CyberController Posted March 14, 2018 Share Posted March 14, 2018 Either from the whole game or a single level. For me, it’s Conquest chapter 19. Stupid Kitsune. Its irritating enough that they can turn invincible. What makes it even worse is that it’s a rout the enemy objective. Quote Link to comment Share on other sites More sharing options...
Magical Glace Posted March 14, 2018 Share Posted March 14, 2018 Snow shoveling with Zola in Izumo. The entire map is a tedious slog, with the need to go through all of the snow for max reward, and you only get six units, making splitting up very impractical. Just... why IS. Quote Link to comment Share on other sites More sharing options...
Arcphoenix Posted March 14, 2018 Share Posted March 14, 2018 I'm not even sure where to begin. There were so many annoying gimmicks XD Void curse, the shockwaves from the final chapter, and the wind tribe gimmick come to mind as some of the most frustrating things I remember from Conquest specifically Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted March 14, 2018 Share Posted March 14, 2018 A gimmick from a whole game is fair game? Then I say the pawn shop from Genealogy. That as a substitute for trading... Why. Just... Why. Then there's the individual money system that's a severe headache to deal with. Quote Link to comment Share on other sites More sharing options...
X-Naut Posted March 14, 2018 Share Posted March 14, 2018 FE6 Chapter 16x. What was that, random columns of piercing damage that can kill wasn't enough? I know, let's add several siege tomes to the chapter! Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted March 14, 2018 Share Posted March 14, 2018 The hidden warp traps in Thracia 776 can die in a fire Quote Link to comment Share on other sites More sharing options...
Nobody Posted March 14, 2018 Share Posted March 14, 2018 Geoffrey's Charge. No, a map with extremely high density of extremely weak enemies that you can either kill or keep alive is not good. It's just boring as fuck. Worst map in the series. Quote Link to comment Share on other sites More sharing options...
NinjaMonkey Posted March 14, 2018 Share Posted March 14, 2018 (edited) Fog of War, because it only applies to the player. The AI however, is unaffected by Fog of War, and thus has an unrestricted view of the map. Edited March 14, 2018 by NinjaMonkey Quote Link to comment Share on other sites More sharing options...
DarkDestr0yer61 Posted March 14, 2018 Share Posted March 14, 2018 I love Thracia from what I played, but some of things really make me raise an eyebrow. -Heal staves missing. -Enemies having the ability to spawn with extra movement Quote Link to comment Share on other sites More sharing options...
bottlegnomes Posted March 14, 2018 Share Posted March 14, 2018 2 hours ago, Glaceon Mage said: Snow shoveling with Zola in Izumo. The entire map is a tedious slog, with the need to go through all of the snow for max reward, and you only get six units, making splitting up very impractical. Just... why IS. This is the moment I quit playing Revelation and have never gone back. As people have said, as great as FE5 was in some ways, there were some astoundingly tedious things about it. I'll throw in Cyas. He's manageable, but it's just such a pain. Quote Link to comment Share on other sites More sharing options...
Ertrick36 Posted March 15, 2018 Share Posted March 15, 2018 (edited) 3 hours ago, CyberController said: For me, it’s Conquest chapter 19. Stupid Kitsune. Its irritating enough that they can turn invincible. What makes it even worse is that it’s a rout the enemy objective. This is one of them. 3 hours ago, Glaceon Mage said: Snow shoveling with Zola in Izumo. The entire map is a tedious slog, with the need to go through all of the snow for max reward, and you only get six units, making splitting up very impractical. Just... why IS. And this is another one I was gonna list. I especially hated the snow shoveling shit. That's why I always use this map and chart from GameFAQs while playing it so that I at least know where the enemies are, as well as the treasures: Spoiler Item Location Item Item Location Item A01 (Defeat Enemy) Master Seal N20 (Defeat Enemy) Mend I21 (Defeat Enemy) Elixir E23 (Defeat Enemy) Talisman C19 (Defeat Enemy) Goddess Icon C22 (Defeat Enemy) Dracoshield D17 (Defeat Enemy) Iron Shuriken H20 (Defeat Enemy) Energy Drop I19 (Defeat Enemy) Bloom Festal J20 (Defeat Enemy) Concoction K17 (Defeat Enemy) Vulnerary O17 (Defeat Enemy) Iron Axe E16 (Defeat Enemy) Iron Sword H14 (Defeat Enemy) Arms Scroll I15 (Defeat Enemy) Iron Lance D11 (Defeat Enemy) Iron Bow I13 (Defeat Enemy) Concoction J14 (Defeat Enemy) Vulnerary R09 (Defeat Enemy) Spirit Dust Q10 (Defeat Enemy) Iron Lance R12 (Defeat Enemy) Speedwing R06 (Defeat Enemy) Seraph Robe M02 (Defeat Enemy) Javelin N03 (Defeat Enemy) Heal N04 (Defeat Enemy) Elixir O02 (Defeat Enemy) Secret Book E05 (Defeat Enemy) Mjolnir E10 (Defeat Enemy) Hand Axe M07 (Defeat Enemy) Heart Seal D06 (Defeat Enemy) Sun Festal L08 (Defeat Enemy) Steel Lance D05 (Defeat Enemy) 5000 Gold Though even with this, it's still a pain in the ass. It's even worse that this is the map you get Team Takumi, so I don't get my favorite characters in this path until I beat this awful slog of a chapter. This and the fucking Wind Tribe chapter in Conquest and Revelation. It leaves so much up to chance, and it's like you are forced to keep everyone together just so that no one gets blown away from everyone else and gets bodied by a team of ninjas and spear fighters. These are the two chapters I dread whenever I play Revelation. Not even the ninja chapter in Revelation pulls this kind of garbage. Edited March 15, 2018 by Ertrick36 Quote Link to comment Share on other sites More sharing options...
