Alpha Wolves Posted February 20, 2018 Share Posted February 20, 2018 (edited) Panne - Last TanguelFire Emblem Awakening - Green Unit - Beaststone Infantry Spoiler - Weapons - Wild Strike [ Mt. 6 | Rng. 1 | Physical Attack ] - Beaststone - No Extra Effect Wild Strike + [ Mt. 8 | Rng. 1 | Physical Attack ] - Beaststone - No Extra Effect Brutal Strike [ Mt. 9 | Rng. 1 | Physical Attack ] - Beaststone - Effective against armored units. Brutal Strike + [ Mt. 13 | Rng. 1 | Physical Attack ] - Beaststone - Effective against armored units. - Support/Special Skills - Retribution - Grants bonus to damage dealt equal to 30% of damage suffered. Vengeance - Grants bonus to damage dealt equal to 50% of damage suffered. - Passive Skills - A-Slot Fury 1 - Grants Atk/Spd/Def/Res+1. Unit takes 2 damage after combat. Fury 2 - Grants Atk/Spd/Def/Res+2. Unit takes 4 damage after combat. Fury 3 - Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat. B-Slot Relentless 1 - If foe's HP = 100% and unit initiates combat, unit makes a guaranteed follow-up attack. Relentless 2 - If foe's HP ≥ 75% and unit initiates combat, unit makes a guaranteed follow-up attack. Relentless 3 - If foe's HP ≥ 50% and unit initiates combat, unit makes a guaranteed follow-up attack. Yarne - Cowardly SurvivorFire Emblem Awakening - Green Unit - Beaststone Infantry Spoiler - Weapons - Wild Strike [ Mt. 6 | Rng. 1 | Physical Attack ] - Beaststone - No Extra Effect Wild Strike + [ Mt. 8 | Rng. 1 | Physical Attack ] - Beaststone - No Extra Effect Sweeping Strike [ Mt. 9 | Rng. 1 | Physical Attack ] - Beaststone - Unit and enemies cannot use counterattacks. Sweeping Strike + [ Mt. 13 | Rng. 1 | Physical Attack ] - Beaststone - Unit and enemies cannot use counterattacks. - Support/Special Skills - Draw Back - Unit moves 1 space away from target ally, who moves to unit's former position. - Passive Skills - A-Slot Forest Tactics 1 - Unit gains Atk/Spd/Def/Res+1 during combat while on a Forest tile. Forest Tactics 2 - Unit gains Atk/Spd/Def/Res+2 during combat while on a Forest tile. Forest Tactics 3 - Unit gains Atk/Spd/Def/Res+3 during combat while on a Forest tile. B-Slot Escape Route 1 - Enables unit whose own HP ≤ 30% to wrap adjacent to any ally. Escape Route 2 - Enables unit whose own HP ≤ 40% to wrap adjacent to any ally. Escape Route 3 - Enables unit whose own HP ≤ 50% to wrap adjacent to any ally. Kaden - Cunning KitsuneFire Emblem Fates - Blue Unit - Beaststone Infantry Spoiler - Weapons - Wild Strike [ Mt. 6 | Rng. 1 | Physical Attack ] - Beaststone - No Extra Effect Wild Strike + [ Mt. 8 | Rng. 1 | Physical Attack ] - Beaststone - No Extra Effect Magical Strike [ Mt. 7 | Rng. 1 | Physical Attack ] - Beaststone - Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1). Magical Strike + [ Mt. 11 | Rng. 1 | Physical Attack ] - Beaststone - Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1). - Support/Special Skills - Chilling Wind - Boosts damage dealt by 50% of unit's res. Glacies - Boosts damage dealt by 80% of unit's res. - Passive Skills - A-Slot Distant Def 1 - If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+2 during combat. Distant Def 2 - If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+4 during combat. Distant Def 3 - If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat. B-Slot Cunning Hunter - Grants Special cooldown charge +1 if foe uses magic attacks. (Only highest value applied. Does not stack.) Selkie - Youthful TricksterFire Emblem Fates - Blue Unit - Beaststone Infantry Spoiler - Weapons - Wild Strike [ Mt. 6 | Rng. 1 | Physical Attack ] - Beaststone - No Extra Effect Wild Strike + [ Mt. 8 | Rng. 1 | Physical Attack ] - Beaststone - No Extra Effect Pouncing Strike [ Mt. 9 | Rng. 1 | Physical Attack ] - Beaststone - Effective against flying units. Pouncing Strike + [ Mt. 13 | Rng. 1 | Physical Attack ] - Beaststone - Effective against flying units. - Support/Special Skills - Pivot - Unit moves to opposite side of adjacent ally. - Passive Skills - B-Slot Unleash 1 - At the start of every fourth turn, foes adjacent to unit take 10 damage Unleash 2 - At the