Jump to content

Famitsu website has some new screenshots


Recommended Posts

  • Replies 96
  • Created
  • Last Reply

Top Posters In This Topic

3 minutes ago, HappyHawlucha. said:

So the Monk and Warrior classes seem to be advanced classes gauging with how they need ranks in both Faith & Reason magic, and Axes, Bows and Fighting respectively. There are two major questions now, are promotions even a thing now or are more classes made available the further you level your ranks? And why is the article specifically targeting Myrmidon and Soldier, two notably base classes, with Warrior and Monk, two notably promoted classes, as the 4 examples used? It's all quite confusing :/

All four are called base classes and are available at Level 5.

I dunno why Fighter seems to need more aptitudes though. Oh, it's also Fighter, not Warrior. But it's a very easy mistake to make.

EDIT

Maybe Myrmidon and Soldier are more specialised and need C in Sword/Lance or something?

Edited by VincentASM
Link to comment
Share on other sites

2 minutes ago, VincentASM said:

All four are called base classes and are available at Level 5.

I dunno why Fighter seems to need more aptitudes though. Oh, it's also Fighter, not Warrior. But it's a very easy mistake to make.

EDIT

Maybe Myrmidon and Soldier are more specialised and need C in Sword/Lance or something?

The sprite for Myrmidon DOES appear to be different than the sprite for Mercenary so perhaps it is more specialised and a more advanced class. This makes me wonder about the classes available to Edelgard in the direct footage though...none of these 4 classes appeared in that reel, yet all 4 seem to be more advanced on further thought but are called base classes. What is actually going on here.

On another note, going off of the armour knight in the bottom right corner,  it uses an axe, up to this point we only see a lance wielding one in Edelgard's class reel, which makes it seem as though armoured knights alongside cavalry and fliers will have a more diverse weapon pool based on what each unit chooses to study.
There's also an interesting green "loot" icon present for what looks like thieves at the top of the map, showing the user that the thief has stolen some kind of loot already and they will drop said loot when they are defeated.

z_5cc15ed1546df.jpg

Link to comment
Share on other sites

6 minutes ago, Jingle Jangle said:

Interesting Hilda have gone through a change since the E3 trailer a while back.

Oh yeah, her ponytails are further apart now. Makes her look less like a generic character XD

I think some of it might be the change in angle though...

Also, looking at the class profiles, it seems magic is restricted by class. Commoners and Nobles can wield a "small amount" of magic, while Monks can wield magic, freely I guess. Myrmidons, Soldiers and Fighters don't have any mention about magic, so I'm guessing they can't use it.

Link to comment
Share on other sites

32 minutes ago, Regal Edelgard Axe Master said:

Reading through the better detailed article I find it funny their soft teasing the troop mechanic and supports(and possibly pair up or support bonuses) that many people want to know about as 'currently unknown' but at least it was mentioned coming later!

I also noticed that lol stop teasing me already famitsu!

Link to comment
Share on other sites

3 hours ago, VincentASM said:

Hubert from Black Eagles

three-houses-hubert.jpg

Note: The enemy is wielding Nosferatu.

Nosferatu appears to be Faith magic here.  Is it possible that both offensive and healing Faith magic will be present?  That's also very bizarre.

Link to comment
Share on other sites

Correct me if I'm wrong but it seems like once you change the students' class, they'll lose their uniform and switch to generic armour? If that's true, that's kind of disappointing? The uniforms already look similar but at least each student kinda add their own flair to the uniform but if switching class means they'll just end up wearing generic armour, they're basically generics with more defined facial features.  

Link to comment
Share on other sites

8 minutes ago, Von Ithipathachai said:

I see Javelins available, but no Wind Edges or Kodachi.  That is very troubling.

Fair point. It looks like a more traditional line up, but it could change with later ranks.

5 minutes ago, Guest Lae said:

I also noticed that lol stop teasing me already famitsu!

I actually think they're not allowed to reveal those details, until Nintendo lets them. You can usually notice this with all the different magazines reporting the same kind of things.

