Chocolate Kitty

Fractured Realms: The Reboot

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I tried looking for the old topic, it's like on page 12 or something with nearly everything outdated

So, I decided to just make a different topic. Can't promise I'll monitor it as much as the FEU topic, but I will do my best.

This is not a ROM hack, it is instead a FEXNA project. No patching to be done.

Current Progress: Prologue -> Ch8, Ch1 -> Ch7 (9 chapters) Hardmode: all released chapters.

Discord link  -  https://discord.gg/VPyf6jd10

Feedback #2 - https://goo.gl/forms/xZWp0ZWGu2cYpTAb2

Newest Release:

Version 1.22 - 24/03/2019

Version 1.21 - 11/03/2019

Version 1.20 - 29/01/2019

Version 1.01 - 21/11/2018

Version 1.0 - 18/11/2018

Logs:

Spoiler

If you have never played FE7x, here are some Additional Downloads

Media Content:

Spoiler

 

Screenshots:

Spoiler

image.png.42e3d493aab876db47db1219626c684b.png

image.png.7020b455ac192ea8bf329380194c51ab.png

image.png.719362756291e1d450277713d87e22d1.png

 

Enjoy!

Edited by Chocolate Kitty
Update

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It's come to my attention there's a problem with ch7, so I'll be posting a hotfix either tomorrow or wednesday, depending on if any other serious bugs come to light.

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Sorry, I just been kinda of busy that I forgot to give a review. I don't remember a lot of characters names but as far as gameplay goes, Its pretty solid. Not too difficult to clear any chapter with what you give us to work with. No one is OP tier or really useless tier. The young mage needs a bit of babying but once you get him promoted he carries his weight.

The main Lord is something else personality wise and I like it. A very honest and abrasive Lord who just wants to enjoy himself instead of be responsible. and while some the other chars try to get the main Lord to improve his attitude it nice to see most of them are not an ass about it. 

You have polished your skills to a point from your early days to that this hack is a really enjoyable hack and I look forward to you actually completing it compared to your previous abandon hacks.

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Thanks for your thoughts! Sugari is somewhat of an experiment in trying out less common/less desirable traits in a main character (it's funny that you have Rance as your avatar, since Sugari is commonly compared to him).

 

In other news, next full update should be coming in around 2 weeks, before the new year. It will include all of Sugari's part 1 chapters(pro-ch8 with balance edited) and hard mode for the first half of it(pro-ch3x) as well. Barnaldo's chapters will be re-balanced and will also have hard mode. Xenologue 2 will be included.

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image.png.a041dec9bb44cb49883c6d98ebea9d11.png

Some QOL changes, as well as Hardmode being very much active. I've decided I might as well just do all of the playable chapters in hardmode instead of waiting, so that can be expected in the future.

And yes, Denson has a new class.

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On 11/18/2018 at 5:55 PM, Chocolate Kitty said:

Current Progress: First half of Part 1 (7 chapters)

Current release ^

On 12/10/2018 at 3:33 PM, Chocolate Kitty said:

It will include all of Sugari's part 1 chapters(pro-ch8 with balance edited) and hard mode for the first half of it(pro-ch3x) as well. Barnaldo's chapters will be re-balanced and will also have hard mode. Xenologue 2 will be included.

Next release to come ^ which is 9

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so um where that new patch?

Hitman class looks interesting.

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I bought octopath and sunk like 40 hours into that

image.png.d46113be0bd9138e8709472b07a3cda0.png

but I'm getting back into it; updated barne's chapters, as well as a preview of the newest one

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16 hours ago, Chocolate Kitty said:

I bought octopath and sunk like 40 hours into that

image.png.d46113be0bd9138e8709472b07a3cda0.png

but I'm getting back into it; updated barne's chapters, as well as a preview of the newest one

Don't get too pressured. It's better for you to work it all out in a slower manner than rush it all and get stressed.

