Enemy Data



Guide by: ThunderMan
Book 1Book 1 | Book 2Book 2

Notes:

  • Bosses are indicated by an asterisk (*). Reinforcements are indicated by a cross (+).
  • Bracketed () items in the Equipment section are dropped when the holder is killed (dropped Gold is not listed).
  • Reinforcements will temporarily stop appearing once there are 32 enemy units on the map.

Chapter 1

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Garda Pirate 1 22 4 0 2 3 0 5 Iron Axe 10
Garda Pirate 3 24 5 0 2 4 0 5 Iron Axe 1
Garda Hunter 1 18 6 4 6 4 0 6 Iron Bow 1
Garda Thief 1 16 2 1 7 1 0 7 Iron Sword 1
Gazack* Pirate 5 26 6 0 3 5 0 5 Iron Axe 1

Chapter 2

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Garda Pirate 1 22 4 0 2 3 0 5 Iron Axe x6 / Hand Axe x2 8
Garda Pirate 3 24 5 0 2 4 0 5 Iron Axe 1
Garda Thief 1 16 2 1 7 1 0 7 Iron Sword 2
Garda Hunter 1 18 6 4 6 4 0 6 Iron Bow 1
Garda Hunter 3 19 6 4 6 4 0 6 Iron Bow 1
Grunia Social Knight 1 18 5 2 4 6 0 9 Iron Lance 2
Gomes* Pirate 7 27 7 1 3 6 0 5 Hand Axe (Steel Sword) 1

Chapter 3

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Samsian Bandit 1 24 5 0 3 3 0 6 Iron Axe 6
Samsian Bandit 3 26 6 0 3 4 0 6 Iron Axe (Vulnerary x1) 2
Samsian Hunter 1 18 6 4 6 4 0 6 Iron Bow 2
Samsian Hunter 3 19 6 4 6 4 0 6 Iron Bow 1
Samsian Thief 1 16 2 1 7 1 0 7 Iron Sword 2
Hyman* Bandit 8 30 9 1 4 7 0 6 Hand Axe (Relive) 1

Chapter 4

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Macedonia Social Knight 1 18 5 2 4 6 0 9 Steel Lance / Iron Lance x2 3
Macedonia Social Knight 3 20 6 2 4 7 0 9 Iron Lance 1
Macedonia Archer 1 16 5 3 4 6 0 5 Iron Bow 1
Macedonia Archer 3 18 5 4 5 6 0 5 Iron Bow 2
Macedonia Bishop 1 26 5 5 5 4 10 6 (Live) 1
Iron Knight Armour Knight 1 18 6 2 0 11 0 5 Iron Lance 1
Iron Knight Armour Knight 3 20 7 3 0 11 0 5 Iron Lance (Armour Killer) 1
Pegasus Knight Pegasus Knight 1 16 5 5 7 6 6 8 Javelin 1
Pegasus Knight Pegasus Knight 3 18 5 5 7 7 6 8 Iron Lance 1
Thief Thief 1 16 2 1 7 1 0 7 Iron Sword (Silver Sword) 1
Thief Thief 3 17 3 2 8 2 0 7 Iron Sword 1
Merak* Armour Knight 5 22 8 4 2 13 0 5 (Knight Killer) 1
Pegasus Knight+ Pegasus Knight 3 18 5 5 7 7 6 8 Iron Lance 1 x16
Macedonia+ Social Knight 1 18 5 2 4 6 0 9 Iron Lance 1 x16

Reinforcements: From Turn 14, one Pegasus Knight will appear from the north western Fort and one Social Knight will appear from the northern Fort (both up to 16 times each). All reinforcements will stop appearing once the boss is defeated.

