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Choose Your Legends 2018 (Arrival of the Brave): August 21 ~


Coolmanio
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1 minute ago, Ice Dragon said:

You can't convince me that that's not a refined Armads painted blue.

But I want a GREEN Armads that is not anorexic. Now my dreams of having a mono color teams composed of only alts is ruined.

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I wasn't too excited for this character selection to begin with, and the reveal has not really changed that. I think I'll still be free picking Veronica like I anticipated, since she looks the most useful to me and most interesting. I already have Elise and Maribelle, but more broken staff cavs can't hurt and her prf's effect looks really fun for GC/RD.

Hector and Emphraim are just more powercreep armors which isn't that exciting, and Celica's art is kind of ugly to me. (It's mainly the old design I'm not into, but the the thinness of the neck and arms plus the face in the attack pose feel a bit off to me) They're definitely good, just being strong alone isn't enough to make me pull for them all.

I also really dislike the Death Blow 4 thing. Not liking that precident at all. I know we ARE a gacha, but that's some typical gacha powercreep shit I was happy we hadn't had yet. Not looking forward to units feeling "incomplete" if using DB3 without pulling a 5* exclusive to upgrade it further now. Bold Fighter armors running DB4 in place of DC or SB for scoring might make high tier arena nastier now as well.

Edited by Alkaid
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11 minutes ago, Humanoid said:

It's not the best but I don't have a particular problem with it. Certainly not as much as when I look at your avatar and it looks like Micaiah has no nose at all, gotta say she looks mildly disturbing to me.

I'm sorry my Avatar mildly disturbs you, I'll go reflect~

But it's just the quality, her nose stands out better in High-Res, at least to me~ 

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8 minutes ago, DehNutCase said:

When I said variance doesn't matter, I meant that, because everyone else is just as affected by variance, it's really the difference in constants that affects where you end up.

The problem with that comparison is that the 1-point difference that 2 stat bins makes might not actually change your match-up range due to the fact that points are rewarded at discrete intervals (i.e. the number of points you get from your match-up alone only moves up or down in steps of 2).

Without any knowledge of the unit's 3 teammates, there's only about a 50% chance that the 2 stat bins of difference will actually change the match-up range, and there's nothing stopping a player from simply declining slow-scoring matches unless they're somehow low on dueling sword restores.

 

And then there's still the looming fact that unless you're close to a tier cutoff, squeezing out a few extra points doesn't actually make a difference in the tangible outcome.

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5 minutes ago, Alkaid said:

I also really dislike the Death Blow 4 thing. Not liking that precident at all. I know we ARE a gacha, but that's some typical gacha powercreep shit I was happy we hadn't had yet. Not looking forward to units feeling "incomplete" if using DB3 without pulling a 5* exclusive to upgrade it further now.

If it's any consolation, tier 4 skills will probably end up like Slaying Edges and whatnot. 5* exclusive for a bit, 4* possible for a bit, and then refineable (obtainable with a relatively rare, but not premium resource).

 

FEH devs had a fairly good gameplan so far, and I don't see T4 skills in a world where 3 skills is the max to inherit lasting for too long, it just doesn't jive with the game plan. Kind of similar to how everyone had special arts even before SI was out.

 

Edit:

2 minutes ago, Ice Dragon said:

The problem with that comparison is that the 1-point difference that 2 stat bins makes might not actually change your match-up range due to the fact that points are rewarded at discrete intervals (i.e. the number of points you get from your match-up alone only moves up or down in steps of 2).

Without any knowledge of the unit's 3 teammates, there's only about a 50% chance that the 2 stat bins of difference will actually change the match-up range, and there's nothing stopping a player from simply declining slow-scoring matches unless they're somehow low on dueling sword restores.

 

And then there's still the looming fact that unless you're close to a tier cutoff, squeezing out a few extra points doesn't actually make a difference in the tangible outcome.

Doesn't the fact that when the points do make a difference, the difference is very disproportional to the amount of points that made the difference make up for the fact that a lot of the time it doesn't make a difference, though?

 

That is, in my view, 10% chance of getting 10 points is more or less identical to 100% chance of getting 1 point. (I think this is honestly the basis of our disagreement, actually---I'm very much an 'in aggregate' kind of person, which is why I usually ignore variance.)

 

Regarding the spending swords for high scoring match ups thing---personally I don't think of it as changing anything. It's like if the 10 and 5 point guy went to become 10 + 2 and 5 + 2 (to simulate rerolling for better scores), yeah, as individuals they got better damage/points, but relative to each other nothing happened.

Which is why I don't really think of DB4 as changing anything, it's almost (but not quite, since not everyone wants or gets much scoring improvement from running DB4) like giving everyone a flat +.5 point, which does basically nothing, relatively speaking.

 

Edited by DehNutCase
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15 minutes ago, Humanoid said:

It's not the best but I don't have a particular problem with it. Certainly not as much as when I look at your avatar and it looks like Micaiah has no nose at all, gotta say she looks mildly disturbing to me.

So I’m not the only one who’s noticed that. Poor Micaiah misses her nose. I guess artists just have a difficult time drawing them, which I can’t really blame them. 

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Just now, DehNutCase said:

If it's any consolation, tier 4 skills will probably end up like Slaying Edges and whatnot. 5* exclusive for a bit, 4* possible for a bit, and then refineable (obtainable with a relatively rare, but not premium resource).

