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Rate the Unit, Seasonals & Legendaries. Oct. 26 - Nov 2: Niles (Forbidden Tease), and Kagero (Beverage Ninja)


LordFrigid
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Lyn: 7.33, Tharja: 9.

Day 24

Ninian, Bright-Eyed Bride

Spoiler

Max. Stats:
31/34/38
24/28/31
30/33/36
15/18/21
23/27/30

Base Skills:
Fresh Bouquet+
Sing
( - )

( - )
Chill Atk 3
Drive Spd 2

Sanaki, Apostle in White

Spoiler

Max. Stats:
32/35/39
33/36/39
26/30/33
12/16/19
30/33/36

Base Skills:
Nifl Frostflowers
Draw Back
( - )

Atk/Res Bond 3
Def/Res Link 3
( - )

 

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Ninian

9/10 Blarblade+, ok stat spread, flies and dances and has chill attack.

the only issue is that she's limited, but is otherwise amazing

Sanaki

7.5/10

Massive res and atk, has good skills, can run gronnblade+buffs and then nuke shit.

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Bridesmaid Sanaki 7/10: Being a flying tome user, she has one of the highest attack stats among tome users. And being a flier, she can gain access to flier buffs, great with a bladetome or her Nifl Frostflowers for some magic nuking. However due to her statline she is quite fragile, easy affected with debuffs, and her middling speed makes it difficult to double.

Edited by Jingle Jangle
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Bridal Ninian - Don't have, so I'll abstain.

Bridal Sanaki - While she isn't fast for an offense unit, her speed is somewhat capable of denying doubles. Particularly when her special owl is taken into account. Her tome has a built in +3 attack and she can easily enough get another 6 from nearby allies. As an EP unit and designated mage counter she can function well enough. But that role alone isn't exactly great. She can not easily attack dc units due to her 51 physical bulk.  Still she is tied with Elise for highest green tome atk. She is 3rd in RES behind Henry and Deirdre. As a flying a unit she can easily position for her tome.  Personally I find her better than LA!Lilina, but she hasn't displaced my other high tier green tomes. So lets say 7.5/10.

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Sanaki: Apostle in White: She has amazing attack and pretty good speed, but oh my gosh is she FRAIL! She can barely take a toothpick before dropping. Luckily her attack makes up for it and at least she comes with some good skills. Overall she's okay, but not much better or worse than your average flying mage. 7/10

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Ninian

  • Stat line features decent Spd and Res, low Atk, and poor Def.
    • Very strong red, passable blue matchups on offense with a Blárblade+ set when Hone Fliers is active.
    • She can be used as a mage check on the EP, as she has access to Blárserpent+.
  • As a flier, she can provide flier field/combat buff support for her allies. She can also Dance and provide Dance-based buffs. She has some stat ploy capability with her decent Res stat.

Overall, I give her 7 for combat (very strong red, passable blue matchups with a Blárblade+ set), 3 for support (flier field/combat buff, Dance support, stat ploy capability), and +1 bonus point for Dance utility, for a total rating of 8.5/10.

Sanaki

  • Magically focused stat line, with good Atk and Res, ok Spd, and poor Def.
    • Nifl Frostflowers (Atk +3, Atk/Spd+2 for each ally within 2 spaces, up to Atk/Spd+6) is a ridiculously powerful tome for a flier, allowing her to amplify a Goad Fliers stack into a non-negatable, non-reversible Atk/Spd+6 combat buff. In my experience, it's easy to ensure 2 Goad stacks on a Goad Fliers team (even with a core of 3), so she's incredibly powerful and deceptively speedy.
    • Very strong blue and green matchups with a Nifl Frostflowers set and 2 Goad stacks. Very strong blue, decent green matchups on offense with 1 Goad stack. Sustainability through Desperation. Very strong blue, strong green matchups with an Atk-stacking Gronnblade+ set when Hone Fliers is active.
    • She can be used as a mage check on the EP, but otherwise has lackluster defensive capability.
  • As a flier, she can provide flier field/combat buffs for her allies. She has the Res stat to capably provide stat ploy support.

