:

Spoiler

For easier reading, lines where Atk-stack is better are green. Lines where Spd-stack is better are red. Nature, Inheritance, and Buff conditions are in bold.

  • Atk-stack performs worse than Spd-stack against neutral, no-inheritance enemies.
  • Atk-stack performs slightly better than Spd-stack against enemies with just +Spd (and, by extension, +Spd with a "Blow" skill).
  • Atk-stack performs but worse than Spd-stack against enemies with just +Res (and, by extension, +Res with a "Blow" skill).
  • Atk-stack performs a little better than Spd-stack against enemies with just Fury inheritance.
    • Atk-stack performs better than Spd-stack against enemies with +Spd/Fury.
      • Atk-stack has very slightly better Green/Red coverage.
      • Atk-stack performs better than Spd-stack against enemies with +Spd/Fury and +3/3/3/3 buffs.
    • Atk-stack performs a little worse than Spd-stack against enemies with +Res/Fury.
      • Atk-stack has very slightly better Green/Red coverage.
      • Atk-stack performs very slightly better than Spd-stack against enemies with +Res/Fury and +3/3/3/3 buffs.
  • Atk-stack performs a little better than Spd-stack against enemies with just Life and Death inheritance.
    • Atk-stack performs a little better than Spd-stack against enemies with +Spd/Life and Death.
      • Atk-stack has very slightly better Green/Red coverage.
      • Atk-stack performs better than Spd-stack against enemies with +Spd/Life and Death and +3/3/3/3 buffs.
    • I didn't bother looking at +Res/Life and Death.
  • Atk-stack performs very slightly worse than Spd-stack against enemies with just Distant Counter inheritance.
    • Atk-stack performs a little better than Spd-stack against enemies with +Spd/Distant Counter.
      • Atk-stack has very slightly better Green/Red coverage.
      • Atk-stack performs better than Spd-stack against enemies with +Spd/Distant Counter and +3/3/3/3 buffs.
    • Atk-stack performs a little worse than Spd-stack against enemies with +Res/Distant Counter.
      • Atk-stack has very slightly worse Green/Red coverage.
      • Atk-stack performs slightly worse than Spd-stack against enemies with +Res/Distant Counter and +3/3/3/3 buffs.

Deirdre and Sigurd caused troubles for both sets in the Green/Red department, for obvious reasons.

It's close, but I'll argue that there's enough green to merit Atk-stack being listed.

With just Hone Cav:

Spoiler

As with the full cav buffs list above, lines where Atk-stack is better are green. Lines where Spd-stack is better are red. Nature, Inheritance, and Buff conditions are in bold.

  • Atk-stack performs worse than Spd-stack against neutral, no-inheritance enemies.
  • Atk-stack performs a little better than Spd-stack against enemies with just +Spd (and, by extension, +Spd with a "Blow" skill).
  • Atk-stack performs worse than Spd-stack against enemies with just +Res (and, by extension, +Res with a "Blow" skill).
  • Atk-stack performs slightly better than Spd-stack against enemies with just Fury inheritance.
    • Atk-stack performs better than Spd-stack against enemies with +Spd/Fury.
      • Atk-stack has much better Green/Red coverage (of note, though, is that "Normal Girl" Tharja dies to Spd-stack but KOs Atk-stack).
      • Atk-stack performs significantly better than Spd-stack against enemies with +Spd/Fury and +3/3/3/3 buffs.
    • Atk-stack performs a little better than Spd-stack against enemies with +Res/Fury.
      • Atk-stack has a little better Green/Red coverage (of note is that "Normal Girl" Tharja dies to Atk-stack but KOs Spd-stack, and Zelgius KOs Atk-stack but draws with Spd-stack).
      • Atk-stack performs better than Spd-stack against enemies with +Res/Fury and +3/3/3/3 buffs.
  • Atk-stack performs very slightly better than Spd-stack against enemies with just Life and Death inheritance.
    • Atk-stack performs better than Spd-stack against enemies with +Spd/Life and Death.
      • Atk-stack has a little better Green/Red coverage.
      • Atk-stack performs a lot better than Spd-stack against enemies with +Spd/Life and Death and +3/3/3/3 buffs.
    • I didn't bother looking at +Res/Life and Death.
  • Atk-stack performs a little worse than Spd stack against enemies with just Distant Counter inheritance.
    • Atk-stack performs a little better than Spd-stack against enemies with +Spd/Distant Counter.
      • Atk-stack has better Green/Red coverage (of note, though, is that this is only relevant for KO counts Atk-stack has 3 losses, while Spd-stack has 0).
      • Atk-stack performs a lot better than Spd-stack against enemies with +Spd/Distant Counter and +3/3/3/3 buffs.
    • Atk-stack has near-identical performance to Spd-stack against enemies with +Res/Distant Counter.
      • Atk-stack has better Green/Red coverage.
      • Atk-stack performs a little better than Spd-stack against enemies with +Res/Distant Counter and +3/3/3/3 buffs.

