Abbreviations
A list of common abbreviations used by this site and, often, Fire Emblem fans in general.
See also: List of Fire Emblem Games
General
| Abbrev. |
Short for |
Description |
| RNG |
Random Number Generator |
An in-game mechanism that creates strings of random numbers (not to be confused with the “Range” stat) |
| RN |
Random Number |
A randomly-generated integer number from 0 to 99. These determine everything from level up gains, battle outcomes, skill activation and more |
| HM |
Hard Mode |
An in-game difficulty setting that is more difficult than normal |
| FE |
Fire Emblem |
Self-explanatory |
| BS |
Blazing Sword |
Different Fire Emblem games |
| TSS |
The Sacred Stones |
| PoR |
Path of Radiance |
| RD |
Radiant Dawn |
| SD |
Shadow Dragon |
| CC |
Class Change |
The official term for characters upgrading to a stronger class |
| Creature Campaign |
An extended play mode in The Sacred Stones |
| MVP |
Most Valuable Player |
The character who performed the most in a chapter |
| AR |
Action Replay |
An external device used to insert cheat codes into games |
| BEXP |
Bonus Experience |
Experience points used to level up characters outside of battle |
| IS |
Intelligent Systems |
The company that created and develops Fire Emblem games |
| NA |
North America |
One of the seven continents of the world |
| NOA |
Nintendo of America |
The company that publishes Fire Emblem in North America |
| NPC |
Non-playable character |
A character that cannot be controlled by the player |
Stats
Characters and Classes
| Abbrev. |
Short for |
Description |
| Lv |
Level |
A measure of a character’s combat ability |
| HP |
Hit Points |
How much damage a character can take before they die |
| Str |
Strength |
The character’s physical attack power |
| Mag |
Magic |
The character’s magical attack power |
| S/M |
Strength/Magic |
The character’s physical/magical attack power |
| Skl |
Skill |
Affects the character’s Accuracy and Critical rate |
| Wlv |
Weapon Level |
Determines what weapons a character can wield |
| Spd |
Speed |
Affects the character’s Attack Speed |
| AS |
Attack Speed |
Affects the character’s Avoid and their ability to double attack |
| Lck |
Luck |
Affects the character’s Accuracy, Avoid and Critical avoid |
| Def |
Defence |
The character’s physical defence |
| Res |
Resistance |
The character’s magical defence |
| Mdf |
Magic Defence |
| Mov |
Move |
The maximum amount of tiles a character can move |
| Bld |
Build |
Affects the character’s Attack Speed and ability to rescue |
| Con |
Constitution |
| Wt |
Weight |
Affects the character’s ability to be shoved or rescued |
| Affin |
Affinity |
Determines stat boosts gained from support relationships |
| Cap |
Capacity |
Determines how many Skills a character can equip |
Weapons
| Abbrev. |
Short for |
Description |
| Mt |
Might |
Affects the amount of damage done |
| Hit |
Hit rate |
Affects the chance of successfully striking an enemy |
| Crt |
Critical |
Affects the chance of performing a critical hit |
| Wt |
Weight |
Affects the Attack Speed of the user |
| Rng |
Range |
The range of tiles where the weapon can be used |
| Rank |
Weapon rank |
The weapon rank required for a character to equip this weapon |
| Prf |
Preferential |
Indicates this weapon can only be used by certain characters |
| EXP |
Experience |
Experience obtained from casting a staff |
| HP |
Hit Points |
Amount of Hit Points required to cast a spell |
| WEx |
Weapon EXP |
Determines how quickly weapon ranks rise |
| Uses |
Item uses |
How many times an item can be used before it breaks |