Overall, I give her 9 for combat (very strong blue and green matchups on offense with a Nifl Frostflowers set, sustainability bonus), and 1.5 for support (flier field/combat buffs, stat ploy capability), for a total rating of 8.5/10.

Edited by LordFrigid
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Ninian - It's a flying dancer!  Chill Atk is a great support ability (enough that I don't run WoM on her), and she can buff three stats at once (or just be cheesy with Hone Spd/Drive Spd)!  Her offense isn't horribly noteworthy, but that's not her purpose in life (thank goodness).  She's designed as a support unit, and she does an excellent job of that.  9/10

Sanaki - Her raw Atk is impressive.  Her raw Spd is not.  What saves her from stat hell is her weapon, which is basically what -owl wished it was.  Her Res is decent enough to pull off ploys, should the need arise.  +Spd makes her a lot more terrifying, but she shouldn't be tied to a boon to be great.  Flier buffs, at least, can help her Spd.  8.5/10

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Nope not letting these two get past me, 8 day break is good enough to let me cover these two for now I guess JUDGEMENT TIME.

Bridal Bloom Ninian

Spoiler

A flying Blue Mage Dancer who is far superior to Shigure as a Blue Mage Dancer. Her statspread favors Speed which is almost as high as her HP, which in this case really isn't saying much, Attack that is below-average, Resistance for taking at least one solid magical hit, and Defense to die to most physical attacks, especially bows.

The Fresh Bouquet has the effect of Hone Speed 3, but with the twist of also giving Ninian herself the +4 speed boost as well, so long as the effect triggered on an ally, both letting Ninian serve as great support while also boosting Ninian's own offensive potency. Chill Atk will ground one enemy by lowering the attack of the unit with the highest Attack. This doesn't necessarily help Ninian's bulk, but it does let an ally take less damage from the most threatening of foes. Lastly, Drive Speed should theoretically not be that bad a skill to have... also there's Dance, but you knew that already.

Because she is a Flier and the Blessed Bouquet has Hone Speed 3 on it, Ninian has the ability to grant a buff of +4/4/6/6 to any nearby Flier ally through Hone Atk SS, Fortify Fliers, and the Blessed Bouquet, making her one of the best buffers available. Pair her with a Bladetome and that ally will become a nuke with little effort. Ninian herself can either patch her lowered stats up via Fury or simply take on only Reds via Triangle Adept, either option works great. For Specials, Ninian has just enough Res to launch 15 power Icebergs with Fury 3, but Moonbow will help her get extra damage in on the foe faster, which since she doesn't want to even be battling all that often may make Moonbow more ideal. Lastly, Wings of Mercy and Escape Route can let Ninian get to any ally, on most any space thanks to Flier status, and get them back into battle.

Her being both a Dancer and Ranged unit is a detriment to her overall BST. Ninian has no Defense to speak of, and will die to pretty much any Bow or Merric with Excalibur. Blessed Bouquet, unlike Wave skills, doesn't do anything for Ninian if she doesn't trigger the buff on an ally, so if she can't get the trigger it's usually best to not enter combat until you can get the buff. Lastly, Ninian overall has much weaker combat ability than other Blue Tome Fliers, and while she can just pack Triangle Adept and deal exclusively with Reds, she will still face difficulties getting damage out on most enemies.

But no matter her weaknesses, Bride Ninian is a Flying Dancer all the same. Here is hoping, friend, that her appearance will be just as beautiful for you as it was me.

Rating: 8.5/10 As a flying Blue Mage, Ninian certainly isn't the fastest or strongest, and while a little skill building can fix this, she overall doesn't quite compare to other BT Fliers in direct combat. That's not to say she CAN'T do well in combat though, and besides, her strongsuit is supporting her allies with her flying dances and heavy buffing utility thanks to the Blessed Bouquet, and most of the time won't even need to enter combat anyways.

