ProfImpossible Posted February 21, 2018 Share Posted February 21, 2018 (edited) Hey all, I just thought I'd post these websites in case anyone was already or wanted to start messing around with SRPG Studio. Here's the manual for the game. http://srpgstudio.com/english/help/index.html. And here is the script reference page. http://srpgstudio.com/english/api/index.html. If anyone has any questions feel free to ask. I'm no whiz, but hopefully I or someone else in the thread should be able to help. Edited August 30, 2018 by ProfImpossible Links have been updated to English. Quote Link to comment Share on other sites More sharing options...
Wai Yan Kyaw Posted March 9, 2018 Share Posted March 9, 2018 Hey bro Where can i download srpg studio? Quote Link to comment Share on other sites More sharing options...
ProfImpossible Posted March 13, 2018 Author Share Posted March 13, 2018 (edited) Sorry for the late reply, I've been pretty busy lately. You can get it here (click the DLsite link). It costs 5,940 yen (roughly 60 dollars american) but is well worth the money assuming it's really something you want to work with. ( This link is for the Japanese version, if you want that.) You can also get it on Steam for $59.99. (As of August 2018) in English. There should also be a trial version you can get for free. Edited August 30, 2018 by ProfImpossible Updated purchase information Quote Link to comment Share on other sites More sharing options...
Marche Raotzer Posted August 15, 2018 Share Posted August 15, 2018 I'm planning on getting this and creating a game for steam just need to learn everything in the demo version i may make a submission for the next fee3. Quote Link to comment Share on other sites More sharing options...
BlueLeafeon Posted August 17, 2018 Share Posted August 17, 2018 On 8/14/2018 at 8:33 PM, Hirokaski said: I'm planning on getting this and creating a game for steam just need to learn everything in the demo version i may make a submission for the next fee3. If you convert the Fire Emblem GBA battle sprites to SRPG Studio, you better share. lol Quote Link to comment Share on other sites More sharing options...
ProfImpossible Posted August 18, 2018 Author Share Posted August 18, 2018 On 8/14/2018 at 5:33 PM, Hirokaski said: I'm planning on getting this and creating a game for steam just need to learn everything in the demo version i may make a submission for the next fee3. Awesome! I found it to be surprisingly easy to use considering it's in Japanese. I didn't try to get into the scripting or anything (thats not my forte) and it works pretty much for what I want to do. On 8/17/2018 at 4:03 AM, BlueLeafeon said: If you convert the Fire Emblem GBA battle sprites to SRPG Studio, you better share. lol Yes, please do. Quote Link to comment Share on other sites More sharing options...
Marche Raotzer Posted August 20, 2018 Share Posted August 20, 2018 (edited) I will share the game rest assured only thing i'm trying to figure out is how can i change the main screen before you begin the game the demo i'm working on will have 4 chapters and i plan to have 30 chapters and may include voice acting since i do that myself and i'm working on becoming a professional. Would anybody be interested in being a beta tester for me once i've done a good amount of work on the demo version and once i figure out how to change the back ground for the screen before you start the game? Edited August 20, 2018 by Hirokaski Quote Link to comment Share on other sites More sharing options...
ProfImpossible Posted August 25, 2018 Author Share Posted August 25, 2018 On 8/20/2018 at 10:16 AM, Hirokaski said: only thing i'm trying to figure out is how can i change the main screen before you begin the game First of all sorry this is a little late. School's been picking up. You're talking about the main screen that says "Load game" and stuff right? First open your project in SRPG studio (duh), then click the tab labeled "(T)" at the very top of the screen. That should display a prop down menu, from there click the tab labeled "(L)". This will bring up another menu, pick the third option on the top (right before "UI" ). Now there should a bunch of options on the left of the menu (the top one is the one you want, it's the title background ) and three boxes on the right. The very bottom box chooses the picture it uses as the background. You'll have to upload your own picture obviously if you want to change it. Let me know if you haven't figured out how to do that. Quote Link to comment Share on other sites More sharing options...
Marche Raotzer Posted August 27, 2018 Share Posted August 27, 2018 (edited) Thanks ProfImpossible, I can share a bit of info on the game You follow the Journey of Gladiator Ivan, his Sister's best friend Mercer an archer with a very serious attitude and Martel a swordsman tasked with protecting Ivan on his Journey (the Jagen of the game Not a super Jagen) in the four playable chapters you will recruit a flirty Dragon rider who develops an interest in Ivan called Shara, A skilled Thief called Freyja, a Dancer called Celeste and last but not least a sage by the name of Ried who is a little like Lute from Sacred Stones. As for the Demo It should be available once i can figure a few things out as the demo is very limiting. Edited August 27, 2018 by Hirokaski Quote Link to comment Share on other sites More sharing options...
