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Confirmed Information (since 30th May 2019)


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E3 (June 2018)

During Nintendo's E3 Nintendo Direct, the first trailer for Fire Emblem: Three Houses was shown.

My analysis

    Screenshots

    In brief:

    • New continent Fódlan, which is ruled by the Church of Seiros.
    • During battle, units are now supported by troops.
    • Skills and Combat Arts are back.
    • You can freely roam around a castle.

    Additionally, Nintendo revealed that the game will feature three important characters:

    00001143_09_Edel-300x300.jpg

    Edelgard von Hresvelg, who was shown to wield swords and axes. Her class is Aristocrat.

    00001143_10_Dimi-300x300.jpg

    Dimitri Alexander Blaiddyd, who was shown to wield lances (at least).

    00001143_11_Claude-300x300.jpg

    Claude von Riegan, who was shown to wield bows (at least).

    threehouses-critical-300x169.jpg

    A fourth character, Byleth (a sword wielder), appeared frequently in a trailer. From the look of things, he seems to be the main protagonist--and may even be the Avatar of the game.

    Feel free to PM me if you notice any mistakes or have any new information to report (but please wait a while if it's brand new, just in case I'm working on it).

    Edited by VincentASM
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    • VincentASM locked and pinned this topic
    • 7 months later...

    Nintendo Direct (February 2019)

    Key details:

    • Game releases 26th July in North America, Europe and Japan.
    • Koei Tecmo is co-developing the game.
    • Character designer and artist is Chinatsu Kurahana.
    • There will be special editions, which differ slightly depending on the region: North America / Europe / Japan

    Trailer below:

    My analysis

    In brief:

    • The continent of Fodlan is home to three nations: the Adrestian Empire, Holy Kingdom of Faerghus and the Leicester Alliance.

    avatar-1b.jpg

    • You are the main character of the story and you can be male or female.
    • You were original a mercenary, but became a teacher at the Garreg Mach Monastery after an incident.
    • The monastery is the home base of the Church of Seiros and where the officer's academy is found.

    intro-1b.jpg

    • Around the time of the incident, you start seeing a green-haired girl, Sothis, in your mind.
    • Students at the academy belong to three houses that correspond to the three nations.

    threehouses-1b.jpg

    threehouses-2c.jpg

    threehouses-3.jpg

    • You lead one of the three houses.
    • It seems the students you teach (and can use in battle) are unique to each house. At least early on and/or for some part of the game.
    • You're in charge of planning lessons for your students. This lets you increase their skills (aptitudes).

    training-6c.jpg

    • Aptitudes include the traditional Sword, Lance, Axe, Bow. Also includes Fighting (with fists), Reason (Anima), Faith (healing), etc.
    • It seems characters have assets and flaws for certain aptitudes, although the difference is fairly small.

    training-9a.jpg

    • Everyone (maybe not you) seems to start off as a Noble and can reclass to multiple classes via passing exams.
    • Four characters can work together to perform powerful attacks known as Gambit Boosts during battles.
    Edited by VincentASM
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    Famitsu 25th April Issue

    Key Details:

    • You can rewind time during battles, just like Mila's Turnwheel in Echoes.
    • Normal and Hard difficulty confirmed, Classic and Casual are both in.

    My analysis

    Screenshots

    famitsu-skyrending-pulse1.jpg

    • During battles, you can rewind time when things go wrong or you want to try something different. I've tentatively called it "Skyrending Pulse".
    • In the screenshots, it seems you can use it up to 3 times per battle (but we don't know if you can increase its limit like in Echoes).

    famitsu-study5.jpg

    • By increasing a character's Professor Levels (aptitudes), they can learn skills like Axe Level 2.
    • Bow users can learn Close Counter, which functions like in Heroes (can counter-attack at melee range).

    famitsu-commoner1.jpg

    • Characters begin life in the Commoner or Noble class. Essentially a trainee class.
    • They can then class-change to Beginner classes from Level 5. These include Myrmidon, Soldier, Fighter and Monk.
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    Famitsu 15th May Issue

    Key details:

    • Characters can equip personal, class and professor skills.
    • Battalions can be hired from the Knight's Guild. They give stat boosts and let you use Gambits.
    • Gambits are limited use commands with special effects and can also negate counter-attacks.
    • There is a calendar system in place. Each chapter/act is one month. At the end of a month is a mandatory battle.

