Jump to content

Should the weapon triangle return?


anikom15
 Share

Weapon Triangle Poll  

108 members have voted

  1. 1. Should the weapon triangle return?

    • Yes
      96
    • No
      12
  2. 2. What kind of weapon triangle would you most prefer?

    • Swords, lances, axes only
      13
    • Separate SLA and magic triangles
      75
    • Unified RBG triangle (Fates)
      18
    • Magic only
      2


Recommended Posts

Personally, I think the weapon triangle can be a distraction over other tactical considerations, like positioning and terrain, and after playing SoV I think it's definitely possible to do without the weapon triangle completely. The main problem with getting rid of it, however, is that it can make the game more difficult for new players. It's easy to get a hang of the weapon triangle whereas other tactics require a stronger intuition.

What do you all hope to see? Do you want to keep the unified triangle from Fates? or a return to a more traditional triangle where magic and bows are neutral?

Link to comment
Share on other sites

  • Replies 77
  • Created
  • Last Reply

Top Posters In This Topic

2 minutes ago, DisobeyedCargo said:

But the weapon triangle never went away. Echoes didn’t have it cause it was a remake of Gaiden and Gaiden didn’t have it.

Shadow Dragon and New Mystery had it though, while the originals did not.

Link to comment
Share on other sites

6 minutes ago, anikom15 said:

Shadow Dragon and New Mystery had it though, while the originals did not.

Echoes had no axe users except for brigands so swords would like always be at a disadvantage 

 

meanwhile SD and NM had all three weapons scattered around the place 

Link to comment
Share on other sites

14 minutes ago, DisobeyedCargo said:

Echoes had no axe users except for brigands so swords would like always be at a disadvantage 

 

meanwhile SD and NM had all three weapons scattered around the place 

There's an argument to be made that the inclusion of the WT actually made SD a worse game, since the latter half of the game is so heavily sword and lance based, with very few axes on the enemy side. It ended up making the game super unbalanced later on.

Anyway, yes. There should be WT. It's a core concept of the series, and quite frankly, the games become more monotonous without having to factor it in. I really don't consider SoV a "strategy" game for a number of reasons, the lack of consideration going into the combat being one of them. WT plays into that a bit, as it ends up just being "Just toss out your strongest units and watch out for magic".

Without the WT, I feel like Fire Emblem would have to fundamentally change its identity to still hold onto the idea that they're strategy games.

Edited by Slumber
Link to comment
Share on other sites

I'm kinda expecting the weapon triangle to show up, to be honest. But I'm not expecting the RGB triangle from Fates unless daggers turn out to not be a one-off idea, and in general, the trinity of magic tends to be an afterthought. Thus, I would rather have the WT encompass swords, lances and axes only.

Link to comment
Share on other sites

2 minutes ago, Shadow Mir said:

I'm kinda expecting the weapon triangle to show up, to be honest. But I'm not expecting the RGB triangle from Fates unless daggers turn out to not be a one-off idea, and in general, the trinity of magic tends to be an afterthought.

...Or they could just as easily have only a Swords/Lances/Axes triangle with Bows and Daggers being Triangle-neutral, like they did in the Tellius games and Heroes (initially).

Link to comment
Share on other sites

Yeah, the weapon triangle should return. Without it, the game either becomes "Oh my god I can't hit or beat these dudes", or "Oh my god this is so boring, my one guy is taking all of these guys out no problem", as shown with the hardest difficulty of Radiant Dawn. As for the magic triangle, I always found it neat but something I could ignore, since magic normally has higher hit rates, or at least it's users never had any trouble hitting (Unless it's dark against light). Don't do what Fates did, bows and daggers really should just stay out of the triangle since they're mainly supposed to be for chip damage, and magic deserves it's own triangle

Link to comment
Share on other sites

41 minutes ago, DarthR0xas said:

Yeah, the weapon triangle should return. Without it, the game either becomes "Oh my god I can't hit or beat these dudes", or "Oh my god this is so boring, my one guy is taking all of these guys out no problem", as shown with the hardest difficulty of Radiant Dawn. As for the magic triangle, I always found it neat but something I could ignore, since magic normally has higher hit rates, or at least it's users never had any trouble hitting (Unless it's dark against light). Don't do what Fates did, bows and daggers really should just stay out of the triangle since they're mainly supposed to be for chip damage, and magic deserves it's own triangle

In a way i want it to be like Fates/Heroes did in 2 unified triangle. but not with bows and daggers in it. 

I want the secondary part of the triangle to be the magic one, Anima or Trinity doesn't matter, so the type of magic you use against even fighters matter.

Daggers for real should just be the ranged sword options, never got very into them being their own thing even when they are useful.

Bows for sure outside the triangle. I'm currently playing Fates and using plenty of bows because i personaly love them, even if i'm hating how they were used as the inferior ranged weapon here. Being effective against fliers isn't a plus worth giving up fighting at 1 range without a special weapon, it just makes you look inferior.

Link to comment
Share on other sites

Honestly, I'm split on this one as to whether or not it should return. I'm used to traditionally having the triangle, but it felt somewhat refreshing to not even need to be concerned with it in Echoes.