ProfImpossible Posted August 27, 2018 Author Share Posted August 27, 2018 (edited) Glad I could help. Let me know if there's anything else I can help with. Sounds cool, I'll look forward to seeing it. Edited August 27, 2018 by ProfImpossible Quote Link to comment Share on other sites More sharing options...
Marche Raotzer Posted August 27, 2018 Share Posted August 27, 2018 are you able to output a playable version with the demo version? plus nearer the time i'll be putting a request for a beta tester before i release the demo to the forum my goal is to get Mangs to play it as i find him very entertaining plus i plan to include him in the game somewhere as an enemy or a recruit-able ally but only if certain conditions are met. Quote Link to comment Share on other sites More sharing options...
Sword_of_Dusk Posted August 27, 2018 Share Posted August 27, 2018 I hope you can put a demo out through the trial version. I wanted to put together something small, but with DQXI and Spider-Man releasing so soon, I don't have the dough for the full version. Quote Link to comment Share on other sites More sharing options...
Marche Raotzer Posted August 27, 2018 Share Posted August 27, 2018 dragon quest and a con i need to save for as im splitting the hotel bill with my best friend so funds are hard to get so i feel your pain buddy. Quote Link to comment Share on other sites More sharing options...
DeadmanV2 Posted August 27, 2018 Share Posted August 27, 2018 I'm glad I saw this topic because I completely forgot this was coming to Steam, let alone realize it already did. Of course I find this out two days before Yakuza Kiwami 2 (technically only one at this time of night)... but it can't hurt to check the demo out. Quote Link to comment Share on other sites More sharing options...
ProfImpossible Posted August 27, 2018 Author Share Posted August 27, 2018 5 hours ago, Hirokaski said: are you able to output a playable version with the demo version? I'm not sure, I didn't use the demo much. In the full version you go to the "(F)"tab on the top, then the "(R)" or "(P)" tab I believe. They both export the game, but the "(P)" tab is for if you wanna sell it instead of give it for free. ( I think). Once you click one there'll be a few boxes you can check, those are what folders you want visible in the game folder, a check means the folder will NOT appear in the game folder. 2 hours ago, DeadmanV2 said: I'm glad I saw this topic because I completely forgot this was coming to Steam, let alone realize it already did. Oh damn, I didn't even know it was on steam. And in English too! Well, this thread's less useful now. (not a bad thing necessarily) I'll still try an answer any questions you guys might have or course. Quote Link to comment Share on other sites More sharing options...
Marche Raotzer Posted August 28, 2018 Share Posted August 28, 2018 i'll do the demo for free and with the full thing being a paid thing plus i'm having the money go straight to the PDSA. Quote Link to comment Share on other sites More sharing options...
Marche Raotzer Posted August 28, 2018 Share Posted August 28, 2018 just checked the damn demo version wont allow you to export the demo game which sucks, so it's pretty restricting. Quote Link to comment Share on other sites More sharing options...
Freesia Posted August 28, 2018 Share Posted August 28, 2018 Currently learning while creating a "test" game. It's pretty fun to work with the engine so far. I'm just thinking about how I can add new motion colors for the battle sprites. Probably need to recolor them myself and then add it to the Project afterwards? The RPG Maker had atleast some functions to alter sprites. Quote Link to comment Share on other sites More sharing options...
ProfImpossible Posted August 28, 2018 Author Share Posted August 28, 2018 (edited) 6 hours ago, Freesia said: Currently learning while creating a "test" game. It's pretty fun to work with the engine so far. I'm just thinking about how I can add new motion colors for the battle sprites. Probably need to recolor them myself and then add it to the Project afterwards? The RPG Maker had atleast some functions to alter sprites. Sorry, but what exactly do you mean by "motion colors"? But yes, if you want to recolor existing sprites you need to export them from the engine, change what ever you want, then import them as new sprites. SRPG studio sadly doesn't have a sprite editing feature to the best of my knowledge. Glad you're having fun though, keep at it! Edited August 28, 2018 by ProfImpossible Quote Link to comment Share on other sites More sharing options...
Freesia Posted August 29, 2018 Share Posted August 29, 2018 6 hours ago, ProfImpossible said: Sorry, but what exactly do you mean by "motion colors"? But yes, if you want to recolor existing sprites you need to export them from the engine, change what ever you want, then import them as new sprites. SRPG studio sadly doesn't have a sprite editing feature to the best of my knowledge. Glad you're having fun though, keep at it! Yeah, thought so. Thank you for the answer. "Motion color" is just the name of the option to switch palettes in the program. So it's basically exactly what you just explained me. Quote Link to comment Share on other sites More sharing options...
