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[FE8] Self-Randomizing Rom v1.1

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I found this today while I was perusing RHDN's recent hacks, and this one has been so much fun! Natasha as a Tarvos is absolutely my aesthetic. I also got Eirika as a Troubadour which not only makes the early chapters more interesting, but gives her what may be the cutest sprite/palette combo in the GBA games. Look at this! It's too precious. You've done some seriously incredible work here, and I'm super glad to have some new life breathed into the game. One bug that I'm...hesitant to point out because it's one from vanilla that I've always liked but Evil Eye can be taken off of the Mogalls and given to other units to use. I gave it to Troubadour Eirika to help level her and give her some combat prowess early in the game, but it's definitely still a bug.

Edit: Are Tarvos's considered to be advanced units? If not, what would be the odds of giving them a promotion in a future version? I'm bummed that they're going to drop off and be useless later in the game.

Thanks very much for working on this and releasing it!

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Edited by Ark the Pie King

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Tarvos promotes into Maelduin

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3 hours ago, Enaluxeme said:

Tarvos promotes into Maelduin

Ahh so it does! I screwed up the first time. I have 2 Tavroses and I accidentally gave the Master Seal to my level 6 one, not my level 13 one. Sweet, I can still use them!

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This is by far my favorite randomizer to date. Just a couple pointless suggestions I want to make:

First, add a palette to Eirika and Ephraim. As it is, when they're randomized, they just end up with the default non-paletted version of their classes, which IMO is quite boring, especially when we have neon-green priests healing around. 

Second, add branching promotion to soldiers. They could promote into paladin or wyvern lord, making them not be completely useless as an unit. Having them promote to trainee 3 is quite boring, to be honest. :/

Thank you for your hard work <3

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There should be more options like the regular randomizers have. I think monster classes are boring and skills are annoying, and I would like to have an option to remove them like I could in the regular randomizer. Playing this would be a lot more fun for me if there were more set to to tune the game to be optimal. I'm surprised nobody else suggested adding more settings. It would make the game more exciting and not irritating or boring for the people who want a different style. I know it's supposed to be a randomizer, but there should be more settings for the people who want to choose what to randomize. I think that this has a lot of potential and I would like to play it, but I can't stand the lack of choices.

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So I downloaded this, was having fun for a little while, but then Chapter 5 happened. A bunch of mages spawning when none of my units have no res whatsoever is not your fault, that's part of the randomizer, even the 14 might Bolting tome this early in the game when no one is supposed to have a Bolting tome isn't your fault...kinda, but...are enemies supposed to change their classes, stats, and weapons each time you restart the same chapter? Because if so, that's...kinda dumb. I had to replay Chapter 5 like 6 times on Normal difficulty because the enemies kept changing too much for me to plan around the things that kept having to make me restart, plus the enemy mages kept changing their stats and the Eye Monsters kept increasing in power and number and swarming me before I could do anything about it, it just wasn't a fun time, and then I had to power through progressively stronger mages and hope no one died so that I could get the villages in time, which I eventually managed to do, but the chapter stopped being fun ages ago at that point. Then Chapter 6 came along, enemy phase of turn one begins, enemy Shaman and Wyvern Rider go and kill two of the green units. Is that supposed to happen? Because I don't remember any of the enemies even remotely trying to kill the green units before besides the spiders, but that was the point of the spiders. Anyways, I hope its not supposed to happen, because no matter how much I try restarting the chapter to try and despawn those enemies, the Shaman always spawns and will kill all of them by turn 3, and there's nothing I can do about it, I can't even send someone out to try and kill the Shaman because then they get overwhelmed by the stupidly strong enemies for Normal Mode in the fog. Sheesh, look at me, no one's going to take this message seriously after all that. Anyways, the point is, these things are taking all the fun out of this, I wasn't sure if they were intentional or not, just decided to bring them up just in case. Alright, guess that's it, definitely could've worded this message better

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There's a setting at the start to determine if enemy classes are random every time or fixed based on your seed. You must have chosen the former.

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Wanted to say, love this patch so far. However, I did run into an issue on Chapter 11. At the fight between Glen and Valter, Valter was randomized into an Entombed who did zero damage, but won the scripted fight anyway with a crit, against a General Glen. After this, the cutscene appeared to continue as normal, but after Valter says something along the lines of "Go, the small fish are yours." and the other soldiers run into the mountains, Valter's sprite turned into a glitchy rectangle, crashing the game and wiping my save file. It didn't crash immediately; I think Valter glitched out once the text box was closed, and the game crashed right as the archer soldiers entered the mountain tiles.

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So, just a little question: When I play randomizers, I usually always play with randomized recruitment, makes it more fun imo. Now, I can't test this rn, that's why I'm asking, but is it possible that I can randomize recruitment with the Universal GBA Randomizer, then apply the patch and just randomize away? Or should I apply the the patch beforehand? Or is it just impossible?

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Wow, this is really impressive! I hope you continue improving this to make it the best hack it can be, good job!

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