Calico Posted April 25, 2019 Share Posted April 25, 2019 @VincentASM Thanks! Didn't catch that the first character was different, though that definitely makes sense. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted April 25, 2019 Author Share Posted April 25, 2019 (edited) 3 minutes ago, HappyHawlucha. said: So the Monk and Warrior classes seem to be advanced classes gauging with how they need ranks in both Faith & Reason magic, and Axes, Bows and Fighting respectively. There are two major questions now, are promotions even a thing now or are more classes made available the further you level your ranks? And why is the article specifically targeting Myrmidon and Soldier, two notably base classes, with Warrior and Monk, two notably promoted classes, as the 4 examples used? It's all quite confusing :/ All four are called base classes and are available at Level 5. I dunno why Fighter seems to need more aptitudes though. Oh, it's also Fighter, not Warrior. But it's a very easy mistake to make. EDIT Maybe Myrmidon and Soldier are more specialised and need C in Sword/Lance or something? Edited April 25, 2019 by VincentASM Quote Link to comment Share on other sites More sharing options...
Jingle Jangle Posted April 25, 2019 Share Posted April 25, 2019 Quote Interesting Hilda have gone through a change since the E3 trailer a while back. Quote Link to comment Share on other sites More sharing options...
HappyHawlucha. Posted April 25, 2019 Share Posted April 25, 2019 2 minutes ago, VincentASM said: All four are called base classes and are available at Level 5. I dunno why Fighter seems to need more aptitudes though. Oh, it's also Fighter, not Warrior. But it's a very easy mistake to make. EDIT Maybe Myrmidon and Soldier are more specialised and need C in Sword/Lance or something? The sprite for Myrmidon DOES appear to be different than the sprite for Mercenary so perhaps it is more specialised and a more advanced class. This makes me wonder about the classes available to Edelgard in the direct footage though...none of these 4 classes appeared in that reel, yet all 4 seem to be more advanced on further thought but are called base classes. What is actually going on here. On another note, going off of the armour knight in the bottom right corner, it uses an axe, up to this point we only see a lance wielding one in Edelgard's class reel, which makes it seem as though armoured knights alongside cavalry and fliers will have a more diverse weapon pool based on what each unit chooses to study. There's also an interesting green "loot" icon present for what looks like thieves at the top of the map, showing the user that the thief has stolen some kind of loot already and they will drop said loot when they are defeated. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted April 25, 2019 Author Share Posted April 25, 2019 6 minutes ago, Jingle Jangle said: Interesting Hilda have gone through a change since the E3 trailer a while back. Oh yeah, her ponytails are further apart now. Makes her look less like a generic character XD I think some of it might be the change in angle though... Also, looking at the class profiles, it seems magic is restricted by class. Commoners and Nobles can wield a "small amount" of magic, while Monks can wield magic, freely I guess. Myrmidons, Soldiers and Fighters don't have any mention about magic, so I'm guessing they can't use it. Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted April 25, 2019 Share Posted April 25, 2019 45 minutes ago, Calico said: I see Javelins available, but no Wind Edges or Kodachi. That is very troubling. Quote Link to comment Share on other sites More sharing options...
Ivy Wife Supremacy Posted April 25, 2019 Share Posted April 25, 2019 23 minutes ago, Jingle Jangle said: Interesting Hilda have gone through a change since the E3 trailer a while back. That's a great improvement so much better than before!? Quote Link to comment Share on other sites More sharing options...
Guest Lae Posted April 25, 2019 Share Posted April 25, 2019 32 minutes ago, Regal Edelgard Axe Master said: Reading through the better detailed article I find it funny their soft teasing the troop mechanic and supports(and possibly pair up or support bonuses) that many people want to know about as 'currently unknown' but at least it was mentioned coming later! I also noticed that lol stop teasing me already famitsu! Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted April 25, 2019 Share Posted April 25, 2019 3 hours ago, VincentASM said: Hubert from Black Eagles Note: The enemy is wielding Nosferatu. Nosferatu appears to be Faith magic here. Is it possible that both offensive and healing Faith magic will be present? That's also very bizarre. Quote Link to comment Share on other sites More sharing options...
