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Create your own item


SSbardock84
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Buckler - Halves the damage from one critical hit or combat skill against the carrier. Breaks after use.

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Panacea (3/3): Cures all status ailments on an ally.

Soul Bangle: Reduces HP by 15% each turn, but raises attack in combat by 30% (Can be fatal)

Wall Amulet: Reduces Damage dealt and taken by 10. Can be used to teach as skill.

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For helping characters who have their own unbreakable prf.divine weapons but not satisfied by their own default class-types (because reclassing into the class they needs might made them unable to use their rightful weapons as consequences) or may need S-proficiency on their own respective classes. Only able to use one and once of any type of these items per character. Note : unable to use the same type to the class' respective weapon-types that already has S-rank as the max.proficiency.

Zeal of Duke (1/1) - Allow the character on his/her own current class to able to equip SWORD and might/should became S-proficiency.

Zeal of Marquess (1/1) - Allow the character on his/her own current class to able to equip TOME and might/should became S-proficiency.

Zeal of Earl (1/1) - Allow the character on his/her own current class to able to equip BOW and might/should became S-proficiency.

Zeal of Viscount (1/1) - Allow the character on his/her own current class to able to equip LANCE and might/should became S-proficiency.

Zeal of Baron (1/1) - Allow the character on his/her own current class to able to equip AXE and might/should became S-proficiency.

Permanent to the character's respective current classes (which used the items) even started the new game after the game (must) ends, except started by a new empty save-data.

Edited by illegal knight
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Sounds like this is more going to be "Create a Skill, but don't call it a skill," thread. So to try and not do that,

Rare Candy (1/1): Increase Unit's level by 1.

Pavise Shield (Equipment): Unit receive a +10 boost to defense and resistance when they cannot counter attack. Archers and Snipers only.

Con Ring (Equipment): Increase Con by 2 (more useful than Body Rings as it's an equipment item, so you can trade equip it off to rescue someone if need be).

Laurel Crown (Equipment): Increase Authority Stars by 1, lord units only.

Swift Water Balm (3/3): Increase Unit's speed by 5. Decreases by 1 at the start of each turn.

Rabbit's Foot (1/1): Increase Unit's Luck to their cap for the duration of the map.

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backpack, gives one additional inventory slot as Long as its in your inventory

Wings of Icarus (equipment): gives non fliers the ability to ignore terrain penalties while this is inside the units inventory 

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