That's a lot of green.

 

 

Edited by LordFrigid
Link to comment
Share on other sites

7 hours ago, LordFrigid said:

Alright...I haven't done anything so thorough as to look through individual matchups, but based on a few quick simulations I'm going to argue that it's a mistake to not list Atk-stack (+Atk/-not Atk*, Death Blow, Atk + seal) as an option for the main Rauðrblade+ write-up.

*I have -Spd on mine as the only +Atk Leo I've pulled, but he could just as easily take -Def/Res, which actually benefits him in some very rare cases. Matchups below were run with +Atk/-Def.

With Full Cav Buffs:

  Reveal hidden contents

For easier reading, lines where Atk-stack is better are green. Lines where Spd-stack is better are red. Nature, Inheritance, and Buff conditions are in bold.

  • Atk-stack performs worse than Spd-stack against neutral, no-inheritance enemies.
  • Atk-stack performs slightly better than Spd-stack against enemies with just +Spd (and, by extension, +Spd with a "Blow" skill).
  • Atk-stack performs but worse than Spd-stack against enemies with just +Res (and, by extension, +Res with a "Blow" skill).
  • Atk-stack performs a little better than Spd-stack against enemies with just Fury inheritance.
    • Atk-stack performs better than Spd-stack against enemies with +Spd/Fury.
      • Atk-stack has very slightly better Green/Red coverage.
      • Atk-stack performs better than Spd-stack against enemies with +Spd/Fury and +3/3/3/3 buffs.
    • Atk-stack performs a little worse than Spd-stack against enemies with +Res/Fury.
      • Atk-stack has very slightly better Green/Red coverage.
      • Atk-stack performs very slightly better than Spd-stack against enemies with +Res/Fury and +3/3/3/3 buffs.
  • Atk-stack performs a little better than Spd-stack against enemies with just Life and Death inheritance.
    • Atk-stack performs a little better than Spd-stack against enemies with +Spd/Life and Death.
      • Atk-stack has very slightly better Green/Red coverage.
      • Atk-stack performs better than Spd-stack against enemies with +Spd/Life and Death and +3/3/3/3 buffs.
    • I didn't bother looking at +Res/Life and Death.
  • Atk-stack performs very slightly worse than Spd-stack against enemies with just Distant Counter inheritance.
    • Atk-stack performs a little better than Spd-stack against enemies with +Spd/Distant Counter.
      • Atk-stack has very slightly better Green/Red coverage.
      • Atk-stack performs better than Spd-stack against enemies with +Spd/Distant Counter and +3/3/3/3 buffs.
    • Atk-stack performs a little worse than Spd-stack against enemies with +Res/Distant Counter.
      • Atk-stack has very slightly worse Green/Red coverage.
      • Atk-stack performs slightly worse than Spd-stack against enemies with +Res/Distant Counter and +3/3/3/3 buffs.

Deirdre and Sigurd caused troubles for both sets in the Green/Red department, for obvious reasons.

It's close, but I'll argue that there's enough green to merit Atk-stack being listed.

With just Hone Cav:

  Reveal hidden contents

As with the full cav buffs list above, lines where Atk-stack is better are green. Lines where Spd-stack is better are red. Nature, Inheritance, and Buff conditions are in bold.