Chapter 5

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Macedonia Soldier 3 20 6 2 4 4 0 6 Iron Lance (Door Key) / Steel Lance 2
Macedonia Archer 3 18 5 4 5 6 0 5 Steel Bow x2 / Iron Bow x2 4
Macedonia Bishop 3 27 5 6 5 4 11 6 Live 1
Macedonia Bishop 5 28 6 6 5 5 12 6 Live 1
Macedonia Mage 3 17 1 2 3 2 4 6 Fire / Thunder 2
Iron Knight Armour Knight 1 18 6 2 0 11 0 5 Steel Lance 2
Iron Knight Armour Knight 3 20 7 3 0 11 0 5 Iron Lance 2
Thief Thief 1 16 2 1 7 1 0 7 Steel Sword 1
Thief Thief 3 17 3 2 8 2 0 7 Iron Sword / Steel Sword x2 3
Mariones* General 3 39 12 7 5 17 3 5 (Steel Lance) 1

Chapter 6

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Grunia Archer 3 18 5 4 5 6 0 5 Iron Bow 2
Grunia Mercenary 3 18 5 8 10 6 0 7 Steel Sword / Iron Sword 2
Grunia Bishop 3 27 5 6 5 4 11 6 Recover 1
Grunia Armour Knight 1 18 6 2 0 11 0 5 Iron Lance 1
Grunia Armour Knight 3 20 7 3 0 11 0 5 Iron Lance 1
Pegasus Knight Pegasus Knight 1 16 5 5 7 6 6 8 Javelin 1
Pegasus Knight Pegasus Knight 3 18 5 5 7 7 6 8 Steel Lance 1
Dragon Knight Dragon Knight 1 29 10 6 8 13 0 10 Iron Lance 1
Thief Thief 3 17 3 2 8 2 0 7 Iron Sword (Door Key) 1
Hermine* General 3 31 9 4 4 16 3 5 (Silver Lance) 1
Grunia+ Social Knight 3 20 6 2 4 7 0 9 Iron Lance 2 x6
Grunia+ Soldier 5 21 7 3 5 5 0 6 Iron Lance 2 x6

White Knights: Minerva and the three Pegasus sisters leave during the beginning of Turn 2 of the enemy phase. Your units cannot damage any of the four and they cannot damage your units either.

Reinforcements: Once you near the enemy castle, two Soldiers and two Social Knights will appear from the surrounding Forts (all up to 6 times each). All reinforcements will stop appearing once the boss is defeated.

Chapter 7

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Peraty Pirate 1 22 4 0 2 3 0 5 (Silver Axe) 1
Grunia Horsemen 1 26 7 7 7 7 0 9 Iron Bow 4
Grunia Social Knight 3 20 6 2 4 7 0 9 Iron Lance 6
Grunia Archer 3 18 5 4 5 6 0 5 Iron Bow 4
Grunia Armour Knight 3 20 7 3 0 11 0 5 Iron Lance 4
Canaris* Armor Knight 10 28 11 7 5 16 0 5 Silver Lance (Goddess Icon) 1
Grunia+ Archer 3 18 5 4 5 6 0 5 Iron Bow 1 x8
Grunia+ Social Knight 3 20 6 2 4 7 0 9 Iron Lance 2 x8
Grunia+ Armour Knight 3 20 7 3 0 11 0 5 Iron Lance 2 x8

Reinforcements: From Turn 14, one Archer and two Social Knights will appear from the north western Forts, while two Armour Knights will appear from the northern Forts (all up to 8 times each). All reinforcements will stop appearing once the boss is defeated.

Chapter 8

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Grunia Armour Knight 3 20 7 3 0 11 0 5 Steel Lance 3
Grunia Social Knight 3 20 6 2 4 7 0 9 Steel Lance (Steel Lance x1) 2
Grunia Social Knight 5 21 6 3 5 7 0 9 Steel Lance 1
Grunia Bishop 3 27 5 6 5 4 11 6 Reserve 1
Grunia Hero 1 30 9 12 14 10 3 7 Armour Killer (Hero Proof) 1
Grunia Archer 3 18 5 4 5 6 0 5 Iron Bow 1
Grunia Archer 5 19 6 4 5 7 0 5 (Steel Bow) 1
Grunia Sniper 1 32 9 11 12 9 3 7 Steel Bow 1
Pegasus Knight Pegasus Knight 3 18 5 5 7 7 6 8 Javelin / Steel Lance 2
Dragon Knight Dragon Knight 1 29 10 6 8 13 0 10 Iron Lance / Javelin 2
Thief Thief 7 20 4 3 10 3 0 7 Iron Sword 1
Zhukov* General 1 37 11 6 5 17 3 5 Steel Lance (Speed Ring) 1
Grunia+ Social Knight 3 20 6 2 4 7 0 9 Iron Lance 5
Grunia+ Horsemen 1 26 7 7 7 7 0 9 Iron Bow 3

Minerva: If Maria is killed, Minerva will start to move and attack your units.

