MrLze Posted May 18, 2018 Share Posted May 18, 2018 5 hours ago, Purple Mage said: It's just a joke dude. Don't take this hack too seriously. Sure thing. i saw hamilton's weapon has the bow status Quote Link to comment Share on other sites More sharing options...
Dismissed Posted May 18, 2018 Author Share Posted May 18, 2018 12 hours ago, flasuban said: Is it alright if I do more changes? After trying the rom out, I noticed some potential ideas for what to suggest. Go ahead. I could use some more changes. Patch 1.5.2 is out, with tons of fixes and Eliwood. Quote Link to comment Share on other sites More sharing options...
flasuban Posted May 19, 2018 Share Posted May 19, 2018 (edited) I have a lot of suggestions. This should be it for me, since I don't have anything else. Most of them are boss edits, since I thought that Wolt made the bosses easy to kill. Make Bone into a berserker with a hand axe. Make Bazba into a sage with a divine tome. The generic monster boss of chapter 4 should be a cyclops with a steel axe. Make Saar into a warrior with a brave bow and hand axe. Zonta should be a druid with nosferatu. Novala should be a sniper with a silver bow. Murray can be a ballistician with axe launcher. Boulder is now a fighter with a halberd. Colm is now Wrys, with his bases and growths from FE11 as a priest. He comes with Physic. Give him a chest key for the chests. Natasha is now a level 9 merc with 32 HP and +5 to her bases. Give her a female merc/hero animation. Triple her HP growth. Rations now heal 15 HP. Sell iron swords, steel swords, iron lances, steel lances, and iron axes at the chapter 2 shop. Zombies now have +2 to all their stats (except HP). Give the hatchet 25 uses and B rank, and give it 13 might and 10 critical. Edited May 19, 2018 by flasuban Quote Link to comment Share on other sites More sharing options...
MrLze Posted May 19, 2018 Share Posted May 19, 2018 (edited) 1 hour ago, flasuban said: I have a lot of suggestions. This should be it for me, since I don't have anything else. Most of them are boss edits, since I thought that Wolt made the bosses easy to kill. Make Bone into a berserker with a hand axe. Make Bazba into a sage with a divine tome. The generic monster boss of chapter 4 should be a cyclops with a steel axe. Make Saar into a warrior with a brave bow and hand axe. Novala should be a sniper with a silver bow. Murray can be a ballistician with axe launcher. Boulder is now a fighter with a halberd. Colm is now Wrys, with his bases and growths from FE11 as a priest. He comes with Physic. Give him a chest key for the chests. Natasha is now a level 9 merc with 32 HP and +5 to her bases. Give her a female merc/hero animation. Triple her HP growth. Rations now heal 15 HP. Sell iron swords, steel swords, iron lances, steel lances, and iron axes at the chapter 2 shop. Zombies now have +2 to all their stats (except HP). Give the hatchet 25 uses and B rank, and give it 13 might and 10 critical. i don't really use wolt and the bosses are still easy. plus hamilton is so good. he got two crits and and pierce crit to kill the demon king aka ganon ps. lets have some variety in these class changes so things are more interseting Edited May 19, 2018 by MrLze had a couple more things to say Quote Link to comment Share on other sites More sharing options...
Dismissed Posted May 19, 2018 Author Share Posted May 19, 2018 1 hour ago, flasuban said: I have a lot of suggestions. This should be it for me, since I don't have anything else. Most of them are boss edits, since I thought that Wolt made the bosses easy to kill. Make Bone into a berserker with a hand axe. Make Bazba into a sage with a divine tome. The generic monster boss of chapter 4 should be a cyclops with a steel axe. Make Saar into a warrior with a brave bow and hand axe. Novala should be a sniper with a silver bow. Murray can be a ballistician with axe launcher. Boulder is now a fighter with a halberd. Colm is now Wrys, with his bases and growths from FE11 as a priest. He comes with Physic. Give him a chest key for the chests. Natasha is now a level 9 merc with 32 HP and +5 to her bases. Give her a female merc/hero animation. Triple her HP growth. Rations now heal 15 HP. Sell iron swords, steel swords, iron lances, steel lances, and iron axes at the chapter 2 shop. Zombies now have +2 to all their stats (except HP). Give the hatchet 25 uses and B rank, and give it 13 might and 10 critical. I can do all of the boss requests, and maybe the Wrys thing too. Maybe also Boulder's class change. I can't guarantee the Natasha, Rations, and shop changes though. Quote Link to comment Share on other sites More sharing options...
