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Arena Assault Teams


Rimbaldi
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I’m trying to build viable Arena Assault teams from my 5 stars.  I have the following 5 stars to use:

Cherche, Wyvern Friend

Elincia, Lost Princess

Hector, Marquess of Ostia

Ike, Vanguard Legend

Lyn, Brave Lady

Nowi, Eternal Youth

Raven, Peerless Fighter

Reinhardt, Thunder's Fist

Tiki, Beachside Scion x2

Veronica, Brave Princess

Fae, Divine Dragon

Corrin, Dream Prince x2

Leanne, Forest's Song x2

Hinoka, Warrior Princess

Eir, Merciful Death

Camilla, Steamy Secrets

Fjorm, Princess of Ice x2

Robin, High Deliverer

Nowi, Eternal Witch

Minerva, Red Dragon

Maria, Minerva's Sister

Tana, Nobel and Nimble

Takumi, Prince of Soup x2

Libra, Fetching Friar

Clarine, Refined Noble

Titania, Warm Knight

So my question is who should be matched with who?  What skills or builds should I try to use to make them the best they can be?

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What I usually do is build units that I don’t plan to merge at 5* as 4*+10 with Gem Weapon (without +, just the 3* version) or TA + Breaker, and if they run a Gem Weapon, Steady Stance or Armored Blow as their A skill. And it works better than expected

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2 hours ago, Rimbaldi said:

I’m trying to build viable Arena Assault teams from my 5 stars.

2 hours ago, Rimbaldi said:

So my question is who should be matched with who?

Team 1 should ideally consist of all or mostly armor units for scoring purposes. It does not matter if it sucks as long as it scores high, since you can just spam surrender until you find an easy enemy team. If you do not see yourself whaling for 5* exclusive armors to merge to +10, then focus on armors in the 3*-4* pool like Draug, Effie, Gwendolyn, and Sheena since they can be more easily summoned.

I personally run Zephiel 5*+5, Effie 5*+5 [+Atk], and Sheena 5*+5 [+Def] (I might switch to +Atk), and either BB!Lyn 5*+10 or NS!F!Corrin 5*+10 on the fourth slot for either more healing or mobility; I usually stick with BB!Lyn for healing, but I occasionally switch to NS!F!Corrin if I get sick of their abysmal movement.

As others have said, if you are just starting the game as a relatively new player, Teams 2-7 should not be permanent teams at all, and you should preview the enemy team and simply pick counters in your Barracks who can easily shutdown the enemy team. If you are free player, mass producing Arena Assault counter units with Gem Weapons, Glimmer, Triangle Adept, and Breakers might be more difficulty, but if you are a paying player, those skills should be cheap and plentiful as skill fodder.

As you progress farther into the game, you will receive Blessings and will need to build Blessing teams for Blessed Gardens in Story Maps. In Arena Assault, Blessed units gives you more points, so you will eventually outgrow your need for Arena Assault counters and want to exclusively use Blessed units for Arena Assault. Basically, do not over build Arena Assault counters! You will need about 3 to 5 counters of each primary color (about 9 to 15 total units), and the more generalist units you have, the less counters you need. For example, most players are swimming in a fuck ton of good sword units, so you probably only need about 3 red units with Ruby Sword or Triangle Adept if they are mages.

I define generalist units as units that are good against a variety of opponents, e.g.: Tharja and Y!Tiki. Specialists units are units with shit Atk or Enemy Phase units with poor Spd and lopsided Def/Res. Henry falls into the shit Atk category and he is primarily used as a counter unit built as a Raven mage. Xander's poor Spd and lopsided Def/Res means he can often be killed in one shot by green mages like Nino (unless he has Triangle Adept), and the only foes he can fight well against without heavy investment are just axe units.

2 hours ago, Rimbaldi said:

What skills or builds should I try to use to make them the best they can be?

I will get back to this once I have a little more free time.

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I could not edit my previous post, so Galeforce.

You can consult the analysis subsection to see if there are any builds you like for a particular unit. Since there are so many, I will just list the most popular and/or effective build.