  • Atk-stack performs worse than Spd-stack against neutral, no-inheritance enemies.
  • Atk-stack performs a little better than Spd-stack against enemies with just +Spd (and, by extension, +Spd with a "Blow" skill).
  • Atk-stack performs worse than Spd-stack against enemies with just +Res (and, by extension, +Res with a "Blow" skill).
  • Atk-stack performs slightly better than Spd-stack against enemies with just Fury inheritance.
    • Atk-stack performs better than Spd-stack against enemies with +Spd/Fury.
      • Atk-stack has much better Green/Red coverage (of note, though, is that "Normal Girl" Tharja dies to Spd-stack but KOs Atk-stack).
      • Atk-stack performs significantly better than Spd-stack against enemies with +Spd/Fury and +3/3/3/3 buffs.
    • Atk-stack performs a little better than Spd-stack against enemies with +Res/Fury.
      • Atk-stack has a little better Green/Red coverage (of note is that "Normal Girl" Tharja dies to Atk-stack but KOs Spd-stack, and Zelgius KOs Atk-stack but draws with Spd-stack).
      • Atk-stack performs better than Spd-stack against enemies with +Res/Fury and +3/3/3/3 buffs.
  • Atk-stack performs very slightly better than Spd-stack against enemies with just Life and Death inheritance.
    • Atk-stack performs better than Spd-stack against enemies with +Spd/Life and Death.
      • Atk-stack has a little better Green/Red coverage.
      • Atk-stack performs a lot better than Spd-stack against enemies with +Spd/Life and Death and +3/3/3/3 buffs.
    • I didn't bother looking at +Res/Life and Death.
  • Atk-stack performs a little worse than Spd stack against enemies with just Distant Counter inheritance.
    • Atk-stack performs a little better than Spd-stack against enemies with +Spd/Distant Counter.
      • Atk-stack has better Green/Red coverage (of note, though, is that this is only relevant for KO counts Atk-stack has 3 losses, while Spd-stack has 0).
      • Atk-stack performs a lot better than Spd-stack against enemies with +Spd/Distant Counter and +3/3/3/3 buffs.
    • Atk-stack has near-identical performance to Spd-stack against enemies with +Res/Distant Counter.
      • Atk-stack has better Green/Red coverage.
      • Atk-stack performs a little better than Spd-stack against enemies with +Res/Distant Counter and +3/3/3/3 buffs.

That's a lot of green.

 

 

I will put that in.

Link to comment
Share on other sites

On 1/17/2018 at 4:42 PM, XRay said:

I am not sure how creative you can get with Brynhildr. Staff units completely outclasses Leo in that role with Gravity. Staff units are widely available and the game gives you two free Lissas for Gravity. I think Leo is better off running other tomes with more standard builds. I will add more builds later once I finish up Cecilia so I can port things over and do some tweaking.

Brynhilder's in a pretty bad spot right now ATM.  But if he's supposed to be attacked, why not devise a build for something like +Def/-Spd?  Turns him into a mixed tank of sorts.

Link to comment
Share on other sites

18 hours ago, eclipse said:

Brynhilder's in a pretty bad spot right now ATM.  But if he's supposed to be attacked, why not devise a build for something like +Def/-Spd?  Turns him into a mixed tank of sorts.

His Raven build is his most relevant build. He can comfortably counter colorless units and tank green units.

I do not think he is great with other tomes.

Without a Breaker, Leo [+Def, -Spd, Candelebra [Def], Moonbow, Close Counter, Quick Riposte, Close Def] will die to -Res Vanilla Ayra and Mia, so there is little point in tanking sword units. If Leo runs Swordbreaker-Quick Riposte instead, then he will die to Legion [Slaying Axe [Spd], Luna, Life and Death, Attack +3] and Minerva [+Atk, -Res, Hauteclere [Special], Luna, Life and Death]. Leo using Swordbreaker-Close Def can shutdown swords units and barely wall axe units, but that gives up his ability to shutdown green mages. I just do not see turning him into Eliwood is worth giving up the ability to counter BH!Lyn.

If Leo runs Fury in the above set instead, then he might as well just stick to the standard Raven build so he can counter BH!Lyn and properly wall green units.

Edited by XRay
Link to comment
Share on other sites

  • 1 month later...

Hot damn, boys. Brynhildr's new effect gets Deflect Magic/auto-Sacred Cowl as well as that nifty effect that Myrrh has for disabling doubles-- difference being that the threshold is much lower (he only needs to have ONE-- ONE more defense than his attacker to deny them the double) with the catch being that it's ranged-only, which is still pretty hot. 

Leo just became the best enemy phase Cav tome unit in the game, IMO. 

If I may.....

