Purple Mage

The Selective FE8 PME!

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This is a Pick My Edits based on a topic I posted a few months ago. Feel free to add suggestions in either here or the original thread, and I'll decide if it goes in.

4/23/2018: BETA 1.1 is live!

4/24/2018: BETA 1.2 is live!

4/26/2018: BETA 1.3 is live!

5/11/2018: BETA 1.4 is live!

5/17/2018: BETA 1.5 is live!

Current Features:

Spoiler

Beta 1.0

  • Blades renamed to "Archblades" and get +2 weight, -1 might, and 1-2 range. (Ranged animation shoots arrows.)
  • Orson renamed to "JohnnyBadGuy" and has 10 HP, 12 Speed, 0 Luck, 30 Defense, 30 Resistance, and a personal lance named "Iscariot", which is indestructible, has 0 Mt, 50 Hit, 70 Crit and 1-3 range, and grants +10 Res.
  • Knoll is replaced by Canas.
  • Poison weapons have +1 might.
  • Marisa and Tethys swap classes. Marisa can still use swords though.
  • All light magic gets +15 crit, but +1 weight.
  • Moulder renamed to "Boulder"
  • Super Pupil renamed to "Scholar", Ewan's growths are boosted by +15% Str and +10% Spd, and he starts as a Lv. 3 Scholar with Thunder, Shine, Luna, and a Vulnerary.

Beta 1.0 - Editor's Picks (My Own Edits)

  • Lockpicks, Myrrh's Dragonstone, the twins' personal weapons and all Sacred Twin weapons are now indestructible.
  • Longbow renamed to "Verylongbow" and has 3-10 range.

Beta 1.1 - The Might, Magic, & Monsters Update

  • Marisa now has access to the four rings from FE7.
  • Aircalibur is purchasable and uses Excalibur's animation.
  • All "yes"s in the script have been changed to "yup"s.
  • Revenants and Entombed are now ZOMBIES!
  • Bonewalkers are now "Spooky", and Wights are now "Scary".
  • L'Arachel now starts with 10 HP and has Troubadour's bases, but has 210% growths in everything.
  • The Mani Katti is now sellable, in case it crops up again.

Beta 1.1 - Editor's Picks

  • Sieglinde, Siegmund, and Audhulma all have ranged animations using Elfire, Thunder, and Fimbulvetr.
  • Fimbulvetr is now a C-Rank tome complementing Elfire and Aircalibur. It's also super effective against dragons.
  • Duessel renamed to "Diesel".
  • Rennac is replaced with Erk (wearing Rennac's clothes and has thief abilities) and starts as a Mage Knight. Mage Knights now have access to swords.
  • Ballisticians and assorted ballistae (using the Athos weapon lock) implemented, but remain unused.
  • All bows now use the Lyndis weapon lock to prepare for the Ballista update. (So that bow-users can't use ballistae and ballisticians can't use bows.)
  • Snipers now have the crit bonus to be much more viable/annoying.

Beta 1.2 - The Ballistician Update

  • Ballisticians are here with assorted ballistae!
  • Seth is replaced by Wolt, with 60% growths in all stats except HP (110%), Skill (125%), and Resistance (40%). He starts out as a Ballistician.
  • Ballisticians are placed in several chapters.
  • Tethys now has promoted palettes.
  • Ephraim renamed to "Gary Stu".
  • The Ide Armory now sells Iron Archblades and E-Rank ballistae.
  • Selena now has a Silver Archblade to make her more formidable physical-wise.
  • Troubadour renamed to "Sailor Scout".

Beta 1.2 - Editor's Picks

  • To cope with the expensive-ness of ballistae, all Gems now have more value.
  • Javelins and Hand Axes are now D-Rank.
  • Vigarde renamed to "Zygarde". He has green and black palettes now.
  • Syrene, Tana, and Vanessa renamed to "Angelica, Eliza, And Peggy".
  • Some minor edits here and there.