Street Hero Posted May 19, 2018 Share Posted May 19, 2018 As long as you have female merc/hero, I'm in ( i'm no hacker but i think you can import the animation from fe6/7 ) Quote Link to comment Share on other sites More sharing options...
not_myreal321 Posted May 20, 2018 Share Posted May 20, 2018 (edited) Has Ross been replaced? If not, then Ross is now Orsin with his personal weapon the Pugi with his normal bases and +3 of his usual. New growth is 100/60/40/40/20/25/10. Staff exp is now 25. Peggy inventory is the same except with an iron lance instead of the devil lance. Edited May 20, 2018 by not_myreal321 Quote Link to comment Share on other sites More sharing options...
Dismissed Posted May 20, 2018 Author Share Posted May 20, 2018 47 minutes ago, not_myreal321 said: Has Ross been replaced? If not, then Ross is now Orsin with his personal weapon the Pugi with his normal bases and +3 of his usual. New growth is 100/60/40/40/20/25/10. Staff exp is now 25. Peggy inventory is the same except with an iron lance instead of the devil lance. Okay, but where the heck can I get an Orsin portrait? Quote Link to comment Share on other sites More sharing options...
MrLze Posted May 20, 2018 Share Posted May 20, 2018 34 minutes ago, Purple Mage said: Okay, but where the heck can I get an Orsin portrait? There can't be to many classes that are the same. Cause if you find a Orsin Picture, then keep him a Journeyman, so there is a least a choose to have him become a pirate. Also change Dozla to Dart. Quote Link to comment Share on other sites More sharing options...
Ephraim's Babe Posted May 22, 2018 Share Posted May 22, 2018 Some suggestions: Give Ewan higher bases, so it would be easier to train him. +2-3 might be OK I guess.. Turn colm into Matthew from FE7, and give him the same growths except for strength, which gets 60%. Replace Neimi with Serra, but keep her Archer class, and if you can, could you insert Matthew and Serra's support from FE7? Thanks~? Quote Link to comment Share on other sites More sharing options...
Street Hero Posted May 22, 2018 Share Posted May 22, 2018 (edited) Just 1 suggestion : Change Syrene into Edchina with her fe6 class, base, growth and animation _(:зゝ∠)_ Edited May 22, 2018 by Street Hero Let me be clear Quote Link to comment Share on other sites More sharing options...
Dismissed Posted May 22, 2018 Author Share Posted May 22, 2018 1 hour ago, Ephraim's Babe said: Turn colm into Matthew from FE7, and give him the same growths except for strength, which gets 60%. Replace Neimi with Serra, but keep her Archer class, and if you can, could you insert Matthew and Serra's support from FE7? Thanks~? This might be tricky, but I think I can do the Serra thing. Not sure about Colm though... Quote Link to comment Share on other sites More sharing options...
Street Hero Posted May 22, 2018 Share Posted May 22, 2018 38 minutes ago, Purple Mage said: This might be tricky, but I think I can do the Serra thing. Not sure about Colm though... Hey what about my suggestion? _(:зゝ∠)_ Quote Link to comment Share on other sites More sharing options...
Dismissed Posted May 22, 2018 Author Share Posted May 22, 2018 13 minutes ago, Street Hero said: Hey what about my suggestion? _(:зゝ∠)_ We have too many Mercs/Heroes in the cast. Quote Link to comment Share on other sites More sharing options...
Street Hero Posted May 22, 2018 Share Posted May 22, 2018 12 minutes ago, Purple Mage said: We have too many Mercs/Heroes in the cast. Ok, fine Quote Link to comment Share on other sites More sharing options...
MrLze Posted May 23, 2018 Share Posted May 23, 2018 can you add 1 of the other dragonstones from the other FE games. -Divinestone,Earthstone,Firestone,Magestone or Icestone Quote Link to comment Share on other sites More sharing options...
Yang Kai Posted May 23, 2018 Share Posted May 23, 2018 On 19/05/2018 at 10:07 PM, Purple Mage said: Okay, but where the heck can I get an Orsin portrait? Here you have one. Shitty but works into Fe8. Also for my changes: Replace Joshua with this guy, Kamito. Make him start with pretty bad stats, when I say pretty bad, actaully pretty bad, but have him 100% at everything except for luck, with him having 25% at that and starting with 0. His portrait. Also replace Tana(or any of the pegasus sister) with Camilla from Fates and have her have the same growths in there. Also replace any couple character(Amelia and Frans for example) with Mage Knight 404 and Linoan and have their A support by this. Also make ONeill playable.(There's a limit to 40 playables, vanilla uses 34 only, can still make more bosses playables) Quote Link to comment Share on other sites More sharing options...
not_myreal321 Posted May 23, 2018 Share Posted May 23, 2018 Make Natasha a bishop using dark magic instead of light. All bases are 10 except hp which is 25. Growths are 45/100/30/55/50/20/70. Con is 6 and all dark magic has -3 weight. Quote Link to comment Share on other sites More sharing options...