Brynhildr Reborn (ranged tank)
Optimal Build, General Use

Spoiler

Suggested IV: +Def/-Spd*, +Res/-Spd, +Def/-any, +Res/-any

  • +Def/-Spd: 39 HP | 43 Atk | 19 Spd | 29 Def | 30 Res
  • +Res/-Spd: 39 HP | 43 Atk | 19 Spd | 25 Def | 33 Res

Weapon: Brynhildr [special refinement]
Assist: Reposition / Draw Back / Swap
Special: Bonfire / Iceberg
Passive A: Distant Defense 3* / Steady Stance 3 / Earth Boost 3
Passive B: Quick Riposte 3* / Bowbreaker 3 / Axebreaker 3
Passive C: Threaten Atk 3 / horse buffs
Sacred Seal: Distant Defense 3 / Def+3

Leo's strange and bizarre stat spread, as well as his superboon in defense, finally play to his advantage as he becomes a monstrous tank against anything ranged by virtue of Brynhildr's refinement effects. With an optimal IV, double-stacking Distant Defense 3 will ramp him up to an impressive 41/42 defenses, where magic attacks are going to be doing jack-all (the only ones who can reach the doubling threshold are all Green tome units, and thus non-threatening to him) and all ranged attackers but the beefiest Guard Bow archers are going to be incapable of landing a double on him (Guard Bow Corrin and Leon can do so if they have at least one additional round of Distant Defense plus the bow's effect). Leo meanwhile can double in reply with his native Quick Riposte, and fire back with Iceberg (if running double Distant Def) or Bonfire (with Steady Stance or Earth Boost). 

Furthermore, if the rather rare Distant Defense is unavailable to him or his summoner, Earth Boost is an excellent budget alternative that can also be run alongside a breaker for player phase presence (bowbreaker for eliminating archers, Axebreaker specifically for Hector and Dorcas), since Leo's rather high HP relative to other ranged units makes the defense buff granted by Earth Boost fairly easy to achieve. Failing that, Steady Stance is a F2P skill that achieves the same results consistently on enemy phase without need for an HP threshold, and is a good option for -HP variants of Leo who also don't have access to Distant Defense. 

I'm curious to see if he can actually survive Rein with some DD stacking alongside the deflect magic effect from Brynhildr, but the calckers haven't updated yet. 

Edited by BANRYU
Link to comment
Share on other sites

6 minutes ago, Corrobin said:

Kinda wish they had an AOE Gravity effect added.

That would make him strictly worse than staff cavalry, who have access to Dazzling Staff.

Link to comment
Share on other sites

2 hours ago, BANRYU said:

Hot damn, boys. Brynhildr's new effect gets Deflect Magic/auto-Sacred Cowl as well as that nifty effect that Myrrh has for disabling doubles-- difference being that the threshold is much lower (he only needs to have ONE-- ONE more defense than his attacker to deny them the double) with the catch being that it's ranged-only, which is still pretty hot. 

Leo just became the best enemy phase Cav tome unit in the game, IMO. 

If I may.....

Brynhildr Reborn (ranged tank)
Optimal Build, General Use

  Hide contents

Suggested IV: +Def/-Spd*, +Res/-Spd, +Def/-any, +Res/-any

  • 39 HP | 43 Atk | 19 Spd | 29 Def | 30 Res

Weapon: Brynhildr [special refinement]
Assist: Reposition / Draw Back / Swap
Special: Bonfire / Iceberg
Passive A: Distant Defense 3* / Steady Stance 3 / Earth Boost 3
Passive B: Quick Riposte 3* / Bowbreaker 3 / Axebreaker 3
Passive C: Threaten Atk 3 / horse buffs
Sacred Seal: Distant Defense 3 / Def+3

Leo's strange and bizarre stat spread, as well as his superboon in defense, finally play to his advantage as he becomes a monstrous tank against anything ranged by virtue of Brynhildr's refinement effects. With an optimal IV, double-stacking Distant Defense 3 will ramp him up to an impressive 41/42 defenses, where magic attacks are going to be doing jack-all (the only ones who can reach the doubling threshold are all Green tome units, and thus non-threatening to him) and all ranged attackers but the beefiest Guard Bow archers are going to be incapable of landing a double on him (Guard Bow Corrin and Leon can do so if they have at least one additional round of Distant Defense plus the bow's effect). Leo meanwhile can double in reply with his native Quick Riposte, and fire back with Iceberg (if running double Distant Def) or Bonfire (with Steady Stance or Earth Boost). 

Furthermore, if the rather rare Distant Defense is unavailable to him or his summoner, Earth Boost is an excellent budget alternative that can also be run alongside a breaker for player phase presence (bowbreaker for eliminating archers, Axebreaker specifically for Hector and Dorcas), since Leo's rather high HP relative to other ranged units makes the defense buff granted by Earth Boost fairly easy to achieve. Failing that, Steady Stance is a F2P skill that achieves the same results consistently on enemy phase without need for an HP threshold, and is a good option for -HP variants of Leo who also don't have access to Distant Defense. 