    My analysis

    Screenshots

    005-Skills.jpg

    • Skills are divided into three types.
    • Personal skills are unique for each character. Only one may be equipped (and cannot be unequipped).
    • Class skills are tied to class. Up to 3 can be present at once.
    • Professor skills are learned by developing professor levels (aptitudes). You can freely assign up to 5.

    013-Guild.jpg

    • Battalions are the troops that accompany each character in battle.
    • They can be equipped and hired from the Knight's Guild.
    • Each battalion provides certain stat boosts and a special Gambit.
    • You need to raise your Authority level to equip better Battalions.

    023-Gambit.jpg

    • Gambits can be used if a character has a Battalion equipped. They have a very limited number of uses.
    • Depending on the Gambit, they can have offensive or supportive effects.
    • Gambits ignore enemy counter-attacks and some can target multiple enemies at once.

    036-Calendar.jpg

    • In the academy section, you progress through a calendar.
    • The game is divided into months. Each month is a chapter/act with a mandatory mission at the end.
    • During weekdays, you teach your students, by creating lesson plans.
    • When it's the weekend, you can freely explore the monastery, engage in side-activities and whatnot.
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    Famitsu 30th May Issue

    Key details:

    • Mysterious "Flame Emperor" and "Reaper Knight" harbour a grudge against the monastery.
    • When fighting with nearby allies, they can boost your combat stats via a Co-ordinated Attack.
    • If using a Gambit under the above conditions, it becomes a Co-ordinated Gambit instead.
    • The three house leaders have an exclusive Lord intermediate class.
    • Weekend activities include fishing, training with teachers, tending to a greenhouse, dining, etc.

    My analysis

    Screenshots

    008-Coordinated-Attack.jpg

    • When a character fights an enemy, up to 3 nearby allies can join in for a Co-ordinated Attack.
    • Allies must be able to target the enemy from their current position.
    • A Co-ordinated Attack boosts the attacking character's combat stats (eg. Hit rate).

    012-Coordinated-Gambit.jpg

    • Likewise, if a character triggers a Gambit with up to 3 nearby allies, a Co-ordinated Gambit will occur.
    • This boosts the Gambit's power relative to the participating allies' support levels.
    • Since Gambits have very limited uses, it's a good idea to use Co-ordinated Gambits whenever possible.

    017-Assistant.jpg

    • You can assign Assistants to characters, depending on the protagonist's Instructor Level.
    • At the start, you can only assign one Assistant for the whole group.
    • Assistants automatically participate in Co-ordinated Attacks.
    • They also have a chance of performing a follow up attack, guard or beginning-of-phase recovery.
    • It seems Assistants cannot fight directly. So this is basically the Pair Up system.

    023-Lord.jpg

    • After Beginner classes, characters can class-change to Intermediate classes from Level 10.
    • These include Lord, which is exclusive to the three House Leaders.
    • By the way, characters can equip most weapons in any class, but some classes are better with certain weapons.
    • Magic is restricted by class (typically magic classes and Commoner/Noble), while Gauntlets are only for foot-based classes.
    • Other Intermediate classes include Thief, Knight, Pegasus Knight and Archer.

    052-Fishing.jpg

    • During the weekend, you can freely explore the monastery and spend time with various side-activities.
    • There's fishing, which lets you earn ingredients.
    • In the mess hall, you can use ingredients to cook meals to temporarily boost stats and support points.
    • You can take lessons from teachers to boost the protagonist's Professor Levels.
    • There are quests available from bulletin boards around the campus.
    • Also, there's a greenhouse where you can grow crops, to use as ingredients, or flowers to give as gifts.

    087-Class.jpg

    • Alternatively, there are weekend classes where you can learn alongside your students.
    • You can choose any of the instructors, including Alois and Catherine, who are presumably from the Knights of Seiros.
    • You can choose yourself as an instructor too.
    • This lets you boost two Professor Levels at once.

    095-Venture.jpg

    • Finally, you can venture, sortie, sally forth etc. This is where the optional skirmishes are.
    • If playing Normal difficulty, there is always a skirmish that costs nothing. Otherwise, you need to expend your gauge.
    • Paralogues are available from here. These involve your students--and occasionally students from other houses.
    • There may be deadlines for paralogues.
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