 

Bridal Bloom Sanaki

Spoiler

Despite now flying, being a Green Tome, and even being younger, Sanaki doesn't veer that far from her base. Most notably, aside from a final tradeoff of one Attack being put into Resistance, Bridal Sanaki is much faster on a pegasus than on foot. Her HP is also slightly improved, and overall her magic bulk can be considered superior to her base. Of course, she also has no defense to speak of.

The Nifl Frostflowers have a similar effect to Owltomes, but only boosts Atk and Spd, and only applies up to 3 allies, but the trigger range is boosted to 2, letting Sanaki get at least one or two allies in range for even just a +2 boost. If she is directly next to someone though, that's an extra +5 Atk and Res thanks to Atk/Res Bond. She also comes with the combination of Draw Back, already a pretty good Assist for a mage, and Def/Res Link, boosting the Def and Res of both the assist user and the assisted by 6, equal to a Fortify Movement buff.

Sanaki has a lot of magical tanking potential, so there's no reason not to give her Iceberg or Glacies as her special. For a C passive, most anything works, but she should also consider a Flier passive to ensure that her flier allies are just as strong as she is getting off them. Quick Riposte is a good alternative to Def/Res Link if you don't see needing the Link skill as important. Lastly, a standard Gronnblade set because Sanaki has a lot of power and a good amount of speed, so why not take advantage of it?

Having no defense means Sanaki has no answers for Bows: she's either dead or greatly weakened by them, and greatly weakened almost never happens. Her speed can also become an issue, as she can receive a potential superbane in it, and even neutral isn't good enough to double many signifigant targets. Lastly, Def/Res Link has no direct effect on battle, so if Sanaki doesn't trigger it then it's a wasted special.

Sanaki has great potential, both in power and in resistance.

Rating: 7.5/10 Sanaki has a great amount of Attack and Resistance, and between the Nifl Frostflowers and Atk/Res Bond she only gets stronger AND more resilient. While there's no saving her Defense, and her Speed may not be the best without some support... but even still, mages may have to second guess if Sanaki is worth attacking.

 

Aaand back to break.

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Ninian

The other flying dancer aside from Azura. With the right IV; she may be a refresher but this means she can help in combat too if she's not refreshing someone. Scary with a Bladetome with Flier Emblem buffs. Taking an +ATK boon makes her offenses look similar to Summer Corrin. Neutral IV makes her a bit similar to Olwen's offenses.

For comparison; Summer Corrin has 31/34 offenses at neutral; +ATK Ninian has 31/33 while vanilla Olwen has 26/34 while neutral Ninian has 28/33. 28/36 though if she's +SPD.

Refreshing is nice; but also being able to nuke something when not refreshing someone opens up some funny shenanigans with Ninian.

9.0

Sanaki

Sanaki's pretty great. Reverse drive effect on Nifl Frostflowers is already good and pair her with a lot of Goad Flier companions and that will be a recipe for disaster.

8.5

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Ninian: 8.8, Sanaki: 7.75.

Day 25

Ryoma, Supreme Samurai

Spoiler

Max. Stats:
38/41/44
31/34/37
36/39/42
24/28/31
17/20/23

Base Skills:
Raijinto
( - )
Glimmer

Kestrel Stance 2
Bushido
Guidance 3

Tana, Noble and Nimble

Spoiler

Max. Stats:
32/35/39
30/33/36
33/36/39
17/20/23
22/25/29

Base Skills:
Fruit of Iðunn
Rally Spd/Res
( - )

Atk/Spd Push 3
Renewal 3
Spur Atk/Def 2

 

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Ryoma - He's a faster Elincia, with a weird Def focus.  His A skill is nonsensical IMO, because 41/28 is asking for a Brave to the face.  With his stat spread, I think he'd be better-served with Swift Sparrow.  His B skill is okay (and allows for some fun Sol shenanigans), and his C skill is great for mixed teams.

