I’m glad we’ve got so many people who care for the site. I did my part for the cause, but sadly I’m kind of poor right now so it’s not a remarkable amount.
Also, I need to figure out how to make you a mod on the disqus comments. Once I finish fixing the server issues, I’ll give you your admin account for the site on here as well.
Ya’ll beat me to my bank. Support for our family is strong! I’m proud of you all, my children; thank you for supporting Jyoshua, and for supporting SF.
Your source link isn’t displaying for me, FB “The page you requested cannot be displayed right now. It may be
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Wow you guys have disqus here??? I qm a huge FE fan and come here a lot XD I am jealous that japan and Europe got rekka no ken. I love this game I maybe beat it five times and would love to play it on my 3ds
Sadly it probably won’t be released on 3DS, as Nintendo doesn’t have a GBA Virtual Console on the 3DS (ignoring the Ambassador’s Program from a few years ago). But I’m guessing it’ll eventually be on the Wii U VC in other countries.
1:Cool, thought it was a big coincidence. I mean, for someone to be both a competitive fighting game tourney pro and the bearer of the mantle of FESS is almost too unbelievable to be true.
2: You don’t know me? Integ and Nightmare know me plenty.
Well, I can’t consider myself a pro unless I actually win a tournament. At this point, I definitely have not.
As far as the ban, sorry man. After checking into it, it sounds like you’ve been ban dodging and were even problematic during that time. Normally ban dodging substantially hurts someone’s case to allow them back onto the forums, but if they were also problematic during the time before we discovered the dodge, that only serves to reinforce the ban.
If I were you, I’d just step away from the place for a while. Go hang out on another community in the meantime. If you have good behavior there for a very long period of time, then that might support justification for a second (technically third) chance.
Pretty jealous of Europe right now! I’d totally buy FE7 on VC and play it over and over again like when it first came out on GBA. Forever my favorite FE, probably~
Also, the site update’s looking really nice! Jyosua did good work!
Why, Nintendo? Why would you put FE7 on the Wii U and not on the 3DS where it makes sense- and where I can get it? I don’t own a Wii U… That being said, my cartridge and my old GBA SP still work, so it’s not like I can’t play anymore. If any of the GBA FEs come to 3DS VC though, you can bet your bottom dollar I will be getting them a second time (first time legally in case of FE6)
Is it known whether they’ve used the EU version or US version? I’d be pretty miffed if we got cheated out of the extended epilogue again…
Sry for posting about it here, but I can’t seem to post on the forum for some reason. On the Maximum Stats page of Awakening when looking at the classes for Laurent (MirielxRicken) Dark Mage and Sorcerer are not options, when in the game they actually are options. So, just something I’ve noticed. And again sry for not posting in the right place.
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I was thinking maybe Tellius for the lower left (maybe it looks somewhat different because map-makers weren’t working with satellite and aerial photography so there may be some inconsistencies… or it’s just x-thousand years later like Ylisse/Archanea)…
Maybe a map of Ike’s journey? Like he traveled the entire continent before settling in the lower right… I dunno.
Looks like Elibe to me. There are slight differences in the areas that would be Etruria and Ilia but the general shape is similar. It is worth mentioning that where Bern would be there is a name that looks to be 4 letters and is likely Bern. Many of the mountains are in similar places though they appear to be spaced out more.
[…] Tomorrow (4th December), Blazing Sword will finally be released on the Wii U Virtual Console in North America and Canada, after it was released in other territories, including Europe and Japan back in August. […]
[…] A guy on Serenes forest did a analysis, of it, seems to work until GameXplain puts their video up whenever. January Nintendo Direct Analysis – Serenes Forest […]
[…] in the Japanese version of the Direct, Iwata revealed that a new version of the Fire Emblem: Trading Card Game will be releasing in Summer alongside Fire Emblem […]
I’m squealing with joy inside!! (FIRE EMBLEM’S SAVED!!! Send out good thoughts that it’ll be localized, people… Or I could just use this as an excuse to finally learn Japanese already…)
[…] with most new announcements, details are scarce at the moment, although from the available footage, the graphics and gameplay are very similar to the previous entry, Fire Emblem: Awakening. This […]
[…] is currently speculation, but it’s possible Kamui could be the Avatar character of this game, based on the current evidence. Bearing in mind in the first footage of Awakening, we […]
[…] are very similar to the previous entry, Fire Emblem: Awakening. This apparently includes the Dual System (Dual Strikes etc.) introduced in that […]
Ah! Someone needs to put this on the internet somehow. For posterity, of course! We have a duty to those that follow us, after all.
I ought–I mean, they ought be able to experience the orgasmic orchestration. It must be immortalized upon the YouTubes, or a torrent site in a lossless format, or something!
[…] is the first day of Comiket Special 6 in Japan and, as reported earlier, event-goers will be able to visit a Fire Emblem booth selling a range of 25th Anniversary […]
[…] cutscenes, we finally see some slices of gameplay. Most notably, enemies can now make use of the Dual system apparently, as a two on two battle can be […]
There is no indication that it will be on-disc DLC, nor that each game won’t be a complete experience on its own. It seems to be more along the lines of the Zelda Oracle games, but with a more convenient means of getting the other version.
While the retail version does seem similar to the LoZ Oracle games, I was referring to the digital version, which was stated to “only be one version, unlike the packaged game. Once you reach a certain point, you must decide whether to side with Hoshido or Nohr. After making this choice, the other campaign will be permanently locked (until you buy it as DLC).”
Whoops, tried to delete that post after I read the whole thing. Sorry, totally derped on that one XD. I don’t know why they’re doing that digitally when they could’ve done the same version shenanigans, but I’m guessing it’s because it’s functionally no different and may somehow be more convenient. Though having to download an extra-large file could be a pain for some.
So about as much content as Awakening? Disregarding DLC, Awakening had a decent amount of main game content and side stuff. Not quite as much as I would’ve liked from an FE game, but it was still a good amount.
So it’s not too bad of a price. Hopefully we get the bundled version, too. I don’t want to have to switch carts in order to experience the entire story.
If it’s only 41 chapters, that actually just about matches Radiant Dawn’s content. With Awakening though, a massive chunk of that is side story content. All of Radiant Dawn’s content is main story. I want another FE with as much story content as RD.
This is some speculation on my part but I suspect that the Nohr path might resemble what you’re expecting while the Hoshidan path is more like the awakening route.
“the site emphasises that each of the two versions (Hoshido and Nohr) contains a similar amount of content as the previous game, Awakening. So you wonāt be paying for half a game at all, if you buy just one of the versions”
Yeah right, IF they cut the world exploration on Nohr’s route (game) doesn’t that just make the game “shorter”. You can’t do anything else other than playing the main story. So that means if you bought the physical version of FE Nohr, you ARE missing some content when you compare it with Hoshido version. If that the case Nohr’s game SHOULD cost less than Hoshido because some content was CUT from the game.
At first I thought I’m going to choose Nohr, but if that means I’m getting a game that have less content, NO THANK YOU NINTENDO
I hope the NA will combine both version, I don’t mind if the price is a little bit higher because it’s better than buying a version of one of the game that have less content with the other. They can make the game harder in many ways, cutting content just to make it seems harder is BS
You seem to assume that because something isn’t featured, it means it was gonna be and was “cut.” Not every Fire Emblem game has a map and world exploration. And it’s quite possible that in place of the map, there will be other content.
Also, just because there’s no map does not mean there are no side stories. There are other ways to integrate them into the game.
Correct that Hoshido probably have more content but if you wanted to play Nohr side it would cost around 20$ and vice versa for Hoshido. The whole game would be around 60$ with both sides. I mean who would only buy one side of Fire Emblem am I right?
To be fair, assuming that they hold true to their words, that’s a little under 80 chapters of gameplay not including free DLC and I spent well over 200 hours with Awakening’s 73 chapters including DLC which totaled in value to $85.50 for everything. Actually now that I think about it, getting everything in IF costs LESS than getting everything in Awakening. What the hell Nintendo?
What exactly would they be cutting? If you mean paralogues, they’ve traditionally been linearly inserted into the story if you meet the conditions at the time. If you mean whatever the Risen fight equivalents would be, frankly, that’s a poor caliber of content.
If NA choose to follow Japan’s path, it’s more cost efficient buying Hoshido and then buy the DLC version of Nohr. Man, my mood just went from excitment to confusion to agitation in just a couple hours. Thanks a lot Nintendo.
So for choosing those that raised me I’m rewarded with choke-point battles and possibly less to see and do? Pretty obvious who Nintendo wants me to side with. Yeah, no, Nintendo I’m choosing loyalty.
…Hopefully NA just skips that mess and goes right to the special edition.
Same.
It just seems that they are being biased with the Hoshido faction.
Not to mention “Peaceful Hoshido” and “Glory seeking Noir” when Japan has always been glory seeking and stuck in civil wars for most (if not, entire) history until about 100 years ago.
Either way, I’m going to have fun with the Noire faction as it seems for the veterans of the series.
Honestly though, if I don’t get the special edition (or at least, both), I’ll just stick with one side of the game as Noir.
I’m probably just going to buy both of them even if we don’t get the special edition. Maybe we’ll also get some of those trading cards, am I right?
And I’m sort of hoping if they do the DLC characters thing like they did in Awakening, it’s a little more fleshed out and not just modeled Avatars made to somewhat resemble old characters that are in normal classes.
Japan was in a civil war, however this game is not the same as the real world, they are inspired by the Japanese culture, but i don’t think they really mean that they are. Japan also have been unified by Oda, which was prosperous then.
U.S will release both game separate, they wont bother to merge it, however the special package will release on the following day’s of Fire emblem IF 2 version (JP only). U.S will take some time to convert the third package, and will vary if they will include those mischievous items. Game might release on April 2016 for U.S, 11 month after the release of JP version.
I want to be excited for this game but making two versions with an expensive DLC add-on just reeks of a money grabbing ploy and less content for your money. You don’t just develop 2 games worth of content and release them at the same time.
I don’t have any friends, that I still routinely communicate with, that love Fire Emblem. But this information makes me incredibly excited. I appreciate the work you guys do.
To the left of the weapon names is what appears to be an HP bar for the weapons. Dragonstones, at least the one shown, seem to have infinite uses however.
The stat distribution seems to have been nerfed to normal levels, thankfully.
Also, why do people keep saying that the version with the world map is the traditional one? There’s nothing traditional about the world map and annoying infinite grinding.
I really hope you’re right about the HP bar thing, because infinite weapon use would disappoint me quite a bit.
But, I don’t see how this would be an improvement. It’s much harder to read compared to plain numbers, if it is what you said it might be.
It is true, it shows the weapon type in a box that in some images is filled green and others the green is almost run out. As mentioned it is much harder to read compared to plain numbers, hopefully that will get changed
I dunno if it’s been mentioned, but at the part where it mentions the digital version, there is a little typo. “Upon reaching Chapter 6āthe point at which you must choose sidesāafter making your choice, the other campaign will be permanently unlocked ” It should say “locked” rather than unlocked?
If CERO is anything like the ESRB, it’s a small group of people, and a few staff changes spells different rating methods. It may be due to being required to kill off the other family that you don’t pick, as other people are saying. Not sure why anybody wouldn’t feel a tad put off by that.
More like Hype? This Marketing Scheme is so freaking convoluted and Stupid, they should’ve just released the two games in a pack for the 6550 yen, instead of this weird two versions shite. I’m still gonna get the whole thing because its actually cheaper than Awakening’s total cost and appears to be a better designed game, but I’d rather they just went the simple route and be upfront about the cost of the game for the sake of the consumer.
Nah, straight hype. I’ve already used apparently-not-so-common-but-should-be-common sense to reason out why they’re doing what they are. If they were “up front” about the cost people would be spewing bullshit about how a single 3DS game is $59.99 or $79.99. Most people would NOT pay that much for one handheld game, so people would be bitching about something else/accusing Nintendo of milking us through inflated prices even when the pricing is actually pretty damn fair given how much content there is. The “passionate” fans are generally just never happy and are kind of the worst fans because of that (they spend more time complaining and whining about everything as opposed to the people who just sit back and enjoy the game).
[…] a release window in 2016. The new Fire emblem has been code named Fire Emblem if by the community https://serenesforest.net/fire-emblem-if/, and news on Shin Megami Tensai X Fire Emblem has been awaited since it was first mentioned back in […]
I really hate what they’ve chosen to do with this game. As far as I’m concerned, the special edition version is the only that should even exist period. I don’t take kindly to the idea of FE: Pokemon Edition, in which I will be squeezed and prodded for extra cash just to be able to enjoy the complete experience.
And I really hate that the Nohr campaign has no overworld. A massive amount of Awakening’s appeal is the ability to do whatever the fuck you want, instead of basically playing stages, hitting the credits, and *poof*. Roll credits. That leaves a bad taste in my mouth when games do that; it removes replay value along with fun. I thought *Choice* was supposed to be the central theme of If, but now if I want Nohr, I’m basically robbed of choice?
Say whatever you want about how grinding made Awakening too easy. But no matter how you feel about it, the fact still stands that nothing forced you to do so if you didn’t want to (Lunatic (+) doesn’t count). So if you didn’t want to grind, you didn’t have to, in which case you would still be getting your core FE experience. But it was the freedom and added content of that option to grind or do side stuff or shop or whatever that made Awakening last hundreds of hours for me.
But nope. If I want to have fun, I have no choice to side with Hoshido every single time. Call me a scrub and a newbie and an Awakening fag if you want, but I stand by that opinion. I’ll probably buy it anyways, but only if I can get the special edition.
It’s like the difference between driving a car when you’re in Driver’s Ed. (Nohr) and when you have your own (Hoshido).
In one case, sure, you’re behind the wheel, but you pretty much can only go where the instructor tells you to. In the other, you have complete and total freedom to go where you want, when you want with only traffic laws and your gas tank to guide you.
I greatly prefer the idea of a world map where I can say “well, I’ve done 5 story chapters, but that Paralogue over there looks interesting. I’m gonna do that instead“. Or “hey, I’m playing Lunatic+ and could use a little training; I’m gonna go grind in the DLC for a bit”. Yeah, it may admittedly not be the most incredibly amazing piece of side content ever, but at least you can tackle it on your terms.
To me, repeatedly emphasizing how FE:If is all about choice, but then removing a lot of that choice from me because I *chose* a different version is ridiculous and self-defeating, nevermind the bullshit of splitting the games in two to sucker me out of more money instead of just giving me the full experience in one.
To a certain extent I agree with you, I believe that there should’ve been one version of the game+ the DLC. I didn’t care for the world map at all in Awakening, others said it actually hurt the game’s design. But from an actual value proposition perspective as most people have as “problem” with this game, I actually don’t have that complaint as I have demonstrated in the other comments. I just hate this from a marketing standpoint and I hope the NA version is different. Otherwise, I’m actually quite happy that there’s some satiation of rabid fans who prefer the (generally harder) linear FE games vs the world Map FE’s.
The open world map design greatly hurt Awakening’s design, as it also screwed over Sacred Stones. It disallows maps from having too many gimmicks. Awakening barely has any treasure, lacks different objectives, has plenty of “square” and lineal maps, lacks fog of war and Arenas/Stores.
It also opens the game up for incredibly lazy design like Awkaening’s Lunatic and Lunatic +. You either have to cheese the game with Avatar/Chrom/Frederick or grind (with the DLC of course unless you want to be extremely patient and cheese the game) until your units are. In older games Hard Mode had to be actually balanced. Older games also had ranking systems to encourage value and FE7 had alternate maps and characters.
Awakening’s good but it shouldn’t be the game the design revolves around.
Awakening barely has any treasure, lacks different objectives, has plenty of “square” and lineal maps, lacks fog of war and Arenas/Stores.
I don’t think any of those are things that couldn’t be fixed while still retaining the open map. Different objectives, for example, is literally as simple as providing a greater objective variety within the maps themselves? I mean, Awakening didn’t *need* to have “route the enemy” as the objective for 95% of its maps, nor did they need to be so simplistic in layout. The world map’s existence had nothing to do with the decision to do so.
I think Nohr’s heightened difficulty could be accomplished so much better if its maps featured more challenging layouts with more difficult enemy placement (i.e., don’the put all the Wyvern Riders into one group gaggle where a mage with a single wind tome can easily kill them all without threat of, say, Sorceror retaliation) ,and more difficult map objectives compared to the Hoshino campaign. Limited access to experience and money, to the point where it’s practically like being feed through a stomach tube, is artificial difficulty to me. There’s no need for Nohr’s difficulty to come from such methods, when more creative means would do the job infinitely better.
The same thing would also offer a way to balance higher difficulties. “Harder” should mean “more difficult”, not “now with 50% more bullshit per tile”. The existence of a world map has nothing to do with how well designed the missions it contains are designed; a better design will solve virtually all of Awakening’s problems, save for the grinding DLC, which I think should be maintained for those that want it. Properly designed difficulty won’t be as easily broken by gridning: after all, grinding can’t make smarter AI less smart, for example. If the enemy is difficult by nature (not just because it’s the Prologue and they’re using Steel weapons and have 5x your stats).
Bottom line: I want If to improve on Awakening, but at the same keep its freedoms. That’s why I’m upset about Nohr’s handling.
That’s the point, part of the difficulty of Fire Emblem is resource management, both equipment and monetary. The reason the map design is so flat in Awakening is so you can’t get into an unwinnable situation. Plus there was stupid RNG shit like the Barracks and tiles. Maps also have to be flat to allow them to be replayable. Critical Treasure are a non-factor in awakening.
The open world is what allowed the x5 your stats BS. A more lineal experience forces IS to not be lazy with their design. It’s like a Free to Play game, it inherently makes the devs lazier, and makes them not consider everything correctly. The biggest evidence is the unwinnable chapter 1 in Awakening plus all the random elements that game introduced.
I don’t see how an open world map should have any bearing on the design of chapter maps. If the game is designed without the DLC’s existence having any factor, then you can still design a competent map whilest still allowing for outside freedom.
I want to keep the freedom of Awakening, but make the maps themselves more challenging. As far as I care, chapter maps and the world map should two completely different aspects of the overall game; once you begin a chapter, you have walked into the lion’s den. It should challenge you, and providing a challenge should have nothing to do with also having an explorable world with side content.
The way you design a difficult map is by having a difficult game, but doing so fairly. I dislike the idea of flat limits on experience and funds because the completionist in me hates the idea that I can’t cap my army out. I also hate it because it feels like difficulty created by neglect. Difficulty should be entirely based on your skill as a player; you should have all the tools to win available to you, but actually winning should still be up to your skill. In other words, smarter AI that responds to your moves more like an opponent and less like an algorithm. I want to punished for my mistakes, not because I’m just not allowed to have enough experience to go around, meaning that the majority of my army is reduced to nothing but bench-warmers (I like unit variety, especially being able to bring different units for different situations). I want interesting map design that’s doesn’t just look like a random section of a math graph. If I do something stupid and get people killed, backing myself into an unwinnable corner, that’s my fault because I made it unwinnable; that’s not unwinnable by design.
I see absolutely no reason why If can’t fix the problems of Awakening while still retaining what it did well.
OK, sure Intelligent systems could make separate maps for story chapters and stupid grinding easy baby mode. Still the problem is that the world map in Awakening and Sacred Stones ended up affecting the overall design of the game. It takes time, resources and makes the devs less likely to balance the game correctly. This is why Awakening has a bullshit Lunatic mode and why some Sacred Stones missions spike the difficulty way too much.
The existence of grind-able maps makes the game pretty hard for having diverse maps or creating much unique situations. No doors or many chokepoints, because the enemy army has to throw itself at you like pikmins. No need for long winding maps or maps with various routes because that increases the time you need to reach the enemy so they can go kill themselves. Defend maps also have to go because again the properly designed ones make your units fight in a small face filled with chokepoints.
No climbable terrain, no traps. It’s not a coincidence Awakening and Sacred Stones had less gimmicks overall. Sacred Stones does have more varied elements than awakening, but it lacks them compared to its two GBA predecessors.
As I also mentioned, Resource management has always been an important part of the FE Experience and Awakening reduces it. No need to have iron weapons late in the game. Just deck out everyone in silver/brave forged weapon that never go away with Armsthrift. No real thoughtful choices about when to promote units. No need to save gold to recruit one or two units.
Don’t worry if the devs are doing their jobs correctly and not making stupid decisions that make them have time to not balance the game you could clear the game with the default units. If Fire Emblem 6 can be cleared with 0% growths so can the Nohr version (if it’s done properly).
The end point is this, as can be seen in Sacred Stones and Awakening the open world design causes:
1. Difficulty spikes (Chapter 15 in sacred stones and the unbalanced, unfair lunatic mode in Awakening)
2. Less importance of resource management, leading to less meaningful choices. (No need to choose who get’s Delphi’s shield or the boots, or when to promote, when to use the powerful staves)
3. More restricted map design (it has to be open so you can grind fast)
4. Far less gimmicks/Interesting map design (No traps, no fog of war, no treasure balancing, barely any Status effect enemies, no ballistas, barely any long ranged tomes, enemy AI very rarely retreats, no stealing, no need for NPCs that meatshield you, no need for objectives other than rout and kill commander)
5. Less importance in character roles. Although that’s solved if they remove the second seals.
The solution could be a sacred stones style zone(s) that are separate from the chapters but that still gives less time for the chapters to be truly polished. For 10 games the series has worked perfectly and the installments with the open world map design have always been controversial.
When I say “world map”, I’m referring to the existence of a world hub that you go to in between chapters, instead of going straight to the next chapter as if you playing levels in a Mario game. I see absolutely no reason why a competently designed game should need to worry at all about a hub world map: side content is side content, DLC is not even considered to be a factor PERIOD (meaning the game is designed with the assumption that you will NOT be using it), and the barracks mechanic is removed all together (I donāt feel it added anything to the game).
Now, on a completely different note, there is the actual chapter stages (read: “maps“) themselves. As in, the stages that are accessed when I walk over to Chapter X on the hub map and select it. At this point, I enter the stage map, and thus map has literally NOTHING dictating what it can and can’t be. You want a defense map? You can have a defense map. You want traps and choke points? Of course you can have them! Want Fog of War? So do I! And you can have it! Want a larger variety of enemy weaponry and tactics? Why the hell not? Nothing says you can’t! Interesting map design can absolutely be had, because when you’re in a stage map, youāre in a goddamn stage map, and there is absolutely nothing that says you can’t. It has nothing to do with being grindable or not; that’s what other maps are for!
I don’t understand your idea that just because Sacred Stones and Awakening faltered in their design, that automatically means that no future FE could ever do a hub world correctly. More to the point, I want a hub world because hub worlds offer choice. If I want go off and do a Paralogue just to take a break from the main story, why should the ability to do so automatically be required to completely ruin the game, as you claim?
I will always campaign for freedom and choice in games. I have always hated resource management-based difficulty with a burning passion, because I feel like difficulty by virtue of limitation is a poor substitute for evolving challenge. So what if I can armor units up with Silver and Brave weapons? If the enemy also has the same quality of gear, whatās the difference? I will agree that Armsthrift is overpowered, but that is easily solved by making it less accessible (make it a Second Tier skill, for crying out loud).
I don’t understand why so many FE veterans refuse to allow any good changes to their precious franchise as if the only way a new FE can be good is if it regressed back to GBA era and never, ever improves. Itās just like the people who refuse to allow the demon known as “optional Casual mode” into their beloved franchose, even though they can still select Classic and forget Casual even exists.
Even the Zelda fandom isn’t this resistant to change.
“I don’t think you understand what I’m saying.
When I say “world map”, I’m referring to the existence of a world hub that you go to in between chapters, instead of going straight to the next chapter as if you playing levels in a Mario game. I see absolutely no reason why a competently designed game should need to worry at all about a hub world map: side content is side content, DLC is not even considered to be a factor PERIOD (meaning the game is designed with the assumption that you willNOT be using it), and the barracks mechanic is removed all together (I donāt feel it added anything to the game).”
I understand it perfectly, the problem is that OK if you can only go to the next chapter what’s the point of adding that. No more heroes had barely anything in the world map so they removed it for the sequel.
I’m guessing you want to fight random trash mobs to gain resources, but this messes up a fundamental theme of the series. To feel like a tactician, managing an army with limited and valuable resources.
You don’t think people design games with DLC in mind, especially Awakening which had the Gold and Experience pack a month after release in Japan and are almost required if you want to use more units than Chrom+Avatar in Lunatic and Lunatic+.
“Now, on a completely different note, there is the actual chapter stages (read: “maps”) themselves. As in, the stages that are accessed when I walk over to Chapter X on the hub map and select it. At this point, I enter the stage map, and thus map has literally NOTHING dictating what it can and can’t be. You want a defense map? You can have a defense map. You want traps and choke points? Of course you can have them! Want Fog of War? So do I! And you canhave it! Want a larger variety of enemy weaponry and tactics? Why the hell not? Nothing says you can’t! Interesting map design can absolutely be had, because when you’re in a stage map, youāre in a goddamn stage map, and there is absolutely nothing that says you can’t. It has nothing to do with being grindable or not; that’s what other maps are for!”
OK, so you want grindable maps to be completely separate from the chapter maps, great so either the devs have to spend less time in each chapter map while making the grindable maps or they hire more people to make those. That’s the best solution but well it impacts costs and IS isn’t running a charity unfortunately.
“I don’t understand your idea that just because Sacred Stones and Awakening faltered in their design, that automatically means that no future FE couldever do a hub world correctly. More to the point, I want a hub world because hub worlds offer choice. If I want go off and do a Paralogue just to take a break from the main story, why should the ability to do so automatically berequired to completely ruin the game, as you claim?”
They can do a hub world, but my problems is if they started including trash mobs to grind and ruin the resource management aspects of the game. Ok, Nohr unlocks paralogues and can do them any time, just access them from your base menu or make a linear map that’s empty and you can sidestep and do the paralogues or distinct version of a chapter. My only problem with the hub world and map is the trash mobs.
“I will always campaign for freedom and choice in games. I have always hated resource management-based difficulty with a burning passion, because I feel like difficulty by virtue of limitation is a poor substitute for evolving challenge. So what if I can armor units up with Silver and Brave weapons? If the enemy also has the same quality of gear, whatās the difference? I willagree that Armsthrift is overpowered, but that is easily solved by making it less accessible (make it a Second Tier skill, for crying out loud).
“
So again you want to remove all individuality for units (I assume you want the second seal and reclassing to be brought back), the theme of overcoming struggles, the theme of meaningful, impactful choice (who do I promote?) and give the devs a lazy way to not properly balance the game for people who don’t want to grind. Besides you could sort of grind in FE 6 & 7 with the arenas, but it was more like gambling and screwed up your ranking and took forever to do. I don’t mind that.
“I don’t understand why so many FE veterans refuse to allow any good changes to their precious franchise as if the only way a new FE can be good is if it regressed back to GBA era and never, ever improves. Itās just like the people who refuse to allow the demon known as “optional Casual mode” into their beloved franchose, even though they can still select Classic and forget Casual even exists.”
They are not good changes, they are changes to make the game more like an RPG. Go play Final Fantasy Tactics, which is a great game by the way, but don’t start trampling on the fundamental themes and design of Fire Emblem and start crying when a title appeals to the themes and design that made the franchise successful.
Fire emblem 9 and 10 had the best base management system (You can buy equipment, you can use your BEXP, The supports were done the best in that game, You could have funny and insightful side conversations, you could get some fancy items). Awakening did the pair up and marriage system good and the skill system was OK. I don’t mind casual, but there should be a reward for playing on classic, just like Reflex mode in MGSV.
So basically:
– The trash mobs need to go, or at least not provide you with more resources.
– DLC is fine as long as again it doesn’t provide you with resources.
– World map is fine as long as you can’t get more resources. Make split paths. Make the paralogues (maybe not all) accessible when you want to tackle them. Have you choose from saving X or impacting Y storywise based on which of two or more chapters you choose.
– The arena system is fine, you can spend all day on that and grind and buy whatever gear you want, but if you fail prepare to restart… now that I think about it Casual mode ruins that a little.
– Make grindable maps (for the Hoshido version) separate from chapter maps.
– Make choices more meaningful by making top gear and promotion items more limited. There is a feeling glee when your Silver weapon you spent all your cash on helps you clear a chapter you were having trouble on. It also makes meaningful choices to see which units you promote. Awakening diluted the effect of promoting your units.
– Remove reclassing, ruins the characters designs and individuality of the characters IMO.
– Make supports based on chapters, not on turns spent together like glue.
– Put the ranking system back.
– Reward players for choosing classic mode.
So yeah make the game Fire Emblem again not Final Fantasy Tactics 2.
I understand it perfectly, the problem is that OK if you can only go to the next chapter what’s the point of adding that. No more heroes had barely anything in the world map so they removed it for the sequel.
The point is to allow the player the freedom to go do other things between story chapters, such as Paralogues, shopping, arena grinding, DLC (IF they so desire), instead of simply being pushed along as though they were playing a Mario game (“alright, that chapter’s over, onto the next one”). I dislike the idea that I can’t have the freedom to fuck around or maybe enjoy side contentāalso known as spending more time with the game and charactersāat my leisure. Awakening offered plenty of things to do besides just grinding Risen, and it’s that aspect of choice that I want preserved in If.
I’m guessing you want to fight random trash mobs to gain resources, but this messes up a fundamental theme of the series. To feel like a tactician, managing an army with limited and valuable resources.
Enlighten me as to where exactly I stated as such. Oh wait: I didn’t. Why do you assume that just because I like Awakening means I somehow think it was absolutely perfect and demand If to be Awakening 2? In fact, it hasn’t happened in the timeline of this reply, but I’m going to agree with you on arena grinding.
OK, so you want grindable maps to be completely separate from the chapter maps, great so either the devs have to spend less time in each chapter map while making the grindable maps or they hire more people to make those. That’s the best solution but well it impacts costs and IS isn’t running a charity unfortunately.
Um…I’m completely lost here. I literally just stated in that paragraph that I’d like chapter maps to be created with a different design philosophy than “grinding” maps; I want chapter maps to feature enhanced variety and offer up a greater array of experiences. Bringing back some of those features I rather like the sound of, such as Fog of War, isn’t an issue of not having enough personnel; it’s about making an interesting map, and anyone can do that if they actually try (one of Awakening’s biggest flaws, in fact, was its uninspired map design and objectives; it doesn’t take a rocket scientist to figure out that maybe “rout the enemy” gets boring as an objective after so many repeats). It has nothing to do with labor force, and everything to do with creativity.
They can do a hub world, but my problems is if they started including trash mobs to grind and ruin the resource management aspects of the game. Ok, Nohr unlocks paralogues and can do them any time, just access them from your base menu or make a linear map that’s empty and you can sidestep and do the paralogues or distinct version of a chapter. My only problem with the hub world and map is the trash mobs.
I will fully agree on this front; random Risen battles weren’t a good way of doing grinding, although we’ll always disagree on resource management. On that front, may as well agree to disagree.
So again you want to remove all individuality for units (I assume you want the second seal and reclassing to be brought back), the theme of overcoming struggles, the theme of meaningful, impactful choice (who do I promote?) and give the devs a lazy way to not properly balance the game for people who don’t want to grind. Besides you could sort of grind in FE 6 & 7 with the arenas, but it was more like gambling and screwed up your ranking and took forever to do. I don’t mind that.
Making a skill Second-Tier class exclusive =/= removing all individuality. I literally just stated that I want skills like Armsthrift to be less accessible, meaning that less units can get it. It’s the same reason Galeforce is so problematic; less because it’s a ridiculously powerful skill, and more because so many units have access to it that an optimized Awakening playthrough is literally all about getting as many Galeforce units as you can. The skill isn’t broken because it’s powerful; it’s broken because my entire army can consist of Galeforce units, which makes damn near any map a joke, no matter how well designed.
As for Second Seals, I don’t think they should be removed, but I do agree that they could use some tweaking. Second Seals are nice for allowing a unit to continue leveling within their class; the majority of my Second Seal use in Awakening was simply so that units could reach capped stats. I would remove the ability to go class hopping from Sage to Dark Flyer (instead making it so that you could simply change between the 2 promotions of the unit’s base class), and instead would simply retain it’s level-resetting properties (because believe it or not, some people like to cap units out because it gives them a feeling of completeness).
They are not good changes, they are changes to make the game more like an RPG. Go play Final Fantasy Tactics, which is a great game by the way, but don’t start trampling on the fundamental themes and design of Fire Emblem and start crying when a title appeals to the themes and design that made the franchise successful.
Oh, OK, I see. So because my idea of a good time in FE is different than yours, I shouldn’t be allowed to enjoy FE for anything else it offers besides the most controversial aspects. A lot of Casual-mode haters use the same logic: if you don’t like permadeath, play a different franchise. And that’s a stupid thing to say no matter what franchise (within reason) we’re talking about. How hard would it be to include extra modes distinct from actual difficulty that allowed you to turn certain things on or off? Such as a “True Classic Mode” in which resource grinding is impossible and Second Seals don’t exist? This way, the people that like it a little different can also have a slice of the cake, instead of there only being 1 slice.
The arena system is fine, you can spend all day on that and grind and buy whatever gear you want, but if you fail prepare to restart… now that I think about it Casual mode ruins that a little.
So what? I very much like the idea of arena-based grinding, but playing on Casual or Classic is entirely up to the player. For example, I always play Causal not because I’m a shit tactician or don’t want a challenge, but more so because permadeath has never been my cup of tea for as long as it has existed (there are various reasons for that, but they don’t really matter here). If you don’t want arena to fucked up by Casual, play Classic and it won’t be an issue.
Remove reclassing, ruins the characters designs and individuality of the characters IMO
I disagree on removing it altogether, but agree on fixing it. The reason for reclassing in the first place was because many classes in Awakening had poor skills available. Get rid of every single last [Stat]+X skill and replace them with actually interesting ones. I honestly never once used a Rally ever either; either improve those, or do the same as with Stat+ skills. Additionally, rebalance Second-Tier classes so there aren’t just 6 classes that are all clearly better than the rest (that everyone has access to), leaving little reason to leave units within their original class family (those 6 being Hero, Falcon Knight, Sorcerer [because Nosferatu is broken as fuck], Manakete, Bride [DLC], and Dread Fighter [DLC]).
As for the characters themselves, how about we make the characters more interesting in the first place. I kinda liked Awakening’s cast, but very few of them did more than amuse me; I only really ended up loving a small select few, whereas the rest were there for entertainment value. Improve characterisation, and their individuality will improve along with it. Rebalance the promoted classes as mentioned before, and it will be more or less ideal; the problem was always that most base promotions just weren’t as good, not that I actually wanted half my army to be Heros.
In conclusion, I want to keep freedom, choice, and player options. I’m not saying make If Awakening 2; I’m saying Awakening had things it does right, and I’d like to keep them. My big issue with Nohr is simply the fact that it and Hoshido are built on 2 completely different philosophies. Perhaps you like a core FE experience; nothing wrong with that, but there are better ways to keep it than just forcing it down everyone’s throat and thus restricting its appeal (regardless of what you think, there’s no question Awakening was the most successful FE to date, and that’s entirely because it opened itself up and made the series more accessible to new players). I hate the way Nohr is being handled for this reason:
Let’s imagine that perhaps I’m someone who hasn’t been with FE since it’s infancy. Let’s imagine that I’m a guy whose first FE was Awakening. Now, let’s imagine that as a result Hoshido’s setup appeals to me because of the extra content it offers (I’m hoping its easier difficulty can be offset by actual difficulty modes). So I play the Hoshido campaign for a while and what not, but out of curiousity I decide to also check out the Nohr campaign just for a change of pace. Upon starting the Nohr campaign, I quickly discover that it is dumbed down and restrictive compared to Hoshido, meaning that if I happen to enjoy the freedom of the Hoshido campaign, but perhaps prefer the Nohr characters and units more, then I’m just shit out of luck. Don’t you see the problem there? I’m literally punished for wanting to experience the other side by getting less content (and there’s no 2 ways about it; Nohr has significantly less content than Hoshido as it stands)!
They can talk all they want about how “oh, well to make up for the lost content, Nohr has a more intriguing story”, but that stops being a factor after your first playthrough. Once you know all the twists and turns, “intriguing” is no longer a substitute for missing content when the other campaign very easily offers that missing content. If I want to enjoy Nohr for anything other than its story, I get punished for it. How is that a good design choice, no matter what you think FE should be like?
“The point is to allow the player the freedom to go do other things between story chapters, such as Paralogues, shopping, arena grinding, DLC (IF they so desire), instead of simply being pushed along as though they were playing a Mario game (“alright, that chapter’s over, onto the next one”). I dislike the idea that I can’t have the freedom to fuck around or maybe enjoy side contentāalso known as spending more time with the game and charactersāat my leisure. Awakening offered plenty of things to do besides just grinding Risen, and it’s that aspect of choice that I want preserved in If.”
OK, great, do that and only remove the trash mobs, that’s my only problem, because like I’ve said a 100 times they screw up the resource management. Shit make things like Trial maps, Challenges with predetermined armies, DLC maps and other diversions but make them not consume or augement your resources in the main campaign. Even better make split routes within the split campaign or different versions of the same chapter a la FE7. Make a post game where you can grind a la Sacred Stones. There can be a map in the Nohr version, but again I only don’t want that map to allow me to cap my characters in mission 7 where I can one-shot all enemies with a bronze sword. Sure you want to have that option, but that’s what the Hoshido version’s exists to do.
“Enlighten me as to where exactly I stated as such. Oh wait: I didn’t. Why do you assume that just because I like Awakening means I somehow think it was absolutely perfect and demand If to be Awakening 2? In fact, it hasn’t happened in the timeline of this reply, but I’m going to agree with you on arena grinding.”
Then why are you so insistent on maintaining the framework of Awakening? Also looking further in your comment you also assume things of me, don’t be a hypocrite. (Here’s when you’re assuming things of me: “Oh, OK, I see. So because my idea of a good time in FE is different than yours, I shouldn’t be allowed to enjoy FE for anything else it offers besides the most controversial aspects.”)
“Um…I’m completely lost here. I literally just stated in that paragraph that I’d like chapter maps to be created with a different design philosophy than “grinding” maps; I want chapter maps to feature enhanced variety and offer up a greater array of experiences. Bringing back some of those features I rather like the sound of, such as Fog of War, isn’t an issue of not having enough personnel; it’s about making an interesting map, and anyone can do that if they actually try (one of Awakening’s biggest flaws, in fact, was its uninspired map design and objectives; it doesn’t take a rocket scientist to figure out that maybe “rout the enemy” gets boring as an objective after so many repeats). It has nothing to do with labor force, and everything to do with creativity.”
As I’ve also said, OK this is an assumption, but the fact that the maps makes me think that IS was making the game easier for people to grind and the maps and gameplay style were changed so that half the enemy army could surround you and die. There’s no explicit proof of it. I’m assuming the intentions of the map designers and well is there evidence to contradict my claims?
“I will fully agree on this front; random Risen battles weren’t a good way of doing grinding, although we’ll always disagree on resource management. On that front, may as well agree to disagree.”
Ok, great we agree that we’ll always have a different POV on this issue, but this is a franchise were weapons break all the time and your units have a limited amount of equipment they can have. There has to be a resource management element or the series will lose a part of the identity it forged. Same with permadeath and weapon triangle, that is always pushed in promotional materials.
“Making a skill Second-Tier class exclusive =/= removing all individuality. I literally just stated that I want skills like Armsthrift to be less accessible, meaning that less units can get it. It’s the same reason Galeforce is so problematic; less because it’s a ridiculously powerful skill, and more becauseso many units have access to it that an optimized Awakening playthrough is literally all about getting as many Galeforce units as you can. The skill isn’t broken because it’s powerful; it’s broken because my entire army can consist of Galeforce units, which makes damn near any map a joke, no matter how well designed.
As for Second Seals, I don’t think they should be removed, but I do agree that they could use some tweaking. Second Seals are nice for allowing a unit to continue leveling within their class; the majority of my Second Seal use in Awakening was simply so that units could reach capped stats. I would remove the ability to go class hopping from Sage to Dark Flyer (instead making it so that you could simply change between the 2 promotions of the unit’s base class), and instead would simply retain it’s level-resetting properties (because believe it or not, some people like to cap units out because it gives them a feeling of completeness).”
I meant in general that the design and personality Frederick has clashes with him being able to become a priest. Same with Chrom losing the ability to use swords when well he has 3 exclusive swords for him. Plus again, besides personality, you remember and like characters for what they can and can’t do and if they fit an archetype like Est. Canas is pretty much popular because he’s the only Dark Mage in his game. Awakening removes that with the reclassing. Cherche talking about Minerva all the time even if you reclassed her is just silly.
Second Seals could be left for the post-game. Sure I’ve gotten units maxed out, but there should also exist options that make the game enjoyable for people who want to clear the game the most optimal way possible (Spending funds, Turn counts, Exp gotten, no deaths).
“Oh, OK, I see. So because my idea of a good time in FE is different than yours, I shouldn’t be allowed to enjoy FE for anything else it offers besides the most controversial aspects. A lot of Casual-mode haters use the same logic: if you don’t like permadeath, play a different franchise. And that’s a stupid thing to say no matter what franchise (within reason) we’re talking about. How hard would it be to include extra modes distinct from actual difficulty that allowed you to turn certain things on or off? Such as a “True Classic Mode” in which resource grinding is impossible and Second Seals don’t exist? This way, the people that like it a little different can also have a slice of the cake, instead of there only being 1 slice.”
Ok, so why didn’t they put that in Awakening, I would be all over that mode? Apparently, you can’t have a game or mode like that like the Nohr campaign, because IS gets people making baseless complaints about “losing content” or “not being able to grind all day.” They are already giving options to different types of players, hell they are making games for different types of players, but now the more casual fans want to screw over the classic fans. I want the Nohr version to play like FE7 did and expand on all the good things that game did, but oh no, the casual fans who began with Awakening are gonna bitch and moan about it. I’m sure they’ll also blow a fuse if there’s no marriage and children like last game.
It’s like Persona fans moaning about SMT IV because there’s no social links and party members. I’ll enjoy both versions thank you, but at least let me enjoy the fact and have fun with the version tailor made for me.
“So what? I very much like the idea of arena-based grinding, but playing on Casual or Classic is entirely up to the player. For example, I always play Causal not because I’m a shit tactician or don’t want a challenge, but more so because permadeath has never been my cup of tea for as long as it has existed (there are various reasons for that, but they don’t really matter here). If you don’t want arena to fucked up by Casual, play Classic and it won’t be an issue.”
It’s a long and interesting video but Epic Name Bro nailed it why sometimes options screw games up.
The root is that easier or more lenient options can screw up the themes and message of a game. There should be space for food and music that’s an acquired taste and the same should be true of games. Don’t ask creators to water down their content, and if they do water down their content, heck make Casual players not get a star on their save file or have a lesser ending. MGS 5 handled the Reflex mode perfectly, you get a bonus on your score if you don’t use it.
Why can’t I have a version of a game I want? Seriously Awakening fans sound like Persona fans wanting all games in the franchise to appeal to them and them only.
I just want a game that handles itself like 10 of the 13 previous Fire Emblems. A playthrough that doesn’t allow me to max out my characters before the post game. I wouldn’t mind grinding post game and test myself against a similar mode like the Monster Ruins.
OK, great, do that and only remove the trash mobs, that’s my only problem, because like I’ve said a 100 times they screw up the resource management. Shit make things like Trial maps, Challenges with predetermined armies, DLC maps and other diversions but make them not consume or augement your resources in the main campaign. Even better make split routes within the split campaign or different versions of the same chapter a la FE7. Make a post game where you can grind a la Sacred Stones. There can be a map in the Nohr version, but again I only don’t want that map to allow me to cap my characters in mission 7 where I can one-shot all enemies with a bronze sword. Sure you want to have that option, but that’s what the Hoshido version’s exists to do.
Why does “capped characters on Chapter 7 one-shotting everything with Bronze Swords” have to be the only possible outcome of having a map with designated arena grinding? Why couldn’t it just be there for the units I keep having to bench for particular missions because bringing them would be suicide (i.e.; leaving Pegasus Knights out of a map with 20+ Archers)? Or to bring lower level units up to speed who would otherwise be impossible to level in chapter maps (units like Donnel in Awakening, for example)? This is what I don’t get; you seem to believe that the mere existence of the ability to grind even a little automatically means the game is unfixably ruined, when in reality you as a player have the ability to consciously decide:
> 1) Whether or not you even want to do so in the first place. (Which is YOUR CHOICE)
> 2) When you’ve done it enough and are ready to stop.
> 3) How much is too much so that you don’t over do it.
This is not a hard concept. A player looking for a challenge in Xenoblade Chronicles can’t do every single side quest in the game, or else they’ll end up constantly overleveled. Does that mean side quests should be removed? No: it means you just have to find a balance that works. (And please don’t ignore this entire paragraph because I equated Xenoblade to FE when they’re obviously not the exact same).
Then why are you so insistent on maintaining the framework of Awakening? Also looking further in your comment you also assume things of me, don’t be a hypocrite.
Framework is not the same thing as making If completely identical on all gameplay fronts. Hell, I want a lot of things changed from Awakening. The presence of a world map in Nohr is not one of them. Another one is the ability to support with everyone, because it added a ton of extra content. Improve the quality of those supports, yes, but don’t reduce them in number.
Ok, great we agree that we’ll always have a different POV on this issue, but this is a franchise were weapons break all the time and your units have a limited amount of equipment they can have. There has to be a resource management element or the series will lose a part of the identity it forged. Same with permadeath and weapon triangle, that is always pushed in promotional materials.
At no point did I ever suggest that weapons shouldn’t break or that the weapon triangle should disappear. I love the weapon triangle and the fact that individual weapons break (with the exception of plot relevant signature weapons; I’m hoping Yatogami [Kamui’s sword], Marx’s sword, and Ryoma’s sword are infinite just because it would be awkward for them to break and yet continue to be featured in cutscenes). Hell, I want the Anima triangle back as well! I think Casual Mode should stay though, because it was one of the biggest things that allowed Awakening to sell the best of the entire franchise, and we both want FE to continue selling and thus have more games made. Casual Mode is entirely optional, and thus I can’t really agree with any argument that attempts to factor them as “ruining the game” when anyone who doesn’t want it can select Classic, and forget that Casual ever existed (we’ll come back to this later).
I meant in general that the design and personality Frederick has clashes with him being able to become a priest. Same with Chrom losing the ability to use swords when well he has 3 exclusive swords for him. Plus again, besides personality, you remember and like characters for what they can and can’t do and if they fit an archetype like Est. Canas is pretty much popular because he’s the only Dark Mage in his game. Awakening removes that with the reclassing. Cherche talking about Minerva all the time even if you reclassed her is just silly.
Didn’t you read what I said? I said that Second Seals should only allow reclassing between the inherent paths of the unit’s base class. So say I have an Archer who can promote to either Sniper or Bow Knight. I promote them to Sniper, and then later on use a Second Seal. That Second Seal should only enable that unit to either revert to a “Lv. 1” Sniper or change to Bow Knight, and that’s it. So in Fredrick’s case, he would only be able to either stay a Great Knight or change to Paladin; not cross over to Armor Knight or hell even Thief (as Kellam can). This would largely solve all those issues you mentioned with characters, and would also prevent Awakening’s biggest problem: the ability for damn near anyone to get damn near any skill (because skills are class specific, and thus if a unit can’t change to that class, they’ll never be able to get that skill. This prevents me from having an army of Heroes with Armsthrift and Galeforce).
Ok, so why didn’t they put that in Awakening, I would be all over that mode? Apparently, you can’t have a game or mode like that like the Nohr campaign, because IS gets people making baseless complaints about “losing content” or “not being able to grind all day.” They are already giving options to different types of players, hell they are making games for different types of players, but now the more casual fans want to screw over the classic fans. I want the Nohr version to play like FE7 did and expand on all the good things that game did, but oh no, the casual fans who began with Awakening are gonna bitch and moan about it. I’m sure they’ll also blow a fuse if there’s no marriage and children like last game.