2 minutes ago, Von Ithipathachai said:

Nosferatu appears to be Faith magic here.  Is it possible that both offensive and healing Faith magic will be present?  That's also very bizarre.

Well, Faith magic seems inspired by White Magic from Echoes/Gaiden, which had offensive spells like Nosferatu and Seraphim.

Link to comment
Share on other sites

1 minute ago, VincentASM said:

Fair point. It looks like a more traditional line up, but it could change with later ranks.

I actually think they're not allowed to reveal those details, until Nintendo lets them. You can usually notice this with all the different magazines reporting the same kind of things.

Well, Faith magic seems inspired by White Magic from Echoes/Gaiden, which had offensive spells like Nosferatu and Seraphim.

If I'm not mistaken, weren't Nosferatu and Seraphim Black Magic spells in Echoes/Gaiden but accessible to Clerics, etc? Even so they may just add those spells to the Faith magic category in order to make healers more versatile without giving them access to different magic types early on.

1 minute ago, zuibangde said:

Correct me if I'm wrong but it seems like once you change the students' class, they'll lose their uniform and switch to generic armour? If that's true, that's kind of disappointing? The uniforms already look similar but at least each student kinda add their own flair to the uniform but if switching class means they'll just end up wearing generic armour, they're basically generics with more defined facial features.  

Different units will surely still have their own flair and colour scheme in their promoted classes, such as Dorothea and Hubert's Monk colour schemes:

z_5cbf0d2829e34.jpg

z_5cbf108e31418.jpg

Link to comment
Share on other sites

4 minutes ago, VincentASM said:

Well, Faith magic seems inspired by White Magic from Echoes/Gaiden, which had offensive spells like Nosferatu and Seraphim.

But those were Black Magic spells, exclusive to Clerics, Saints, and possibly Priestesses.

Link to comment
Share on other sites

3 minutes ago, Von Ithipathachai said:

But those were Black Magic spells, exclusive to Clerics, Saints, and possibly Priestesses.

Right, I forgot they changed that in Echoes. In Gaiden, they were classified as White Magic--well, only Nosferatu was, Seraphim was still Black.

Link to comment
Share on other sites

3 minutes ago, HappyHawlucha. said:

If I'm not mistaken, weren't Nosferatu and Seraphim Black Magic spells in Echoes/Gaiden but accessible to Clerics, etc? Even so they may just add those spells to the Faith magic category in order to make healers more versatile without giving them access to different magic types early on.

Different units will surely still have their own flair and colour scheme in their promoted classes, such as Dorothea and Hubert's Monk colour schemes:

z_5cbf0d2829e34.jpg

z_5cbf108e31418.jpg

Maybe I'm being picky but to me, their 'flair' is just the colour of the house they're in. If you look at the screenshot of Bernadette and Hubert fighting, the background characters are also wearing red uniforms (even though they are a bit different from what the characters with names wear).  Also, Caspar and Leonie's armour seems pretty generic (even though you could argue that Leonie's wearing a yellow/gold coloured armour to represent the house she's in). 

Link to comment
Share on other sites

10 minutes ago, VincentASM said:

I actually think they're not allowed to reveal those details, until Nintendo lets them. You can usually notice this with all the different magazines reporting the same kind of things.

Yeah fair enough at least it won't take long to find out!

11 minutes ago, zuibangde said:

Correct me if I'm wrong but it seems like once you change the students' class, they'll lose their uniform and switch to generic armour? If that's true, that's kind of disappointing? The uniforms already look similar but at least each student kinda add their own flair to the uniform but if switching class means they'll just end up wearing generic armour, they're basically generics with more defined facial features.  

I REALLY hope there's an accessory shop in the game that lets you swap their current class outfits with their default designs I'd do that ASAP...

Link to comment
Share on other sites

3 hours ago, VincentASM said:

Click me

A lot of the screens are the same from the magazine, but there are some new ones. Here's some of the more notable ones:

Note: The pics I've attached are the preview images. You can make them bigger by clicking the Famitsu images.

