Von Ithipathachai

Sanctaea Chronicles (SRPG Studio)

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Hello, everybody.  So you may or may not be familiar with the Fire Emblem: Ascension thing I've been doing in Written Works.

Well, now I'm going to try turning it into a playable SRPG Studio game called Sanctaea Chronicles!  I intend to submit a demo with the first three chapters for this year's FEE3 (if I can find out how to send it to Arch), then create a more complete version with a few more chapters that will be available for everyone else to download.

Here's some of what you can expect to see:

  • Single RNG (this is what SRPG Studio's engine uses)
  • The Weapon Triangle (Swords, Lances, Axes) and Trinity of Magic (Light, Anima, Dark), which grant Hit and Avoid +15 with triangle advantage
  • Bows (all of which are 2-3-Range) and Fates-style Daggers, which are triangle-independent
  • Weapon effectiveness doubles the user's whole Attack stat instead of just weapon Might (another SRPG Studio default, I may try to change it if I can figure out how)
  • Bonus EXP (ideally Path of Radiance-style)
  • Supports (C-S Rank), but no Child Units, so don't worry about pairing everyone off
  • Class-based Rescue system
  • AS = Spd - Wt (you need 5 more AS than your opponent for follow-up attacks)

Spreadsheets (all subject to change):

For now, here's some screenshots from the demo:

Spoiler

screenshot_1_by_vonithipathachai-dcnothh

screenshot_2_by_vonithipathachai-dcnoth4

screenshot_3_by_vonithipathachai-dcnotgq

screenshot_4_by_vonithipathachai-dcnotgh

EDITS:

  • (9/26/2018): The name of the project will be changed from Fire Emblem: Ascension to Sanctaea Chronicles.  See this thread for details.
  • (10/15/2018): Spreadsheets of game info now available.
Edited by Von Ithipathachai

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Looks interesting, especially the portraits look pretty good so far!

Since I'm also interested in other SRPG Engine games and maybe trying it out myself; is there no way to change the formula to something more like Truehit?

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1 hour ago, Abundy said:

Since I'm also interested in other SRPG Engine games and maybe trying it out myself; is there no way to change the formula to something more like Truehit?

If there is, I don't know how to do it.

I also don't particularly like being lied to about my hit rates.

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Arch has extended the FEE3 submission deadline to October 14th, which hopefully means I should have enough time to add another chapter with Carol to the demo if I can catch up sufficiently on my schoolwork.

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To make a long story short, the name of the project will be changed in an effort to reduce my chances of getting an unwanted cease-and-desist order from Nintendo.

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overall it looks fine, and it also reminds me a bit of Vestaria Saga due to similar graphics.

seems like a legit old-school srpg to me, good luck with your project.

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57 minutes ago, Fenreir said:

overall it looks fine, and it also reminds me a bit of Vestaria Saga due to similar graphics.

seems like a legit old-school srpg to me, good luck with your project.

This is because Vestaria Saga seems to use a lot of SRPG Studio's default graphics, as does this game.

Thanks.  I have the intro to Chapter 4 done, but have not been able to start work on the map itself due to intense schoolwork.

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Well, gang, I've just submitted a Dropbox link with the necessary files to Arch.  Hopefully that means we'll get to see Mekkah unveil it to everyone!

Taking into account the deadline extension, I don't expect to see the game shown off at FEE3 until sometime in November, so I may be able to add a few more chapters to the publicly released demo and complete the first story arc by then.

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3 minutes ago, AzuraxCorrin(M)4Life said:

Will there be a manakete 

Nope.  This game has a strict "no dragon loli" policy.

The only thing you're going to see resembling a Manakete in any way is a dragon enemy Carol fights in a dream sequence.

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5 minutes ago, Von Ithipathachai said:

Nope.  This game has a strict "no dragon loli" policy.

The only thing you're going to see resembling a Manakete in any way is a dragon enemy Carol fights in a dream sequence.

Aww man not all manaketes are lolis look at Nagi.

Edited by AzuraxCorrin(M)4Life
Spelling error

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1 minute ago, AzuraxCorrin(M)4Life said:

Aww man not all manaketes are lolis look at Nagi.

I know, but Manaketes are still kind of cliché and I would rather not use them if I don't need to.

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Just now, AzuraxCorrin(M)4Life said:

Is Margaret bald? 

Yes, she is supposed to be bald.

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We are confirmed for FEE3.  I repeat, we are confirmed for FEE3.  And Mekkah is going to be playing it.  So excited!

My plan is to release the public demo immediately after I watch his video.  I would like to have it playable up to and including Chapter 7, though I may be a bit late after having hit a snag regarding Supports.

Because SRPG Studio's default status window only accommodates up to 5 Support partners, I had to go back and impose a limit on how many Support partners a unit can have in any given playthrough of the game.  In addition, I decided to make it so that no unit has more than 8 Support partners to choose from.  A character can reach Support Rank A with all of his/her partners, though he/she can only have a single S-Support.  Most characters have 3 possible S-Supports and 5 other Supports.

I was hoping to implement both Dougall and Boudicca (the Chapter 5 bosses) as playable characters last weekend, but because of the aforementioned Support snag, I was only able to implement Dougall.  Before I can consider the demo ready for the public, I need to implement Boudicca as a playable character, finish the first Interlude, make Chapter 7, and playtest all of that.

In the meantime, I'll go ahead and put up spreadsheets of characters, classes, Skills, Supports, and weapons/items for you all to look at.

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