My entire issue with Nohr is because Hoshido has so much more to offer than Nohr, and the choice seems frustratingly deliberate for non-gameplay reasons. What if I like Nohr’s units better, but also like what Hoshido has to offer in terms of side content? Does that mean I should just fuck off and never be able to enjoy Nohr to the same degree as Hoshido (note that I’m speaking hypothetically here as someone other than myself)? Doesn’t that seem unfair that the Hoshido campaign is full of freedom and choice, and yet the Nohr campaign is restricted and confined on a multitude of levels? As in, not in a good way? I’m perfectly OK with Nohr being more difficult, but it bothers me that the only way this can apparently be achieved is by removing the world map, thus likely removing side content as well, and thus placing all focus on a narrative that you will know all the twists to after your first playthrough and thus not be able to enjoy as much on future playthroughs. That’s what started this entire comment thread in the first place; I don’t like that Nohr is being gimped compared to Hoshido. It is missing content; they outright stated that Nohr’s “more intriguing story will make up for [bold is word for word what was said]” what ends up being lost compared to Hoshido (in other words, Nohr will have less replay value). And then they’re gonna charge the same amount of money for the standalone Nohr campaign as for the Hoshido campaign that offers all number of side content.
You can say whatever you want about Hoshido being easier. You can say whatever you want about it allowing grinding. But the fact still stands that it has more than Nohr for the same price. And that pisses me the hell off that IS would do that and screw over anyone who wants the content value of Hoshido in Nohr’s campaign. Talk about “Screwing over classic players”, but it’s not about being casual or classic; it’s about demanding equal content for an equal sales price. This is why the special edition is the only one that has any business existing, and the other 3 business models are utter shit. I will gladly pay extra for FE if it means I actually get my money’s worth.
The root is that easier or more lenient options can screw up the themes and message of a game. There should be space for food and music that’s an acquired taste and the same should be true of games. Don’t ask creators to water down their content, and if they do water down their content, heck make Casual players not get a star on their save file or have a lesser ending. MGS 5 handled the Reflex mode perfectly, you get a bonus on your score if you don’t use it.
There’s a reason options exist in video games, and that reason is most definitely not to “water them down”. In fact, quite the opposite; options expand the game for more players. I’m absolutely fine with rewarding those who go the extra mile in their playthroughs. I play Metal Gear Rising on Revengeance mode specifically because it rewards me for playing on max difficulty by increasing the Parry Counter’s damage by 10x, even if I still get my ass kicked. MGR also offers easier difficulty modes for other people as well, however, which allows them to enjoy the game just like I can. I don’t look down on anyone who plays it on Easy, because I recognize that perhaps some people want to play a Platinum Games game for fun, and not to have their ass handed to them on a silver platter. Just as you might recognize that people should be given the OPTION to enjoy FE without precise resource management and limited funds. Platinum Games games have always been about challenge, but they don’t force you to do so in order to have fun with their games. There is content in MGR that is locked behind higher difficulty modes, as well as greater BP (currency) being awarded from battle and Revengeance mode’s buffed Parry Counter (which you need).
It’s a long and interesting video but Epic Name Bro nailed it why sometimes options screw games up. (out of order, but is better addressed here)
On the subject of MGR, do you know how it handles different difficulty settings? By changing the game. On higher difficulties, enemies are not only more aggressive, but also appear in greater number. Revengeance mode even fundamentally changes the AI, which is normally set to only attack one at a time, so that everyone can attack you at once. In addition, enemies appear on higher difficulties (namely Very Hard and Revengeance) that wouldn’t be there otherwise. For example, the first real stage of the game normally has your first fight consist of 3 basic cyborgs. But play on Very Hard or Revengeance, and that fight will also throw in a free Mastiff; a tough enemy that’s hard as hell to fight on high difficulty, and which you normally wouldn’t encounter until the next scenario afterwards; a whole fifth of the game later.
That is how you handle difficulty modes. IS could take some serious notes from Platinum Games in terms of how to design alternative gameplay modes. It would not be hard to create the modes I mentioned before, such as “True Classic” mode which would simply need to alter coding so that grinding maps are closed off (thus preventing EXP, funds, and resource grinding all in one fell swoop). Nor would it be difficult to do what Bravely Default did, and allow a more deeply customizeable experience (the ability to outright turn off things such as money, EXP, or Job Points when you don’t want them, allowing you to grind for what you specifically want without overdoing everything else). Classic and Casual modes already exist for the player to turn permadeath on or off; I personally believe that while permadeath is the “true” FE experience, it can still be enjoyed without it. Options are not bad things; they are good. The better a game can tailor itself to multiple different play styles, the better. And FE doesn’t have to sacrifice anything to do that.
Will IS do that? Will IS add extensive options to FE that would do nothing but improve the game and allow more people to enjoy it in a greater variety of ways? I wish they would, but I have a sinking feeling they won’t.
Why can’t I have a version of a game I want? Seriously Awakening fans sound like Persona fans wanting all games in the franchise to appeal to them and them only.
Ah, OK. Wanting variety and expansive options so that FE can appeal to more people = (apparently) “I want FE to be Awakening always, and fuck everyone else, because I’m the only person who matters.” I was not aware that wanting IS to keep options open apparently makes me a self-entitled casual. But sure, I guess I am if you say I am.
Don’t give me that bullshit. I literally just gave off a list of ways that a “compromise” (except not even, because everyone wins this way) can be achieved. If anything, it’s the hardcore FE fans that piss me off because they like to dictate that their way to play is the only acceptable way to play, and anyone who doesn’t is just casual scum with no right to possess an opinion (not necessarily pointing at you, but I’ve met plenty in my time who act as such). “It’s my way or the highway” is the biggest cancer on gaming since linear level design, and the sooner it dies, the sooner the industry can achieve a new renaissance.
“Why does “capped characters on Chapter 7 one-shotting everything with Bronze Swords” have to be the only possible outcome of having a map with designated arena grinding? Why couldn’t it just be there for the units I keep having to bench for particular missions because bringing them would be suicide (i.e.; leaving Pegasus Knights out of a map with 20+ Archers)? Or to bring lower level units up to speed who would otherwise be impossible to level in chapter maps (units like Donnel in Awakening, for example)? This is what I don’t get; you seem to believe that the mereexistence of the ability to grind even a little automatically means the game is unfixably ruined, when in reality you as a player have the ability to consciously decide:
> 1) Whether or not you even want to do so in the first place. (Which is YOUR CHOICE)
> 2) When you’ve done it enough and are ready to stop.
> 3) How much is too much so that you don’t over do it.
This is not a hard concept. A player looking for a challenge in Xenoblade Chronicles can’t do every single side quest in the game, or else they’ll end up constantly overleveled. Does that mean side quests should be removed? No: it means you just have to find a balance that works. (And please don’t ignore this entire paragraph because I equated Xenoblade to FE when they’re obviously not the exact same).”
Sure it is a choice, can’t they give me a choice to not have that option present? Awakening didn’t, so I’ll have for now to assume they won’t give me that option if they include a world map in the Nohr version.
ENB said that the problem with it is that devs either assume that you grinded and balanced accordingly to keep the challenge or they assume you didn’t grind and when you take your grinded units they curbstomp. Like you said, give me a True Classic mode or allow me to turn weapon degradation and EXP for trash mobs. Even better, reward me for doing that for playing the proper way and don’t reward or punish players who do that.
Path of Radiance also presented a good choice for benched units. The BEXP system… which also gave you bonuses for being efficient or fulfilling secondary objectives. They can bring that back.
Hilariously I did do every quest in Xenoblade Chronicles, but it’s a false equivalency. Sidequests in Xenoblade Chronicles tend to be harder than the main game, Gaiden chapters in Fire Emblem are rewards for playing well. FE 6 and 7 did this really well. They are taken into account into the rankings of those games.
“Framework is not the same thing as making If completely identical on all gameplay fronts. Hell, I want a lot of things changed from Awakening. The presence of a world map in Nohr is not one of them. Another one is the ability to support with everyone, because it added a ton of extra content. Improve the quality of those supports, yes, but don’t reduce them in number.”
I’d make them like FE 6-9 managed. It seems a little silly that Lon’qu who dislikes women can support with more women than man and can’t support Basilio and Flavia… Hell those two can’t support themselves. As I’ve said they can keep the map, the problem always comes around to… does the world map give me an easy way out of the game’s challenge? Not having that pressure for me lessens the experience and sense of achievement, especially if I had to resort to grinding.
“Didn’t you read what I said? I said that Second Seals should only allow reclassing between the inherent paths of the unit’s base class. So say I have an Archer who can promote to either Sniper or Bow Knight. I promote them to Sniper, and then later on use a Second Seal. That Second Seal should only enable that unit to either revert to a “Lv. 1″ Sniper or change to Bow Knight, and that’s it. So in Fredrick’s case, he would only be able to either stay a Great Knight or change to Paladin; not cross over to Armor Knight or hell even Thief (as Kellam can). This would largely solve all those issues you mentioned with characters, and would also prevent Awakening’s biggest problem: the ability for damn near anyone to get damn near any skill (because skills are class specific, and thus if a unit can’t change to that class, they’ll never be able to get that skill. This prevents me from having an army of Heroes with Armsthrift and Galeforce).”
This is a nice solution. Nothing to complain here and sorry if I understood you wrong.
“My entire issue with Nohr is because Hoshido has so much more to offer than Nohr, and the choice seems frustratingly deliberate for non-gameplay reasons. What if I like Nohr’s units better, but also like what Hoshido has to offer in terms of side content? Does that mean I should just fuck off and never be able to enjoy Nohr to the same degree as Hoshido (note that I’m speaking hypothetically here as someone other than myself)? Doesn’t that seem unfair that the Hoshido campaign is full of freedom and choice, and yet the Nohr campaign is restricted and confined on a multitude of levels? As in, not in a good way? I’m perfectly OK with Nohr being more difficult, but it bothers me that the only way this can apparently be achieved is by removing the world map, thus likely removing side content as well, and thus placing all focus on a narrative that you will know all the twists to after your first playthrough and thus not be able to enjoy as much on future playthroughs. That’s what started this entire comment thread in the first place; I don’t like that Nohr is being gimped compared to Hoshido. It ismissing content; they outright stated that Nohr’s “more intriguing story willmake up for [bold is word for word what was said]” what ends up being lost compared to Hoshido (in other words, Nohr will have less replay value). And then they’re gonna charge the same amount of money for the standalone Nohr campaign as for the Hoshido campaign that offers all number of side content.”
Why not try the Nohr version if you like the units battle? do you know if the third path will allow you to choice which units do you want? Freedom and choice aren’t always good in video games. Some of the best games are cinematic and linear and offer little choice. You can get the version that suits your needs.
How do you know Nohr is “gimped”? Do you know how they’re handling the side content in Nohr? What if there’s more replay value if they add alternate versons maps, different endings, Challenges, side chapters and other routes into it?
You don’t think that putting restrictions into a player’s game is a conscious decision by the makers of the game? You don’t think a better experience can be achieved if they balance the game to always put pressure on you?
All of this seems to stem from your hatred of limitations in games. Without limitations genres like survival horror lose their impact, luster and sense of achievement.
“You can say whatever you want about Hoshido being easier. You can say whatever you want about it allowing grinding. But the fact still stands that it has more than Nohr for the same price. And that pisses me the hell off that IS would do that and screw over anyone who wants the content value of Hoshido in Nohr’s campaign. Talk about “Screwing over classic players”, but it’s not about being casual or classic; it’s about demanding equal content for an equal sales price. This is why the special edition is the only one that has any business existing, and the other 3 business models are utter shit. I will gladly pay extra for FE if it means I actually get my money’s worth.”
This is hypotethical what if Nohr has 10 more chapters than Hoshido? Are you getting your money’s worth? What if the structure of Nohr allows for more replay value?
“There’s a reason options exist in video games, and that reason is most definitely not to “water them down”. In fact, quite the opposite; optionsexpand the game for more players. I’m absolutely fine with rewarding those who go the extra mile in their playthroughs. I play Metal Gear Rising on Revengeance mode specifically because it rewards me for playing on max difficulty by increasing the Parry Counter’s damage by 10x, even if I still get my ass kicked. MGR also offers easier difficulty modes for otherpeople as well, however, which allows them to enjoy the game just like I can. I don’t look down on anyone who plays it on Easy, because I recognize that perhaps some people want to play a Platinum Games game for fun, and not to have their ass handed to them on a silver platter. Just as you might recognize that people should be given the OPTION to enjoy FE without precise resource management and limited funds. Platinum Games games have always been about challenge, but they don’t force you to do so in order to have fun with their games. There is content in MGR that is locked behind higher difficulty modes, as well as greater BP (currency) being awarded from battle and Revengeance mode’s buffed Parry Counter (which you need).”
Not all games are made for everyone, I hate it when devs dumb down a franchise to appeal to more people. Awakening’s concessions to classic players watered down the game. Lunatic mode you have only two options: Either only use Fem!Robin and Chrom if you don’t want to grind or grind to get gameplay similar to the other games.
To paraphrase the video:
“The thing is that this statement that you need always control over the game is arrogant and close-minded and conceited, because it assumes that you know everything about fun and the devs can’t teach you anything new. Tastes can change. I don’t think you know everything fun. I want the devs to tell me what is fun. That’s why you vary your tastes in games and music for example. They don’t all need to be the same and have the same options. Give yourself a chance to experience something new.”
“On the subject of MGR, do you know how it handles different difficulty settings? By changing the game. On higher difficulties, enemies are not only more aggressive, but also appear in greater number. Revengeance mode even fundamentally changes the AI, which is normally set to only attack one at a time, so that everyone can attack you at once. In addition, enemies appear on higher difficulties (namely Very Hard and Revengeance) that wouldn’t be there otherwise. For example, the first real stage of the game normally has your first fight consist of 3 basic cyborgs. But play on Very Hard or Revengeance, and that fight will also throw in a free Mastiff; a tough enemy that’s hard as hell to fight on high difficulty, and which you normally wouldn’t encounter until the next scenario afterwards; a whole fifth of the game later.
That is how you handle difficulty modes. IS could take some serious notes from Platinum Games in terms of how to design alternative gameplay modes. It would not be hard to create the modes I mentioned before, such as “True Classic” mode which would simply need to alter coding so that grinding maps are closed off (thus preventing EXP, funds, and resource grinding all in one fell swoop). Nor would it be difficult to do what Bravely Default did, and allow a more deeply customizeable experience (the ability to outright turn off things such as money, EXP, or Job Points when you don’t want them, allowing you to grind for what you specifically want without overdoing everything else). Classic and Casual modes already exist for the player to turn permadeath on or off; I personally believe that while permadeath is the “true” FE experience, it can still be enjoyed without it. Options are not bad things; they are good. The better a game can tailor itself to multiple different play styles, the better. And FE doesn’t have to sacrifice anything to do that.
Will IS do that? Will IS add extensive options to FE that would do nothing but improve the game and allow more people to enjoy it in a greater variety of ways? I wish they would, but I have a sinking feeling they won’t.”
Sure but the last few FE games have abandoned that type of customization, again go back to the solutions they had for Lunatic: Either grind or cheese the game. This is what has Veteran players (not myself necessarily) angry, they’ve been pushing the casual angle too much and form half-baked concessions to the Veterans.
“Ah, OK. Wanting variety and expansive options so that FE can appeal tomore people = (apparently) “I want FE to be Awakening always, and fuck everyone else, because I’m the only person who matters.” I was not aware that wanting IS to keep options open apparently makes me a self-entitled casual. But sure, I guess I am if you say I am.
Don’t give me that bullshit. I literally just gave off a list of ways that a “compromise” (except not even, because everyone wins this way) can be achieved. If anything, it’s the hardcore FE fans that piss me off because they like to dictate that their way to play is the only acceptable way to play, and anyone who doesn’t is just casual scum with no right to possess an opinion (not necessarily pointing at you, but I’ve met plenty in my time who act as such). “It’s my way or the highway” is the biggest cancer on gaming since linear level design, and the sooner it dies, the sooner the industry can achieve a new renaissance.”
Oh please don’t play the victim and straw man my argument. Putting more options isn’t always the best solution for the game or the player. Restrictions, linearity can be the point of a game, they can force the player to be more careful or creative in their approaches.
I am only asking for a “True Classic” mode. I’ve also given some suggestions (re-adding BEXP, Rankings, Punishing or not rewarding players who choose casual or grind). Rankings can push more casual players to try the harder and more traditional modes.
You assume Nohr will be lesser for some hypothetical reason. the game’s not out, again what if it has way more missions or side missions or Trial Maps or has the Ranking system?
The hardcore FE fans are more likely pissed because they have a valid reasoning to why Options & Freedom > Good, Well balanced and considered game balance.
“It’s my way or the high way” also seems incredibly dogmatic and restrictive. Not all games have to appeal to all human beings, like linear level design, it’s a tool for the developers to make the art they want.
You would be clamoring for games that treat the games like babies, for example adding a Easy mode to Dark souls, when the whole point of the game is to “Prepare to die” and any sense of accomplishment is gone if you know you have an easy way out. Even worse, would you be in favor of games that remove all the gameplay like what Bioware was attempting? You don’t think the gameplay would suffer if they implemented that.
Also, Human beings are elitist, some people like to feel better because they can do something others can’t. Rankings and True Classic Mode would be a great way to satiate the elitist Fire Emblem fans.
To quote ENB once again:
“The addition of an easy mode would detract from the experience of a game like Dark Souls. The possibility of failure is exactly what makes victory rewarding. Adding easy outs for the player to reduce the risk of failure lessens the experience for everyone- not just the people who use it.
Some people believe that they should have absolute control over the media they consume. Some people don’t. I DO care about what I can learn from a game. There are in fact plenty of games that allow you to enjoy them on your own terms, but this one doesn’t. And that is not a flaw of the game- it’s a feature. You have to adapt to the game, or you don’t get rewarded. You either get it, or you don’t.
This is not an interactive movie with a foregone conclusion. It’s a FUNDAMENTALLY different experience. If you want a title that caters to your whims, you are looking in the wrong place. One major reason why people love this game is BECAUSE it doesn’t hand you anything in a menu. You wanna see the end boss? Either get good or summon someone who is.”
So I just purchased 2 each of the starter decks, I assume they are the same cards in them? Then Two Booster Boxes of the Hero Swords along with Anya Kingdom Game. Can’t wait to see what I get.
The Starter Decks I have a feeling they are the same cards. A friend asked me to order a pair of starter decks. (I have a feeling Chrom, Masked Lucina, Tharja and Cherche are in there) so I think they should have the same cards in it. It is a “Starter” Deck after all.
As for the Booster Box, of course there is a chance of doubles. 16 Booster Packs – 10 cards each = 160 cards in total. I’ll see how it goes when I get the cards.
I’m pretty certain about the starter deck being the same but I did buy two of the starter decks with Chrom and the awakening characters just for the hell of it.
[…] can download all 12 volumes of the manga directly from our gallery. (Note that most of the “Read Online” links are currently disabled, as I slowly upload […]
I hope America decides to just put the game in one version. The third campaign as DLC I can deal with, though i’d prefer it to be included from the get-go as well. Even though I love the box art for the two versions, I don’t want two versions. I can deal with it in Pokemon since story never been important and there’s never been a big difference between a game and it’s counterpart in the series, but this game is very story focused and two versions will pull apart and detract from the experience.
Still, love the boxart, so can we have a reversible cover for this game Nintendo? (Assuming NA gets it all in one version)
“Fire Emblem if will feature DLC characters, accessible from download codes bundled with special packs of the TCG.”This troubles me…does that mean that the only way to obtain these characters will be from the TCG?Or will there also be standalone dlc in the nintendo e-shop?
The art is godly and I’m definitively interested in the game itself, but I’m hoping they’ll do a more complete rule presentation sometime. I’d like to see a complete match or rule explanation: I won’t go collecting these cards (if they were in English, maybe) but I’d be willing to play a few matches of this with the starter decks for sure!
[…] Thracia 776, for being released on the then-defunct Super Famicom, and the uncertain development of Fire Emblem 64, the series’s long-term future became […]
[…] was at this point the higher ups concocted a plan to get the series back on track during this difficult era, by moving the series from home consoles […]
Now that the series has been saved, hopefully they’ll move away from the simplicity and general “un-FEness” of Awakening. I personally feel that game was more 75% generic fantasy anime and only 25% Fire Emblem. Which is probably why it did so well in sales in both Japan and in the west. With them splitting FE14 into two (or three) games, hopefully they can make it so White is the casual game like Awakening is and make Black the more complex, TRUE FE game. Something similar in complexity to the Jugdral games, or hopefully as complex as the Tellius games.
Happy 25th, FE!! Stay alive so we can have another 25 years (though the series jumping the shark sometime in the future may or may not be a fate worse than death– No, Awakening did not jump the shark, per se…)
“the series found itself in a downward spiral of sales, leading to Heroes of Light and Shadow being the first game in the series to skip the Western market.”
Might want to put “the first game in the series to skip the Western market, since.” Obviously all the games skipped the Western market until FE7.
My collection is still incomplete, and I haven’t really finished displaying everything yet, but since it’s time for celebration I thought I should share too!
This is my pride and joy, and took me several years of hard work, but it was worth every penny so far!
Your first problem is that you need to seperate the color layer from the original lineart to color it. I’m not very good, but I could give it a shot. ^^
Like so: http://puu.sh/hmpxl/6e191a8fde.jpg Have fun. (The color is gone for the text. If I had time, I could prevent that, but… I’m being lazy~) Open that in something like Gimp, and it /should/ be transparent. If it isn’t, just look up a tutorial.
Honestly, reading the analysis, the SMT side of the analysis was definitely a bit off. The poppy, anime-influenced tone of the game is reasonably similar to the Persona and Devil Survivor games (both of which are spinoffs of SMT), but the core SMT games aren’t like this at all. Hell, the “Genei Ibunroku #FE” title is pretty similar to the Japanese title of the first Persona game, “Megami Ibunroku Persona.” And the battle system, from what we’ve seen of it, seems to be its own thing – none of the SMT games used a system like this game’s, even if they were turn-based. Honestly, the only SMT references I noticed were Atlus mascot Jack Frost appearing in a poster in the background, and the return of the Strike/Pierce/Slash attack types in a Fire Emblem-style triangle.
I mean, I’m giving it the benefit of the doubt as to whether or not the game itself will be good, but it’s doing a pretty horrible job as a crossover – it feels more like they just made an entirely new game with Fire Emblem themes. They could’ve avoided a lot of fuss if they’d described it as “an Atlus/Intelligent Systems collaboration” rather than setting it up as a crossover.
“The Nohr campaign features diverse victory conditions”
Ohhhhhhhhhhh Myyyyyyyyyyyy Gooooooooooood!
… But does that mean the Hoshido part dosen’t have win conditions outside of “Kill Everything” like in Awakening? I mean I wanted Nohr ever since I read that it plays more like a classic FE but if the Hoshido part won’t have different winning conditions it’ll be kind of disappointing. Hahaha…
I get the feeling IS is basically making two games for two purposes:
Hoshido for the casual gamer, to be a financial success like Awakening;
Nohr for the ancients, the veterans, who hark from past eras of blood, sweat and tears.
So my wish came true, amiibo support. I really really hope Captain Falcon is compatibel with this game (For reference sake, look at the Smash 4 reveal trailer for Lucina)
PG 15 itĀ“s really good, so we can expect a more “mature” and dense history ??
About the amiibo, its kinda obvious, but i really hope a far better work in DLC chars. I almost cried when i saw my beloved Lyn in FE awakening
But I really wonder why the rating increase. I imagine it won’t be for blood (Awakening didn’t have any and I’m sure this won’t either) and the violence is probably going to be the same as Awakening.
I don’t know. Camilla’s design isn’t really much worse than many things we saw in Awakening. Heck, I’d consider Aversa’s to be more suggestive than Camilla’s.
Yeah. However, as I said in the other half of the sentence, this story can be the darkest so far out of the Fire Emblem games. I suppose we won’t know until it comes out, but it might have to do with the fact that you might kill your little brothers and sisters. (Mainly the sisters.)
That’s not likely to happen.
M requires any one of the following:
Extensive and Gratuitous Swearing (Not “Damn” or “Hell” either, we’re talking words that rhyme with “Tuck” or “Hit”).
Sex (and not jokes either. Think Mass Effect or Dragon Age) Games rated T can have cleavage/thigh/bared midriff (See Hyrule Warriors) and still be T.
Extensive Blood/violence/gore (Again, think Mass Effect, Dragon Age or Skyrim). Games rated T can have blood (See StarCraft and Warcraft) but it has to be far more persistent and not just blood to hit M territory (see Diablo series)
Something tells me we’re not in danger of seeing the game rated M. It will likely be T with a few more descriptors in the ESRB box.
The 15+ is probably due to the fact that it’s similar to FE:A, but it may have a bit of blood, it looks like some parts of it will be really dark (especially the Nohr side) and the mental trauma of trying to keep all of your units alive~ X3
Hey . . . there are some characters on the ends there that we haven’t seen before! That white-haired well-dressed guy and that older-looking purple-haired man . . . I don’t remember seeing them before.
Imagine if they released a new wave of amiibo exclusive to fire emblem if! That would actually make me buy them for once!!! (plus Sakura amiibo would be adorable!!!)
Unfortunately I didn’t get any pics either, but I can definitely confirm there are retail displays for If in multiple locations in Tokyo, notably several SoftMap stores, where you can also preorder a 3DS LL console with an If design.
Hey little prick, you saying my son, who is 9 years old, incompetent? The game was hard for someone like him but your ugly think that he is stupid? Do yourself a favor and stop limiting yourself only to your ugly ass.
Your 9 year old son should not be playing video games especially not Fire Emblem. Fire Emblem is not a kids game. Be a responsible parent. People like you are the reason we don’t have nice things.
Compared to a similar game called Super Robot Wars, Fire Emblem had a LOT less innuendos. They both have the same age rating (Teen), and there were barely any in the first few Fire Emblem games. Super Robot Wars, however, was dropping them AT LEAST every other chapter. I didn’t understand them at the time, AS I WAS 5 when I played the game for the first time.
Are you being serious right now? Have you seen kids playing games like COD? I guess not because having my kids playing something other than COD is better.
I don’t think the target audience is 9 year olds. I’m saying that Phoenix mode really just came out of left field, and will attract minimal new fans or sales (if anything, it will become a ridicule point).
I started playing fire emblem before I was 9.. It isn’t an age specific game. I’m 21 and still love them. I mean yea Phoenix mode sounds ridiculously easy but what is the point in hating on it? Some people like more of a challenge than other do.
Lunatic+. even on casual, lunatic+ is a pain in awakening. and assuming it comes back, i might just use phoenix mode on it on my first playthrough through lunatic+… i dont think its confirmed to be back yet, but lunatic has.
Yeah how dare people not like a feature in a game, they must be demonized, mistreated and called salty whiners. This feature is going in everyone’s copy whether they like it or not. If you dare have the opinion (and it is an valid opinion, even if it’s regarding an option) that the game is lesser because it offers you options that remove pressure and sense of accomplishment. By the way, yes it does, even when you’re playing on super hardcore ultra super no casuals mode and you’re having your ass kicked, your first thought is… man I may want to lower the difficulty or if I was playing easy Mode I wouldn’t have so much trouble.
I would say that it’s a valid opinion to have that difficulty select screen are basically implanting the idea that you’re going or can complete the game, you’re just choosing how frustrating it will end up being. Not having a difficulty select option can be a feature for players, because it makes them uncertain if they can or will ever complete the game, making them more immersed and focused on the game. It’s the appeal of games like Nethack or any roguelike.
To paraphrase a wiser man than myself:
“When players say easy mode cheapens the game that’s what they mean it reduces the risk of failure which is an important tool the dev uses for having a sense of accomplishment so when a player player says even having the options cheapens the game, that’s what they mean. the risk of failure is not the same. If you put the easy way out it goes into everyone’s copy. “
Also all they’ve shown so far is how simplified the game is, so when are the features that appeal to the older fans gonna be shown, if they exist at all. The point of the versions was to have various flavors of Fire Emblem, hopefully they will show they care about the old fans soon or it will get frustrating.
This changes affect players emotionally. It’s not entirely rational.
– People like to brag about things they can do others can do, if your friends.
– This is going into everyone’s copy.
– People like feeling like they’re between a rock and a hard place, having a way out affects them. Sure they can have self-control and not choose the easy mode. I still feel like it’s unnecessary annoyance that is present in the back of your mind, I’ve had this personally happen to me in some games, but rarely take the temptation.
– Difficulty select screens feels like, choose your victory for many players. I’ve never had that, but I think it’s a valid grievance. Some people like to be unsure if they’ll be able to clear the game.
– This doesn’t necessarily apply to Fire Emblem. It applies to genres like Roguelikes and horror games more.
– This doesn’t apply to me. It just ticks me off that people with valid feelings and grievances, even if they are partially irrational are demonized.
– If this was free day-one DLC few would have a problem.
So no, people don’t care how other people play game, people care about how their experience may be adversely affected. For the third time, it’s a valid way to feel about things, although not 100% rational.
Yeah how dare people like added features in a game, they must be demonized, mocked and called salty casuals who aren’t handsome hardcore Fire Emblemers like ME… I mean us.
Dude I love games like Kirby’s Epic Yarn. I personally don’t care, but I dislike it that people are being mean to people with valid complaints about the difficulty and am trying to explain why they may feel that way.
In quite the ‘shove in your face because I’m important’ way. I understand your point, but seriously. Mocking? EVERY FREAKING SERIES ADDS SOMETHING NEW. Not everyone is a hardcore gamer. And seriously: Casual was a major part of why people bought Awakening. Awakening saved the Fire Emblem franchise. Think about it before shoving your hard-boiled ‘ideas’ down people’s throats.
You really can’t expect games to be THAT perfect, can you? You never have to click that feature, and I’m sure that once you get the game and start playing it you’ll forget all about Phoenix Mode. If you’re seriously tempted to switch to a lower difficulty… do you have no willpower at all?
How many people do you think were attracted to Fire Emblem: Awakening because of Lunatic+ mode? I’d wager very few — less than the amount of custom generated by Phoenix Mode at least. Hell, how many people who bought Fire Emblem: Awakening do you think actually BEAT Lunatic+? Games shouldn’t cater to you, they should cater to everyone.
You don’t know what I’m thinking so how can you be sure that I’ll stop thinking of Phoenix/Casual Moce. Especially when you can lower it permanently if you fail. I do have willpower to not choose it, I never chose Causal mode in Awkening, even when playing in lunatic. It’s more of Navi nagging me about stuff in Ocarina of Time.
It’s knowing that even if I never touch it or use it I have a way out and not feel like I’m between a rock and a hard place. When I die in awakening, particularly my Lunatic playthrough, casual was the first thing that came too mind and I just shrugged it off. Ideally, I should’ve been thinking of how to do better next time.
For me having a difficulty select screen says that the game can be cleared and you’re choosing how hard the rock and hard place is. Roguelikes don’t give a fuck. They’ve been having a resurgence because of people getting tired of games being made with the purpose of being cleared. Hell, Super Mario Bros. also didn’t care, yet is still fun and no one complains about the lack of easy mode there.
I played Fire Emblem because the permadeath, breakable weapons and characters that managed a single role. That sounded cool when Fire Emblem 7 came out and I was 11, so I bought it. Note that all these features have been made optional or removed.
Similarly I bought the Europa Universalis Games not because of how casual they sounded, but because they seemed complex and willing to respect the dedicated player. Not because it has casual mode or “you can’t lose mode.” The difficulty or lack of options can be a selling point. I know this because that’s why I bought Fire Emblem 7.
Catering to everyone is a pointless endeavor and you end up with washed up video games like Resident Evil 6, Clash of Clans and Candy Crush. Catering to everyone is catering to nobody. It’s just bland and safe entertainment.
There are people who will hate Fire Emblem no matter what and catering to them is pointless. Still, it seems that IS is more concerned with them than their old fans like me who will still buy the product no matter what, that’s a little sad.
It stills disgusts me the treatment that people receive that when something that affects their enjoyment of the game negatively are treated with bile, disrespect, and condescension. Sorry it affects them, I don’t think they’re good at expressing it, but it’s similar to how I feel.
I feel more immersed because well it’s not gonna get easier, so I better pay attention, I also have to learn all the mechanics and systems, because well, if not I’m gonna get my ass kicked and lose, and there’s no way out of it. Every decision counts more, each turn is more nerve wracking, each advantage you manage to gain is more significant because again, there’s no way out. Even if I never turn the mode out or give it a glance it still is in the back of my mind when I lose, get frustrated or can’t think of anything else.
Plus human beings in general like to brag about things they do that others can’t and sure you may be more skilled and reach a secret mission on Lunatic and feel more accomplished than if another person did it on Phoenix mode. Still the way to be really accomplished s if the other player never even sees it. It’s selfish and greedy, but hey that’s why some people do X things in video games. I can brag about doing all the sidequests in Xenoblade Chronicles but would feel less accomplished if people did them with less effort on an easier difficulty setting.
Also pretty crappy that playing on the harder difficulties isn’t incentivized by IS, you’d think they’d want people to but apparently they want to coddle their players into barely learning to play the game optimally or with challenge.
I’d do with a glowing save file, rank system, achievement or trophy I can brag about to people. Anything that makes Is take note of my achievement instead of not caring how people play their game or what they managed to accomplish in it. Because I think that screwed up Awakening.
Your twin visions are equally useless.
Nobody’s right or false at this subject because it’s just an idiotic confrontation of opinions. However, something has to be say : considering video games like something else than pure entertainment is not bad and letting this media to become casual won’t be good for everyone in the future.
As others said, phoenix mode has no sense other than in lunatic (or lunatic+) difficulty; that is all. If someone needs phoenix mode to play fire emblem, this is nonsense (without saying a word about the spirit of the game, which could be discussed, I admit). Graphics, music, story aren’t the only thing that define a video game; there is the gameplay too. And the gameplay of this game in particular can only be apprehend with a certain degree of difficulty, a frustration, a mass of reflexion and a strategy. Without these elements, we don’t play the same game.
I don’t mind people who want to play with no frustration at all, but they could ask to themselves if they have chosen the appropriate game… In that way of thinking, The Danman has the right to defend the game and the media. It’s to casual people to adapt to the players who think video game is as serious as the cinema. In fact they have the right to apprehend the game in their way; not to depreciate the media because their way of playing.
No one said that they have to use casual or phoenix mode on only normal difficulty. Consider the difference in strategy for something like: phoenix/lunatic+.
EDIT: oh, now they have confirmed that phoenix mode is only for normal mode… lame.
Hey, if *Bunny-Phoenix-Slope-Mode* increases sales and keeps Fire Emblem alive for a few more years (or a decade even), I’m all for it.
As long as they don’t take away Classic Mode, I don’t think it’s really a problem (now if they did then that’d be something to get angry about).
…Of course I won’t ever use *Bunny-Slope-Mode*… (unless they have a secret Lunatic-Blithering-Madman++! Mode in which you fight Fomortiis, Grima, Nerge, and a Family-Sized Starship on the first chapter… then I’d consider it.)
And the Endgame of Secret Lunatic-Blithering-Madman++!, wanna take a guess? ALL Past Fire Emblem characters. Maxed-out stats, all with Limit Breaker. (That means HUNDREDS of enemies! Oh JOY!)
Don’t forget the thousands of generics you have to get through on that chapter before you get the *privilege* of fighting the characters who have a name and mugshot. And at the start of every player phase all your units’ HP is reduced to 1 and at the start of every enemy phase 8 generics all warp to surround your units with max’d out stats, limit breaker, and the LOLUDIEDEDLOSER skill equipped. Also, because of LOL, such skills as Sol, Counter, and any other skills remotely useful in a masochistic torture fest (such as this mode) suddenly disappear from your units’ skill slots.
I just wish they could have had kept a smithy, to keep a similar level of complexity like where to focus funds that way. Holy War did it fine since gold wasn’t pooled, the battles were long, and the weapon ranks were fixed.
This makes me even more sure that Aqua won’t be a traditional dancer, but rather some kind of Dancer/Lancer/Lord Class. Seeing as the Avatar is a Dark Prince/Princess (Manakete/Sword/Lord), Wouldnt it make sense for Aqua to be a similar mix of classes, if she is designed to be Kamui’s foil? (Perhaps they’ll even go as far as calling her Light Princess?)
Well, Olivia wasn’t a traditional dancer either, seeing as she could use a sword. Units who can’t fight in a FE may (or may not) be a thing of the past…
I suppose I have mixed feelings about unbreakable weapons. On one hand, a unique bit of FE strategy has passed (“Don’t use the Rapier because we may need it later!!”)… but, on the other hand (provided Weapon Forging returns), forging Alm’s Blade or whatever other neat assorted weapons we’d get to play with isn’t a total waste of time!
On a related note, the weapon durability system was nearly completely broken in Awakening seeing as you could basically buy Hammerne staves from a shop towards the end of the game (a randomly generated Secret Shop, but a shop just the same)… not to mention just how many other things you could horde with the right DLC…. *Edit because I just remembered* AND the restocky-thingy too…
As for Phoenix Mode, I’m just grateful they only added it and didn’t take away Classic Mode.
Normally I might be confused at the utility of Phoenix Mode… Easy Casual was pretty hard to die in intentionally… but then I realized.
Lunatic+
You know, Luna+ & Absolute Hit with a Hammer mode on poor Fredrick? I’m pretty sure we could all still manage to loose spectacularly in that mode assuming that it’s still Game Over for the Lord and other important characters.
Sorta… If this information is right then you and her basically switched places, but in the end she chooses the same family as you. Which might mean she is your adopted sister, but I doubt they will actually classify it as such in game and you will probably be able to marry her(if marriage is in) since she is neither your blood sister and you weren’t raised with her as siblings.
“This particular detail hasnāt been confirmed, but it seems the
blue-haired songstress, Aqua, may be in a similar but reverse position
as the Avatar. According to reports, she is the princess of Nohr taken
prisoner by Hoshido.”
Hoping this gets confirmed ‘cuz I’m just laughing in my chair right now and will laugh all the way through all Mandark style if it is. Peace loving Hoshido my butt!
Y’know, Phoenix mode sounds dumb but it offers a new way to play the game.
Like having a playthrough in which your goal is to beat the chapters while killing off all of your army as much as possible. Then we all share our records.
Anyway, Phoenix Mode sounds silly, but then again it’s not aimed at players like me. Anyone who actually ridicules others for picking Phoenix Mode is just a dick.
It wouldn’t really work for this game since you have to look at least somewhat like your four siblings. Hopefully the next game with an Avatar allows you to pick skin color.
A lot of Asians are tan, actually (myself included). Tan Asians just aren’t as well-represented in Asian media because white skin is considered attractive in most East Asian countries.
Not sure how to feel about the whole “no durability on weapons” thing. I’m sure it’s something I’ll get used to. As for the Phoenix Mode, I don’t see why not? It’s just a silly thing for people to play with. If you don’t want it, stick to classic. I think the more options people have, the better. Overall, still really looking forward to this game!
The Phonix mode is AN OPTION !!
If u dont like, dont choose it, Its very simple. People really feel ashamed cause the game can be finished by casual players ??
This Phonix mode will make FE a more friendish game, and more people will come to like it. More popularity more games. Or these people didn’t know that the franchise was about to be discontinued by nintendo cause Fire emblem it wasn’t selling as they expected ??
the weapons durability was a nice system, but on the other hand, it“s suks to not use a cool-motherfuker-godlike weapon cause u dont want to break it (yea FE is dificult enough to make u use them), with this mode we all could enjoy a nice weapon at our content. it may be a nice implement (or not)!!
See when I first heard that the avatars dragonstone could not break I thought it would just be like that for certain items. I thought beast and dragon stones having a durability to be ridiculous. The +stones yeah I can see why, maybe not tikis but whatever. I also thought it weird you can buy them. Like Nah brings up to Cynthia that dragonstones are rare a precious and should be wasted on dumb things like looking like a bad ass. Like Nah, Ive got leaif blades, Inigo with rightful king, AND he has despoil. We have infinite money right there.
I wish regular weapons had durability still though. It added a point of strategy and made for some tense moments trying to get Chrom or someone over to a unit to give them a new weapon if theirs broke.
Well, I can get why they rolled with Phoenix Mode and they’re not wrong per say. But people shouldn’t be afraid to challenge new things just because it seems a little daunting. They may end up liking it more than they thought.
Well, that’s just my take. More power to the devs and for those who go down this path. Classic Hard is always the way for me.
“With those hot topics behind us for now, there was a spicy rumour about the heroine, Aqua, which we can now confirm to be true.
Similar to the Avatar, Aqua was originally the princess of Nohr, taken
prisoner by Hoshido. The circumstances of her capture are unknown, but
it does raise a lot of questions.”
Hoshido or Nhor ?? damn you Intelligent system, i never was as happy as pissed with a choice :v
i loved the Nohr’s royal family, but i want to protect Kamui’s hometown. It’s a a fuking dificult choice but i’ll probably chose Nhor and change the kingdom from inside.
So… I still don’t have something perfectly clear. Both campaigns are available in ONE game, right? it’s not going to be something like Pokemon where you have to chose a specific version of the game (FE if: Hoshido or FE if: Nohr), RIGHT?
That question has multiple answers:
In Japan, it’s being sold in two versions, plus a limited edition (that’s sold out) with both versions on-cart, plus a download code for the third campaign.
NOA however presented it as an in-game choice, so I don’t know.
Ditto with NOE, though there’s something that makes it seem like they’ll do multiple versions.
My best guess as to our silver-haired mystery man’s name is Aquinas (ć¢ććć¹). ć and ć¹ are visible, and then out of the letters with those bottoms, 㢠and ć are the most probable, thus Aquinas.
I was wondering if you could possibly get a larger scan or screenshot of the Nohr family like you did with the Hoshido? Unless you got it from another source, in which case, sorry for bothering you.
Edit: whoa, why aren’t my comments showing up on the list…
What are they doing to the by many beloved FE formula š
I mean, I would still buy the game. I am going to buy it no matter what.
But major changes like this are. not. necessary.
They’re making things easier for casuals, while attempting to appeal to old fans but inserting artificial complexity.
Honestly I think these changes are hilarious and unnecessary. They feel like an afterthought.
Will still get the game though. Just doesn’t feel like this will be Fire Emblem.
Sounds like you just don’t like change in general. Aside from Phoenix mode, nothing is making the game “easier”. Honestly the new way of handling weapons brings a lot more stategic elements rather than the tedious item management of old.
It’s true the changes are not necessary, but having played all the games in the series up to now, I’m welcome to change. In my opinion, it’s better for the series to change and improve, rather than stay the same. Otherwise, I may as well play the older games.
Exactly because we are all gonna buy it anyway after Awakening is why this is an easy time for experimentation. I’m expecting some of these changes to return in later games, others not. It all depends how well they all work
New classes !! Maybe these are IF“s only classes, but i really love new classes.
Great Butler is obviously Buttler advanced class, im really loking into Maid“s and Ninja“s advanced ones.
So, does anyone know if that -2 to Str and Skl on Silver Weapons is cumulative? Like, do you reduce them after each attack, until you’re whittled down into dealing no damage? Because that’ll make them pretty bad for chokepoints, which, I admit, would be a shake-up to established tactics.
It says there that it is until next turn, so most likely it will just be restore at the end of the turn, you use it, you get the -2 leaving you vulnerable during the enemy phase, on your next phase you should have the Str and Skl again on normal.
I know it’ll be restored at the end of the turn. What I’m asking, is if you kill a guy, then another guy comes up to you and you kill him, does that mean that you’re down to -4 Str until the next turn? So that if more and more enemies throw themselves on you, that you’re Str gets worse and worse until you can’t hurt anything until the next turn?
Because that just kills choke point potential, which has been one of the main tactics for FE for a long, LONG time.
Wow, I actually did not think of it that way. Well, with the few information we have I’d assume that it would work that way, probably the it is only after you use the “attack” command, if so, no reductions should be done when being attacked. Hopefully this will get clarified once we have the full article translated or newer articles.
This assumes there will be choke points at all. Do we know if the maps are designed any better than Awakening? Although I guess being reduced to 0 damage in the middle of a wide, open field would also suck.
Don’t use Silver weapons at choke points then. I think that’s the point of this new system: some weapons are useful in certain situations but completely ill-suited in others. We have to determine which is the most suitable on our own.
I personally don’t think the debuffs would be accumulative though, I imagine it would be just once. But we’ll have to see…
To me it clearly means that every time you use it, your Str and Skl are reduced by 2. At the end of your turn they are back to normal, and then the next time you use it again they are reduced by 2 back to -2.
What I’m more interested to know is whether attacking with a silver sword twice in one fight will reduce it by 4, and whether, presuming something like Galeforce returns, using it 4 times in one turn (twice in two fights) will reduce by 8. It could get rather crippling, and I’m not sure if I like it or not yet.
Silver Sword: Critical Evade -5; AFTER USING, Strength and Skill -2 UNTIL NEXT TURN
Brave Sword: Allows 2 consecutive attacks, Defence and Resistance -4
The caps are my emphasis. There’s a pretty clear distinction between the Brave weapons (which appear to be exactly as you say) and the Silver.
I was hoping that someone who read Japanese had taken a look at the article to see if what I said was true, but I guess the author of the article had already given all the information available.
I have been rather perplexed with all changes they’ve made thus far. But this is good news, truly a marriage of the weapons and magic triangles. The balance seems good and if they limit the # of Weapons, I’m sold! You have my interest.IS. Also, I like Felicia and like that she’s on both sides! š
No confirmation yet, but frankly I think its for sure coming back. Dark and traditional Anima will be Nohr, and Light plus new Anima (like Ice Magic) will be Hoshido.
Depending on how Kozaki feels about releasing his work, to me I feel this weekly countdown to awakening on Famitsu would be a good as chance as any to reveal a full-bodied character (like around the size of the royal family official arts that were in the previous week). Like….this would have been a good chance as any to get a better look at either Cyrus or Oboro. Ergg! Well, I’m hoping there’s also an art book for If.
I am okay with this, actually. It’ll help create different strategies for my play style. Now I just hope that the map design isn’t as stale as Awakening’s was.
I think I might prefer it this way. Now I have incentive to use something other than a brave or steel sword. I probably still will 90% of the time anyway, but at least there’s something there instead of a direct tier progression with the only incentive being durability. Also I wonder if they’ll bring back the magic triangle.
Change is good, it maybe won’t work out, but excluding the abolition of the weapon durability, none of the announced implements will actually change the core of Fire Emblem Gameplay, note that WE Gaiden also use this method. Still they are changing this aspect of the strategy to try a new one.
I see many people talking bad about they want to make FE if more casual, but they cant remember that exactly why FE franchise still exist. FE awakening was to be the last game, but because the changes, and the appeal to casual gamers the game was a fuking sucess, and now we have this great FE project.
damn, it’s really sad that Butler and Maid are promoted classes. It`s known that early promoted classes, are OP early game, and sucks late game … (cof frederick) Damn you Intelligent system D:
hard to know D:
but i reeeally hope they are not early promoted, they seems to be unique classes like Dancer and Lord.
Every FE has one early promoted to hold early game, but they are normaly Great Knight, and Noh already have one. hope still lives
Well they’re almost purely support classes really, all they need is to not get hit and get their hits in to debuff the enemies. So its not like they won’t be totally useless especially if their levels aren’t capped at 30.
I don’t know. Honestly, I don’t really get what would promote to Maid or Butler. I’d put more money on them being special classes like Dancer, which would make sense because they focus on support overall.
I guess I’d like to have a Healer-Jeigen rather than a Jeigen that could actually steal my EXP if I wasn’t a veteran of FE enough to know to avoid said Jeigen like the plague.
It seems to me like Butlers/Maids are the Nohrian healer class whist Hoshido seems to be going more traditionally FE (Sakura the Priestess) with clerical healers… If that’s true, I think it’s brilliant, as in the tropes and classes actually have a hand in the storytelling and world building (as opposed to Bernese healers, Lycian healers, and Etrurian healers all using the same staves and are clerics/priests of the same church). They also seem to be doing well in that the new classes seem to be functioning the same way the healers did in the elder games; so storytelling elements and a continuity of gameplay-function at the same time!! ^_^
I hope I can have bright red hair in this game because for whatever reason you couldn’t have red hair in awaking. Oh and hot pink. Also hoping dudes get hair accessories has well. In Japan hair bands are popular with younger men and its not like the world will explode if a dude had a feminine hair piece. I want flowers in my hair.
Cutlery. It worked for Sebastian from Black Butler. š
Then again, if they were geared entirely towards both serving and protecting their employer, they would have some martial skill and experience in subterfuge to go with it.
Sabotage wouldn’t be too far out of the question or information gathering-keeping an ear to the ground to ensure there are no threats within their staff and so on. Really it would depend on the person.
