Recruitment
Credits: camus the dark knight
First Generation
Name |
Class |
Ch |
Recruit |
Sigurd |
Lord Knight |
P |
Automatically on the first turn |
Noish |
Social Knight |
P |
Automatically on the first turn |
Alec |
Social Knight |
P |
Automatically on the first turn |
Arden |
Sword Armour |
P |
Automatically on the first turn |
Azel |
Mage |
P |
Automatically on the second turn |
Lex |
Axe Knight |
P |
Automatically on the second turn |
Cuan |
Duke Knight |
P |
Automatically on the third turn |
Ethlin |
Troubadour |
P |
Automatically on the third turn |
Fin |
Lance Knight |
P |
Automatically on the third turn |
Midayle |
Arch Knight |
P |
Automatically once you conquer Jungby |
Dew |
Thief |
1 |
Automatically on the first enemy turn |
Adean |
Priest |
1 |
Automatically on the first enemy turn |
Ira |
Swordfighter |
1 |
Talk with Sigurd, after taking Genoa |
Diadora |
Shaman |
1 |
Make Sigurd enter the forest between Marpha and Verdane |
Jamka |
Bow Fighter |
1 |
Talk with Adean |
Holyn |
Swordfighter |
2 |
Beat the arena with a melee weapon user |
Lachesis |
Princess |
2 |
Talk with Sigurd |
Beowolf |
Free Knight |
2 |
Let someone pay him 10000 gold (he keeps it) |
Levin |
Bard |
2 |
Automatically the turn after Heirhein is conquered |
Sylvia |
Dancer |
2 |
Automatically the turn after Heirhein is conquered |
Fury |
Pegasus Knight |
2 |
Talk with Levin |
Tiltyu |
Thunder Mage |
3 |
Automatically after Silvall is conquered |
Claude |
High Priest |
3 |
Automatically after Silvall is conquered |
Briggid |
Sniper |
3 |
Automatically after Silvall is conquered |
Second Generation
Name |
Class |
Ch |
Recruit |
Celice |
Junior Lord |
6 |
Automatically on the first turn |
Mana/Rana |
Priest |
6 |
Automatically on the first turn |
Radney/Lakche |
Swordfighter |
6 |
Automatically on the first turn |
Roddlevan/Skasaher |
Swordfighter |
6 |
Automatically on the first turn |
Oifey |
Paladin |
6 |
Automatically on the second turn |
Tristan/Delmud |
Free Knight |
6 |
Automatically on the second turn |
Dimna/Lester |
Arch Knight |
6 |
Automatically on the second turn |
Yuria |
Shaman |
6 |
Automatically after you conquer Ganeshire |
Femina/Fee |
Pegasus Knight |
6 |
Automatically after you conquer Ganeshire |
Amid/Arthur |
Wind Mage/Mage |
6 |
Automatically after you conquer Ganeshire |
Johan |
Axe Knight |
6 |
Talk with Radney/Lakche (you cannot recruit Johalva afterwards) |
Johalva |
Axe Fighter |
6 |
Talk with Radney/Lakche (you cannot recruit Johan afterwards) |
Shanan |
Swordmaster |
7 |
Automatically on the first turn |
Daisy/Patty |
Thief |
7 |
Automatically on the first turn |
Leaf |
Prince |
7 |
Automatically on the first turn |
Janne/Nanna |
Troubadour |
7 |
Automatically on the first turn |
Fin |
(Same as Gen 1) |
7 |
Automatically on the first turn |
Aless |
Social Knight |
7 |
Automatically one turn after Melgen is conquered |
Laylea/Leen |
Dancer |
7 |
Enter Darna castle with Aless |
Linda/Tinny |
Thunder Mage/Mage |
7 |
Talk with Amid/Arthur |
Asaello/Faval |
Bow Fighter |
8 |
Talk with Daisy/Patty |
Hawk/Sety |
Sage |
8 |
Talk with Celice |
Hannibal |
General |
9 |
Talk with Sharlow/Corpul |
Sharlow/Corpul |
Priest |
9 |
Automatically after you conquer Luthecia (Hannibal must be alive) |
Altenna |
Dragon Knight |
9 |
Talk with Leaf, then defeat Trabant. She will return and talk to Celice |