9 hours ago, Rimbaldi said:

Cherche, Wyvern Friend

+Atk
Cherche's Axe [Atk] — Cherche's Axe [special]
Reposition
Moonbow
Death Blow
Chill Def — (Any B)
(Any C)
Heavy Blade — Quickened Pulse — Attack +3

9 hours ago, Rimbaldi said:

Elincia, Lost Princess

+Atk
Amiti
Reposition
Moonbow
Death Blow
Chill Def — (Any B)
(Any C)
Heavy Blade — Quickened Pulse — Attack +3

+Atk/Spd
Amiti
Reposition
Luna
(Any A that boosts Atk/Spd)
Desperation
(Any C)
Atk/Spd — Brazen Atk/Def — Brazen Atk/Res — Darting Blow

9 hours ago, Rimbaldi said:

Hector, Marquess of Ostia

+Atk
Thunder Armads
Swap
Bonfire
Distant Counter
Vengeful Fighter
Ward Armor — Ostia's Pulse
Atk/Def Bond — Close Def — Distant Def

+Atk
Thunder Armads
Swap
Moonbow
Distant Counter
Bold Fighter
Armor March — Goard Armor — Ward Armor — Ostia's Pulse
Quick Riposte

9 hours ago, Rimbaldi said:

Ike, Vanguard Legend

(Any Asset)
Ragnell
Swap — (Any Assist)
Radiant Aether
Warding Breath
Quick Riposte
(Any C)
Atk/Spd Bond — Atk/Def Bond — Darting Stance — Close Def — Distant Def

9 hours ago, Rimbaldi said:

Lyn, Brave Lady

+Atk/Spd
Firesweep Bow
Reposition
Moonbow — Luna
Swift Sparrow
Poison Strike — (Any B)
(Any C)
Poison Strike — Atk/Spd — Savage Blow

+Atk/Spd
Brave Bow
Reposition
Luna
Swift Sparrow
Desperation
(Any C)
Atk/Spd — Attack +3 — Darting Blow

9 hours ago, Rimbaldi said:

Nowi, Eternal Youth

10 hours ago, Rimbaldi said:

Fae, Divine Dragon

+Def*/Res*
Lightning Breath [Def]* — Lightning Breath [Res]*
Swap — (Any Assist)
Bonfire
Steady Breath* — Warding Breath*
Quick Riposte
Ward Dragons — (Any C)
Atk/Spd Bond — Atk/Def Bond — Darting Stance — Close Def — Distant Def
*I personally prefer to have relatively balanced Def and Res stats, favoring Def slightly more with Def being 0 to 5 points higher than Res.

10 hours ago, Rimbaldi said:

Raven, Peerless Fighter

+Atk/Spd
Basilikos [special]
Reposition
Moonbow — Luna (With Heavy Blade/Flashing Blade)
Fury — (Any A that boosts Atk/Spd)
Desperation
(Any C)
Atk/Spd — Attack +3 — Speed +3 — Darting Blow — Brazen Atk/Def — Brazen Atk/Res — Heavy Blade — Flashing Blade

10 hours ago, Rimbaldi said:

Reinhardt, Thunder's Fist

+Atk
Dire Thunder
Reposition
Moonbow
Death Blow
Chill Res — (Any B)
(Any C)
Heavy Blade — Quickened Pulse — Attack +3

10 hours ago, Rimbaldi said:

Tiki, Beachside Scion x2

+Spd
Summer's Breath
Reposition — Swap — (Any Assist)
Ignis
Distant Counter
Quick Riposte
Ward Dragons — Guidance — (Any C)
Iote's Shield — Atk/Spd Bond — Atk/Def Bond — Darting Stance — Close Def — Distant Def

10 hours ago, Rimbaldi said:

Veronica, Brave Princess

10 hours ago, Rimbaldi said:

Maria, Minerva's Sister

10 hours ago, Rimbaldi said:

Clarine, Refined Noble

+Atk/Spd
Hliðskjalf — Pain [Dazzling] — Gravity [Dazzling]
Restore — Physic — (Any Assist)
Windfire Balm — (Any Special)
Atk/Spd Solo — Attack +3
Wrathful Staff
Savage Blow — (Any C)
Savage Blow — Atk/Spd — Attack +3

+Atk
Pain [Wrathful]
Restore — Physic — (Any Assist)
Windfire Balm — (Any Special)
Close Counter
Vantage
Savage Blow — (Any C)
Savage Blow — Brazen Atk/Def — Brazen Atk/Res — Fierce Stance — Attack +3

10 hours ago, Rimbaldi said:

Corrin, Dream Prince x2

+Spd
Draconic Rage
Reposition — Swap — (Any Assist)
Luna — Bonfire
Distant Counter
Quick Riposte
Ward Dragons — (Any C)
Atk/Spd Bond — Atk/Def Bond — Darting Stance — Close Def — Distant Def

+Spd
Draconic Rage
Reposition
Moonbow — Luna (With Heavy Blade/Flashing Blade)
Fury — (Any A that boosts Atk/Spd)
Desperation
(Any C)
Atk/Spd — Attack +3 — Speed +3 — Darting Blow — Brazen Atk/Def — Brazen Atk/Res — Heavy Blade — Flashing Blade

10 hours ago, Rimbaldi said:

Leanne, Forest's Song x2

+Atk
Heron Wing
Sing
Moonbow
Mirror Stance — (Any A that boosts Atk/Res)
Quick Riposte
(Any C)
Atk/Spd Bond — Fierce Stance — Close Def
This set is mostly for fighting dragons.

10 hours ago, Rimbaldi said:

Hinoka, Warrior Princess

+Spd
Hinoka's Spear [Spd] — Hinoka's Spear [special]
Reposition
Moonbow
(Any A that boosts Atk/Spd)
Desperation
Hone Fliers — (Any C)
Atk/Spd — Attack +3 — Speed +3 — Darting Blow — Brazen Atk/Def — Brazen Atk/Res — Heavy Blade

+Atk
Brave Lance
Reposition
Moonbow
Death Blow
Chill Def — (Any B)
Hone Fliers — (Any C)
Heavy Blade — Quickened Pulse — Attack +3

+Atk/Spd
Brave Lance
Reposition
Luna
(Any A that boosts Atk/Spd)
Desperation
(Any C)
Atk/Spd — Brazen Atk/Def — Brazen Atk/Res — Darting Blow

10 hours ago, Rimbaldi said:

Eir, Merciful Death

Her default is fine as is so you just need to add Reposition.

Alternatively:
+Atk/Spd
Barb Shuriken [Spd]
Reposition
Moonbow
Swift Sparrow
Desperation
Sparkling Boost — (Any C)
Atk/Spd — Attack +3 — Speed +3 — Darting Blow — Brazen Atk/Def — Brazen Atk/Res

+Atk/Spd
Juicy Wave [Spd]
Reposition
Moonbow
Swift Sparrow
Chill Def — (Any B)
Sparkling Boost — (Any C)
Atk/Spd — Attack +3 — Speed +3 — Darting Blow — Brazen Atk/Def — Brazen Atk/Res

10 hours ago, Rimbaldi said:

Camilla, Steamy Secrets

10 hours ago, Rimbaldi said:

Takumi, Prince of Soup x2

+Atk/Spd
Barb Shuriken [Spd]
Reposition
Moonbow
(Any A that boosts Atk/Spd)
Desperation
(Any C)
Atk/Spd — Attack +3 — Speed +3 — Darting Blow — Brazen Atk/Def — Brazen Atk/Res

+Atk/Spd
Juicy Wave [Spd]
Reposition
Moonbow
(Any A that boosts Atk/Spd)
Chill Def — (Any B)
(Any C)
Atk/Spd — Attack +3 — Speed +3 — Darting Blow — Brazen Atk/Def — Brazen Atk/Res

HNY!Takumi can also use Heavy Blade/Flashing Blade.

10 hours ago, Rimbaldi said:

Fjorm, Princess of Ice x2

Her default is fine.

Alternatively:
+Spd
Leiptr
Swap — (Any Assist)
Glacies — Ignis
Steady Breath
Quick Riposte
(Any C)
Atk/Spd Bond — Atk/Def Bond — Darting Stance — Close Def — Distant Def

10 hours ago, Rimbaldi said:

Robin, High Deliverer

+Def/Res
Tactical Bolt [special] — Tactical Bolt [Res]
(Any Assist)
Moonbow — Glimmer
Triangle Adept
Bowbeaker — Quick Riposte
(Any C)
Quick Riposte — Distant Def — Deflect Missiles — Deflect Magic

10 hours ago, Rimbaldi said:

Nowi, Eternal Witch

10 hours ago, Rimbaldi said:

Tana, Nobel and Nimble

10 hours ago, Rimbaldi said:

Titania, Warm Knight

+Spd
Rauðrblade
Reposition
Moonbow
(Any A that boosts Atk/Spd)
Desperation
Hone Fliers — Hone Cavalry — (Any C)
Atk/Spd — Attack +3 — Speed +3 — Darting Blow — Brazen Atk/Def — Brazen Atk/Res — Heavy Blade

