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Black Knight Map Sprite


DDDHunter
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So I made a custom map sprite for the black knight, but I have no idea how to edit the lance to a sword or adding in the cape. I just used 3dpaint to do a pixel by pixel edit of a general map sprite.

5a6e529d6501c_HoverMapAnimation0378-FireEmblem-SealedSword.gba_12@0CGeneral_662C74.png.4644b7d27f752b8137160576d2dd703f.png5a6e52903765a_MovingMapAnime0378-FireEmblem-SealedSword.gba_13@0DGeneral_664A1C.png.ef48d7f39943a012527061b8ce0ba06c.png Well, here's the sprites, can someone help me change the lance to a sword and add a cape?

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you'd be better off posting this in sprites. 

coupleof notes:

if you want it to be usable in a hack the palettes must match the normal map sprites exactly

I would just splice off the capes from another map sprite e.g. the Hector Lord

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7 hours ago, Agro said:

you'd be better off posting this in sprites. 

coupleof notes:

if you want it to be usable in a hack the palettes must match the normal map sprites exactly

I would just splice off the capes from another map sprite e.g. the Hector Lord

FEBuilder corrects the palettes when I enter them in

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