Reinforcements: During Turn 15, the listed reinforcements will appear from the north east.

Chapter 9

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Ruffian Mercenary 3 18 5 8 10 6 0 7 Steel Sword 4
Ruffian Mercenary 5 19 5 9 11 6 0 7 Steel Sword 2
Grunia Shooter 3 20 1 0 0 1 0 0 Stonehedge x2 / Quick Rain 3
Grunia Sniper 3 34 9 12 13 9 3 7 (Steel Bow) 1
Grunia Horsemen 1 26 7 7 7 7 0 9 Iron Bow 1
Grunia Social Knight 5 21 6 3 5 7 0 9 (Javelin) / Steel Lance 2
Grunia Social Knight 7 23 7 3 5 8 0 9 Steel Lance 1
Pegasus Knight Pegasus Knight 3 18 5 5 7 7 6 8 Javelin / Steel Lance 2
Pegasus Knight Pegasus Knight 5 20 6 5 7 7 6 8 Javelin 1
Thief Thief 5 18 3 3 9 2 0 7 Steel Sword 1
Shozen* Mamkute 1 16 0 0 2 1 1 5 Fire Dragonstone (Power Ring) 1
Shozen* Fire Dragon 1 48 8 0 0 12 5 7 Fire Breath (Power Ring) 1

Boss: He moves once somebody enters his attack range.

Chapter 10

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Durhua Soldier 5 21 7 3 5 5 0 6 Silver Lance 2
Durhua Soldier 7 23 7 3 5 5 0 6 Silver Lance (Knight Crest) 1
Durhua Archer 3 18 5 4 5 6 0 5 Steel Bow 1
Durhua Archer 5 19 6 4 5 7 0 5 Steel Bow 1
Durhua Sniper 5 35 10 12 13 10 3 7 Steel Bow 1
Durhua Armour Knight 3 20 7 3 0 11 0 5 Steel Lance 1
Durhua Armour Knight 5 22 7 3 1 12 0 5 Javelin / Steel Lance 2
Durhua General 3 39 12 7 5 17 3 5 Steel Lance 1
Durhua Mage 3 17 1 2 3 2 4 6 (Elfire) 1
Durhua Mage 5 18 2 2 3 3 5 6 Thunder (Thunder x1) 2
Durhua Bishop 5 28 6 6 5 5 12 6 Recover / (Relive) 2
Durhua Mamkute 1 16 0 0 2 1 1 5 Fire Dragonstone (Vulnerary) 1
Thief Thief 3 17 3 2 8 2 0 7 Steel Sword (Rapier) / Kill Sword 2
Thief Thief 5 18 3 3 9 2 0 7 Steel Sword 2
Bozen* Bishop 5 28 6 6 5 5 12 6 (Bolganone) 1

Chapter 11

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Gra Archer 5 19 6 4 5 7 0 5 Steel Bow 5
Gra Sniper 3 34 9 12 13 9 3 7 Silver Bow 1
Gra Sniper 5 35 10 12 13 10 3 7 Silver Bow 1
Gra Bishop 3 27 5 6 5 4 11 6 Relive 1
Gra Bishop 7 28 6 7 6 5 12 6 Reserve 1
Gra Armour Knight 5 22 7 3 1 12 0 5 Javelin x2 / Knight Killer / Silver Lance / Steel Lance 5
Gra Armour Knight 9 25 8 4 2 13 0 5 Silver Lance 1
Gra Hero 1 30 9 12 14 10 3 7 Steel Sword 1
Thief Thief 5 18 3 3 9 2 0 7 Iron Sword (Vulnerary) 1
Thief Thief 7 20 4 3 10 3 0 7 Iron Sword (Vulnerary) 1
Jiol* General 5 41 12 7 6 18 3 5 (Silver Lance) 1
Pegasus Knight+ Pegasus Knight 5 20 6 5 7 7 6 8 Steel Lance 2 x10

Reinforcements: From Turn 5, two Pegasus Knights will appear from the far west (up to 10 times each).