Concealable weaponry would be ideal so knives would be more appropriate, but think along the lines of maybe how royal butlers/guards are portrayed. Hand to hand combat perhaps? You wouldn’t mess with them regardless of the choice.
Judging by the images, it seems like Aqua or her pendant has the power to control water. Perhaps it’s the Nohr’s equivilent to the Dragon’s Vein ability?
both royal families has the Dragon’s Vein ability … in theory all of them could use it, but only in special occasions.
But maybe, just maybe, each of them has one different Dragon“s Vein ability. Kamui coul control space time, and Aqua water (just a theory)
I find it odd that the royal family in Nohr have the same ability as the royal family of Hoshido. It’d make more sense if both were reffered to as Dragon’s Vein, but had different effects, like Aqua’s waterbending. (Not going to lie, that’s pretty much what it is.)
the producers said that both families members will have Dragon Veins, and will only be an option in special ocasions, like rebuild a bridge ore start a water flood. More details are still unclear, but I think the effect will vary with the trigger not with the characters
Nope, the characters are only used to illustrate Attack Stance/Guard Stance. In the “battle” on the left, Camilla is standing next to Marx who initiates an attack on Ryouma; Camilla would join the battle and Dual Strike. In the other image, pairing Sakura with Hinoka would boost the latter’s stats; however, Sakura cannot Dual Strike.
Just wondering, does anyone knows what the 7 customisation options are? In Awakening, there were the 5: build, face, hair, hair colour and voice, and we know there will be a hair accessory option. Does anyone know what the 7th option translates to?
Their reasoning for the abolishing of weapons is terrible. I really hope the added depth adds complexity as opposed to makes things easier. I understand appealing to newcomers, but this change affects vets too… If anything, it should have been optional.
Don’t know, i like what they did with that.
Like i won’t give brave weapon for all units (-4 for def and res? it can be one dead unit after one turn). It isn;t what i’ll call *make game easier*. Without weapon durability game become *less tedious* yeah.
I like the new complexity too, but I don’t know if they’ll make good on their word. I hope it’s as complex as it sounds on paper AKA the units are actually affected by said buffs and debuffs.
???
I don’t think i follow. We can already see that units actually affected by buffs and debuffs. And what the point in removing features after telling that they are in game?
When they say they did it to make the game easier for newcomers, I still don’t see it. Like, with durability, all you had to think about is what weapon to use (though I can understand with Nohr because the lack of ability to earn money outside the main game. Hoshido on the other hand….it just depends on how much money you’re able to get), but with the buff system, it seems they’ll have to require more thinking in deciding what weapon to use for their unit. I mean I have no issue with the whole thing. It just seems like they didn’t make things easier despite what they claim because now newcomers have to worry about things like “Double Attack Threshold” numbers.
Again the Change the fe mechanics sometimes in the franchise especially the weapon mechanics. Ok first off sometimes a franchise need something new I can’t be the same thing over and over. Second you do realize there are thing in the game that still make it hard right.
Three things I noticed/liked~:
1) It was kind of obvious of them to get rid of hand-held ranged-weapons’ ability to double-attack. Because if you think about it realistically, once you throw your javelin over a wall….you’re not getting it back.
2) People/IGN can stop complaining about butler and maid classes as they promote into actual canon classes now.
3) MALE PEGASUS KNIGHTS!!!! TSUBAKI is most likely a guy now
I’m pretty sure Tsubaki is a guy since he uses the male pronoun “ore” in one of the scans. Can never be sure, though, he could be a really boyish girl since Sully used “boku”, another male pronoun. …I say he’s a guy.
More than can be counted, my good sir (no, really). The tropes make up half what FE truly is. I can live without weapon durability, but never take away my Jeigen’s, my Navarre’s, my Caeda’s, my Est’s, my Cain’s, my Abel’s, and my Gotoh’s (that was just the stuff I remember off the top of my head. A half hour from now, I’d have remembered twice that). XD
“More appealing for newcomers” seems like a blatant marketing tactic to me. There is just no way they would be so brutally honest with such a controversial subject as this, unless there’s a good reason. It’s just like them saying the Hoshido path is more appealing to Awakening players despite the fact that grinding costs like 1000+G each battle…
Compared to weapon durability, there are a lot of other much more lethal things like enemy dual-strikes, difficult/complex map objectives etc. that are easier to turn new players away than weapons having limited uses (which has rarely been a problem anyway unless in higher difficulty due to the massive amount of resources that we tend to get), yet they still had no problem including and CONSTANTLY ADVERTISING those stuffs.
Therefore, I’m of the opinion that they’re only using “new players” as an excuse to test out something new, yet still attract newcomers at the same time.
…That is exactly my point. In case I haven’t made myself clear, I was saying that people shouldn’t read too much into their claim that certain options were added/removed just for the sake of new players (and thus having no concern about the veterans), while it isn’t necessarily always the case. Development changes happen, they wanted to test out new things, there didn’t even need to be a reason for that, they could very well just shake things up for the sake of having something new. But hey, saying that they’re considering the newcomers help sell the game, so why not?
Also, in Awakening, Risens pop up after a while so you can freely grind if you have enough patience, but that’s beside the point here.
I think that Fire Emblem:If will be a bit too easy. Like… Phoenix mode, a mode where your units never really die- that takes away the strategic and emotional challenge that IS Fire Emblem. Not to mention the removal of weapon durability. Instead of removing it all together, they should have given the players the option if they want to turn durability off/on. That way, they will be pleasing people who are worried about their weapon’s condition, AND the people who are looking for a bit of a challenge. What do you guys think?
Oh oops, I forgot about the enemy pair ups, sorry about that… But one thing that I really wanted was the option to turn durability on/off. Tbh, I actually found the games to be a bit more thrilling with durability, cause in real life, weapons do break if they are overused time and time again. I understand that they would remove durability for the Nohr campaign, but what about Hoshido? We’ll probably be drowning in weapons, and I’m not sure selling them would kinda work out. I mean, we usually bought MORE weapons with our money though, right? We can buy more medicine and all that but I don’t know… It just doesn’t sound as challenging anymore…
I don’t really know, when I was doing my no grind runs in Awakening, Cash wasn’t exactly the easiest thing to come by and presumably with unbreakable weapons comes higher price point per weapon as well as shops not having unlimited weapons on sale. So with the more horizontal progression, buying weapons still retains that economic factor. This all comes down the execution which can’t be easily stated in interviews and the like so we’ll have to see how it turns out in june. There’s also the speculation that Hoshido’s “World map” isn’t actually a world map, just a method to take optional battles (Which also can put economic strain in ways the Nohr campaign does not).
weapons do break in real life, but no self-respecting army would fail to do proper maintenance on their weapons to keep them from breaking. Outright unbreakable still seems kinda sketch, I would have liked it if it was like weapons get their durability reset at the end of battles, but I guess we’ll have to see the game before we know if it’s good or not.
There’s nothing to be scared of on an optional option. I’m assuming you’ve at least played another FE title before so would have no need to go on Phoenix. No one is losing anything by playing Phoenix. If those players thought the game was too easy or decide to write a bad review on it then it shouldn’t matter because 1) They paid for the game, not like they can return it 2) Everyone else will know they did it on the easy-as-all-hell Phoenix mode so their complaints will have zero standing.
I’m actually not scared of Phoenix in the slightest. I’m not a fan of it, but it really is what it is. I’m just wondering if the lack of durability is for the better as we’d have some replacement options, but they are untested meaning it could go great or horribly. It’s a case of tried and true vs the new, and as someone who likes the mechanics, I’m more on the side of tried and true. However, by a month from now we’ll have a good indication of the game and its new mechanics as a whole.
There’s already been a game without weapon durability. I think it was fe 3 or 4 but I can’t remember specifically. Admittedly, it was done differently and there was a very limited number of weapons but from what we’ve heard the weapons will have distinct drawbacks and advantages which will be enough to warrant having to bring different weapons with you and developing different strategies around each of their effects.
Er… ‘visions’? do you mean ‘versions’? I’m sorry, I was a bit confused there for a sec XD anyways, yeah I admit I kinda forgot about the enemy pair ups, but casual was already a bit easy enough. At least for casual, if your units die, they will stay out of the battle, thus making you change your plans and think a bit more. However, with the new Phoenix mode, the player doesn’t really need to change their battle tactics, only trying to keep the rest of their units alive for one turn. I know you don’t have to play Phoenix, but with that mode, it kinda takes away the whole challenge.. At least in my opinion..
Oh sorry i must have spelled “vision” on my phone by mistake, but hey I have to say that’s a pretty weak way to laugh at something.
1: yeah even in causal you can still lose, you just need to Protect the main characters. Also in causal they don’t stay dead dipshit they come back after your done.
2:in chess there is thing called back spacing were you can take back and it’s kind of like Phoenix.
1. Yes, I knew that they come back to life afterwards. I just didn’t feel like explaining it sorry.
2. Did not know that since I don’t have the chance to play chess that often
3. May you please be a bit more specific about ‘it’s about learning’? I don’t really think I understand what you mean… Do you mean learning about different strategies?
And I really apologize about prolonging this discussion. Also, one more thing-
May you please kinda stop it with the name-calling? Calling someone a ‘dipshit’ or a ‘dumbass’ can really hurt them.
1: yes because you had so much time on how funny the word “vision”.
2:do you know how some games play where the put you on easy at first ,but then they lead you to hard? anyway they are a lot of new players especially the younger gamers aka kids that might want to play a strategic game.
1. sorry about putting the ‘XD’ I have a tendency to kinda laugh (or at least put a lil laughing emoji/smiley) on conversations that I feel are getting a bit intense/heavy/you get the point so it can kinda lighten the atmosphere. I didn’t really laugh or find it at all funny.
2. I see your point. Thank you for clearing that up! š
Deal with it. You’ll be glad they implemented both of those when Lunatic+, or possibly Lunatic++ rolls around. That should be dificult enough for you. And the fact is, you don’t HAVE to use Phoenix mode, so don’t complain about it.
Haha, yes Lunatic+/Lunatic++ would be a bit of a nightmare XD
And I’m not really complaining about the new Phoenix mode. I just have some mixed feelings about it. Like yes, it makes our lives a whole lot easier since we know that our units will spring back to life on the next turn. But because of that fact, some players may have a tendency to not think about the battle too much (I may have worded that weirdly I don’t know XD), thus taking away it’s strategic challenge. Say for casual. We know our units will come back WHEN THE FIGHT IS OVER. However, in the meantime, the player must come up with another new plan on how to win the battle without those units who have just died.
If newcomers find the game boringly easy on Phoenix mode they could always just change the difficulty/start a new game. If they liked it as Phoenix then so be it. One can hope that they’ll like the game enough to replay/buy the other versions and play it on a higher difficulty. Though I got to say if they do get all three version and do Phoenix on all of them….well um….yeah…I guess if they truly felt like doing that its not in our position to stop them….but they’re really missing out by sheltering themselves through all that.
So as a neutral party towards Phoenix, I think it would be interesting/make things not as easy, if they reverted the starting units’ stats to its normal value after each revival. I mean if a character gained like 3 levels during a chapter but then died and revived on the following turn, that they would lose any stat gains and their level would be brought back down to the level they were when they started the chapter. But meh, whatever, if that’s not the case then I don’t really care.
Intelligent System is trying to make Fire Emblem more friendly to newcomers, this mean more people playing FE, more succeed, more money, and more GAMES. People forget thar FE awakening was supposed to be the LAST FE GAME, cause FE wasn’t very popular.
Phoenix mode may be a little too much, but it’s supposed to bring more players to Fire Emblem world, and thatĀ“s awesome for us. And one more time, itĀ“s an option, you can always play classic and be happy, have an option is always a good idea.
And about the weapon durability … yeah it’s a major change to FE formula, but change is not always a bad thing. It sucks to have that awesome weapon and don’t use it, cause you don’t want to break it, im sure many players have some unused powerful weapon cause you wait to much to use it. ItĀ“s a waste. They are changing this aspect from weapons, but on counterpart they will (at least try) balance this change.
I’m all for them fiddling around with the weapon system. The whole “javelin-can-only-attack-once” thing does add a little more depth to the game… Of course clearly every weapon is now made out of the same MEGAMETAL⢠that Ragnell and Falchion are made of… Totally legit, that.
Of course they’ll realize their mistake and bring durability back… except they didn’t bring weight back… *sniffsniff* I guess we’ll never hear that triumphant āŖWah-wah-wah-wah wah-wahāŖ anymore. *cries*
For javelins, I always thought (back in the GBA era) that you got a set of 25 (hence 25 uses or whatever it actually was because my memory fails) and that if you were quick enough, you’d get two off instead of just one…
As for hand axes… yeah, they were totally boomerangs.
This is a very interesting interview. I only hope this game provides a strong challenge. Sure I know it wants to bring in newcomers but what about for the veteran players? I hope Intelligent Systems can give us something that is not only satisfying but also will have the AI kicking our butts at the same time.
Maybe by Amiibo support they are referring to a line of Fire Emblem LF Amiibos though. If the game is anywhere near as popular as awakening that could be a great way to cash in on that.
“Since some players may consider it wasteful to use a particular weapon, they may end up not using it at all; at which point itās as if the weapon doesnāt exist.”
And this is why I ended up playing Awakening using only Bronze pretty much weapons throughout the entire game (until someone got 50+ Luck and Armsthrift). Fun? Not really. But it wasn’t challenging either, as I quickly started to one shot pretty much everyone even with those Bronze weapons, with few exceptions. And that was playing on Hard (Normal).
There really wasn’t much strategy behind the breakage of weapons in Awakening, as you could easily stock up on as many as you needed if you wanted to. But for the sake of economy, I stuck to Bronze because I needed nothing more.
But that doesn’t mean I wouldn’t want to have more fun with stronger weapons. And it sounds like I may be able to do that in FE: If.
Yeah, in earlier games when your convoy could only hold a hundred items, things became thrifty and a bit challenging (none of this 20+ iron/steel/silver/brave swords in stock nonsense)… I suppose the durability system went from being a strategic obstacle to being annoying to being non-existent.
Bronze weapons only? There’s a moderately interesting challenge for my next run (oh the smithing I’ll do…)
Finally, item durability has become more video-game-like! Not sure if that will be good in the long run, though……..I really think that ‘normal’ weapons should have a durability, while tomes and ‘special’ weapons are unbreakable (come on, how does a tome break from overuse?).
Also, I want to see someone Game Over in Phoenix Mode during a normal level. Just because.
Books fall apart if you don’t take care of them (like reading them in the rain, the wind, the desert, on the road, and in a dirty battlefield). It’s inconceivable for us because we buy books, read’em once or twice inside a warm and dry house… and then put them on a shelf.
Well good to know they put an end to grinding-for-skills abuse and the potential abuse of male galeforce users. But if levels don’t reset, exactly how would a person get their 5 additional skills? Well, the way I see it is that if they needed any skills while pre-promoted, they would change their class at level 10?, and while promoted they would change to another promoted class at level 15 (totally forgot what level promoted units get their second skill at). I kind of forgot if this was the case in FE:A, but if you now changed your level 16 Great Knight to a level 16 Paladin, would you still be able to get both the natural and second skill of the Paladin?
ok, parallel seals will maintain the user levels, but how about the skills ?
apparently it will nerf the skills from other branch classes, unless it unlock all early levels skills …
There’s a whole-lot of gender confusion going on with If lol (now with Oboro). Got to blame the fact that a lot of the Hoshido guys like to grow out their hair.
I take it that your max stats are lower than in Awakening since we are now back to a maximum of 20/20 levels. I love that characters have their own unique skill that will make them stand out more and it would give you incentive to use some characters over others.
You probably can, but they haven’t confirmed it yet. There’s a suspicious quote in the magazine that says you can “class change as many times as you want!”. Which… could be referring to the Parallel Seal, I guess. So who knows? XD
Taking out a mechanic a lot of people enjoy so post-game extras can be more easily accessible seems a little off to me. Or they could have just made said DLC chapters less difficult.
Intelligent Systems, as a follower of the FE series, I regret to inform you that the direction in which you lead now with the unlimited weapon uses category is corrosive. The FE formula is in the makings of achieving complete mastery over the 3DS system as it had was on the Gameboy with FE7 and FE:SS. It is an un-refuted fact that you had mastered the game boy system with those two aforementioned titles and showed the world what it was to craft a game on a limited system, and master a game with story and perfectly resonant mechanics that allowed the story and the game to merge resulting in the most richest interactive visual software experiences ever created inherently within the medium of hardware.
Please take this criticism positively; durabilities is a major concern! Truly, you must know that FE7 and FE8 are the most worshiped titles you’ve ever produced; the evidence of this is in youtube and forums all over the internet that to this day create mods for 7 & SS emulations. People have written all kinds of stories and developed all kinds of MUGS that they employ within the system you’ve created. The community is ripe. Just take a look at cedarnyx’s channel or MarkyJoe’s channel who single handed hosts mod competitions for those games. And one of the primary aspects of this is because people want to relive the experience that you delivered. They want to meet characters like Lynn, Eliwood, Hector, Ephraim and Erika again. They want to beat Ephidel again! Why because the system, the world and characters resonated with their hearts! They found humanity within the Fire Emblem world. You had made it into a reality with tiny clever and intelligent pieces of genius nuggets of code and UI design so well crafted, and weopon DURABILITY was one of those aspects that bound us to that reality! FIre Emblem is a bag full of nuggets of gold. And we don’t want to part with a single pebble. Durabilities is one of those pebbles!
If however, in the course of this argument, we, the fire emblem community have not afforded to convinced you to route this decision. Then we request that at least you let this feature lay to rest in classic mode or have an option to allow it to remain therein, as it, just like the entire system, has become for us an unrivaled poem that enchants us in every visit, with a warm welcome, and so we won’t part with a single word.
Please do not deprive us of that word, we’ve supported you throughout your creative endeavours, now we ask that you support us in kind.
‘Vantage’ + ‘Deathmatch’ = Me worrying about overpowered skill mixing, again. And ‘Strength Seal’ will do what ‘Defense Seal’ did but reduce 6 Atk I’m guessing. I guess my problem is just Vantage’s balancing in general. Would it need a nerf? I’m just getting worried again, but remember ‘Miracle + Vantage + Vengeance’?
Wow. I don’t know what to say. That video was something else. Hot springs with my boys? Hell yeah. Hot springs with my girls? Kazahana might disagree, but hell yeah. Petting my unit’s faces like pokemon amie? Hell yeah. Cool looking Marth and Ike art? Hell yeah, I am officially insanely hyped for this game, and it’s a damned shame because i have to wait till 2016.
They don’t know how hyped Fire Emblem is in NA.. Alot of JP companies it seems don’t know that their games are hyped..
On a side note, Intelligent systems is really riding on Awakening’s success to push out so many new features into the series. With high expectations, I cannot wait to see what they can come up with.
From what I’ve seen in the past, with manga, anime, and video games, Japan doesn’t really pay attention to what westerners think about their stuff. They appear to be only focused on their own localization, while having it being sold overseas is just a plus for them. Ie: I’ve know Japanese manga writers that don’t care about their stuff being leaked to westerners, put they have zero tolerance with easterners. Highschool of the dead (both anime and manga) surprisingly tanked in Japan, while it was more than welcomed in the west. Even the writer said he as surprised because he didn’t even realize his stuff was so popular in the west.
Reminds of JoJo’s Bizarre Adventure where a character says to a mangaka that they want an english translation of their manga to makeit easier for them to read and the mangaka saying that they never translated his manga into english because they didn’t understand his genius. Of course that mangaka was a Jerk version of the author.
Also WataMote and other series have been sometimes catered to the west, but that stopped happening a lot since the economic recession.
Ehh, don’t forget that Fire Emblem Cipher is giving us download codes for Marth, Lucina, and Pegasus Knight Minerva, so don’t say “not DLC” and “no Lyn” just yet.
We don’t know if the download codes are gonna work just like the Amiibo, but I honestly can’t see them being that different, and I don’t imagine them letting us recruit 2 Marths and 2 Lucinas.
I can say not DLC because the footage didnt show DLC, it showed Amiibo. I’m not sating their wont be DLC, just that we dont know if there is if it will work in a similar way. And i doubt the Cipher cards are coming out of Japan. Maybe we’ll get some other codes for the characters they get, but we definitely wont get the cards.
Awakening had a huge roster of dlc characters, all of them poorly made, so MAYBE we can see more characters from other Games in the same quality as Marth, Lucina, Robin and Ike
Thanks a ton for the translation, dude.
I agree with the other guy, it’s gonna be hard to fight against your mom. Just imagine if you end up having to kill her too.
that’s the point, in the PV it seems Sumeragi was killed while protecting Kamui from Nohrian arrows, but we dont know for sure what happened there. Maybe it’s a mistake take Nohr as bad guys …
Or perhaps the Nohrian emporer abducted the avatar in retaliation for Aqua’s abduction.
Garon may have launched an attack to retrieve Aqua from the Hoshido and came across Kamui and their father during said attack, thought, “well, in for a penny, in for a pound.” The only two questions that I haven’t seen asked is whether Aqua’s abduction came before or after the avatars, or whether or not either side tried to offer a straight up trade to get their relevant crotch spawn back, because so far it doesn’t look like either even thought of that, but time will tell.
It also occurs to me that someone had to have given the order to abduct her. The king, Sumeragi, or considering Sumeragi bites the dust, that would leave queen Mikoto as the sole culprit, because Ryouma would’ve been too young at the time himself. But this largely depends on whether she was taken before or after the avatar. On the other hand, maybe someone in the Hoshido army got a little too gung-hoe and jacked Aqua from her family as a bonus.
This game honestly feels likes it is getting better and better with each update. I just really hope the map and mission structure in the Nohr version is good, or at the very least better than what Awakening gave us. I kind of prefer these character designs over Awakening, but I’m wondering how much crossover they’ll be as far as who you can recruit. Like, will I be able to recruit Crimson even if I side with Nohr? Even if the campaigns are different, just how varied are the recruitment pools supposed to be. I know some are probably going to be locked into their side as that’s a given.
Also: Oh man, is that the Shenmue menu music I’m hearing? I can very much deal with something that is aesthetically similar to Shenmue’s soundtrack.
Alternatively if you translate the characters backwards:
Marth: “You remind me of Kris.”
Ike: “You remind me of Soren.”
Robin: “You remind me of myself.”
Lucina: “You remind me of Robin.”
Great analysis! At the risk of sounding extremely nitpicky, though, I’m a little bit doubtful about this particular part:
āHereās something new though that was hinted earlier: In Guard Stance, enemy Attack Stances are automatically negated.ā
I guess it could be read that way, but wouldn’t it make a lot more sense to interpret the Japanese text on the website as simply stating that when the gauge has filled up an enemy attack will be completely blocked, including any additional attacks from enemy rear units in attack stance? Rather than negating attack stances altogether?
I guess it can be read either way, but the way they added it as a footnote makes me thing it’s meant to be read separately.
Plus there’s a screenshot where Kamui and Suzukaze are in an Attack Stance against a pair of enemies in a Guard Stance and Suzukaze has no battle stats. So I’m more leaning towards Guard Stance always negating Attack Stance.
It would add a lot more incentive to use Guard Stance too, since players are typically offensively-oriented and may dismiss Guard Stance for not providing follow-up attacks.
I see, I didn’t know about that screenshot! Was it in one of the recent Famitsu issues?
I must agree that your explanation makes a lot of sense from a gameplay perspective. It’d make the choice between the two stances a really interesting one. Come to think of it, it should be interesting to see how how well the AI will be able to use the stances to its advantage.
I had Charlotte pegged for trouble the moment I saw her and simply cannot figure out why that is.
Has there been any word on how we generate dragon vein points in the my castle area? Will it make use of the 3ds coin system? Have to admit that I am looking forward to this game even though we have to wait even longer for it to be released. I am also terribly amused and disgusted by the abhorant reaction of the veterans about the mofu mofu/Pokemon amie function.
Also: ‘accidental’? Hard to call being turned into a human pincushion an ‘accident.’ This only makes me even more suspiciousof the Hoshido. I suspect they jacked Aqua first and Garon retaliated trying to get her back. Only he came across the avatar and their father, killed him and abducted the mc.
I just want to point out that this is a Japanese game first, so the characters and their designs will probably differ in the NA release, just like Tharja’s portrait from the Awakening DLC.
You mean the ridiculous overreaction to Tharja’s smallest sliver of a buttcrack image and their solution being the curtain? Yet they were quite content to let Nowi fly through the vetting process in her outfit. Yeah, actually I see your point in that regard.
I actually happen to like Camilla due to the whole overprotective big sister persona she’s got going on. Panty armour be damned. I do want to off Luna though. Severa was a character who got on my nerves and I can not deal with that behaviour a second time round.
With Charlotte I am willing to give her a chance. Benoit is going to be funny though. I thought they were siblings or he was her bodyguard or something.
Well, Severa was a really popular character… Also, with a really large cast of characters some similar characters can be expected. But yeah, I did not expected that much similarity. I love Kusuke Kozaki’s designs and style, but that is not his best. However, sometimes these kind of things happen because Executive Meddling, and in these projects artists must do what their employers ask. Either way, not that it ruins the game or something, at least not for me.
I didn’t say that the style was an excuse.
Oh, yes, you are right. Including all the cast, Severa was not that popular. So, my bets now are that some people in Intelligent Systems like her too much. As I said, it could be a case of just lazy design, but also lets take into account that the artists do not have total control of the designs, most of the time those things are requested or need approval. If they wanted a Severa’s clone, Kusuke Kozaki just did what they said (if that was really the case).
It’s more than that. She has the same voice actress (who is hosting the 25th anniversary concert, FYI).
IS is just pandering to the Awakening fans by making brazen clones of the popular child units, making the roster look bigger.
Pretty likely that she was planned like that since the beginning. However, lets wait for the entire rooster, if it is bigger than past Fire Emblems, a few clones would not be that much of an issue. But, if is not that big and there are a lot of clones, that would be lame.
Well, in my case this is not that important. Tactical RPG are my favorite kind of games. I am interested in the game as a whole, but the mechanics and the missions are my priority. Hehe, it seems that we are not going anywhere with this discussion. Lets end here.
Well, Severa is Selena in Japan but her name was changed in North America so she wouldn’t be confused with the character from Sacred Stones. Selena is a name relating to the moon, as is Luna. They both share the same class, and the same voice actor… this is definitely not coincidence and may be a Camus/Sirius situation minus the mask somehow. Or how Palla/Catria/Est have visited other nations together. Many of the children in Awakening implied that they could not go home to their own future but felt uncomfortable being around their parents, knowing their own selves would be born into the world later on. So in a way, knowing there is dimensional travel and a bunch of displaced kids, they go on a journey and end up in places like… this one.
Tellius and Magvel are also different worlds but the dimensional gates allowed those characters to appear in Awakening… We also have confirmation that Marth, Ike, Robin and Lucina appear when you use their amiibos and there are concepts similar to alternate dimensions.
On the off chance that Luna is just an expy of Severa, then whatever, but I wouldn’t be surprised if she is a dimensional gate traveler either.
I definitely think dimensional gates will be a thing for FE series, as a way to connect all the different realms (it’ll just not be pivotal to the story and more DLC-related stuff). I get the feeling it definitely is Severa (Selena) just that she changed her name. Maybe perhaps she’s taking notes from Lucina like when she was pretending to be Marth (lol). FE: Awakening had Priam who is Ike’s son, so if FE: IF will have Cordelia’s (Tiamo in japanese) daughter Severa (Luna in IF), then we might just see a running trend of seeing previous games characters offsprings in the next game. I’m going to ignore the remakes like shadow dragon being the target game for Awakening to pull from, considering Awakening takes place in the same world and is 2000 years later (hell Chrom is Marth’s descendant if you want to nitpick).
Take it you haven’t seen Odin, then?
This just feels like a lazy way to pad out the character roster, as well as more Awakening pandering.
Now the Fire Emblem community can argue about clones.
Actually, Kazahana’s personal skill may not be as great as it sounds. Probably it only activates on your turn, and even if the skill applies on either turn, directly adjacent enemies is not something you see that much, especially on normal or easy difficulties.
True, true! And there are missions when you have to do it, there it is going to help a lot. But for the rest of the chapters, not that much, unless you play like that. In my case, I don’t stall enemies unless is necessary. My point is that I don’t think is much better than other personal skills. However, some other’s personal skills can become useless at end game, unless these skills change or evolve, that is. This one seems useful from the beginning to the end.
I honestly think its too early to judge whether this skill is good or bad. However, considering now that enemy units can now “pair up,” they are probably revamping enemy AI to act in groups more so than previous FE games. While you might not be dealing massive damage to a lot of units simultaneously, this is still a good skill to counter against enemies units that act as a group. They already mentioned in the Nintendo Direct how you can set your characters in “My Castle” to act in groups or run around solo.
Indeed, is too early. My hopes are that every character is going to be useful. I do not like the idea of having characters with much better abilities than others. Of course, in other hand, the reclassing options and the max stats also could affect how good is an unit. But yeah, we can’t see the whole picture right now.
I hadn’t thought about the enemies’ IA, good point, there would be new things in that aspect.
Dive Bombing. With a tank built unit. Most of the time, I can see people going to use ranged units to reduce an opposing units Hp to near enough while grouped for Kazahana to clear. Taking Ike’s Eruption from Smash and making it a personal. But for now, we’ll have to say it does as great as it sounds.
Well, that requires a specific tactic. And we need to see if Kazahana actually gets more experience by killing enemies that way.
I am just saying this skill could be not that overpowered, especially if you have to use other units to set things like that and make it look cool. It would look cool though.
yeah, luna’s a lazy design. you know who else is a lazy design? Danved in radiant dawn! he looks just like devdan from path of radiance. super lazy imo.
and don’t even get me started on them reusing camus like three times in the first three games. Were they sirius with that?
I’m definitely going to spend 90% of my game time tweaking and messing around with all these cool features while forgetting to save my country or whatever, lol…
To think there are people who just want to do campaigns. I can understand for like a few games/titles, but to actually want all games in the series to follow FE 7’s/8/everything else except for Awakenings’ formula would be redundant as all hell. I for one (along with the vast majority) welcome these changes that are coming to Fire Emblem. Because with stuff like this, we’re able to learn more little quirks of our characters and have them be more relevant than when compared to how characters in Awakening were treated. There is nothing wrong with getting to know the people in your army, it shows you care as a commander and you aren’t there to just “beat the game”. This game is going to be a god-send in occupying free time….plus if one out of the two copies of IF is going to cost this much, I would would rather get my money’s worth (BTW, having around 25 chapters of campaign is so not worth over$50, hence, all this extra content)
It’s like when they introduced the support system in FE6. I wonder how many people bickered because there was less left up to their f̶r̶e̶a̶k̶’̶d̶ ̶u̶p̶ ̶m̶a̶y̶b̶e̶ head-canons.
I welcome them bringing in more things to do than just the main campaign like previous games in the series. Not to mention, as you said, this kind of helps other characters be a bit more important.
These are the type of people who are comparable to those who bought pokemon x/y omega/alpha and only wanted to beat it as fast as they can and only doing gyms and the elite four, finishing the game within 3 days. If people just want to play a game for its main point and not explore or take their time, then its their prerogative. But its dumb that the same people will get angry at the fact that new features outside of the main game are added on, when in fact they won’t even bother doing them in the first place.
I really don’t get why most of the hardcore fans (well the more vocal ones) have to be such prudes. I’m as hardcore as the rest of them, playing FE 7 & 8 and then went out of my way to buy&play the Japanese copy of 6. Considering how similar those 3 (and the rest of them) were, I’m glad we have drastic changes.
Yeah, and then those same people would just argue “If they weren’t spending time on My Castle, they could focus more on the main campaign!”
I don’t really like it when some argue that point. It’s as if they’re implying that Intelligent Systems is sacrificing the main campaign for My Castle, when I doubt that’s the case. I’m fully confident that they’re achieving the kind of game they set out to make.
And who wouldn’t have a dungeon in their castle? Even if it serves no purpose? I’ll put it right next to Anna’s Secret Shop. *puts index finger to his chin*
Why can’t Nintendo do for this game what they did for Pokemon and just release this title in NA the same time as Japan!?!?!?!? I dont know if I can wait till next year, I NEED THIS GAME ALREADY!!!!!!
Spare a thought for European players who will no doubt have to wait longer than America to get their hands on the game. Awakening came out two months after it was released stateside. The only reason I survived was because I wasn’t interested until I watched US uploaders on YouTube then preordered that shit immediately.
Seems more like they’re fusing FE and Tomodachi Life.
Exactly which of these news was intended for the hardcore fans? It all sounds like stuff the new people will be more happy to learn about.
inb4 they reveal that both maids were actually one maid to begin with and are now split entities. Joker betrays them, becomes the final boss while the two maids combine to form the final monster.
This game definitely steers towards Awakening fans. Waifu Sim 2.0 now with customization homes, buildings and prisons. I feel a lot less effort went into game’s cores and mechanics.
they’re just not talking about core and mechanics because there’s no reason to at all (bar the mechanics that changed). Its a boring subject to even write about in magazines and directs. They’re just getting all the subject-worthy/more talkative stuff out of the way. Because honestly, what would get the public talking more, having a direct where it goes “Oh look….rescue option and weapon weight is back…..wo hooo….” (and literally the conversation ends under a minute) compared to “Fire Emblem is now adding a My Castle Feature along with Fire Emblem Amie” (now that starts conversations).
The same amount of effort most likely went into the gameplay. Zero effort would be this all being one game, and just like awakening or FE7. Though I will admit, the only old mechanic I miss is light magic. Its kind of dumb that it still hasn’t been brought back at this point.
They’re not talking about mechanics because I feel they’re so clouded by how big Awakening was. And reintroducing all the good mechanics isn’t that bad. “Rescue, Weapon Weight, Durability and Light including the magic triangle is back…..wo hooo…..” but really “Now we can explain why this is such a good idea, how this can gear the series to a better future for the genre, to the Awakening/General newcomers why they should start getting to the core construct instead of making billions of forums about what they have in their castle’s and who are they going to marry for the next 3 generations.” People aren’t just seeing all the mechs as a whole. Instead, everyone else rather play dolly in a castle. And their’s plenty of other games for that.
I’m gonna tell something in the god damn island I live the only people I know are fans of Fire Emblem are me and my little brother thanks to Awakening well I actually I was a fan before but that was the first game I manage to get my hands on but I like the Awakenig formula! I can level grid swicht classes around and ship as much as I can. My brother after Awakening began to play the other games and liked them more. So don’t say things like that. People are people some like Awakening style more some not. You can’t make us like other things. And because people like me like to know more about your units in the games and love the My Castle doesn’t make us any different. And I love the fact weapons have no durability because it makes more sense I mean a sword breaking in 50 uses that’s dumb. If you don’t like My Castle don’t use it okay? Do other stuff I mean what’s that compared with the rest of what I’m sure will be an amazing game and didn’t even tried it yet so what do you know? Sorry about this whole rant but honestly you sound like a jerk who thinks people play for waifu/husbandos, ships, etc… That’s insulting to Awakening there’s a lot more to it and it’s fans than that it just happens to be the most talked thing because it’s fun to talk about because all the supports and the children and pair ups make it something people like to talk. I play it for FUN! That’s how it should be! Don’t try to change people! You like that better? Great! Moving on! One more thing that’s insulting to creator who worked harder than most to make these games they are trying to make them more entertaining and more modern just try to give people a chance. If I offended you in any way I’m sorry I’m just done with how certain older fans of FE act towards Awakening fans because they must be new or not like nothing but pairings and waifus/husbandos. So I’m sorry if I misunderstood.
It’s fine. I’m rather ignorant. Good you like what you like. Even if I’d forced beliefs on you. Awakening’s rather a good game. But it’s none of that, it’s not the devs. It’s just the fanbase. I mean, I had no problem with the characters until the fandom just became unpleasant. Look to narrow it down. I can agree to that, even if I thought Awakening was merely decent and not as great as the others. I don’t like where the series path is going down. I just hope it gets better, but with these mixed feelings with FE:If and most being on my bad side, I’m kinda losing it. I’m glad the the series isn’t dead, but I am disappointed.
If you don’t know fe is more about the characters more than stratigic gameplay, because there are a lot of other strategy games out there with or with out story.
Not really. Last time I heard, FE was built on Perma-death. I’m not sure if you’re talking about just Awakening. I’ve been doing both since I got my hands on the first Fire Emblem that came out to the west, but everyone apparently to Awakening fans, they had a hard time to even find a personality in a character to exist if they didn’t do a lot of support from FE7 through 12. Even me, but I still know Lute’s ego is –
[—————————————————————————————–] This big.
I just put the effort in.
Any game can have perm death. Duh dipshit it’s also called losing characters or soldiers, that doesn’t make it less irrelevant. Leave anything else backing up your claim.
Also good to know you only notice one character, but now a days we have the wiki and videos for that. The thing you must know for strategic games is that you must make a casual mode for new comers so that can learn how to play. Ps I’m also talking about fe franchise.
Basically you just don’t like Awakening because of the fandom am I getting this correct? I’m in for the story and mechanics plus from what you said I don’t see how it is any different from the other FE games besides the added features. Please be more elaborate because I’m sure the old FE games had support system and if I remember correctly one of the game had child system. Also, I want to hear how the series can get better from your opinion if there is nothing else they can do I can’t see what the harms in not having the added features.
Correct, but I’ll explain. I don’t like Awakening for many reasons (not for some of the things it gets right), the fandom takes the majority. People saying they’re Fire Emblem fans when they won’t give any older FE’s a chance, nor touch the Classic mode with 15 foot pole is one of them. But I can accept not everyone is going to try.
Another is when Awakening fans are biased and said that FE:A is the best in every way, e.g. I heard a story, someone was making poll questions with things like “Which character in the series best exemplifies the Dark Mage?” It gave a link to the poll site and had comments, full of weather Nergal or some other guy is better, but in the poll, Tharja was winning by a major amount and not a comment justified for her. Then poll was taken down cause it was pointless.
That obsessive ‘waifu’ fandom. I hear it commonly. I do like the anime art styles, and I don’t have a massive thing against the marriage system as it did bring good mechanics as it was used for, but the fandom taking advantage over the whole thing and the game even complete it with characters blushing. I have trust issues in the anime community. The previous game with a marriage system didn’t encourage and pander to the waifu crowd. See?
How the series could get better on my behalf. If I made FE:A, well… FE would probably die. Changing the common harassed things on Awakening would be a start, better story (maybe more darker), not as cliche characters like FE:A (Maybe add better artsyles that makes sense instead of having, the difficulty on Easy could be Casual mode, but Normal and higher would probably force them to play Classic while adding more mechanics the higher the difficulty (Normal: Weapon Durance, Hard: Magic Triangle, Weight, and etc), stronger maps, victory conditions, ability/Pair-Up nerfs and a lot of advertisement?
I know how much IS is formed around the getting newcomers to play while trying to keep the older and serious fans interested. Hence the whole White and Black Kingdom differences, but they can be better ways of warming a Casual player to start playing in Classics. Yet, taking out Weapon Endurance and etc, all I see is another Awakening game. I think about it, and I don’t like being like this biased FE character for all we know, I could be a scrub, but if I can accept that Awakening can save the series, I would at least like people to accept me.
Mate, you okay there?
1. Fire Emblem was ‘C’ grade in Nintendo. The money was difficult to obtain either way. Remember why 12 didn’t sell and IS announced one more for the series. Not my fault since it wasn’t released in the west anyway.
2. If they didn’t care, explain Black Kingdom.
More like testing the waters to see if the hardcore fans are worth the time and effort. If it tanks go forth with the Awakening fandom since it brings in the money and less salt. Despite the advertised hardcore “Nohr” they still have to pander to Awakening fandom and hope it gets numbers close to Hoshido version.
Sorry for the extra comment, but I need to ask: what unpleasantness are you talking about? The only fans I’ve seen behave disgracefully so far has been the veterans who have a problem with the new additions and are busy attacking the newcomers, which is getting a bit ridiculous really. So I am genuinely curious.
I disagree. I’m not really into a lot of the Street Pass, face-touching, waifu stuff either. But from what we’ve seen, a lot of thought has gone into modifying how the class change works, how the skills work, how the weapons work; plus a version dedicated to having more difficult maps and more interesting mission objectives. I do think they are improving things all around.
I guess. And I could be biased, but hearing one side of the Fire Emblem fandom talk about touching face more than the main game in general concerns me on where IS is leaning the franchise.
This will probably come across as salty, though that is not my intention. It needs to be said however:
What else do they have to talk about? The maps they don’t know a thing about? The sparse few classes that have been revealed? The weapon system that has already been talked about and isn’t really something someone can discuss about in depth until they get their hands on the game? The characters are the only thing they can talk about without getting bored.
Players like yourself are all so quick to judge the side of the fandom that are genuinely interested in the characters and their motivations that you will sling any old accusation at them. Yet, if it weren’t for Awakening, the franchise would be gone. Worse, your accusations of the game becoming a ‘waifu simulator’ shows that you have no respect for the creators by degrading and insulting all the effort the creators went to in order to make the characters interesting and relevant in regards to the story instead of making them boring cardboard cutouts whose only purpose is to soak up damage. The extra mechanics are to keep things fresh and interesting.
Those same fans you insult are also generating more interest in the game through their fan art, fan fiction and posts. While the behaviour and comments of players like yourself is likely to drive new players away. So who exactly is hurting the franchise more?
They haven’t skimped on the maps, weapons, classes, etc, so what exactly is the problem here? You seem to be angry that a portion of the fandom is actually enjoying themselves. I find the face petting mechanic funny as hell because it’s not something I would’ve expected and think it was meant just for that-fun. It also means that you can annoy any unit that gets on your nerves as payback. Yes, it is weird, but it’s that same weirdness that will entertain plenty of players.
Essentially what you just said. To add on about the boring cardboard cut outs. Some don’t realize how stale some of these games were. Like the two flops of a DS games where only the main cast actually had a voice in the story. Any other side character was generic or barely talked outside of being recruited (hell, their epilogues were boring too and generic). FE 6 and 7 suffered less from this, but still I found it rather hard to care for some of my units as the game progressed and barely touched them after recruitment (Like the only reason why I kept Batre around was just so I could get Karla). FE 8 kind of softened this by adding the outerworld map, so you would be able to play with all your units even after the game and get their supports in. While I still criticize Awakening’s support system with letting every opposite gender unit support with each other (bar the select few) to the point where things become generic/badly written, Awakening still managed to surpass all previous titles when it came to its character interactions and given you a reason to train and strengthen all of your units. The prude-veterans honestly at this point need to accept Awakening as a game that saved their franchise and just roll with it, or just drop the series all together. Because if they do manage to create another FE down the line, I don’t see it reverting back to the classics like 7.
We can accept it saved the franchise, or maybe completely created a new, “Better Child” (Kill me, I know) but that won’t change us from loving what made Fire Emblem so great. And we have 12 games proved the best of Fire Emblem. Condemn me, I don’t care.
The thing is, it is the best way to get the player to actually care about their units. Give soldiers a personality and screen time and I guarentee the player will expend more effort to keep them alive. It’s an added incentive that works extremely well. How the veterans fail to see this is beyond me.
Then you are wrong about how they didn’t put enough effort into the game mechanics right? I think you should be less clouded about the fans and just play the damn game when it is out then we as a community will accept your opinion because I’m sure IS is definitely trying to attract both old and new FE fans.
As someone who likes his games to last quite a while after the main story is finished (be it in the form of MP, extras, etc.) and likes to immerse in games, this feature is like a Godsend. Sure, the ‘Amie-thing’ is quite silly and somewhat unnecessary (this comes from someone who NEVER used Pokemon Amie back in X/Y or ORAS), but it will be fun to try this time around. I actually can’t wait to 2016 for the american release, kind of makes me want to stop coming to this site to spoil myself.
I am just hoping no matter the support system that there is some beyond implied gayness. I just need like my ability to be gay and two people into men and two into woman.
Yeah, it’s basically why I’m biased. Other reasons like the “cliche characters, boring maps, bad written everything, overpowered units, too easy unless it’s above Hard blah blah”, but that’s been said and done before, but it can be improved. It’s just the fandom.
Are we going to get lookalikes for all the children in Awakening? Because it certainly looks that way now, thanks to Luna and this Inigo-expy. Perhaps these are the “callbacks to Awakening” they referred to?
There is such thing in the game called phantom cards were you can summon all old characters from old fe games so all the fe cast comes back but only as ghosts.
Oh. So it was lazy character design that inspired Luna. That’s just unfortunate. I’m really hoping to find out more about Crimson soon and I really wish they’d go ahead and state how much recruitment crossover there is between the games.
At this stage you shouldn’t really respond to them (if this long thread is any indication). I mean if they’re too lazy to look it up themselves even after a Mod tells them the answer then there’s no point. This is what I would like to call “A base” person, and not the good kind.
If, Luna ends up being a “tsunderish” girl with inferiority complex over her mother, and the ingo look-alike is a “closet dancer”, i’ll agree with you, but so far, it seems Luna is more of the kind that compeeting for recognition of their superiors with it’s peers, so that’s maybe the “callback to awakening” like JohnWaluigui mentioned.
You said character design, personality is included in the character, which lead to my reply, also, while i know that you must set your mind in doing it so this can happen, but you can finish awakening without ever meeting any of the “children” (besids Lucina). Stupid reason to do that, but i have heard worse before.
The design is typically just used for how a character looks or will look.
You can finish a bunch of Fire Emblem games without meeting a bunch of characters, but that doesn’t mean they were placed in sequels just because they could be missed.
Actually in this game you can unlock phantom cards that can be summon from previous titles and they have the same looks and personality but they are still ghosts.
As for Luna she is also voiced by the same jp voice actor that voiced severa so that means it’s a call back for awakening, another dimensions, or it’s running joke until for dlc. Duh
If some one reuses a character and it’s voice actor means a call back from previous games I’ve If I’m correct developers did this before, besides severa is one of the few top characters people voted for in Japan. Duh again dumbass
I don’t really see how this apparent “laziness” is any different from the commonly used and repeated Fire Emblem archetypes and the way they tend to base new lords off of features that made older lords popular.
Like I said they did on purpose, not copy paste. Also you do realize the fire emblem franchise reuses the same roles right dancer and lord blue hair right?
Do you even understand what saying or are you going to deny and repeat the same thing? Because I have to say copy paste my comment as a counter argument is pretty lazy especially of a guy who can’t check for him Self.
First off “not” And second I don’t care about it , I just want to let you know your argument is wrong. Also it’s fanservice , now what else do you have in store for your counter argument? š
It’s wrong because you misunderstood the reason of it and called out lazy too easily. Now again do you have anything better or are you going to repeat and copy?
See you did it again, it’s not lazy because when there’s a good reason for it. Like I said for you missunderstood the reason behind, besides you’ve seen all other characters they created so it’s pretty much ok say they know what they’re doing isn’t lazy. Now again do you have anything better or are you going to repeat the same thing with out any understanding?
Actually it is a good reason when you’re doing it for fans, besides like said before there is a magority of character that are acuatally different characters in the game so that it’s not a lazy idea and that’s the key meaning of what you’re not getting kid.
Elaborate. Explain the difference between having a character similar to Severa and having any of these:
http://fireemblem.wikia.com/wiki/Archetype
A lot of the characters have strikingly similar designs to others of their archetype, especially Cain and Abel pairs, but you’re not complaining about them. You know what else? If isn’t out yet. You know next to nothing about how this character will develop in the story. Being in the same class, having hair the same color and style, and having a similar expression and demeanor do not make them the same character.
I’d like to see you present an argument beyond “they ‘reused’ this character and I don’t like that even though they’ve ‘reused’ characters before and I’ve been fine with that”, simply because you say the archetypes are just using “a base” even though they aren’t necessarily much less similar too each other than Luna is to Severa, and you aren’t even in a position to say Severa is Luna considering you haven’t read a single support conversation featuring Luna.
Please, be consistent. I can’t stand hypocrites.
When have I said that I was okay with them reusing characters before when they did it in previous games? Go ahead, I’ll wait.
The archetype page you listed was more about how characters class and growth rates are similar, not how the characters behave the same way, which they typically do not, and is something I never said they do. The characters’ designs are all visually distinguishable from one another unlike the Severa and Luna case who could be twins.
“Being in the same class, having hair the same color and style, and
having a similar expression and demeanor do not make them the same character.”