But that's not all!  41/28 means that any bow user with 46 MT or more will OHKO him (unless he runs Iote's Shield).  That means any archer with 32 Atk and a Prf weapon (think Hinoka), or any archer who is +Atk with 31 Atk can do it.  Corner cases are Rebecca (needs to be +Atk with a Silver Bow with an Atk forge), Corrin (needs to have a Silver Bow with an Atk forge), Gaius and Faye (both need to be +Atk with a Silver Bow).  In other words, the only archers that absolutely can't OHKO without fiddling with supports/skills are Niles, Setsuna, and Clarisse (and maybe Legendary Lyn).  And if you're a flying unit with DC, that's not a good thing.  8/10

Tana - Her tome and Atk/Spd Push gives her an explosive first turn of 38/44, but then she'll need to wait for Renewal to kick in before she does it again.  Or, she can run Desperation, since 39 speed before flier buffs is respectable.  She can also go -blade, and do a better job than Nowi.  Regardless, she's meant for glassy player-phase offense, and she does that well enough.  9/10

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Ryoma

  • Offense-focused stat line, featuring very good Spd, good Atk, decent Def, and low Res.
    • Raijinto (Built-in Distant Counter) is a powerful defensive weapon.
    • Very strong green, strong red matchups on offense with a Firesweep S+ set. He can use the Heavy Blade seal and his natural B Passive, Bushido, to unleash powerful one-round Moonbows.
    • Strong green, decent red matchups on defense with a Raijinto set, but his defenses aren't optimized for the role.
  • As a flier, he can provide flier field/combat buffs for his allies.

Overall, I give him 8.5 for combat (very strong green, strong red matchups with a Firesweep set, sustainability bonus), and 1 for support (flier field/combat buff), for a total rating of 8/10.

Tana

  • Offense-focused stat line, with good Atk and Spd, passable Res, and low Def.
    • Fruit of Iðunn (Spd +3, allows allies within 2 spaces to warp to her if she has at least 50% HP) is a strong utility weapon, with a nice Spd bump.
    • Strong green, decent red matchups on offense with a Fruit of Iðunn set. Very strong green, strong red matchups with a Rauðrblade+ set.
    • Her defensive stat line is not well-suited to a defensive role.
  • As a flier, she can provide flier field/combat buffs for her allies. If Fruit of Iðunn is used, she can provide warp utility.

Overall, I give her 8.5 for combat (very strong green, strong red matchups with a Rauðrblade+ set), and 1 for support (flier field/combat buff), for a total rating of 8/10.

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Legendary Ryoma - Haven't played too much with him since mine is -ATK, but it looks like he is best served dumping his weapon and going with a Wo Dao or Slaying Sword set up. Maybe a quad brave.  His defense is kinda middling. He really wishes he dumped his RES like Ogma and put it all in defense. With another 7 defense he would be a pretty solid and speedy wall. As it is he really wants something with a DEF refine if he is going to try and play an enemy phase build. For Player Phase  34/39 is pretty nifty, but he is a sword and swords have offenses out of the rear end. Soleil has 38/35 for example. Karla 35/40 tops even that. That said most of those people who put his offenses to shame are infantry. As a flier he faces less stiff competition and gains a number of advantages over his land locked competition at the same time. Elincia can slightly edge him out in a brave set up due to her having a unique brave. But when it comes to raw stats he has the highest attack and highest speed of red fliers. He possess the second highest HP(Palla has one more, but lacks the speed to speed tank with it). And when it come to defense he is effectively 3rd(tied with Palla). As such for red flier he is one of your best offense options and one of your best defense options. And of the defensive options he is the most readily available(Palla I suppose is more available but her speed is kinda poor for spd tanking and her defenses too low for regular tanking) since Camilla and Tikipop are both seasonal. So 9/10. On par with Elincia.