Dismissed Posted May 24, 2018 Author Share Posted May 24, 2018 1 hour ago, not_myreal321 said: Make Natasha a bishop using dark magic instead of light. All bases are 10 except hp which is 25. Growths are 45/100/30/55/50/20/70. Con is 6 and all dark magic has -3 weight. All dark magic already has -3 weight. Quote Link to comment Share on other sites More sharing options...
Dismissed Posted May 31, 2018 Author Share Posted May 31, 2018 Beta 1.6 is out now, guys. It contains some boss updates, increased enemy growths, Serra, Orsin, and Kamito. Who is Kamito, anyway? Quote Link to comment Share on other sites More sharing options...
Generalflagada Posted May 31, 2018 Share Posted May 31, 2018 (edited) Hi, if you still have some unit left, put a playable phantom (basically a fighter) cannot promote but is max level at 40 with low hp-might-def medium luck high skill-res-speed and same for growth 1 (or really low) con, but have a special hand-axe with infinite use and stat like an iron sword I guess? /w low weight, it need to be at least be able to hit stuff or you could lower the might to increase the hit rate the guy is still a ghost :p dream of making a hack with a playable ghost- jeigan but too lazy to make one :( ps: are you planning to put circle’s skill system? Edited May 31, 2018 by Generalflagada Quote Link to comment Share on other sites More sharing options...
Dismissed Posted May 31, 2018 Author Share Posted May 31, 2018 5 hours ago, Generalflagada said: Hi, if you still have some unit left, put a playable phantom (basically a fighter) cannot promote but is max level at 40 with low hp-might-def medium luck high skill-res-speed and same for growth 1 (or really low) con, but have a special hand-axe with infinite use and stat like an iron sword I guess? /w low weight, it need to be at least be able to hit stuff or you could lower the might to increase the hit rate the guy is still a ghost :p dream of making a hack with a playable ghost- jeigan but too lazy to make one :( ps: are you planning to put circle’s skill system? I'm afraid that's just not possible. No skills, to keep the game simple. Plus, it's too late for that. If I wanted skills, I would've applied it before making any other changes. If I apply it now, then that might corrupt the game. Quote Link to comment Share on other sites More sharing options...
flasuban Posted June 1, 2018 Share Posted June 1, 2018 (edited) Good thing there's no skills. It's like every single FE8 hack has to have skills, and I'm sick of it. As for the PME itself, the ballistician in chapter 5 makes it impossible to finish. Either remove it or make its stats lower since it keeps killing everybody. It's funny how even with the new boss edits, the most powerful enemy ends up being a generic ballista. Edited June 1, 2018 by flasuban Quote Link to comment Share on other sites More sharing options...
Dismissed Posted June 1, 2018 Author Share Posted June 1, 2018 (edited) 52 minutes ago, flasuban said: Good thing there's no skills. It's like every single FE8 back has to have skills, and I'm sick of it. As for the hack itself, the ballistician in chapter 5 makes it impossible to finish. Either remove it or make its stats lower since it keeps killing everybody. It's funny how even with the new boss edits, the most powerful enemy ends up being a generic ballista. Heck, I'm currently doing Chapter 7 again and the ballista managed to kill Lute. Speaking of Lute, she starts with a Thunder tome, which is super effective against ballista units like the Ballisticians and the Fleets in Chapter 10B, and since Ballisticians have terrible Res, it should be enough to kill it, especially since they're so slow. The same effect applies to Bolting, the Zap Cannon, and Hamilton's personal weapon. Also, yeah, skills are overrated and make the games too complex. It's one of the things that make Awakening and Fates very unbalanced. Edited June 1, 2018 by Purple Mage Quote Link to comment Share on other sites More sharing options...
Generalflagada Posted June 1, 2018 Share Posted June 1, 2018 Tbh, the skill system add a bit more flavor the hack, since I already played lots of pme/hack/RAndomizer that have the same ol’ map (but different unit), and it does change how you go around in each chapter, i must say that I still didn’t test your pme, already do it but I’m waiting for a more « final » version to taste it, but seeing those changelog, I staying to like it, that why I just created an account to post my pick, and also thanks in advance for the hack :) Quote Link to comment Share on other sites More sharing options...
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