10 hours ago, Rimbaldi said:

Minerva, Red Dragon

+Spd
Hauteclere [Spd] — Hauteclere [special]
Reposition
Moonbow
Life and Death
Desperation
(Any C)
Atk/Spd — Attack +3 — Speed +3 — Darting Blow — Brazen Atk/Def — Brazen Atk/Res — Heavy Blade

10 hours ago, Rimbaldi said:

Libra, Fetching Friar

+Spd
Slaying Axe [Spd] — Wo Gùn [Spd]
Reposition
Moonbow
(Any A that boosts Atk/Spd)
Desperation
(Any C)
Atk/Spd — Attack +3 — Speed +3 — Darting Blow — Brazen Atk/Def — Brazen Atk/Res — Heavy Blade — Flashing Blade

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28 minutes ago, Garlyle said:

You guys have pre-built teams for Arena Assault? I always build them on the run for the situation.

The only team I prepare for Arena Assault is the first one, since the first team is the one that determinates the score.

For my first team on AA, I use OG Marth, OG Nowi, OG Soren (with G Duel) and Lucius (with C Duel). The others 6 teams I use based on the enemy team. I also don't use specific skill sets for my AA teams, with the exception of the first team which I use my Arena skill set.

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I don't use preset teams besides the first either.  Nowi, Witch Nowi, Fae, Nino with the most expensive skills I have at +10 for the lead.  Witch Nowi has Red Duel Flier, and Nino gets Green Infantry version if I get Helbindi.  Maria will take Nino's place otherwise once she's +10 since she had Colorless Duel Infantry.

Edited by Nowi's Husband
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4 hours ago, Garlyle said:

You guys have pre-built teams for Arena Assault? I always build them on the run for the situation.

Team 1 is a preset for me.

Teams 2-7 are not strict presets since I need to change them weekly to match the seasons, but each Dancer/Singer is generally matched with a Firesweep nuke so the Blessing teams are semi permanent, with the rest of the teammates varying depending on the enemy.

For example, NYOFAI!Fjorm is paired with VS!Azura for me, but their teammates are variable. All units I use in Arena Assault are Blessed or are Legendary.

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Wow, I think there is a lot I don't understand about this game still lol

Currently, I'm using the following tier list to decide who to 5*:

https://fireemblem.gamepress.gg/arena-offense-tier-list

I'm approaching 300 units now and will have to start culling my roster back.  I figured Arena Assault teams were the biggest investment as i need 28 units  complete it.  I think I may be approaching this the wrong way.

So instead, I will focus on building a solid Armor team for the time being and keep bolstering my roster with the best units according to the tier list.  Any suggestions on what to do with junk units like Stahl?

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2 hours ago, Rimbaldi said:

Currently, I'm using the following tier list to decide who to 5*:

https://fireemblem.gamepress.gg/arena-offense-tier-list

5 hours ago, Rimbaldi said:

keep bolstering my roster with the best units according to the tier list. 

I would take tier lists with a grain of salt, since you also need to take into account your own play style and preferences. Tier lists are good starting point to figure out what units and tactics a player prefers, but I would not use it as a guide on how to prioritize resources.

I personally abhor melee units unless they are Dancers/Singers, Laevatein, and a few other exceptions. I am not very good at using melee units and armor units in general, so I have a tough time completing difficult content with them. That stands in stark contrast with my affinity for ranged nukes and Dancers/Singers where I can solve most difficult content using my preferred unit types.

I would first focus on finding out what type of units and tactics you like to use and invest into that first, as you will need a good team with performance builds that YOU (not anybody else) are comfortable to use to tackle Arena and Aether Raids as those two are the most demanding modes.

4 hours ago, Rimbaldi said:

I'm approaching 300 units now and will have to start culling my roster back.

4 hours ago, Rimbaldi said:

Any suggestions on what to do with junk units like Stahl?

I would expand your Barracks first. I recommend keeping a few copies of each unit around if they have ideal natures, even if you do not use them often.

If Stahl is clogging up space and you have a neutral, +Atk, and/or +Def copy of him, I would keep at least one of each of those natures around and turn the rest into Combat Manuals.

