Guest Dreamyboi

What are you hoping for Story-wise?

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I'd like another make something of their self type story, similar to Ike or Leif but maybe from a darker setting like leading a rebellion. And I'd like the main lord to unknowingly make large and painful mistakes that develop their character and the plot, and start to unveil a greater picture. I just want something with a lot of believable emotion with solid execution, generally speaking that's all I'm asking for but a sort of rebellion story that builds up would be hype.

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Nothing in particular since I don't expect anything "grandscale" or "phenomenal" knowing this series stories are not the strongest aspects just a basic story that still gets the job done.

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I would like a more politically charged FE game, like GotHW Gen 1 but with no evil dragon or super cult pulling the strings from behind. Basically, I would like Diet GoT, a politically charged story with alliances, betrayals etc rather then 'Oh go an evil cult trying to revive the evil dragon they worship was behind it all along derp.'

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13 hours ago, Opana said:

I'd like another make something of their self type story, similar to Ike or Leif but maybe from a darker setting like leading a rebellion. And I'd like the main lord to unknowingly make large and painful mistakes that develop their character and the plot, and start to unveil a greater picture. I just want something with a lot of believable emotion with solid execution, generally speaking that's all I'm asking for but a sort of rebellion story that builds up would be hype.

That sounds like if Leif was the main character of Gen 2 of GotHW instead of Seliph.

WHICH IS WHAT TOTALLY SHOULD HAVE BEEN THE CASE, IS

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A decent story. Seriously. It doesn't have to be anything outstanding or experimental. Hell, it can be a plot we've seen done before but I do ask that it's executed well. 

I will say that I do want a game that spans a smaller scale to allow greater focus and detail on the finer, well, details like world building and characterization. And for the main threat to be of the human race. I mean, I'll accept supernatural entities, but only if the writers are willing to dive into cosmic horror, which I know they won't in a million years. But, anyways, it would be nice if the next continent actually had a name. And it would be great if each country had different, noticeable ways of running. Also if the enemy army wore a color other than red. Like, I'll take bright yellow for uniforms over red=scary/evil at this point.

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One thing I think would really help is a SMALL CAST with limited supports (limited as in not every guy has a support with every girl) so you can really get to know the characters.

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5 hours ago, saisymbolic said:

A decent story. Seriously. It doesn't have to be anything outstanding or experimental. Hell, it can be a plot we've seen done before but I do ask that it's executed well. 

I will say that I do want a game that spans a smaller scale to allow greater focus and detail on the finer, well, details like world building and characterization. And for the main threat to be of the human race. I mean, I'll accept supernatural entities, but only if the writers are willing to dive into cosmic horror, which I know they won't in a million years. But, anyways, it would be nice if the next continent actually had a name. And it would be great if each country had different, noticeable ways of running. Also if the enemy army wore a color other than red. Like, I'll take bright yellow for uniforms over red=scary/evil at this point.

nb4 Fire Emblem Echoes: The Blade of Fate (or Shadows of Fateslandia if you are a savage) is announced.

 

As for story, I would prefer they keep it simple, I would much rather an unambitious, competent story to an incredibly ambitious, bad story, at least if it is unambitious we can't complain about how much potential was wasted.

I also want a named continent with some, at least superficial lore and the main map to be a political map rather than the satellite map we had in fates, a narrator would also help the story flow better to make the journey feel more existent (not point to point storytelling, at least let me know that crap is going on or that my army is doing things other than dying offscreen).

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33 minutes ago, thecrimsonflash said:

As for story, I would prefer they keep it simple, I would much rather an unambitious, competent story to an incredibly ambitious, bad story, at least if it is unambitious we can't complain about how much potential was wasted.

Not true. 

Sacred Stones is a glorified side project. It's about as unambitious as FE gets. 

And people, myself included, knock it for standing around with its dick in its hand, giving lame one-off villains and faceless monsters time instead of doing anything at all to build its world. Rather than waste what exists like Fates, it doesn't even try to give anything interesting beyond Lyon, who really isn't the focus of the game until very late into it. 

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23 hours ago, Slumber said:

That sounds like if Leif was the main character of Gen 2 of GotHW instead of Seliph.