 

I prefer having the weapons triangle separated from ranged weapons and for the trinity of magic to return. Daggers/Knives and Bows would stay outside the triangle

Link to comment
Share on other sites

Probably not. It helps weapons which are otherwise similar feel more distinct, but I don't think it offers anything that more distinct weapon types couldn't.

I mean, as much as I like axes I admit that they're functionally lances with slight statistical differences, while the arsenal of swords and lances at least used to be vastly different. Bows and magic obviously serve their own distinct functions.

19 minutes ago, RexBolt said:

I want the secondary part of the triangle to be the magic one, Anima or Trinity doesn't matter, so the type of magic you use against even fighters matter.

I'd like to second this part. We know it will come back, and since it will it should be in the most interesting and impactful form possible. I would actually argue that bows and knives (if the latter returns) should be a part of the weapon triangle because of that, though.

All that being said I don't mind it, I just could leave it and it might result in an overall more elegant core.

Link to comment
Share on other sites

In all likelihood it'd return, but I'm not one of those people who think it is absolutely necessary. There are ways other than rock-paper-scissors to make multiple weapons types each in their own way valuable I think. IS wouldn't know, because IS hasn't tried pursuing alternatives, but they always could explore them.

 

Link to comment
Share on other sites

54 minutes ago, AnonymousSpeed said:

I'd like to second this part. We know it will come back, and since it will it should be in the most interesting and impactful form possible. I would actually argue that bows and knives (if the latter returns) should be a part of the weapon triangle because of that, though.

All that being said I don't mind it, I just could leave it and it might result in an overall more elegant core.

Daggers and bows may work inside a solid triangle core, if we presume that Bows now can attack at 1-range. But there a problem with the third side of this triangle.

I don't the way Tomes were used as this third site in Fates, in fact the ranged side of the Fates-triangle feels super unbalanced, those weapons have specific characteristics and strategic potential, but are locked in an arbitrary system made to diversify axes/swords/lances and sometimes magic. 

Even if we find a third side for these two, with let's say beaststones, we could be in danger of diminishing these weapons utility.

What do you think about this? Do non-magical ranged really have more to gain being part of this triangle core?

Link to comment
Share on other sites

8 minutes ago, RexBolt said:

What do you think about this? Do non-magical ranged really have more to gain being part of this triangle core?

Not any more than axes do, to be honest.

I'd actually argue that, if the weapon triangle makes you reconsider a strategy you would otherwise go with, then it's serving the best function it possibly can.

Link to comment
Share on other sites

Fire Emblem doesn't really feel like Fire Emblem without the various weapon triangles mechanic in conjunction with other systems. I really wouldn't mind seeing biorhythm return with the unit pairing from Awakening added. And how about adding a day/night weather cycles that affect stats. I am glad durability is coming back for Houses. Echoes without weapon triangles and durability on weapons made the game somewhat dull.

Link to comment
Share on other sites

Yes, please let weapon triangle return, the biggest reason I've never finished Echoes is because I thought the battles were very boring (and also a lot harder) without it. I don't really care which kind of triangle returns though, as long as there some sort of traingle(s) going on.

Link to comment
Share on other sites

11 hours ago, anikom15 said:

What do you all hope to see? Do you want to keep the unified triangle from Fates? or a return to a more traditional triangle where magic and bows are neutral?

i would rather not have the weapon triangle again.

i never really liked the rock-paper-scissor mechanic, and usually in late-game chapters of early FE titles the triangle mechanic itself becomes pretty much useless when everyone is boosted to the max, to the point it becomes irrelevant.

it mattered mostly in Awakening/Fates, since you could stack skills for massive evasion bonuses against certain weapons, but that was outright broken to me. just my opinion anyway.

 

however, i would like to see the weapon weight mechanic coming back.

that would make way more sense to me if a unit's evasion was influenced by that, and it would still mantain its tactical use against specific classes.

the elemental magic triangle could come back as well, as long as it makes sense( example: fire is weak to water, but is resistant to wind ) and gives extra defense rather than evasion.

[edit] or even better, rather than a magic triangle, having a whole new array of magic elements with new mechanics.

Edited by Fenreir
Link to comment
Share on other sites

I'd rather vote for the unified Heroes version, rather than the unified Fates version. That is to say magic and physical weapons combined, but daggers and bows etc still lying outside of it (and yeah, I know Heroes has some coloured bows and daggers, a decision I don't particularly like).

Edited by Jotari
Link to comment
Share on other sites

I like the weapon triangle as a mechanic and prefer separate triangles for weapons and magic, but it'd be nice to see it rebalanced so that it actually matters through the game and also so that axe users aren't at such a disadvantage tactically versus sword and lance users, in the sense of "How useful is this unit for an entire map".  Not a fan of bows being stuck in the triangle, there's at least some reasoning behind the weapon and magic triangles but there's no reason for bows to be involved and archers are already bad enough.  No need to make them even worse by giving them a disadvantage against certain weapons.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...