No, but it’s still lazy as hell to design a character that way. Anyway going back to what I originally said about all of this before you all started freaking out because someone doesn’t like something:
“Their design is what I called lazy, not their personality.”
Although you didn’t say you didn’t have a problem, you . . . are a Fire Emblem fan, and the archetypes are a pretty major part of the series. Saying that you think archetypes are too lazy is kind of like saying you think permanent deaths are too difficult or neon-colored hair is too unrealistic or that Anna shouldn’t appear anymore. I was under the impression that Fire Emblem fans generally like the things that make Fire Emblem Fire Emblem.
Additionally, many archetypes do have similar personalities and characterization. The Cain and Abel are made up of one hot-blooded and one even-tempered member, without fail. Camus is always an anti-villain reluctant to fight against the player but tragically has to be defeated anyway. The main lord tends to be a rather naive and innocent young royal, who matures some after the death of the Cornelius forces him (or occasionally her) to toughen up. The Nabarl is often pretty aloof if not outright antisocial and has some sort of complications involving romance in their past. The Michalis is defined by their ambitious nature and willingness to do anything for power. The Minerva is kind and polite, but often struggles with doing the right thing because she’s fighting against her own country/family. The Hardin is a noble person who ends up making a tragic face heel turn and has to be defeated by former friends.
I did not just list stats and growth rates. I listed traits of characterization.
If all you’re complaining about is the fact that the characters look similar, then I honestly don’t know why you felt it necessary to mention. A character’s depth is a lot more important than their sprite, and frankly, I can tell them apart effortlessly. Making a character look similar is a visual shorthand for saying “look, this is going to be a similar character”, which is why they have one red and one green cavalier with opposing personalities, why they gave Ike Hector’s hair, why they gave this character Severa’s frown and red pigtails, and why I can’t tell right away if I’m looking at a sprite of Roy or his father Eliwood. Making characters look like other characters is a useful writing tool, or trope, which you can read all about here:
They were well aware of the connotations of having a character that looked like and had the same voice actor as Severa, and they made the conscious decision to do it anyway. That’s not laziness. It required some thought and some research. These artists know what they’re doing; you don’t. Have a little faith in Intelligent Systems, please.
Also, I’m not “freaking out” because you “don’t like something”. I’m quite calm right now. I’m writing long replies because . . . that’s how I think, and that’s how I like to talk, and because you can’t interrupt me; I’m taking advantage of the fact that we’re communicating online and giving you all the evidence I can. As for why I’m replying in the first place . . . I really feel strongly about unfairness and I really respect Intelligent Systems and the development team, and you called them lazy when they’ve been working so hard to please the most unpleasable fanbase I’ve ever witnessed. It’s okay for you to not like something, but you’ve insulted these people and your viewpoint isn’t really standing on anything. That’s really mean. A lot of people in this fanbase seem to be pretty mean, unfortunately . . .
It’s not when it’s done on purpose, wow so you’re going to play denial and ignorant? You’re really not that smart aren’t you, because not knowing the difference between lazy and on purpose really shows that you’re going to be easy and fun to play with.
That doesn’t count as lazy, see that what I’m taking about denial. They did because she was a voted popular character, in other words a call back for fans of her. Do you have anything better to reply with?
Yes because you know much from the mind of a developer, japan, and the meaning of lazy. Have anything else to back you up on this instead of saying it? XD
Well, Severa was considered 7th best female on the character poll’s official site. But I do think Inigo was 6th best male, so that could be the reason why for the Inigo-alike. Doesn’t make sense since Owain hit 2nd best male. So why an Inigo’s look alike was chosen and not Owain could be laziness, or the fact that Owain is so good, you can’t replace/copy that. We can’t be entirely sure until an FE14 interview. Please stop bashing each other. http://www.nintendo.co.jp/fe/kakusei_bk/kekka/index.html
It just occurred to me to ask, but will Fire Emblem If be compatible with the current 3DS XL? I really don’t want to have to buy the ‘new’ 3DS XL if I can avoid it.
Also, I am wondering about the inclusion of the Awakening kids in the campaign. Was Severa really that popular to be included in this as a ‘new character’? Because it didn’t seem that way to me. I also happen to dislike her so my bias may be colouring my perception, but I don’t recall many people calling her anything but bratty. Inigo I can understand, but Severa? (I swear to effin’ God if this touchpad autocorrects Inigo to Indigo one more time-) was Severa popular overseas?
I mean I actually liked Severa but to answer your question she, BEHIND Lucina, was voted as the best second generation female character in the Japanese polls. I cant really say im mad that there basically putting her back in as a new character but i also don’t think its nessecary to have her and this “Inigo” like guy in the game.
Since the box doesn’t says “New Nintendo 3DS” like the Xenoblade one , i guess the will be compatible with any 3DS.
Here are the results of the popularity contest in japan http://www.nintendo.co.jp/fe/kakusei_bk/kekka/index.html
I was reluctant to acceptem, but it seem (at least with Luna so far) that they will have different personalities, i guess they are fine to bring them again, since i didn’t recruit all of the children in Awakening… but i’ll be sad if Kjelle is a femnazi again.
Firstly, I will say that all of the reveals for these characters are great. I’m hoping we see some more laguz/bestial unit types(varying genders, please).
Additionally, for the clone-crying argument, Severa has a few things going for her in terms of her appearance in this game; different world/universe or not.
Dimensional gates/time travel -are- a thing. How else would the children have gotten to Awakening’s timeline?
There were an overwhelming amount of complaints with regard to not being able to get her with red hair like her mother’s, too. Granted that’s a ridiculous reason to put her in If, but still. Like any other Fire Emblem game… You don’t even have to use her, or talk to her.
Either way, she’s just one character out of an entire cast (many of which I adore, design-wise, on both paths). I didn’t love her in Awakening, but I didn’t hate her either. I will say that I could relate to her on account of the “pressure of living under a parent’s shadow” backstory hook.
Gonna be honest here… not too happy with the personalities for another three characters being essentially the same as children characters from Awakening. At least if Pieri isn’t a total wimp outside of her violent episodes, I guess that could work, but it’s not really indicative of hard work on IS’s part. I mean, Awakening only came out a few years ago… at least use a game that’s older or be more subtle about it.
Still can’t wait for the game to come out otherwise, though.
I guess that’s fair. I usually keep in mind that Intelligent Systems and Nintendo primarily produce for a Japanese audience, so they’ll mostly if not entirely cater to those demands. For me personally, there’s not really any added value, but I’ll see how they end up. *shrug* Like I said, I’m still getting the game. I’m still excited, just not equally excited for all characters and aspects. I think that’s reasonable.
I doubt this is anything smart I bet the designer just sucks at his job. I can’t believe they only thought of this guy when honestly awakening didn’t have the best character design. I’m a massive awakening fan too, I’d say it’s my fav game in the series but character design wasn’t perfect for sure.
What a character designer draws is based on specific instructions from their directors – the character’s personality and a general idea what they may look like. They then draw drafts and submit them for feedback. If the drawings are approved, they are used in the game. These designs are as planned and deliberate as Marx and Ryouma’s designs. There is a reason they look the way they do.
I wouldn’t doubt that, that makes sense. Since white version is obviously the version awakening fans should be buying they need a hook to get them to spend money on the same game.
Lol, I love the characters but do we really need clones of them. Hell could have just thrown them in as spot pass or DLC characters. It just shows how they are likely saving money on their budget by reusing models from awakening.
Using Spot Pass would save money on their budget. Drawing a redesign to have them as Nohr characters costs money. Writing entirely new support conversations to flesh them out as characters in this game costs money. The developers put time, effort and money into inserting these characters special into FE:if, and they did it for the fans who adore these characters.
Not really since Odin a dark mage plus the face and foot model looks better in IF compare to Awakening so you can’t say they use the same model. Plus I think they got some sort of reason for having these clones that may be plot relevant. Also, the clones you mention are from Nohr side I don’t know if you can recruit them in Hoshido but yea.
PS. Saving money by reusing model sounds good but I think the DLC would solve that problem already with having to buy either or both FE IF gams.
People have already explained why the idea that it was not on purpose makes no sense but the character descriptions should tell you that it was deliberate anyway – they basically describe Inigo and Owain to a T. This was done deliberately, not accidentally or because someone is too lazy to design new characters. Whether you like that or not is another thing but this wasn’t a coincidence.
I bet you 3rd path DLC is in the code too because this game was obviously early on in development just intended to be massive but then someone said “make that money split it up. “
Yah they are, no new animations or new models outside of cut scenes. It’s all in the code of the game, on the enemy lines and all that. I’m still holding onto hope that in the west like the special edition they will just put everything onto one cart.
Welp, I finally am starting to warm up to this game. As a decade+ long fan of series, all I had to do was drop my expectations for this game to absolute zero. I’m not really excited for it nor do I think it’ll be as great as pre-Shadow Dragon games were as a Fire Emblem game. But as a mobile-generation-friendly game, it’ll be a cute game to play satisfy the anime nerd in me.
“When equipped with a forged weapon whose name is written with 8 kanji, critical rate +10.” interesting… does this mean any random kanji characters will do? and i wonder how will this translate to the international versions….
IMO it would have been amusing if they all had polar opposite personalities as the children they’re based off of. If they told Yusuke to do this then it’s not his fault. But if this was all Yusuke’s idea then they should have gotten someone else to do the designs (or at least someone to oversee him) So I won’t give him any flack until I know what’s going on (though things usually point to the former than the latter, as in they tell Yusuke what to do. Because seriously, designers don’t just run out of character ideas. If that’s the case then they draw ideas from other characters that aren’t from their work, they don’t just reuse their own designs unless they’re made to…or they’re like the vast population of Deviantart (or they’re just completely full of themselves and just lazy beyond belief….and I doubt Yusuke goes into that category)
So I originally gave you this long ass response but then I realized….you’re an anon. You didn’t even set up your account….so yeah, you don’t even care enough to get notifications about this to respond back (unless I’m confusing it with guest accounts). I really don’t need to explain myself to you. If you’re dumb enough to think I was gloating with my previous statement, you are horribly wrong.
finally… another update lol, i waited about 4 days, which is about 96 hours, which is about 5760 minutes, which is about 345600 seconds… lol. But man, the capture thing is pretty cool.
Well, Pieri doesn’t look like a direct clone like Luna and the others, and FE is no stranger to characters having overlapping quirks. We’ve seen countless different characters who are all flirts (Sain, Virion, Gatrie) and characters who are young but don’t want to be babied (Rolf, Ricken, Tsukuyomi). Split personality could be a rising new archetype.
That’s true as well. I had actually not looked at the picture of Pieri prior to my previous comment, and I assumed that Lazwald was the only one of the three to have an actual picture.
These Awakenibg lookalikes look interesting,but most people are gonna complain at the sight if anything similar to Awakening,too bad most FE fans are whiners who hate progress and anything new! Anyway, I’m loving these character designs! I think Kozaki is FE at this point! He’s the best artist they’ve ever had!
I’m just worried because (like Awakening before it) with these lookalikes and amiibos, all I’m going to be concerned about is getting the previous games’ characters…. which kind of sucks for the new story.
That capture function is freaking awesome. My dungeon will be overfull!! ^_^
Owain was my favorite character in FEA but it was his uniqueness that made half his awesome… now he gets a ^%@#%* clone.
Of course, if it really turns out that the three are actually the same three from FEA, modestly reclassed with the help of some Second Seals and also after a jaunt through the Outrealm Gate, ala Camus/Zeke/Sirius, then I’d be all for it (not entirely happy because that’s still lazy writing to keep the “public” “happy” but still better than making up a soulless clone)…
…And thus, another FanFiction is born! Also, some head-canon but that goes without saying. Hey, we all need intricate ways to stomach the post-shark-jump games. š
I’d just like to point out the fact that at the end of Awakening, if Severa, Owain, and Inigo are NOT married, they ALL set off on their own journies. They no longer stay in Ylisse/Altea. So, it is quite possible that their journies all led to the same place and they all ended up working for Nohr. Maybe they’ll have support conversations together that hint at them knowing each other.
Or it’s just a way to get the newer players to buy the Nohr side, because newcomers to a franchise tend to gravitate towards game where they see familiarity. Either way, I’m a little miffed that they’re doing this, but I doubt it’ll affect the gameplay or story that much.
Also, why is everyone comparing Pieri to Noire. In her screenshot, she seems to be quite a cheerful person. It might be that on the battlefield, she becomes downright murderous. Not insane, note the wording. It’s “violent.” Which means that she could be the type that snaps into a “drill sergeant” sort of person on the field, and downright obliterates enemies.
Hopefully I’m remembering this correctly, but in one of the earlier interviews it was said that If is in another setting entirely/not the same world as Awakening. If we are talking coincidence it may just be an AU, but it isn’t the same world. I’ll see if I can find the link again and post back. May take a while as my laptop is getting its hard drive replaced, so I will try to find it manually.
Different worlds are moot point since the Outrealm Gates exists. In fact I’m almost certain these three are just the beta timeline kids who went adventuring through the Gate after Awakening.
What if they’re the kids from the main timeline and because they knew what the names of their kids was going to be from Lucina’s timeline they decided to name them something else?
I don’t know if this is an SMT thing, but in the new screenshot the clouds in the sky are being held up by ropes/cables/etc. Maybe it’s a play since we know that school is involved…
Come on. At least Pieri’s a unique character. Why are people trying to peg her as something else?
I’m definitely miffed at the 3 clones we’ve got; looks like 3 Uriah gambits, now.
lol i get the whole argument of “Their not original,” and blah blah but can someone explain to me how this is lazy character designing… honestly we don’t know the reasons for why they were put in the game… it could’ve been just to pay homage to the top ranked kids from Awakening. How does that make you lazy? Like everyone is complaining over 3 characters and we have yet to see how they even play out in regards to the plot…
So out of all of this there’s only one thing I care about….Odin has a pretty good bod for a Dark Mage and he wears an open-chest shirt. At this point I hope his official art has him wearing those spandex legging things for dem leg muscles.
Hello. I apologize if someone already brought this up, and I missed it. Just the three of the four main characters have a color in their names, correct? Does anybody else think the color is correlated to the Four Mythic Beasts in mythology? You know: Red Phoenix, Blue Dragon, White Tiger, Black Turtle? Maybe. Or maybe it’s just me. Thank you.
I SERIOUSLY need to stop spoiling myself. Can’t wait to 2016, hopefully the american version is both campaings in 1 cartridge, but my hopes are slowly falling to the shadow realm…
I’m going to be too busy petting the wolf-guy (he dresses pretty snazzy if that image is any indication) than doing other stuff quite honestly. I am curious about that puppeteer class though with what weapons they use.
Well, I like the fact they’re going all out with the minerals. My my FE, you’ve grown up exceptionally well since when I first played you years ago….wait. I guess I can’t say that because apparently to a certain someone I’m being conceited.
Man. This seems so much different from any other FE game. More like a regular RPG. Not that it’s a bad thing. The main battles are still FE, and the Castle adds a whole new level of awesome. Makes the game different and more fun.
I wonder if instead of talking to named enemies in battle to get them to join your side, as in previous games, maybe you have to capture them? I suppose it’s more a throwback to FE5 than it is a new broadening of detail. It does make way more sense than “Hey, you look mopey. Why don’t you join our side? We have cookies. ^_^ “
i knew all that already but ty anyway ^^ i think i just hoped for new ones like the blue haired maid xD or the ones in the trailer that we dont know about
After watching the video.. Skills are locked to classes but.. Going off assumption; Galeforce was locked down to the Pegasus Knight class tree, and from what we’ve seen, Nohr doesn’t have any. would this mean that Nohr Players will not have access to galeforce?
Perhaps the reference to the stars is something that will be explored more in the dlc story, as no matter where we live or who we fight for: we all see the same stars?
I was going to buy the face-plates, and had plans to ever since the announcement.
Just realized they aren’t for the XL, and the XL is the only one available to me, and the foreign systems have region lock.
Damn it.
I’m glad to see they’ve implemented the internet to visit other players and castles. Otherwise myself and many others who are not so lucky with the streetpass function would be up shit creek without a paddle. āŗļø
This is going to be one hell of a long game and I’m looking forward to its release on this side.
So… Nintendo/Sakurai says that they won’t include Chrom because he will be too similar to the already existing FE characters (i. e. Marth and Ike), then they bring back the OG Marth clone. *claps slowly*
I’m not too excited for Roy to be honest, but hopefully they’ll change his moveset entirely. And now that I think about it, MAYBE Chrom might have an appearence as an alt costume for Roy, who knows.
The data in the patch included all of the alt costumes and the B special moves. All of Roy’s costumes are palette swaps and all of his specials are the same as Melee. Just like mewtwo, he isn’t any different. I just hope he has a unique final smash and not the same critical hit as Marth and Lucina.
Oh, that was leaked too? Welp, poor Chrom, maybe next century. Even the specials are the same? Man… hopefully, as you said, he has another Final Smash.
Just saw his Final Smash trophy was leaked too. It has the same health bar as the Critical Hit, but instead of a straightforward lunge it looks more like a big arcing hit.
Yeah, I realised after posting that that he sounds just like Zavok xD
I still think Troy Baker’s in though, as Ryouma or Marx – I thought it was the latter but now I’m hearing Roger Craig Smith, which is strange since he hasn’t done any Japanese games before this to the best of my memory.
(can’t get used to ‘Xander’, too. Why didn’t they make him Marcus or Max or idk…why Xander)
Nope, at first I thought it was Marx but there’s a moment with Ryouma (1:02) and his voice really sounds like Matt Mercer… Though on the other hand, there are two quotes when Ryouma and Marx are shown: “once and for all” one and “no more kings to the death”(? I’m not a native speaker so I’m not sure I didn’t mishear this part).
The first one sounds like something Marx would say, and it’s Mercer’s voice. Ryouma says the other part most likely referring to his late father (the guy killed in trailer ofc). BUT THEN I HAVE NO IDEA WHICH VOICE IS ACTUALLY HIS BECAUSE LATER AT 1:02 RYOUMA SCREAMS AND THAT SOUNDS A LOT LIKE MATT MERCER.
So I’m not that sure anymore.
Yeah, I noticed just after posting this that he sounds just like Zavok xD
I can hear Troy Baker in Ryouma though. I thought he was Marx but now he sounds to me like Roger Craig Smith – strange because he hasn’t done anything Japanese in my memory before.
Don’t speak too soon. They didn’t reveal that there would be two versions initially in Japan, so they’ll probably do it the same way for the WW release.
I’m just saying this is the 3rd trailer they didn’t show it for in the west. This seems like the trailer to do it and explain it to consumers. They still could but I think we’ll find out more in the tree house or in a press release this week.
It does look fun! Thankfully, I’ve not been paying enough attention to new things in Japan to get sick of the idol thing, and I think it could be pretty neat. Not sure what it’ll be like, but given the people involved, hopefully it’s not gimmicky and actually makes things better.
You basically pop the old SD card into your laptop, then copy everything onto the laptop, take out the old SD card, put in the new one and transfer it on. This should help if you are stuck, I got my 25GB SD card working immediately and hasn’t done me any wrong.
outstanding analysis! u pointed out a lot of things i didnt even think of!! now i want the games more than ever…! play them till my brain burns! one thing i noticed, the lake Aqua seems to be in is Hoshidan territory…looking at the trees, its the kind u see in Japan oriented places
Cue the people complaining about it still being split. It honestly doesn’t matter, even if it was sold as 1 game you would still have to pay to play the other path so the only thing that your ”missing out on” is choosing what side you want to be on in-game, unless you get it digitally.
I swear I have to freaking edit this to make my stance clearer:
I know, its like they just totally overlook that fact. If somehow it was put all on one cartridge, the price would still be around the same in purchasing both games (as in one physical copy + the downloaded version…..GOD!!), compared to buying “Wanted One” (with all that content being jammed on there). So as you said, along with its unfathomable that people want Fate to not only be cheap, but also having 2 (3 if you count the third path tba) completely different games on one….for the price of one, rather than settling for 3 games for the price of 2. Not that anyone is required to actually play through more than the copy they bought.
Again, I’d really love to see how one version would cost the same as both versions. I could see it costing more, but you’ll have to explain instead of just pulling nonsense out of thin air.
No one is pulling nonsense dude. If it was being sold as 1 copy where you make the choice in game, you would still have to buy the other path if you wanted to play the other side. There’s no way Nintendo would condense it into 1 game for like 60 or so dollars where you can choose both paths in that single game. But there is literally no point in arguing about it since it’s already confirmed to be sold the same way in the west as Japan.
I’ve been reading about this since yesterday, and I’m tired of this. Let Nintendo do whatever they pleases, it’s obious that the player is the last of their worries. And I’m sorry if someone thinks that I’m an intruder, since I’m not even part of this comunity.
I’m from latinamerica, I started playing Fire emblem with the ones on the GBA, I liked them a lot more than tactics ogre or FF tactics, the mechanics, the characters, the story. And I can’t really argue with people who has played the ones that only were released in Japan, since I haven’t played those, and I’ve played only the ones that came here.
I know Nintendo and Intelligent Systems must have put everything they got, to get the FE franchise out of the frier, since Awakening was supposed to be the last and all that. but it seems to me that because of the outcry for the split, this might actually turn into dust everything they acomplished with Awakening, and fates would probably be the last FE, they make, or they could even stop localizing it in the west.
Now as for me, I won’t buy it, and not because I would rather see FE cancelled forever before it gets too casual, or because the waifus, or I didn’t liked the my castle feature, or something like that. I think that everything that serves to save it from oblivion is welcomed, if a guy, or a girl want to play casual, or phoenix, we’re nobody to tell them how to play, that’s stupid, if it helps to save the franchise, and the developers handle these new perks and features well, I think those changes are welcomed.
But, as I said before, I’m from latinamerica, and Nintendo of America, forgets about us all the time. In my country, one single 3DS game can cost 80 – 90 USD, this are going to be two separate games, okay, fine, “if you buy one phisical, you can download the other one for 15 usd”. Sorry but no, on my country that other path is going to be at least 40 USD, (if not 50). And then there is the third route, let’s suppose that there goes another 40 dollars. This game(s) is already more expensive than a home console game from any company. And what if in your country you don’t have access to the e-shop, then if you want these games, your only choice is gettin them phisical, and the discount? who cares? Not to Nintendo obiously, not to mention that in those places there won’t be a way to play the thrid route.
Why am I sying this, because it’s the truth, the game looks fantastic, but if I support this practice, they might turn this into the standard practice for future FE games, and our region is not getting more prosperous exactly. What would be a good way to solve this, at an international level, I don’t know. For me it will be to skip this one and wait for the next, if there is a next after fates.
I should have scrolled down before I posted further up as most of the foreseeable problems are things you mentioned, the price point issue in other countries in even greater detail (I had honestly forgotten that the Eshop isn’t supported in some countries). Sorry to hear games cost that much for you, here I am whining about paying 10 dollars more in Canada.
Sorry for the faulty grammar, I’m still learning english. I agree with you too, Nintendo is really making a leap of faith with this game. This move, the split, if it’s executed wrong, it can kill this franchise for us, and even though I would really like to defend the game, Nintendo makes things really hard for us, their fans, I simply hope for the best with this game.
I would explain, but a lot of it is common sense by looking back at how previous games were handled along with the information we have of “2 main routes and 1 DLC routes, each “supposedly” the length of Awakening” So three full fledged FE-length games being the price of one…..Nintendo isn’t gaining any profit from that with the amount of time they spent on all three routes (especially with the extra content AKA My Castle they added). Its the option fans want, but face it, Nintendo, like any company, looks out for themselves in ways to make themselves money.
Ah screw it, I’m going to just state myself, these are the variables:
If Fate is being sold for $40
“All three routes have just the same amount of content as Awakening”
-Awakening had 25 main-route chapters (I swear to god the only thing that turn me away from fate is if either side’s chapter count isn’t greater-than-or-equal to 25) and was sold for $40
Fate = Awakening in content
The first 6 chapters are the same in Hoshido and Nohr
19 entire chapters that are different from one-another (with their own individual cut-scenes and everything. Different maps, characters, etc.)
In retrospect, without a discount, the opposite route should be $30.4 if the first 6 chapters are excluded as they’re the exact same as its counterpart.
So full price of the two games (statistically) would be $70.4 (if we treated this as an equation and things were divided evenly).
But a copy of White & DLC Black visa-versa actually costs $60 (40+20 which is the discounted price).
Final Verdict:
Getting both games is around $10 cheaper than it was supposed to be. If you get all three, keeping the equation going. Actual retail value is $100.8, but its being sold for $20. So its $80 if you want to buy all three routes ($20 cheaper than its actual value). So yes…..let Nintendo put something that should be sold at $100 retail value all on one single ds card and sell it at a price that doesn’t reflect its actual cost *heavy sarcasm*
This is why content-wise, having to pay 60 for 2 or 80 for 3 versions of the game is better than paying the above. Anything cheaper is a slap in the face to Nintendo and its like they shouldn’t get back money that represents the time they spent on this game.
lol I didn’t notice that. I’ve been jumping back-and-forth between Yugioh and Fire Emblem all day I got the two messed up. Thanks for that because I honestly would have kept on saying it ^_^
Thank you. I’m just so tired of people bitching about ”how it ruins their experience since they make the choice before they play the game” or ”how 15$ is way too expensive” even thought it’s been stated multiple times that each side is practically it’s own game with enough content to warrant the price. I can’t tell if people are being greedy, or they just don’t like how Nintendo is selling this, but from the standpoint from the consumer and the business; the price and the way it’s being sold is perfectly fine, even if say 10$ would be the price everyone wants.
-Charade making the choice between both factions as a major selling point of the game.
-Remove making the choice at all from the game by locking the player into a path in two separate games.
-Choice now made in stores instead of in game.
Theif is now a bow using unit, swordmaster is back with the name trueblade, and assassin appears to be gone, although hopefully the jonin functions like an assassin.
Aqua is singing: You are the ocean’s great waves, destined to see life beyond the shore, just out of reach, yet the waters ever change, flowing like time, the waters, yours to try.
Not as sure about that last part since it is hard to hear over the arrows.
These most likely arent all the classes, as i counted 54, 55 if Dark Prince and Dark Princess are counted separately, plus 56 with Aqua. Assuming Aqua promotes, that makes it 57. If Mikoto and Garon have unique classes too, then its 59. The June trailer said over 60, so unless that includes enemy-only units, then there must be a couple more we havent seen yet.
These look amazing. It makes me excited to see the class sketches in the art book for this game – I loved them in Awakening’s book, I bet this book’s sketches will be awesome too.
im honestly not to impressed with the american dub haha on the brightside though at least i was correct in assuming Ryoma was gonna be played by matthew mercer ;p
I feel Bow is just useless now. What’s the point of using a Bow on a Flying unit if it has a tome or sword and the Weapon triangle reduces Bows accuracy and other stats.
True but you’ll still likely miss a Swrd FalcoKnight, but most fliers now are more prone to Magic weakness. Wyverns can still survive a hard Bow shot and retaliate with a Javelin just a bit less. Revenant Knight is a Wyvern rider with an Axe or Tome, making either it either miss and retaliate hard or below average on this class. Most of the best lance units like Knights, Generals, Paladins etc. But their all high Def units. Only the Pegasus Warriors will have trouble, but Butler, Ninja’s and other couple of hidden Weapon users I bet will use Swords, thus beating Bows… again.
I’m thinking about this a little to deep.
hmmm so setsuna is not the blue maid okey im starting to think blue maid is actualy not important or it is important but a character like philia in awakening lolz
I think because most of the updates are in Hoshido [e.g. there are more new classes in Hoshido and the cultural stuff revolves more in Hoshido].
[whisper: andAqua’salwaysinwhiteinthetrailersahaha]
Most of the characters that were shown are either Hoshido only or appear in both versions so maybe it’s less don’t care about and more appealing to what’s more popular with japanese audience which is Hoshido (Obviously).
Good god! I’m not sure if Asama’s hair is supposed to be the equivalent of a fro. Either ways, his bio makes him sort of hippie’ish so I guess the hair goes with the personality.
Man. This almost doesn’t seem like a FE game. 8D In a good way. Some people that have been long time fans may not like the change, but I’m interested in what this means for the franchise. FE has always (well, except for a certain Ike) had royalty at it’s center point, with the avatar playing as either a background character, or not being present at all. FE:A started to tip the balance with Robin being a major plotpoint, but still have Chrom and the others as the ‘main’ characters. In this game, you play both parts. Main character, avatar, and who knows what they’re going to do for tactician. XP
Aqua is a singer ! She can sing (well duh !) for the other units so they can fight twice and she also uses a spear ! It’s similar to Olivia’s class in awakening.
Let me start this with i’m fine with two versions on a personal level because the content appears to be there.
They are really screwing up here because they aren’t outright saying that they are two separate versions you buy at retail. The trailer, the thing that will have been viewed by the very most amount of people did not show two versions. They are selling these two games as one game in marketing and it isn’t the case according to themselves. By sending very mixed messages about choice when there isn’t a choice for retail buyers.
Also I want to address 15 dollars not “being a lot of money” that’s your value judgment if you believe that. 15 dollars ontop of 50 dolalrs for some is a lot of money. Then add 3rd path DLC, a new 3DS so you can access amiibo, scalping costs for each amiibo, the DLC that currently is only inside of 10 dollar structure decks and this game gets really expensive really fast.
Cool to hear about supports coming back. I guess the other question I have now is whether or not the marriage feature is coming back. (I guess there’s no children this time around.)
Nintendo is extremely vague with their wording. It simply says “early-purchase bonus”, which I assume is a type of “first-print bonus”. Here’s the original tweet (in Japanese).
Thanks for the reply and for garon and mikoto I think that theres a chance that they can be recurited somehow through paralogues like awakening. I’m just guessing, but you were able to recruit emmryn in awakening through this so maybe something of this sort?
Maybe it’s an end-game feature. In Awakening, all the additional paralogues with characters like Emmeryn, Priam, Aversa, etc were accessible only before you went on to beat the final boss/after you finish the game.
Still wondering what the deal is with Garon. He kidnapped the baby Avatar, isolates and threatens them with fire…yet apparently he can join either side?
I’m a touch confused on the “biggest Fire Emblem game” business. Haven’t there been several games in the series with more than 28 chapters? Not that chapter count is necessarily an accurate barometer (Holy War). But we’ve known each version is supposed to be roughly as big as Awakening, so it’s unlikely to be an issue either way.
They meant when the two campaigns are combined. Of those 28 chapters, 6 are shared, so the total unique chapter count is 22 + 22 = 44. So… hey, that’s less chapters than Radiant Dawn. Oh, but there are probably sidequests too. Even just the usual 10 will bump it over Radiant Dawn.
We know we have babies based on males now so we likely will get a side quest for every male characters baby + avatars baby if female (I assume she will be special like male robin was and chrom). We may also see another character be special like how chrom was so yah we will have tons of side stuff too.
However, we don’t know for sure that it’s 28 chapters, they are saying as long as awakening but they are like putting that on the back of the box, they could easily be stretching the truth.
Well to be fair, the Nohrian siblings aren’t biologically related to the Avatar tho so it’s not out of the question… unlike Hoshidan siblings I guess, lol
Wouldn’t the children existing in an alternate reality be like Awakening’s time travel? You know, Outrealm stuff. But we saw Aqua and Kamui entering portals in the introduction video, so it’s the most likely theory.
By the way the way kanna say it in the magazine, she saids it like she was training all these years more then coming from a another world. Ok who said that when coming from another world anyway because the last time I checked that’s fucking odd.
Mehh….even though they go hand-in-hand I’m moreover happy about the children just for the fact that we get more characters. Looks like I’m just going to keep on doing that male skinship thing instead/ find the most open female out there to marry. In Awakening the only reason I went with Anna was because she seems to be the type who wouldn’t care if Male MU ended up with a guy if she could just sell the photos.
Man these games really are gonna be as long as Awakening, huh? Well let’s see…I have over 500 hours on Awakening spread across four game files, and this entry is gonna be three games long spanning Nohr, Hoshido, and the third route, and if I play a minimum of three files per game, then that means……….I’m boned.
And my immediate first thought in how they tie this together was the first Fullmetal Alchemist series. I won’t get into too many spoilers on that, but I don’t think the answer is gonna be time travel.
Ikr, if anything Camilla seemed like a shoe-in for some yuri….or bisexual antics.
If anything there better be more platonic same-sex supports/ don’t have every female able to support with all the guys (just to make their supports more unique compared to Awakening when you just knew that some guys and girls would never work out with each other, despite having the option to)
It’s their characters, their story, and their game. So of course, they’re going to do what they want. And unless they had a team full of homo people, I doubt they’d ever be interested in including such relationships.
Not sure why anyone would get their hopes up about such a thing in the first place. -_-‘
And their characters and their stories have always been rife with homosexuality, even in the most recent game.
You don’t need to have a “team full of homo people” to understand that homosexual and bisexual people exist, and even then, considering the usual homosexuality rates and the size of the team working on this game, it’s more than safe to assume that more than a handful of them are not heterosexual.
Many fans (not just bi/homosexual fans, mind you) were very vocally upset about the lack of same-sex marriage options in recent titles like Awakening and Tomodachi Life, and Nintendo even responded by saying that they didn’t recognize how important it was to their fans and that they would keep it in mind for future games.
You don’t need to be homosexual or bisexual to understand or support such relationships, especially for a game developed in Japan where recent trends of yuri in media are usually met with high popularity and approval.
But no, forgive me for getting my hopes up that a character like Camilla (who has on multiple occasions been stressed to be hopelessly obsessed with Kamui) could marry female Kamui. Especially considering that Velka’s profile suggests that Camilla is AT LEAST bi.
Approximately two percent of the general population is gay/bisexual. It’s a miniscule cross section.
I’m left handed and often had to use right handed desks in high school because there aren’t nearly as many southpaws. And the percentage of left handers is far higher than the percentage of lgbt individuals.
Being inconvenienced by membership in a minority group is part of life. It’s unfortunate but understandable. Gotta learn to suck it up.
2% is a really conservative estimate, many studies go up to 5% or higher. In more modernized areas, especially large cities and areas where religion isn’t prominent, the estimates can get as high as 15%, and keep in mind this isn’t counting people who don’t want to admit it on record.
Don’t compare the hand you write with to the gender you’re attracted to, the difference there is massive.
Not in this context. In this context there is no difference, because in this context I’m simply demonstrating that the needs and wants of smaller groups can’t always be adequately met. If you and your brother want to go to Applebees but everyone else in the family wants to eat at the Olive Garden, you’re probably gonna have to go to the olive garden. The needs and wants of the many outweigh those of the few.
Also, local population statistics of cities are irrelevant, although the two percent might have been a bit conservative. I’ve seen some report as high as four and even five as you suggested, but that doesn’t change the fact that the number is incredibly small
Now, I feel so damn pathetic, but I wonder if the amiibo version of FE characters are going to have support convos with you (like spotpass unlockable characters in Awakening) cuz you know… these news.
while im fine with 2 versions, why are they marketing it as one game? sometimes they say you choose DURING the game, but you kinda choose before you even get the game… and the trailer is marketing it as 1 game… yet, its going to be 2 games?… the japan trailers atleast market it as 2 versions, but why are the american trailers marketing it as 1?
From the information flying around the internet, the decision of different routes during the game is for the Japanese version (I could be wrong) where they have 4 versions of the game ( Hoshido, Nohr and a copy with both version for a price of 2 games and the digital version).
I re-watched the choose your path trailer and information stated within the direct, it’s definitely heavily implied that the game is a singular entity, it even goes as far to say that Hoshido is more traditional to the series described as “more accessible” (easier), and that Nohr is more “complex” with “difficulty that is more challenging”. As to why I feel this to be significant is that they’re marketing the two stories essentially as additional difficulty settings for the game which if this falls through as two versions we will have been misled with false advertisement, something that people in a country like America love to bury businesses over; it seems like it’s treading close to bait for a class action lawsuit, something Intelligent Systems really doesn’t need at the moment (I get it may sound far fetched and dramatic, but companies have been sued over lesser issues by ‘Muricans).
It’s still at the point where they can measure fan reaction and make changes, but this is Nintendo; at the end of the day they will do whatever they want.
I personally don’t care as long as the dual version is as common as the single copies, if not more common.
Mhh okay if they put the marriage system back in since so many people enjoyed it, but the children as well? Would have liked it more if it was an awakening thing only. Guess we’ll have to wait and see how well they fit into the story.
I mean, in the game where it first appeared, it didn’t use time travel, it skipped ahead to a time through peace where the children were fully grown. I believe it was with Sigurd and Seliph.
Does it actually outright say “straight couples only” in the scans or is that just an assumption?
I mean, I know there’s no point in hoping I can actually be gay this time, but I can’t help it š
looking at it from a mechanical standpoint, it only makes sense that they would only allow straight marriages because of the children and skill inheritence
No there weren’t gay marriages in FE4, but when a character didn’t get married in the first generation, there was a different kid in place of the one that would be in the second generation cast had the character gotten married. The replacement has worse stats and growths.
I think what they’re getting at is if there’s no boink-boink then there would be a new character in place of the child that was supposed to be there. Either that, or having the supposed “child” be an apprentice to the father instead of actually their child (as the children are now based off of their dads). But oh well, not like either two choices will be happening.
This is a world where people can shoot fireballs and transform into dragons and stuff, I don’t think gay couples having children would be too farfetched. Especially if the kids are actually from another dimension or something, which seems to be the case.
Seriously, i can not STAND mpreg, the game going anywhere near that will completely ruin LGBT representation, and be a big spit in the face to actual NORMAL gay people
They don’t have to do mpreg or anything, just “oh hey, look, it’s our magical child from another dimension” or whatever would be fine. Maybe one of the gods blessed them with the (already-born) child or something? There’s a lot of ways they could do it that wouldn’t involve mpreg.
Sure, if you want to compare inclusion of a hair color and German translations to having to write and program numerous support conversations that approximately two percent of people will have any interest in reading. Of course such a comparison is asinine.
Bear in mind that programming a hair color takes virtually no time at all. Also bear in mind that translating the game to German opens up the game to approximately 100 percent of the German 3ds gamer market and would be responsible for driving every single sale of the game in Germany.
So in summation hair color takes very little effort from them-ie low investment, and translations literally open up entirely new markets in which the game can be sold- ie yields potential for high reward. Gay supports fit neither of these categories. They require a decent amount of investment and will drive few to no sales.
I personally don’t care either way. I’m just explaining to you why the developers likely didn’t deem it worth their valuable time and energy.
I realize it would be a lot of effort to make support conversations between every single character, but really I’d be fine even if it was just exclusive to the Avatar. And presumably the Avatar can A-support everyone already anyway, so it wouldn’t be that much work to write the S-supports as well. Heck, even if they only made it possible for a small amount of characters, that would still be better than nothing. It would definitely bring a lot of attention to the game as well, and most likely bring in quite a few more sales. Sure, not as many as a German translation would, but a considerable amount nonetheless. Assuming your 2% statistic is accurate, the amount of gay people who bought Awakening is about half the amount of Germans who did so, and I’m sure a lot more would buy it if they could actually be gay in the game. A lot of straight people too, based on what I’ve seen of various fandoms online. Even disregarding this, some other companies do allow gay relationships in their games, and they haven’t had any loss because of it from what I’ve heard. Nor do I think they really considered that in the first place.
Either way, in the end, it all boils down to feeling actively alienated in games I would otherwise love – time and time again. I mean, yeah, I’ll play it and enjoy it anyway. But it would be nice if I could actually feel like my avatar represents ME, for once, instead of forcing me to be something I’m not. Is that really too much to ask for?
Dude, just as the guy before you, Youngotakubwoy said, this is still a medieval setting – where every male had to marry a female and every female had to marry a male for lineage’s sake, even royals. I’m sorry, and just so you know, I do support homosexual rights, but that’s something for this current century and beyond. If they make a Fire Emblem based on today’s situations and takes place in the today, maybe they’ll do it, but even I as a supporter realize that even the mention of that is incredibly idiotic.
There won’t be. This is Nintendo. Nintendo is a conservative Kyoto based company. Nintendo would not make a game with gay marriage. There will probably only be tongue in cheek stuff like in the last game, but there absolutely will be no marriage between same-sexes. You have to take in mind that this is a medieval type setting with kings and queens and lineages being important, they would make a proLGBT statement and change the child making mechanic with a far fetched story asspul.
That is right, but i fear to even think about what the FE14 tags on Tumblr will become. Not to mention that it would be terrible storywriting. Im getting way too rilled up by this, but it really irks me.
A gay pair that has an adopted/magically created child would be cool, more than one instance of it would get really weird really quickly
Fair enough, I was mostly thinking they’d limit it to the Avatar anyway though. (Especially since otherwise, all gay couples would have two kids and all lesbian couples would end up with none, since the kid is linked to the father.) Not that they’ll do it in the first place, but if they did.
Holy shit! have some respect! I stated an opinion of mine and you said “Go To Hell”. This is unbelievably offensive on so many levels! What is wrong with you! calling the people who don’t like a certain aspect of the game fags WTF we have opinions as well! You need to learn to accept others opinions. You support gays in FE don’t ya, well I don’t but do you see me bitching at every comment talking about it? NO! Because unlike you I don’t get my internet enjoyment fucking with others! I know I just gave you what you wanted but seriously hating on the people with opinions other than yours is fucking wrong, and even worse than that is attacking someone with words as offensive as “Go To Hell”!
Ignorant if what? Because old fans don’t like new thing to the series? Sims , pokemon , and harvest moon have this mechanic and fans love the series, because sometimes a character in video games having a family make them more human and special in story’s or for players.
Those are irrelevant since those games are built around it from the beginning and that’s how it’s meant to be played (Though Pokemon doesn’t marry. We just force animal cruelty to be the very best). Fire Emblem was built with different mechanics. It’s what Fire Emblem is leading too is more what Old Fans (That aren’t weeaboo’s at least) fear of and dislike. And having a family doesn’t make you more human. Understanding and morals do. Look at FF7.
Breeding and Marriage is different. I can make two pokemon make a baby and then make the baby… with mum… grows, but whatever. Ugh! This is just disgusting talking about it. I’m done.
Really? Creating units to fight and die for you that’s not like pokemon breeding, in war you need a army and of course you need to breed that army. The marriage thing is just a thing to make it less messed up.
You seriously need to chill, Delvin. The older games were just as enjoyable as the current ones and you need to respect that they will have their opinions. Seriously, marriage, kids or not, I’m just glad they kept the support conversations and as long as the story is still excellent, I could give a flying care.
There are a lot of strategic games out there nintendo just needed to give it something a little new. Besides people love ship characters especially Lin and Marth. D
I’ve been reading other comments and you keep replying to those not really interested with the marriage system. Stop acting like a rude kid and start respecting their opinions.
i guess it would be more interesting if they could add a new mechanic for marriages, i mean adding a side quest which includes a flash back of the spouse’s past. it helps for more character development and could make the marriages a bit more interesting
No no no nooooooo~
I liked how the supports worked in the previous games (well, except for RD) but the mariage mechanic… This is just fan-service, seriously.
I get the feeling that you’re only a troll, but stop using the same argument over and over again. All of them just seem really childish and have no evidence or whatnot to back it up. It’s really annoying.
That’s not exactly the same because in my opinion in FE4, there was a concrete plot and the marriage and kids system was well done whereas in FE13, they tried to redo it and to me, failed. True, the fact that you can practically marry whoever you want, that you have endless possibilities to do so is innovating and brings more fans to the franchise, but I actually think it brings a lack of personality to the characters, or that they are being too stereotypical. I’m talking about the kids, not the parents. It’s paradoxical, I know, but the kids seem quite shallow to me and the child-father supports are generic. If the developers took their time to write so many supports, why couldn’t they write more about individual child-father support?
Hope it’s understandable, because I’m not a native English-speaker.
Failed? They added them as mor units to your army also it was pretty simple too “the future was in trouble so they come back to help prevent this”. Well the child is produce by the mother thee father could be anyone you choose so it might take a little longer especially when that was about to be the last game. Also there are plenty of tropes in fire emblem franchise You dumb fuck.
“Failed?” Just read again the reasons I said this.
Indeed, the franchise is full of stereotypes which is why I said “I’m talking about the kids, not the parents” because it’s the parents who are the archetype characters and the kids being stereotypical. And indeed again, “if the developers took their time to write so many supports, why couldn’t they write more about individual child-father support?”
You seem slightly blind, or you might have a selective eyesight?
There’s a lot of mixed feelings over the marriage mechanic. It’s always been in fire emblem actually, except it usually only happened when you beat the game with certain characters at A level support. I’m an old fan and I’ve always liked to pair people up before the game ends. So I don’t really care about how they do it as long as it doesn’t become a flat out waifu simulator.
I know it’s always been in Fire Emblem but like you said, it only occurred when you beat the game with certain characters when they reached A support. That’s why I really how the supports worked in the previous games because it wasn’t that present in the plot while in FE13, it’s practically waifu and hubby.
True, awakening did put a little more emphasis on the marriage system, but I only did it for the kids lol. But I’m not very familiar with the way the marriage system worked in FE4, so I can’t really make and harsh judgements on FE13.
I do know that the supports were made easier to get in FE13. Before I always had to make good use of each character’s limited number of support conversions for the endings I wanted with them.
Actually because you finally get to create own character in the game, again this mechanic before, but the thing is in fe 7 they created a sequel for money instead of adding the time skip mechanic like fe4. You dumb ass, use your fucking head next time.
…Anybody who knows anything about videogame history is laughing there socks off right now.
Please stop making yourself look like an irate idiot and leave.
Somehow I doubt we’re going to have the Awakening marriage mechanics all over again, actually. Yeah, we’ll have marriage and children but Awakening was all for the fanservice. Fates seems to actually be putting more thought into the writing so I imagine we’ll at least have same-sex paired endings even if they can’t make babies.
Kinda expected the marriage system, but not the children thing really. Wonder how they are going to explain how the children got to the present anyway. People need to calm down about this tho, it’s not like it’s a bad/weird thing having your characters marry, again it’s completely optional.
Exactly, I don’t get why some people make a lot of fuss over something optional. Sure it MIGHT be a little bit ridiculous to have the time travel thing again, but we still don’t know for sure if that’s how you meet the children.
The “it’s optional” argument does not hold water. I think of it this way: you have a friend who throws great parties. Then at some point there starts being a corner of the house where people can go get a free handjob. “It’s optional!” some people say. “You don’t have to go get a handjob if you don’t want one! A lot of people really love the handjobs!” But at some point, you start to feel like it’s just not your kind of party anymore…
The marriage/child mechanics were well-incorporated in FE4. Having a time skip and starting a whole second chapter really worked. The “we come from the future” mechanic was shaky at best in Awakening, and the marriage system was so open-ended it really took away from a lot of the characterization (everyone had to be much more of a blank slate for the “they can pair with anyone” thing to work). We don’t know how exactly the children will be shoehorned in here. Maybe they will make it really work well! But it’s easy for a lot of people to have a bad feeling…
1: the handjob thing is completely stupid, because of women, gay guys, guys with a spouse or girl friend. In other words saying people love Hand jobs is completely. Stupid, also diffrerent.
2 : there are a lot of parties with that type of action you need a better way to describe something.
3: you have to be the gayest fucking twick wod to cry of something minor as this, also do you do everything other people do?
4: the optional thing means people like you don’t have to do, it’s bloody harmless.
5: in war there kids with the story they can be the main protagonist, a ride along, or a cheerleader.
P.s want you guys to remeber that your fan base is about to die and when it does I’m going to take a good laugh at old fans and wish them a bloody and painful death.
Holds no water? Dude, it’s a fact it’s optional. The whole example is so silly that made me laugh, but I do see your point. Regardless of that, as with any annoying fanbase, can’t you just ignore it?
I agree that FE4 had a better mechanic at introducing 2nd gen. units, but I never had a problem with Awakening’s time travel. As for the marriage system, it was pretty open on which character could marry another, but if you paid attention to the support conversations, you’ll notice that some relationships work out better than others. As for the inclusion of children again, I’m just hoping that it’s not time travel again, we just had that in Awakening, but as you and I said, we still don’t know HOW. It may still have a chance.
I’m not arguing about whether or not it’s optional, just making the point that it’s easy to be bothered or feel alienated by it even if you aren’t forced to participate. I didn’t think characters were well developed in Awakening; a few supports gave details on their past, but more likely you just get elaboration on their “quirk”. But yeah, I do think it’s possible they have a “how” scenario that makes sense and doesn’t feel forced and adds a lot to the story (but I am still really annoyed by face-touching minigames, no matter how optional).