Moblin Major General Posted March 15, 2018 Share Posted March 15, 2018 The Wall of Doom with infinite Faceless that don't give you any EXP. Staff Savant (Fuck you, Conquest Iago). Ninja cave of Death. Ambush spawns that are not telegraphed. Quote Link to comment Share on other sites More sharing options...
Hawkwing Posted March 15, 2018 Share Posted March 15, 2018 The collapsing/rebuilding walls in Nah's prologue. If they gave you a warning of when a wall would collapse/rebuild, then the level would be annoying, but one that still had some strategy and planning to it, but NOPE. The walls collapse/rebuild without any foreshadowing whatsoever, leading to wounded units having their escape blocked, advancing units having their progress slowed, and overall making the map a frustrating slog. I would say Yarnes chapter as a runner up, where the game hides the full might of each army before you start the level, making it possible to under-prepare for the map, but that's less of a gimmick and more of an example of fake difficulty. Quote Link to comment Share on other sites More sharing options...
thecrimsonflash Posted March 15, 2018 Share Posted March 15, 2018 fates' and awakening's skill system can die in a fire, I already hate reclassing and forcing me to use it is annoying, it also promotes overleveling, which I also take issue with. Quote Link to comment Share on other sites More sharing options...
UNLEASH IT Posted March 15, 2018 Share Posted March 15, 2018 Just now, thecrimsonflash said: fates' and awakening's skill system can die in a fire, I already hate reclassing and to forcing me to use it is annoying, it also promotes overleveling, which I also take issue with. ??? Quote Link to comment Share on other sites More sharing options...
Ertrick36 Posted March 15, 2018 Share Posted March 15, 2018 55 minutes ago, Hawkwing said: The collapsing/rebuilding walls in Nah's prologue. If they gave you a warning of when a wall would collapse/rebuild, then the level would be annoying, but one that still had some strategy and planning to it, but NOPE. The walls collapse/rebuild without any foreshadowing whatsoever, leading to wounded units having their escape blocked, advancing units having their progress slowed, and overall making the map a frustrating slog. Playing through that on Lunatic with a bunch of... maybe level 5 promoted units, I have enough choice words for that level to get me banned from the forum. All I'll say is... the Risen boys in that south room can suck some fat growth rates. 58 minutes ago, thecrimsonflash said: fates' and awakening's skill system can die in a fire, I already hate reclassing and forcing me to use it is annoying, it also promotes overleveling, which I also take issue with. You... don't have to use it though? I mean, unless you're playing on Awakening Lunatic which is honestly just pure unbalanced BS in so many other ways. Or maybe Apotheosis, but I've never played that one so I wouldn't know for sure. But the fact that people are perfectly capable of doing PMU's in both of those games - even Conquest - I think proves that you can beat all of those games without reclassing, so really it's more a matter of how compelled you feel to min-max and optimize unit skill sets that determines how much you're gonna want to reclass. And in that sense, I'd hardly say the game "forces" you to do that. Quote Link to comment Share on other sites More sharing options...
NegativeExponents- Posted March 15, 2018 Share Posted March 15, 2018 Idk if this is considered a gimmick but I dislike when reinforcements are able to act the same turn they appear. The Ninja Cave and The Wind Tribe are the bane of my existence. The Ninja was a big roadblock and I couldn’t progress through it for like a week. The Wind Tribe I managed to do it my first try but it was so time consuming and it was very difficult keeping everyone alive. I’ve only played the prologue and a bit of ch.1 of Genealogy but the item system is a mess along with personal money. I also don’t know if this is considered gimmicky but maps that force you to go through narrow hallways suck. Night of Farewells is guilty of this made worse by the the bridges disappearing and appearing. Echoes in general has a lot of this too. Quote Link to comment Share on other sites More sharing options...
