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SRPG Studio Avatar Demo


Von Ithipathachai
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Standalone demo: https://www.dropbox.com/sh/y4ml1ixsf8hqsh8/AADcOS13nfDzahQQPhaLNEEua?dl=0

Project file and other necessities: https://www.dropbox.com/sh/s3oacupru94ab1q/AADWrRB2rmFyB3BJLzgMjdKra?dl=0

This is a little thing I made with Sanctaea Chronicles as a base to demonstrate how you can make a simple Avatar character with a custom class in SRPG Studio.  You can select the Avatar's gender, his/her starting class, and his/her Boon and Bane stats.

I've also included the project file and everything else the game needs if you want a look at the meat and guts of how it works.

EDIT: Now includes name and appearance customization!  (The latter is limited, though.)

Edited by Von Ithipathachai
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30 minutes ago, Radrex92 said:

Do you plan to include an Avatar system into Sanctaea Chronicles? Or do you plan to make a standalone type of thing?

Actually, that was my original plan for the game, but at the time I didn't think I'd be able to manage it.

In hindsight I'm glad I didn't go through with an Avatar system.  Supports for the Avatar would be a nightmare.

However, if by some slim chance I decide to make another SRPG Studio game after Sanctaea Chronicles is finished, I might try an Avatar system then.  Of course, I'd need some way to let the player enter a new name for them.  There is a script on the Japanese SRPG Studio Wiki that lets you do that, but not only is it well, in Japanese, it also seems to use keyboard controls and not mouse controls.  Though that could have something to do with the project it came with to demonstrate it in action.

Really I just wanted to show off something cool that SRPG Studio could do with ease that (to my knowledge) few, if any GBA hacks have been able to manage.

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@Von Ithipathachai  I like the story you are telling in SC so far. I say this because I really think an avatar system would be a disservice to the story you are trying to tell. 

I tolerated the whole avatar thing in Awakening because it was clever in its use of it in the story.  It was a complete utter failure to include it in fates. I just feel like adding such a system seems to water down the story the game makers want to tell almost always. Yeah, it is cool to customize but SRPG just doesn't feel like the right place to do that. I guess that is why MMORPGs have always made me sleepy. They are nice to look at initially and character you make looks cool, but the whole fetch/kill/escort thing gets old fast.

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15 hours ago, Von Ithipathachai said:

Wait, huh?

My game shouldn't have those in it.

Really? Strange. I was testing that Avatar demo thing and it had those blue bars ahead of the stats.

EDIT: That's odd, I double checked, but seems like they are gone. Maybe it was a bug of some kind or I imagined it. Still I'm pretty sure I saw the growths when pressing the directional keys. How does one does that?

Edited by DiogoJorge
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1 hour ago, DiogoJorge said:

Really? Strange. I was testing that Avatar demo thing and it had those blue bars ahead of the stats.

EDIT: That's odd, I double checked, but seems like they are gone. Maybe it was a bug of some kind or I imagined it. Still I'm pretty sure I saw the growths when pressing the directional keys. How does one does that?

There is a custom script that lets you toggle between stats and growth rates by pressing the Left or Right arrow keys.  I think it’s on the /r/SRPGStudio Discord server.

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2 hours ago, Von Ithipathachai said:

There is a custom script that lets you toggle between stats and growth rates by pressing the Left or Right arrow keys.  I think it’s on the /r/SRPGStudio Discord server.

Thanks. One more thing. I have been trying to use GBA mugshots for the characters. I'm using a java program called Fire Emblem Character Creator, it works fine, but when I export the image, I get a mugshot that if edited into 95x95p  the face is considerably smaller to what you get. How did you get those faces to be proportional to the window?

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28 minutes ago, DiogoJorge said:

Thanks. One more thing. I have been trying to use GBA mugshots for the characters. I'm using a java program called Fire Emblem Character Creator, it works fine, but when I export the image, I get a mugshot that if edited into 95x95p  the face is considerably smaller to what you get. How did you get those faces to be proportional to the window?

I’m not sure.  Mine are 96x96.

Also, I’d recommend learning how to splice manually with Character Creator as a visual aid rather than trying to use its portraits directly.  I made a tutorial on how to do so, but I’ll need to look for it later.

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1 hour ago, Von Ithipathachai said:

Okay, thanks, this will be very usefull. Since we are talking about SRPG studio, let me present to you my recent creation using Graphics Gale and hear your opinion. It's nothing groundbreaking as it's just a cavalier with a different head, but I think it looks good either way. I present my Heavy Knight charchip:

5c5b128789b0a_HeavyKnight.png.63217257afc6b38789ecb7262e04ae97.png

You are free to use it, if you want to. Although, I only have the colors for player units. I have yet to edit the other colors (red, green and end turn colors).

Edited by DiogoJorge
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5 minutes ago, DiogoJorge said:

Okay, thanks, this will be very usefull. Since we are talking about SRPG studio, let me present to you my recent creation using Graphics Gale and hear your opinion. It's nothing groundbreaking as it's just a cavalier with a different head, but I think it looks good either way. I present my Heavy Knight charchip:

5c5b128789b0a_HeavyKnight.png.63217257afc6b38789ecb7262e04ae97.png

You are free to use it, if you want to. Although, I only have the colors for player units. I have yet to edit the other colors (red, green and end turn colors).

Not bad.  Though something about it feels a little off.  I'm guessing you got that head from JAPANWeb's Armor sprites, so maybe you can see what other details from those you can incorporate while still making it look natural.

I'll have to compare this with the default Cavalier sprites later.

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3 minutes ago, Von Ithipathachai said:

Not bad.  Though something about it feels a little off.  I'm guessing you got that head from JAPANWeb's Armor sprites, so maybe you can see what other details from those you can incorporate while still making it look natural.

I'll have to compare this with the default Cavalier sprites later.

I got those from the workshop subscriptions. SRPG Studio Official Pixel Art. All I had to do was "decapitate" the armor knight and place it on top of the head of the cavalier. Had to do some adjustements, since a straight copy paste usually also copies a few pixels that one doesn't want to copy but has not choice to do so.

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5 hours ago, kratoscar2008 said:

Thanks for that. A shame your current game has no avatar but i will gladly play the next one if it has it.

Thanks!  I do have an idea for how an Avatar like this could be implemented in a game without being too intrusive to the story.

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6 hours ago, Von Ithipathachai said:

Thanks!  I do have an idea for how an Avatar like this could be implemented in a game without being too intrusive to the story.

I could recommend looking at the fan hack called Order of the Crimson Arm. It has an avatar but he is almost never the focus on the story and so far people havent been mentioning any problems with it story wise.

Avatar acting as the main lord second fiddle seems like the best approach.

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9 minutes ago, kratoscar2008 said:

I could recommend looking at the fan hack called Order of the Crimson Arm. It has an avatar but he is almost never the focus on the story and so far people havent been mentioning any problems with it story wise.

Avatar acting as the main lord second fiddle seems like the best approach.

I have heard of it, but to my knowledge you can't really customize the Avatar's class in that hack.

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2 minutes ago, Von Ithipathachai said:

I have heard of it, but to my knowledge you can't really customize the Avatar's class in that hack.

Effectively, hell you cant even customize him in game. I was talking moe from an story stand point which is usually the biggest grip people has with it.

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