 

FEH devs had a fairly good gameplan so far, and I don't see T4 skills in a world where 3 skills is the max to inherit lasting for too long, it just doesn't jive with the game plan. Kind of similar to how everyone had special arts even before SI was out.

I'd be very pleased if that turns out to be the case. When I first saw it I did think how if only an accompanying big update were dropping tonight I'd totally think that meant we were getting a skill refinery.

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14 minutes ago, SilvertheShadow said:

So I’m not the only one who’s noticed that. Poor Micaiah misses her nose. I guess artists just have a difficult time drawing them, which I can’t really blame them. 

It's a stylistic thing (because some artists, like me, don't like how noses look in general). I rarely bother putting more than just a short dash where the tip of the nose should be and often just omit it altogether.

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This feh channel would probably be just a tad better if they did't show Marth in their preview pic and then decided not to include him anyway.

But I do like the looks of the units we've gotten so far. It took a few seconds to get used to Celica, but I think she pulls her classic look off pretty well. Ephraim pulls the Fado look of pretty well, Hector looks like Hector and Veronica looks alright.

I don't find armors that fun to use and I am swimming in reds already so i'll probably end up picking Veronica which is not something I thought i'd say.

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4 minutes ago, Garlyle said:

Celica has fairly high Speed, does she really need Double Lion to double her enemies? Seems to me that she's going to double her enemies anyway.

Double Lion isn't a follow-up attack. It's the Brave weapon effect.

 

13 minutes ago, riccochet said:

Who's ready for Firesweep Sword+Double Lion??? Uncounterable quad attacks incoming!

Requires healing support to do that more than once per match, though, since she can't run Renewal and Double Lion at the same time.

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Two armors? Saves me orbs I guess. 

Celica got a must-have set for my GF shenanigans and I always wanted a Veronica. It's disappointing that she is not the first flying healer though. 

13 minutes ago, riccochet said:

Who's ready for Firesweep Sword+Double Lion??? Uncounterable quad attacks incoming!

My units never tank FS, so no matter if quad or double. 

 

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Need help with my indecisiveness.

 

I'm not on the Veronica hype train like everyone else, but her skills appeals to me the most & arguably has the best base kits out of the 4.

 

I actually like Hector & his build, but I'm not sure if I'm willing to whale for him.

Edited by Zangetsu
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@Ice Dragon Thank you for clearing that up.

Veronica has great offense, that cannot be countered, plus she gives a lot of support as a staff user. Her only weakness is her defense.

Ephraim is the armor emblem specialist. Special Fighter is great, and while he has an ally to support him, he will excel in both offense and defense.  Once he's alone, his threat is not that significant.

Hector comes with built-in Quick Riposte, Bold Fighter and powered up Distant Counter, and for the first time he can get good Resistance too, but only on even numbered turns.

Celica comes with an extremely dangerous Quad Attack, which makes her competitive in the instant kill sword area. Needs some healing support though, her defense is also up to par.

This is a tough call, they can be equally good. Hector > Veronica > Ephraim > Celica (just because I find Armor March more scary)

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I don't actually like Veronica's character or design at all, but god help me, I'm really leaning towards picking her now. Ephraim's art makes him look like he's wearing a metal ball gown, it's a little off-putting so I'll pass on him. And Celica is an automatic pass because of sword infantry. So it's almost a coin toss between Veronica and Hector at the moment.

We do have a year to decide, mind you...

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17 minutes ago, Captain Karnage said:

Good luck to you all.

I just burnt 120 orbs and didn't get any of them.

Back to orb poverty for me.

You have sincerest condolences.       :(

 

11 minutes ago, Florete said:

170 orbs and only a Young Tiki pity breaker to speak for it.

*Cries*

Did you only have 170 orbs?

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37 minutes ago, Zangetsu said:

Need help with my indecisiveness.

 

I'm not on the Veronica hype train like everyone else, but her skills appeals to me the most & arguably has the best base kits out of the 4.

 

I actually like Hector & his build, but I'm not sure if I'm willing to whale for him.

It'll take a lot for Veronica to be even remotely close to how good Bow!Lucina is at buffing---assuming Future Vision and Atk/Def Link works the way I think it does.

+6 all stats (with 2 tactics in C and S) to one unit for free is miles better than +4 all stats -4 all stats in an AoE that costs you your attack. She even buffs herself to boot.

And this is ignoring how much better Bow Lucina is at killing things compared to Veronica, seeing how she has brave weapon and firesweep access on top of better A-slot skills and better offensive spread.

 

And if we ignore Veronica's Prf she's just another horse healer---we have those growing on trees.

 

The armors might be interesting depending on how complete your armor emblem teams are---but they're also melee armors, so, you know, pretty meh compared to W!Tharja and Bow!Jakob. Celica is a foot locked melee ranged player phase unit, which is almost an oxymoron---you don't have a player phase if you don't have the mobility to actually walk up and hit things. If she had a future vision tier mobility skill I'd give her a free pass, but she doesn't.

 

Mind, they're all usable, but power level wise CYL2 is definitely weaker than the first one. I'd honestly go with whoever you think has the best art.

Edited by DehNutCase
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4 minutes ago, DehNutCase said:

but they're also melee armors, so, you know, pretty meh compared to W!Tharja and Bow!Jakob. Celica is a foot locked melee ranged player phase unit, which is almost an oxymoron---you don't have a player phase if you don't have the mobility to actually walk up and hit things. If she had a future vision tier mobility skill I'd give her a free pass, but she doesn't.

Or, you know, some of us have zero trouble using 2-movement melee units as player-phase units.

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