We make a fuss cause it’s the “Not Fire Emblem way” and “It’s weird because players just play for pander” and other crap. Rather simple but over used excuse. A game about smart strategy, planning, complex system and we get this. And the optional isn’t optional when you’re playing Lunatic+. You then are forced to play this Waifu Emblem 2016. That’s basically it. Veterans basically just hate the marriage system and that fanbase, but they’re not wrong.
How is it not the fire emblem way, Awakening wasn’t the 1st FE game to do the marriage/child system. So what if it’s a strategy game, what’s wrong with having a feature that bonds your units together that is completely optional? While supports for Awakening were helpful, it’s not like it forced you to watch the confession scenes or the support conversations, just simply skip them and get your ”precious S support” that you need so much for lunatic +. Please, if anything most veterans welcome back this system because it’s a nice bonus feature to the game that is, once again, completely optional. Please stop trying to act like this system ruined the FE you love, because you are in the minority if you think that the marriage and children features are a hindrance to the game.
FE4 did it differently and much better, with an entire 1st/2nd gen split.
Also, the mechanic feels tacked on. The only reason they even included it in Awakening was as a shout-out to FE4 in the first place.
It only really exists to cater to those who are obsessed with the “Waifu Emblem” crap. It’s fanservice and pandering for the sheer sake of it.
And “most veterans welcome back the system”? On both sides of the fandom and the Pacific, I’ve been hearing nothing but arguments and complaints about this that mirror each other.
Fe 4 had it’s way of doing it with the time skip, Awakening had it’s way of doing it with time travel which made sense in the game. Unlike Fe4 though, children were pretty much irrelevant to the story, besides Lucina, so once again it’s most likely just going to be something there as a bonus to getting units married. I wouldn’t say the only reason they did it in Awakening was just as a shout out to Fe4, they just brought back the idea that was only used in 1 other game and it worked. Like I said, its optional so if it bothers you that much that they brought it back because you say people wanted it then just skip it, or don’t bother with the children. The only reason some people are complaining is because they don’t know how they are going to implement how the children got there in the 1st place. They are just worried that they might use the same reasoning as Awakening with the time travel thing, but I really doubt its going to be the same reasoning so unless it is, don’t know why people are this upset about it.
There’s literally much better stuff to bitch about the game then this. If the children and marriage systems are bothering you that much, then that’s your problem. Whether it’s the fans or just the system in general that you don’t like about it, then, once again, that’s your problem. And what’s the problem with trying to maximize sales? If adding an addition like this again will increase sales, then what the fuck is the problem. They didn’t add this system again just for the people who only care about marrying characters and getting every kid, like you said. It’s literally just a side mechanic that you can simply skip.
Actually nintendo watches is on the internet all the time now and they watch people play match maker with fire emblem before awakening. Also besides the males and females are really lonely so why not , because let’s be be honest anyone who spends more time on fire emblem then real life is going to be lonley.
I have nothing wrong with the marriage and supports and stuff. Sorry guys if you got me wrong, but it’s just the fanbase that annoys me. Support has been in FE since forever so I don’t have a problem, but people who only play Awakening, don’t touch Classic with 15 foot pole and just play for the marriage system is why I hate it.
I feel like it added a lot of depth to the game as -imo- much of the dialogue was fairly amusing and made your units seem more like real people. I see you issue with it seeming mandatory though with support pairing advantages and child units being veritable gods if built properly (I know my Lunatic Classic playthrough would have been shot without Brave weapons letting Chrom/Lucina support strike Grima with their Falchions 4 times each in one turn)
I can understand the thing about the fanbase cuz i completely agree that ther’ye annoying but the fanbase doesnt realy have to do with the gameplay and functions of the game plus i mean i personally wouldnt make a big deal about the why ppl played awakening and stuff just because everyone has their own reason to play a game… getting mad over it is just isnt going to help anyone but this is just me adding my two cents ^~^
Ive played all the games and i love what they did in Awakening, honestly that was the best way to bring Geneology back. In this veterans opinion the series just gets better and better
They’re not wrong, but neither are the people who like the marriage system and that fanbase. If you hate it so much don’t buy the game. No one’s forcing you.
That doesn’t make sense. Like I could have known what Awakening was going to be like when I bought it. And even then, you’re telling someone, on Fire Emblem website, to not buy Fire Emblem.
Except SF and Famitsu pretty much TELL you what the games are gonna be like before you buy them.
And just because it’s an FE website…well, okay, maybe there’s something else about Fates you’re interested in. But you seem so angry about the changes, and why play a game that makes you angry?
Exactly. The fact is, fandoms and playerbases change. Franchises change. This isn’t “pandering to the Waifu Crowd”, this is “Awakening tried something, the game proved a major success so we’ll give the players more of what they liked”. The old guard has the option not to buy this game, or use the marriage mechanic. No one’s throwing the pre-Awakening games in the trash and saying “sorry, no more for you”.
I think the fandom is just overreacting and getting angry isn’t going to change a thing. Buy it or don’t. You have a choice.
Pretty much. I don’t really get what some people are mad about since the marriage/children systems in Awakening were great and added alot of different ways you could pair up units etc. Guess some people are just doubtful because they think they are going to use the time travel thing again as a reason how the kids are there anyway.
I loved the mechanics of the old games too, but if I want them I’ll just…play those games! And marriage+babies dates all the way back to Seisen, which is the most popular pre-GBA game.
I just hope same-sex A supports can have paired endings too, even if they’re not overt with the HoYay/LesYay subtext. Because from the sounds of it, marriage+children isn’t as big a theme in this game.
It’s not the marriage and kids that bothers me, as a hardcore FE veteran. It’s how they’re going to be explained.
FE4 had the first generation marry and produce children. The first generation was then roasted by Alviss, and there was a timeskip, meaning that it was a very viable reason for the second generation to become the new main cast. In Awakening, we had the whole despairing future thing. That was a large part of the plot. But I’m wondering how kids will fit into the whole “fend off Anya/Nohr” and “Revolutionize the kingdom from within” paradigms of Hoshido/Byakuya and Nohr/Anya, respectively. Marriage has been around for a long time in FE, and tended to be at the end of the game, with characters confessing love at the A support, so it really doesn’t bother me.
I hate this “If you don’t like it then don’t play it” argument. Even ignoring the marriage mechanic, the games are still quite good so I still have many reasons to play it anyways. There’s nothing wrong with providing constructive criticisms and demanding a level of quality from one of Nintendo’s flagship franchises in order to make it better for everyone. I don’t many are inherently against a marriage mechanic, but the way it was done in Awakening was not very well done and could use a lot of renovations. The fact that children are returning despite the logical inconsistencies is ominous at best.
Fair enough. But the marriage mechanic is still optional and so are the kids and it gets tiresome to see people complaining all the time about a mechanic they’re not being forced to use.
Well I actually want my characters to get married I just don’t like how it works here. Like if the Avatar gets married, why is the wife never in any cutscenes – it just feels so unnatural that she wouldn’t become more important to the plot afterwards. Plus you never see any interactions between them after the marriage besides for some random in-battle dialogue. I want the marriage mechanic – I just want it to be done properly
To be honest, that bothered me about Awakening, too. In order for the Avatar’s spouse to matter a female Avatar had to marry Chrom and there was a goldmine of feelings to explore from other characters. Lissa, Lucina and Frederick at least retained a teeny bit of relevance since they’re plot-important anyway, but what about characters like Tiki?
LOL no need to apologize – and yeah thats my biggest issue with marriage as well. I think Ideally Fates will have a bunch of cannon relationships you can build if you want to and the MU is the only one with some choice so that each relationships gets a large deal of development. Not to mention things like Cordelia crushing on Chrom even after she’s married, like aren’t you happy with your own man *ugh
Sorry. I’m a bit out of the loop. So I’m reading that some fans are upset about the whole marriage system, but I don’t understand why. The old support systems in FE7-FE12 were not that great, especially FE Radiant Dawn’s. Why are people opposed to the current system? I enjoy being able to see multiple support conversations before deciding on my favorite based on their interactions and class specialty. Children double the fun and make for a badass line up of troops. So, where’s the downside here?
It is true that a good amount FE supports are pretty stale, especially in Radiant Dawn. The only reason some people are opposed to the marriage system is because they think it was only added back in for pandering due to the fan-base it created in Awakening. Even tho Thracia had marriage and children, some people act like Awakening was the only FE game that had these mechanics. That’s the thing though, there is no downside so the people getting worked up over it are retarded. It adds way more character development, more characters with the children, and allows players to pair up people based on how they want.
Overall, the marriage/children features are ones that only improve the game with what they add. The small portion of people complaining are only complaining because they couldn’t care less about the side features such as marriage, and only care about the game-play. Also they don’t like how the FE fan-base has changed with Awakening with a lot more people focusing on the characters, aka waifu wars and such.
Uhm, Orochi kinda looks like a sexual predator. I liked the children characters in Awakening well enough, but I would have preferred if we had skipped them for Fates. Hopefully they’re completely optional and I can leave them for post game.
*Sigh*
…After my initial frustration,… I’m disappointed.
There’s no real reason for the 2nd generation to exist outside of pandering to those obsessed with “Waifu Emblem”.
Way to pour cold water on our hype, IntSys.
This just feels really shoe-horned in; the initial trailers and such makes it seem that IS was trying to tell something big, epic, and different, only to eventually start playing it safe, first bringing in the Awakening expies, then marriage, then the child mechanic.
I can’t see this positively effecting the game overall; it’s just going to hold it back for a lot of people.
Yeah, what rainmaker said. No one’s going to force you to make the characters get married and have babies. The kids are optional, if you want to play an epic dramatic story with no waifus and babies then go for it.
This argument holds no water. The mechanic offers gameplay bonuses. So penalize myself, then? And to use a modified analogy from someone above, if you’re at a party and suddenly a corner where people can smoke opens up, sure “it’s optional”, but you really start to get the feeling that it’s just not your kind of party anymore.
Well, pretty much every Fire Emblem had a marriage-system of sorts… if you got an A support between the right characters, they got married AT THE END…
Right now, I’m hoping that instead of lazy-writing-kids-from-the-future crap, they take after FE4 and have a timeskip. As the Avatar is part dragon (the most dragon-like of the lot of their varied siblings, if I’m honest; nobody else has got pointy ears…) maybe that means the Avatar has draconian longevity too and won’t look too much older after twenty years… thus explaining why we haven’t seen old Avatar… oh, and everyone else from the first generation dies from chivalrous dummy syndrome sometime mid-game.
Just my hopes but as Awakening made more fans than Genealogy did (though the latter did make a whole batch of seasoned, respected fans ^_^; ), it’ll probably be a rehash of Awakening. T_T
i love the marriage system, its fun, cute and and i get to see the characters in diferent situations of life. Why so much hate? its optional, dont marry them if u dont wanna
Exactly what you said: optional. They had no real effect on the game, and were simply there to encourage the “Waifu Emblem” nonsense. If the don’t serve any real purpose except to get the scummy part of base to buy it, then why even bother implementing it and just put the resources towards something else?
Or maybe they want a unique experience of enjoying Fire Emblem’s gameplay while also yes having their dating sim. Fire Emblem is now a unique gaming experience you can’t find anywhere else as far as I know
Get back to me when half the people who talk about Fire Emblem don’t jump straight to “waifus”.
Also, your wording makes it sound like it wasn’t just as much, if not more so, a “unique experience” in the first place.
They were.
Fire Emblem was to SRPGS is like Metal Gear to stealth games: they defined their respective genres.
Sheesh! You’re like the Grinch! Does the happiness of others really bother you that much? You obviously love this series and I just feel sorry for you.
Oh yes, FE is without a doubt a wonderful and unique game. The problem is that its uniqueness just wasn’t enough, not after 12 games. It’s as simple as that. Innovation was required to garner a larger fanbase, and I know that sounds like selfish cash grabs, but that’s basically what it is. In the end, it’s all for the sake of money because that keeps their company alive and pays their rents. The plus is that they will keep making FE games. And that brings us back to whether or not that is a good thing, and whether or not we have it in us to accept the changes.
“Waifu Emblem”, at least regarding this mechanic, is nonsense. You aren’t just pairing up the avatar with your favorite girl, but also many other members of the cast among themselves. Actual otaku series don’t have important females who fall in love with the non-insert characters.
This mechanic allows customizable units and more variation among the teams. For an open ended game like Hoshido, if there weren’t an equivalent mechanic replacing this, it’d be pretty much an inferior Awakening, and they hadn’t announced anything to replace it as far as customization goes. It’s harder to guess how well it’ll work in the Nohr side though.
“Pretty much be an inferior Awakening”
With different classes, different story and (supposedly) different characters, on top of some new mechanics and actual balancing of existing ones (*cough* pair-up *cough*), it’s clearly trying to be a different game than Awakening. Really, as an SRPG and a Fire Emblem game, you can’t get a lot worse then Awakening without deliberately not caring.
…Which is what makes it the more frustrating that Awakening mechanics got tacked on to it.
Guys chill. We don’t know how everything will work. IS is experimenting with a lot of things to find a balance and make both veterans and newcomers happy. That’s the point of the two versions thing.
I want to unlock all the characters, but I’m in here for the Fantasy RPG, not for the dating simulator.
That’s why I don’t like future children. It pressures you to marry most of the gen 1 characters in order to get all of the gen 2 characters. I especially don’t want to have to marry my avatar.
I stated that I want all of the characters. That includes the future children.
If there was a way to unlock every character without playing hook-up, I would. But there isn’t.
Also, was the name-calling really necessary? Resorting to that right off the bat does nothing but prove your inability to hold a solid argument.
Then your wasting time because there’s this capture enemy thing and you force them into your army in othe words never ending . also for people who played pokemon or sims it’s fun mechanic and easy to do.
The capture mechanic really doesn’t count, though. They don’t have backstories, distinct personalities, special abilities, or anything else that makes the other FE characters worth it so much. They aren’t really characters, they’re just generic enemy unit #176.
Not really you just didn’t explained It clearly. Go play harvest moon it’s a game of farm life and people love that game ands it’s marriage mechanics. Also watching your kids grow up and leaving you, it’s quiet sad really. š
Is the Avatar able to learn any class from both side? Because I don’t want my main to be class restricted, I want to choose my game for the story, not the classes…
I truly hope they include options for same sex romance this time too. They don’t have to produce a child, or they could have alternate replacement characters for gay couples. Leaving it out twice in a row, especially after Nintendo said they are gonna be more inclusive after the Tomodachi thing, would be really awful.
Even if there weren’t children, the marriage mechanic would have essentially been there anyway. Every single Fire Emblem game with the Support system in it (except for Path of Radiance) has had the compatible characters marry each other at the end of the game when they reached A level of Support.
Still the same. Only opposite genders marry in those endings. Some games act like a continuation to the next Fire Emblem (who are supposed to be the children of the last Fire Emblem characters).
How about you calm down. And stop viewing Fire Emblem as a “Waifu Simulator” sure marrying certain characters together got a very waifu-esque scene, but it doesn’t matter. Fire Emblem is what the player makes it to be. There is no need to hate on a subject or term that has been around since oh, I don’t, Genealogy of the Holy War.
That and the fact that characters in Fire Emblem have been marrying each other and people have been engaged in the whole shipping thing since at least Binding Blade (IIRC, that was the first game with Supports as we currently know them). Not having marriage take place in the middle of the game or not having children wouldn’t have stopped any of the people calling characters their waifu or shipping all of the different characters together.
I just don’t care if people will say the children mechanic is killing the franchise because I care about the characters in general and what they say in the support conversations getting a badass child is just a bonus for me.
Rather have a mixed feeling about the marriage system. As I do like to know my units more in depth by playing through a bunch of supports, it’s basically the fanbase that just ruins it for me. It’s true what they say, “It’s not a Waifu Emblem is you make it one.” But if you keep calling it that, and fans just play it for that reason while that i most talked thing about new Fire Emblem game, then that argument is irrelevant. If it’s a reason why it sold so well and it came back in the next gen then it’s what it exactly looks like.
So you don’t like the marriage system because of the people who like it?
You remind me college when people didn’t like music because it was too mainstream. Your though is equally stupid.
Buy yourself a personnality and start liking things for their own qualities, not for what people will think.
I don’t like the marriage system because people make it act like it’s the sole reason to play Fire emblem, then the devs think it’s okay to lean that way and make more marriage system mechanics to pander and then less content on the mechanics aren’t put in, then I lose faith.
I’m a little more upset about this news than I expected (disclaimer: I’m only modestly irritated). I’m a big fan of Fire Emblem, and that includes Awakening and its unique gameplay features. I’m not offended by the waifu wars or the Outrealms. In this game, I’m not bothered by the hot springs, the face-rubbing, the Awakening clones, or the story implications of these new children. I’m hesitant about this news primarily for gameplay reasons, as well as a personal one.
1) I’m a bit of a completionist and perfectionist. While I liked the eugenics in Awakening, I realized in my later playthroughs that my mind would always linger on the eugenic factors regardless of my pre-established rules for the playthrough. I’d do a no-grinding, no reclassing run, but I’d still agonize over things like “oh no, at this rate Lucina won’t inherit any useful skills! So much lost potential ahhhhh!” It hurts the experience for me. The same goes for how strong the kids are. I’ll have a whole team of Ests (an archetype I love), which makes it hard for me to ignore them. The first gen keeps getting set aside, no matter how strong my convictions are at first. I am sure there are others who can’t shake these thoughts either.
I’ll admit that that’s a matter of self-control, so…
2) I’m a dude and I like dudes. I was gunning for same-sex romance in this game, though I would have survived without it. Also, I LIVE for having a large cast and getting/trying every character possible. I’d say it’s one of the defining reasons I love Fire Emblem. The kids mechanic thus makes for a conflict of interest; it means I have to sacrifice a little part of myself by romancing a woman, or else I lose out on a character that I very much want. Either way, I’m disappointed. I had similar issues with this in Awakening, but I put up with it because I figured it was a one-time deal. This news has re-opened some of those wounds. Even if I have to swallow my pride again, I’m looking at the character list and I’m truly at a loss as to who I’m going to begrudgingly marry. At least in Awakening, I justified marrying Cordelia because in my headcanon, we were just friends who bonded over our mutual unrequited fondness for Chrom. And produced a couple kids along the way (sans intercourse!) because why not. >_>
(and no, don’t bring up the Oboro/Takumi crush in response to that logic)
At any rate, I’m not hating on it, really. I just hope that the fans of this system can recognize that it is far from ideal for everyone. I wouldn’t want this to become a staple of the series if it means they’ll never add same-sex romance. Or even worse, what if same-sex romance locked you out of a character?! I’d rather not think of such horrors…
More for point two, I’m the same way although girl for girls haha. I was -really- looking forward to a chance at being able to marry a woman without having to play as a man (because, quite frankly, you’re stronger than me on that subject. I just couldn’t marry a guy although if I did I probably would have gone for Lon’qu in a very similar fashion. He had gynophobia? Perfect, He can be my purse, I’ll be his beard. š ) I definitely agree though… honestly if it weren’t for Lucina, I would have probably been a single F!MU as opposed to a married M!MU.
Same here ! I wish I was able to romance a girl without having to play as a man … But hey ! We can always hope for extremely ambiguous a-supports, riiiiight ?
Oddly, that Lon’qu idea never occurred to me, even though I used the very same excuse to crush on Guy from Tales of the Abyss!
Also, you reminded me of something that DID occur to me recently. I can only imagine what it would feel like to be a lesbian casually playing Awakening as a confirmed bachelorette, but then “OOPS I GUESS I’M MARRIED TO CHROM NOW.” Yeesh.
Just play as a girl, you can say you’re a trap. This game is not a romance simulator so it really doesn’t matter anyway, I would prefer if they removed this feature all together because half of the support conversations in Awakening are idiotic.
Plus this game is set in the middle ages so same sex romance wasn’t really all that prevalent.
No, I won’t. I mean, I will for the sake of changing things up on later playthroughs, but no. I’m not going to go on a rant or anything, but what you’re saying it pretty offensive in a number of ways. Pray, be cautious…
Also, it does matter in the sense that I need to enter into a heterosexual relationship in order to recruit a character. With a (pseudo) self-insert character, that is. I think it’s quite obvious why some people might be disappointed.
Le sigh* That’s why I always ended up with Anna. She may not be into it, but she seemed like a wife that wouldn’t care if I did some gay antics as long as she could monopolize over it, like selling pictures. Plus…playing on the male version, I always found that there were at least 2 main cast dudes not paired up with any girl. I would honestly rather just put them together than leaving them forever alone.
I kinda knew that Marriage would come back, but I’m happy for confirmation! What surprises me is the returning children mechanic. I wonder how they plan on explaining it this time (hopefully it will make sense with this story and not be another “from the future thing” like Awakening)? Either way, I’m happy (because more characters=more supports, and considering how the support conversations have been in past games, that’s always a good thing :3)
(*Note: Not trying to be rude here, but I’m just making a point*)
I have to ask, why are so many people getting upset about this? I don’t get it. What has changed so much from FE4: GotHW (or just FE7) for it to get so much hate? Other than getting married during the story instead of the end (and having your children fight by your side), what’s the difference? And no, “Waifus” aren’t a good reason since that has pretty much been a thing since 2007/2008 (yes, I actually looked it up and checked) and it goes where ever (in anime, video games, and manga. Pretty much any fictional characters) , whether people want it or not, and if you aren’t into that waifu stuff, it shouldn’t affect you when playing! Plus, it’s optional, so what’s the issue (unless you don’t like the marriage system or something)? If I’m missing something, could someone please let me know because I don’t get it . (again, not trying to be rude, but I just don’t get all the hate this is getting.)
It’s usually the fandom. Although my guess [and half my reason] is because the whole story behind the children came from the future was a mess. At least in FE4 the 1st generation grew old while you use the children.
I was okay with the children coming from the future in Awakening because it was a one time thing and the first time they did it. If they pull it again, then I’ll be a bit upset. I’m hoping for some sort of time skip for this one.
Yeah, they don’t look older at all. And although I wouldn’t be particularly happy with some other “supernatural” explanation for the kids, I just really hope it isn’t another case of time travel.
The main problem I have with the mechanic returning in FE14 is that the game clearly is trying to be something different from Awakening, yet has to be shackled closer to its predecessor by the mechanic.
At no point has FE14 stated it is trying to be different. It’s trying to be better, and right now better means taking the most popular features of the last game, polishing it and adding more features. If something works you do not ditch it so easily.
I’m making inferences from what I saw. Why would they bother trying two different versions, or making a darker, emotional story (hopefully), or greatly diversifying classes, if they weren’t trying to distinguish this game from Awakening?
The mechanic stands at odds with the story they are trying to tell and feels shoehorned in.
I’ll use an example: Halo 4. That game introduced custom equipment loadouts to multiplayer. The game sold great. The core fanbase wasn’t happy, though. Come Halo 5, what does 343 do? Cut them and try to do a unique experience that attracts both sides. If all they cared about was maximizing sales, they would’ve kept them.
First of all, you can’t possibly compare Halo and custom loadouts with FE and its marriage system. One has a solid following, the other has only just clawed its way out of near extinction. Second, Intelligent Systems IS trying to attract both sides. FE Fates looks to have solid gameplay and story (you said so yourself) AND marriage. What’s wrong with trying to have the best of both worlds? And the key word is trying. 343 gambled, so let Intelligent Systems gamble too. It could come out beautifully, we don’t know.
They didn’t say they’re trying to be defferent by mechanics, but by story. They updated the mechanics better for fans of both sides, hell they made to two virsion of the game. Also how do you think video game franchise work?
The thing is, a lot of the FE games have been like this. Look at FE6 and 7. There weren’t many changed made. Like everyone’s been saying, they just took the basis and tried to improve on it. Same with Sacred Stones. It’d be one thing if they were jumping to a new console, but they aren’t. So they make do with what they have.
…Meh
I’m hoping this doesn’t become an emphasized trend with FE games, but as long as IS implements the children’s relevance, maybe they can push the story further in terms of depth.
One thing I really I don’t want are carbon copies (especially from Awakening). The first trailer seriously gave me an impression of an entirely new atmosphere so I’d be really nice is this game maintains its distinctiveness among others.
Let me make this clear: I don’t hate Awakening (in fact I’m playing it right now lol)
Not that I mind the recurrence of children characters; customizable characters add a lot to the game, although they do make it a lot easier. It also makes it easier to get attached to the characters.
That said, it would have been nice if they did it differently instead of twice in a row. Just off the top of my head, there could be a teacher/student system, for example, where certain recruits can be assigned to an older, more experienced member of your army, allowing them to inherit skills and maybe classes from them.
you’re all just hipsters, awakening was good and the marriage system was the best shytt ever, it made me feel more attached to the game. if you don’t wanna get married then don’t, just be lonely, but don’t say the feature is bad.
Btw guys dont forget that their main target is the japanese audience so even if the west dont like the game that just makes more probable if they make other game it will just stay in japan … and thats sad since we only have cars, football and gun games -.-
As a stand alone game and/or a Fire Emblem modern day AU fanfic sort of thing, I could see myself playing this. I think it’s unique enough to stand on its own merits (really all video games should do that… but y’know…) and who knows? It may get me into Shin Megami Tensei… or something.
At least it doesn’t seem to be just another mediocre JRPG with Fire Emblem themed Lovecraftian enemies……. right?
The project clearly has a a great deal thought put into every detail of its theme though, from the music, to the dungeons, to the battle stage and system.
Interested in seeing where these kids really come from.
I have no problems with the marriage and kid system as long as the story doesn’t become stupid because of it (not a fan of shoehorning in time travel and multiple dimensions;Awakening’s way of doing children feels like an afterthought, like most of the game).
It’s one of the few additions to the series that I’m fine with and one of the few things I’m okay with for Fates. Most of the rest of the game might as well just be considered a new IP.
Right now i’m more excited for the spinoff that tries to appeal only to Otakus, Fujoshis and Weeaboos than the new main game in the FE series and it REALLY shouldn’t be that way.
(um kinda off topic sorry ‘~’)
Ok I don’t think I’ve seen a post about this, but I was reviewing the ‘my castle’ video, specifically the part where you are in your room and can chose some to play fire emblem – amie with. In that screen it has some sprites, and some have a ‘heart’ next to them, which i’m pretty sure signifies you can romance and marry them. Three of the sprites have hearts, the first having pink hair, second having green hair, and third having blue hair
the pink haired girl is obviously the maid, Felicita, and the blue haired girl is that aqua/azura girl.
what i found interesting was that the green haired person is Suzukaze, the male ninja that follows you on both paths.
Also, the sprite with the gold and red hair is definitley rinka, but you can’t romance her as the male avatar.
sooo does this mean gay marriage is confirmed for the game? Maybe Suzukaze is bisexual, and can marry both male and female characters? or maybe with rinka you havne’t completed some ‘requirement’ to start romancing her? What do you guys all think?
Ummmm….all I can say is that until further information is revealed, its safe to say the hearts just mean building friendship. Kind of like how the male avatar in awakening would have the heart symbol appear over him and a paired up male unit when their support increased. The heart at this point is used for the universal friendship/bonding symbol. As for why those three had it and not the others….I can probably guess that’s showing those three units are the closest to increasing their support to the nextlevel. I’ll just leave it at that because I sure as hell not going to try and somehow have another Shingeki no Marriage shitstorm happen like what happened in that last post revealing Marriage coming back (Yeah….after all those comments blew up over there I’ve not even bothered to even click that link….at least the starting comments).
Yeah, that makes sense. The hearts could mean the ones you have a close friendship or high relationship with, which is funny cause it looks like he hasn’t been talking with his sister at all XD
we really won’t know anything til the game and the support list comes out… until then it’s all pretty much guesswork :
lol yeah i took a look at that comments page and pretty much clicked right out.
Yes, marriage is confirmed, but the hearts in the “Fire Emblem Amie” aren’t tied to marriage. In a different screenshot, it shows Silas having a heart icon, next to the females. I don’t know what the hearts mean though… Maybe you can only invite that character when the heart is there? Or it shows their relationship is at the highest level?
I doubt gay marriage is in. If there were gay marriage, you’d lock out some of the children characters. Sorry if you swing that way and wanted it to happen. I also thought it might have been possible, but having child characters kind of destroys that idea.
Yeah, that’s what i figured too. Especially if the children are locked to the fathers. Like, there probably is a way to maneuver around all the couples so they all have child, regardless of if they’re gay/straight couples, but that would be way to complicated to implement, I doubt they’d bother.
I’m actually ace, so I don’t swing either way lol. In Awakening I didn’t actually marry off any of the characters (bar Chrom), and honestly I doubt I’m going to do it in Fates either. I guess it’s something I’d more like to see as a concept than actually partake in.
It’s going to be so gut-punching if one of the bosses on either game you have to end up killing (with that character being a character that’s playable on the other path). Then again, it makes for a good game; so bring on the angst!!
Seriously, though, Azura would be the feminine form of Azure, which is the shade of blue that the sky is… Sky=Blue, Water=Blue? And also water is usually blue because it reflects the sky….
I just think there’s more connection between Aqua and Azura than that they both begin and end with A… (though that is relevant… not sayin’ it ain’t….)
The first time I played Awakening I didn’t know what the ranks meant. I was automatically paired off with Chrom.
It wasn’t until the 2nd playthrough I discovered I could pair off everyone else.
So you CAN avoid the marriage system.
I don’t know why everyone is complaining. If it wasn’t for Awakening they wouldn’t be making anymore FE games.
Man, I was planning on going into this spoiler-free, but I kind of also want to find out how both games work separately…..I guess I’ll stay away from the story spoilers at the very least.
Not to sound picky or anything, but would it be possible to make Female Corrin the Avatar picture for the Nohr page? She’s prominently featured as being the “Nohr Avatar,” based on the Cipher and the case cover images, and it would be a good idea to show both canon avatar appearances in the character section. Just a thought.
hmm looking at the child that looks like Tharja, that gives me an idea that there going to use the top 4 popular first generation characters from the first game similar to how there using severa, inigo, and owain in this game….. except maybe they will be 2nd generation characters this time around instead of first generation characters… just a thought though
I hope this means that there are cannon marriages for the characters. Perhaps its unlikely but I think the characters would get some actual better characterization if they all weren’t spread so thin.
I’m more mad about the fact that they pulled the whole “not blood related” crap. I could get being able to marry only your Nohr siblings; after all, Aversa was your adopted sister in Awakening and you could marry her (and get the amazing Shadowgift on Morgan). But then they pull something like “you’re not entirely related to your Hoshido siblings.” Which urges the question “why would I side with them, then?” I get that you weren’t supposed to learn this until later on-but that doesn’t excuse the poor writing. They should have just kept them at A rank and nothing more.
Like, I understand that in some cultures, it’s okay to marry, say, your stepsiblings, and even your cousins. But pulling the “not blood related” card is just poor execution.
Considering the Avatar turns into a dragon and none of the Hoshido siblings do, I think them not being blood related might have been the deal all along.
Honestly, I’m not surprised, and legitimately ecstatic about this possibility. Because naturally once you find out about this, it completely changes Kamui’s perspective of the whole thing. In fact, it could even be that Kamui was purposely manipulated to go back to Hoshido. I mean, its possible that the other siblings don’t know about it (certainly the younger ones do not).
Regardless, I don’t think this has anything to do with the marriage system. Considering Kamui can turn into a dragon and none of the others can… well, Sara Jaye said the exact same thing lol.
Wonder if they are going to change it like how they did for the west, where if you married say Lucina and Owain they would be called life partners or something. Don’t know if they are going to change it somehow, if they do over here, since there are definitely some people who would find it weird if incest was in the game, even though marrying is optional and at the end of the day it’s just a game.
Wait…if the avatar can’t get a A+ Support rank with the same gender…does that mean the avatar can get a S rank with the same gender? EDIT: Wait, looking at the link from that A+, nevermind. š
I kinda wish that they based the child characters on the royals and neutral characters rather than the males in general.
I think that would make it easier to include them in the plot, since it’s all about Loyalty vs Bloodline.
What I didn’t like about Awakening was that the children characters were interesting but didn’t do anything plot relevant, except for Lucina, and she was the only one not optional.
and personally, I would care more about recruitting Felicia’s or Camilla’s kid than I would about Tsubaki’s Cordelia expy daughter. (I liked Cordelia in Awakening and Tsubaki sounds interesting, but I’d prefer someone with a role in the plot.)
Welp, all the characters have been revealed and they look pretty neat for the most part -I can only imagine the supports between Leon and his son-(though the children seem younger this time around….makes it weirder to S-support with them when they look like 12 year olds….or are 12….especially the slightly lewd turn Amie goes once you reach S-support). At this point I just want to know what the heck A+ support means (though the livestream players are being as heterosexual as possible so its going to be a while)
It certainly is a start. Given how disappointed I was about kids seemingly deconfirming same-sex romance, this is a welcome surprise. It seems you won’t get locked out of the children characters either, which is excellent. Though… how are we supposed to believe that we adopted Kanna when his/her design and class specifically reference the Avatar’s bloodline/pointy ears/dragon-shifting powers? Hmm…
Also I can’t say I approve of the extremely limited options being so… iffy. If Shara is anything like Tharja, she’ll be a morally ambiguous stalker, and Zero is already a confirmed sadist. I really just wanted Silas (bi option available on both paths! It could have been so simple!), but instead they chose literally my least favourite guy in the cast. DARN IT.
From the looks of it, not counting Male Kamui, there’s 20 children, and 22 1st gen male playable Characters. So if anything we could of had the option for those 2 other non-child bearing male characters to be choices along-side with Zero. From the looks of it, there’s 23 female 1st gen characters, so they could have made up to 3 options for the girls. Plus, then again, if the child/ren you get through these are adopted, I really don’t see why that couldn’t work with any other choice.
*intelligent rant*
(inb4 people accusing of making everyone gay/bi). All because the option to hook up with any character exists doesn’t mean that all the characters are gay/bi, they’re only the sexuality you choose them to be. In this case, it would be logical to only have one canon gay/bi character as you can only have one S support. So there wouldn’t be any proof of the others sexualities as S-rank is where all the romance happens for the hetero ships, the same goes for the homosexual ships. Hell, looking at translated FeMU and Shara, you really only get the feel of canon lesbianism in the S-support. Everything before that was pure friendship. So I don’t get why people would go “Oh, you can’t put gay marriage as an option because that means everyone in the game is gay!”, that’s not how the game system works people. This isn’t a stab at them only have one choice per each game, as I can live with that. But like Kipper said….both options had to be the psycho-ones.
Precisely what I’ve been thinking. People say making everyone bi isn’t realistic or that it excludes strictly gay/lesbian characters, but couldn’t we easily just look at it as some sort of Schrodinger’s Sexuality situation? Awakening had the CBA supports remain (generally) platonic until BAM, the S support shows up and sometimes even retcons the previous supports to make them romantic in nature.
In a similar vein, during any one playthrough of Fates, the characters could have had no specified sexuality until they got their S support. I’m avoiding spoilers at this point, but it seems something like this is already happening with the F!Kamui/Shara romance, so it’s already being done! As such, I feel like “making everyone bi” isn’t problematic in the slightest. Instead, it would give players lots of options all while preventing the characters from being written with their sexuality as their defining trait.
I don’t think sexuality is something that should be used so loosely as a character trait. I believe that it’s just as important to their character as their values, beliefs, and interests. If a character is made a bisexual because the artists decided that orientation fits how that character was born and/or views the world then fine, that is their artistic vision. However, when a characters sexual orientation is left ambiguous simply because of the what the player may or may not want, it cheapens the character for me.
Say there is a character named Bill, Bill is an easygoing comedic man. Unless of course you don’t appreciate humor in which case you can turn off that trait and he will become a more straightforward and melancholy type of guy. Clearly, this presents a problem with good character design, as who the character exactly is gets put into question. To some people, this analogy is completely irrelevant, they don’t consider sexual orientation to be on the same level as a personality trait such as “funny” or “dour” or “ditsy”, and they are completely entitled to that opinion. For me though, I’d like to know that a character is oriented towards the way he/she perceives the world, not because the player wants them to be something the may or may not have been intended to be.
I was pretty bummed over Silas too; I still think a small choice (albeit two iffy choices and it has to be the more trope-y characters) are better than no choices at all. Maybe in the next FE there will be more homosexual/bisexual characters, especially if all goes well sale and reception-wise.
I feel like the gay/lesbian option should be available for both genders in both versions, but it’s still a good thing that the option exists at all.
Itās not a big change, since it’s only one option each, but, hey, “small actions have ripple effects”
Excuse me but I was wondering if there is any information if North American release will have the same special edition bundle that comes with all three routes/games?
On another note (since I already talked about the main topic enough), looking at the character designs, I’m actually pleased that they’re more diverse this time around than with Awakening. Judging by the livestreams, both paths are indeed different enough to be called separate games. I just hope the discount price goes over here too.
*after the fact*
Holy Crap, I can say for one I am genuinely surprised with how things turned out in the game. Something was revealed about the whole royal family situation thing and I can say it was the last thing that came to my mind about them.
Now we just need to figure out what the A+ supports entail. If they are simply the same sex marriage/coupling options for other characters than the protagonist then I’ll be happy. I’ll be rather upset if they’re all just “best friend” routes.
I don’t see it being anything but “BFFs” – I assume they’ve included this because you could only get the best stat boosts when characters were married, but you would think friends could achieve the same boosts anyways.
I actually prefer if being BFF.
I want same-sex marriage in this game, but I would find weird if every character could turn straight or homo depending on the player wishes.
I prefer the notion of each character having their established sexuality – be it straight, homo or bi (but yeah, I hope the day will come when there will be more than one homossexual unit so you can marry them and no just with the avatar). For this reason, I really hope Zero and Syala are only available for same-sex marriage.
I know the three paths will be awsome and the tactical theme of the game should be the main aspect and itĀ“s getting overshadowed by all the marriage thing, which I do not really apreciate. But unlogically, I like all the characters and their children so much that I do not think that I will have enough files to save and marry all the guyzs… and I am going crazy.
Well, now people can stop complaing about whether or not it’s gonna be separate in the west, because there’s your answer. Good news though for people who wanted same sex marriages I guess.
I actually have a few concerns about how Nintendo is handling this:
1) I’m pretty sure that the west will complain about the fact that the only two same sex options are psychotic
2)literally only two same sex options, one for each game which makes the way its split is even more limiting for character relationships
This is just my personal opinion but i think it would be best to add a few more options into the mix (at least 3 more in each game) so that there is more personality balance with the same sex options instead of literally saying “in all your army there’s like only one gay dude you can choose, everyone else in the world is completely straighter than virions arrow”. Belka is a perfect example of another person that could have been a same sex option. Meanwhile this game has a fuck ton of incest (full on brother sister incest at that), which makes me honestly wonder, why is it that the options for us are that limited?
I was a little upset too that the same-sex options were for the more trope-y characters, but I think this is still better than nothing. If FE: Fates does well, it may spell for more same-sex marriage options in the future. This is just out of curiosity, but why did you think Belka would be a perfect example of another character who could have been a same-sex option?
her defining trait is that she likes strong girls, then again it could just be a case of simply admiring the strength in her fellow ladies in battle. I’m guessing her case is just a matter of perspective? Idk honestly
I thought it was Camilla who likes strong girlsāthe main reason why Belka is her subordinate. But I see where you’re coming from. Thank you for answering my curiosity! c:
I thought the same as well, until i read and researched a bit more, from my understanding Camilla is possesive of the protagonist (i paid a liiitle too mutch attention to Treehouse and i kinda regret how much Ive spoiled myself with plot related stuff that I should have saved for next year). this summer is really gonna be rough on everyone with all the spoiler circling around, and i plan to avoid them as much as possible š
I just read Male Kamui x Zero’s S-Support….and by god its so precious! I thought it would be pretty dumb considering Zero’s a raging Sadist, but it turned out to be pretty sweet/adorable. Granted, its probably really similar to the hetero S-Support of Zero, but the addition of extra lines consisting sexuality really made it sound all the more realistic.
haha~ just read it, i honestly thought it was gonna be terribly made but it’s so freakin’ adorable! if they transfer it like that when it comes out to the rest of us in 2016, then i take part of what i said back š
It’s good to hear that (and thanks for not spoiling it for me and the other users on this thread; I really appreciate it.) By any chance, have you read the support for the same-sex marriage female character?
Hm… well, consistency isn’t bad? I guess if anything I’m wondering whether or not she’s an exact clone of Tharja’s personality but I guess I’ll just find out next year when the game comes out to NA regions. Thanks though! c:
Not to mention that with the right combination Lucina could marry her nephew, gotta admit not really complaining of the fact that there is incest present, I’m really complaining about the fact that there are only two available same sex S supports while there are six s supports (from what I’ve heard) with blood relatives. Keep in note I can’t really count the Nohr siblings and kids cause they aren’t blood related to the avatar, however its understandable when people get iffy simply because they were raised to love each other like siblings.
How is there no blood relation when Kamui can literally marry Ryoma, Kamui’s biological older brother? If you are talking about the Nohr siblings then you are right but the Hoshido siblings are Kamui’s biological brothers and sisters… ergo they are blood related cause they share the same parents.
That was supposed to be the hidden point, that you’ve been lied to and that you’re really a pawn to both sides (well people are revealing it now so it kind of kills the point for choosing that side). Though I would still advise for people not to directly spoil stuff outside of the forums. Because spoiler tag functions don’t work here.
Oh, then the very last part of my first comment is invalid now, so basically the other children are from a concubine, correct? Few, thanks for informing me, gives me a better perspective on the games situation š
Dude, incest is incest whether you’re related to a person by blood or not, since you’re raised to believe those people are your family. Saying that it’s not incest because they’re not really related harms real life people and families who adopt children or are adopted. It’s basically saying “the family that chose you to be their child isn’t really your family” which I’m sure I don’t have to explain why that’s so hurtful and disgusting to say.
well another achievement for LGBT community *clap clap*
i looked for the Fire Emblem if special edition rom in baidu and i realized its size is 1.69 gb, how is it possible to be two times bigger than awakening while both games included have lower size than the previous game? (awakening was 2gb) that worries me
First off the game just reuses tons of assets, if you have one version you have pretty much all the data. I doubt that their is 50 GBs of original content to separate versions.
But both games contain many original maps with their own assets. They both have their own CGI cutscenes (and there are a lot of them). Last I checked the carts were 3 gb each so something’s off about the rom.
Day one buy is totally contingent on my ability to get the special edition. I can buy that, sure got it, good day one I snag it from my pre order. If I can’t fuck it like 100 JRPGS will launch in the same season including SMT X Fire Emblem.
Do we know which cards are in each Starter Set? Since I’m assuming not all Awakening characters are in it’s Starter, and vice-versa. I want to get a deck, and am leaning Marth’s series, but Anna could tip me over into getting the Awakening one.
Kamui’s child Kanna will be adopted for these S supports. I think zero’s child will also be adopted, maybe as a whole or just for his gay S support, too. Syalla is already a child character, so you can’t have an additional child with her anyway.
I’ll wait for the overpriced copy that has all 3 routes on one cartridge (or at least the first two with the third as DLC) for $90.
Or I’ll wait for them all to be on sale so I don’t have to pay for more than $50-60 for all three. I can’t get myself excited for this one though, despite being an FE lover, since this just isn’t a real FE to me. More like a spinoff for casuals and anime fans (I’m also an anime fan, so I still will be getting this).
That same sex marriage is awesome news though!
Oh boy, going through the live feed thread I accidentally came across something. Without spoilers, Lets just say the “choice” aspect goes even farther than just simply choosing your path. Like holy crap, this is actual serious stuff, as in decisions that actually have an outcome on the game (compared to Awakenings pointless “Should I let her live-or-not” option, when Emm still commits suicide either ways). So asides from the….anime additions, don’t worry, this game is just as FE as the rest, hell, even more in some aspects.
That sounds pretty awesome, because the choices Awakening offered were basically just two different endings. (Both endings were pretty happy outcomes anyways. Thanks for not spoiling any details, by the way. c:)
I agree that the art style and the characterizations aren’t like previous FEs, save for FE13, but if anything, the mechanics are still rooted in a turn-based system where you move your units one by one and there’s a weapon triangle to consider. There’s some adjustments of course (the Attack/Guard stance feature, durability removed, stat modifiers on weapons) but FE still has its basic foundations mechanics-wise. (Let’s not forget supports!)
I guess this is just my personal opinion, but as long as FE keeps those core features, it’ll always be a ‘real’ FE to me.
Let’s just say the games for the most part aren’t as optimistic as awakening as. Actually scratch that, there’s a ton of mood whiplash in this game because of the my castle and main story.
The only thing that constitutes anything being a “real” part of any series (whether Fire Emblem or otherwise) is it being set in that particular universe and remaining true to established canon/lore. Like for instance in Fire Emblem’s case, I would argue that it wasn’t really much like Fire Emblem if just anyone was able to pick up Falchion and wield it.
As cool as that would be, if there were skin tone options, who would believe Kamui is related to the Hoshido royal family? For the sake of this story, Kamui has to show believable relation. Of course, hair colors don’t count since FE characters always have whatever color they want.
So? Same sex marriage doesn’t make sense in Feudal/Medieval society (yes i know its an alternate universe) but that didn’t stop them from adding it. I and many other players would be willing to sacrifice practical continuity of the story for more options.
That “So?” is the point. I can understand people saying this about Awakening since Validar’s skin-tone was….(I have no idea what race he goes by) rather interesting. Along with the fact if the avatar went with Basilio or Flavia, Morgan wouldn’t have a different skin-tone. So in those cases, they could of used the directive imagination to actually allow different skin-tones. But Fates is a whole other deal as Kamui’s “True” parents are already set with their race/skin-color. So Kamui being born as a completely different race/skin-color would be a sacrifice on continuity.
You and those others are letting what you want cloud an obvious genetics attempt that’s on par of horrible fan ficition writing. Now if you and other people wanted Kamui to have different skin tones while not changing his race (ala Vaike being majorly tan), then that I can understand. As Kamui doesn’t have to be pale beyond belief as he is right now. I mean its not like he couldn’t get a tan or whatever along the line.
But to completely take away common genetics all because its an alternate-fantasy setting is not good support (for genetics, not lifestyle choices. Because FE always took place in an medieval-era, but never once was it stated that it was “THE” medieval-era we all know. So real-life comparisons can only go so far when history obviously worked differently for them as it does here). Fantasy does not overrule common science. Fantasy can take over science, but not just outright replace the blueprints.
The most obvious support with this I can give is with Pokemon x/y, where they allowed you to choose the race/skin-tone of your character. That’s because only the mother was revealed, so without the father, there was nothing concrete in what race your character was. But Pokemon Ruby and Sapphire, you didn’t have that option because both parents for both characters are known.
The only thing I can say is that if they do decide to continue on with the Franchise, that the next game the MU won’t have any, or at least 1, parents revealed, so they can actually have creative freedom with the skin. The only thing I can say is that instead of people complaining, they need to get a big enough force to bring this to the attention of Nintendo’s Eyes. Because do you honestly think Fates would even have the homosexual option if that huge petition (albeit failed one) wasn’t brought to their attention (the Tomodachi Life one). That showed them that enough people were actually ticked off about the forced hetero-relationships that we were being forced upon in video games.
You don’t need to win something to actually win. As SVU usually says, “The real victory is exposing the other person for what they really are to the world.”
With Nintendo saying they want to make a game that reflects the people who play it in a diverse manner, I will say the not inclusion of skin tones goes against what they said (though Fates kind of has a genetic excuse). So either you or someone else needs to use that point and create a petition or whatever and bring that to their attention, but to merely compare one video game minority to another (Japanese Videogames at least), is not the way to go. I would have more concrete points to say but at this point I would just be going on-and-on.
And no one is more right than the others. We all want certain things from the game, so I would just be happy for the people who have the features they want instead making snide remarks that don’t benefit anyone. If you want that feature then make your voice heard the same way the other people did. Nintendo said in the statement that they heard about the request for same sex relationship, so they’re including it in the game.
Separate versions…not a fan of the “But you can get the others for DLC!” option. But I won’t mind too much if I can get a presumed Collector’s Edition. I just want all three versions on one cart, not one system.
[…] a character is. The folks over at Serenes Forest have already compiled the growth rates for all classes and characters , which you need to add together to obtain the full growths for a character in a […]
I’m happy about this even if our gay options are limited. This bodes well for future games, in my opinion.
