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How would you react to a FE game where you played as a villain?


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If this was how Conquest panned out, it would've been a better game.  Just becoming your own little dictator, and you top it off by killing your own father to officially cement yourself and your beloved siblings as the true rulers of the world of Fateslandia!

Given that I've played through games like Star Wars: Knights of the Old Republic and Fallout New Vegas on the "bad side", I'd be down to play a villainous FE.  Especially if I got to play underhanded political games like the anti-Chalphy league in Genealogy.  Secret assassinations of political opponents, blaming said assassinations on different political opponents, instigating wars against other nations as a smoke screen for crimes I wish to commit...

Oh, the possibilities!

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1 hour ago, Ertrick36 said:

If this was how Conquest panned out, it would've been a better game.  Just becoming your own little dictator, and you top it off by killing your own father to officially cement yourself and your beloved siblings as the true rulers of the world of Fateslandia!

Why be limited to Conquest? Make the Hoshidans just as terrible, so no matter what happens, Nohrshido is doomed!

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2 hours ago, CyberController said:

Not a pansy, "On the bad side but trying to be a good person" thing like in Conquest, but a full blown villain. Trying to take over the globe, summon an evil god, and kill anyone who gets in your way.

Would you enjoy playing that game, or not?

This reminds me of how I wish you could do this in the Pokemon Games, but it would be pretty refreshing to see that you aren't this Lord that is innocent and good at everything except combat. Imaging using evil Nino!!

Edited by This boi uses Nino
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1 hour ago, Black Zero said:

It would be pretty darn cool! Not playing by the "rules" all the time would be more fun! After all, we can't spell slaughter without laughter, right?

Good one

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Nino: You're about to die, do not blame it on me for it is your own doing.
Or playing like Brendan Reed but inexperienced, then nergal is recruited and it would basically be FE7 but with the Fang sucedding. 

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Imagine a Battle Before Dawn where you are the one that can see your enemies while it is fog of war for them, you are the one with the bullshit, and you don't have to rescue zephiel. HAHAHAHAHAHAHA it would be fun to have the hardest level in FE7 be a cake.

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Play as villain? No problem as long as the story would be make sense (as a villain, of course) and not cartoony tales that the characters doing evil deeds just as an hobby.

The gameplay tutorial would be like this :

Select the character which have blue color. Done? Good! Next, select "Move" and choose the tile that we pointed up! Very nice! Now select "Attack", and choose the unit beside your character! Congratulation! Now you learned the basic gameplay! Now the mission awaits you.

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This made me wonder which of the FE villains I would have liked to play as a Lord in their own adventure. Came up with a top 3, not in order:

Rudolf has a plotline that would make him work as a Lord. He even engages Mila directly in combat which should have been epic to experience. 
 
Zephiel would be absolutely perfect and probably would be my pick as best villain turned Lord in the series.

I'd pick Sonia as a lord for Blazing Sword. She's pure evil and the manner by which she denies her own nature as a morph is fascinating. Have me manipulate the Fang for most of the game until I betray everyone, hopefully including Nergal and the other morphs.
 

Edited by Vince777
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You already have all of that in the Demon Path of Soul Nomad. Just buy Soul Nomad and the World Eaters for the PS2. It's a fantastic game full of extremely messed up situations that anyone with a faint heart should not play at all. And yes it is an SRPG made by NIS. But this is their most "Effed Up" game ever made so yeah. 

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This is what I wanted Conquest to be. I'm a SMT fan, so I love having the choice to be the villain. But if it didn't happen with Fates, I don't see it being possible with any other game unless it gives us again more than one storyline...

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honestly, playing as the villain in an fe game would awesome

you would get to make choices that can actually have moral ambiguity, because the game isn't trying to forcefeed you a marry sue/ gary stu lord who does good, is good and all good can be traced back to them.

also, the mc being a dicknose would be memey as hell. 

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I wish Conquest was like that It would be great for corrin to go from his meek and naive personality to maybe a more ignorant, selfish person over the course of conquest and have real Moral ambiguity with his actions. But Instead, we got the Corrin that has a personality of bricks. 

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I think it would be tacky honestly. I'm reminded of forum debates about Star Control Origins 's story. I always argued that the captain had an overall personality even with the branchign dialogue that ADDED  to the game, that is, he waaas asquare jawed space pulp hero. 

I think that having options is fun, but they don't really respect the genre if taken too far, and going to the point of a binary story just encouarges what-if shenganigans and disconnects the the game from the classic genre work that it is homaging... Only gaining a pretty dull what-if side story that relies on novelty, but is dull upon closer inspection due to not really developing naturally or solely as player as gent in story rather than the captain as agent. 

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I wish Conquest was like that. Or heck, Birthright or even Revelation.
Evil Feels Good, that's a trope, and that's a true fact.

... Don't try that in real life, only in video games or fictions. 

6 hours ago, Slumber said:

Much like with FETH, I'd probably go 

"*gasp* THEY RIPPED OFF LANGRISSER"

You'd enjoy it. We would all enjoy it.

8 hours ago, Kazuya said:

You already have all of that in the Demon Path of Soul Nomad. Just buy Soul Nomad and the World Eaters for the PS2. It's a fantastic game full of extremely messed up situations that anyone with a faint heart should not play at all. And yes it is an SRPG made by NIS. But this is their most "Effed Up" game ever made so yeah. 

