Von Ithipathachai

Sanctaea Chronicles (SRPG Studio) (v1.1 NOW AVAILABLE)

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I feel your idea for the base shop is pretty much perfect; it pushes players to use the on-map shops so it makes for an objective to get, but it doesn't screw them over entirely if they don't use it correctly. 

By the way, since next release is going to be up to chapter 15, do you have any rough ideas of how many chapters the full game will have? It's just idle curiosity, but curiosity nonetheless :) Also, are you going to sell it on completion? Unlike a rom hack, it's legally possible to sell an SRPG Studio game if you own all the assets. The portraits are done in GBA Fire Emblem-style, but they are still your own work. The rest is all default SRPG Studio assets if I'm not mistaken so nothing would prevent you from selling it if you wanted to do so.

Speaking of SRPG Studio assets, comment about stage 5. I genuinely enjoy the default map music quite a bit: it's pretty darn catchy actually. I'm just questioning if its the best fit for chapter 5: it's a pretty grim stage (especially when you visit the villages and see what they have to say) and the super upbeat music feels at odd with it. It's not an uncommon thing in Fire Emblem (6 in particular comes to mind), but I'm wondering if one of the other available music track would not fit better. It's not an important issue at all of course, just thought I'd point it out!

Final question: Are save files generally compatible between versions, or do you need to restart from scratch? If there's little-to-no changes in the first seven chapters, will we probably be able to just continue with update 2.0, or do you need to restart from the beginning? 

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2 minutes ago, Ayra said:

I feel your idea for the base shop is pretty much perfect; it pushes players to use the on-map shops so it makes for an objective to get, but it doesn't screw them over entirely if they don't use it correctly. 

By the way, since next release is going to be up to chapter 15, do you have any rough ideas of how many chapters the full game will have? It's just idle curiosity, but curiosity nonetheless :) Also, are you going to sell it on completion? Unlike a rom hack, it's legally possible to sell an SRPG Studio game if you own all the assets. The portraits are done in GBA Fire Emblem-style, but they are still your own work. The rest is all default SRPG Studio assets if I'm not mistaken so nothing would prevent you from selling it if you wanted to do so.

Speaking of SRPG Studio assets, comment about stage 5. I genuinely enjoy the default map music quite a bit: it's pretty darn catchy actually. I'm just questioning if its the best fit for chapter 5: it's a pretty grim stage (especially when you visit the villages and see what they have to say) and the super upbeat music feels at odd with it. It's not an uncommon thing in Fire Emblem (6 in particular comes to mind), but I'm wondering if one of the other available music track would not fit better. It's not an important issue at all of course, just thought I'd point it out!

Final question: Are save files generally compatible between versions, or do you need to restart from scratch? If there's little-to-no changes in the first seven chapters, will we probably be able to just continue with update 2.0, or do you need to restart from the beginning? 

A full playthrough will have 29 playable chapters.  If you add in the interludes (like what was between Chapters 6 and 7) that only have story and no gameplay, as well as the alternate route chapters, that will be 35 in total.

I have no plans to sell the finished game, mainly because it uses edited portraits from the GBA Fire Emblem games and I can't sell a game that has those.  Also, some assets were made by other people (Japanese users) who may or may not be okay with their stuff being used in a commercially released game.

I'll be honest, the only reason Chapter 5 uses that music is because the music changes strictly based on how far into the game you are.  SRPG Studio has 4 sets of default Player/Enemy Phase music.  Chapters 1-8 use the first set, Chapters 9-21 use the second set, Chapters 22-28 use the third set, and Chapter 29 (the final chapter) will use the fourth set.

I have not tested save file compatibility between versions.  For now I would assume there is no compatibility and start over, mainly so you can see changes to earlier chapters you wouldn't catch if you started right where you left off.

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It's there now.  Lots of other people on the /r/SRPGStudio Discord seem to be quite impressed with it.

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On 1/3/2019 at 8:54 AM, Von Ithipathachai said:

It's there now.  Lots of other people on the /r/SRPGStudio Discord seem to be quite impressed with it.

It's pretty warranted I'd say. I haven't played everything made with SRPG Studio of course, but from what I've seen and played, Sanctaea Chronicles is the best English SRPG Studio game out there in my opinion. 

There's not much more I can personally say about it on the moment though, so I'll be waiting for the next version. Thank you for your time and effort developing this!

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One of the best SRPG Studio games out there. I still need to finish your latest build of the game though.

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Uggggggggggggghhhhhhhhhhhh

I've finished all of v2.0's chapters and am now doing final playtesting.  I'm attempting to playtest Chapter 7 again and for seemingly no reason the game just locks up the moment the first Pegasus Rider reinforcements spawn.

Obviously some of you will know that this didn't happen in previous versions of the game.  I have no clue what's causing it now.  So v2.0 will probably take a little longer to come around than expected.

If enough time passes and I still can't figure out what's wrong, I may have to temporarily remove those reinforcements and maybe restore them in yet another later version.

What a pain in the ass.

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That is pretty unfortunate; even if removed, that problem might occur in other places too...

That chapter is super heavy character-wise; is it possible that it passes a threshold? Can you try removing a few units (same amount as the reinforcements) out of curiosity? Not much I can suggest :(

On a positive note... Good job "finishing" version 2! Glad to see the development going surprisingly quickly!

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11 minutes ago, Ayra said:

That is pretty unfortunate; even if removed, that problem might occur in other places too...

That chapter is super heavy character-wise; is it possible that it passes a threshold? Can you try removing a few units (same amount as the reinforcements) out of curiosity? Not much I can suggest :(

On a positive note... Good job "finishing" version 2! Glad to see the development going surprisingly quickly!

The maximum amount of characters that can be present on a map is 200, considerably more than the ~75 total that should be present in Chapter 7 at any point.

I may have fixed the problem by making reinforcements spawn one at a time with the Wait for Completion option, but I'll need to do more testing to know for sure.

I had started over my playtest run to verify the problem's been fixed partly to be safe, but also because Fritz got a blank Level Up and Marcela was getting Def-screwed and that made me sad.  :(

I'll try to re-test Chapter 5 when I get home and continue on from there.

Edited by Von Ithipathachai

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The problem is definitely fixed in Chapter 7!  Woo!

Now I just need to playtest the new chapters to make sure they don't have the same problem, either.

Edited by Von Ithipathachai

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