Beta 1.2.1

  • Fixed Iscariot's Weight and Crit. Iscariot used to have 70 Weight and 0 Crit, when it was supposed to have 70 Crit. It now has 12 Weight and 70 Crit.
  • Ballistae have been tweaked a bit.
  • Removed Ballistician from Chapter 6. It was killing the NPCs.
  • Ballisticians now gain less EXP.
  • Selena now has the weapon rank to equip her Silver Archblade.
  • Nosferatu is now more durable.
  • Steel Swords are now lighter.
  • Class stat caps have been tweaked for balance.
  • Wyvern Knights now have the Crit bonus.
  • Poison weapons now have value.
  • Angelica, Eliza, And Peggy now have descriptions matching their names.
  • Bishops can now walk on water.

Beta 1.3 - The Percabeth Update

  • Neimi now starts with 18 HP, 7 Str, 8 Skl, 4 Spd, 10 Luck, 3 Def, and 6 Res, with her growths now being HP 65%, Str 45%, Skl 60%, Spd 35%, Luck 100%, Def 25%, and Res 45%. Luna now has its stats from FE7.
  • Garcia is now Bartre with +20% to all of his growths.
  • Warriors start with Rank C in bows, and renamed to "Big Dudes".
  • Innes, L'Arachel, and Cormag are now Percy Jackson, Annabeth Chase, and Alexander Hamilton. Percy has a personal sword named "Riptide" which shoots ink (Flux) at range due to being a pen, while Annabeth has a personal weapon labelled the "FellDagger". Both are effective against monsters.

Beta 1.3 - Editor's Picks

  • Ross now has +10% Spd growth.
  • Canas now has +15% Def growth.
  • Minor adjustments here and there.

Beta 1.3.1

  • Gerik is now Roy. He comes with the Binding Blade and a Rapier, but is still a Mercenary.
  • Percy and Hamilton now have descriptions matching their names.

Beta 1.3.1 - Editor's Picks

  • Assassins and Pegasus Knights now have a bit more Con.
  • Stat caps have been adjusted a bit.
  • Lute now has +10% Skl growth.

Beta 1.4 - The Lyn Update

  • Eirika has been replaced with Lyn, and she can use Myrmidon-locked weapons
  • The Shamshir is now the Wo Dao.
  • The Tomahawk is now the Pugi.
  • Lute, Diesel, and Angelica now have increased growths in all stats. Lute now has 6 Con.
  • Stat caps have now been standardized.
  • Generals now use bows instead of axes.

Beta 1.4 - Editor's Picks

  • Moulder's HP and Defense now have quadrupled bases and doubled growths.
  • Hoistflame no longer deals magic damage.
  • Ballistae accuracy and weight have been slightly adjusted.

Beta 1.4.1

  • Bugs in 1.4 have been fixed.
  • Canas now has +10% growths in every stat.
  • Percy's clothes are now blue. While orange is Camp Half-Blood's color, it looks ugly on him, and Percy likes blue.
  • Vulneraries are now Rations.
  • Boots are now Shura's Boots.

Beta 1.5 - The Script Update

  • Portions of the script have been rewritten to match the new characters.
  • Artur is now a hero with 10 on all stats, with growths of 80%/55%/55%/30%/30%/20%/5%
  • Saleh has been replaced by a surprise character, with a signature tome named "Sheer Cold", which is super effective against dragons.
  • O'Neill, the Prologue's boss, is now a Level 1 Hero with 1 Power and a Devil Axe.
  • Breguet, the boss of Chapter 1, is now a General with a Javelin. He has been renamed Bob, has 0 Skill, and uses an unused portrait.
  • Tickle now deals bonus damage to fliers too.
  • Some slight fixes here and there.

Beta 1.5 - Editor's Picks

  • Gilliam is now Draug (Actually a recolored Bors because I'm too lazy.) with his FE12 growths, but his HP and Defense growths have been doubled. He can use swords as an Armor Knight.
  • To counter Bob, Axe Launchers are now super effective against armored units, and electric spells are now super effective against Ballisticians and Fleets.
  • Hamilton now has a personal lance called "My Shot" which has a Mt/Hit/Crit/Wt of 17/76/25/9, has 1-3 range,the Brave effect, and is super effective against Ballisticians/Fleets ("Let's steal their cannons!").
  • Canas now starts off with a Guiding Ring in his inventory.
  • Lyon now has Luna and Eclipse in his inventory, just to troll players.
  • Eclipse has been renamed to "Eclipse's Ban".

