colossus86 Posted November 26, 2018 Share Posted November 26, 2018 (edited) On an unrelated note, I didn't expect the same bonus units for 3 weeks but maybe I should have. Edited November 26, 2018 by colossus86 Quote Link to comment Share on other sites More sharing options...
Diovani Bressan Posted November 26, 2018 Share Posted November 26, 2018 I started this Aether Season pretty bad... losing two attacking battles because I took too much time to start to attack in one battle, and for bad positionament in the other... 5 minutes ago, colossus86 said: On an unrelated note, I didn't expect the same bonus units for 3 weeks but maybe I should have. I believe it's for the same reason we will have the same arena bonus for 3 weeks: the next arena season with new bonus units will have a Book III unit, and the same can happen for the Aether bonus units. Quote Link to comment Share on other sites More sharing options...
Alkaid Posted November 26, 2018 Share Posted November 26, 2018 80 lift lost already with 2 defense failures right after the reset. I didn't even get to start my matches yet for the season and I'm already behind. I'm just utterly stumped on defenses. Even unmerged Lyn/Rein/dancer teams are beating anything I attempt to make. Even emulating other people's successful maps has been a complete failure at stopping my lift from getting trashed every day. I don't like complaining about the same thing so much, but this is the most frustrated the game has made me in a long while. Quote Link to comment Share on other sites More sharing options...
colossus86 Posted November 26, 2018 Share Posted November 26, 2018 24 minutes ago, Diovani Bressan said: I started this Aether Season pretty bad... losing two attacking battles because I took too much time to start to attack in one battle, and for bad positionament in the other... I believe it's for the same reason we will have the same arena bonus for 3 weeks: the next arena season with new bonus units will have a Book III unit, and the same can happen for the Aether bonus units. I hope to god book 3 means Fjorm gets taken out of the permanent arena bonus rotation. Never made sense to me we had 3 unmergable, gen 1 bst units and one mergable, gen 2 bst legendary in a fixed rotation. Quote Link to comment Share on other sites More sharing options...
Diovani Bressan Posted November 26, 2018 Share Posted November 26, 2018 4 minutes ago, colossus86 said: I hope to god book 3 means Fjorm gets taken out of the permanent arena bonus rotation. Never made sense to me we had 3 unmergable, gen 1 bst units and one mergable, gen 2 bst legendary in a fixed rotation. Yeah... it's quite weird that Fjorm is on the free unit rotation... If IS will keep Fjorm in the rotation, Legendary Ike should be in the rotation too, since he is also a free unit. Quote Link to comment Share on other sites More sharing options...
mampfoid Posted November 26, 2018 Share Posted November 26, 2018 First match got me a very nasty 5 unit team and I lost. Not a good start into the new season. Quote Link to comment Share on other sites More sharing options...
Usana Posted November 26, 2018 Share Posted November 26, 2018 Well my defense team just broke a 5 man offense. Mostly because they lacked the bonus building so my team was the one with +4. I wonder if that means where at the point where folk will have trouble keeping up with bonus buildings or if this individual decided the healing offense building was so worthless that it even getting bonus stats wasn't worthless. Seriously. That building sucks. Quote Link to comment Share on other sites More sharing options...
dethneer Posted November 26, 2018 Share Posted November 26, 2018 Decided to invest in 5th defender instead of another attacker. First defense of the day, completely wiped out opponent's entire team. Think it was the right call, fought 3 battles so far and none of them had a 5th on defense so it was just business as usual for my 4 man raid group. Maybe that will change when people wake up and get a chance to spend their stones? Quote Link to comment Share on other sites More sharing options...
Maaka Posted November 26, 2018 Share Posted November 26, 2018 Had quite the interesting start to my season. Ran into a 5 unit team for my first battle. They had a +10 B!Lyn with firesweep, cancel affinity, double poison strike and savage blow, a +10 Veronica with her weapon and savage blow, a +10 Maribelle with Pain+ and vantage, a +10 Elise with Gravity+ and vantage, and a +10 Nanna with Pain+, double savage blow, and vantage. They literally had them in a line with obstacles blocking me from moving past the starting row. Even with two of them locked down from Loki and tactics room, I still lost a unit... TA Gronnraven Cecilia couldn't keep up thanks to the pain and savage blow damage, but she tanked enough to help me get through it at least. My second battle, I ran into another healer team, though it wasn't as bad, but I still screwed up because I rushed and didn't check the damage Cecilia did against the Veronica and ended up leaving her alive to kill one of my units. Down 120 lift thanks to the defense loss. Hopefully the rest of the week isn't like this. Quote Link to comment Share on other sites More sharing options...