SunTan - Poor Nowi. Though I suppose Nowi was less power creeped than Corrin was since Nowi was always more attack focused than spd focused. Never the less, Tana is the superior offensive flying red tome. She gets 4 speed and 1 hp at the cost of 1 attack and 2 res. A very good trade. I would also argue letting allies teleport for a two range unit is generally better than letting you teleport to allies. She can soften up a unit that can't counter and then an infantry can port in and finish the job. Or if she kills(which is likely) they can port in to be her shield. She is also the fastest red mage in the game bar none. And she even has one of the higher attack values for speedy red mages(Bridal Tharja being the only one who beats her out). Of course, red tomes aren't exactly super valuable coverage wise in many cases. Plus she is very vulnerable to DC and has a hard time reaching the level of a one hit wonder. All in all. One of the best red mages. 9/10.

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  • L!Ryoma: Ties for the fastest flier in the game, has similar but slightly different stat distributions compared to his infantry version, has a weapon that gives him Distant Counter in Raijinto and being a flier it gives him more mobility, abuse of flier buffs and access to Guidance which he already comes with, he certainly has the name of Supreme for something, aside from usual weaknesses, he does have a low resistance stat but has a good defense stat to take hits, Iote's Shield will help him take arrows, Bushido is an interesting one indeed, but only keep it if you're going through arena, even with a speed bane, he's still fast enough to not be doubled thanks to Kestrel Stance, so he's a good Legendary Hero, not the best, but is good, 8/10

 

  • S!Tana: Them legs, had to say it, comparing her to H!Nowi would be a sin, has a very good offensive spread, terrible defensive spread, a weapon that gives her +3 Speed and Guidance 2 to all allies and access to flier buffs, she certainly does know how to have fun and to show us how good is she, her HP is on the low side just like her regular form and she does make competition for other red fliers, but for mage fliers she doesn't have anything to compete against, give her a Blade tome and she's going to destroy a lot of foes, she's almost like S!Corrin but in red and different stat spread, 9/10
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Ryoma: 8.25, Tana: 8.75.

Day 26

Cordelia, Knight Paradise

Spoiler

Max. Stats:
38/41/44
29/32/35
35/38/41
24/28/31
14/18/21

Base Skills:
Shell Lance+
Harsh Command
( - )

Sturdy Blow 2
Dull Close 3
( - )

Innes, Flawless Form

Spoiler

Max. Stats:
39/42/45
30/33/36
34/37/40
27/30/33
17/20/23

Base Skills:
Beach Banner+
Rally Atk/Def
( - )

( - )
Def Feint 3
Goad Fliers

~

FYI, similarly to the regular summoning pool thread, this thread will transition to week-long rating periods after the current schedule (through Day 32: Xander and [August Legendary Hero]) is complete.

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Cordelia (Summer)

Currently the fastest Lance Cavalry unit in the game. Best candidate for a Firesweep Set. Her lance is okay since it can be forged and make her go faster. Sturdy Blow is nice for extra punch and taking a hit when she attacks. Also Cavalry/Tactic buffs makes her extra scary. Her downside is that green units will eat her for lunch.

8.0

Innes (Summer)

Take Cordelia; but on wings and is using an axe. Currently the fastest Axe flier in the game. Just like Cordelia's base weapon; the Beach Banner can be forged so that Innes can go faster. Flier buffs or Tactic buffs will make him scarier. Downside is that he'll need an A-slot skill and his RES is shaky thus mages and manaketes would have a ball on him.

7.5

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Summer Cordelia - Abstain. Don't have.