WHICH IS WHAT TOTALLY SHOULD HAVE BEEN THE CASE, IS

I actually prefer having Thracia be Leif's story, but yeah either way I wish gen 2 got fleshed out more although I think they were short for time towards the end. I just love it when they slowly rack up achievements and make/earn their names, it's better than living up to a sort of expectation imo. Another take I'd love though is the main lord being wrongfully imprisoned, followed by them clearing their name and unfolding a grand journey, bonus point if a lot of moral grey area is explored well.

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10 hours ago, Slumber said:

Not true. 

Sacred Stones is a glorified side project. It's about as unambitious as FE gets. 

And people, myself included, knock it for standing around with its dick in its hand, giving lame one-off villains and faceless monsters time instead of doing anything at all to build its world. Rather than waste what exists like Fates, it doesn't even try to give anything interesting beyond Lyon, who really isn't the focus of the game until very late into it. 

Keeping my expectations low for that one then, only villain I've seen from that game was Valter though. What his deal?

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4 hours ago, Dreamyboi said:

Keeping my expectations low for that one then, only villain I've seen from that game was Valter though. What his deal?

Valter was a normal guy once and magically got a hold of an evil lance and became an implied sadistic rapist. 

That's about it. 

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1 hour ago, Slumber said:

Valter was a normal guy once and magically got a hold of an evil lance and became an implied sadistic rapist. 

That's about it. 

Oh, so it's another case of "I became evil by magical means so that excuses my lack of depth or motivation beyond being simply evil" huh.

Villains like that are so disappointing.

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17 hours ago, Solvaij said:

One thing I think would really help is a SMALL CAST with limited supports (limited as in not every guy has a support with every girl) so you can really get to know the characters.

I'm gonna have to disagree with this. Shadows of Valentia was like this and IMO the lack of supports per character actually hurts the character writing. I mean seriously 1-2 supports is not enough to develop a character especially when the supports themselves are THIS bland and boring. I mean just look at faye. The only reason I hate her so much is because she only has 2 supports neither of which develop her character in the slightest. Okay that's a bit of an over exaggeration because her alm support does a little bit but not enough to make her a good character. The characters in that game are as deep as a puddle and while there are exceptions those are few and far between and even then lack of supports hurts those characters as well.

 

anyway what I want to see is just a good story. Nothing too ambitious just a simple but somewhat deep story with good characters. That's all I ask for.

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22 minutes ago, Otts486 said:

I'm gonna have to disagree with this. Shadows of Valentia was like this and IMO the lack of supports per character actually hurts the character writing. I mean seriously 1-2 supports is not enough to develop a character especially when the supports themselves are THIS bland and boring. I mean just look at faye. The only reason I hate her so much is because she only has 2 supports neither of which develop her character in the slightest. Okay that's a bit of an over exaggeration because her alm support does a little bit but not enough to make her a good character. The characters in that game are as deep as a puddle and while there are exceptions those are few and far between and even then lack of supports hurts those characters as well.

 

anyway what I want to see is just a good story. Nothing too ambitious just a simple but somewhat deep story with good characters. That's all I ask for.

Too few and too short is how I've always viewed the supports in Echoes, it's like the game was a side project.

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Yeah, 5-7 support chains is around the sweet spot. 

Echoes' 2-3 I liked better than the dozen+ of the other 3DS games, but it wasn't enough. 

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1 minute ago, Slumber said:

Yeah, 5-7 support chains is around the sweet spot. 

Echoes' 2-3 I liked better than the dozen+ of the other 3DS games, but it wasn't enough. 

Especially when there are characters like Kliff who get one support chain of short exchanges and two of the three conversations dick around and tell us little about their character.

I know no amount of hindsight will fix a game's flaws but how did no one notice things like this when developing it?

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1 hour ago, Dreamyboi said:

...it's like the game was a side project.

I assumed from the very beginning that it was just a side project meant to tide us over until FE Switch.  I still think that's the main reason it was made.

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5 minutes ago, Von Ithipathachai said:

I assumed from the very beginning that it was just a side project meant to tide us over until FE Switch.  I still think that's the main reason it was made.

If so then that would explain the numerous missed opportunities. 

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8 hours ago, Slumber said:

Yeah, 5-7 support chains is around the sweet spot. 

Echoes' 2-3 I liked better than the dozen+ of the other 3DS games, but it wasn't enough. 

9 hours ago, Dreamyboi said:

Too few and too short is how I've always viewed the supports in Echoes, it's like the game was a side project.