Guest Dreamyboi Posted March 15, 2018 Share Posted March 15, 2018 I don't know if map types count as "gimmicks" in this case but I don't agree with Fog of War maps or Desert maps, they don't seem right for a strategy game because one robs the player of information required to strategize and forces them to turtle unless they already know the map and the other is usually a boring slog. The desert maps in Echoes were especially bad. Quote Link to comment Share on other sites More sharing options...
Solvaij Posted March 15, 2018 Share Posted March 15, 2018 The Wind Tribe in Conquest is pretty high up for me. There were maps I hated more than that one, but as a gimmick, I felt like it was just the worst. Genealogy's money system was also pretty bad though. Quote Link to comment Share on other sites More sharing options...
Infinite Dreams Posted March 15, 2018 Share Posted March 15, 2018 7 hours ago, Nobody said: Geoffrey's Charge. No, a map with extremely high density of extremely weak enemies that you can either kill or keep alive is not good. It's just boring as fuck. Worst map in the series. Gotta agree with you here. Worst map EVER. It took me like, a week to get through it because I kept getting bored and putting the game down. I was trying to keep as many enemies alive as possible, so the enemy phase took a million freakin' years. 3 hours ago, NegativeExponents- said: Idk if this is considered a gimmick but I dislike when reinforcements are able to act the same turn they appear. Omg, yes! I recently played through Shadow Dragon and just started New Mystery. Those reinforcement tile things scare the hell out of me. There was a map in SD that pissed me off a lot because Abel was my main front-line guy, and one of the same-turn reinforcements had a Ridersbane. (It felt like they never ended too!) Quote Link to comment Share on other sites More sharing options...
Garlyle Posted March 15, 2018 Share Posted March 15, 2018 Desert map in general. Going through desert tiles is the most tedious, and usually it consist the whole level, I just can't wait to get out of it. Of course it doesn't affect the enemy much, because they'll always bring all types of units that are unaffected by the sand. Your mounted units are the fastest on other maps, but here they move only 1 tile per turn, and it's annoying. Other units move only 2 tiles, so it's not much better. If I don't train my mages and flying unit, the game is just going to punish me by throwing in a desert map. Quote Link to comment Share on other sites More sharing options...
Michelaar Posted March 15, 2018 Share Posted March 15, 2018 I would say the entirity of Genealofy but people would yell at me so fog of war. Quote Link to comment Share on other sites More sharing options...
Kahvi Posted March 15, 2018 Share Posted March 15, 2018 The chapter with vases that either heal you or half your health if you break them from conquest. I don't care if the order is pre-determined, I'd rather not look up a guide or determine the order by trial and error. I ended up not touching any of them at the start and using the dragon vein to just get rid of them. I'm also going to second others on the wind tribe chapter. Enemy units that spawn out of nowhere at the start of enemy phase in awakening. Sure, they usually warn you but it would be nice to know at least where they spawn to get weaker units out of their range. The mila tree for example wouldn't be nearly as annoying without it. Quote Link to comment Share on other sites More sharing options...
Thane Posted March 15, 2018 Share Posted March 15, 2018 The gathering of legendary weapons in Binding Blade that forced me to use a guide against my will. I wanted to play as blind as I could but I also wanted to reach the true ending in order to complete the game for real. The RNG tower in Binding Blade. Weather. Kitsune. Mr. Fuga's Wild Ride. Mandatory waiting in Revelation. I don't include ambush spawns as I see that less as a gimmick and more as a poor design choice. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted March 15, 2018 Share Posted March 15, 2018 10 hours ago, Infinite Dreams said: Gotta agree with you here. Worst map EVER. It took me like, a week to get through it because I kept getting bored and putting the game down. I was trying to keep as many enemies alive as possible, so the enemy phase took a million freakin' years. I know I'm going off topic here, but you won't like playing Genealogy. Anyway... 18 hours ago, DarkDestr0yer61 said: Heal staves missing. This is THE main thing that makes me dismiss Thracia as a bad game. Far as I'm concerned, it's inexcusable. 1 hour ago, Thane said: Weather. Seconding this. Having everything slow to a crawl is just ugh. Also, fog of war and desert. There are some desert maps that aren't total ass, but the worst by far are the ones in Genealogy generation 2 and Binding Blade. Quote Link to comment Share on other sites More sharing options...
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