Chapter 12

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Khadein Mage 1 16 1 1 3 2 3 6 Fire x2 / (Thunder) 3
Khadein Mage 3 17 1 2 3 2 4 6 Elfire / Thunder x2 / Fire 4
Khadein Bishop 1 26 5 5 5 4 10 6 Fire, Live 1
Khadein Bishop 3 27 5 6 5 4 11 6 Recover / Bolganone / Recover 3
Pegasus Knight Pegasus Knight 5 20 6 5 7 7 6 8 Iron Lance / Steel Lance 2
Dragon Knight Dragon Knight 3 31 10 6 8 14 0 10 Javelin / Iron Lance 2
Thief Thief 5 18 3 3 9 2 0 7 Steel Sword (Recover) 1
Garnef* Bishop 10 34 10 2 6 10 8 6 Maph (Falchion) 1
Khadein+ Mage 1 16 1 1 3 2 3 6 Thunder 1 x10

Boss: Garnef has 4 Luck. He moves from the beginning, but leaves the map during Turn 4 of the enemy phase.

Reinforcements: From Turn 1, one Mage will appear from the south eastern treasure room (up to 10 times).

Chapter 13

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Grunia Social Knight 3 20 6 2 4 7 0 9 Iron Lance x3 / Steel Lance x2 5
Grunia Social Knight 5 21 6 3 5 7 0 9 Knight Killer 1
Grunia Hero 3 32 10 12 14 11 3 7 Silver Sword (Hero Proof) / Thunder Sword 2
Grunia Horsemen 3 27 7 7 7 7 0 9 Steel Bow / Iron Bow x2 3
Grunia Bishop 5 28 6 6 5 5 12 6 Reblow 1
Grunia General 3 39 12 7 5 17 3 5 Knight Killer 1
Dragon Knight Dragon Knight 1 29 10 6 8 13 0 10 Steel Lance 1
Dragon Knight Dragon Knight 3 31 10 6 8 14 0 10 Javelin 2
Black Knight Paladin 1 30 10 7 9 11 6 10 Silver Lance 1
Thief Thief 7 20 4 3 10 3 0 7 Steel Sword 1
Holstat* General 7 42 13 8 6 18 3 5 Killer Lance (Dragonshield) 1
Grunia+ Social Knight 3 20 6 2 4 7 0 9 Javelin / Iron Lance x2 3 x3
Grunia+ Horsemen 1 26 7 7 7 7 0 9 Steel Bow / Iron Bow 2 x3
Grunia+ Armour Knight 3 20 7 3 0 11 0 5 Iron Lance 1 x3

Reinforcements: From Turn 11, two Social Knights and two Horsemen will randomly appear from the north western Forts, while one Social Knight and one Armour Knight will randomly appear from the two Forts just below the enemy castle (all up to 3 times each). All reinforcements will stop appearing once the boss is defeated.

Chapter 14

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Durhua Mage 5 18 2 2 3 3 5 6 Blizza / Thunder 2
Durhua Mage 7 18 2 3 4 3 5 6 Elfire 1
Durhua Bishop 1 26 5 5 5 4 10 6 Worm 1
Durhua Bishop 10 30 7 8 6 6 14 6 Reblow (Member Card) / (Reserve) 2
Durhua Armour Knight 5 22 7 3 1 12 0 5 Javelin x2 / Steel Lance x2 4
Durhua Sniper 3 34 9 12 13 9 3 7 Silver Bow / Steel Bow 2
Durhua Hero 3 32 10 12 14 11 3 7 Steel Sword 1
Durhua Mamkute 1 16 0 0 2 1 1 5 Fire Dragonstone 1
Thief Thief 7 20 4 3 10 3 0 7 Steel Sword 3
Thief Thief 9 21 4 4 11 3 0 7 Iron Sword (Door Key) 1
Moses* Demon Dragon 1 40 6 0 0 15 20 6 Fire Breath (Speed Ring) 1
Durhua+ Armour Knight 5 22 7 3 1 12 0 5 Steel Lance 2 x10
Durhua+ Archer 7 21 6 5 6 7 0 5 Steel Bow 1 x10

Reinforcements: Once you enter the boss room, two Armour Knights and one Archer will randomly appear from the east (all up to 10 times each). All reinforcements will stop appearing once the boss is defeated.