Soul Nomal's Demon Path is kinda sorta of special case though, at first you are mostly neutral (I don't really consider the first battle of that path evil, they had it coming. Hard.) doing some things one your own, and then people go bothers you, (read,try to kill you for no reasons) and with time, your characters start to feel off., then everything turns dark, then evil, Then... i'll stop here. No surprise otherwise.
But it's fun. Very fun.

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On 6/17/2018 at 8:34 AM, B.Leu said:

I wish Conquest was like that. Or heck, Birthright or even Revelation.
Evil Feels Good, that's a trope, and that's a true fact.

... Don't try that in real life, only in video games or fictions. 

You'd enjoy it. We would all enjoy it.

Soul Nomal's Demon Path is kinda sorta of special case though, at first you are mostly neutral (I don't really consider the first battle of that path evil, they had it coming. Hard.) doing some things one your own, and then people go bothers you, (read,try to kill you for no reasons) and with time, your characters start to feel off., then everything turns dark, then evil, Then... i'll stop here. No surprise otherwise.
But it's fun. Very fun.

No no, you are an asshole the whole way through. There is no if ands or buts about it. 

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I'd probably hate it. In most games I've seen, an "evil" or "renegate" path, if present, mostly consists of the player be a dick for no particular reason. You did that lady a small favour? Well, better kill some peasants so that Edwin doesn't leave the party!

I'd much rather Arthur, Bethur and Cethur were the main lords of then next FE games than following around an edgelord eating puppies and kicking babies.

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It seemed like Conquest was going to fill this role, but it's far from it. If anything the actions the MC takes throughout the game in Birthright are more villainous than in Conquest.

Anywho, I think a game where you play as a villain would certainly be interesting. But I wonder if I'd still want it to be a game like Fates where you pick a side. Except it's more, evil vs good. However, I'd still like it a bit different. Like, it's not necessarily a character making a choice of what side to be on. But rather you choose which story you want to play, either Villains or Heroes. There are some Sonic video games that are like that. It'd be kind of funny tbh, to have ending where you like seize the world or destroy it. Rather than saving it. I'll still prefer the hero route, but changing it up would be interesting and fun. But with all of that being said, it needs to be a single game still, not two or three.

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3 hours ago, Kazuya said:

No no, you are an asshole the whole way through. There is no if ands or buts about it. 

Imo, at first not totally, your character is like 'So you took me in so I could be a sacrificial lamb huh ?' and is surprisingly angry about that, and best bromance comment 'I can read the mind of the kid, and yeah, he's not too happy about it'. You kill the lady, and cow childhood firend who was like 'Why are you angry ? That's an honour !' (Gee thanks.) Try to kill you in rage, and then things escalate with your entire village trying to kill you.
I'm not saying it's nice, it's pretty dark (and cool), but they all had it coming. Hard. I remember, that woman who reveal she was pregnant as you kill her, and I'm like, why do you and your husband attack me then you fool ?
Then it become a beautiful trainwreck.

Though RIP best bromance though. 'It doesn't matter, it was fun'.Pretty cool, but pretty sad too. :(

 

2 hours ago, ping said:

I'd probably hate it. In most games I've seen, an "evil" or "renegate" path, if present, mostly consists of the player be a dick for no particular reason. You did that lady a small favour? Well, better kill some peasants so that Edwin doesn't leave the party!

Edwin is worth all the sacrifice though. So is Viconia. They are just that good.
But the Baldurs't Gate series didn't do a great job with the reputation/alignement system.

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To throw out a different idea, I think it'd be interesting to play as the bandits for once. The goal of the game would be to go from weak, first level experience fodder to a legitimate continent wide threat. The main draw of the game is the path you take to get there.

Do you raid villages in broad daylight, or do you sneak in at night to rob them blind? Do you kill everyone you meet in an intentionally brutal fashion to raise terror of your group, or do you kidnap as many people as you can in order to ransom them off later? Do you target the rich and powerful nobles, or the poor and weaker commoners? Do you focus on a smaller group of specialists, or on building a criminal empire? And do you seek to be professional and even noble in your actions, or do you play violently to strike fear into the hearts of your enemies and victims?

There could also be some story bits that go a different direction depending on how you handle them. For example, you can either choose to join, fight, or ignore that evil cult that wishes to resurrect some dragon (again), or you could kill some young lord who's off to save their kingdom, ending their adventure early. You could instigate wars between nations if you believe you would profit from it, and you could work with nobles, rival bandits, etc. to do their dirty work in exchange for something else, with you having to plan how you're going to backstab them, and how they're going to backstab you.

There would probably have to be generic units to hire, considering how easily bandits die in this series, and if weapons durability is present, you really need to plan around who you're attacking and what you're stealing. A world map would also be necessary, with it perhaps working like it did in Echoes, but with less linearity and more decisions on how you approach your targets. You could also gain resources passively from things such as the black market and racketeering.

Overall, I would see it as a nonlinear adventure where you're free to play as you like, with each playstlye being accounted for and each having their own strengths and weaknesses. It'd be a unique take on the Fire Emblem norm.

...I just wrote the synopsis for a potential game, haven't I?

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