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Imma get that S rank! I hope...

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€dit: Here's a chapter list:
 

I recently had to mention for the umpteenth time in another thread that I never tried my hand at S-ranking any mode in Blazing Sword outside of LHM and ENM a few aeons ago. So I will try to rectify that and fill that gaping hole in my FE CV. :lol:

And in case anyone is interested in my progress, I'll try and keep my status updated. And to be completely honest, I did not plan ahead as much as I probably should, so I'd also appreciate a warning if someone notices me running headfirst into an unwinnable scenario. :] I'm using @Florete's ancient report of her first ranked HHM run  as a guideline for which turncounts I should aim for and I'm aware that I will have to be careful to always stay on top of the XP requirements, but I'm less sure about how tight-fisted I exactly have to be with stuff like stat boosters and promotional items (well, at least I know that I won't promote Dart).

I did play LHM (unranked) beforehand to get those units a kickstart, so here's the results of that:

Spoiler
	Lv	HP  Str Skl Spd Lck Def Res	WRank		B/W
Lyn	9.55	21  8   10  17  8   2   2	A		46/27
Sain    7.36	25  11  5   10  7   7   3	S:D+.5 L:D+.5	36/21
Kent	7.19	25  8   9   9   3   7   1	S:C L:D		39/23
Florina 9.24	31  12  12  11  14  5   7	C+.8		42/28	Ring+Robe

Erk	8.97	22  8   8   8   7   4   6	C+.6		45/21
Serra	3.54    19  3   5   9   6   2   5	C		1/0
Rath	8.44	26  9   10  10  5   8   3	B+.2		17/11
Nils	3.71    16  0   0   13  12  7   6	-		1/0

Lucius	3.69	18  7   6   10  2   1   6	D+.2		3/3
Matthew 5.68	20  4   7   13  5   4   0	D+.8		16/7
Wil	3.23	21  6   6   5   6   6   1	D+.3		11/1
Dorcas	3.09	30  7   7   6   3   3   0	C		1/0

Wallace base

I hope those weapon ranks are clear - "D+.2" means that the character is about 20% on their way to C rank.

Most notably, Sain beats Kent in both Str and Spd. :D I actually stopped feeding him (in particular boss-)kills so that he can gain more unpromoted XP in HHM because he shouldn't have too much trouble finding kills with 11 Str / 10 Spd. Instead, I did silly things like this: 63V2K9q.png

Certainly no S rank'ed Lyn mode. :lol:
Oh, and Lyn procced Spd in all of her 8 level-ups. And I was pleasantly surprised when I noticed that the Short Bow gives double WExp - I completely forgot about that. Brave Bow in the desert shall be a thing :]

Anyway - I'm currently at the start of chapter 16 and probably about where one would expect in terms of turncounts and total XP: 15 turns behind and almost 23 levels above the XP requirement. I'm not sure how good or bad the latter is at this point, but the turncount is actually the same as Florete had in her run - I spent one more turn in chapter 12, but cleared ch.13 one turn faster than her. I do keep track of my XP/turncount status with excel, so here's an overview of what I've done so far:

D7ph0zJ.png

Yellow just means "fielded in this chapter", because I'm curious to see how much I will be rotating.

You might also notice that I just now thought about how I would probably prefer to go to Kenneth's PFoD. And since I've been actively using all three Hero Crest users so far, I should probably keep an eye on those XP gains. :lol: Shout-out to @Interdimensional Observer who reminded me of those requirements in a mostly unrelated discussion. :)

A few notes to the chapters I've played so far:

  • Chapter 11: How fast can you do this chapter while getting the gem without rigging? 9 seems like the "natural" turncount to me - any faster and you'd have to rely on some dodges because Hector needs to be at full health to survive two hits from the boss; any slower and you'll get overwhelmed by the enemies' numbers.
  • Chapter 12: Lost a turn because I'm stupid and sent Marcus the wrong way so that Lowen, Eliwood, and Dorcas had to gang up on the boss. The bosskill was fairly safe though - Lowen had to dodge one out of two attacks but he stood on a forest tile, and of course Dorcas had to hit at a not-so-great hitrate. I didn't reset for the turn because this chapter get a lot harder if you're trying to keep Marcus' kill count low. :lol:
  • Chapter 13: Pretty tricky, as well. I got the mine (although I don't think I'll use the glitch), but I'm pretty sure I had some enemy phases that weren't all that reliable. I sent Oswin and Hector to get the village (plus Bartre to pull a few peg knights so that they would preserve their HP) and the rest took the scenic route. (although half of them didn't even come close to the boss). Bosskill was [email protected] with Hector taking the kill.
  • Chapter 13x: Guy was the MVP here, killing the boss with a KE crit (on his 2nd try) and surviving the rest of the enemy phase with exactly one HP remaining. Technically still a reliable EP since iirc he didn't dodge a single hit. ;)
  • Chapter 14, aka The One Chapter In Which Rebecca Was Good. To be fair, I sent her to get the Secret Book in 11 and she picked up more XP in the subsequent chapters, but this chapter's soldiers are honestly the only time where her chip damage was all that meaningful outside of the XP rank. Avoiding counters from the soldiers really helps the HP management. To absolutely noones surprise, the Bosskill went to Hector (without anyone else chipping in, too) during the rain - which was actually helping me not to get swarmed by all the horsies. All in all, I had less problems with this one than I anticipated.
  • Chapter 15: Conversely, I had more trouble here - less with beating the chapter and more with getting ALL the treasure (which includes the thief's lockpick). ;) Erk and Dorcas were pulling their weight here by blocking the left (Erk) and right (Dorcas) breach, although Dorcas had to bank on a hit against the mercenary after Matthew weakened him (and then had to go off stealing). But 6 Spd is barely enough to avoid getting doubled by the nomads, so Dorcas was doing fairly well here. Meanwhile, Bartre is still sitting at 3 Spd at level 5. ;) Maybe I'll find an opportunity to dump some XP on him, but I sure as hell won't get Karla in this playthrough.

Speaking of not getting Karla - pretty sure I'll favour the 2-turn clear over Wallace's recruitment. I know that there's an arena on that map that could make it worthwhile to spend a few more turns on the map, but there are honestly other maps where arena abuse is less stressful. ;) I'll probably take my time in 17x and 21.

I'm still on the fence wrt Karel/Harken and Farina. I lean towards "no" for the former, but I wouldn't mind recruiting Farina just because I like her. ;) But maybe I should wait until I'm certain who I want to promote before making that decision.

Well, let's see what I can do. =)

Edited by ping

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If I recall correctly, her run was pretty excellent. If you need more points of reference, though, I also have an ancient ass logged run that might serve as another point of reference, since I know we focused on different things and have different styles. I'll look forward to watching this play out. Ranks were probably my favorite part of Fire Emblem, and I have struggled to have the same passion and drive for newer titles after their elimination. I'm actually kind of tickled to see I'm not the only one who enjoys tracking things with spreadsheet wizardry too.

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Oh wow, looks like I have a bunch of required reading to do ;) Thanks a bunch, I'm sure that'll be helpful (although I'll try not to copy strategies). In particular, it's good to have a reference for my XP count since the 5 stars in that category are completely meaningless at this point. Seems like I'm doing fine thus far. :)

I'm afraid I don't quite have your level of dedication when it comes to number management. ;) I don't think I'll keep track of every unit's stats, although I might give an overview from time to time. But having a spreadsheet of the run's goals ought to be helpful, especially if I fail and have to see where there's room for improvements. I'm still not quite certain how to account for mid-chapter promotions, though - guess I'll have to do some additional micromanagement if/when that happens.

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I wish you luck in this endeavor. I would contribute to S-Rank run references, myself. But I didn't really log mine too much. And I was also A Supporting Eliwood/Ninian and Hector/Lyn in the process. So...

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2 hours ago, ping said:

 I'm using @Florete's ancient report of her first ranked HHM run  as a guideline for which turncounts I should aim fo

 

Ancient indeed. Well, if you beat those turn counts, you will certainly S rank.