On another note, I’m finding out some rather grim spoilers. Though considering the source for them is TVTropes I wonder just how true they are. Unless SF or the FE Wiki says something, it’s probably just wild mass guessing on the main pages.
How do we know they’ll become locked at that point? Maybe my Azura, since Kamui will be marrying her for me, will be able to reclass into a Nohr Princess.
Well as the way things are turning out by how different the campaign’s really are, I will take their word that the 3rd path is going to be a lot different (potentially new maps or whatever) .Mad props for Kibayashi’s daughter who essentially motivated him further to work on this project.
Some people managed to download the 3rd path early and a lot of the missions are different, taking place in another country. The story is very different too.
Yeah, BSFE is FE5 according to Nintendo. To be honest, Nintendo remember and forget about BSFE all the time, so the numbering system keeps changing by one.
In the game code, Fates is 15 though (Awakening was 14 and New Mystery was 12 because they didn’t count BSFE then).
I ‘m gonna make a guess of the 3’rd path name from what we know already. My thoughts may seem a bit farfetch’d, but hear me out first. :3 Let’s see…
FE If: Black Kingdom is FE Fates: Conquest since the Nohr like to seek glory.
FE If: White Kingdom is FE Fates: Birthright since the protagonist was born a hoshidian.
I’m guessing that FE If: Invisible Kingdom will be either FE Fates: Eclipse, FE Fates: Twilight, or FE Fates: Chaos (or possibly none of the above, but we’ll see in due time). I think that due to:
1.) It’s a path that you wouldn’t really see at first (it’s kinda hidden or obscure) since you are pressured to choose between the two families/sides. Eclipses are only seen when the earth, sun, and moon are aligned. What does that have to do with this? Think about how eclipses work. Do eclipses happen often? No. Are they easy to see? No (not really anyway). Ok, now think back to your decision. Is the third choice easy to see? No. Would the two sides think you would choose neither side. No. A bit similar, don’t you think? (Hopefully how I said it makes sense!)
2.) Since you didn’t choose either side, you will probably be hit from both sides, which will be chaos!
3.) The 2 versions are kinda giving off a “Light and Dark” side kind of thing. What’s between light and darkness? Twilight!
4.) Maybe, just maybe, you’ll build your own kingdom, and (or just try to) fix the other two. In a way not easily seen by others.
While I try to give a explanation for each one, the first one speaks for each one the most (sorta). Again, my thoughts may seem a bit farfetch’d, but it’s a possibility! I like to think out there, you know what I mean? Now, what do YOU guys think? :3
There’s something of note for European players in this Iwata Asks on the Nintendo UK site.
Any time the interview addresses the games being sold separately there’s a disclaimer footnote that the method of distribution in Europe is NOT finalized and will be announced later this year. So we MAY get lucky and get all three games on one cart!
When two characters marry, each character can reclass to their spouseās base class (using a Marriage Seal). For example, if a Knight marries a Ninja, they can reclass to a Ninja.
I find this to be an interesting way to get skills…. wait…
Isn’t there a way to steal a streetpassed unit’s skills and give them to your version of the unit? This is suddenly much more interesting to think about.
I was about to say it’s part of Chrom’s armor, and then I remembered that he dosen’t have a armor on his right arm. Hahaha.
I guess it is Lucina, but she looks more like Morgan in this for some reason. Maybe I need a new pair of glasses. Hahaha.
Nooooooooooooooooooooooo! Please for the love of GAWD tell me when can change the voices back to japanese! I have Rosetta for learning japanese but have been lazy and haven’t made it past unit 2 but if this game doesn’t allow voice change i swear i’ll finish rosetta before the game comes out and by myself a japanese 3ds and this game(s ; provided we get 1 version)
Not officially, besides that “there will be some”.
Unofficially (via hacking), there looks to be a similar number as Awakening. The best known ones are a beach DLC and a DLC involving 3 Awakening early-game characters.
It’s great that the sales have done so well for the 1st week. Hopefully it continues to sell really well over in Japan, and when its finally available in the US/EU it sells even better if not around the same.
You can still play Radiant Dawn on the Wii U since its a Wii game. But yeah, PoR definitely needs to come out. Or ecen better, get an HD remake for WiiU like WindWaker.
Well the problem then is getting a hold of the games for non-ridiculous amounts if you don’t already have them. Or, in my case, have to replace a disc. It’s not that I have a problem paying the money but I’d rather give it to Nintendo straight…
Question, in today’s update, it said that Dragonstone+ was a magic weapon, does this mean the damage it does uses the magic stat, not the strength stat, like in awaking?
I have so many questions for that artist.
Why isn’t the cavalier on the left wearing pants?
Aren’t Caeda’s fingers going to get chopped off in that position?
Why aren’t the princesses on their mounts?
Why does Minerva look like she’s walking out to get the paper in the morning?
What on earth is going on with the shape and proportions of Ogma’s sword?
AHHH
Actually, now that I think about it, I think they meant that in the weapon triangle, it is with the tomes and swords, since the dragon stone has a range of one and has always been calculated based on the strength stat.
Would’ve been nice if we had gotten Heroes of Light and Shadow, since it fixed a lot of things wrong with Shadow Dragon. Or at least, it was a more enjoyable play than Shadow Dragon was.
I guess for Shadow Dragon, you can buy the DS cart and play it that way. For The Sacred Stones, it was meant to be exclusive to 3DS Ambassadors, so that’s why it’s not on the 3DS for other people.
Hopefully Path of Radiance is one of the first GC games released. I’m sure that Radiant Dawn will quickly follow; the only reason its not on Wii VC yet is likely because they want Path of Radiance for GC VC first.
I sent an email asking for an English release. They replied by saying, “I plan to publish the English version someday.
However, I think that the very time-consuming.” So let’s keep our fingers crossed.
You should have asked him if he needs help with the translation, I’m sure some of the FE community would help with that for a faster release to the west.
SPOILERS Xander and Ryoma use the power of the dragonstones to become SuperXander and SuperRyoma and defeat Biohazard in the outrealms, but Xander crashes into the earth and is presumed dead.
Camilla finds him years later as an amnesiac and they team up with a golem to find Garon
Gods, I am Sooooooo curious, like what’s the general plot, will you be able to access both hoshido and nohr classes and characters? How will the maps or general game mechanics differ from the two other stories, what is with that crazy landscape in the trailer, is the kingdom really a underground faction or something since the protagonists fell down a cliff to it? TO MANY QUESTIONS!
You will get access to the majority of Hoshido and Nohr’s character, classes and items. Not everything, but nearly everything. The maps appear to be mostly different, with the first map and the latter third of the game taking place in the Invisible Kingdom.
Cool, but now I am slightly worried at what classes will be in the third route so I can plan ahead… Also, it was never really said, but will the Avatar have access to all classes on their respective side like in awaking, or will the avatar be limited in the classes?
The dragons were inter-dimensional explorers and made many Dragon’s Gates: the one on Valor, the little Outrealm Gate south of Ylisse which obviously still functions… I must say those dragons really favoured southern isles to put their gates on… Maybe some sort of longitudinal law that requires the gate being somewhere near a planet’s equator……
I think even the dragons don’t know, like one of those things lost to history… (I would guess Tellius was the first world based on evolution if they are indeed laguz and not lobbed in with the others in that world based on likeness)
Anything not orchestrated bgm games of FE [9/10 below] in orchestra is going to be great huhu
Winds Across the Plains tho. Talk about nostalgia omg
And Life Returns! Are they going to bring the singer/s? I hope they both bring Leanne and Reyson/Rafiel’s singer and have them do duet. Their voices were lovely.
In all fairness (and assuming you’re criticizing what I think you are), the justification I’ve seen for her chestplate being separate is that they were going for a training scene. Then there’s the consideration that she would actually look bustier with it on, and that this kind of cleavage armor would work pretty poorly in reality.
If didn’t know that’s her design with out the armor, besides it’s not like she’s exposing anything, Duh dumbass. P.s. Get your dippy brain out of here.
No, you’re a dumbass for complaining about the armor. Also if social media wasn’t created things like waifu wouldn’t been used so much. Also you fe fans would like the game much better with letting the internet rule your life. Duh dumbass
I really don’t understand what they’re talking about when they say a SRPG dosen’t have Atlus’ “spirit” in it.
Especially because Atlus made not one, but two Shin Megami Tensei SRPG spinoffs. (Majin Tensei and Devil Survivor)
And Devil Survivor 2 actually had a system that was like the Social Links from Persona 3 & 4.
It’s also a shame that most of the Mirages are going to come from Shadow Dragon and Awakening. I don’t have a favorite character from these games. :
Well,since they specifically used the word ‘most’, I will dare to say that at least some of the more famous characters from other games have a decent chance of appearing, like Ike,Lyn and Roy, for example.Awakening and Shadow Dragon are just going to be the majority.
Also.I will not be surprised if Atlus releases a Mirages DLC down the line.They did it for Shadow of the Labyrinth, after all.
While I can’t read the original document, I’m not sure that they intended to imply that being an SRPG meant it wasn’t something Atlus’ can do well, but non-strategy RPGs are surely more in their wheelhouse. Either way, going for an SRPG would draw more direct comparisons to Fire Emblem and Devil Survivor, and if they felt it wasn’t going to stand on its own well enough, it makes sense that they would significantly alter their plans.
And while I get their reasoning, I feel you on the Mirage origins.
It sounds like they were focusing too much on making it a Fire Emblem-like game, rather than something like the Megaten SRPG spin-offs. I’ll take a look at the original text again though.
This kind of sounds similar to Hyrule Warriors. Koei Tecmo wanted to create an Adventure Zelda game like the main series, until Miyamoto urged them not to and stick to what they do best (action games).
This more traditional RPG style is what Atlus does best so it’s nice in my opinion that they’re sticking to their strengths.
I’m glad they’re focusing on FE1 & 14,the Tellius and Elibe games have enough attention as it is. And it’s only fitting that Marth’s world takes the spotloght~
Man, I really wish someone would do an interview with Kaga about the whole FE thing. I want to know if he resents Nintendo because of what happened. I also woul want know what he think of the Post FE5 games.
I really want Kaga’s clear opinion on what he thinks of FE now. I bet starting Vestaria Saga is a sign of maybe he’s sick of what IS has done, but I could be just biased. But where this goes, I’m keen. Still… you can’t replace Marth and Ike.
I don’t think FE4 can be used an example. The art styles between then and now are obvious, FE4 was Japan only so people who played Awakening as their first never heard of FE4 (Probably) realized that this was an easy waifu emblem and the game back then was no anime trope compared to Awakenings.
Or maybe he just wants make games again like back in the day. This guy lived in japan for years and he have seen japan grow try different things besides if social media wasn’t created you wouldn’t be complaining about fire emblem, stop acting like you’re a true fan because let me tell you something you’re not, japan had fire emblem way longer than you and yet they still love it the only reason you even know fire emblem is because you played smash brothers. P.s. If It weren’t for smash, fire emblem wouldn’t came in other words you Americans are nothing more than irrelevance.
Lol. Social media has nothing to do with this. Punctuation needs help and so do you. It’s hilarious that you think you know so much, but you’re just a self insecure, ignorant and arrogant little weeb child who failed at life. You know nothing, you’re just like any other immature person, cause I’m not ‘Americans’ and you didn’t realize that. Nor can you actually realize that FE has sold more in the west the past couple of releases or it would have died if it was Japan only. You never knew I tried to play the first FE, but impossible cause it was Japanese now could you. Stops you having the right to judge. I mean if the Americans are so irreverent than I guess Reggie will take all that money back and Nintendo will have nothing. You’re a genius Delvin. And do you know what makes me a true fan to the series? I hate FE14, but I’m going to buy it anyway ho ho ho. *Drops mic*
1: social media make up words like waifu or weebs.
2: you could have said American not Americans.
3: you reused the same insults for two sentences.
4:not really, games in it’s own country can handle it’s own.
5: there are other countries nintendo can sell their products to.
6: here’s the fun fact you hate the game , but you haven’t played it yet, that’s not a fan that’s just a dumbass thinking.
7: japan had the game longer than you, derpy you’re just a pretender fan like everyone else on this site, you guys are nothing more than faggot posers.
Actually, IS was planning to release Fire Emblem in the West was not because of Smash. It was because of the success of Advance Wars. Marth and Ike were supposed to be removed in the Western release anyway, but NOA decided to leave them in.
You could hack a game, which is the most common way to create a game, but it’s kinda complex. I think there are some tutorials around the net though. There’s a program for RPG Maker XP called FEXP, but the creator of it is creating other engine for Microsoft XNA, called FEXNA, but it wasn’t realeased yet.
Thanks! Does FEXP have a RPG Maker VX Ace counterpart or are they compatible? I’ll have to check out Microsoft XNA. I was wondering would Unity be a good choice but I’m not entirely sure where to start if I did use that
Definitely looking forward to his game more than Fates. Hopefully we’ll get an English translation and hopefully he’ll create his own battle and map sprites, rather than use the stock ones provided by SRPG Studio.
Oh shut up you’re not a real fan japan had fire emblem way longer then you guys, the only reason why you’re playing fire emblem games is because of smash brothers, in others words you and rest of Americans are non-important.
In retrospect, Awakening’s DLC maps were mostly all disappointing wastes of money (I bought them all), so it’s unlikely that whenever I get around to buy this game (once total price for the full game is less than $50, rather than $100) I’ll be buying any of these DLCs.
EDIT: Then again, it seems the first one lets you have an item to promote a female character (why only female?) to Master Lord. I think that’ll be enough for me to at least get the first DLC; no need to do RAM hacking for my ideal MUs like the Rapier-wielding Master Lord I wanted Noire to be in Awakening. The Lodestar item for males seems stupid in comparison though.
(I’m not going to check it out until I get my copy for spoilers ‘n stuff)
The only series that I go crazy and splurge over for DLC is Fire Emblem so I don’t mind the ridiculous DLC… But I’m just incredibly and hopelessly into this series. More sensible people would forgo the DLC.
You know Agian, if don’t like it then what’s the point of talking about it? A dipshit like your self should not be waisting time reusing the same line as always.
Kaga is forbidden from the lips of Nintendo staff. He’s always like his isolation anyways. Since Gunpei Yokoi’s death, whom I believe was his only friend and mediator get what he wanted from Nintendo. After his death, he no longer had his way with the company, and he was under Hirosh Yamauchi, whom didn’t allow anything past him. Also I think Kaga wanted his name as a copyright, Nintendo does not let that slide. It’s a complex situation that I’ve been meaning to explain in a nice biography for these top tier people. I find it funny neither party mentions each other after he left. Even in an interview with Famitsu near the release of Tearring he kind of just acts like nothing happened.
Wow, how anything as limited as that necklace can go through an entire concert of fans, get listed online, and still be there over a day later is beyond me. Not that I’m complaining, since it means I was able to buy one myself, but with only 700 I expected it to sell out within minutes of being listed…
“Fire Emblem Cipher” is a trading card game (played with actual cards), so you can import from Japan. The 3DS home theme codes can only be used on Japanese 3DS systems.
I or no one has anything to show. I’m surprised at this moment there isn’t even a teaser video of the event from Nintendo. In fact, nothing other than the latest game has been published since the concert. If you want my recordings, please ask Vincent for my email, and I’ll send a few. Or all. Sorry for making you my agent Vince…
Okay there were like 2 prompts before the download, I didn’t know what either said and I picked the top option and the right option, were those correct? š”
If you got to the download screen, you should be OK. I’m assuming the top options were “Sleep Mode Download” and “Complete Download Now”, while the bottom option was “About Sleep Mode Downloads”.
I wasn’t ecstatic about the performance. I did miss most of it, mainly the judgral series arrangement, which I feel is heavily neglected by Nintendo. Without the guide, it was fun trying to guess what track they were arranging. Sacred stones was actually easy, and it I my least favorite, but I’m glad Ikuro picked out the best themes, which was a few. Lyn’s theme winds and plains had a nice long and looping play out.
I would have used my camera, but when I look out into the crowd and not see one device light up in their palms. Now that is a well dignified crowd. Although…. I did record sound. I do have the interview and various arrangements recorded if anyone would like a preview taste of the event. I don’t know how good my phone is and I haven’t listened to them
The thing I like about these DLCs is that they scale higher in difficulty as you beat more chapters. Making you actually work for it and earn the rewards.
Here’s hoping; Thracia 776 was the Anti-Fire Emblem 1, where Leaf’s made out to be a reskinned Marth, except instead of victory after victory, you get captured, retreat, defend, your Jeigan is taken from you early on and left out for 9/10ths of the game, and you don’t resolve the continent’s crisis at the game’s end.
Couple more things, the back ground art in the discussion scenes are almost exactly like that in Radiant dawn. Even the color scheme is too similar. hmmmm….
And copyrights are to Vesteria Project, although I think Kaga doesn’t want his name on it for exposure.
Um not really these characters are exclusive for the card game, they were created as a card game host like any other spinoff. Also I don’t see any specializing here. Duh dumbass
Just one minor nitpick: please make the Serenes Forest logo in the top left link to the homepage. I can’t tell you how many times I’ve tried clicking it out of habit from other sites.
Don’t flatter yourself, VincentASM. We can thank FE6 for this site’s existence, but not because you like it, but because FESS was literally made in response to FE6.
If only this game would get the mother 1 and 2 treatment, i wanna play fe6 in english legally soo bad. Also slowly withering away as i wait for fe fates lol.
The problem is that the whole Mother 1 treatment is because Nintendo already had a translated version of Mother 1 ready, a long time ago, but they didn’t release it on the NES due to various reasons that I’ve forgotten. Binding Blade, on the other hand, never had a localization team working on it so there’s no version of the game that’s been officially translated. X’P
They didn’t due to bad marketing. It would be nice if we can finally get an official translation of this game. =)
Mother 1 localized was the best thing to ever happen in a long time in North America. Let it happen with Fire Emblem 6 and Mother 3 now, Reggie!!!!! š
Binding Blade is still my favorite. Sure Roy isn’t the greatest lord and compared to later GBA titles even it seems a little primitive and also it sticks close to the FE1 formula… but in the context of playing it as a sequel of FE7, it was awesome… Maybe I’m overstating the game (and some of its characters that I love) but it holds a special place in my heart… I guess.
Considering how FE is known now, they should really try remaking the older games (like 6-8) essentially like the pokemon remakes. Updated graphics, updated character designs, implementing some of the newer mechanics. Heck, if there was a FE8 remake, but with extra chapters in it and characters to make the game longer, I would so be all over that.
That I realize was a failed attempt because the mechanics just weren’t that good. Like why would they make it a thing to have you kill off your own units just to recruit more people? Considering it was the first FE, the plot itself wasn’t grand. But the GBA’s actually picked up the slack. To this day FE7’s story is probably one of the best for me (also they made some side characters still relevant throughout the story). Plus it wouldn’t hurt to have the Awakening/Fates crowd to experience the older titles and realize that awakening wasn’t the first FE. Bringing back MU to an FE 7 remake would make sense among anything.
It’s implied Robin IS the tactician from FE7 so that wouldn’t make particular sense in my mind. Plus, 12 was more successful than 11 but was never released outside of Japan, and had many new Gaiden chapters you can access without killing off your units, introduced MU, and had a much better and fleshed out plot featuring MU and a subplot revolving around a new character. In fact, literally every “new” concept from awakening except the pair up was in 12 in some form, so 12 is responsible in many ways for the modern series, I do not see any more remakes happening at least for a good 10 years or so
The mechanics of some people being scared of perma death. Fire Emblem 11 was the treatment to it. Since they don’t give you enough promotional items to befit a team unless you connect to Wi-fi which is gone now, (So codes is the only way that you can get them now.) you have to use about 12-13 units each playthough which that is what you’d normally use per Fire Emblem playthrough. It’s actually unknown as to why that it didn’t get localized when it actually sold well in NA. http://www.vgchartz.com/game/25700/fire-emblem-shadow-dragon/
(Sales)
If you count remakes as the original games, then that makes this the last game in the series I hadn’t played aside from Fates. I’ve been slowly picking up the Japanese games through VC and also got New Mystery a few years ago in Japan. I absolutely love the GBA FE games and while I’d kind of want a remake, I like the style that is used for them so I wouldn’t really want to see it changed.
Here goes my hope of seeing it make an appearance on the US/EUR Virtual Console. Since it wasn’t released I assumed that they were working on doing so. Oh well we still have the translation š
Also Vincent, it’s also my first FE game that made me fall in love with the series too. š
If they do end up making some DLC based off of these results….I hope they exclude the royal siblings for the cutscenes. They all already had their chance in their version of the Summer Scramble. So that would put top favorite none royal siblings (except Azura) to be:
Males: Joker and Odin
Females: Azura and Oboro
Now I just need to know who their favorite kids were
The special edition looks cool. Obviously we won’t get anything in Europe, but at least we may have a physical copy release, some day between January and Half-Life 3Ā“s release.
They need to hurry up, Wii U is collecting dust right now.
As the game is unrated in that image, I doubt that they’re putting the cart before the horse. They’d obviously want to make sure of the game’s rating before packaging it with that rating.
“donāt worry because the standalone āFortissimo Editionā has all the meat anyway.” So… The standalone “Fortissimo Edition” also includes the 6 character lyric cards, 2 original sticket sheets,and 3 “support quest” download codes?
[…] she’ll join in a free DLC map like “Encounter with Awakening” or even an “Apotheosis“-style final DLC map (last time, Anna was the final DLC boss after […]
[…] she’ll join in a free DLC map like “Encounter with Awakening” or even an “Apotheosis“-style final DLC map (last time, Anna was the final DLC boss after […]
FIRE EMBLEM IF will be coming sooner than expected next year!
Additional good news: it will be receiving a Mature rating, so there shouldn’t be too many changes coming from the Japanese version.
Some were worried that Nintendo of America would completely whitewash the game. The “good news” bit was directed towards that audience. Personally, I wouldn’t have minded either way, as I’m fine with anything as long as the core gameplay value remains. Im fine with changes made to the game… All but that gay-ass skinship one.
…And here I received an email about the second wave of DLC maps, which are hard and based of hard maps in other games… not to mention probably recruiting Anna + ballistician + Witch. All paid of course, though.
…However, you can choose to receive either 1 ballistician class change item or 1 witch class change item for FREE starting October 1.
Hey Elieson there’s some fire emblem news you haven’t posted yet, like fire emblem if got the new dlc wave announced with certain character finally being obtainable and the 4 stages that first batch of dlc will contain and new job classes. Then just recently , chrom and lucina got announced for project x zone 2.
The Ballistician class really reminded me of Valkyria Chronicles. Never care for the first Project X Zone game, but now that second one has Fire Emblem characters, I might just end up picking a copy up
honestly the anna dlc is upsetting, i never complained about the awakening dlc because none of it was really required to the main game but as i heard, you see anna’s shadow figure in the supports? that’s lame having to buy her just to have all the actual support characters, that aside i’d get all the dlc nonetheless š and it’d be beyond amazing if with all this news lately, we finally get confirmation of the NA and EU release dates hopefully being either january or february cause i can’t wait much longer
though if they went on to add dlc characters that was supportable like with awakening’s spot pass dlc as money dlc, i personally wouldn’t mind that since that’d just be a bonus treat imo.
I have a question. When the games do finally come out will these two waves of DLC be available from the beginning or would we have to wait for them? ( if a third wave pops up before the release of the western version my question includes that too. ) I am asking because i got awakening a year after it’s initial release with all the DLC already available for purchase.
Intelligent Systems……you knew how many people liked Anna and how many wanted her back in Fates, you crafty, lovable, sons of dragons! ……Although, if I have to pay for the DLC to get Anna, I’m still gonna buy it…darn it…I like Anna too much…oh well. :3
??? It looks exactly like the artwork to me. Certainly it looks more like Gradivus than Gungnir, at any rate. Just take it from a guy who spent 1100+ hours with Awakening; that’s Gradivus for sure.
I’m not exactly sure what it is, but something about Fates Anna is remarkably cute. She was pretty before, but something about this one is just plain adorable. Perhaps it’s the head tilt.
Honestly, no. This is more based on the character’s personality and how B.A. they are as a unit and not on their looks (Besides, only so many people can vote based on their hormones). Although, if Camilla’s and Chalotte’s personalities are more appealing than their looks, than yes, it would be a bit shocking.
(Note:If you weren’t implying that, sorry.)
My implication was “because tits”. Although from the little bit of information I’ve seen about them. Camilla’s basically the over-protective big sister, and Charlotte’s a gold digger.
I voted for Silas(Cyrus) and Anna(I have a soft spot for her)! After seeing a few chapters of If (or Fates) Silas seems like a pretty cool guy! Anna is a no-brainier for me since I really like her from Awakening! :3
Hmm, I’m gonna need to vote every day to vote for all my favorites. FE has lots of great characters. My two favorites are Takumi and Leo. And I like Camilla and Hinoka for the females. I guess I like the middle siblings, I am one myself.
I’m looking forward to this game, but I really wish we had some characters from Tellius and Fates showing up in it. Also, I am so sick of Tharja, I wish she was never in anything ever
Voted for Inigo on the male side since he’s one of the very few characters I gave a care about in Awakening, but not sure who to choose on the female side. Might choose Severa, but I wish that dragon fish girl was a choice.
I really like Atlus and their games are great but I really wish their idea for a crossover wasn’t putting the two most popular games in japan in a genre they’re not usually in and calling it a day.
test comment
But but… I like the old site’s theme better… š
looks great!! but i do miss the guestbook…
The Sword sprites all make it worth it.
Could you have the website not run on fixed width? I have a 1600×900 screen and there is so much wasted space because of the fixed width.
In the future, maybe. Right now my focus is getting the forums and new site working together without killing the server.
How could you take the IPC from me? How will I waste my life away now? :c
R.I.P. in pizza old theme
The Falchion sprites are the best thing about this.
Wiki page appears dead. Not major, but still notable
I’m aware. I have to configure the server to correctly deal with the way the Wiki’s pages work. My priority is the main site and forums first, though.
Wiki Link doesn’t work, ftr
wait does that mean you want me to ultra stress test the forums by posting a lot
Yay.
For now, at least…
Wait, I’m getting a lot of Error 502 or is it just me?
Not surprising. I’m intentionally stressing the server right now while I try to troubleshoot.
Mixed feelings on the new layout.
I’m probably just too used to the old one.
rip in pieces fe4thread
Any chances of having a rollback like what happened five years ago?
What happened 5 years ago shouldn’t ever happen again.
So now Serenes forest has disqus like Zelda Dungeon . So does this mean the account I made for the forums is useless now?
i don’t think the forums themselves are running off of disqus.
I wouldn’t want them to. :V
Nope. Disqus will only be used for comments on the main site news and news pages for individual games. The forums will stay the same.
I made a donation. Hope it helps.
Ha ha ha…
Having a discussion here as well is already worth the site’s change.
God bless you. š
If it’s for a better future, so be it! The new icon and site layouts makes it ever so worth it! š
You do know that there’s a bunch of links on sites that crib off SF that will now link to 404s, right Jyosua?
I can track that and try to implement redirects.
Thanks.
What’s the goal $ for donations?
About $350. We’re currently halfway there! I’m really, really grateful to everyone who donated.
I’m glad we’ve got so many people who care for the site. I did my part for the cause, but sadly I’m kind of poor right now so it’s not a remarkable amount.
Hey man, thank you anyhow.
Also, I need to figure out how to make you a mod on the disqus comments. Once I finish fixing the server issues, I’ll give you your admin account for the site on here as well.
donation $7 -Red
donated, then my bank went totally nuts about it
Well, that /was/ a lot to donate. I really do appreciate it, though. Thank you very much!
I feel bad that i can’t give anything. need to save the money for college tuition. Sorry guys
It takes so much longer for links to load; it’s really inconvenient.
We can’t go back to the old layout, can we?
Okay, things are loading much faster now.
Ya’ll beat me to my bank. Support for our family is strong! I’m proud of you all, my children; thank you for supporting Jyoshua, and for supporting SF.
[…] Awakening […]
Your source link isn’t displaying for me, FB “The page you requested cannot be displayed right now. It may be
temporarily unavailable, the link you clicked on may have expired, or
you may not have permission to view this page.”
Thanks, I can’t find another suitable official link that mentions both price cuts and I don’t have a Wii U to view its eShop myself.
Any word of it possibly being available in my backwater country (The US)?
Still, I do still have a cart and DS Lite with half a play-through on it. ^_^;
Not yet, but it’s out in Japan too, so I suspect it’ll be released in the US eventually.
Wow you guys have disqus here??? I qm a huge FE fan and come here a lot XD I am jealous that japan and Europe got rekka no ken. I love this game I maybe beat it five times and would love to play it on my 3ds
And this message may not be seen because well this post is from hours ago
Sadly it probably won’t be released on 3DS, as Nintendo doesn’t have a GBA Virtual Console on the 3DS (ignoring the Ambassador’s Program from a few years ago). But I’m guessing it’ll eventually be on the Wii U VC in other countries.
Lol I actually hadn’t noticed it said wiiu when I posted this XD
“Old.sf.net”, eh? Nice job patching up the cracks, Jyosua.
Two questions:
1: Are you and the Jyosua affiliated with Skullgirls two different people?
2: Can I be unbanned please?
As far as the Skullgirls question, you mean for streaming events with Skullgirls? No, that is also me.
Unbanned? Where are you banned?
1:Cool, thought it was a big coincidence. I mean, for someone to be both a competitive fighting game tourney pro and the bearer of the mantle of FESS is almost too unbelievable to be true.
2: You don’t know me? Integ and Nightmare know me plenty.
Well, I can’t consider myself a pro unless I actually win a tournament. At this point, I definitely have not.
As far as the ban, sorry man. After checking into it, it sounds like you’ve been ban dodging and were even problematic during that time. Normally ban dodging substantially hurts someone’s case to allow them back onto the forums, but if they were also problematic during the time before we discovered the dodge, that only serves to reinforce the ban.
If I were you, I’d just step away from the place for a while. Go hang out on another community in the meantime. If you have good behavior there for a very long period of time, then that might support justification for a second (technically third) chance.
Pretty jealous of Europe right now! I’d totally buy FE7 on VC and play it over and over again like when it first came out on GBA. Forever my favorite FE, probably~
Also, the site update’s looking really nice! Jyosua did good work!
It wasn’t just me. While I did the design, Makaze was a major help with transferring a very large number of the pages.
Good job all around then!!! š
Why, Nintendo? Why would you put FE7 on the Wii U and not on the 3DS where it makes sense- and where I can get it? I don’t own a Wii U… That being said, my cartridge and my old GBA SP still work, so it’s not like I can’t play anymore. If any of the GBA FEs come to 3DS VC though, you can bet your bottom dollar I will be getting them a second time (first time legally in case of FE6)
Is it known whether they’ve used the EU version or US version? I’d be pretty miffed if we got cheated out of the extended epilogue again…
[…] of all, game names in the URL are universally interchangeable with feX. This means https://serenesforest.net/dark-dragon-and-sword-of-light/inventory/staves/ and https://serenesforest.net/fe1/inventory/staves/ will bring you to the same page. Since most of […]
Hey is there like a chat where people talk about their favorite FE games characters etc.?
yeah, the forums
Sry for posting about it here, but I can’t seem to post on the forum for some reason. On the Maximum Stats page of Awakening when looking at the classes for Laurent (MirielxRicken) Dark Mage and Sorcerer are not options, when in the game they actually are options. So, just something I’ve noticed. And again sry for not posting in the right place.
Thank you so much for posting Tearing saga music. Thank you again.
[…] Awakening […]
[…] begin with, we have the portraits of all the playable characters and soon portraits for the other characters, as well as map […]
[…] Awakening […]
[…] In which case, if you’re interested to know what’s hidden inside the game, but haven’t been following the developments or just want a refresher, then please point your browser to this wonderful page! […]
For some reason, the map reminds me of the Essos continent in A Song of Ice and Fire/Game of Thrones… just the general shape/outline.
When are you going to post the Morgan and Avatar map sprites?
I was thinking maybe Tellius for the lower left (maybe it looks somewhat different because map-makers weren’t working with satellite and aerial photography so there may be some inconsistencies… or it’s just x-thousand years later like Ylisse/Archanea)…
Maybe a map of Ike’s journey? Like he traveled the entire continent before settling in the lower right… I dunno.
Looks like Elibe to me. There are slight differences in the areas that would be Etruria and Ilia but the general shape is similar. It is worth mentioning that where Bern would be there is a name that looks to be 4 letters and is likely Bern. Many of the mountains are in similar places though they appear to be spaced out more.
[…] Tomorrow (4th December), Blazing Sword will finally be released on the Wii U Virtual Console in North America and Canada, after it was released in other territories, including Europe and Japan back in August. […]
This is the first FE game I played (Originally in simulator then I got the original). Perfect timing to play it again!
[…] Path of Radiance […]
[…] Radiant Dawn […]
Oh snap! Releases on my birthday! Hype!
Yes! This is great news! I’m hyped for this.
Wha-! No way, I want this.
[…] Awakening […]
[…] (More pics here) […]
[…] Update: A news entry can be found here! […]
[…] https://serenesforest.net/fire-emblem-if/pre-release-news/ […]
Hell yeah, Schnabelteah!
[…] Update 2: Detailed analysis added here! […]
[…] A guy on Serenes forest did a analysis, of it, seems to work until GameXplain puts their video up whenever. January Nintendo Direct Analysis – Serenes Forest […]
[…] addition to the new game reveal yesterday, there were additional Fire Emblem-related announcements in the January Nintendo […]
[…] in the Japanese version of the Direct, Iwata revealed that a new version of the Fire Emblem: Trading Card Game will be releasing in Summer alongside Fire Emblem […]
I’m squealing with joy inside!! (FIRE EMBLEM’S SAVED!!! Send out good thoughts that it’ll be localized, people… Or I could just use this as an excuse to finally learn Japanese already…)
[…] with most new announcements, details are scarce at the moment, although from the available footage, the graphics and gameplay are very similar to the previous entry, Fire Emblem: Awakening. This […]
[…] is currently speculation, but it’s possible Kamui could be the Avatar character of this game, based on the current evidence. Bearing in mind in the first footage of Awakening, we […]
[…] Awakening […]
[…] are very similar to the previous entry, Fire Emblem: Awakening. This apparently includes the Dual System (Dual Strikes etc.) introduced in that […]
[…] Fire Emblem if […]
[…] Music […]
[…] Holy War […]
[…] If anybody managed to complete them all (or come close), do pop me an e-mail… […]
[…] https://serenesforest.net/awakening/characters/children/ […]
[…] https://serenesforest.net/awakening/miscellaneous/skills/ […]
[…] https://serenesforest.net/awakening/miscellaneous/dual-system/#Attack […]
[…] https://serenesforest.net/awakening/miscellaneous/pair-up/ […]
[…] Fire Emblem if […]
Here’s to another ten years!!! ^_^
(And another twenty-five years of FE!)
We’re one of the oldest FE sites still around at this point. It’s really impressive, when you think about it. Good work, Vincent!
Keep going strong!
“The strong survive!” -Priam
Happy Annneversary! I’ve visted this site a few times, but I think I’m gonna start hanging out here more often.
Looking forward to this game.
[…] New Mystery […]
[…] Fire Emblem if […]
Panty shot!
… I need to get to Japan. XD
Al is so cute! X3
Ah! Someone needs to put this on the internet somehow. For posterity, of course! We have a duty to those that follow us, after all.
I ought–I mean, they ought be able to experience the orgasmic orchestration. It must be immortalized upon the YouTubes, or a torrent site in a lossless format, or something!
No doubt they’ll play some songs from every game. š Hoping for Land of Sorrow from FE2.
Feels good living in Japan š
I hope the tickets don’t sell out before I can get some.
On my birthday on the second day too. Haha.
H̶o̶o̶k̶ ̶m̶e̶ ̶u̶p̶ ̶w̶i̶t̶h̶ ̶s̶o̶m̶e̶ ̶o̶f̶ ̶t̶h̶i̶s̶ ̶t̶h̶e̶m̶-̶t̶h̶e̶r̶e̶ ̶s̶t̶u̶f̶f̶ ̶t̶o̶o̶?̶ ̶^̶_̶^̶;̶
A little underwhelming, to be honest. Especially for prices like that.
Ayyyyyeeee these 6 pins with pictures of some lords on them and those two posters! Very nice.
Im interested in that staff book, but I am sure that a certain creator will not even be mentioned.
shouldn’t the year be 2015???
Thanks. Still not used to the new year, haha.
[…] Source […]
Ahhh! Would love to buy the Soundtrack CD āOpening Song Collection” Heck, almost everything here I would buy, but alas..
Please add more detail when you can, I’d really appreciate it! š I currently live in South Korea, so I’d love to watch it!
[…] is the first day of Comiket Special 6 in Japan and, as reported earlier, event-goers will be able to visit a Fire Emblem booth selling a range of 25th Anniversary […]
[…] Fire Emblem if […]
[…] SMT x Fire Emblem […]
And a happy April Fool’s Day to you as well, Mr. Kozaki.
We don’t even know if FE is set on Earth in the first place! Where did Mars come from?
XD
[…] cutscenes, we finally see some slices of gameplay. Most notably, enemies can now make use of the Dual system apparently, as a two on two battle can be […]
[…] SMT x Fire Emblem […]
[…] 2: Media page updated with pictures from Amazon. (OK, sleep time. Nearly 4 […]
Isn’t locking the other campaign and forcing the player to buy it the same as just having two separate copies and forcing you to buy the other as DLC?
There is no indication that it will be on-disc DLC, nor that each game won’t be a complete experience on its own. It seems to be more along the lines of the Zelda Oracle games, but with a more convenient means of getting the other version.
While the retail version does seem similar to the LoZ Oracle games, I was referring to the digital version, which was stated to “only be one version, unlike the packaged game. Once you reach a certain point, you must decide whether to side with Hoshido or Nohr. After making this choice, the other campaign will be permanently locked (until you buy it as DLC).”
Whoops, tried to delete that post after I read the whole thing. Sorry, totally derped on that one XD. I don’t know why they’re doing that digitally when they could’ve done the same version shenanigans, but I’m guessing it’s because it’s functionally no different and may somehow be more convenient. Though having to download an extra-large file could be a pain for some.
There’s that possibility. We just don’t know enough yet to draw a conclusion.
But that could be what’s going on.
So about as much content as Awakening? Disregarding DLC, Awakening had a decent amount of main game content and side stuff. Not quite as much as I would’ve liked from an FE game, but it was still a good amount.
So it’s not too bad of a price. Hopefully we get the bundled version, too. I don’t want to have to switch carts in order to experience the entire story.
Awakening not including DLC was 41 Chapters of Content, that’s actually more than previous games.
If it’s only 41 chapters, that actually just about matches Radiant Dawn’s content. With Awakening though, a massive chunk of that is side story content. All of Radiant Dawn’s content is main story. I want another FE with as much story content as RD.
This is some speculation on my part but I suspect that the Nohr path might resemble what you’re expecting while the Hoshidan path is more like the awakening route.
Wait, is the DLC where you don’t pick a side the same as the 3rd scenario DLC?
Yes there is that DLC scenario, which ultimately raises the cost of everything to $70 ish dollars, which costs less than everything than in awakening.
Interesting how both versions of the protagonist are barefoot, but male Kamui has armour on the inside of his legs whereas female Kamui doesn’t.
The female version has her thighs exposed because it’s sexy. Also she has two left feet
“the site emphasises that each of the two versions (Hoshido and Nohr) contains a similar amount of content as the previous game, Awakening. So you wonāt be paying for half a game at all, if you buy just one of the versions”
Yeah right, IF they cut the world exploration on Nohr’s route (game) doesn’t that just make the game “shorter”. You can’t do anything else other than playing the main story. So that means if you bought the physical version of FE Nohr, you ARE missing some content when you compare it with Hoshido version. If that the case Nohr’s game SHOULD cost less than Hoshido because some content was CUT from the game.
At first I thought I’m going to choose Nohr, but if that means I’m getting a game that have less content, NO THANK YOU NINTENDO
I hope the NA will combine both version, I don’t mind if the price is a little bit higher because it’s better than buying a version of one of the game that have less content with the other. They can make the game harder in many ways, cutting content just to make it seems harder is BS
You seem to assume that because something isn’t featured, it means it was gonna be and was “cut.” Not every Fire Emblem game has a map and world exploration. And it’s quite possible that in place of the map, there will be other content.
Also, just because there’s no map does not mean there are no side stories. There are other ways to integrate them into the game.
Correct that Hoshido probably have more content but if you wanted to play Nohr side it would cost around 20$ and vice versa for Hoshido. The whole game would be around 60$ with both sides. I mean who would only buy one side of Fire Emblem am I right?
To be fair, assuming that they hold true to their words, that’s a little under 80 chapters of gameplay not including free DLC and I spent well over 200 hours with Awakening’s 73 chapters including DLC which totaled in value to $85.50 for everything. Actually now that I think about it, getting everything in IF costs LESS than getting everything in Awakening. What the hell Nintendo?
What exactly would they be cutting? If you mean paralogues, they’ve traditionally been linearly inserted into the story if you meet the conditions at the time. If you mean whatever the Risen fight equivalents would be, frankly, that’s a poor caliber of content.
If NA choose to follow Japan’s path, it’s more cost efficient buying Hoshido and then buy the DLC version of Nohr. Man, my mood just went from excitment to confusion to agitation in just a couple hours. Thanks a lot Nintendo.
So for choosing those that raised me I’m rewarded with choke-point battles and possibly less to see and do? Pretty obvious who Nintendo wants me to side with. Yeah, no, Nintendo I’m choosing loyalty.
…Hopefully NA just skips that mess and goes right to the special edition.
Same.
It just seems that they are being biased with the Hoshido faction.
Not to mention “Peaceful Hoshido” and “Glory seeking Noir” when Japan has always been glory seeking and stuck in civil wars for most (if not, entire) history until about 100 years ago.
Either way, I’m going to have fun with the Noire faction as it seems for the veterans of the series.
Honestly though, if I don’t get the special edition (or at least, both), I’ll just stick with one side of the game as Noir.
I’m probably just going to buy both of them even if we don’t get the special edition. Maybe we’ll also get some of those trading cards, am I right?
And I’m sort of hoping if they do the DLC characters thing like they did in Awakening, it’s a little more fleshed out and not just modeled Avatars made to somewhat resemble old characters that are in normal classes.
Japan was in a civil war, however this game is not the same as the real world, they are inspired by the Japanese culture, but i don’t think they really mean that they are. Japan also have been unified by Oda, which was prosperous then.
U.S will release both game separate, they wont bother to merge it, however the special package will release on the following day’s of Fire emblem IF 2 version (JP only). U.S will take some time to convert the third package, and will vary if they will include those mischievous items. Game might release on April 2016 for U.S, 11 month after the release of JP version.
I want to be excited for this game but making two versions with an expensive DLC add-on just reeks of a money grabbing ploy and less content for your money. You don’t just develop 2 games worth of content and release them at the same time.
Thanks!
I don’t have any friends, that I still routinely communicate with, that love Fire Emblem. But this information makes me incredibly excited. I appreciate the work you guys do.
To the left of the weapon names is what appears to be an HP bar for the weapons. Dragonstones, at least the one shown, seem to have infinite uses however.
The stat distribution seems to have been nerfed to normal levels, thankfully.
Also, why do people keep saying that the version with the world map is the traditional one? There’s nothing traditional about the world map and annoying infinite grinding.
Sorry, the traditional part refers to the story premise. Basically you’re fighting an invading kingdom : )
I really hope you’re right about the HP bar thing, because infinite weapon use would disappoint me quite a bit.
But, I don’t see how this would be an improvement. It’s much harder to read compared to plain numbers, if it is what you said it might be.
It is true, it shows the weapon type in a box that in some images is filled green and others the green is almost run out. As mentioned it is much harder to read compared to plain numbers, hopefully that will get changed
HYPE!
Lol, Happy April 1st. Good thing they aren’t jumping the shark here… XD
EDIT: Having a melee in a spacesuit is the dumbest concept ever…
I dunno if it’s been mentioned, but at the part where it mentions the digital version, there is a little typo. “Upon reaching Chapter 6āthe point at which you must choose sidesāafter making your choice, the other campaign will be permanently unlocked ” It should say “locked” rather than unlocked?
The black boxes seem to suggest that Nintendo is expecting a CERO rating of C, higher than any other game in the series.
It seems like a lot of RPGS are getting CERO C. Xenoblade X is rated that, for one. Historically, 90% CERO C usually still equals T.
I’m not concerned about the game receiving anything higher than a T over here. I’m just curious about what bumped the game over Awakenings B rating.
If CERO is anything like the ESRB, it’s a small group of people, and a few staff changes spells different rating methods. It may be due to being required to kill off the other family that you don’t pick, as other people are saying. Not sure why anybody wouldn’t feel a tad put off by that.
people wanted a more traditional Fire Emblem; you got it!
Not that it’ll matter for Lunatic…
hype
More like Hype? This Marketing Scheme is so freaking convoluted and Stupid, they should’ve just released the two games in a pack for the 6550 yen, instead of this weird two versions shite. I’m still gonna get the whole thing because its actually cheaper than Awakening’s total cost and appears to be a better designed game, but I’d rather they just went the simple route and be upfront about the cost of the game for the sake of the consumer.
Nah, straight hype. I’ve already used apparently-not-so-common-but-should-be-common sense to reason out why they’re doing what they are. If they were “up front” about the cost people would be spewing bullshit about how a single 3DS game is $59.99 or $79.99. Most people would NOT pay that much for one handheld game, so people would be bitching about something else/accusing Nintendo of milking us through inflated prices even when the pricing is actually pretty damn fair given how much content there is. The “passionate” fans are generally just never happy and are kind of the worst fans because of that (they spend more time complaining and whining about everything as opposed to the people who just sit back and enjoy the game).
Thanks for the info!
[…] SMT x Fire Emblem […]
Another thing, I think Felicia should be in the Hoshido characters rather than the Nohr characters.
So from what I understand, Kamui=Theon Greyjoy.
sounds about right
you missed the blue haired maid and Gantz
Ganz, I could write a tiny bit about, but I’ve got nothing to write about for the other maid : P
[…] a release window in 2016. The new Fire emblem has been code named Fire Emblem if by the community https://serenesforest.net/fire-emblem-if/, and news on Shin Megami Tensai X Fire Emblem has been awaited since it was first mentioned back in […]
I really hate what they’ve chosen to do with this game. As far as I’m concerned, the special edition version is the only that should even exist period. I don’t take kindly to the idea of FE: Pokemon Edition, in which I will be squeezed and prodded for extra cash just to be able to enjoy the complete experience.
And I really hate that the Nohr campaign has no overworld. A massive amount of Awakening’s appeal is the ability to do whatever the fuck you want, instead of basically playing stages, hitting the credits, and *poof*. Roll credits. That leaves a bad taste in my mouth when games do that; it removes replay value along with fun. I thought *Choice* was supposed to be the central theme of If, but now if I want Nohr, I’m basically robbed of choice?
Say whatever you want about how grinding made Awakening too easy. But no matter how you feel about it, the fact still stands that nothing forced you to do so if you didn’t want to (Lunatic (+) doesn’t count). So if you didn’t want to grind, you didn’t have to, in which case you would still be getting your core FE experience. But it was the freedom and added content of that option to grind or do side stuff or shop or whatever that made Awakening last hundreds of hours for me.
But nope. If I want to have fun, I have no choice to side with Hoshido every single time. Call me a scrub and a newbie and an Awakening fag if you want, but I stand by that opinion. I’ll probably buy it anyways, but only if I can get the special edition.
So much for “If”.
But what else was there to do on Awakening’s world map besides grind? I mean, the DLC was better for that idea anyway.
It’s the principle of it, though.
It’s like the difference between driving a car when you’re in Driver’s Ed. (Nohr) and when you have your own (Hoshido).
In one case, sure, you’re behind the wheel, but you pretty much can only go where the instructor tells you to. In the other, you have complete and total freedom to go where you want, when you want with only traffic laws and your gas tank to guide you.
I greatly prefer the idea of a world map where I can say “well, I’ve done 5 story chapters, but that Paralogue over there looks interesting. I’m gonna do that instead“. Or “hey, I’m playing Lunatic+ and could use a little training; I’m gonna go grind in the DLC for a bit”. Yeah, it may admittedly not be the most incredibly amazing piece of side content ever, but at least you can tackle it on your terms.
