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Enemies that frustrate you


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Any cleric/bishop that has a status or effect stave like sleep, berserk, hex and entrap (but it does make maps more interesting though)

Also, the enemy normally sporting this portrait 

 

Edited by Arden88888
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Those damn Thoron Mages and Bishops in the last five chapters of Shadow Dragon... very few people will be able to avoid facing any crit from them.

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On 3/6/2018 at 1:44 AM, DragonFlames said:


I also really loathe Spear Masters as enemies in Conquest. They hit like trucks, tank like crazy due to having insane HP and none of the Conquest Squad of Slowness and Inaccuracy (CSSI for short) can reliably double, much less one-round them. If you can double, your unit is probably too weak to kill them or has a weapon triangle disadvantage or both. And due to them having a crit boost, facing them - like Berserkers - is basically a game of Russian Roulette, as you so aptly put it. And to make matters worse, they almost always carry Seal skills to cripple you.
Bonus points if there's a group of them. Surviving two or more of them comes down to pure luck.

Speaking of, the first chapter with them is chapter 20, which is rather hellish because (at least on Hard) almost everything has a Seal skill, in addition to the wind. Not really my idea of a fun time, especially when the game loves to invoke Murphy's Law.

Anyways... I find ranged units in general, particularly archers and mages, frustrating in Binding Blade since javelins and hand axes are rather inaccurate, resulting in a crapshoot if you want to counter archers and mages. Mages especially tend to suck to face since most non-mage units tend to have awful resistance.

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On 05/03/2018 at 1:27 AM, SoulWeaver said:

Unarmed Healers on Rout Maps. I don't like striking down enemies, even unreal enemies, who can't hit back - it doesn't sit well with me for some reason, at least in Fire Emblem, so I always leave unarmed Clerics, Troubadours, etc. alive if I can help it during older games thanks to Seize requirements. Occasionally I have to break the rule, such as certain maps in Shadow Dragon where the Healers are parked right by the boss and I can't one-round him without someone dying, but I usually only do so as a bit of a last resort.

I'm assuming that must make you love Thracia's (or Fates?) capture mechanics.

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I thought Fates didn't have unarmed healers.  Anyways...

Heroes/Snipers in FE3.  Really bulky, really fast, and strong enough to put a large dent in or kill any of your slower characters.

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17 hours ago, Vince777 said:

I'm assuming that must make you love Thracia's (or Fates?) capture mechanics.

I'm pretty sure by seize mechanics they mean the fact you use the "seize" command on a throne/gate/castle to end the chapter as opposed to having to kill all the enemies.

I need to stop posting when tired. I read that totally wrong.

Edited by Mad-manakete
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cavaliers in SoV are the worst, they have insane mov compared to other classes and they are normally bulky enough to take two physical attackers to put them down.

anyone who uses poison strike in fates, five hits from that and you are indisputably dead, doesn't matter if you are xander or elise, you are just as dead, it doesn't matter if you have 20 hp or 200 hp you only have 1 hp now, and when combined with grisly wound it's just stupid.

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18 hours ago, Vince777 said:

I'm assuming that must make you love Thracia's (or Fates?) capture mechanics.

Never played Thracia, but it has proven useful in Fates - I caught a Shrine Maiden early on in Conquest and then Elise died, so I did the whole thing using some random Shrine Maiden as my Healer.

1 hour ago, Refa said:

I thought Fates didn't have unarmed healers.  Anyways...

Shrine Maidens and Troubadours can't wield anything other than Staves.

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Not that I've played the game, or have plans to play it, but Generals and their ilk in Genealogy. Aside from their access to all physical weapons, they have that goddamn Great Shield, AKA Big Shield, AKA Pavise. Whatever you wanna call it, it's a pain in the ass, since if it activates, your attack does no damage to them. Barons take it a step further with their access to magic.

Bandits in the same game. They aren't hard to kill, but they force you to rush to save villages. Making matters worse is the fact that they start out on top of villages, or if not, they're close enough to start ransacking them within the first few turns of a chapter. The fact that villages take several turns before they're completely destroyed doesn't make this any less infuriating.

Dark Mages in the Jugdral saga. They can use the Hel spell, which cuts your unit's HP to 1 if it hits, and kills them if they were already at 1 HP. It DOES NOT HELP that they tend to be too bulky to OHKO without critical hits. And did I mention that they appear in groups? And that the minimum damage one can take in Genealogy is 1?

On 3/5/2018 at 4:32 AM, Flee Fleet! said:

Enemies grouped together are generally frustrating in Genealogy unless they're wyverns or Pegasus Knights, and you have at least two archers. They're not usually hard to beat but if they keep ganging up on one unit (such as Alec or Quan)  only, then said unit may very likely die. Its even worse if there's a boss among the group as well (and that's usually the case in Genealogy).

I agree with this, but I think cavalry rushes are the worst because assuming they didn't use all of their movement to get to you, after attacking, they can get out of the way to let another unit attack.

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4 minutes ago, Levant Mir Celestia said:

I agree with this, but I think cavalry rushes are the worst because assuming they didn't use all of their movement to get to you, after attacking, they can get out of the way to let another unit attack

Yeah, canto gives them more opportunities to attack, therefore such a situation highly depends on luck.

 

 

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1 hour ago, Levant Mir Celestia said:

Dark Mages in the Jugdral saga. They can use the Hel spell, which cuts your unit's HP to 1 if it hits, and kills them if they were already at 1 HP. It DOES NOT HELP that they tend to be too bulky to OHKO without critical hits. And did I mention that they appear in groups? And that the minimum damage one can take in Genealogy is 1?

Worth noting that in Genealogy Hel does not kill at 1 HP; it tinks, and it's the only attack in the game to do so outside of Great Shield. (Speaking of which, enemy Generals and Barons are probably the most infuriating FE4 enemies.) In Thracia it does kill at 1 HP, but I'd be more worried about Hel hitting a poisoned target than Hel hitting twice.

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58 minutes ago, X-Naut said:

Worth noting that in Genealogy Hel does not kill at 1 HP; it tinks, and it's the only attack in the game to do so outside of Great Shield. (Speaking of which, enemy Generals and Barons are probably the most infuriating FE4 enemies.) In Thracia it does kill at 1 HP, but I'd be more worried about Hel hitting a poisoned target than Hel hitting twice.

Oh. So I was half right. And you reminded me that they also get a poison spell, which I forgot to mention.

Bolded: I mentioned them because I don't think anyone else did. Or if they did, I missed it.

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Mages with long ranged tomes in the Tellius games. Artillery mages I call them. They can do some.serious damage if you aren't careful and always target the most vulnerable units. Sure, you can bait them to waste their tome uses, but often they don't attack until you are in range of some other enemies. And even when they don't, it causes the gameplay to just slow to a crawl until they finally run out.

Honourable mention to annoying staff users with Hex and Berserck.

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  • 1 month later...

Anything with "Seal [Insert stat here]". Even if they don't do any major damage to you, they can weaken you if you don't instantly kill them. This is even if they can't counterattack, if they miss, if they don't do any damage...So even if they can't kill you, their buddies can. 

Counter is also pretty fucking annoying, especially if you're using a melee specialist.

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