start of every third turn, foes adjacent to unit take 10 damage. Unleash 3 - At the start of every second turn, foes adjacent to unit take 10 damage. C-Slot Spur Spd 1 - Grants adjacent allies Spd+2 during combat. Spur Spd 2 - Grants adjacent allies Spd+3 during combat. Goad Beasts - Grants Beaststone allies within 2 spaces Spd/Atk+4 during combat. Keaton - Rugged BeastFire Emblem Fates - Red Unit - Beaststone Infantry Spoiler - Weapons - Wild Strike [ Mt. 6 | Rng. 1 | Physical Attack ] - Beaststone - No Extra Effect Wild Strike + [ Mt. 8 | Rng. 1 | Physical Attack ] - Beaststone - No Extra Effect Savage Strike [ Mt. 11 | Rng. 1 | Physical Attack ] - Beaststone - No Extra Effect Savage Strike + [ Mt. 15 | Rng. 1 | Physical Attack ] - Beaststone - No Extra Effect - Support/Special Skills - Growing Ember - Boosts damage dealt by 50% of unit's def. Ignis - Boosts damage dealt by 80% of unit's def. - Passive Skills - A-Slot Close Defense 1 - If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+2 during combat. Close Defense 2 - If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+4 during combat. Close Defense 3 - If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+6 during combat. B-Slot Savage Hunter - Grants Special cooldown charge +1 if foe uses physical attacks. (Only highest value applied. Does not stack.) Velouria - Treasure HoarderFire Emblem Fates - Red Unit - Beaststone Infantry Spoiler - Weapons - Wild Strike [ Mt. 6 | Rng. 1 | Physical Attack ] - Beaststone - No Extra Effect Wild Strike + [ Mt. 8 | Rng. 1 | Physical Attack ] - Beaststone - No Extra Effect Predator Strike [ Mt. 9 | Rng. 1 | Physical Attack ] - Beaststone - Effective against cavalry units. Predator Strike + [ Mt. 13 | Rng. 1 | Physical Attack ] - Beaststone - Effective against cavalry units. - Support/Special Skills - Reposition - Moves adjacent ally to opposite side of unit. - Passive Skills - B-Slot Renewal 1 - At the start of every fourth turn, restores 10 HP. Renewal 2 - At the start of every third turn, restores 10 HP. Renewal 3 - At the start of every second turn, restores 10 HP. C-Slot Spur Def 1 - Grants adjacent allies Def+2 during combat. Spur Def 2 - Grants adjacent allies Def+3 during combat. Ward Beasts - Grants Beaststone allies within 2 spaces Def/Res+4 during combat. * Beaststone units are a new type of unit for these custom heroes. Beaststone units have a Movement of 2 Squares, and ignore the Movement Penalties from Forest tiles. Beaststone units are affected by weapons or abilities with the "effective against Cavalry foes" wording, though they are unaffected by the Cavalry unit Movement Penalty on Trenches tiles. Edited February 22, 2018 by Alpha Wolves Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted February 20, 2018 Share Posted February 20, 2018 shouldn't it be effective vs horses since that's what she has in fe13 Quote Link to comment Share on other sites More sharing options...
Ice Dragon Posted February 20, 2018 Share Posted February 20, 2018 Quote Link to comment Share on other sites More sharing options...
Alpha Wolves Posted February 20, 2018 Author Share Posted February 20, 2018 Hey @Chocolate Kitty, I was actually going to give that one to Keaton. I would have been done by now, but I keep accidentally cntl+z'ing and it erased my whole progress.... Sneak Peak Panne is getting Armorslayer Yarne is getting Firesweep Kaden is getting "Mageslayer" Selkie is getting Anti-flier Keaton is getting Ridersbane Velouria is getting Beastslayer The main reason I'm giving Panne the Armorslayer is because she is the heaviest hitting out of all of them. It be that, or she gets the vanilla 15 Attack one. Yarne is cowardly and most likely to attack as such, meaning counterattack cancelations. Kaden and the Kitsune class are known to be anti-magic, so I was thinking he would have effects for fighting against tomb units. Selki likes hunting birds so she gets anti-flier. Wolfskin is shown to have beast-like hunting skills which is why I gave them Ridersbane/Beastslayer respectively. Quote Link to comment Share on other sites More sharing options...
