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What is your preferred stage design?  

24 members have voted

  1. 1. How would you like them to select new stages?

    • Only include stages based on actual Fire Emblem maps from the focus games only.
      7
    • Only include stages based on actual Fire Emblem maps from all games in the franchise, regardless of focus.
      4
    • Only include original map designs unrelated to the main series (as with Fire Emblem Warriors 1).
      1
    • A mix of maps from all Fire Emblem games and original map designs.
      12
  2. 2. How would you like the stage designs of Fire Emblem Warriors 1 to be recycled?

    • Within the Story and History mode.
      4
    • Story mode only.
      0
    • History mode only.
      12
    • Neither Story or History mode, but include them in a Free Mode if Fire Emblem Warriors 2 has one.
      6
    • Not at all.
      2
  3. 3. Which objectives would you like to see return? (Choose as many as desired)

    • Target Elimination
      17
    • Ally Rescue
      17
    • Fort Siege
      17
    • Fort Defense
      18
    • Pincer Escape
      18
    • Shadow Elimination
      13
    • Rendezvous Disruption
      12
    • Recruitment Battle
      17
    • Villager Rescue
      9
    • Escape
      13
    • Arena
      18
    • Timed Onslaught
      15
    • Timed Attack
      13
    • Gold Rush
      16
    • Shadow Rush
      8
    • Escort the Villagers
      7
  4. 4. Would you prefer that the story stick to one objective style (as in FEW1) or include a mix of some of the above objectives?

    • Keep the design as is - the story mode should be simple and straight forward.
      4
    • Mix it up. A variety of objectives will serve as a better tutorial for history mode.
      20


Recommended Posts

If a sequel is announced for Fire Emblem Warriors 2, what approach to stage selection would you prefer for the next game to take? See the included poll for options and feel free to express your wishes in the thread. Are there any particular Fire Emblem chapters you would love to see adapted into a Warriors stage? Note - this is for actual gameplay stage designs, not history mode story scenarios. 

 

I personally really want to see: 

 

Path of Radiance: 

Port Toha

Serenes Forest

 

Radiant Dawn:

Elincia's Gambit

The Price

Final Chapter - Rebirth

 

Sacred Stones:

Chapter 8 - It's a Trap

Chapter 15 - Scorched Sand

Chapter 19 - Last Hope

 

Awakening:

Chapter 4 - Two Falchions (Arena Ferox)

Chapter 9 - Emmeryn

 

Fates: 

Opera House

Wind Tribe Village (Revelation Route)

Port Town of Dia



Shadow Dragon:

Camus the Sable

The Temple of Thabes

Edited by Etheus
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21 minutes ago, indigospace said:

Boat maps. There need to be Boat maps. I was also thinking of a heavily forested kind of map, like in Chapter 1 of Genealogy of the Holy War, but not too heavily forested.

Have the forest make everyone move slower than armor knights and have there be a chokepoint in the middle to properly simulate the same tedium from that map that we all know and love.  And have Frederick or some other axe cav drop their weapon in the water off of a peninsula and receive a supremely better one that'll make him/her OP for the rest of the game.

But seriously though, it's odd that there hasn't been an actual forest map in this game.  And I mean one with a lot of trees on the map as opposed to among the background.

Also, there hasn't been a wintery location.  Something like Silesia (even though it's evidently well disliked if this thread is any indication) might do.  Or somewhere in Ilia.  I may hate winter in real life, but in a video game I don't have to deal with the annoyance of the cold and shoveling snow out of my driveway so it's kind of nice otherwise.

Also, I thought some of the maps in this game were based off of locations in Fire Emblem?  I mean, I thought Castle Sol was based around some maps in late-game Conquest (namely Chapters 24 through 26) and that the arena/desert level was a mix of Arena Ferox and Plegia's deserts.

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A big forested area would make great use of dynasty warriors fire hallways they like to do sometimes, setting fire to something where you slowly take damage in it untill you ether put it out or take out the mage.and boat maps would just makes sense.

even if its history only, I do hope the newer stages have newer maps in them based on the actual games, it would be nice to have memorable locations instead of only origonal.

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  • 3 weeks later...
On 04/28/18 at 8:59 PM, Thany said:

A big forested area would make great use of dynasty warriors fire hallways they like to do sometimes, setting fire to something where you slowly take damage in it untill you ether put it out or take out the mage.and boat maps would just makes sense.

even if its history only, I do hope the newer stages have newer maps in them based on the actual games, it would be nice to have memorable locations instead of only origonal.

Awakening's Chapter 14 would be a great choice of map since you'd have the luxury of killing 2 birds with 1 stone and having a Boat Map that can employ Fire Tactics, and that just makes me want Basilio and Flavia playable too. I'm sure they could stand out in fighting styles.

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