2 hours ago, ping said:
  Reveal hidden contents

	Lv	HP  Str Skl Spd Lck Def Res	WRank		B/W
Lyn	9.55	21  8   10  17  8   2   2	A		46/27
Sain    7.36	25  11  5   10  7   7   3	S:D+.5 L:D+.5	36/21
Kent	7.19	25  8   9   9   3   7   1	S:C L:D		39/23
Florina 9.24	31  12  12  11  14  5   7	C+.8		42/28	Ring+Robe

Erk	8.97	22  8   8   8   7   4   6	C+.6		45/21
Serra	3.54    19  3   5   9   6   2   5	C		1/0
Rath	8.44	26  9   10  10  5   8   3	B+.2		17/11
Nils	3.71    16  0   0   13  12  7   6	-		1/0

Lucius	3.69	18  7   6   10  2   1   6	D+.2		3/3
Matthew 5.68	20  4   7   13  5   4   0	D+.8		16/7
Wil	3.23	21  6   6   5   6   6   1	D+.3		11/1
Dorcas	3.09	30  7   7   6   3   3   0	C		1/0

Wallace base

I hope those weapon ranks are clear - "D+.2" means that the character is about 20% on their way to C rank.

 

Going to use this as a reference in the future whenever people try to bs Lyn's post-LM level.

Good luck on the run!

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44 minutes ago, Just call me AL said:

And I was also A Supporting Eliwood/Ninian and Hector/Lyn in the process. So...

Oh, wow :D I might do the former (it's pretty fast after all and the boosts wouldn't hurt Eliwood's midgame, either), but Hector will probably live the bachelor life. Right now, I only got the Hector/Eliwood bromance at a C rank.

36 minutes ago, Florete said:

Going to use this as a reference in the future whenever people try to bs Lyn's post-LM level.

Haha, go ahead :lol:
For added reference, I don't think Lyn received an unduly amount of favouritism. Sure, it didn't hurt her XP gain when I stopped focussing on the cavs, but at the same time, I managed to get Erk to almost level 9, Florina to actual level 9, and Rath to B bows.

--

And while I'm at it - I just finished Chapter 16 in 8 turns (7 required), earning 874 XP (1100 required o.O ). I admittedly used Marcus more than in the previous chapters (15 B, 10 W in this chapter alone, mostly killing cavs and weakening swordfighters), but that XP requirement still doesn't seem reasonable. In total, I'm 16 turns behind and 2057 XP ahead right now.

Still I'm fairly satisfied with the outcome. Matthew stole the Lockpicks for a bit of additional funds and I managed to field Rebecca and Bartre and funnel 81 (R.) and 43 (B.) more XP into them. Not a huge amount, but still. ;)

First turn was fairly standard - Bartre and Wil each pulled and damaged two peg knights, Hector pulled and killed the remaining one. Unfortunately, I only got a red gem out of Lyn Mode, but I don't think that won't be too big a problem. I think I can get away with not using the dracoshield (but we'll see), so that would be 8000 gold extra. The gem got immediately transformed into a bunch of javelins and hand axes (and a steel sword - hindsight says that a steel axe for Marcus might have been a better choice)

Anyway, I had a few crucial 60-70% hitrates on the 2nd and 3rd turn which forced me to reset twice: First time, Lowen missed a Cav who then killed Bartre; second time Sain got whittled down by the two mercs, the myrm, and the other cav starting in the SW corner because he didn't finish off one of the mercs during PP.

After that, things went pretty smooth - Marcus killing all the cavaliers certainly helped a lot with that. =) Rebecca even managed to snatch a cavalier kill (literally dealing one point of damage to him), although she almost got one-rounded by a reinforcement merc directly afterwards because apparently I can't check movements ranges. The bosskill went to Marcus, unfortunately - crit on the EP, but he would have had to take the kill anyway because only Florina (and Hector) were in range and she would have had the choice between missing the 2HKO with the slim lance or not doubling with iron. ;)

--

And to give a little stat overview - I'll try to do this from time to time, but definitely not after every chapter:

Spoiler

 

		lv	HP  Str Skl Spd Lck Def Res
Hector		10.41	28  12  9   8   8   12  1
Marcus  	2.76	32  15  16  11  9   10  8	(no Str/Spd proc, unfortunately)
Lowen		8.68	27  8   6   11  8   10  3
Priscilla	4.49	16  6   7   8   8   3   6

Erk		11.08   25  9   9   11  7   4   6
Rebecca		4.32	20  4   7   7   5   3   2
Bartre		5.96	32  10  5   3   4   4   1	(dat Spd)
Matthew		12.32	26  5   9   19  9   5   2