Chapter 15

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Raman Thief Thief 7 20 4 3 10 3 0 7 Steel Sword x2 / Kill Sword 3
Raman Thief Thief 9 21 4 4 11 3 0 7 Steel Sword 2
Durhua Mercenary 7 21 6 9 11 7 0 7 Steel Sword 3
Durhua Hero 1 30 9 12 14 10 3 7 Thunder Sword 1
Durhua Hero 3 32 10 12 14 11 3 7 Silver Sword 1
Durhua Hero 5 33 10 13 15 11 3 7 (Silver Sword) / Steel Sword 2
Durhua Mage 1 16 1 1 3 2 3 6 Elfire / Bolganone 2
Durhua Mage 7 18 2 3 4 3 5 6 Fire 1
Durhua Bishop 5 28 6 6 5 5 12 6 Relive / Recover 2
Durhua Hunter 5 20 6 4 6 4 0 6 Steel Bow (Steel Bow x1) 3
Durhua Sniper 5 35 10 12 13 10 3 7 Steel Bow 1

Boss: Chiki acts as the boss of this chapter.

Chapter 16

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Thief Thief 10 21 5 5 12 4 0 7 Devil Sword 1
Grunia Shooter 3 20 1 0 0 1 0 0 Fire Gun / Quick Rain / Elephant 3
Grunia Shooter 5 21 1 0 0 1 0 0 Quick Rain / Elephant 2
Grunia General 3 39 12 7 5 17 3 5 Steel Lance x2 / Javelin 3
Grunia Bishop 5 28 6 6 5 5 12 6 Relive / Reserve 2
Black Knight Paladin 1 30 10 7 9 11 6 10 Silver Lance 2
Black Knight Paladin 3 32 11 7 9 12 6 10 Silver Lance (Knight Crest x1) 8
Camus* Paladin 14 40 14 15 20 16 6 10 (Gradius) 1
Grunia+ Archer 10 23 7 6 7 8 0 5 Steel Bow 2 x5
Grunia+ Armour Knight 9 25 8 4 2 13 0 5 Knight Killer 1 x5
Grunia+ Armour Knight 10 26 9 5 2 13 0 5 Steel Lance 1 x5
Grunia+ Social Knight 10 25 8 4 6 9 0 9 Steel Lance x2 / Javelin 3 x5
Grunia+ Horsemen 3 27 7 7 7 7 0 9 Steel Bow 1 x5

Boss: Camus has 15 Luck.

Reinforcements: From Turn 7, two Archers and two Armour Knights will appear from the south western Forts, while three Social Knights and one Horsemen will appear from the central Forts (all up to 5 times each). All reinforcements will stop appearing once the boss is defeated.

Chapter 17

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Thief Thief 7 20 4 3 10 3 0 7 Devil Sword 1
Macedonia Horsemen 3 27 7 7 7 7 0 9 Silver Bow (Silver Bow x1) 2
Macedonia Social Knight 5 21 6 3 5 7 0 9 Steel Lance 4
Macedonia Bishop 5 28 6 6 5 5 12 6 Reblow 2
Pegasus Knight Pegasus Knight 10 24 7 6 8 9 6 8 Javelin 4
Dragon Knight Dragon Knight 3 31 10 6 8 14 0 10 Steel Lance (Dragon Whip x1) 5
Misheil* Dragon Knight 20 40 16 9 12 20 0 10 Silver Lance (Iote Shield) 1
Macedonia+ Horsemen 1 26 7 7 7 7 0 9 Steel Bow 1 x3
Macedonia+ Social Knight 3 20 6 2 4 7 0 9 Steel Lance 1 x3
Macedonia+ Bishop 3 27 5 6 5 4 11 6 Elfire 1 x3
Pegasus Knight+ Pegasus Knight 5 20 6 5 7 7 6 8 Knight Killer 1 x3
Dragon Knight+ Dragon Knight 1 29 10 6 8 13 0 10 Steel Lance 2 x3

Boss: Misheil has 8 Luck.

