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Weird/Unusual Boss Ideas


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Post some weird ideas you have for boss enemies here.

Mine is an Archer who can't counterattack at 1-Range, but wields a Longbow and is surrounded on all sides by Knights with 1-2-Range weapons in such a manner that anyone in range of the Archer is also in range of the Knights, and vice versa.  You would have to defeat at least one Knight to be able to attack the Archer, though by attacking the Archer up close, you would put yourself in range of all the other remaining Knights as well.

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A dud with maxed atk, but has no weapon.

But beating 6 of their minions before or on turn 6 with 6 different allies makes their weapon, with 66 atk, spawn.

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*A Chameleon who can transform into one of your characters at the start of each turn and then attack. Has an inventory filled with Silver Weapon, has a tonne of HP which isn't effective by the transform and also has throne boosts.

*More a troll move than anything special, but a mounted boss on a throne you have to sieze who is capable of moving, but only if they're able to canto back to the throne after the attack, making them much more versatile than any old regular throne boss while still keeping the throne boosts on enemy phase.

*A recruitable boss that looks like a Camus at first, but will surrender and join the army if you break their weapon.

Edited by Jotari
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22 minutes ago, Mad-manakete said:

A character who appears to be a generic early game bandit boss, but he survives his defeat offscreen and randomly comes back and kills the dragon you thought was the final boss then takes over the battle.

So Flowery from Undertale.

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A moving boss supported by a grid of 16~ or so spaced out bishop's with Rescue.

The boss would be mixed offense and use high mt low durability glass weapons and their magic equivalent - probbably more extreme with 3 or 5 durability each.

When the boss broke his weapons, he would be rescued at the start of his turn by a bishop considered "far away", and trade to rearm himself (all bishops would carry a set of his gear, naturally).

 

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A boss who, after appearing to be defeated, instead pulls the weapon out of their chest in an attempt to have a comeback. Whether or not you actually have to fight them again or if they die immediately afterwards is up in the air. It depends on the tone the game has.

A level that's entirely a boss fight, but the boss can clone themselves at a permanent cost to their max HP. I'm not certain whether this would be fun or frustrating, but at the very least it would be interesting.

A chaotic boss that periodically changes the entire level. And I don't just mean the layout; the entire theme changes. As in, it goes from the style of a normal level to it suddenly being beach themed (with everyone wearing proper attire), to changing into a Halloween-based level, to it turning into an NES styled interface. As long as the player is warned ahead of time that the fight will be weird, I'd love to see something like this done at least once.

 

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54 minutes ago, Hawkwing said:

A chaotic boss that periodically changes the entire level. And I don't just mean the layout; the entire theme changes. As in, it goes from the style of a normal level to it suddenly being beach themed (with everyone wearing proper attire), to changing into a Halloween-based level, to it turning into an NES styled interface. As long as the player is warned ahead of time that the fight will be weird, I'd love to see something like this done at least once.

This sounds fun.

One of my ideas is basically a boss rush of EVERY SINGLE BOSS that came before it. For the early-game ones, they'll be promoted with better stats and equipment.

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An early game boss that looks like they could be the final boss, but goes down in one hit from any damage dealing weapon. After that, the main lord would likely say "Well that was anticlimactic."

An actual living fort that you have to attack certain weakened walls of to deal damage to the 99 HP heart, all while dealing with siege tome attacks, ranged debuffing staves, and the fort itself constantly moving.

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Two Bosses, A Magic Seal and a Physical Seal (same as Magic Seal, but for Physical Weapons : Axe, Bow, Lance, Sword). They are in some sort of maze, and you have two route. so you can chose who to defeat first (though doing both Route may be the best solution. They can move and cover each others weakness almost perfectly, so you need to makes them move to be able to defeat them

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1) A Priest in an earlygame defense mission who has a Sleep staff.

2) A flier who will charge from their position to engage you backed by a Rescue staffbot that prioritizes targeting them.

3) A Sniper who is behind a stretch of wall that you have absolutely no way to get past.

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  • 2 weeks later...

A boss in the center of a room protected by two force fields: A red one that negates str damage and a blue one that negates magic damage. Malig Knights and Magic Knights show up as reinforcements every 2 turns, and they wield both tomes and physical damage weapons.

The player can deactivate said force fields by going through the left or right path, respectively, where the shield generator (dunno, make it a cleric who stays in the corner for each field) is protected by a unit who is bulky toward magic attacks (and deals heavy str damage back) or toward str attacks (and deals heavy magic damage back). Naturally, each path is covered by units specialized in defending against the only type of damage they can take.

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A map where you face a variety of bosses (8) who reflect your party members (both dead and benched characters count, but priority is given to chars with the highest levels). Each of them represents what your characters would be with maxed stats (+4 for their strongest stats and +1 for their weakest) and perfect weapons. The map is a small room and they're all coming for your party at once.

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A map where the enemies seem to be playing in Phoenix Mode. They don't give EXP after their first death, and when they're ressurrected they receive a +2 bonus in every stat. Only the boss stays dead.

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Remember the map with the unarmed clerics in FE9? Give them all Gravity+ and turn them into enemies. Have fun.

Edited by Rapier
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A boss that's packing corrosion. You could annihilate them easy using your best weapons, but in fear of losing them, you're forced to resort to Iron weapons.

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