Terrain Data



Groups:

  • Knights 1: Social Knight, Free Knight, Lance Knight, Axe Knight, Arch Knight, Troubadour
  • Knights 2: Lord Knight, Paladin, Forrest Knight, Duke Knight, Great Knight, Bow Knight, Mage Knight, Master Knight
  • Fliers: Pegasus Knight, Falcon Knight Dragon Rider, Dragon Knight, Dragon Master
  • Foot: Everything else (minus Ballistae, who can’t move at all)
  • Armours: Sword Armour, Lance Armour, Axe Armour, Bow Armour, General, Baron, Emperor
  • Fighters: Axe Fighter, Warrior
  • Brigands: Barbarian, Hunter
  • Pirates: Pirate

Notes:

  • Fliers do not receive any terrain benefits other than HP recovery.
  • The cost of HP recovery is 5 Gold for 1 HP.
  • All final decimals are rounded down.
Terrain Avoid Heal Knights 1 Knights 2 Fliers Foot Armours Fighters Brigands Pirates
Sea, River -30 1 5
Road, Bridge -10 0.7 0.7 1 0.7 0.7 0.7 0.7 0.7
Desert -10 4 4 1 2 3 3 2 2
Plain, Sand, Ruins 0 1 1 1 1 1 1 1 1
Church 0 All HP 1 1 1 1 1 1 1 1
Blaggi Tower 0 1
Village 20 1 1 1 1 1 1 1 1
Forest 20 3 3 1 2 2 2 2 2
Mountain 30 3 1 2 2 2 2
Castle Defence 30 (20% HP) -1
Deep Forest 40 1 5
Peak 1
Cliff 1
Castle Wall