Reinforcements: From Turn 10, the listed reinforcements will appear from the central Forts (all up to 3 times each).

Chapter 18

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Durhua Sniper 5 35 10 12 13 10 3 7 Silver Bow x2 / Steel Bow x2 4
Durhua General 3 39 12 7 5 17 3 5 Silver Lance 3
Durhua Hero 5 33 10 13 15 11 3 7 Kill Sword x2 / Dragon Killer 3
Dark Mage Mage 5 18 2 2 3 3 5 6 Elfire 4
Dark Mage Mage 10 20 3 4 4 4 7 6 Bolganone 2
Garnef Bishop 10 30 7 8 6 6 14 6 Meteor (Bishop Ring) / Thoron x2 / Reserve x2 5
Garnef* Bishop 10 34 10 2 6 10 8 6 Maph (Falchion) 1
Dark Mage+ Mage 3 17 1 2 3 2 4 6 Thunder 1 x10
Dark Mage+ Mage 5 18 2 2 3 3 5 6 Blizza 2 x10
Dark Mage+ Bishop 1 26 5 5 5 4 10 6 Blizza 1 x10

Boss: The real Garnef has 4 Luck. He moves once somebody enters his attack range.

Reinforcements:From Turn 7, a Mage and Bishop will randomly appear from the north west, while two Mages will randomly appear from the north east (all up to 10 times each). All reinforcements will stop appearing once the boss is defeated.

Chapter 19

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Durhua Mamkute 1 16 0 0 2 1 1 5 Fire Dragonstone 4
Durhua Fire Dragon 1 48 8 0 0 12 5 7 Fire Breath 8
Durhua Bishop 3 27 5 6 5 4 11 6 Reblow 1
Durhua Bishop 5 28 6 6 5 5 12 6 Worm, Recover / Elfire / Reblow / (Reserve) 4
Durhua Sniper 3 34 9 12 13 9 3 7 Silver Bow 2
Durhua Sniper 5 35 10 12 13 10 3 7 Silver Bow 1
Durhua Hero 5 33 10 13 15 11 3 7 Silver Sword 1
Thief Thief 10 21 5 5 12 4 0 7 (Devil Sword) 1
Zemsel* Demon Dragon 1 40 6 0 0 15 20 6 Fire Breath 1
Durhua+ Fire Dragon 1 48 8 0 0 12 5 7 Fire Breath 4
Durhua+ Hero 5 33 10 13 15 11 3 7 Armour Killer 1
Durhua+ Sniper 1 32 9 11 12 9 3 7 Silver Bow 1
Durhua+ Bishop 3 27 5 6 5 4 11 6 Blizza 1
Durhua+ Pegasus Knight 10 24 7 6 8 9 6 8 Knight Killer 1

Reinforcements: During Turn 10, three Fire Dragons and one Hero will appear from the Forts near the enemy castle, while the other reinforcements will appear from the Forts surrounding the altar building. All reinforcements will stop appearing once the boss is defeated.

Chapter 20

Name Class Lv HP Str Skl Spd Def Res Mov Equipment No.
Durhua Mamkute 1 16 0 0 2 1 1 5 Fire Dragonstone x4 / Demon Dragonstone (Vulnerary) 5
Durhua General 10 45 14 9 7 19 3 5 Silver Lance x5 / Javelin 6
Durhua Sniper 10 39 11 14 15 11 3 7 Silver Bow 4
Durhua Bishop 10 30 7 8 6 6 14 6 Reblow / Meteor / Bolganone / Thoron (Door Key) 4
Durhua Hero 10 37 12 14 16 13 3 7 Thunder Sword / (Silver Sword) / (Dragon Killer) 3
Mediuth* Earth Dragon 10 52 10 0 0 15 15 5 Dark Breath 1
Demon Dragon+ Demon Dragon 1 40 6 0 0 15 20 6 Fire Breath 7
Durhua+ Bishop 10 30 7 8 6 6 14 6 Reblow 2

Reinforcements: During Turn 6, one Bishop will appear from the north west, a second Bishop will appear from the north east, one Demon Dragon will appear from the west, two Demon Dragons will appear from the central stairs and finally four Demon Dragons will appear from the south eastern stairs. All reinforcements will stop appearing once the boss is defeated.