I'm curious to see if he can actually survive Rein with some DD stacking alongside the deflect magic effect from Brynhildr, but the calckers haven't updated yet. 

Yeah. That is pretty neat. I will update this over the weekend or maybe sooner if I have free time and am not sleepy.

1 hour ago, Corrobin said:

Kinda wish they had an AOE Gravity effect added.

That would be pretty cool. Too bad they removed the Gravity effect if you Refine it. It does not hurt to always have more effects! Maybe they have a limit on the number of effects a Weapon can have at once or something. I wish they focused more on improving Gravity's gimmick and made it more useful, but his current Refinement is good too.

1 hour ago, Ice Dragon said:

That would make him strictly worse than staff cavalry, who have access to Dazzling Staff.

They can give Brynhildr super Gravity, consisting of Gravity Ploy, Gravity Smoke (like Gravity staff but with Smoke range debuff), and Threaten Gravity. Gravity Ploy would be pretty sweet so Leo does not have to attack or even be near an enemy to Gravity them.

Link to comment
Share on other sites

27 minutes ago, XRay said:

They can give Brynhildr super Gravity, consisting of Gravity Ploy, Gravity Smoke (like Gravity staff but with Smoke range debuff), and Threaten Gravity. Gravity Ploy would be pretty sweet so Leo does not have to attack or even be near an enemy to Gravity them.

Gravity Ploy already exists on Thokk, though it's limited to ranged opponents. I doubt they'll add a skill stronger than that.

Link to comment
Share on other sites

28 minutes ago, Ice Dragon said:

Gravity Ploy already exists on Thokk, though it's limited to ranged opponents. I doubt they'll add a skill stronger than that.

Well, if they decide to revisit and expand on the Gravity effect in the future, they should at least consider Gravity Ploy (that affects both melee and ranged enemies). Replacing Gravity with a combat effect is good, but I think would have been nicer if they made Gravity more interesting, like dealing effective damage against enemies under Gravity or preventing them from countering.

Leo is also a pony, so the recent addition of trenches makes a bit more difficult for Leo to line things up properly, so I do not think Gravity Ploy would be too broken.

Link to comment
Share on other sites

tbf the new Brynhildr's effects reflect the original one from Fates much better (where it was a chance-based damage reduction from magic). I was questioning how they came up with the Gravity effect in the first place (*glances at Binding Blade and Eckesachs*).

Considering Movemement slow is on Gravity+ (Staves getting a major boost back then) it was a good change and this is much better than a gimmick, that doesn't make Leo really viable (who is really really terrible).

Link to comment
Share on other sites

20 minutes ago, Zeratul said:

tbf the new Brynhildr's effects reflect the original one from Fates much better (where it was a chance-based damage reduction from magic). I was questioning how they came up with the Gravity effect in the first place (*glances at Binding Blade and Eckesachs*).

Considering Movemement slow is on Gravity+ (Staves getting a major boost back then) it was a good change and this is much better than a gimmick, that doesn't make Leo really viable (who is really really terrible).

That is true too and it makes him more faithful to his original debut, but it felt like a missed opportunity to make Gravity more interesting.

Having better combat performance is usually better than gimmicks, but improving those gimmicks and making them viable is just as good in my opinion, and it would probably be more fun too. Skadi is far from the best combat bow, but the area damage it deals is pretty interesting and fun, although I still would not use it in Arena since leaving enemies alive is already pretty bad and leaving them at less than full HP is even worse in my opinion.

Maybe they will give units two unique Weapons one day so Leo can have both.

Link to comment
Share on other sites

2 hours ago, XRay said:

Yeah. That is pretty neat. I will update this over the weekend or maybe sooner if I have free time and am not sleepy.

No worries man, and you're welcome to use my set writeup (outright or as a basis) if you want in case that makes things easier. 

 

I for one am glad we didn't get an enhanced Gravity effect, I'm very much inclined to agree with IceDrag in that it'd just have been a worse version of DazzleGrav. He has a really distinct and useful niche this way and I'm happy with it. 

Like seriously, just the fact that he's red and has the defense-over-speed-doubling-threshold thing works really well for him, since there are NO substantially bulky blue mages-- Robin and Rein are about it-- that can really threaten him much with a 2HKO besides the obvious Rein (which we're still waiting to see about given the effects). 

Edited by BANRYU
Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...