Summer Innes - 2nd fastest axe in the game(Anna is still faster). His attack and Defense while not bad, aren't exactly great for an axe either. His defense is actually 3rd lowest of the axe flyers. 20 RES is sad and he would probably prefer to drop to Freddy's level and dump the points elsewhere. His closest competition for axe flyer would be Minerva. He has 2 more hp, 2 more attack, and 4 more speed at the cost of 2 defense and 2 res. For both offense and defense(since he would be speed tanking) this is an amazingly good trade. He effectively has the same bulk and has significantly better offense capability. When it comes to defensive flyers he can work, but there are better options. He is up against the likes of Myrrh after all. Anyways I can't give him a low score. A standard Banner/Swift Sparrow/Desperation build makes him pretty terrifying since h basically has both deathblow and dartingblow. Or you could give him deathblow and have him pretend to have Celica's Tier 4 skill :D. 9/10. Best offensive green axe flyer. And since he has flight he beats out some of his stiffer non-flying competition. Though Legion and Raven certainly keep him on his toes. His biggest problem is competition for the axe position in general. Axes have some of the more dangerous units around. Because of this I keep wobbling between 8.5 and 9. I ended up being generous since he is close to Ayra stat wise(1 more hp, 1 less defense and res). Yes he lacks Regnal Astra, but he does fly in compensation.

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Cordelia

  • Offense-focused stat line, with very good Spd, decent Atk and Def, and poor Res.
    • Very strong red, good blue matchups on offense with a basic stat-stack set using her natural Shell Lance+ when Hone Cavalry is active. She is also a capable Firesweep L+ and Brave Lance+ user. Sustainability through Desperation (or counterattack prevention, in the case of Firesweep).
    • Her defensive stat line is not suited to an EP role.
  • As a cavalry unit, she can provide cavalry field/combat buffs for her allies.

Overall, I give her 8.5 for combat (very strong red, good blue matchups on offense, sustainability bonus), and 1 for support (cavalry field/combat buff), for a total rating of 8/10.

Innes

  • Offense-focused stat line, with very good Spd, good Atk, decent Def, and low Res.
    • Very strong blue, good green matchups on offense with a Brave Axe+ set when Hone Fliers is active. Sustainability through Desperation. His Def is high enough that he can take more than one round of combat with a Wo Gùn+/Moonbow set against physical foes, with very strong blue and good green matchups. Some sustainability through natural bulk. He can also run a basic stat-stack set using his natural Beach Banner+, with very strong blue and decent green matchups. Sustainability through Desperation.
    • He can act as a one-range Def tank on the EP.
  • As a flier, he can provide flier field/combat buffs for his allies.

Overall, I give him 8.5 for combat (very strong blue, good green matchups on offense, sustainability bonus), and 1 for support (flier field/combat buff), for a total rating of 8/10.

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Cordelia: 8, Innes: 8.17.

Day 27

Noire, Shade Seeker

Spoiler

Max. Stats:
33/36/40
29/32/35
33/36/39
23/27/30
17/20/23    

Base Skills:
Coco Bow+
Ardent Sacrifice
( - )

Atk/Spd 2
( - )
Infantry Rush 3

Hector, Marquess of Ostia

Spoiler

Max. Stats:
44/47/50
37/40/44
20/23/26
35/38/41
22/26/29

Base Skills:
Thunder Armads
( - )
Draconic Aura

Distant Counter
Vengeful Fighter 3
Ostia's Pulse

 

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Noire - Bows want Atk, and she emphasizes Spd.  Her bow gives her a nice advantage when she attacks, at least.  With Death Blow 4 out. . .nah, not worth it unless she's +Atk.  Her saving grace is Infantry Rush, which is a hell of a utility skill.  7.5/10

Hector - Thunder Armads + Vengeful Fighter means that the opponent gets one hit in while Hector gets two.  If Brave Hector is the dual-phase terror, this Hector is the ultimate bait unit (he survives Sanaki FFS).  I'd seriously consider Aether on him, just to keep Vengeful Fighter active.  And if he has to attack on PP, he has a whopping 40 Atk to back it up.  10/10

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Noire (Shade Seeker): She doesn't really stand out that much from other archers. She has Infantry Rush, which is pretty good, and her Cocobow is pretty good, but she doesn't seem to really do much more or less than other archers. She has some good attack and speed, but you still need to give her MORE attack to get her to her true full potential, otherwise her damage won't be as desirable. 7/10

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Noire: 7.25, Hector: 10.