Beta 1.5.1

  • The surprise character has been slightly buffed to make him a bit more viable.
  • Slim weapons are now Devil weapons,  and shop inventories have shifted a bit.
  • Percy, Annabeth, Amelia, And Peggy now have affinities of Light, Anima, Dark, and Dark. Amelia is now renamed to Garbage.
  • Fomortiis is renamed Ganon, because he basically is Ganon.

Beta 1.5.2

  • Franz is now a Cavalier Eliwood with +20% to all growths, and comes with a Rapier, with +2 Mt.
  • Lyn has +10% Def/Res growths.
  • Silver weapons are now B-Rank.
  • Some weapon tweaks here and there.
  • Kyle's armor is now orange.
  • Erk now comes with a Lockpick.
  • Due to the fact that My Shot is too OP, Hamilton now starts as a Green Unit.

Link to Patch Beta 1.0

Link to Patch Beta 1.1

Link to Patch Beta 1.2

Link to Patch Beta 1.2.1

Link to Patch Beta 1.3

Link to Patch Beta 1.3.1

Link to Patch Beta 1.4

Link to Patch Beta 1.4.1

Link to Patch Beta 1.5

Link to Patch Beta 1.5.1

Link to Patch Beta 1.5.2

Planned Features:

Spoiler
  • ???
  • Change more characters.
  • Make the game harder.
  • What's fun? What's next? YOU DECIDE!

Credits: @7743 for making FEBuilder, and Nintenlord for making Event Assembler, and to those over on FEUniverse who made the DSFE growths patch, the Melee & Magic patch, the Display Weapon Ranks patch, and the animations for Bow Generals, armored Ballistician and Mage Knight with Swords, and to those who made the graphics for literally every new thing in the hack.

Edited by Purple Mage

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Oh look, this PME's back. Let's bring some unused content in!

-Marisa gets a set of rings (They're in the unused content and do work), but the rings are nerfed to at least half their effect in BS.

-Alacaliber (the name for SS Aircaliber) is purchasable.

-Beacon items are purchasable in the postgame (Make them expensive)

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12 minutes ago, Dayni said:

Oh look, this PME's back. Let's bring some unused content in!

-Marisa gets a set of rings (They're in the unused content and do work), but the rings are nerfed to at least half their effect in BS.

-Alacaliber (the name for SS Aircaliber) is purchasable.

-Beacon items are purchasable in the postgame (Make them expensive)

I can do that, but for now Aircalibur will have to use Excalibur's animation.

Should I add Ballisticians with assorted ballistae? How about male Mage Knights with Lances?

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1 minute ago, Purple Mage said:

I can do that, but for now Aircalibur will have to use Excalibur's animation.

Should I add Ballisticians with assorted ballistae? How about male Mage Knights with Lances?

I am not going to argue that, I know it's buggy as is.

Neither are bad suggestions (Particularly the ballasticians, though I assume no ballistae for archers (rare as they were)), though I do wonder about it being only male mage knights getting lances.

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Just now, Dayni said:

though I do wonder about it being only male mage knights getting lances.

I can't find a Lance animation for female MK.

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Possible Edits

-Change all "yes"es in the next to "yup"s, and all "no"s in the text to "nope."

-Rename L'arachel to whatever spelling makes your pronunciation of the name obvious. (For example, I would rename her L'racheal)

-Rename Revenants and Entombed ZOMBIEEEES!

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Alright, tried the beta up to 5x, had my fun, beamed when the blades actually attacked at range. Found an odd glitch too.

So I finish 5x, load up to Eirika's team and everything's about the same except an iron axe became the Mani Katti that only existed since that moment to my knowledge. Ross is now carrying the Mani Katti around and because it's Prf to a character who doesn't exist, it will not work for someone else.

Thought you ought to know. I'd also like to ask if you know what I need to do to change the rank of a weapon.

1997 - Fire Emblem - The Sacred Stones (U)(TrashMan)_03.png

Orson's name also displays as honnybadguy under his portrait, wasn't looking at the dialogue much.