Guy		6.87    27  8   15  14  6   6   1
Eliwood		8.14	24  9   9   10  9   7   4
Serra		6.99	22  4   6   10  8   3   7
Dorcas		6.90	31  8   8   6   3   4   0

Oswin		11.47   30  13  10  6   3   13  4
Lyn		10.04   21  8   11  17  9   2   2
Sain		8.45	26  12  6   10  7   7   3
Kent		7.47	25  8   9   9   3   7   1

Florina		10.12   31  12  13  11  15  5   8	(robe+ring)
Wil		4.45    21  6   7   5   6   6   2

 

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I've been busy! :lol:

  • Chapter 17 - 11/18 turns (71/62 in total) - 1062/1100 XP (7069/5050 in total)
    fielded units: Hector, Matthew, Marcus, Lowen, Oswin, Serra, Priscilla, Sain, Kent, Florina

Bring ALL THE HORSES!
Well, it saved me a turn by rescue-chaining Matthew from the western to the northern treasure room. :D It wasn't perfect (I think it took two turns? Maybe three, but I don't think so) and unfortunately, it spread myself too thin to deal with the archer reinforcements - Sain missed a 70-75%, which cost me the red gem from saving all the greenies. Well, since they killed two of them, I got another mine, so I'll be able to Mine Glitch even more! (I won't, though)

I didn't want to restart for that because I already had to reset 5 times - twice because I kinda relied on javelin hits to get through the the enemies in the central corridor fast enough, once because I mispositioned Marcus (I wanted to heal him with Serra but I still can't count tiles and he couldn't melee the thief in time because of it and the javelin isn't strong enough...), and TWICE (ARGH!) because Marcus crit Raven with the hand axe.

Oh well, I'm still satisfied with 11 turns and all the treasure (well, I completely forgot about the door keys on the archers, but eh), even though the XP count probably isn't that great. It would have been even worse if Oswin didn't farm the cav/nomad reinforcements - he gained 149 XP this chapter, almost exclusively through the reinforcements.

Oh, and the bosskill went to Hector - Wolfbeil crit on EP, which saved a use (which is good because I have been using it rather liberally). He would have missed the 2HKO otherwise and Sain would have been able to take the kill instead for a little bit of extra experience (he would've dealt 5 damage, which would've been enough, and double for reliability).

  • Chapter 17x - 9/10 turns (80/72 in total) - 1082/700 XP (8151/5750 in total)
    fielded units: Hector, Lowen, Guy, Priscilla, Florina, Lucius, Canas (duh)

Guy was pretty much there to collect the XP from the northern pirates, although he helped clearing out the remains of the big crowd towards the end of the chapter, too. Raven would have been the better pick, obviously, but I want to get some XP into Guy while it's still relatively easy to do so. Lucius made life more difficult by being one-shot by everything physical on this map, but at least he went out of it with almost two full levels. The other picks shouldn't be too weird - Lowen is the tankiest non-Marcus swordie on the team, Florina flies, Priscilla heals.

Bosskill went to Hector again - Damien switched to the Steel Lance to attack Lowen, which I believe was necessary for Hector to double and therefore one-round him. The turncount isn't that impressive (i could have finished one turn earlier - I used Lowen to kill some remaining enemy when someone else could have done so, which made me choose between the Lancereaver or a turn) XP gain is quite nice, though, even without arena use. ;)

  • Chapter 18 - 11/11 turns (91/83 in total) - 1287/1450 XP (9438/7200 in total)
    fielded units: Hector, Matthew, Lowen, Priscilla, Sain, Florina, Lucius, Canas

Oh boy. This was the third completed attempt - first time was total arse and I didn't get the bosskill to prevent the extra turn (also just 1225 XP gained), second time I got the bosskill, but gained even less XP in total, and now the XP gain is still not where I want it to be (I didn't manage to kill most of the reinforcements from the 2nd ship) and I just noticed that I forgot to stock up on Javelins this time. I still have sufficient numbers on the other basic weapons (and on hand axes), but my javelin count at the start of 19x really isn't where I like it to be. I really don't want to replay this map, but I guess I'll have to keep the save slot in case ch.20 doesn't work out this way.