To me, repeatedly emphasizing how FE:If is all about choice, but then removing a lot of that choice from me because I *chose* a different version is ridiculous and self-defeating, nevermind the bullshit of splitting the games in two to sucker me out of more money instead of just giving me the full experience in one.
To a certain extent I agree with you, I believe that there should’ve been one version of the game+ the DLC. I didn’t care for the world map at all in Awakening, others said it actually hurt the game’s design. But from an actual value proposition perspective as most people have as “problem” with this game, I actually don’t have that complaint as I have demonstrated in the other comments. I just hate this from a marketing standpoint and I hope the NA version is different. Otherwise, I’m actually quite happy that there’s some satiation of rabid fans who prefer the (generally harder) linear FE games vs the world Map FE’s.
The open world map design greatly hurt Awakening’s design, as it also screwed over Sacred Stones. It disallows maps from having too many gimmicks. Awakening barely has any treasure, lacks different objectives, has plenty of “square” and lineal maps, lacks fog of war and Arenas/Stores.
It also opens the game up for incredibly lazy design like Awkaening’s Lunatic and Lunatic +. You either have to cheese the game with Avatar/Chrom/Frederick or grind (with the DLC of course unless you want to be extremely patient and cheese the game) until your units are. In older games Hard Mode had to be actually balanced. Older games also had ranking systems to encourage value and FE7 had alternate maps and characters.
Awakening’s good but it shouldn’t be the game the design revolves around.
I don’t think any of those are things that couldn’t be fixed while still retaining the open map. Different objectives, for example, is literally as simple as providing a greater objective variety within the maps themselves? I mean, Awakening didn’t *need* to have “route the enemy” as the objective for 95% of its maps, nor did they need to be so simplistic in layout. The world map’s existence had nothing to do with the decision to do so.
I think Nohr’s heightened difficulty could be accomplished so much better if its maps featured more challenging layouts with more difficult enemy placement (i.e., don’the put all the Wyvern Riders into one group gaggle where a mage with a single wind tome can easily kill them all without threat of, say, Sorceror retaliation) ,and more difficult map objectives compared to the Hoshino campaign. Limited access to experience and money, to the point where it’s practically like being feed through a stomach tube, is artificial difficulty to me. There’s no need for Nohr’s difficulty to come from such methods, when more creative means would do the job infinitely better.
The same thing would also offer a way to balance higher difficulties. “Harder” should mean “more difficult”, not “now with 50% more bullshit per tile”. The existence of a world map has nothing to do with how well designed the missions it contains are designed; a better design will solve virtually all of Awakening’s problems, save for the grinding DLC, which I think should be maintained for those that want it. Properly designed difficulty won’t be as easily broken by gridning: after all, grinding can’t make smarter AI less smart, for example. If the enemy is difficult by nature (not just because it’s the Prologue and they’re using Steel weapons and have 5x your stats).
Bottom line: I want If to improve on Awakening, but at the same keep its freedoms. That’s why I’m upset about Nohr’s handling.
That’s the point, part of the difficulty of Fire Emblem is resource management, both equipment and monetary. The reason the map design is so flat in Awakening is so you can’t get into an unwinnable situation. Plus there was stupid RNG shit like the Barracks and tiles. Maps also have to be flat to allow them to be replayable. Critical Treasure are a non-factor in awakening.
The open world is what allowed the x5 your stats BS. A more lineal experience forces IS to not be lazy with their design. It’s like a Free to Play game, it inherently makes the devs lazier, and makes them not consider everything correctly. The biggest evidence is the unwinnable chapter 1 in Awakening plus all the random elements that game introduced.
I don’t see how an open world map should have any bearing on the design of chapter maps. If the game is designed without the DLC’s existence having any factor, then you can still design a competent map whilest still allowing for outside freedom.
I want to keep the freedom of Awakening, but make the maps themselves more challenging. As far as I care, chapter maps and the world map should two completely different aspects of the overall game; once you begin a chapter, you have walked into the lion’s den. It should challenge you, and providing a challenge should have nothing to do with also having an explorable world with side content.
The way you design a difficult map is by having a difficult game, but doing so fairly. I dislike the idea of flat limits on experience and funds because the completionist in me hates the idea that I can’t cap my army out. I also hate it because it feels like difficulty created by neglect. Difficulty should be entirely based on your skill as a player; you should have all the tools to win available to you, but actually winning should still be up to your skill. In other words, smarter AI that responds to your moves more like an opponent and less like an algorithm. I want to punished for my mistakes, not because I’m just not allowed to have enough experience to go around, meaning that the majority of my army is reduced to nothing but bench-warmers (I like unit variety, especially being able to bring different units for different situations). I want interesting map design that’s doesn’t just look like a random section of a math graph. If I do something stupid and get people killed, backing myself into an unwinnable corner, that’s my fault because I made it unwinnable; that’s not unwinnable by design.
I see absolutely no reason why If can’t fix the problems of Awakening while still retaining what it did well.
OK, sure Intelligent systems could make separate maps for story chapters and stupid grinding easy baby mode. Still the problem is that the world map in Awakening and Sacred Stones ended up affecting the overall design of the game. It takes time, resources and makes the devs less likely to balance the game correctly. This is why Awakening has a bullshit Lunatic mode and why some Sacred Stones missions spike the difficulty way too much.
The existence of grind-able maps makes the game pretty hard for having diverse maps or creating much unique situations. No doors or many chokepoints, because the enemy army has to throw itself at you like pikmins. No need for long winding maps or maps with various routes because that increases the time you need to reach the enemy so they can go kill themselves. Defend maps also have to go because again the properly designed ones make your units fight in a small face filled with chokepoints.
No climbable terrain, no traps. It’s not a coincidence Awakening and Sacred Stones had less gimmicks overall. Sacred Stones does have more varied elements than awakening, but it lacks them compared to its two GBA predecessors.
As I also mentioned, Resource management has always been an important part of the FE Experience and Awakening reduces it. No need to have iron weapons late in the game. Just deck out everyone in silver/brave forged weapon that never go away with Armsthrift. No real thoughtful choices about when to promote units. No need to save gold to recruit one or two units.
Don’t worry if the devs are doing their jobs correctly and not making stupid decisions that make them have time to not balance the game you could clear the game with the default units. If Fire Emblem 6 can be cleared with 0% growths so can the Nohr version (if it’s done properly).
The end point is this, as can be seen in Sacred Stones and Awakening the open world design causes:
1. Difficulty spikes (Chapter 15 in sacred stones and the unbalanced, unfair lunatic mode in Awakening)
2. Less importance of resource management, leading to less meaningful choices. (No need to choose who get’s Delphi’s shield or the boots, or when to promote, when to use the powerful staves)
3. More restricted map design (it has to be open so you can grind fast)
4. Far less gimmicks/Interesting map design (No traps, no fog of war, no treasure balancing, barely any Status effect enemies, no ballistas, barely any long ranged tomes, enemy AI very rarely retreats, no stealing, no need for NPCs that meatshield you, no need for objectives other than rout and kill commander)
5. Less importance in character roles. Although that’s solved if they remove the second seals.
The solution could be a sacred stones style zone(s) that are separate from the chapters but that still gives less time for the chapters to be truly polished. For 10 games the series has worked perfectly and the installments with the open world map design have always been controversial.
I don’t think you understand what I’m saying.
When I say “world map”, I’m referring to the existence of a world hub that you go to in between chapters, instead of going straight to the next chapter as if you playing levels in a Mario game. I see absolutely no reason why a competently designed game should need to worry at all about a hub world map: side content is side content, DLC is not even considered to be a factor PERIOD (meaning the game is designed with the assumption that you will NOT be using it), and the barracks mechanic is removed all together (I donāt feel it added anything to the game).
Now, on a completely different note, there is the actual chapter stages (read: “maps“) themselves. As in, the stages that are accessed when I walk over to Chapter X on the hub map and select it. At this point, I enter the stage map, and thus map has literally NOTHING dictating what it can and can’t be. You want a defense map? You can have a defense map. You want traps and choke points? Of course you can have them! Want Fog of War? So do I! And you can have it! Want a larger variety of enemy weaponry and tactics? Why the hell not? Nothing says you can’t! Interesting map design can absolutely be had, because when you’re in a stage map, youāre in a goddamn stage map, and there is absolutely nothing that says you can’t. It has nothing to do with being grindable or not; that’s what other maps are for!
I don’t understand your idea that just because Sacred Stones and Awakening faltered in their design, that automatically means that no future FE could ever do a hub world correctly. More to the point, I want a hub world because hub worlds offer choice. If I want go off and do a Paralogue just to take a break from the main story, why should the ability to do so automatically be required to completely ruin the game, as you claim?
I will always campaign for freedom and choice in games. I have always hated resource management-based difficulty with a burning passion, because I feel like difficulty by virtue of limitation is a poor substitute for evolving challenge. So what if I can armor units up with Silver and Brave weapons? If the enemy also has the same quality of gear, whatās the difference? I will agree that Armsthrift is overpowered, but that is easily solved by making it less accessible (make it a Second Tier skill, for crying out loud).
I don’t understand why so many FE veterans refuse to allow any good changes to their precious franchise as if the only way a new FE can be good is if it regressed back to GBA era and never, ever improves. Itās just like the people who refuse to allow the demon known as “optional Casual mode” into their beloved franchose, even though they can still select Classic and forget Casual even exists.
Even the Zelda fandom isn’t this resistant to change.
“I don’t think you understand what I’m saying.
When I say “world map”, I’m referring to the existence of a world hub that you go to in between chapters, instead of going straight to the next chapter as if you playing levels in a Mario game. I see absolutely no reason why a competently designed game should need to worry at all about a hub world map: side content is side content, DLC is not even considered to be a factor PERIOD (meaning the game is designed with the assumption that you willNOT be using it), and the barracks mechanic is removed all together (I donāt feel it added anything to the game).”
I understand it perfectly, the problem is that OK if you can only go to the next chapter what’s the point of adding that. No more heroes had barely anything in the world map so they removed it for the sequel.
I’m guessing you want to fight random trash mobs to gain resources, but this messes up a fundamental theme of the series. To feel like a tactician, managing an army with limited and valuable resources.
You don’t think people design games with DLC in mind, especially Awakening which had the Gold and Experience pack a month after release in Japan and are almost required if you want to use more units than Chrom+Avatar in Lunatic and Lunatic+.
“Now, on a completely different note, there is the actual chapter stages (read: “maps”) themselves. As in, the stages that are accessed when I walk over to Chapter X on the hub map and select it. At this point, I enter the stage map, and thus map has literally NOTHING dictating what it can and can’t be. You want a defense map? You can have a defense map. You want traps and choke points? Of course you can have them! Want Fog of War? So do I! And you canhave it! Want a larger variety of enemy weaponry and tactics? Why the hell not? Nothing says you can’t! Interesting map design can absolutely be had, because when you’re in a stage map, youāre in a goddamn stage map, and there is absolutely nothing that says you can’t. It has nothing to do with being grindable or not; that’s what other maps are for!”
OK, so you want grindable maps to be completely separate from the chapter maps, great so either the devs have to spend less time in each chapter map while making the grindable maps or they hire more people to make those. That’s the best solution but well it impacts costs and IS isn’t running a charity unfortunately.
“I don’t understand your idea that just because Sacred Stones and Awakening faltered in their design, that automatically means that no future FE couldever do a hub world correctly. More to the point, I want a hub world because hub worlds offer choice. If I want go off and do a Paralogue just to take a break from the main story, why should the ability to do so automatically berequired to completely ruin the game, as you claim?”
They can do a hub world, but my problems is if they started including trash mobs to grind and ruin the resource management aspects of the game. Ok, Nohr unlocks paralogues and can do them any time, just access them from your base menu or make a linear map that’s empty and you can sidestep and do the paralogues or distinct version of a chapter. My only problem with the hub world and map is the trash mobs.
“I will always campaign for freedom and choice in games. I have always hated resource management-based difficulty with a burning passion, because I feel like difficulty by virtue of limitation is a poor substitute for evolving challenge. So what if I can armor units up with Silver and Brave weapons? If the enemy also has the same quality of gear, whatās the difference? I willagree that Armsthrift is overpowered, but that is easily solved by making it less accessible (make it a Second Tier skill, for crying out loud).
“
So again you want to remove all individuality for units (I assume you want the second seal and reclassing to be brought back), the theme of overcoming struggles, the theme of meaningful, impactful choice (who do I promote?) and give the devs a lazy way to not properly balance the game for people who don’t want to grind. Besides you could sort of grind in FE 6 & 7 with the arenas, but it was more like gambling and screwed up your ranking and took forever to do. I don’t mind that.
“I don’t understand why so many FE veterans refuse to allow any good changes to their precious franchise as if the only way a new FE can be good is if it regressed back to GBA era and never, ever improves. Itās just like the people who refuse to allow the demon known as “optional Casual mode” into their beloved franchose, even though they can still select Classic and forget Casual even exists.”
They are not good changes, they are changes to make the game more like an RPG. Go play Final Fantasy Tactics, which is a great game by the way, but don’t start trampling on the fundamental themes and design of Fire Emblem and start crying when a title appeals to the themes and design that made the franchise successful.
Fire emblem 9 and 10 had the best base management system (You can buy equipment, you can use your BEXP, The supports were done the best in that game, You could have funny and insightful side conversations, you could get some fancy items). Awakening did the pair up and marriage system good and the skill system was OK. I don’t mind casual, but there should be a reward for playing on classic, just like Reflex mode in MGSV.
So basically:
– The trash mobs need to go, or at least not provide you with more resources.
– DLC is fine as long as again it doesn’t provide you with resources.
– World map is fine as long as you can’t get more resources. Make split paths. Make the paralogues (maybe not all) accessible when you want to tackle them. Have you choose from saving X or impacting Y storywise based on which of two or more chapters you choose.
– The arena system is fine, you can spend all day on that and grind and buy whatever gear you want, but if you fail prepare to restart… now that I think about it Casual mode ruins that a little.
– Make grindable maps (for the Hoshido version) separate from chapter maps.
– Make choices more meaningful by making top gear and promotion items more limited. There is a feeling glee when your Silver weapon you spent all your cash on helps you clear a chapter you were having trouble on. It also makes meaningful choices to see which units you promote. Awakening diluted the effect of promoting your units.
– Remove reclassing, ruins the characters designs and individuality of the characters IMO.
– Make supports based on chapters, not on turns spent together like glue.
– Put the ranking system back.
– Reward players for choosing classic mode.
So yeah make the game Fire Emblem again not Final Fantasy Tactics 2.
The point is to allow the player the freedom to go do other things between story chapters, such as Paralogues, shopping, arena grinding, DLC (IF they so desire), instead of simply being pushed along as though they were playing a Mario game (“alright, that chapter’s over, onto the next one”). I dislike the idea that I can’t have the freedom to fuck around or maybe enjoy side contentāalso known as spending more time with the game and charactersāat my leisure. Awakening offered plenty of things to do besides just grinding Risen, and it’s that aspect of choice that I want preserved in If.
Enlighten me as to where exactly I stated as such. Oh wait: I didn’t. Why do you assume that just because I like Awakening means I somehow think it was absolutely perfect and demand If to be Awakening 2? In fact, it hasn’t happened in the timeline of this reply, but I’m going to agree with you on arena grinding.
Um…I’m completely lost here. I literally just stated in that paragraph that I’d like chapter maps to be created with a different design philosophy than “grinding” maps; I want chapter maps to feature enhanced variety and offer up a greater array of experiences. Bringing back some of those features I rather like the sound of, such as Fog of War, isn’t an issue of not having enough personnel; it’s about making an interesting map, and anyone can do that if they actually try (one of Awakening’s biggest flaws, in fact, was its uninspired map design and objectives; it doesn’t take a rocket scientist to figure out that maybe “rout the enemy” gets boring as an objective after so many repeats). It has nothing to do with labor force, and everything to do with creativity.
I will fully agree on this front; random Risen battles weren’t a good way of doing grinding, although we’ll always disagree on resource management. On that front, may as well agree to disagree.
Making a skill Second-Tier class exclusive =/= removing all individuality. I literally just stated that I want skills like Armsthrift to be less accessible, meaning that less units can get it. It’s the same reason Galeforce is so problematic; less because it’s a ridiculously powerful skill, and more because so many units have access to it that an optimized Awakening playthrough is literally all about getting as many Galeforce units as you can. The skill isn’t broken because it’s powerful; it’s broken because my entire army can consist of Galeforce units, which makes damn near any map a joke, no matter how well designed.
As for Second Seals, I don’t think they should be removed, but I do agree that they could use some tweaking. Second Seals are nice for allowing a unit to continue leveling within their class; the majority of my Second Seal use in Awakening was simply so that units could reach capped stats. I would remove the ability to go class hopping from Sage to Dark Flyer (instead making it so that you could simply change between the 2 promotions of the unit’s base class), and instead would simply retain it’s level-resetting properties (because believe it or not, some people like to cap units out because it gives them a feeling of completeness).
Oh, OK, I see. So because my idea of a good time in FE is different than yours, I shouldn’t be allowed to enjoy FE for anything else it offers besides the most controversial aspects. A lot of Casual-mode haters use the same logic: if you don’t like permadeath, play a different franchise. And that’s a stupid thing to say no matter what franchise (within reason) we’re talking about. How hard would it be to include extra modes distinct from actual difficulty that allowed you to turn certain things on or off? Such as a “True Classic Mode” in which resource grinding is impossible and Second Seals don’t exist? This way, the people that like it a little different can also have a slice of the cake, instead of there only being 1 slice.
So what? I very much like the idea of arena-based grinding, but playing on Casual or Classic is entirely up to the player. For example, I always play Causal not because I’m a shit tactician or don’t want a challenge, but more so because permadeath has never been my cup of tea for as long as it has existed (there are various reasons for that, but they don’t really matter here). If you don’t want arena to fucked up by Casual, play Classic and it won’t be an issue.
I disagree on removing it altogether, but agree on fixing it. The reason for reclassing in the first place was because many classes in Awakening had poor skills available. Get rid of every single last [Stat]+X skill and replace them with actually interesting ones. I honestly never once used a Rally ever either; either improve those, or do the same as with Stat+ skills. Additionally, rebalance Second-Tier classes so there aren’t just 6 classes that are all clearly better than the rest (that everyone has access to), leaving little reason to leave units within their original class family (those 6 being Hero, Falcon Knight, Sorcerer [because Nosferatu is broken as fuck], Manakete, Bride [DLC], and Dread Fighter [DLC]).
As for the characters themselves, how about we make the characters more interesting in the first place. I kinda liked Awakening’s cast, but very few of them did more than amuse me; I only really ended up loving a small select few, whereas the rest were there for entertainment value. Improve characterisation, and their individuality will improve along with it. Rebalance the promoted classes as mentioned before, and it will be more or less ideal; the problem was always that most base promotions just weren’t as good, not that I actually wanted half my army to be Heros.
In conclusion, I want to keep freedom, choice, and player options. I’m not saying make If Awakening 2; I’m saying Awakening had things it does right, and I’d like to keep them. My big issue with Nohr is simply the fact that it and Hoshido are built on 2 completely different philosophies. Perhaps you like a core FE experience; nothing wrong with that, but there are better ways to keep it than just forcing it down everyone’s throat and thus restricting its appeal (regardless of what you think, there’s no question Awakening was the most successful FE to date, and that’s entirely because it opened itself up and made the series more accessible to new players). I hate the way Nohr is being handled for this reason:
Let’s imagine that perhaps I’m someone who hasn’t been with FE since it’s infancy. Let’s imagine that I’m a guy whose first FE was Awakening. Now, let’s imagine that as a result Hoshido’s setup appeals to me because of the extra content it offers (I’m hoping its easier difficulty can be offset by actual difficulty modes). So I play the Hoshido campaign for a while and what not, but out of curiousity I decide to also check out the Nohr campaign just for a change of pace. Upon starting the Nohr campaign, I quickly discover that it is dumbed down and restrictive compared to Hoshido, meaning that if I happen to enjoy the freedom of the Hoshido campaign, but perhaps prefer the Nohr characters and units more, then I’m just shit out of luck. Don’t you see the problem there? I’m literally punished for wanting to experience the other side by getting less content (and there’s no 2 ways about it; Nohr has significantly less content than Hoshido as it stands)!
They can talk all they want about how “oh, well to make up for the lost content, Nohr has a more intriguing story”, but that stops being a factor after your first playthrough. Once you know all the twists and turns, “intriguing” is no longer a substitute for missing content when the other campaign very easily offers that missing content. If I want to enjoy Nohr for anything other than its story, I get punished for it. How is that a good design choice, no matter what you think FE should be like?
“The point is to allow the player the freedom to go do other things between story chapters, such as Paralogues, shopping, arena grinding, DLC (IF they so desire), instead of simply being pushed along as though they were playing a Mario game (“alright, that chapter’s over, onto the next one”). I dislike the idea that I can’t have the freedom to fuck around or maybe enjoy side contentāalso known as spending more time with the game and charactersāat my leisure. Awakening offered plenty of things to do besides just grinding Risen, and it’s that aspect of choice that I want preserved in If.”
OK, great, do that and only remove the trash mobs, that’s my only problem, because like I’ve said a 100 times they screw up the resource management. Shit make things like Trial maps, Challenges with predetermined armies, DLC maps and other diversions but make them not consume or augement your resources in the main campaign. Even better make split routes within the split campaign or different versions of the same chapter a la FE7. Make a post game where you can grind a la Sacred Stones. There can be a map in the Nohr version, but again I only don’t want that map to allow me to cap my characters in mission 7 where I can one-shot all enemies with a bronze sword. Sure you want to have that option, but that’s what the Hoshido version’s exists to do.
“Enlighten me as to where exactly I stated as such. Oh wait: I didn’t. Why do you assume that just because I like Awakening means I somehow think it was absolutely perfect and demand If to be Awakening 2? In fact, it hasn’t happened in the timeline of this reply, but I’m going to agree with you on arena grinding.”
Then why are you so insistent on maintaining the framework of Awakening? Also looking further in your comment you also assume things of me, don’t be a hypocrite. (Here’s when you’re assuming things of me: “Oh, OK, I see. So because my idea of a good time in FE is different than yours, I shouldn’t be allowed to enjoy FE for anything else it offers besides the most controversial aspects.”)
“Um…I’m completely lost here. I literally just stated in that paragraph that I’d like chapter maps to be created with a different design philosophy than “grinding” maps; I want chapter maps to feature enhanced variety and offer up a greater array of experiences. Bringing back some of those features I rather like the sound of, such as Fog of War, isn’t an issue of not having enough personnel; it’s about making an interesting map, and anyone can do that if they actually try (one of Awakening’s biggest flaws, in fact, was its uninspired map design and objectives; it doesn’t take a rocket scientist to figure out that maybe “rout the enemy” gets boring as an objective after so many repeats). It has nothing to do with labor force, and everything to do with creativity.”
As I’ve also said, OK this is an assumption, but the fact that the maps makes me think that IS was making the game easier for people to grind and the maps and gameplay style were changed so that half the enemy army could surround you and die. There’s no explicit proof of it. I’m assuming the intentions of the map designers and well is there evidence to contradict my claims?
“I will fully agree on this front; random Risen battles weren’t a good way of doing grinding, although we’ll always disagree on resource management. On that front, may as well agree to disagree.”
Ok, great we agree that we’ll always have a different POV on this issue, but this is a franchise were weapons break all the time and your units have a limited amount of equipment they can have. There has to be a resource management element or the series will lose a part of the identity it forged. Same with permadeath and weapon triangle, that is always pushed in promotional materials.
“Making a skill Second-Tier class exclusive =/= removing all individuality. I literally just stated that I want skills like Armsthrift to be less accessible, meaning that less units can get it. It’s the same reason Galeforce is so problematic; less because it’s a ridiculously powerful skill, and more becauseso many units have access to it that an optimized Awakening playthrough is literally all about getting as many Galeforce units as you can. The skill isn’t broken because it’s powerful; it’s broken because my entire army can consist of Galeforce units, which makes damn near any map a joke, no matter how well designed.
As for Second Seals, I don’t think they should be removed, but I do agree that they could use some tweaking. Second Seals are nice for allowing a unit to continue leveling within their class; the majority of my Second Seal use in Awakening was simply so that units could reach capped stats. I would remove the ability to go class hopping from Sage to Dark Flyer (instead making it so that you could simply change between the 2 promotions of the unit’s base class), and instead would simply retain it’s level-resetting properties (because believe it or not, some people like to cap units out because it gives them a feeling of completeness).”
I meant in general that the design and personality Frederick has clashes with him being able to become a priest. Same with Chrom losing the ability to use swords when well he has 3 exclusive swords for him. Plus again, besides personality, you remember and like characters for what they can and can’t do and if they fit an archetype like Est. Canas is pretty much popular because he’s the only Dark Mage in his game. Awakening removes that with the reclassing. Cherche talking about Minerva all the time even if you reclassed her is just silly.
Second Seals could be left for the post-game. Sure I’ve gotten units maxed out, but there should also exist options that make the game enjoyable for people who want to clear the game the most optimal way possible (Spending funds, Turn counts, Exp gotten, no deaths).
“Oh, OK, I see. So because my idea of a good time in FE is different than yours, I shouldn’t be allowed to enjoy FE for anything else it offers besides the most controversial aspects. A lot of Casual-mode haters use the same logic: if you don’t like permadeath, play a different franchise. And that’s a stupid thing to say no matter what franchise (within reason) we’re talking about. How hard would it be to include extra modes distinct from actual difficulty that allowed you to turn certain things on or off? Such as a “True Classic Mode” in which resource grinding is impossible and Second Seals don’t exist? This way, the people that like it a little different can also have a slice of the cake, instead of there only being 1 slice.”
Ok, so why didn’t they put that in Awakening, I would be all over that mode? Apparently, you can’t have a game or mode like that like the Nohr campaign, because IS gets people making baseless complaints about “losing content” or “not being able to grind all day.” They are already giving options to different types of players, hell they are making games for different types of players, but now the more casual fans want to screw over the classic fans. I want the Nohr version to play like FE7 did and expand on all the good things that game did, but oh no, the casual fans who began with Awakening are gonna bitch and moan about it. I’m sure they’ll also blow a fuse if there’s no marriage and children like last game.
It’s like Persona fans moaning about SMT IV because there’s no social links and party members. I’ll enjoy both versions thank you, but at least let me enjoy the fact and have fun with the version tailor made for me.
“So what? I very much like the idea of arena-based grinding, but playing on Casual or Classic is entirely up to the player. For example, I always play Causal not because I’m a shit tactician or don’t want a challenge, but more so because permadeath has never been my cup of tea for as long as it has existed (there are various reasons for that, but they don’t really matter here). If you don’t want arena to fucked up by Casual, play Classic and it won’t be an issue.”
It’s a long and interesting video but Epic Name Bro nailed it why sometimes options screw games up.
The root is that easier or more lenient options can screw up the themes and message of a game. There should be space for food and music that’s an acquired taste and the same should be true of games. Don’t ask creators to water down their content, and if they do water down their content, heck make Casual players not get a star on their save file or have a lesser ending. MGS 5 handled the Reflex mode perfectly, you get a bonus on your score if you don’t use it.
Why can’t I have a version of a game I want? Seriously Awakening fans sound like Persona fans wanting all games in the franchise to appeal to them and them only.
I just want a game that handles itself like 10 of the 13 previous Fire Emblems. A playthrough that doesn’t allow me to max out my characters before the post game. I wouldn’t mind grinding post game and test myself against a similar mode like the Monster Ruins.
Why does “capped characters on Chapter 7 one-shotting everything with Bronze Swords” have to be the only possible outcome of having a map with designated arena grinding? Why couldn’t it just be there for the units I keep having to bench for particular missions because bringing them would be suicide (i.e.; leaving Pegasus Knights out of a map with 20+ Archers)? Or to bring lower level units up to speed who would otherwise be impossible to level in chapter maps (units like Donnel in Awakening, for example)? This is what I don’t get; you seem to believe that the mere existence of the ability to grind even a little automatically means the game is unfixably ruined, when in reality you as a player have the ability to consciously decide:
> 1) Whether or not you even want to do so in the first place. (Which is YOUR CHOICE)
> 2) When you’ve done it enough and are ready to stop.
> 3) How much is too much so that you don’t over do it.
This is not a hard concept. A player looking for a challenge in Xenoblade Chronicles can’t do every single side quest in the game, or else they’ll end up constantly overleveled. Does that mean side quests should be removed? No: it means you just have to find a balance that works. (And please don’t ignore this entire paragraph because I equated Xenoblade to FE when they’re obviously not the exact same).
Framework is not the same thing as making If completely identical on all gameplay fronts. Hell, I want a lot of things changed from Awakening. The presence of a world map in Nohr is not one of them. Another one is the ability to support with everyone, because it added a ton of extra content. Improve the quality of those supports, yes, but don’t reduce them in number.
At no point did I ever suggest that weapons shouldn’t break or that the weapon triangle should disappear. I love the weapon triangle and the fact that individual weapons break (with the exception of plot relevant signature weapons; I’m hoping Yatogami [Kamui’s sword], Marx’s sword, and Ryoma’s sword are infinite just because it would be awkward for them to break and yet continue to be featured in cutscenes). Hell, I want the Anima triangle back as well! I think Casual Mode should stay though, because it was one of the biggest things that allowed Awakening to sell the best of the entire franchise, and we both want FE to continue selling and thus have more games made. Casual Mode is entirely optional, and thus I can’t really agree with any argument that attempts to factor them as “ruining the game” when anyone who doesn’t want it can select Classic, and forget that Casual ever existed (we’ll come back to this later).
Didn’t you read what I said? I said that Second Seals should only allow reclassing between the inherent paths of the unit’s base class. So say I have an Archer who can promote to either Sniper or Bow Knight. I promote them to Sniper, and then later on use a Second Seal. That Second Seal should only enable that unit to either revert to a “Lv. 1” Sniper or change to Bow Knight, and that’s it. So in Fredrick’s case, he would only be able to either stay a Great Knight or change to Paladin; not cross over to Armor Knight or hell even Thief (as Kellam can). This would largely solve all those issues you mentioned with characters, and would also prevent Awakening’s biggest problem: the ability for damn near anyone to get damn near any skill (because skills are class specific, and thus if a unit can’t change to that class, they’ll never be able to get that skill. This prevents me from having an army of Heroes with Armsthrift and Galeforce).
My entire issue with Nohr is because Hoshido has so much more to offer than Nohr, and the choice seems frustratingly deliberate for non-gameplay reasons. What if I like Nohr’s units better, but also like what Hoshido has to offer in terms of side content? Does that mean I should just fuck off and never be able to enjoy Nohr to the same degree as Hoshido (note that I’m speaking hypothetically here as someone other than myself)? Doesn’t that seem unfair that the Hoshido campaign is full of freedom and choice, and yet the Nohr campaign is restricted and confined on a multitude of levels? As in, not in a good way? I’m perfectly OK with Nohr being more difficult, but it bothers me that the only way this can apparently be achieved is by removing the world map, thus likely removing side content as well, and thus placing all focus on a narrative that you will know all the twists to after your first playthrough and thus not be able to enjoy as much on future playthroughs. That’s what started this entire comment thread in the first place; I don’t like that Nohr is being gimped compared to Hoshido. It is missing content; they outright stated that Nohr’s “more intriguing story will make up for [bold is word for word what was said]” what ends up being lost compared to Hoshido (in other words, Nohr will have less replay value). And then they’re gonna charge the same amount of money for the standalone Nohr campaign as for the Hoshido campaign that offers all number of side content.
You can say whatever you want about Hoshido being easier. You can say whatever you want about it allowing grinding. But the fact still stands that it has more than Nohr for the same price. And that pisses me the hell off that IS would do that and screw over anyone who wants the content value of Hoshido in Nohr’s campaign. Talk about “Screwing over classic players”, but it’s not about being casual or classic; it’s about demanding equal content for an equal sales price. This is why the special edition is the only one that has any business existing, and the other 3 business models are utter shit. I will gladly pay extra for FE if it means I actually get my money’s worth.
There’s a reason options exist in video games, and that reason is most definitely not to “water them down”. In fact, quite the opposite; options expand the game for more players. I’m absolutely fine with rewarding those who go the extra mile in their playthroughs. I play Metal Gear Rising on Revengeance mode specifically because it rewards me for playing on max difficulty by increasing the Parry Counter’s damage by 10x, even if I still get my ass kicked. MGR also offers easier difficulty modes for other people as well, however, which allows them to enjoy the game just like I can. I don’t look down on anyone who plays it on Easy, because I recognize that perhaps some people want to play a Platinum Games game for fun, and not to have their ass handed to them on a silver platter. Just as you might recognize that people should be given the OPTION to enjoy FE without precise resource management and limited funds. Platinum Games games have always been about challenge, but they don’t force you to do so in order to have fun with their games. There is content in MGR that is locked behind higher difficulty modes, as well as greater BP (currency) being awarded from battle and Revengeance mode’s buffed Parry Counter (which you need).
On the subject of MGR, do you know how it handles different difficulty settings? By changing the game. On higher difficulties, enemies are not only more aggressive, but also appear in greater number. Revengeance mode even fundamentally changes the AI, which is normally set to only attack one at a time, so that everyone can attack you at once. In addition, enemies appear on higher difficulties (namely Very Hard and Revengeance) that wouldn’t be there otherwise. For example, the first real stage of the game normally has your first fight consist of 3 basic cyborgs. But play on Very Hard or Revengeance, and that fight will also throw in a free Mastiff; a tough enemy that’s hard as hell to fight on high difficulty, and which you normally wouldn’t encounter until the next scenario afterwards; a whole fifth of the game later.
That is how you handle difficulty modes. IS could take some serious notes from Platinum Games in terms of how to design alternative gameplay modes. It would not be hard to create the modes I mentioned before, such as “True Classic” mode which would simply need to alter coding so that grinding maps are closed off (thus preventing EXP, funds, and resource grinding all in one fell swoop). Nor would it be difficult to do what Bravely Default did, and allow a more deeply customizeable experience (the ability to outright turn off things such as money, EXP, or Job Points when you don’t want them, allowing you to grind for what you specifically want without overdoing everything else). Classic and Casual modes already exist for the player to turn permadeath on or off; I personally believe that while permadeath is the “true” FE experience, it can still be enjoyed without it. Options are not bad things; they are good. The better a game can tailor itself to multiple different play styles, the better. And FE doesn’t have to sacrifice anything to do that.
Will IS do that? Will IS add extensive options to FE that would do nothing but improve the game and allow more people to enjoy it in a greater variety of ways? I wish they would, but I have a sinking feeling they won’t.
Ah, OK. Wanting variety and expansive options so that FE can appeal to more people = (apparently) “I want FE to be Awakening always, and fuck everyone else, because I’m the only person who matters.” I was not aware that wanting IS to keep options open apparently makes me a self-entitled casual. But sure, I guess I am if you say I am.
Don’t give me that bullshit. I literally just gave off a list of ways that a “compromise” (except not even, because everyone wins this way) can be achieved. If anything, it’s the hardcore FE fans that piss me off because they like to dictate that their way to play is the only acceptable way to play, and anyone who doesn’t is just casual scum with no right to possess an opinion (not necessarily pointing at you, but I’ve met plenty in my time who act as such). “It’s my way or the highway” is the biggest cancer on gaming since linear level design, and the sooner it dies, the sooner the industry can achieve a new renaissance.
“Why does “capped characters on Chapter 7 one-shotting everything with Bronze Swords” have to be the only possible outcome of having a map with designated arena grinding? Why couldn’t it just be there for the units I keep having to bench for particular missions because bringing them would be suicide (i.e.; leaving Pegasus Knights out of a map with 20+ Archers)? Or to bring lower level units up to speed who would otherwise be impossible to level in chapter maps (units like Donnel in Awakening, for example)? This is what I don’t get; you seem to believe that the mereexistence of the ability to grind even a little automatically means the game is unfixably ruined, when in reality you as a player have the ability to consciously decide:
> 1) Whether or not you even want to do so in the first place. (Which is YOUR CHOICE)
> 2) When you’ve done it enough and are ready to stop.
> 3) How much is too much so that you don’t over do it.
This is not a hard concept. A player looking for a challenge in Xenoblade Chronicles can’t do every single side quest in the game, or else they’ll end up constantly overleveled. Does that mean side quests should be removed? No: it means you just have to find a balance that works. (And please don’t ignore this entire paragraph because I equated Xenoblade to FE when they’re obviously not the exact same).”
Sure it is a choice, can’t they give me a choice to not have that option present? Awakening didn’t, so I’ll have for now to assume they won’t give me that option if they include a world map in the Nohr version.
ENB said that the problem with it is that devs either assume that you grinded and balanced accordingly to keep the challenge or they assume you didn’t grind and when you take your grinded units they curbstomp. Like you said, give me a True Classic mode or allow me to turn weapon degradation and EXP for trash mobs. Even better, reward me for doing that for playing the proper way and don’t reward or punish players who do that.
Path of Radiance also presented a good choice for benched units. The BEXP system… which also gave you bonuses for being efficient or fulfilling secondary objectives. They can bring that back.
Hilariously I did do every quest in Xenoblade Chronicles, but it’s a false equivalency. Sidequests in Xenoblade Chronicles tend to be harder than the main game, Gaiden chapters in Fire Emblem are rewards for playing well. FE 6 and 7 did this really well. They are taken into account into the rankings of those games.
“Framework is not the same thing as making If completely identical on all gameplay fronts. Hell, I want a lot of things changed from Awakening. The presence of a world map in Nohr is not one of them. Another one is the ability to support with everyone, because it added a ton of extra content. Improve the quality of those supports, yes, but don’t reduce them in number.”
I’d make them like FE 6-9 managed. It seems a little silly that Lon’qu who dislikes women can support with more women than man and can’t support Basilio and Flavia… Hell those two can’t support themselves. As I’ve said they can keep the map, the problem always comes around to… does the world map give me an easy way out of the game’s challenge? Not having that pressure for me lessens the experience and sense of achievement, especially if I had to resort to grinding.
“Didn’t you read what I said? I said that Second Seals should only allow reclassing between the inherent paths of the unit’s base class. So say I have an Archer who can promote to either Sniper or Bow Knight. I promote them to Sniper, and then later on use a Second Seal. That Second Seal should only enable that unit to either revert to a “Lv. 1″ Sniper or change to Bow Knight, and that’s it. So in Fredrick’s case, he would only be able to either stay a Great Knight or change to Paladin; not cross over to Armor Knight or hell even Thief (as Kellam can). This would largely solve all those issues you mentioned with characters, and would also prevent Awakening’s biggest problem: the ability for damn near anyone to get damn near any skill (because skills are class specific, and thus if a unit can’t change to that class, they’ll never be able to get that skill. This prevents me from having an army of Heroes with Armsthrift and Galeforce).”
This is a nice solution. Nothing to complain here and sorry if I understood you wrong.
“My entire issue with Nohr is because Hoshido has so much more to offer than Nohr, and the choice seems frustratingly deliberate for non-gameplay reasons. What if I like Nohr’s units better, but also like what Hoshido has to offer in terms of side content? Does that mean I should just fuck off and never be able to enjoy Nohr to the same degree as Hoshido (note that I’m speaking hypothetically here as someone other than myself)? Doesn’t that seem unfair that the Hoshido campaign is full of freedom and choice, and yet the Nohr campaign is restricted and confined on a multitude of levels? As in, not in a good way? I’m perfectly OK with Nohr being more difficult, but it bothers me that the only way this can apparently be achieved is by removing the world map, thus likely removing side content as well, and thus placing all focus on a narrative that you will know all the twists to after your first playthrough and thus not be able to enjoy as much on future playthroughs. That’s what started this entire comment thread in the first place; I don’t like that Nohr is being gimped compared to Hoshido. It ismissing content; they outright stated that Nohr’s “more intriguing story willmake up for [bold is word for word what was said]” what ends up being lost compared to Hoshido (in other words, Nohr will have less replay value). And then they’re gonna charge the same amount of money for the standalone Nohr campaign as for the Hoshido campaign that offers all number of side content.”
Why not try the Nohr version if you like the units battle? do you know if the third path will allow you to choice which units do you want? Freedom and choice aren’t always good in video games. Some of the best games are cinematic and linear and offer little choice. You can get the version that suits your needs.
How do you know Nohr is “gimped”? Do you know how they’re handling the side content in Nohr? What if there’s more replay value if they add alternate versons maps, different endings, Challenges, side chapters and other routes into it?
You don’t think that putting restrictions into a player’s game is a conscious decision by the makers of the game? You don’t think a better experience can be achieved if they balance the game to always put pressure on you?
All of this seems to stem from your hatred of limitations in games. Without limitations genres like survival horror lose their impact, luster and sense of achievement.
“You can say whatever you want about Hoshido being easier. You can say whatever you want about it allowing grinding. But the fact still stands that it has more than Nohr for the same price. And that pisses me the hell off that IS would do that and screw over anyone who wants the content value of Hoshido in Nohr’s campaign. Talk about “Screwing over classic players”, but it’s not about being casual or classic; it’s about demanding equal content for an equal sales price. This is why the special edition is the only one that has any business existing, and the other 3 business models are utter shit. I will gladly pay extra for FE if it means I actually get my money’s worth.”
This is hypotethical what if Nohr has 10 more chapters than Hoshido? Are you getting your money’s worth? What if the structure of Nohr allows for more replay value?
“There’s a reason options exist in video games, and that reason is most definitely not to “water them down”. In fact, quite the opposite; optionsexpand the game for more players. I’m absolutely fine with rewarding those who go the extra mile in their playthroughs. I play Metal Gear Rising on Revengeance mode specifically because it rewards me for playing on max difficulty by increasing the Parry Counter’s damage by 10x, even if I still get my ass kicked. MGR also offers easier difficulty modes for otherpeople as well, however, which allows them to enjoy the game just like I can. I don’t look down on anyone who plays it on Easy, because I recognize that perhaps some people want to play a Platinum Games game for fun, and not to have their ass handed to them on a silver platter. Just as you might recognize that people should be given the OPTION to enjoy FE without precise resource management and limited funds. Platinum Games games have always been about challenge, but they don’t force you to do so in order to have fun with their games. There is content in MGR that is locked behind higher difficulty modes, as well as greater BP (currency) being awarded from battle and Revengeance mode’s buffed Parry Counter (which you need).”
Not all games are made for everyone, I hate it when devs dumb down a franchise to appeal to more people. Awakening’s concessions to classic players watered down the game. Lunatic mode you have only two options: Either only use Fem!Robin and Chrom if you don’t want to grind or grind to get gameplay similar to the other games.
To paraphrase the video:
“The thing is that this statement that you need always control over the game is arrogant and close-minded and conceited, because it assumes that you know everything about fun and the devs can’t teach you anything new. Tastes can change. I don’t think you know everything fun. I want the devs to tell me what is fun. That’s why you vary your tastes in games and music for example. They don’t all need to be the same and have the same options. Give yourself a chance to experience something new.”
“On the subject of MGR, do you know how it handles different difficulty settings? By changing the game. On higher difficulties, enemies are not only more aggressive, but also appear in greater number. Revengeance mode even fundamentally changes the AI, which is normally set to only attack one at a time, so that everyone can attack you at once. In addition, enemies appear on higher difficulties (namely Very Hard and Revengeance) that wouldn’t be there otherwise. For example, the first real stage of the game normally has your first fight consist of 3 basic cyborgs. But play on Very Hard or Revengeance, and that fight will also throw in a free Mastiff; a tough enemy that’s hard as hell to fight on high difficulty, and which you normally wouldn’t encounter until the next scenario afterwards; a whole fifth of the game later.
That is how you handle difficulty modes. IS could take some serious notes from Platinum Games in terms of how to design alternative gameplay modes. It would not be hard to create the modes I mentioned before, such as “True Classic” mode which would simply need to alter coding so that grinding maps are closed off (thus preventing EXP, funds, and resource grinding all in one fell swoop). Nor would it be difficult to do what Bravely Default did, and allow a more deeply customizeable experience (the ability to outright turn off things such as money, EXP, or Job Points when you don’t want them, allowing you to grind for what you specifically want without overdoing everything else). Classic and Casual modes already exist for the player to turn permadeath on or off; I personally believe that while permadeath is the “true” FE experience, it can still be enjoyed without it. Options are not bad things; they are good. The better a game can tailor itself to multiple different play styles, the better. And FE doesn’t have to sacrifice anything to do that.
Will IS do that? Will IS add extensive options to FE that would do nothing but improve the game and allow more people to enjoy it in a greater variety of ways? I wish they would, but I have a sinking feeling they won’t.”
Sure but the last few FE games have abandoned that type of customization, again go back to the solutions they had for Lunatic: Either grind or cheese the game. This is what has Veteran players (not myself necessarily) angry, they’ve been pushing the casual angle too much and form half-baked concessions to the Veterans.
“Ah, OK. Wanting variety and expansive options so that FE can appeal tomore people = (apparently) “I want FE to be Awakening always, and fuck everyone else, because I’m the only person who matters.” I was not aware that wanting IS to keep options open apparently makes me a self-entitled casual. But sure, I guess I am if you say I am.
Don’t give me that bullshit. I literally just gave off a list of ways that a “compromise” (except not even, because everyone wins this way) can be achieved. If anything, it’s the hardcore FE fans that piss me off because they like to dictate that their way to play is the only acceptable way to play, and anyone who doesn’t is just casual scum with no right to possess an opinion (not necessarily pointing at you, but I’ve met plenty in my time who act as such). “It’s my way or the highway” is the biggest cancer on gaming since linear level design, and the sooner it dies, the sooner the industry can achieve a new renaissance.”
Oh please don’t play the victim and straw man my argument. Putting more options isn’t always the best solution for the game or the player. Restrictions, linearity can be the point of a game, they can force the player to be more careful or creative in their approaches.
I am only asking for a “True Classic” mode. I’ve also given some suggestions (re-adding BEXP, Rankings, Punishing or not rewarding players who choose casual or grind). Rankings can push more casual players to try the harder and more traditional modes.
You assume Nohr will be lesser for some hypothetical reason. the game’s not out, again what if it has way more missions or side missions or Trial Maps or has the Ranking system?
The hardcore FE fans are more likely pissed because they have a valid reasoning to why Options & Freedom > Good, Well balanced and considered game balance.
“It’s my way or the high way” also seems incredibly dogmatic and restrictive. Not all games have to appeal to all human beings, like linear level design, it’s a tool for the developers to make the art they want.
You would be clamoring for games that treat the games like babies, for example adding a Easy mode to Dark souls, when the whole point of the game is to “Prepare to die” and any sense of accomplishment is gone if you know you have an easy way out. Even worse, would you be in favor of games that remove all the gameplay like what Bioware was attempting? You don’t think the gameplay would suffer if they implemented that.
Also, Human beings are elitist, some people like to feel better because they can do something others can’t. Rankings and True Classic Mode would be a great way to satiate the elitist Fire Emblem fans.
To quote ENB once again:
“The addition of an easy mode would detract from the experience of a game like Dark Souls. The possibility of failure is exactly what makes victory rewarding. Adding easy outs for the player to reduce the risk of failure lessens the experience for everyone- not just the people who use it.
Some people believe that they should have absolute control over the media they consume. Some people don’t. I DO care about what I can learn from a game. There are in fact plenty of games that allow you to enjoy them on your own terms, but this one doesn’t. And that is not a flaw of the game- it’s a feature. You have to adapt to the game, or you don’t get rewarded. You either get it, or you don’t.
This is not an interactive movie with a foregone conclusion. It’s a FUNDAMENTALLY different experience. If you want a title that caters to your whims, you are looking in the wrong place. One major reason why people love this game is BECAUSE it doesn’t hand you anything in a menu. You wanna see the end boss? Either get good or summon someone who is.”
Just a minor issue but the “trading card game” tab doesn’t have a link to the cipher cards.
Will there be a seperate board for just discussing FE TCG whether its the old one or the new one coming out?
HOLY MOLY the one with Cherche looks so good…
So I just purchased 2 each of the starter decks, I assume they are the same cards in them? Then Two Booster Boxes of the Hero Swords along with Anya Kingdom Game. Can’t wait to see what I get.
Same here. I just hope there are not too many duplicates per box.