zuibangde Posted April 25, 2019 Share Posted April 25, 2019 Correct me if I'm wrong but it seems like once you change the students' class, they'll lose their uniform and switch to generic armour? If that's true, that's kind of disappointing? The uniforms already look similar but at least each student kinda add their own flair to the uniform but if switching class means they'll just end up wearing generic armour, they're basically generics with more defined facial features. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted April 25, 2019 Author Share Posted April 25, 2019 8 minutes ago, Von Ithipathachai said: I see Javelins available, but no Wind Edges or Kodachi. That is very troubling. Fair point. It looks like a more traditional line up, but it could change with later ranks. 5 minutes ago, Guest Lae said: I also noticed that lol stop teasing me already famitsu! I actually think they're not allowed to reveal those details, until Nintendo lets them. You can usually notice this with all the different magazines reporting the same kind of things. 2 minutes ago, Von Ithipathachai said: Nosferatu appears to be Faith magic here. Is it possible that both offensive and healing Faith magic will be present? That's also very bizarre. Well, Faith magic seems inspired by White Magic from Echoes/Gaiden, which had offensive spells like Nosferatu and Seraphim. Quote Link to comment Share on other sites More sharing options...
HappyHawlucha. Posted April 25, 2019 Share Posted April 25, 2019 1 minute ago, VincentASM said: Fair point. It looks like a more traditional line up, but it could change with later ranks. I actually think they're not allowed to reveal those details, until Nintendo lets them. You can usually notice this with all the different magazines reporting the same kind of things. Well, Faith magic seems inspired by White Magic from Echoes/Gaiden, which had offensive spells like Nosferatu and Seraphim. If I'm not mistaken, weren't Nosferatu and Seraphim Black Magic spells in Echoes/Gaiden but accessible to Clerics, etc? Even so they may just add those spells to the Faith magic category in order to make healers more versatile without giving them access to different magic types early on. 1 minute ago, zuibangde said: Correct me if I'm wrong but it seems like once you change the students' class, they'll lose their uniform and switch to generic armour? If that's true, that's kind of disappointing? The uniforms already look similar but at least each student kinda add their own flair to the uniform but if switching class means they'll just end up wearing generic armour, they're basically generics with more defined facial features. Different units will surely still have their own flair and colour scheme in their promoted classes, such as Dorothea and Hubert's Monk colour schemes: Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted April 25, 2019 Share Posted April 25, 2019 4 minutes ago, VincentASM said: Well, Faith magic seems inspired by White Magic from Echoes/Gaiden, which had offensive spells like Nosferatu and Seraphim. But those were Black Magic spells, exclusive to Clerics, Saints, and possibly Priestesses. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted April 25, 2019 Author Share Posted April 25, 2019 3 minutes ago, Von Ithipathachai said: But those were Black Magic spells, exclusive to Clerics, Saints, and possibly Priestesses. Right, I forgot they changed that in Echoes. In Gaiden, they were classified as White Magic--well, only Nosferatu was, Seraphim was still Black. Quote Link to comment Share on other sites More sharing options...
zuibangde Posted April 25, 2019 Share Posted April 25, 2019 3 minutes ago, HappyHawlucha. said: If I'm not mistaken, weren't Nosferatu and Seraphim Black Magic spells in Echoes/Gaiden but accessible to Clerics, etc? Even so they may just add those spells to the Faith magic category in order to make healers more versatile without giving them access to different magic types early on. Different units will surely still have their own flair and colour scheme in their promoted classes, such as Dorothea and Hubert's Monk colour schemes: Maybe I'm being picky but to me, their 'flair' is just the colour of the house they're in. If you look at the screenshot of Bernadette and Hubert fighting, the background characters are also wearing red uniforms (even though they are a bit different from what the characters with names wear). Also, Caspar and Leonie's armour seems pretty generic (even though you could argue that Leonie's wearing a yellow/gold coloured armour to represent the house she's in). Quote Link to comment Share on other sites More sharing options...
Guest Lae Posted April 25, 2019 Share Posted April 25, 2019 10 minutes ago, VincentASM said: I actually think they're not allowed to reveal those details, until Nintendo lets them. You can usually notice this with all the different magazines reporting the same kind of things. Yeah fair enough at least it won't take long to find out! 11 minutes ago, zuibangde said: Correct me if I'm wrong but it seems like once you change the students' class, they'll lose their uniform and switch to generic armour? If that's true, that's kind of disappointing? The uniforms already look similar but at least each student kinda add their own flair to the uniform but if switching class means they'll just end up wearing generic armour, they're basically generics with more defined facial features. I REALLY hope there's an accessory shop in the game that lets you swap their current class outfits with their default designs I'd do that ASAP... Quote Link to comment Share on other sites More sharing options...