Anyway, some of the extra XP in the third run might have come from using Lowen 1(10.91 at chapter start) instead of Oswin (12.96). Lowen himself didn't even gain as much as Oswin because he couldn't just tank the eastern frontline as easily as Oswin, but I suppose it still meant that more chipping and killing was done by lower-leveled characters. The first three turns were always really intense and reliant on RNG and the enemy not ganging up during EP, especially on Florina - she was always in range of one archer in EP1, but she actually never caused a reset.

What did cause a reset, nay, TWO resets, was Matthew double-critting the peg knight with the Elysian Whip. And no, he didn't have the Killing edge equipped, I just found the associated RNG string a second time. -.- And of course, I also lost one run that might have been decent otherwise because of fucking Luna.

Weak spots on the team were Canas and even moreso Lucius. Canas was still kinda good because he can deal big chip damage to mercenaries, but I had to be very careful with both of them - Lucius obviously because he's frail a wet paper, while Canas gets doubled by Mercs - so both of them would have to skip multiple turns because I couldn't make a safe spot for them to attack from. If I do have to replay this, I'll probably replace them with Erk and Raven (I really should have fielded Raven anyway, but I was greedy for XP on unpromoted units and he's going to be promoted at level 20, anyway).

  • Chapter 19 - 9/10 turns (100/93 in total) - 1571/1100 XP (11009/8300 in total)
    fielded units: Hector, Matthew, Rebecca ( :lol: ), Lowen, Serra, Guy, Erk, Priscilla, Sain, Florina, Raven, Lucius, Fiora, Dart

Much less sodium in this one, even though Uhai did get a KE crit on Florina the first time. But that was actually the only reset - I didn't even lose any of those first-turn gambles. Specifically, I sent Florina to kill the thief with the torch staff on turn one with the silver lance and then prayed to RNGesus during the EP and she survived both times. :)

The rest of the map went better than expected, honestly. Dart and Erk mostly handled the eastern bridge, only assisted by Lowen and Guy at the very start. Lowen would then run towards the main group to the south, while Guy fed the pirate reinforcements to Rebecca :lol: No, really, she earned 151 XP this chapter. The new recruits both got some nice XP as well (Dart: 116 XP, Fiora 144 XP), Fiora had been very considerate and went south so that I could immediately recruit her, Matthew did a bit of dodgetanking (I got swarmed a bit because I didn't tackle the central island right away - not sure how dangerous the EP was exactly, though, because I play without animations - Matthew was standing in a forest, though)...

I already used half of the torch staff - I won't be going to 19xx and I would be surprised if New Resolve fails because I don't have a 6th charge (and I really hope I don't forget the secret shop in 22 :D ), so I saw no reason to be conservative with it and even warped it to Merlinus so that Prissy and Serra could use it turn one. Most of the time, they had someone to heal, though (and iirc, Serra missed one staff use because she couldn't reach either Priscilla to get the torch staff or someone wounded).

So yeah, I'm really happy with both the turn count and the XP gain this time. :) In total, I'm somewhere between Balcerzak and Florete in terms of turncounts and slightly ahead of Balcerzak in terms of XP (by ~500 points). I'm planning to have Lloyd!FFO as an opportunity to either gain XP in the arena or gain a bunch of turns by killing Lloyd early, letting Wallace wander around on his own (and skipping the Silence staff, unfortunately). The secret shop doesn't seem to be worth my time turns, either.

  • And since these are quite a few chapters, I might as well give another stat overview of the units that have been used since ch.16:
Spoiler
	(used)
		lv	HP  Str Skl Spd Lck Def Res
Hector		15.82	32  15  11  11  10  14  2
Matthew		14.90	27  6   9   20  9   5   2
Marcus		 3.60   33  15  16  11  9   10  8	(maybe benched?)
Rebecca		 5.83   21  5   7   8   5   3   2	(pretty sure she's benched now)

Lowen		13.37   32  8   9   12  9   12  4	(1337 Spd, as well - Str sucks though)
Oswin		12.96   31  14  10  7   4   14  4	(not sure if benched)
Serra		8.57	23  6   6   11  9   3   7
Guy		9.68	30  9   15  17  8   7   1	(probably won't be fielded very often, either)