Edited by Dayni

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6 hours ago, KnightOfNohr said:

Possible Edits

-Change all "yes"es in the next to "yup"s, and all "no"s in the text to "nope."

-Rename L'arachel to whatever spelling makes your pronunciation of the name obvious. (For example, I would rename her L'racheal)

-Rename Revenants and Entombed ZOMBIEEEES!

Good idea. Thanks, friend. Although I'm afraid that all words containing "no" might get affected. Let me see what I can do.

So far, I'm having fun testing the ballistae, although I had trouble with the vanilla animation so I had it replaced. Right now, there's Arrowspate, Hoistflame, Axe Launcher, and Sleet Slinger. Arrowspate is 3-10 and launches a javelin (if you squint really hard it kinda looks like a ballista bolt), Hoistflame is 1-2 range and has Fire's icon and animation so it kinda acts like a (literal) flamethrower, Axe Launcher is 3-10 and literally shoots Hand Axe projectiles, and Sleet Slinger is 1-2 and uses FImbulvetr's icon and animation.

So what do you guys think of the Lance-using Mage Knight idea?

2 hours ago, Dayni said:

Alright, tried the beta up to 5x, had my fun, beamed when the blades actually attacked at range. Found an odd glitch too.

So I finish 5x, load up to Eirika's team and everything's about the same except an iron axe became the Mani Katti that only existed since that moment to my knowledge. Ross is now carrying the Mani Katti around and because it's Prf to a character who doesn't exist, it will not work for someone else.

Thought you ought to know. I'd also like to ask if you know what I need to do to change the rank of a weapon.

1997 - Fire Emblem - The Sacred Stones (U)(TrashMan)_03.png

Orson's name also displays as honnybadguy under his portrait, wasn't looking at the dialogue much.

Orson is supposed to be "JohnnyBadGuy", but I think it's too long. At least it's funny. I don't know about that Ross glitch, but I think it's an issue with how the game saves and loads character slots. I should probably make the Mani Katti sellable at a reasonable price in case it crops up again.

So who should be the ballistician? And what do you guys think of these character names?

Spoiler

Duessel -> Diesel

Syrene -> Angelica

Tana ->Eliza

Vanessa -> And Peggy (references lol)

Lyon -> Tigger (might change palette to orange)

Vigarde -> Zygarde (close enough)

 

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16 minutes ago, Purple Mage said:

Orson is supposed to be "JohnnyBadGuy", but I think it's too long. At least it's funny. I don't know about that Ross glitch, but I think it's an issue with how the game saves and loads character slots. I should probably make the Mani Katti sellable at a reasonable price in case it crops up again.

I did know that with Orson, just thought it was worth bringing up. As for the Rossi Katti, well, this never happened to me before and this is certainly not my first time playing SS, so I'm a bit out of the loop. Shame I made him a pirate, Hero Ross with the Rossi Katti sounds like a madman.

Either way, still want to make it useable.

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I have an idea! Change the Mani Katti into Basilikos, and make it locked to Ross!

So what do you guys think of my other ideas?

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Maybe make L'arachel have 210% growths in everything but have 0 in everything expect health where she has 10 making her start as a healer a bit better.

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The Mage Paladin is a cool idea! You have KnightOfNohr approval, my friend.

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13 hours ago, KnightOfNohr said:

The Mage Paladin is a cool idea! You have KnightOfNohr approval, my friend.

Aw yes! How about Ballisticians? Should Rennac be replaced with Erk wearing Rennac's clothes, while being a Mage Knight with thief abilities?

EDIT: Beta 1.1 is out now.

Edited by Purple Mage

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when the charater reaches level 20 it glitches replasing the first item in there invetory with another item and can block them from being usable, like freezing the game if you ever open there inventory. i can no longer use my gerik 

 

Edited by MrLze

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5 hours ago, Purple Mage said:

Aw yes! How about Ballisticians? Should Rennac be replaced with Erk wearing Rennac's clothes, while being a Mage Knight with thief abilities?

EDIT: Beta 1.1 is out now.

Once again, those are fine by me! I look forward to watching a let's play of this (if such a one is made).