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No screenshots this time around, but update should be coming either this week or early next

Will include Pro -> Ch8, Xe1 & Xe2

Hardmode for all of them

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oh nice. Something to play after I finish this Iron Man run of FE7x.

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Ill give a more detailed comments on Chapter 6. 
Part 1 of Chapter 6 big downfall is the prison to Catalena is a good 4+ turns out of the way to open her prison door once you reach the 3 way path to Demetra. The 1st part of Chapter 6 itself isn't that hard to clear. The problem is by the time you reach the 3 way path, most players will be on turn 6-9 depending on the difficulty. having to use 4-6 turns to reach Catalena is a major inconvenience when most people would prefer to finish the Chapter early. 

Now for Part 2 of chapter 6 Hard mode. The 3 Chest locations in a bad location and the lack of chest/door keys make this more noticable. Robina can not safely reach all 3 chests without risk dying on getting to the 2 chests on the right.even with 1-2 units escorting her to those 2 chest everyone else will be hard pressed to defending the other 2 location. There is just too many Enemy units rushing and not enough power on the player side to consider getting all the chests safely on hard. I imagine on Normal this chapter is pretty easy to handle. The only thing I did notice was it was very easy to get Catalena Exp if she was recruited.

As for chapter 8. I will wait till I can actually find a way to clear it on Hard. on attempt number 5 right now.

Edited by Chaz

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You can get to catty in 2-3 turns with 2-3 people taking the side entrance, regardless of difficulty; bringing Clara that way speeds it up even more. You can also optionally not bother and she joins at the end of ch6 part 1.

Part 2 you don't need to have Robina open all of the chests. The thieves will drop whatever they steal from a chest, allowing you to just kill the thief as they run to try and get one of the upper chests. I will add a key somewhere though, that's a bit of an extremely specific strategy.

Edited by Chocolate Kitty

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I found a bug in chapter 6. its when Adriado hits the cracked wall for the 1st time on that chapter, It creates a visual error of him having more move then normal left over. If you try to move outside that normal left over range he is suppose to have the game will crash. After reloading after the crash the visual error goes away.

As for chapter 8. I had to go back to chapter 6 and redo that and use different units then I did last time and grab all the goodies so i can have enough money to replace some or buy new gear that was needed to help clear chapter 8. Chapter 8 on hard requires 0 mistakes. The biggest blessing on this chapter tho and I am glad you used FEXNA for it, is that enemy units cant attack you unless another ally of theirs(aka another enemy unit can see x unit of the player). The only 2 units i found that can tank safely is Cander, and Ulfi. Phantom units and the way Troy summoned these Phantom units is interesting. Making sure Havanna survived was pretty easy due to her good stats and the fact you can tell her when to move or stop. I found it harder to keep some of my squishier units alive even with Clara and Henna there to make sure they didnt get hurt to badly. I personally feel that there should be at least 1 less Reinforcement on hard. Sugari Legacy skill is also a god send. Also having Robina with the lantern and torch is another major blessing. 


As for story the interactions between Havanna and Sugari is great. The most enjoyable part for me. Catalena is super adorable in her screen time and the support I did Kiante. adding bonds was also a nice touch. Really made hard mode doable then it would of been if the bonds were not there. not having to worry about critical hits due to low luck is nice. As for chapters Prolouge to 5 and chapter 7. I didn't face any real challenges on hard. Didn't start facing any challenges till chapter 6.

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On 2/8/2019 at 11:21 AM, Chaz said:

I found a bug in chapter 6. its when Adriado hits the cracked wall for the 1st time on that chapter, It creates a visual error of him having more move then normal left over. If you try to move outside that normal left over range he is suppose to have the game will crash. After reloading after the crash the visual error goes away.

Yeah I'm aware of that error, it's being worked on.

 

I'll mess around with ch8 hard mode; see what I can do.

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Quick hotfix update will probably be up tomorrow, it addresses the balance/random errors that were reported.

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