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Editing the custom battle animation module


Belf
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I've run into a problem where I add a new class but when I put in the custom animations, there are not enough slots in some cases. For example, when I add a female hero I need an animation for swords, unarmed, axe, and handaxe, however, the handaxe requires two slots (one for handaxe and one for tomahawk).

The problem is that the custom battle animation editor only has four slots per pointer. I want to change it to 8 slots if possible, but I don't want to screw anything up since I don't have any experience editing modules. Thank you!

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you don't need to edit it

just use the next slot and include a seperator after you finish with one complete animation

Yeah, that's what I do, four times, then I can't do anymore for that particular pointer. Then when I have to put the pointer information in the class editor the pointer only contains those 4 animations when I needed 5 animations. The problem is that the module only allows 4 animations per pointer, not that I don't know how to add more than one animation per pointer.

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Point it elsewhere and hex edit manually.

I'll quote another post that does it:

FE8NiniansDancerRings.png

Dance1.pngDance2.png

Dance3.pngDance4.png

Using the Custom Battle Animation Module as your guide...

1942072.png

1944334.png

As you can see, the values are:

Let's break it down.

09 = Disarmed (required)/Rapier

01 = Makes it the generic type, which is the Disarmed

91 = Dancer Animation

00 = Separator

********************

05 = All Anima

01 = Generic weapons

91 = Dancer

00 = Separator

********************

06 = All Light

01 = Generic weapons

91 = Dancer

00 = Separator

********************

07 = All Dark

01 = Generic weapons

91 = Dancer

00 = Separator

00 00 00 = Terminator

To get it working, just repoint it somewhere and do each ring as a unique instance... like:

7E = Nini's Grace

00 = Specific Item

91 = Dancer

00 = Separator

So it would be:

Just point it in free space and change it in the Nightmare module.

And you have:

Nini's Grace:

NinisGraceFE8.png

Fila's Might:

FilasMightFE8.png

Thor's Ire:

ThorsIreFE8.png

Set's Litany:

SetsLitanyFE8.png

You just need to text edit them.

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no

the next slot

like 8fff810 or whatever

the animation goes until it hits a seperator

you can use more than 4 slots

I see what you're saying now. I just need to make sure that each are separated by 5 0's then.

Thanks for that.

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