D4rthNoctis Posted November 26, 2018 Share Posted November 26, 2018 My impressions of this mode = I'm unimpressed by it (My own opinion there. Not a hater). I get that it's something new and fresh to FEH, but that doesn't mean I have to enjoy it. Quote Link to comment Share on other sites More sharing options...
redlight Posted November 26, 2018 Author Share Posted November 26, 2018 (edited) I feel like this'll end up as RD-pre HM. People admit it exists, but don't talk about it all Edited November 26, 2018 by silveraura25 Quote Link to comment Share on other sites More sharing options...
dethneer Posted November 26, 2018 Share Posted November 26, 2018 I think they need to make it so you don't need to fight every day to maximize your rewards. Seriously considering going full slacker and just playing 5 times a week for the dailies...but then my base will take forever to build up...but playing every day takes so much time....blarghhhhhhh Quote Link to comment Share on other sites More sharing options...
Javi Blizz Posted November 26, 2018 Share Posted November 26, 2018 Builded both Healing Towers in order to have all the 100 stones buildings (if I'm remembering well) created. My defense team still sucks, but at least I'm not losing as much lift as expected. Currently 4980 lift, which is more than I expected. Quote Link to comment Share on other sites More sharing options...
Othin Posted November 26, 2018 Share Posted November 26, 2018 So, with your lift resetting to the minimum for your tier each week... what exactly will it take to get from Tier 20 to Tier 21? That's what, 1,600 lift over the course of a week where Aether costs are 103+? I assume it's possible, but it looks like it'd take playing near-perfectly just to get enough offense points, while being unable to afford defense losses. Quote Link to comment Share on other sites More sharing options...
Kuroi Tsubasa Tenshi Posted November 26, 2018 Share Posted November 26, 2018 47 minutes ago, Othin said: So, with your lift resetting to the minimum for your tier each week... what exactly will it take to get from Tier 20 to Tier 21? That's what, 1,600 lift over the course of a week where Aether costs are 103+? I assume it's possible, but it looks like it'd take playing near-perfectly just to get enough offense points, while being unable to afford defense losses. If we round down to 100 Aether per battle and assume 200 starting Aether, that's 9 base battles per week. Getting all pots on all matches grants at best a tenth match and a ton of pocket change (unfortunately, the first match being free and starting at the player's cap doesn't allow for smashing Aether pots to be relevant). That's only 1000 lift before taking into account defense losses. Aether Fountain upgrades are absolutely going to be a requirement. Quote Link to comment Share on other sites More sharing options...
Ice Dragon Posted November 26, 2018 Share Posted November 26, 2018 7 minutes ago, Kuroi Tsubasa Tenshi said: If we round down to 100 Aether per battle and assume 200 starting Aether, that's 9 base battles per week. Getting all pots on all matches grants at best a tenth match and a ton of pocket change (unfortunately, the first match being free and starting at the player's cap doesn't allow for smashing Aether pots to be relevant). That's only 1000 lift before taking into account defense losses. Aether Fountain upgrades are absolutely going to be a requirement. Over the course of seven days, you'll get 300 additional Aether from the daily reset, putting you up to 1,400 Lift if you break enough boxes. If we're able to upgrade our Aether regeneration to 100 per day (+50 from where we are now), we're still only at 1,700 Lift per week if you have no defense losses that count. Quote Link to comment Share on other sites More sharing options...
Kuroi Tsubasa Tenshi Posted November 26, 2018 Share Posted November 26, 2018 1 hour ago, Ice Dragon said: Over the course of seven days, you'll get 300 additional Aether from the daily reset, putting you up to 1,400 Lift if you break enough boxes. If we're able to upgrade our Aether regeneration to 100 per day (+50 from where we are now), we're still only at 1,700 Lift per week if you have no defense losses that count. Oops, right, forgot to count the level 1 Fountain regen. Still, the way these numbers all come together, it's probably going to need to be 150 regen from Aether Fountain level 3. And even at that, adding in the Aether cost remainders I'd ignored to simplify the calculations and just a nominal 2-3 defense losses that take lift, it's going to be tough going (but at least it's a lot more of a reasonable ask). Quote Link to comment Share on other sites More sharing options...
Venmi Posted November 27, 2018 Share Posted November 27, 2018 I'm getting really sick of cramped maps full of three move units who cancel counter attacks. I can't get to them to attack on player phase, and I can't hit back on enemy phase. Add in dancers, and I've lost way more fights than I should have. I've got to find a better way to attack, or switch teams. Here's hoping they release a skill soon that disables the canceling of counter attacks. I would love it on my Soren- suddenly all of these healers would go down quick. I was really looking forward to a mode where I could use my favorite team to attack rather than babysit. But getting stuck in the same choke points and slaughtered is not fun. At all. Quote Link to comment Share on other sites More sharing options...