9 hours ago, Otts486 said:

I'm gonna have to disagree with this. Shadows of Valentia was like this and IMO the lack of supports per character actually hurts the character writing. I mean seriously 1-2 supports is not enough to develop a character especially when the supports themselves are THIS bland and boring. I mean just look at faye. The only reason I hate her so much is because she only has 2 supports neither of which develop her character in the slightest. Okay that's a bit of an over exaggeration because her alm support does a little bit but not enough to make her a good character. The characters in that game are as deep as a puddle and while there are exceptions those are few and far between and even then lack of supports hurts those characters as well.

I guess I should have clarified: I would like a small cast with 5-7 MEANINGFUL supports. Limited as in not 15 supports per character. I was thinking of the GBA series and Path of Radiance.

Edited by Solvaij

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54 minutes ago, Solvaij said:

I guess I should have clarified: I would like a small cast with 5-7 MEANINGFUL supports. Limited as in not 15 supports per character. I was thinking of the GBA series and Path of Radiance.

I was more in agreement. 

I like the GBA/PoR supports the best. It gave you enough about most characters without forcing gimmicks on (most of)them to give some sort of consistency across 15-20 support chains. It felt like a good balance, where SoV leaves you wanting more, and the 3DS supports leave you wanting to look up noose tying on YouTube and just wanting it all to end. 

Edited by Slumber

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11 hours ago, Dreamyboi said:

Oh, so it's another case of "I became evil by magical means so that excuses my lack of depth or motivation beyond being simply evil" huh.

Villains like that are so disappointing.

Minor correction, Valter was more of a closet case. He was never a good guy by any means but he was at least somewhat holding back. Once he got a hold of the cursed lance his desires amplified and he didn't give a shit anymore about what others thought of him.

 

Anyways onto the main topic. I want fleshed out world building that actually breathes life into the world. Fe9/10 are excellent examples and since the next game is on a console I'm expecting some good stuff. No more token races either since in fe13 they were forced in with this random genocide that no one even heard of. How does a whole species go under the rug like that and there's not even rumours about it. The wolfskin and kitsune were a bit better but they're not really expanded upon and they only play a part for one chapter. Another thing I'd like is related to mechanics and story; how the avatar is handled if we get one.  Basically I want a combination between Kris and Mark. More customization and an overall fun unit to play while having little story significance. Avatars in games are a lot fun but for some reason FE can never get them right. I guess Robin comes close until the third arc.

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5 hours ago, ChickenBits said:

Minor correction, Valter was more of a closet case. He was never a good guy by any means but he was at least somewhat holding back. Once he got a hold of the cursed lance his desires amplified and he didn't give a shit anymore about what others thought of him.

 

No more token races either since in fe13 they were forced in with this random genocide that no one even heard of. How does a whole species go under the rug like that and there's not even rumours about it. 

Ohhh okay then.

and yeah the Taguel suck.

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I'd like to see a world where plot holes are few and far between. Where we learn about how individual countries work not unlike what the tellius games did where we learn so much about the world. I want to see good characters both good and bad.

And have choices matter more both narrative and gameplay wise. Say for example you were given a choice to defend or retreat from an enemy, the chapter would change to compensate. Where if you chose to stay and fight you would face the opposing enemy. But if you choose to flee it would become an escape chapter where you need to reach a certain point on the map and get all you units to reach that point in the map in order to win.
You could also choose to kill or spare someone and a later chapter would be changed. If you killed that person their allies would try to kill you but if you spared them those same enemies would become allies and the person you spared would officially join you. Or heck even have the opposite occur.

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An end boss on the same level of Kefka from Final Fantasy 6, because you know, he actually succeeded in his glorified evil plan! Main character wise, its always going to be a lord of some degree, whether or not its a sword lord like Marth and Eliwood, Hector the axe lord or Ephirim a Spear lord, would be nice if they gave you an option to specialise in, or perhaps might be that time to finally drop a Bow Lord upon us! Since not every lord fights right up in the front lines....

Plot wise, something with more intrigue would be kind of cool, fighting multiple factions, or having to side with one, and have others hate you (which would give replay meaning) or Perhaps even a map where you have a 1v1v1. Other then that, yes agreement that Don't make the boss a dragon, over done, but some giant demon thing or vampire, or you know, competent human could work too. 

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