Erk		12.14	25  10  9   11  7   4   7
Priscilla	8.48	18  8   8   9   9   3   7
Sain		12.56   30  13  7   13  9   7   3
Kent		8.90    26  8   9   9   3   7   1	(the meh cav of this run)

Florina		16.05	35  14  15  15  19  5   11	(w/ LHM boosters. A bit Spd screwed, which sucks)
Raven		6.79    29  11  14  15  2   6   2
Lucius		8.55	20  10  8   15  2   2   8	(stop the presses, he procced Def!)
Canas		11.24	23  12  10  8   7   7   9

Fiora		8.44	22  9   11  14  6   6   8
Dart		9.16	35  13  8   9   3   6   1


	(not used, but will return)
Eliwood
Lyn

	(permabenched)
Bartre, Dorcas, Wil

 

 

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Sounds like a lot of frustration. And I blame it all on the EXP rank. Without it, a handful of units with everything dedicated to them can get through HHM without too much difficulty. Having to care for the weak is the wrench in it all. On the one hand, it is a counter to lowmanning, on the other, why'd they have to also slash the unit slots? I don't think any other FE, other than maybe FE6, does this.

 

52 minutes ago, ping said:

Bring ALL THE HORSES!

Exactly what I do every time, Raven and the Caeloldiers force this on you. And it feels a bit strange when you consider this is an indoor map for the most part. Dismounting here would be very much a hinderance, and this isn't the first nor the last indoor map that oddly favors Cavs, Chapter 16 PoR comes to mind.

 

On 7/12/2018 at 10:58 AM, ping said:

Lost a turn because I'm stupid and sent Marcus the wrong way

I'm just curious, so can I ask what you meant by this? When I think of Marcus on Birds of a Feather, it's blitzing him to the one mountain choke tile so he can keep the baddies off it before Eliwood gets there, once Eli gets to it, I just plop him on it with an Iron Sword and he can safely get the boss for himself.

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2 hours ago, Interdimensional Observer said:

Sounds like a lot of frustration. And I blame it all on the EXP rank. Without it, a handful of units with everything dedicated to them can get through HHM without too much difficulty. Having to care for the weak is the wrench in it all. On the one hand, it is a counter to lowmanning, on the other, why'd they have to also slash the unit slots? I don't think any other FE, other than maybe FE6, does this.

Yeah, I never liked the low unit counts throughout HHM, especially now during the ranked run because I would always love to put some scrub unit on the team to get some XP before they get permanently benched, but it's usually hard to justify taking an actually useful unit off the roster. You can imagine that i was very happy that Rebecca found a spot and even a couple easy kills in ch.19 :D

Binding Blade is honestly really generous with its deployment slots in comparison. iirc, there are hardly any chapters (if any at all after the first chapter) where you have less then 10 deployment slots.

2 hours ago, Interdimensional Observer said:

I'm just curious, so can I ask what you meant by this? When I think of Marcus on Birds of a Feather, it's blitzing him to the one mountain choke tile so he can keep the baddies off it before Eliwood gets there, once Eli gets to it, I just plop him on it with an Iron Sword and he can safely get the boss for himself.

I don't remember every detail, but I think the problem was this:

EkLiG2k.png

Marcus should have been standing on Red Circle Mountain to counter the boss on EP 5, which would leave him at 9 HP (20+1 Atk vs. 37 HP/7 Def), which should be enough for someone else to get the kill on turn 6 (Rebecca + Dorcas should deal 3+8 damage in total).

But for whatever reason I was convinced that Zagan always moves west, so Marcus started turn 5 somewhere on the Black Circle Plains. I can't remember if anyone would have been able to get on the mountain on turn 5, but even if there was someone, there's no way I could have killed Zagan in one EP+PP through that chokepoint. Instead, I had Lowen get an EP hit in on turn 6 while standing in Yellow Forest (6 damage), another one on PP, have Dorcas attack (8 damage) and apparently I already misremembered things becaue Eliwood only deals 6 damage as well, (i.e. 26 in total). Good thing you asked :D