MetalAmethyst Posted April 25, 2019 Share Posted April 25, 2019 3 hours ago, VincentASM said: Click me A lot of the screens are the same from the magazine, but there are some new ones. Here's some of the more notable ones: Note: The pics I've attached are the preview images. You can make them bigger by clicking the Famitsu images. Felix from Blue Lions Hubert from Black Eagles Note: The enemy is wielding Nosferatu. Ignace from Golden Deer EDIT Garreg Mach Monastery There is a calendar system is place. Today is 23rd of the 4th month. Current season is Sun, which may be translated as Solstym, if you follow Valentian convention. The objective is to speak to the 3 House Leaders. I think I see a cat as well? Meow. A calendar system? I really hope that doesn't mean we have a limited time to do things like in Persona. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted April 25, 2019 Author Share Posted April 25, 2019 3 minutes ago, MetalAmethyst said: A calendar system? I really hope that doesn't mean we have a limited time to do things like in Persona. It could just be fluff like the calendar in Echoes. At the least, I do think they will use the calendar to limit certain activities per day. Like the study lessons for example. Quote Link to comment Share on other sites More sharing options...
Onestep Posted April 25, 2019 Share Posted April 25, 2019 A time based limit between missions to do stuff might be really interesting. It would let you choose between training sessions (EXP), Promotion Tests, Affection gains and so on. Might be a nice way to strike a balance between the free grinding of Awakening, Sacred Stones and most of Fates, and the more traditional no grinding options. Of course, I really loved that format in Persona, so maybe that's just me. Quote Link to comment Share on other sites More sharing options...
Arvin Posted April 25, 2019 Share Posted April 25, 2019 I dislike that time limit mechanic in the Atelier games though I do understand it here to balance unnecessary grinding. Quote Link to comment Share on other sites More sharing options...
Dandy Druid Posted April 25, 2019 Share Posted April 25, 2019 I like how detailed the 3D models are. Even the promoted renders look good. But removing Dorothea's hat is a travesty. It makes her head look so naked now. Lysithea seems interesting. She'll probably be one of my favorites. Quote Link to comment Share on other sites More sharing options...
SpiceMan Posted April 25, 2019 Share Posted April 25, 2019 (edited) 3 hours ago, Calico said: So here's a screenshot of the weapon shop, and there appear to be more spears than swords available (Maybe because you joined the Blue Lions?). Some of the weapons are also greyed out, which I don't really get because you have more than enough gold to purchase them. Some weapons also have the same name as another weapon on the list, except with ten more uses and a 3 in the second category. Does anyone know what the second category says? I find it interesting that the Iron sword(I assume the first one is Iron) has 40 uses and costs 520g, Iron lance has 30 uses and costs 560g and the Iron axe has 45 uses and costs 600g. They seem to be trying to balance the weapon types by making swords cheaper and more durable to make up for no 1-2 range. 30 uses on lances kinda sucks though. Also weird that Steel weapons have more uses than Iron ones. I wonder why they changed that, I like it though. Edited April 25, 2019 by CrystalRogue More info discovered Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted April 25, 2019 Share Posted April 25, 2019 4 minutes ago, CrystalRogue said: I find it interesting that the Iron sword(I assume the first one is Iron) has 40 uses and costs 520g, Iron lance has 30 uses and costs 560g and the Iron axe has 45 uses and costs 600g. They seem to be trying to balance the weapon types by making swords cheaper and more durable to make up for no 1-2 range. 30 uses on lances kinda sucks though. Also weird that Steel weapons have more uses than Iron ones. I wonder why they changed that, I like it though. No amount of durability or better stat distribution will change the fact that Swords not having a 1-2-Range option on par with Javelins and Hand Axes puts them at a significant disadvantage to Lances and Axes. Why else do you think Myrmidons get such a bad rap? Steel weapons having better durability than Iron weapons is more realistic. However, more realistic does NOT mean better. Quote Link to comment Share on other sites More sharing options...
Jingle Jangle Posted April 25, 2019 Share Posted April 25, 2019 21 minutes ago, Von Ithipathachai said: No amount of durability or better stat distribution will change the fact that Swords not having a 1-2-Range option on par with Javelins and Hand Axes puts them at a significant disadvantage to Lances and Axes. Why else do you think Myrmidons get such a bad rap? Hopefully IS can put in the kodachi/wind sword equivalent in the game for those sword users. Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted April 25, 2019 Share Posted April 25, 2019 3 minutes ago, Jingle Jangle said: Hopefully IS can put in the kodachi/wind sword equivalent in the game for those sword users. I hope they can, but I'm afraid they might be too far into development at this point. Quote Link to comment Share on other sites More sharing options...
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