A good rule of thumb is to keep at least one of each unit. If you have multiple copies, favorite one neutral and one +Atk copy. If a unit is not slow, or if you wish to give a slow unit an unconventional Spd based skill set, then favorite one +Spd copy too. If the unit is a Def tank, Res tank, or a mixed tank, favorite one +Def copy and/or one +Res copy as well. Any unit not favorited can then be turned into Manuals. I generally do not keep any +HP copies and turn them all into Manuals.

I do not recommend sending units home at all since the amount of Feathers you gain is almost nothing and it is not worth it in my opinion. Maybe if you have 30 Manuals of a unit and you are in need of some quick Feathers, then sending 20 of those Manuals home is fine. Otherwise, I just let Combat Manuals pile up since you never know when they will give a unit new skills.

 

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1 hour ago, Rimbaldi said:

When you say +Atk or +Def do oyu mean the one that has the highest attack at level 1?

The + sign refers to a unit's Assets. The - sign refers to Flaws, but Flaws are not important anymore since merging gets rid of it. Assets are highlighted in light blue and Flaws are highlighted in red.

To turn on the ability to see Assets/Flaws:
Tap the <Misc.> icon on the bottom right.
Then tap <Settings>.
Scroll until you see Asset/Flaw Color Display and tap the option until it says <On>.

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So after playing for a while, I think i understand character progression now:

1. Check the unit's IV

2. If the IV is good, use feathers to reach 5 stars

3. Level up to 40

4. Inherit skills that compliment the team I want to use the unit on

5. If they have a weapon, refine it

6. Confer blessings to get it to +10?

7. Use Dragonflowers?

8. Merge what?

Not sure what to do about the last 3...

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Make Female Robin 5* and give her triangle adept and either Bowbreaker or Quick Riposte. She can counter most Brave Lyn and Reinhardt teams. You might want to build up a Boey or Merric this way also, since Reinhardt and Brave Lyn are popular choices. 

You can inherit Pain+ onto Clarine and Maria. Tack on Savage Blow for 17 collateral damage to enemies within two spaces of attack target. It is one way of breaking down Surtrs.

You want Armor killers. Hana and Bartre will come in handy.

If you have onem you should 5* Masked Marth to kill dragons.

 

 

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3 hours ago, Rimbaldi said:

1. Check the unit's IV

2. If the IV is good, use feathers to reach 5 stars

3. Level up to 40

4. Inherit skills that compliment the team I want to use the unit on

5. If they have a weapon, refine it

1. Check nature.
2. If nature is good, inherit skills.
3. Level to 40.
4. Use Feathers to promote to 5* if applicable, and level to 40 again. You want to a unit to have as much SP as possible to learn skills.
5. Refine their Weapon ONLY if you like the unit and use that unit often enough. Refining Stones and Dew are limited, so do not use them lightly.

3 hours ago, Rimbaldi said:

6. Confer blessings to get it to +10?

Blessings do not turn a unit to 5*+10. You need 11 copies of the same unit to merge a unit to +10.

I do not recommend giving Blessings to anyone until you reach the top 20,000 in Arena Assault and know exactly what type of team composition and play style you prefer. You need Blessed units to enter Blessed Gardens and you need the extra points it provides in Arena Assault. Blessings are a rather limited resource unless you are a whale, so it is not something I recommend using on impulse. You want to give Blessings to units you feel most comfortable with and rely on the most.

3 hours ago, Rimbaldi said:

7. Use Dragonflowers?

Dragonflowers are even more limited than Blessings, so I would not use Dragonflowers until you have a better idea of what unit you like to use. Like Blessings, you want to give it to units you feel most comfortable with and rely on the most.

3 hours ago, Rimbaldi said:

8. Merge what?

When you have multiple copies of a unit, you can merge them.

Tap <Allies> on the bottom of the screen.
Tap <Ally Growth>.
Tap <Merge Allies>, it is a purple button.

You can then merge units in the Merge Allies menu.
Keep in mind that when you merge a 4* unit to 4*+10 and promote it to 5*, MERGES DO NOT CARRY OVER. In other words, a 4* unit and a 4*+10 unit will both promote to 5*+0.
If you want to turn a 4* unit into 4*+1, you need to use another 4* unit. Merging a 3* unit into a 4* unit WILL NOT turn the 4* unit into 4*+1.
You can merge a 5* unit into a 4* unit to turn the 4* unit into 4*+1, but that is generally a waste in my opinion so I do not recommend doing that.

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