Ertrick36 Posted August 29, 2018 Share Posted August 29, 2018 @Freesia It should be noted that when you export the motion sprites, it'll export every default color (which are the blue, red, green, and alternate colors). Same goes for the map sprites, though they only have three colors. Something I've been trying to figure out myself is making weapons do a fixed amount of damage. As in, a weapon that'll do, for example, 16 damage regardless of attack and defense modifiers. Or maybe only have it so that the defense modifier applies. And, to go further beyond, create specific items to reduce the damage of those weapons by a set amount (probably somewhere in the vein of creating a skill specific to those items). I may or may not be trying to bruteforce firearms into this program. Quote Link to comment Share on other sites More sharing options...
Freesia Posted August 29, 2018 Share Posted August 29, 2018 (edited) 9 hours ago, Ertrick36 said: @Freesia It should be noted that when you export the motion sprites, it'll export every default color (which are the blue, red, green, and alternate colors). Same goes for the map sprites, though they only have three colors. Something I've been trying to figure out myself is making weapons do a fixed amount of damage. As in, a weapon that'll do, for example, 16 damage regardless of attack and defense modifiers. Or maybe only have it so that the defense modifier applies. And, to go further beyond, create specific items to reduce the damage of those weapons by a set amount (probably somewhere in the vein of creating a skill specific to those items). I may or may not be trying to bruteforce firearms into this program. Hm, i tried to do that weapon one myself. A solution would be if you just make the weapon reduce your strength parameter by 99 and than choose Ignore Def as Weapon Option. The result is that a attack with the weapon always only inflicts it's weapon damage. Magic is the same thing, only with the MAG Parameter. I tested it on a dummy and it worked pretty fine for me. And if you switch to a different weapon the Str goes back up as usual. Edited August 29, 2018 by Freesia Quote Link to comment Share on other sites More sharing options...
Ertrick36 Posted August 29, 2018 Share Posted August 29, 2018 (edited) 2 hours ago, Freesia said: Hm, i tried to do that weapon one myself. A solution would be if you just make the weapon reduce your strength parameter by 99 and than choose Ignore Def as Weapon Option. Crude, but I was expecting that I'd need to do some mechanical jury-rigging with some of the stuff I planned to do. Though now I realize that choosing "Ignore Def" will make it so that defense values would not matter in regards to the item that's used to reduce damage taken, so I guess I'll have to settle on the item halving damage against those weapons if I go that route. On 8/28/2018 at 12:11 AM, Hirokaski said: just checked the damn demo version wont allow you to export the demo game which sucks, so it's pretty restricting. You can't export the game, but you can copy your entire project folder and upload it to a file sharing site; people will still be able to test play it this way, you just run the risk of them spoiling themselves by looking in the resource files or allowing them to cheat their way through (since test play has debug options), so you'd have to censor all of that yourself (I'd recommend making a "beta test" copy folder and cutting out everything that's potentially spoilery; still a more tedious process than exporting a demo, though). And as long as you don't generate revenue or make people pay to play it, you should be safe in legal terms; the worst you could possibly get would be a cease and desist order. Also, it may be a good idea to check out the Steam Workshop. Sapphire Soft actually has distributed some stuff via that platform, including a manual. Edited August 29, 2018 by Ertrick36 Quote Link to comment Share on other sites More sharing options...
Sword_of_Dusk Posted August 29, 2018 Share Posted August 29, 2018 Does anyone know if it's possible to enable doubling without needing to give everyone the Pursuit skill? Quote Link to comment Share on other sites More sharing options...
ProfImpossible Posted August 30, 2018 Author Share Posted August 30, 2018 On 8/28/2018 at 5:55 PM, Freesia said: Yeah, thought so. Thank you for the answer. "Motion color" is just the name of the option to switch palettes in the program. So it's basically exactly what you just explained me. No problem at all. Ah, I see. On 8/28/2018 at 7:03 PM, Ertrick36 said: Something I've been trying to figure out myself is making weapons do a fixed amount of damage. As in, a weapon that'll do, for example, 16 damage regardless of attack and defense modifiers. Or maybe only have it so that the defense modifier applies. And, to go further beyond, create specific items to reduce the damage of those weapons by a set amount (probably somewhere in the vein of creating a skill specific to those items). Sorry man, I'm not sure how one would go about this. @Freesia's answer seems like the simplest way to me. 17 hours ago, Ertrick36 said: Also, it may be a good idea to check out the Steam Workshop. Sapphire Soft actually has distributed some stuff via that platform, including a manual. I would definitely recommend this. There is also an English guide on the web now, It's linked in the first post. 8 hours ago, Sword_of_Dusk said: Does anyone know if it's possible to enable doubling without needing to give everyone the Pursuit skill? Yes! It is. It's in the "Config" section of "Database". ( if it's not there it's in config 2) Sorry I don't have the full path for you. Quote Link to comment Share on other sites More sharing options...
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