I suspect that Marcus was close enough to at least rescue someone out of the way so that Bartre (hand axe = 9 damage) and Matthew (2x3) could chip in, as well. That would make the whole thing a lot more dogpile-y and a lot less reliable than I remembered. :lol:
But unfortunately, I already played the first two or three chapters on monday and didn't think about making this thread at that time, so I didn't take any meaningful notes, either. I only hope that I didn't get completely confused and took 10 turns - wouldn't be a huge hindrance for reaching that S rank, but it would be a bit embarrassing :lol:

Now that I'm checking the stats - is it possible for Zagan to roll 6 Def? The numbers on the main site, the thread in this subforum, and fireemblemWOD are slightly different - one less HP on the SF main page, one less Res on FEWOD... He does have 6 Def in the other modes, but I have no idea how HHM bonuses work exactly and if they allow for him to get no bonuses in that particular stat. It seems to be possible for Res, but fighters presumably have a higher class growth in Def than in Res.

6 Def would mean that Bartre's contribution wouldn't have been necessary: 14 (Lowen) + 9 (Dorcas) + 8 (Matthew) + 7 (Eliwood) = 38 damage in total. And I do recall that my internal comment for that bosskill was "eh, still halfway reliable", and while Dorcas' 74 displayed hit still fits that judgement, Bartre's almost-coinflip (55 hit) certainly wouldn't. :lol:

Edited by ping

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  • Chapter 19x - 12/10 turns (113/103 in total) - 1579/1000 XP (12588/9300 XP in total)
    fielded: Hector, Matthew, Dorcas, Guy, Priscilla, Kent, Raven, Fiora

Not exactly my A team that I've been fielding, but I remembered this chapter as one of the easier ones (excluding Kishuna, who I didn't have to bother with), so I wanted to see what I could get away with. That's three characters that I will bench before long (heck, yesterday I was convinced that Dorcas wouldn't see any action anymore) and that were able to gain a bunch of XP: Kent (186 XP), Guy (168 XP) and Dorcas (325 XP). Heck, Dorcas even procced Spd twice, so he's suddenly a pretty valid midgame pick. Guy murdered the pegasus squad and four reinforcement mages (Steel Sword 2HKO'ed all of them at decent hitrates despite their fort bonus) while blocking the second fort; Dorcas hammered a couple knights including the two from Kishuna's entourage (and occasionally baited a mage or two); Kent just went along with the main group and snatched a few kills.

Maybe I would have been able to finish in 11 or even 10 turns with a stronger team or even if I just had played a bit more goal-oriented, but the XP gain is well worth it. At this point, I'm pretty sure that the XP rank will be the bottleneck for this run, especially since I won't be going to 19xx and (more importantly) the XP goldmine that is 32x.

With that in mind, I made sure to kill all four of Kishuna's dudes, even though I had to bank on a Devil Axe attack by Dorcas and Fiora not missing a sniper with a javelin (@65-70%, i think). Bosskill was basically throwing coins unless I got enough heads - in the end, Raven got the kill. Otherwise, pretty straightforward map. Move forward, try not to give Hector too many kills (semi-successful - he still gained 95 XP)

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16 minutes ago, ping said:

Maybe I would have been able to finish in 11 or even 10 turns with a stronger team or even if I just had played a bit more goal-oriented, but the XP gain is well worth it. At this point, I'm pretty sure that the XP rank will be the bottleneck for this run, especially since I won't be going to 19xx and (more importantly) the XP goldmine that is 32x.

I can totally understand skipping A Glimpse in Time, but why call The Value of Life an "XP goldmine" like it's easy? Isn't that map, should my memory from my one HHM run not fail me, "Berserkers Berserkers Berserkers"? Even if they are promoted and a high level, I distinctly remember them being quite durable, with the frequent enough Swordslayers mixed in to stop someone from just plopping Raven or Lyn in there and dodgetanking the sun, the fight certainly wasn't a joke. Although to be fair, you probably mean it like Genesis- that fight is not a cakewalk either, but if someone is strong enough to fight there, the EXP reward is sweet.

 

24 minutes ago, ping said:

That's three characters that I will bench before long (heck, yesterday I was convinced that Dorcas wouldn't see any action anymore) and that were able to gain a bunch of XP: Kent (186 XP), Guy (168 XP) and Dorcas (325 XP). Heck, Dorcas even procced Spd twice, so he's suddenly a pretty valid midgame pick.