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3 minutes ago, MrLze said:

when the charater reaches level 20 it glitches replasing the first item in there invetory with another item and can block them from being usable, like freezing the game if you ever open there inventory. i can no longer use my gerik 

 

It's an issue with the DSFE Growths patch. It should be fixed by now. (Tested it by setting Eirika to level 19, and she was able to reach Level 20 with some leftover EXP and no issues. The level cap is 30 now.)

21 minutes ago, KnightOfNohr said:

Once again, those are fine by me! I look forward to watching a let's play of this (if such a one is made).

So I replaced Rennac with Erk, but who should be the (un)lucky character who class changes to Ballistician? Should I replace him (has to be male) with another GBA character?

Also, make sure to read the "Current Features" stuff, it'll help you with the changes. I also changed Strength to Power because Artur was displaying Str while having Lightning equipped.

Also, I'm looking for a good splicer just in case I need custom portraits. Do you guys know who I can request from?

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Replace Seth...with Wolt. (For the Ballistitian)

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1 hour ago, Purple Mage said:

It's an issue with the DSFE Growths patch. It should be fixed by now. (Tested it by setting Eirika to level 19, and she was able to reach Level 20 with some leftover EXP and no issues. The level cap is 30 now.)

So I replaced Rennac with Erk, but who should be the (un)lucky character who class changes to Ballistician? Should I replace him (has to be male) with another GBA character?

Also, make sure to read the "Current Features" stuff, it'll help you with the changes. I also changed Strength to Power because Artur was displaying Str while having Lightning equipped.

Also, I'm looking for a good splicer just in case I need custom portraits. Do you guys know who I can request from?

appreciated

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31 minutes ago, KnightOfNohr said:

Replace Seth...with Wolt. (For the Ballistitian)

I was thinking that, plus the animation is already Wolt, but that might cause some issues with the Seth vs. Valter cutscene. Perhaps a ballista with the exact same stats as a Steel Sword? Anyway, I'm going with replacing Seth with Ballistician Wolt. Should I keep Seth's Vanilla growths, use Wolt's FE6 Growths, or my "Max Skill" Wolt growth set from my personal FE6 hack which gives him 110% HP, 60% Str, 125% Skl, 60% Spd, 60% Def, 40% Luck, and 60% Res? The first option will be decent, the second option would probably suck, and the third option will make him as broken (or even more broken) as Seth. Your, choice, folks!

To be honest, with the advent of Sword-wielding Mage Knights, I was tempted to stuff an OC I have into the PME, but decided against it. It's a stupid concept, and he doesn't even ride a horse anyway.

Do you guys have any ideas for ballistae? You can choose from any manner of projectile available in the base game; from axe to javelin to fire to frost to tiny arrows and whatnot. I can make them close-range, magical, or even brave.

I'm interested in the idea of replacing Seth with Wolt because of the scenario it creates. The kingdom is about to fall, so what does the king do? He sends the princess off with a random archer boy (presumably younger than her), riding a flippin' SIEGE ENGINE no less!

Any other ideas?

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The only edit I can think of is to change Ephraim's name to Gary Stu. Also I vote for the "Max Skill" Wolt because we need it.

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3 hours ago, IfIHadToPickADude said:

The only edit I can think of is to change Ephraim's name to Gary Stu. Also I vote for the "Max Skill" Wolt because we need it.

Let's do this. Should I make Ephraim a Cavalier or should he remain a Lord? Also, Ballistician Wolt is gonna be awesome. Fantasy artillery blitzkrieg!

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A cavalier Ephraim would be amazing!  Also I just thought that naming whatever class L'Arachel is in to "Sailor Scout" would be fitting.

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12 hours ago, IfIHadToPickADude said:

A cavalier Ephraim would be amazing!  Also I just thought that naming whatever class L'Arachel is in to "Sailor Scout" would be fitting.

Unfortunately, I wasn't able to make Gary Stu a Cav due to palette conflicts. However, I can do the Sailor Scout thing.

Beta 1.2 is live! Now if you'll excuse me I think I'm gonna write an Eirika x Ballistician Wolt crackfic just for fun.

Have fun with Ballistician Wolt! He's the only one you've got.

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