Notes: Any fractions are omitted, unless stated.
Weapon Triangle
Weapon triangle: Swords > Axes > Lances > Swords
(“>” means “is good against”)
Double Attack
Property | Calculations |
---|---|
Attack Speed | = Speed |
Double attack if: (Attack Speed – enemy’s Attack Speed) >= 4
Damage
Property | Calculations |
---|---|
Physical power | = Strength + (Weapon Might x Effective coefficient) + Weapon Rank bonus + Weapon triangle bonus |
Magical power | = Magic + (Weapon Might x Effective coefficient) + Weapon Rank bonus + Weapon triangle bonus |
Physical damage | = (Physical power – enemy’s Defence + Terrain bonus) * Critical coefficient |
Magical damage | = (Magical power – enemy’s Resistance + Terrain bonus) * Critical coefficient |
Weapon triangle bonus:
- +1 if weapon is good against enemy’s weapon (weapon rank is A)
- -1 if weapon is bad against enemy’s weapon (enemy’s weapon rank is A)
Effective coefficient: 3 if weapon is effective against the enemy, 1 if not Critical coefficient: 3 if the attack results in a critical, 1 if not.
Weapon Rank bonus: See later.
Accuracy
Property | Calculations |
---|---|
Accuracy | = Weapon Hit + Skill + (Luck / 2) + Class bonus + Weapon triangle bonus + Support bonus + Weapon Rank bonus + Lunatic bonus |
Avoid | = Attack Speed + (Luck / 2) + Class bonus + Terrain bonus + Support bonus |
Battle accuracy | = Accuracy – enemy’s Avoid [lowest value is 0, highest value is 100] [%] |
Weapon triangle bonus:
- +5 if weapon is good against enemy’s weapon (weapon rank is E or D)
- +10 if weapon is good against enemy’s weapon (weapon rank is C, B or A)
- -5 if weapon is bad against enemy’s weapon (enemy’s weapon rank is E or D)
- -10 if weapon is bad against enemy’s weapon (enemy’s weapon rank is C, B or A)
Class bonus: 5 Accuracy if user is a Sniper, 10 Avoid if user is a Swordmaster Lunatic bonus: 10 if user is an enemy on Lunatic mode.
Critical
Property | Calculations |
---|---|
Critical rate (Skl < 20) | = Weapon Critical + (Skill / 2) + Class bonus + Support bonus |
Critical rate (Skl >= 20) | = Weapon Critical + (Skill -10) + Class bonus + Support bonus |
Critical evade | = Luck + Support bonus |
Battle critical rate | = Critical rate – enemy’s Critical evade [%] |
Class bonus: 5 if user is a Sniper, 10 if user is a Berserker.
Weapon Rank Bonus
Type | C Rank bonus | B Rank bonus | A Rank bonus |
---|---|---|---|
Sword | Power +1 | Power +2 | Power +3 |
Lance | Power +1 | Power +1, Accuracy +5 | Power +2, Accuracy +5 |
Axe | Accuracy +5 | Accuracy +10 | Accuracy +15 |
Bow | Power +1 | Power +1, Accuracy +5 | Power +2, Accuracy +5 |
Tome | Power +1 | Power +1, Accuracy +5 | Power +2, Accuracy +5 |
Staff | Recovery +1 | Recovery +2 | Recovery +3 |
Note 1: The listed bonuses aren’t cumulative, eg. the full bonus for A in Swords is only Power +3.
Note 2: The bonuses only apply for the matching equipped weapon type, eg. if you have A in Lances, you only get its bonus when you’re equipped with a lance.
Note 3: Weapon Rank bonus is negated when facing an enemy who has a weapon triangle advantage.
Battle Experience (Preliminary)
Property | Calculation |
---|---|
Level difference (LD) | = (enemy’s Level + enemy’s Promotion bonus) – (Level + Promotion bonus) |
Experience from doing no damage | = 0 |
Experience from damaging enemy (ally is not a Manakete/dragon) |
= (31 + LD ) / 3 [if LD >= 0] = (33 + LD ) / 3 [if LD < 0] |
Experience from damaging enemy (ally is a Manakete/dragon) |
= (31 + LD ) / 5 [if LD >= 0] = (33 + LD ) / 5 [if LD < 0] |
Experience from defeating enemy (neither characters are Manaketes or dragons) |
= 30 + Class bonus + Boss bonus [if LD = -1] = 30 + [LD x (10 / 3)] + Class bonus + Boss bonus [if LD > -1] = 37 + [LD x (10 / 3)] + Class bonus + Boss bonus [if LD < -1] = (54 + LD) / 3 [if calculated experience from the above formulae < 15] * |
Experience from defeating enemy (enemy is a Manakete or dragon, but ally is not) |
= 52 + (2 x enemy’s Level) + Class bonus + Boss bonus [if LD = -1] = 50 + [LD x (10 / 3)] + (2 x enemy’s Level) + Class bonus + Boss bonus [if LD > -1] = 61 + [LD x (10 / 3)] + (2 x enemy’s Level) + Class bonus + Boss bonus [if LD < -1] * = (54 + LD) / 3 [if calculated experience from the above formulae < 15] * |
Experience from defeating enemy (ally is a Manakete or dragon, but enemy is not) |
= 24 – (2 x enemy’s Level) + Class bonus + Boss bonus [if LD = -1] = 26 + [LD x (31 / 6)] – (2 x enemy’s Level) + Class bonus + Boss bonus [if LD > -1] = 32 + [LD x (31 / 6)] – (2 x enemy’s Level) + Class bonus + Boss bonus [if LD < -1] = (68 + LD) / 5 [if calculated experience from the above formulae < 15] * |
Experience from defeating enemy (both characters are Manaketes or dragons) |
= 46 + Class bonus + Boss bonus [if LD = -1] = 46 + [LD x (31 / 6)] + Class bonus + Boss bonus [if LD > -1] = 56 + [LD x (31 / 6)] + Class bonus + Boss bonus [if LD < -1] = (68 + LD) / 5 [if calculated experience from the above formulae < 15] * |
Promotion bonus: 15 if user is promoted Class bonus: 20 if enemy is a Thief, Ballistician or Emperor.
Boss bonus: 20 if enemy is a boss.
Note 1: Experience from defeating an enemy is rounded to the nearest whole number (except when using formulae marked with an asterisk *).
Note 2: Minimum experience from defeating an enemy is 8.
Note 3: There may be slight rounding errors (+/- 1) as a result of using some of the formulae.
Staff Experience
Level | Non-promoted exp | Promoted exp |
---|---|---|
1 to 5 | Base value | (Base value) / 2 |
6 to 8 | Base value -1 | (Base value -1) / 2 |
9 to 11 | Base value -2 | (Base value -2) / 2 |
12 to 14 | Base value -3 | (Base value -3) / 2 |
15 to 17 | Base value -4 | (Base value -4) / 2 |
18 to 19 | Base value -5 | (Base value -5) / 2 |
Base value: See the Staves list.
Weapon Rank Progression
Weapon Rank | Required WEx | Total WEx |
---|---|---|
– to E | 1 | 1 |
E to D | 30 | 31 |
D to C | 45 | 76 |
C to B | 60 | 136 |
B to A | 60 | 196 |
Note 1: Characters gain 2 Weapon Exp for each battle (or staff usage).
Note 2: Weapon Exp is gained even if no damage is done or the attacks all miss Note 3: The maximum Weapon Rank for characters is A.