Gosh you're lucky. Dorcas, nice guy and all, is glacially slow. Only Wallace loses to him. And that amount of EXP for Dorcas plus Guy suggests to me that you are certainly moving towards Jerme if your healers don't put in, which I guess part of that Torch spam was intended to counterbalance. How much worse is Jerme's Pale Flower of Darkness for Ranked?

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No chapter 20 yet - I beat it, but lost more turns than I want. Not because of a lack of javelins, although it's still annoying because Fiora and Sain have to share the last remaining one, but because of lack of healing, which I did not expect to happen at all. Basically, I had to pull back from the starting area reinforcements when Serra broke her healing staff, so Merlinus got murdered and it took an extra 2 or 3 turns to get 1) a second unit to the secret shop and 2) empty their inventories so that I could at least buy at least 5 Killer weapons in addition to one chest key.

On the plus side, this gave me the time to rout the map, leaving me at 1978 XP in 17 turns. Which isn't completely terrible, but I'll still see if I can do better tomorrow. There's probably room for improvement for cutting through the chokepoint, or rather chokecorridor, too, although "faster" might also translate to "more Marcus kills", ergo "less XP". We'll see. :D

On 14.7.2018 at 7:04 PM, Interdimensional Observer said:

I can totally understand skipping A Glimpse in Time, but why call The Value of Life an "XP goldmine" like it's easy? Isn't that map, should my memory from my one HHM run not fail me, "Berserkers Berserkers Berserkers"? Even if they are promoted and a high level, I distinctly remember them being quite durable, with the frequent enough Swordslayers mixed in to stop someone from just plopping Raven or Lyn in there and dodgetanking the sun, the fight certainly wasn't a joke. Although to be fair, you probably mean it like Genesis- that fight is not a cakewalk either, but if someone is strong enough to fight there, the EXP reward is sweet.

You answered it yourself ;) This might be Hybris speaking, but I assume that I can beat every chapter in a somewhat timely manner, even if it will take a bunch of resets.
Also, I'm not sure why I was convinced that I wouldn't go to Value of Life. Maybe I was blinded by that XP gain in 19x? :lol: In reality, I see similar to FFO - if the XP rank is hurting, I'll visit it, but if tactics is looking more grim, I'll two-turn ch.24 and/or skip 32x.

And it is an XP goldmine. Balcerzak scored more than 2000 XP in it, and since it's a zero-requirement chapter, all the XP are a net gain and all the turns are a net loss. The only problem would be if I'm slightly behind in both categories since it'll help in one and hinder the other objective.

On 14.7.2018 at 7:04 PM, Interdimensional Observer said:

Gosh you're lucky. Dorcas, nice guy and all, is glacially slow. Only Wallace loses to him. And that amount of EXP for Dorcas plus Guy suggests to me that you are certainly moving towards Jerme if your healers don't put in, which I guess part of that Torch spam was intended to counterbalance. How much worse is Jerme's Pale Flower of Darkness for Ranked?

To be fair, he's level 10 now and he was at base speed before. 8 Speed at this point is still above-average, but it's not out of this world. If my binomial coefficients aren't failing me, the chance of at least two Spd procs in seven levels is 42%.

Still, I didn't expect it to happen and Dorcas has been quite helpful in chapter 20. There are actually a couple of enemies that he can double. :D I'm also thinking about fielding him in Crazed Beast - those Steel Lance cavaliers should be quite palatable for him.

On 14.7.2018 at 7:07 PM, Mister Rogers said:

but dude, Rebecca is totally>Marcus for this run.

In total, she gained 200 XP more than Marcus until chapter 19x, so you might be on to something :lol:

This playthrough honestly feels a bit like a throwback in my "JAIGANS STEAL XP" mindset from way back when.

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  • Use the 17 turns / 1978 XP clear from yesterday with both secret shops visited
  • Seize on turn 11 with only 1552 XP without any killer weapons and only a stolen one-use chest key, but with the physics and the unlock bought (my current suspended savegame)
  • Get Marcus to the second secret shop on turn 14, getting at most 69 healing XP in, as well as whatever XP four knights, one pegasus, four archers, and one fighter are worth (I'm also not completely sure if I can kill the archers safely)

Decisions, decisions. :/ I really need to be more efficient with my XP/turn.

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