Day 28

Tiki, Beachside Scion

Spoiler

Max. Stats:
37/40/43
30/33/36
33/37/40
29/32/35
22/26/29

Base Skills:
Summer's Breath
( - )
Moonbow

Atk/Def Bond 3
Hit and Run
Dragon Valor 3

Camilla, Tropical Beauty

Spoiler

Max. Stats:
35/39/42
30/33/36
33/36/39
20/23/26
16/19/22

Base Skills:
Juicy Wave+
( - )
Draconic Aura

Death Blow 3
Flier Formation 3
Hone Fliers

~

Edit, tossing in my thoughts on today's units:

Tiki

  • Offense-focused stat line, with very good Spd, good Atk and Def, and decent Res.
    • Summer's Breath (Effective against dragons, Def +3, Special cooldown charge +1 per attack when foe initiates, targets the lower defensive stat of 2-range foes) is an effect-stacked weapon with a defensive focus that gives her a useful combat niche and circumvents her inability to inherit Steady Breath.
    • Very strong green, strong red matchups on offense with a basic offense-stacking set using Summer's Breath when Hone Fliers or Hone Dragons is active. Sustainability through Desperation.
    • Very strong green, decent red matchups on defense with a standard DC/QR/Iote's Shield set. While she does not forcibly inhibit follow-ups like Myrrh does, she has the raw Spd to prevent follow-ups outside of follow-up guarantors like Bold Fighter. Summer's Breath allows her to drop 2x Glimmer or Moonbow, or 1-round Ignis on foes.
  • As a dragon and flier, she can provide either dragon or flier field/combat buffs for her allies.

Overall, I give her 8.5 for combat (very strong green, strong red matchups on offense, sustainability bonus), and 1 for support (dragon or flier field/combat buffs), for a total rating of 8/10.

Camilla

  • Offense-focused stat line, with good Spd and Atk, low Def, and poor Res.
    • Very strong red, strong blue matchups on offense with an offense-stacking set using Juicy Wave+ (Spd). Sustainability through her weapon's built-in Desperation, which additionally frees up her B Passive slot for a Chill or Warp (ex. Flier Formation, Escape Route). Very strong red and strong blue matchups with a Blárblade+ set when Hone Fliers is active. Sustainable and buff-dependent.
    • Her defensive stat line is not well-suited to an EP role.
  • As a flier, she can provide flier field/combat buffs for her allies.

Overall, I give her 8.5 for combat (very strong red, strong blue matchups on offense with Juicy Wave+, sustainability bonus), and 1 for support (flier field/combat buffs), for a total rating of 8/10.

Edited by LordFrigid
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On 8/22/2018 at 6:32 PM, Usana said:

Bridal Ninian - Don't have, so I'll abstain.

Bridal Sanaki - While she isn't fast for an offense unit, her speed is somewhat capable of denying doubles. Particularly when her special owl is taken into account. Her tome has a built in +3 attack and she can easily enough get another 6 from nearby allies. As an EP unit and designated mage counter she can function well enough. But that role alone isn't exactly great. She can not easily attack dc units due to her 51 physical bulk.  Still she is tied with Elise for highest green tome atk. She is 3rd in RES behind Henry and Deirdre. As a flying a unit she can easily position for her tome.  Personally I find her better than LA!Lilina, but she hasn't displaced my other high tier green tomes. So lets say 7.5/10.

8

Sorry I am such a newb but how do you put all of those images and such beneath your post

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On 8/25/2018 at 7:42 PM, Fire Emblem Fan said:

Noire (Shade Seeker): She doesn't really stand out that much from other archers. She has Infantry Rush, which is pretty good, and her Cocobow is pretty good, but she doesn't seem to really do much more or less than other archers. She has some good attack and speed, but you still need to give her MORE attack to get her to her true full potential, otherwise her damage won't be as desirable. 7/10

Sorry I am new but how did you make it say "Legend" in front of lyn in your bio, thanks

Edited by Quies
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