Ice Dragon Posted November 27, 2018 Share Posted November 27, 2018 My last map was having trouble dealing with Lyn and Reinhardt openers, so I reworked some things and have a new version of Cancer Map. Lyn has 40 HP, 58 Atk, 52 Spd, 38 Def, and 44 Res on the challenger's player phase against ranged opponents, making her impervious to Reinhardt and able to survive common versions of Brave Lyn. Now to wait to see if people can actually deal with it. (My own Legendary Lyn actually has no problem with this map.) Quote Link to comment Share on other sites More sharing options...
Johann Posted November 27, 2018 Share Posted November 27, 2018 9 minutes ago, Ice Dragon said: Now to wait to see if people can actually deal with it. I dunno about other people, but my own Res buffed Ike with Distant Def should be able to handle baiting that. He might have to take a hit or two from Veronica, but it should be pretty minor damage, and Lyn and Azura would be easy targets who can't damage him. Elise wouldn't be a problem because, like you, I put my Tactics Room (O) on the second from the left slot, since this is a common setup and few ranged cavalry can break 40 HP. From there, I would send Ursula in to get the pots, since Elise probably can't kill her. What are other people doing for Raiding Parties? For now, I've settled on a core of Ursula/Ike/Azura for 4 of my 5 parties, with the last slot being a different cavalry, notably Frederick (for armors), Lyn (for healer armies), or Clarine (for anything that requires Gravity). Quote Link to comment Share on other sites More sharing options...
Ice Dragon Posted November 27, 2018 Share Posted November 27, 2018 21 minutes ago, Johann said: I dunno about other people, but my own Res buffed Ike with Distant Def should be able to handle baiting that. I've run into someone with a +10 Distant Def 9 Faye during last week's replays, so I know there are at least a few players with good ranged bait teams set up. I wonder if it's worth moving my Aether Fountain to the left of Elise to bait challengers into splitting their team and wasting turns sniping it. Â 23 minutes ago, Johann said: What are other people doing for Raiding Parties? I have my modified Halloween team with Halloween Myrrh, Legendary Tiki, bat headband Myrrh, and Dream Camilla as my main for the time being. I haven't needed to pull out my other teams yet, which include a standard Reinhardt + Lyn + 2 dancers team and my Legendary Lyn ranged baiting team. Quote Link to comment Share on other sites More sharing options...
Johann Posted November 27, 2018 Share Posted November 27, 2018 (edited) 29 minutes ago, Ice Dragon said: I wonder if it's worth moving my Aether Fountain to the left of Elise to bait challengers into splitting their team and wasting turns sniping it. If I were fighting your map, I'd gladly take the Fountain in a more accessible spot. I'm not sure there's much you can do to improve this setup beyond maybe sticking a Catapult in a spot that will take out the player Tactics Room if it's set up in a way that hits your team. I'm guessing you spent your stones elsewhere or are saving them? I anticipate Catapult being the bonus structure for the season after the next one. edit: I'm suddenly reminded that I should stick Sophia on one of my teams just in case I fight a map specifically like yours Edited November 27, 2018 by Johann Quote Link to comment Share on other sites More sharing options...
Ice Dragon Posted November 27, 2018 Share Posted November 27, 2018 2 hours ago, Johann said: I'm guessing you spent your stones elsewhere or are saving them? I should be able to almost perfectly hit 300 rocks after this season to buy an extra offense slot. I've got 100 right now and should be able to get 60 more from the daily rewards and at least 140 from Tier 14 (currently 20 points away). In the meantime, I'll probably just wait a few days to see how challengers play. Quote Link to comment Share on other sites More sharing options...
Diovani Bressan Posted November 27, 2018 Share Posted November 27, 2018 3 hours ago, Ice Dragon said: I should be able to almost perfectly hit 300 rocks after this season to buy an extra offense slot. I've got 100 right now and should be able to get 60 more from the daily rewards and at least 140 from Tier 14 (currently 20 points away). In the meantime, I'll probably just wait a few days to see how challengers play. I am planning to get another unit on my team too, but I don't know if I will go for a extra offensive unit or a extra defensive unit. I will reach 300 Aether Stones in 3 days, with the last "daily reward". Quote Link to comment Share on other sites More sharing options...
dethneer Posted November 27, 2018 Share Posted November 27, 2018 While most people don't seem to have a 5th defender this season, I expect that will no longer be true next season, so I would definitely buy another attacker, especially if you don't have an offensive Panic Manor Quote Link to comment Share on other sites More sharing options...
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