Felix from Blue Lions

three-houses-felix.jpg

Hubert from Black Eagles

three-houses-hubert.jpg

Note: The enemy is wielding Nosferatu.

Ignace from Golden Deer

three-houses-ignace.jpg

EDIT

Garreg Mach Monastery

three-houses-calendar.jpg

There is a calendar system is place. Today is 23rd of the 4th month. Current season is Sun, which may be translated as Solstym, if you follow Valentian convention.

The objective is to speak to the 3 House Leaders. I think I see a cat as well? Meow.

A calendar system? I really hope that doesn't mean we have a limited time to do things like in Persona.

Link to comment
Share on other sites

3 minutes ago, MetalAmethyst said:

A calendar system? I really hope that doesn't mean we have a limited time to do things like in Persona.

It could just be fluff like the calendar in Echoes.

At the least, I do think they will use the calendar to limit certain activities per day. Like the study lessons for example.

Link to comment
Share on other sites

A time based limit between missions to do stuff might be really interesting. It would let you choose between training sessions (EXP), Promotion Tests, Affection gains and so on. Might be a nice way to strike a balance between the free grinding of Awakening, Sacred Stones and most of Fates, and the more traditional no grinding options. Of course, I really loved that format in Persona, so maybe that's just me.

Link to comment
Share on other sites

I like how detailed the 3D models are. Even the promoted renders look good. But removing Dorothea's hat is a travesty. It makes her head look so naked now.

Lysithea seems interesting. She'll probably be one of my favorites. 

Link to comment
Share on other sites

3 hours ago, Calico said:

z_5cbf0e9740b45.jpg

So here's a screenshot of the weapon shop, and there appear to be more spears than swords available (Maybe because you joined the Blue Lions?). Some of the weapons are also greyed out, which I don't really get because you have more than enough gold to purchase them. Some weapons also have the same name as another weapon on the list, except with ten more uses and a 3 in the second category. Does anyone know what the second category says?

I find it interesting that the Iron sword(I assume the first one is Iron) has 40 uses and costs 520g, Iron lance has 30 uses and costs 560g and the Iron axe has 45 uses and costs 600g. 

They seem to be trying to balance the weapon types by making swords cheaper and more durable to make up for no 1-2 range. 30 uses on lances kinda sucks though.

Also weird that Steel weapons have more uses than Iron ones. I wonder why they changed that, I like it though.

Edited by CrystalRogue
More info discovered
Link to comment
Share on other sites

4 minutes ago, CrystalRogue said:

I find it interesting that the Iron sword(I assume the first one is Iron) has 40 uses and costs 520g, Iron lance has 30 uses and costs 560g and the Iron axe has 45 uses and costs 600g. 

They seem to be trying to balance the weapon types by making swords cheaper and more durable to make up for no 1-2 range. 30 uses on lances kinda sucks though.

Also weird that Steel weapons have more uses than Iron ones. I wonder why they changed that, I like it though.

No amount of durability or better stat distribution will change the fact that Swords not having a 1-2-Range option on par with Javelins and Hand Axes puts them at a significant disadvantage to Lances and Axes.  Why else do you think Myrmidons get such a bad rap?

Steel weapons having better durability than Iron weapons is more realistic.  However, more realistic does NOT mean better.

Link to comment
Share on other sites

21 minutes ago, Von Ithipathachai said:

No amount of durability or better stat distribution will change the fact that Swords not having a 1-2-Range option on par with Javelins and Hand Axes puts them at a significant disadvantage to Lances and Axes.  Why else do you think Myrmidons get such a bad rap?

Hopefully IS can put in the kodachi/wind sword equivalent in the game for those sword users.

Link to comment
Share on other sites

3 minutes ago, Jingle Jangle said:

Hopefully IS can put in the kodachi/wind sword equivalent in the game for those sword users.

I hope they can, but I'm afraid they might be too far into development at this point.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...