TheWill Posted February 20, 2018 Share Posted February 20, 2018 I'd prefer if they done a mix of Fates/Tellius Laguz. Ranulf and Tibarn kind of blow the water of everyone that's not Selkie when you merge their votes. Ranulf, Tibarn, Velouria and Selkie take priority, with either Reyson or Leanne, Keaton and Panne taking the next batch of beast units. Quote Link to comment Share on other sites More sharing options...
Alpha Wolves Posted February 20, 2018 Author Share Posted February 20, 2018 @SlipperySlippy I haven't played Radiance or watched a playthrough yet, I'll probably be doing that later. Tonight, I just wanted to do something I was familiar with. Tbh, I got stuck with Selkie and Velouria, so I gave them pretty bleh vanilla skills... Others, I feel like they fit personally. Hope yeall don't mind my idea vomits on the forum lol. Quote Link to comment Share on other sites More sharing options...
TheWill Posted February 20, 2018 Share Posted February 20, 2018 1 hour ago, Alpha Wolves said: Tbh, I got stuck with Selkie and Velouria, so I gave them pretty bleh vanilla skills... Others, I feel like they fit personally. Hope yeall don't mind my idea vomits on the forum lol. I think they'll make Selkie the best out of the beast units, tbh. Too popular, so IS would want to give some unique proof weapon over the others. I would like them to add the unpopular ones like Kyza, Yarne, Lyre since the aforementioned will (hopefully) be good units. Quote Link to comment Share on other sites More sharing options...
Reiner Posted February 20, 2018 Share Posted February 20, 2018 I really like your ideas! They're true to character as well! Please do more Quote Link to comment Share on other sites More sharing options...
nosef Posted February 20, 2018 Share Posted February 20, 2018 Velouria should have skill that let heal herself like renewal . I remember in conquest when she was able to survive the death wall of ninja and restore all her hp right after . Stat Wise high hp (52) , decent speed (33) good def ( 35) low res ( 18 ) and good Attack (35) (173 bst but with a lot of weakness , i think ridersbane should work on beast unit ) Quote Link to comment Share on other sites More sharing options...
Alpha Wolves Posted February 22, 2018 Author Share Posted February 22, 2018 Hey guys, I truly appreciate the support and criticism for these rough concepts. They're evolving ideas, so I'll probably edit some more when I have more time and inspiration! lol @SlipperySlippy Sadly, I'll have to agree with you on that one. I hope they make Velouria really good too, but I honestly think Selkie might have some powercreep for the fanservice she offers. Still, at least the beasties are getting some love. @Reiner Glad you like them! I'm getting the Gamecube Fire Emblem games soon, so I'll have more Beaststone inspirations as I'm playing through the game. I'm pretty sure there are also some Dragonstone units I might add some more to pool from than the shallow loli options we have now. @nosef Oh hey! Thanks for pointing out Goodie Basket and Playful for me! I thought about adding all of their unique passives, but then Kaden's and Keaton's abilities wouldn't really work in Heroes. That being said, I ended up giving Selkie a new ability called Unlease - which is basically Renewal, but deals Damage to adjacent foes instead of Heals the unit. In terms of stats, I think Velouria would be 165-170 Stat units. I'm thinking she might end up being 45 HP / 37 Atk / 35 Spd / 28 Def / 24 Res, but I'm more focused on the concepts of their abilities and skills rather that stat spreads. Also, I changed something slightly different and gave Yarne "Forest Tactics", which increases all of his stats but only if he is fighting on a Forest tile (Some maps overpowered, some maps useless), which I thought was fitting for his character. I also made it so that All Beaststone units ignore Forest Penalties, but in trade they are affected by Anti-Cavalry units to compensate. Hope everyone likes it! I'll see about getting some Radiance Beasts in here while playing the games. :P Quote Link to comment Share on other sites More sharing options...
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