The Starter Decks I have a feeling they are the same cards. A friend asked me to order a pair of starter decks. (I have a feeling Chrom, Masked Lucina, Tharja and Cherche are in there) so I think they should have the same cards in it. It is a “Starter” Deck after all.
As for the Booster Box, of course there is a chance of doubles. 16 Booster Packs – 10 cards each = 160 cards in total. I’ll see how it goes when I get the cards.
I’m pretty certain about the starter deck being the same but I did buy two of the starter decks with Chrom and the awakening characters just for the hell of it.
Hey VincentASM! Are you ordering any of the cards?
Good to see that HACCAN has been commissioned to do some of the artwork.
hi admin, can you help me? i have logged in to sereneforum and but keep getting this error. What should i do to post something there? š
[…] can download all 12 volumes of the manga directly from our gallery. (Note that most of the “Read Online” links are currently disabled, as I slowly upload […]
I hope America decides to just put the game in one version. The third campaign as DLC I can deal with, though i’d prefer it to be included from the get-go as well. Even though I love the box art for the two versions, I don’t want two versions. I can deal with it in Pokemon since story never been important and there’s never been a big difference between a game and it’s counterpart in the series, but this game is very story focused and two versions will pull apart and detract from the experience.
Still, love the boxart, so can we have a reversible cover for this game Nintendo? (Assuming NA gets it all in one version)
[…] Fire Emblem if […]
[…] Path of Radiance […]
“Fire Emblem if will feature DLC characters, accessible from download codes bundled with special packs of the TCG.”This troubles me…does that mean that the only way to obtain these characters will be from the TCG?Or will there also be standalone dlc in the nintendo e-shop?
I wouldn’t be surprised if they used amiibo cards internationally.
Presumably NoA and NoE would just sell them for money.
The art is godly and I’m definitively interested in the game itself, but I’m hoping they’ll do a more complete rule presentation sometime. I’d like to see a complete match or rule explanation: I won’t go collecting these cards (if they were in English, maybe) but I’d be willing to play a few matches of this with the starter decks for sure!
Thank you!
Thank you for the analysis! I really hope they keep the marriage and Japanese audio option in…
If they have a card of Stahl/Soru, I will be so happy and die in peace. :3
They do. Check out the rescent post about the card game play and click the Dengeki link to see it.
The cards are badass
[…] Binding Blade […]
[…] Dark Dragon […]
[…] Thracia 776, for being released on the then-defunct Super Famicom, and the uncertain development of Fire Emblem 64, the series’s long-term future became […]
[…] The Sacred Stones […]
[…] Fire Emblem if […]
[…] Binding Blade […]
[…] Mystery […]
[…] Akaneia Saga […]
[…] New Mystery […]
[…] Thracia 776 […]
[…] was at this point the higher ups concocted a plan to get the series back on track during this difficult era, by moving the series from home consoles […]
[…] Shadow Dragon […]
[…] Path of Radiance […]
“Thanks to the inclusion of Binding Bladeās Roy in the international release of Super Smash Bros. Melee”
Aren’t you forgetting someone?
Yes, yes, and Marphy too… (he needs to be in a better internationally released game… what am I saying!?!)
Thanks. I was mainly trying to tie Binding Blade and Melee in my head and forgot him for a moment : P
Now that the series has been saved, hopefully they’ll move away from the simplicity and general “un-FEness” of Awakening. I personally feel that game was more 75% generic fantasy anime and only 25% Fire Emblem. Which is probably why it did so well in sales in both Japan and in the west. With them splitting FE14 into two (or three) games, hopefully they can make it so White is the casual game like Awakening is and make Black the more complex, TRUE FE game. Something similar in complexity to the Jugdral games, or hopefully as complex as the Tellius games.
Happy 25th, FE!! Stay alive so we can have another 25 years (though the series jumping the shark sometime in the future may or may not be a fate worse than death– No, Awakening did not jump the shark, per se…)
“the series found itself in a downward spiral of sales, leading to Heroes of Light and Shadow being the first game in the series to skip the Western market.”
Might want to put “the first game in the series to skip the Western market, since.” Obviously all the games skipped the Western market until FE7.
Heroes of Light and Shadow is one of my favorites.
Haha, I wasn’t sure how people would read that. I’ve thought of how to fix that now.
[…] Radiant Dawn […]
[…] Awakening […]
[…] Fire Emblem if […]
Thanks for sharing and for all of your hard work!
R̶o̶y̶’̶s̶ ̶n̶o̶t̶ ̶t̶h̶a̶t̶ ̶s̶h̶o̶r̶t̶ ̶T̶_̶T̶
Is Ike supposed to be 6’8″?!? (203cm)
Ike is huge. XD He has to be, to wield that stupid giant sword.
Thank you for everything that you do for the FE community. We appreciate it!
Happy 25th Anniversary!!! I ended up pIaying FE1 today in its honor.
Very happy I got into the this series back in 2011.
My collection is still incomplete, and I haven’t really finished displaying everything yet, but since it’s time for celebration I thought I should share too!
This is my pride and joy, and took me several years of hard work, but it was worth every penny so far!
http://imgur.com/a/8WbCA#0
how much money have you spent on that ? i need to know tks. ^^
it would be nice if someone will good photoshop skills would colour this drawing.
Your first problem is that you need to seperate the color layer from the original lineart to color it. I’m not very good, but I could give it a shot. ^^
Like so: http://puu.sh/hmpxl/6e191a8fde.jpg Have fun. (The color is gone for the text. If I had time, I could prevent that, but… I’m being lazy~) Open that in something like Gimp, and it /should/ be transparent. If it isn’t, just look up a tutorial.
Why did they include Lucina and Ephraim, but they left out Celice? Celice deserves some love.
Jugdral has two characters shown, if anything Alm and Celica should be there.
I’ve been keeping up with this for a few months, and I wanna thank you for keeping up with it. Top notch job!
WHERE IS ALM
Honestly, reading the analysis, the SMT side of the analysis was definitely a bit off. The poppy, anime-influenced tone of the game is reasonably similar to the Persona and Devil Survivor games (both of which are spinoffs of SMT), but the core SMT games aren’t like this at all. Hell, the “Genei Ibunroku #FE” title is pretty similar to the Japanese title of the first Persona game, “Megami Ibunroku Persona.” And the battle system, from what we’ve seen of it, seems to be its own thing – none of the SMT games used a system like this game’s, even if they were turn-based. Honestly, the only SMT references I noticed were Atlus mascot Jack Frost appearing in a poster in the background, and the return of the Strike/Pierce/Slash attack types in a Fire Emblem-style triangle.
I mean, I’m giving it the benefit of the doubt as to whether or not the game itself will be good, but it’s doing a pretty horrible job as a crossover – it feels more like they just made an entirely new game with Fire Emblem themes. They could’ve avoided a lot of fuss if they’d described it as “an Atlus/Intelligent Systems collaboration” rather than setting it up as a crossover.
Wow, I didn’t know there were so many FE games in the eshop.
When are they going to localize them VC games!! DX
“The Nohr campaign features diverse victory conditions”
Ohhhhhhhhhhh Myyyyyyyyyyyy Gooooooooooood!
… But does that mean the Hoshido part dosen’t have win conditions outside of “Kill Everything” like in Awakening? I mean I wanted Nohr ever since I read that it plays more like a classic FE but if the Hoshido part won’t have different winning conditions it’ll be kind of disappointing. Hahaha…
I get the feeling IS is basically making two games for two purposes:
Hoshido for the casual gamer, to be a financial success like Awakening;
Nohr for the ancients, the veterans, who hark from past eras of blood, sweat and tears.
And the neither side one is for those that just want to fall flat on their faces. XD
*victory dance* (https://i.minus.com/iyEab4BrbK11a.gif)
Aghhhhhhhhhhh! so much excite!
So my wish came true, amiibo support. I really really hope Captain Falcon is compatibel with this game (For reference sake, look at the Smash 4 reveal trailer for Lucina)
Lol, can we expect some incest then? But seriously, I hope this means that the story is good (not that higher rating=better story).
Funny thing: Genealogy has an A (Everyone) rating in Japan. Clearly incest isn’t a big issue over there : P
PG 15 itĀ“s really good, so we can expect a more “mature” and dense history ??
About the amiibo, its kinda obvious, but i really hope a far better work in DLC chars. I almost cried when i saw my beloved Lyn in FE awakening
If only they had skins for a plain old 3DS…. *sigh*
I just hope it isn’t rated M in America.
Not really sure if that would be good for sales.
But I really wonder why the rating increase. I imagine it won’t be for blood (Awakening didn’t have any and I’m sure this won’t either) and the violence is probably going to be the same as Awakening.
It could be that there are darker moments or that there are more characters with a design like Camilla.
I don’t know. Camilla’s design isn’t really much worse than many things we saw in Awakening. Heck, I’d consider Aversa’s to be more suggestive than Camilla’s.
Yeah. However, as I said in the other half of the sentence, this story can be the darkest so far out of the Fire Emblem games. I suppose we won’t know until it comes out, but it might have to do with the fact that you might kill your little brothers and sisters. (Mainly the sisters.)
That’s not likely to happen.
M requires any one of the following:
Extensive and Gratuitous Swearing (Not “Damn” or “Hell” either, we’re talking words that rhyme with “Tuck” or “Hit”).
Sex (and not jokes either. Think Mass Effect or Dragon Age) Games rated T can have cleavage/thigh/bared midriff (See Hyrule Warriors) and still be T.
Extensive Blood/violence/gore (Again, think Mass Effect, Dragon Age or Skyrim). Games rated T can have blood (See StarCraft and Warcraft) but it has to be far more persistent and not just blood to hit M territory (see Diablo series)
Something tells me we’re not in danger of seeing the game rated M. It will likely be T with a few more descriptors in the ESRB box.
Woo! Only $200! I can afford that! *opens wallet* … *moths fly out*…
The 15+ is probably due to the fact that it’s similar to FE:A, but it may have a bit of blood, it looks like some parts of it will be really dark (especially the Nohr side) and the mental trauma of trying to keep all of your units alive~ X3
hardly traumatic with Phoenix mode haha
X3 Even the mightest will fall on super-easy mode when you hit a heartbreaking chapter. (Which I have a feel that there will be a lot of.)
Hey . . . there are some characters on the ends there that we haven’t seen before! That white-haired well-dressed guy and that older-looking purple-haired man . . . I don’t remember seeing them before.
Imagine if they released a new wave of amiibo exclusive to fire emblem if! That would actually make me buy them for once!!! (plus Sakura amiibo would be adorable!!!)
I saw an amiibo of female Kamui here
https://scontent.cdninstagram.com/hphotos-xta1/t51.2885-15/s306x306/e15/11193148_1662467383976741_1470417904_n.jpg
I tried to find it’s relevant log but I couldn’t find it on that cluttered nightmare of a site.
What makes it a “fan” game? Isn’t he just making a strategy RPG?
Sorry, my wording was slightly off. He is making a “doujin”/indie game; I was tired and went with a different meaning.
in the case somebody wonders where his email is, below is it
infzeek [AT] mist [DOT] dti [DOT] ne [DOT] jp
Thanks, but I think the man wants to avoid spam, so I’ve edited your message a bit.
omg …. the Limited version from this Single seems awesome
CD + DVD with MVs
Aqua“s storyboard replica with character design *-*
I wonder if they have a card for rufure/robin(the avatar in awakening )?
Well looks like I’m buying Nohr
Unfortunately I didn’t get any pics either, but I can definitely confirm there are retail displays for If in multiple locations in Tokyo, notably several SoftMap stores, where you can also preorder a 3DS LL console with an If design.
@VincentASM and everyone else out there: Don’t know if you have found this one yet, but if not, definitely worth a readtrough.
http://www.siliconera.com/2015/05/12/fire-emblem-if-adds-easier-modes-and-no-longer-has-limited-weapon-usage/
We did not… no, we can not have… no way.
Are you the avatar from Lucina’s future or something?
Hmm, interesting facts about the character classes.
So more dragon worshipping. Though it looks like they worship the same thing unlike Awakening.
Hyper casual mode! I find that really funny.
The phoenix mode seems very silly, as if casual+easy was still too hard for ppl (and if it is then maybe they shouldn’t play these games).
I’m going to be brutally honest: if normal/casual was too hard for you in Awakening, you shouldn’t be playing videogames.
I’m going to be brutally honest with you: if you care that much about how other people play video games, you shouldn’t be playing video games
I just don’t see a reason for Phoenix mode to exist. WHO has actually said that normal/casual was too hard? The mode just seems pointless.
Then you don’t have to use it
I just fail to see the reason for its existence.
Hey little prick, you saying my son, who is 9 years old, incompetent? The game was hard for someone like him but your ugly think that he is stupid? Do yourself a favor and stop limiting yourself only to your ugly ass.
Your 9 year old son should not be playing video games especially not Fire Emblem. Fire Emblem is not a kids game. Be a responsible parent. People like you are the reason we don’t have nice things.
Dude, there’s no age in Fire Emblem! How old are you to believe that?
Compared to a similar game called Super Robot Wars, Fire Emblem had a LOT less innuendos. They both have the same age rating (Teen), and there were barely any in the first few Fire Emblem games. Super Robot Wars, however, was dropping them AT LEAST every other chapter. I didn’t understand them at the time, AS I WAS 5 when I played the game for the first time.
Are you being serious right now? Have you seen kids playing games like COD? I guess not because having my kids playing something other than COD is better.
I don’t think the target audience is 9 year olds. I’m saying that Phoenix mode really just came out of left field, and will attract minimal new fans or sales (if anything, it will become a ridicule point).
I started playing fire emblem before I was 9.. It isn’t an age specific game. I’m 21 and still love them. I mean yea Phoenix mode sounds ridiculously easy but what is the point in hating on it? Some people like more of a challenge than other do.
Lunatic+. even on casual, lunatic+ is a pain in awakening. and assuming it comes back, i might just use phoenix mode on it on my first playthrough through lunatic+… i dont think its confirmed to be back yet, but lunatic has.
Yeah how dare people not like a feature in a game, they must be demonized, mistreated and called salty whiners. This feature is going in everyone’s copy whether they like it or not. If you dare have the opinion (and it is an valid opinion, even if it’s regarding an option) that the game is lesser because it offers you options that remove pressure and sense of accomplishment. By the way, yes it does, even when you’re playing on super hardcore ultra super no casuals mode and you’re having your ass kicked, your first thought is… man I may want to lower the difficulty or if I was playing easy Mode I wouldn’t have so much trouble.
I would say that it’s a valid opinion to have that difficulty select screen are basically implanting the idea that you’re going or can complete the game, you’re just choosing how frustrating it will end up being. Not having a difficulty select option can be a feature for players, because it makes them uncertain if they can or will ever complete the game, making them more immersed and focused on the game. It’s the appeal of games like Nethack or any roguelike.
To paraphrase a wiser man than myself:
“When players say easy mode cheapens the game that’s what they mean it reduces the risk of failure which is an important tool the dev uses for having a sense of accomplishment so when a player player says even having the options cheapens the game, that’s what they mean. the risk of failure is not the same. If you put the easy way out it goes into everyone’s copy. “
Also all they’ve shown so far is how simplified the game is, so when are the features that appeal to the older fans gonna be shown, if they exist at all. The point of the versions was to have various flavors of Fire Emblem, hopefully they will show they care about the old fans soon or it will get frustrating.
I’m going to be brutally honest with you: if you care that much about
how other people play video games, you shouldn’t be playing video games
This changes affect players emotionally. It’s not entirely rational.
– People like to brag about things they can do others can do, if your friends.
– This is going into everyone’s copy.
– People like feeling like they’re between a rock and a hard place, having a way out affects them. Sure they can have self-control and not choose the easy mode. I still feel like it’s unnecessary annoyance that is present in the back of your mind, I’ve had this personally happen to me in some games, but rarely take the temptation.
– Difficulty select screens feels like, choose your victory for many players. I’ve never had that, but I think it’s a valid grievance. Some people like to be unsure if they’ll be able to clear the game.
– This doesn’t necessarily apply to Fire Emblem. It applies to genres like Roguelikes and horror games more.
– This doesn’t apply to me. It just ticks me off that people with valid feelings and grievances, even if they are partially irrational are demonized.
– If this was free day-one DLC few would have a problem.
So no, people don’t care how other people play game, people care about how their experience may be adversely affected. For the third time, it’s a valid way to feel about things, although not 100% rational.
Yeah how dare people like added features in a game, they must be demonized, mocked and called salty casuals who aren’t handsome hardcore Fire Emblemers like ME… I mean us.
Dude I love games like Kirby’s Epic Yarn. I personally don’t care, but I dislike it that people are being mean to people with valid complaints about the difficulty and am trying to explain why they may feel that way.
In quite the ‘shove in your face because I’m important’ way. I understand your point, but seriously. Mocking? EVERY FREAKING SERIES ADDS SOMETHING NEW. Not everyone is a hardcore gamer. And seriously: Casual was a major part of why people bought Awakening. Awakening saved the Fire Emblem franchise. Think about it before shoving your hard-boiled ‘ideas’ down people’s throats.
You really can’t expect games to be THAT perfect, can you? You never have to click that feature, and I’m sure that once you get the game and start playing it you’ll forget all about Phoenix Mode. If you’re seriously tempted to switch to a lower difficulty… do you have no willpower at all?
How many people do you think were attracted to Fire Emblem: Awakening because of Lunatic+ mode? I’d wager very few — less than the amount of custom generated by Phoenix Mode at least. Hell, how many people who bought Fire Emblem: Awakening do you think actually BEAT Lunatic+? Games shouldn’t cater to you, they should cater to everyone.
You don’t know what I’m thinking so how can you be sure that I’ll stop thinking of Phoenix/Casual Moce. Especially when you can lower it permanently if you fail. I do have willpower to not choose it, I never chose Causal mode in Awkening, even when playing in lunatic. It’s more of Navi nagging me about stuff in Ocarina of Time.
It’s knowing that even if I never touch it or use it I have a way out and not feel like I’m between a rock and a hard place. When I die in awakening, particularly my Lunatic playthrough, casual was the first thing that came too mind and I just shrugged it off. Ideally, I should’ve been thinking of how to do better next time.
For me having a difficulty select screen says that the game can be cleared and you’re choosing how hard the rock and hard place is. Roguelikes don’t give a fuck. They’ve been having a resurgence because of people getting tired of games being made with the purpose of being cleared. Hell, Super Mario Bros. also didn’t care, yet is still fun and no one complains about the lack of easy mode there.
I played Fire Emblem because the permadeath, breakable weapons and characters that managed a single role. That sounded cool when Fire Emblem 7 came out and I was 11, so I bought it. Note that all these features have been made optional or removed.
Similarly I bought the Europa Universalis Games not because of how casual they sounded, but because they seemed complex and willing to respect the dedicated player. Not because it has casual mode or “you can’t lose mode.” The difficulty or lack of options can be a selling point. I know this because that’s why I bought Fire Emblem 7.
Catering to everyone is a pointless endeavor and you end up with washed up video games like Resident Evil 6, Clash of Clans and Candy Crush. Catering to everyone is catering to nobody. It’s just bland and safe entertainment.
There are people who will hate Fire Emblem no matter what and catering to them is pointless. Still, it seems that IS is more concerned with them than their old fans like me who will still buy the product no matter what, that’s a little sad.
It stills disgusts me the treatment that people receive that when something that affects their enjoyment of the game negatively are treated with bile, disrespect, and condescension. Sorry it affects them, I don’t think they’re good at expressing it, but it’s similar to how I feel.
I feel more immersed because well it’s not gonna get easier, so I better pay attention, I also have to learn all the mechanics and systems, because well, if not I’m gonna get my ass kicked and lose, and there’s no way out of it. Every decision counts more, each turn is more nerve wracking, each advantage you manage to gain is more significant because again, there’s no way out. Even if I never turn the mode out or give it a glance it still is in the back of my mind when I lose, get frustrated or can’t think of anything else.
Plus human beings in general like to brag about things they do that others can’t and sure you may be more skilled and reach a secret mission on Lunatic and feel more accomplished than if another person did it on Phoenix mode. Still the way to be really accomplished s if the other player never even sees it. It’s selfish and greedy, but hey that’s why some people do X things in video games. I can brag about doing all the sidequests in Xenoblade Chronicles but would feel less accomplished if people did them with less effort on an easier difficulty setting.
Also pretty crappy that playing on the harder difficulties isn’t incentivized by IS, you’d think they’d want people to but apparently they want to coddle their players into barely learning to play the game optimally or with challenge.
I’d do with a glowing save file, rank system, achievement or trophy I can brag about to people. Anything that makes Is take note of my achievement instead of not caring how people play their game or what they managed to accomplish in it. Because I think that screwed up Awakening.
Your twin visions are equally useless.
Nobody’s right or false at this subject because it’s just an idiotic confrontation of opinions. However, something has to be say : considering video games like something else than pure entertainment is not bad and letting this media to become casual won’t be good for everyone in the future.
As others said, phoenix mode has no sense other than in lunatic (or lunatic+) difficulty; that is all. If someone needs phoenix mode to play fire emblem, this is nonsense (without saying a word about the spirit of the game, which could be discussed, I admit). Graphics, music, story aren’t the only thing that define a video game; there is the gameplay too. And the gameplay of this game in particular can only be apprehend with a certain degree of difficulty, a frustration, a mass of reflexion and a strategy. Without these elements, we don’t play the same game.
I don’t mind people who want to play with no frustration at all, but they could ask to themselves if they have chosen the appropriate game… In that way of thinking, The Danman has the right to defend the game and the media. It’s to casual people to adapt to the players who think video game is as serious as the cinema. In fact they have the right to apprehend the game in their way; not to depreciate the media because their way of playing.
No one said that they have to use casual or phoenix mode on only normal difficulty. Consider the difference in strategy for something like: phoenix/lunatic+.
EDIT: oh, now they have confirmed that phoenix mode is only for normal mode… lame.
Hey, if *Bunny-Phoenix-Slope-Mode* increases sales and keeps Fire Emblem alive for a few more years (or a decade even), I’m all for it.
As long as they don’t take away Classic Mode, I don’t think it’s really a problem (now if they did then that’d be something to get angry about).
…Of course I won’t ever use *Bunny-Slope-Mode*… (unless they have a secret Lunatic-Blithering-Madman++! Mode in which you fight Fomortiis, Grima, Nerge, and a Family-Sized Starship on the first chapter… then I’d consider it.)
And the Endgame of Secret Lunatic-Blithering-Madman++!, wanna take a guess? ALL Past Fire Emblem characters. Maxed-out stats, all with Limit Breaker. (That means HUNDREDS of enemies! Oh JOY!)
Don’t forget the thousands of generics you have to get through on that chapter before you get the *privilege* of fighting the characters who have a name and mugshot. And at the start of every player phase all your units’ HP is reduced to 1 and at the start of every enemy phase 8 generics all warp to surround your units with max’d out stats, limit breaker, and the LOLUDIEDEDLOSER skill equipped. Also, because of LOL, such skills as Sol, Counter, and any other skills remotely useful in a masochistic torture fest (such as this mode) suddenly disappear from your units’ skill slots.
XD
Presumably Phoenix mode will be openly labeled just like the settings in Awakening, allowing you to point and laugh at people.
As a fan of Genealogy’s reforging, I honestly don’t mind the infinite use weapons one bit.
I just wish they could have had kept a smithy, to keep a similar level of complexity like where to focus funds that way. Holy War did it fine since gold wasn’t pooled, the battles were long, and the weapon ranks were fixed.
This makes me even more sure that Aqua won’t be a traditional dancer, but rather some kind of Dancer/Lancer/Lord Class. Seeing as the Avatar is a Dark Prince/Princess (Manakete/Sword/Lord), Wouldnt it make sense for Aqua to be a similar mix of classes, if she is designed to be Kamui’s foil? (Perhaps they’ll even go as far as calling her Light Princess?)
Well, Olivia wasn’t a traditional dancer either, seeing as she could use a sword. Units who can’t fight in a FE may (or may not) be a thing of the past…
Sylvia and Feena could use swords.
Do we happen to know the default name of the My Unit this time?
is Kamui
So i guess people are going to joke about phoenix mode like lunatic+ mode
I suppose I have mixed feelings about unbreakable weapons. On one hand, a unique bit of FE strategy has passed (“Don’t use the Rapier because we may need it later!!”)… but, on the other hand (provided Weapon Forging returns), forging Alm’s Blade or whatever other neat assorted weapons we’d get to play with isn’t a total waste of time!
On a related note, the weapon durability system was nearly completely broken in Awakening seeing as you could basically buy Hammerne staves from a shop towards the end of the game (a randomly generated Secret Shop, but a shop just the same)… not to mention just how many other things you could horde with the right DLC…. *Edit because I just remembered* AND the restocky-thingy too…
As for Phoenix Mode, I’m just grateful they only added it and didn’t take away Classic Mode.
Normally I might be confused at the utility of Phoenix Mode… Easy Casual was pretty hard to die in intentionally… but then I realized.
Lunatic+
You know, Luna+ & Absolute Hit with a Hammer mode on poor Fredrick? I’m pretty sure we could all still manage to loose spectacularly in that mode assuming that it’s still Game Over for the Lord and other important characters.
So aqua is your adopted sister?
Don’t think so, I think you were raised in Nohr and she was raised in Hoshido, so you probably didn’t know each other
Sorta… If this information is right then you and her basically switched places, but in the end she chooses the same family as you. Which might mean she is your adopted sister, but I doubt they will actually classify it as such in game and you will probably be able to marry her(if marriage is in) since she is neither your blood sister and you weren’t raised with her as siblings.
“This particular detail hasnāt been confirmed, but it seems the
blue-haired songstress, Aqua, may be in a similar but reverse position
as the Avatar. According to reports, she is the princess of Nohr taken
prisoner by Hoshido.”
Hoping this gets confirmed ‘cuz I’m just laughing in my chair right now and will laugh all the way through all Mandark style if it is. Peace loving Hoshido my butt!
Also nine save files. They know what’s up.
Y’know, Phoenix mode sounds dumb but it offers a new way to play the game.
Like having a playthrough in which your goal is to beat the chapters while killing off all of your army as much as possible. Then we all share our records.
So, these are just leaks right? Does this mean you might be able to get more info when the issue actually comes out?
Yes, hopefully : )
There is an interview in this week’s issue too.
Still no option to change skin color, I see. :/
Anyway, Phoenix Mode sounds silly, but then again it’s not aimed at players like me. Anyone who actually ridicules others for picking Phoenix Mode is just a dick.
It wouldn’t really work for this game since you have to look at least somewhat like your four siblings. Hopefully the next game with an Avatar allows you to pick skin color.
Still not likely. How many people with tan-dark skin do you see in Japan?
A lot of Asians are tan, actually (myself included). Tan Asians just aren’t as well-represented in Asian media because white skin is considered attractive in most East Asian countries.
Not sure how to feel about the whole “no durability on weapons” thing. I’m sure it’s something I’ll get used to. As for the Phoenix Mode, I don’t see why not? It’s just a silly thing for people to play with. If you don’t want it, stick to classic. I think the more options people have, the better. Overall, still really looking forward to this game!
If you’re playing Fire Emblem casual mode you are not playing Fire Emblem, you are playing Noob Emblem.
Nah. Maybe you just want to enjoy the fun gameplay without the worries. What’s wrong in that?
You can enjoy it while playing it the way it was made to be played.
The Phonix mode is AN OPTION !!
If u dont like, dont choose it, Its very simple. People really feel ashamed cause the game can be finished by casual players ??
This Phonix mode will make FE a more friendish game, and more people will come to like it. More popularity more games. Or these people didn’t know that the franchise was about to be discontinued by nintendo cause Fire emblem it wasn’t selling as they expected ??
the weapons durability was a nice system, but on the other hand, it“s suks to not use a cool-motherfuker-godlike weapon cause u dont want to break it (yea FE is dificult enough to make u use them), with this mode we all could enjoy a nice weapon at our content. it may be a nice implement (or not)!!
Seems like the unbreakable weapons thing will make it less of a challenge. I can see it working for legendary weapons, but not normal ones.
See when I first heard that the avatars dragonstone could not break I thought it would just be like that for certain items. I thought beast and dragon stones having a durability to be ridiculous. The +stones yeah I can see why, maybe not tikis but whatever. I also thought it weird you can buy them. Like Nah brings up to Cynthia that dragonstones are rare a precious and should be wasted on dumb things like looking like a bad ass. Like Nah, Ive got leaif blades, Inigo with rightful king, AND he has despoil. We have infinite money right there.
I wish regular weapons had durability still though. It added a point of strategy and made for some tense moments trying to get Chrom or someone over to a unit to give them a new weapon if theirs broke.
I agree with that, ’cause dealing with dragonstones has ALWAYS been a real pain. At least the Falchion was unbreakable…….
Gaiden had Unbreakable Weapons too, ya know.
(Edit: Alm is from Gaiden. Because some people don’t know which game he’s from)
Well, I can get why they rolled with Phoenix Mode and they’re not wrong per say. But people shouldn’t be afraid to challenge new things just because it seems a little daunting. They may end up liking it more than they thought.
Well, that’s just my take. More power to the devs and for those who go down this path. Classic Hard is always the way for me.
“With those hot topics behind us for now, there was a spicy rumour about the heroine, Aqua, which we can now confirm to be true.
Similar to the Avatar, Aqua was originally the princess of Nohr, taken
prisoner by Hoshido. The circumstances of her capture are unknown, but
it does raise a lot of questions.”
…Now if you’ll excuse me… https://www.youtube.com/watch?v=PiGIQrt1IaE
Hoshido or Nhor ?? damn you Intelligent system, i never was as happy as pissed with a choice :v
i loved the Nohr’s royal family, but i want to protect Kamui’s hometown. It’s a a fuking dificult choice but i’ll probably chose Nhor and change the kingdom from inside.
Which side will you guys take ?
Currently planning on choosing Nohr, though it’s not like I’m in a rush.
Got all the way until 2016 to figure it out (grumble gumble)….
are roy and marth in this game?
This troll right here…
Yes they are, but you have to make them yourself. :3
So… I still don’t have something perfectly clear. Both campaigns are available in ONE game, right? it’s not going to be something like Pokemon where you have to chose a specific version of the game (FE if: Hoshido or FE if: Nohr), RIGHT?
That question has multiple answers:
In Japan, it’s being sold in two versions, plus a limited edition (that’s sold out) with both versions on-cart, plus a download code for the third campaign.
NOA however presented it as an in-game choice, so I don’t know.
Ditto with NOE, though there’s something that makes it seem like they’ll do multiple versions.
My best guess as to our silver-haired mystery man’s name is Aquinas (ć¢ććć¹). ć and ć¹ are visible, and then out of the letters with those bottoms, 㢠and ć are the most probable, thus Aquinas.
The other new unit names are Suzukaze and Elfie.
“…while others may be extremely powerful, but difficult to attack twice
with.”
Interesting… so they’ll abolish durability but bring back weapon weight maybe??
More like weapons having straight up stat buffs/debuffs. For example:
https://serenesforest.net/wp-content/gallery/april-2015-nintendo-direct/nohr5.jpg
Note the two green stats and the red stat. It’s quite possible that Yatogami buffed the green stats while it de-buffed the red stat, and the colors denote it.
Interesting… I guess I’ll have to actually play the game in order to wrap my head around how that would actually work. XD
Also, I guess dragonstones have a weapon rank now? (Probably already been noted… oh well…)
Oops, double posted. Sorry!
I was wondering if you could possibly get a larger scan or screenshot of the Nohr family like you did with the Hoshido? Unless you got it from another source, in which case, sorry for bothering you.
Edit: whoa, why aren’t my comments showing up on the list…
What are they doing to the by many beloved FE formula š
I mean, I would still buy the game. I am going to buy it no matter what.
But major changes like this are. not. necessary.
yeah idk this seems like a bit too much, guess we’ll have to wait and see
It makes it more interesting, so older fans do not get bored.
They’re making things easier for casuals, while attempting to appeal to old fans but inserting artificial complexity.
Honestly I think these changes are hilarious and unnecessary. They feel like an afterthought.
Will still get the game though. Just doesn’t feel like this will be Fire Emblem.
Sounds like you just don’t like change in general. Aside from Phoenix mode, nothing is making the game “easier”. Honestly the new way of handling weapons brings a lot more stategic elements rather than the tedious item management of old.
It’s true the changes are not necessary, but having played all the games in the series up to now, I’m welcome to change. In my opinion, it’s better for the series to change and improve, rather than stay the same. Otherwise, I may as well play the older games.
Exactly because we are all gonna buy it anyway after Awakening is why this is an easy time for experimentation. I’m expecting some of these changes to return in later games, others not. It all depends how well they all work
can someone put higher resolution for the first scan?
Wait for famitsu article on 21.
They always do that: put picture for ants for tease first and later update it
New classes !! Maybe these are IF“s only classes, but i really love new classes.
Great Butler is obviously Buttler advanced class, im really loking into Maid“s and Ninja“s advanced ones.
That was actually an error. Gunther’s class is Great Knight instead.
is that so ??
hahah … its make sense
“He was a butler… no a Great Butler!!” (And the Jeigen)
So, does anyone know if that -2 to Str and Skl on Silver Weapons is cumulative? Like, do you reduce them after each attack, until you’re whittled down into dealing no damage? Because that’ll make them pretty bad for chokepoints, which, I admit, would be a shake-up to established tactics.
It says there that it is until next turn, so most likely it will just be restore at the end of the turn, you use it, you get the -2 leaving you vulnerable during the enemy phase, on your next phase you should have the Str and Skl again on normal.
I know it’ll be restored at the end of the turn. What I’m asking, is if you kill a guy, then another guy comes up to you and you kill him, does that mean that you’re down to -4 Str until the next turn? So that if more and more enemies throw themselves on you, that you’re Str gets worse and worse until you can’t hurt anything until the next turn?
Because that just kills choke point potential, which has been one of the main tactics for FE for a long, LONG time.
Wow, I actually did not think of it that way. Well, with the few information we have I’d assume that it would work that way, probably the it is only after you use the “attack” command, if so, no reductions should be done when being attacked. Hopefully this will get clarified once we have the full article translated or newer articles.
This assumes there will be choke points at all. Do we know if the maps are designed any better than Awakening? Although I guess being reduced to 0 damage in the middle of a wide, open field would also suck.
Don’t use Silver weapons at choke points then. I think that’s the point of this new system: some weapons are useful in certain situations but completely ill-suited in others. We have to determine which is the most suitable on our own.
I personally don’t think the debuffs would be accumulative though, I imagine it would be just once. But we’ll have to see…
To me it clearly means that every time you use it, your Str and Skl are reduced by 2. At the end of your turn they are back to normal, and then the next time you use it again they are reduced by 2 back to -2.
What I’m more interested to know is whether attacking with a silver sword twice in one fight will reduce it by 4, and whether, presuming something like Galeforce returns, using it 4 times in one turn (twice in two fights) will reduce by 8. It could get rather crippling, and I’m not sure if I like it or not yet.
I doubt it, I have a feeling the negative stats mentioned are applied when you EQUIP the weapon, not every time you use it.
Take another look.
Silver Sword: Critical Evade -5; AFTER USING, Strength and Skill -2 UNTIL NEXT TURN
Brave Sword: Allows 2 consecutive attacks, Defence and Resistance -4
The caps are my emphasis. There’s a pretty clear distinction between the Brave weapons (which appear to be exactly as you say) and the Silver.
I was hoping that someone who read Japanese had taken a look at the article to see if what I said was true, but I guess the author of the article had already given all the information available.
I definitely see what you mean now. Yeah most likely there is some sort of translation inconsistency there, we’ll have to wait and see.
Interesting changes. I like the additions to the Weapon Triangle. Sounds like an interesting shake-up. Old one was kind of stale anyway.
I have been rather perplexed with all changes they’ve made thus far. But this is good news, truly a marriage of the weapons and magic triangles. The balance seems good and if they limit the # of Weapons, I’m sold! You have my interest.IS. Also, I like Felicia and like that she’s on both sides! š
I trust them. After all, they are the one who created fire emblem. They know what they’re doing
Oboro, Kagerou, Suzukaze? WWII Japanese ship names anyone?
And then they’ll be a guy named Yamato and… XD
Finally, bows have joined the triangle!
Are there any news if Light magic is back?
No confirmation yet, but frankly I think its for sure coming back. Dark and traditional Anima will be Nohr, and Light plus new Anima (like Ice Magic) will be Hoshido.
Depending on how Kozaki feels about releasing his work, to me I feel this weekly countdown to awakening on Famitsu would be a good as chance as any to reveal a full-bodied character (like around the size of the royal family official arts that were in the previous week). Like….this would have been a good chance as any to get a better look at either Cyrus or Oboro. Ergg! Well, I’m hoping there’s also an art book for If.
I am okay with this, actually. It’ll help create different strategies for my play style. Now I just hope that the map design isn’t as stale as Awakening’s was.
I think I might prefer it this way. Now I have incentive to use something other than a brave or steel sword. I probably still will 90% of the time anyway, but at least there’s something there instead of a direct tier progression with the only incentive being durability. Also I wonder if they’ll bring back the magic triangle.
Given magic’s spot in the weapon triangle, I doubt it. If there was such a triangle, you’d think they would announce it along with this one.
So, this is another early leak, correct? The rest comes tomorrow?
The real question is….will we be able to cross-promote our other units into maid’s and butlers (if they still decide to keep the second seal)?
I dont think so, i thik Butlers and Maids will be special ones, like Dancers, Bards and Lords
Change is good, it maybe won’t work out, but excluding the abolition of the weapon durability, none of the announced implements will actually change the core of Fire Emblem Gameplay, note that WE Gaiden also use this method. Still they are changing this aspect of the strategy to try a new one.
I see many people talking bad about they want to make FE if more casual, but they cant remember that exactly why FE franchise still exist. FE awakening was to be the last game, but because the changes, and the appeal to casual gamers the game was a fuking sucess, and now we have this great FE project.
damn, it’s really sad that Butler and Maid are promoted classes. It`s known that early promoted classes, are OP early game, and sucks late game … (cof frederick) Damn you Intelligent system D:
ps: R.I.P great butler
I agree! Frederick is amazing but heavily falls of late-game and doesn’t have much use then. If Maid and Butler are promotions, what’s the base class?
hard to know D:
but i reeeally hope they are not early promoted, they seems to be unique classes like Dancer and Lord.
Every FE has one early promoted to hold early game, but they are normaly Great Knight, and Noh already have one. hope still lives
Slave? Nah probably peasant or something
Pitiful-Servant-Child.
Well they’re almost purely support classes really, all they need is to not get hit and get their hits in to debuff the enemies. So its not like they won’t be totally useless especially if their levels aren’t capped at 30.
I don’t know. Honestly, I don’t really get what would promote to Maid or Butler. I’d put more money on them being special classes like Dancer, which would make sense because they focus on support overall.
I guess I’d like to have a Healer-Jeigen rather than a Jeigen that could actually steal my EXP if I wasn’t a veteran of FE enough to know to avoid said Jeigen like the plague.
Byakuya/Hoshido Ninjas
ć¹ćŗć«ć¼ – Suzukaze
ćµć¤ć¾ć¦ – Saizou
ć«ć²ć㦠– Kagerou
omg, girl ninja OP
Their profiles and the rest of the scans were translated here, too!
https://kantopia.wordpress.com/2015/05/20/fire-emblem-if-famitsu-scan-translations-all-52115/
I have a feeling that brave Hero is going to have a personality like Gaston….
Nobody loves himself more than Gaston or fails to take a hint like Gaston. <w<
That Hero looks like Captain N’s Simon Belmont.
Aren’t the ofudas the “new” tomes? As for Hoshido, of course.
Well, we haven’t fully seen much to confirm that theory. Our only instance of seeing the ofudas was that tiny scene from the first trailer.
It seems to me like Butlers/Maids are the Nohrian healer class whist Hoshido seems to be going more traditionally FE (Sakura the Priestess) with clerical healers… If that’s true, I think it’s brilliant, as in the tropes and classes actually have a hand in the storytelling and world building (as opposed to Bernese healers, Lycian healers, and Etrurian healers all using the same staves and are clerics/priests of the same church). They also seem to be doing well in that the new classes seem to be functioning the same way the healers did in the elder games; so storytelling elements and a continuity of gameplay-function at the same time!! ^_^
I hope I can have bright red hair in this game because for whatever reason you couldn’t have red hair in awaking. Oh and hot pink. Also hoping dudes get hair accessories has well. In Japan hair bands are popular with younger men and its not like the world will explode if a dude had a feminine hair piece. I want flowers in my hair.
In our hearts, it shall always be Great Butler.
In our hearts, it will always be the Great Butler.
I wonder if they’re going to be the Freddie of the franchise. Powerful to start with, then quickly fall off towards the mid-to-late game.
Taking the word ‘butler’ extremely literally, what would they wield? Canes concealing swords, fancy dinners to throw at the enemy, etc?
š
Cutlery. It worked for Sebastian from Black Butler. š
Then again, if they were geared entirely towards both serving and protecting their employer, they would have some martial skill and experience in subterfuge to go with it.
Sabotage wouldn’t be too far out of the question or information gathering-keeping an ear to the ground to ensure there are no threats within their staff and so on. Really it would depend on the person.
Concealable weaponry would be ideal so knives would be more appropriate, but think along the lines of maybe how royal butlers/guards are portrayed. Hand to hand combat perhaps? You wouldn’t mess with them regardless of the choice.
Yeah, a badass butler is definitely going to be more intimidating than a swordsman.
adding that to my FE:If ToDo roster.A whip cane is perfectly feasible if BloodBorne is anything to go by, and no one will even see it coming.
For anyone curious, the Dengeki character profiles were translated and put onto the page here:
https://kantopia.wordpress.com/2015/05/21/fire-emblem-if-dengeki-character-profiles-all-5212015/
Judging by the images, it seems like Aqua or her pendant has the power to control water. Perhaps it’s the Nohr’s equivilent to the Dragon’s Vein ability?
both royal families has the Dragon’s Vein ability … in theory all of them could use it, but only in special occasions.
But maybe, just maybe, each of them has one different Dragon“s Vein ability. Kamui coul control space time, and Aqua water (just a theory)
I find it odd that the royal family in Nohr have the same ability as the royal family of Hoshido. It’d make more sense if both were reffered to as Dragon’s Vein, but had different effects, like Aqua’s waterbending. (Not going to lie, that’s pretty much what it is.)
I think it’s cool. It suggests both families have the same roots, which could lead to complications further down the road.
the producers said that both families members will have Dragon Veins, and will only be an option in special ocasions, like rebuild a bridge ore start a water flood. More details are still unclear, but I think the effect will vary with the trigger not with the characters
i’m very curious about this images, i dont have the japanese skill to read this, but could it be about the relations between the families members ?
Nope, the characters are only used to illustrate Attack Stance/Guard Stance. In the “battle” on the left, Camilla is standing next to Marx who initiates an attack on Ryouma; Camilla would join the battle and Dual Strike. In the other image, pairing Sakura with Hinoka would boost the latter’s stats; however, Sakura cannot Dual Strike.
If I make any mistakes, please correct me.
I hope that helps! š
you are right … it’s only exemples of pair up attaks
Just wondering, does anyone knows what the 7 customisation options are? In Awakening, there were the 5: build, face, hair, hair colour and voice, and we know there will be a hair accessory option. Does anyone know what the 7th option translates to?
You can choose “face details”, like the band aid on the customized male MC in the scans.
Hinoka is a lot larger than I thought… Why did she have to be Elder Sister? Sigh… Hopefully her lover options have great supports with her.
I’m loving all the great coverage on this game, it’s keeping my hype alive and well – keep up the great work!!
Their reasoning for the abolishing of weapons is terrible. I really hope the added depth adds complexity as opposed to makes things easier. I understand appealing to newcomers, but this change affects vets too… If anything, it should have been optional.
Don’t know, i like what they did with that.
Like i won’t give brave weapon for all units (-4 for def and res? it can be one dead unit after one turn). It isn;t what i’ll call *make game easier*. Without weapon durability game become *less tedious* yeah.
I like the new complexity too, but I don’t know if they’ll make good on their word. I hope it’s as complex as it sounds on paper AKA the units are actually affected by said buffs and debuffs.
???
I don’t think i follow. We can already see that units actually affected by buffs and debuffs. And what the point in removing features after telling that they are in game?
Not removing, I do apologize, I could have worded better. I’m fearful that units will be too powerful that the debuffs won’t be significant.
When they say they did it to make the game easier for newcomers, I still don’t see it. Like, with durability, all you had to think about is what weapon to use (though I can understand with Nohr because the lack of ability to earn money outside the main game. Hoshido on the other hand….it just depends on how much money you’re able to get), but with the buff system, it seems they’ll have to require more thinking in deciding what weapon to use for their unit. I mean I have no issue with the whole thing. It just seems like they didn’t make things easier despite what they claim because now newcomers have to worry about things like “Double Attack Threshold” numbers.
Fair enough. Hopefully the depth in the additions adds to the experience as a whole.
Again the Change the fe mechanics sometimes in the franchise especially the weapon mechanics. Ok first off sometimes a franchise need something new I can’t be the same thing over and over. Second you do realize there are thing in the game that still make it hard right.
Also stop complaining the same thing, dipshit. XD
I think there must be a lot of new items for each weapon types if they think newcomers will be overwhelmed by it.
Three things I noticed/liked~:
1) It was kind of obvious of them to get rid of hand-held ranged-weapons’ ability to double-attack. Because if you think about it realistically, once you throw your javelin over a wall….you’re not getting it back.
2) People/IGN can stop complaining about butler and maid classes as they promote into actual canon classes now.
3) MALE PEGASUS KNIGHTS!!!! TSUBAKI is most likely a guy now
I’m pretty sure Tsubaki is a guy since he uses the male pronoun “ore” in one of the scans. Can never be sure, though, he could be a really boyish girl since Sully used “boku”, another male pronoun. …I say he’s a guy.
Well, at least that trope lives on! (Sully, Libra, Lucius…… and so on)
You do realize there was tropes in other fe games too right?
More than can be counted, my good sir (no, really). The tropes make up half what FE truly is. I can live without weapon durability, but never take away my Jeigen’s, my Navarre’s, my Caeda’s, my Est’s, my Cain’s, my Abel’s, and my Gotoh’s (that was just the stuff I remember off the top of my head. A half hour from now, I’d have remembered twice that). XD
“More appealing for newcomers” seems like a blatant marketing tactic to me. There is just no way they would be so brutally honest with such a controversial subject as this, unless there’s a good reason. It’s just like them saying the Hoshido path is more appealing to Awakening players despite the fact that grinding costs like 1000+G each battle…
Compared to weapon durability, there are a lot of other much more lethal things like enemy dual-strikes, difficult/complex map objectives etc. that are easier to turn new players away than weapons having limited uses (which has rarely been a problem anyway unless in higher difficulty due to the massive amount of resources that we tend to get), yet they still had no problem including and CONSTANTLY ADVERTISING those stuffs.
Therefore, I’m of the opinion that they’re only using “new players” as an excuse to test out something new, yet still attract newcomers at the same time.
No it’s called easing up for the noobs.
1:Sometimes game developers will make a change so the newcomers can see what the game and it’s franchise is like.
2: you do realize to grind in awakening to grind is spend money on the zombie boxes duh.
3: sometimes in the franchise they some change the fe mechanics all the time.
4:if I’m correct weapon mechanic change some times too in the franchise.
It’s fine to disagree with somebody else, but let’s ease up on the name-calling. Opinions are just that: opinions.
…That is exactly my point. In case I haven’t made myself clear, I was saying that people shouldn’t read too much into their claim that certain options were added/removed just for the sake of new players (and thus having no concern about the veterans), while it isn’t necessarily always the case. Development changes happen, they wanted to test out new things, there didn’t even need to be a reason for that, they could very well just shake things up for the sake of having something new. But hey, saying that they’re considering the newcomers help sell the game, so why not?
Also, in Awakening, Risens pop up after a while so you can freely grind if you have enough patience, but that’s beside the point here.
I think that Fire Emblem:If will be a bit too easy. Like… Phoenix mode, a mode where your units never really die- that takes away the strategic and emotional challenge that IS Fire Emblem. Not to mention the removal of weapon durability. Instead of removing it all together, they should have given the players the option if they want to turn durability off/on. That way, they will be pleasing people who are worried about their weapon’s condition, AND the people who are looking for a bit of a challenge. What do you guys think?
I think its going to be really hard actually, enemy pair up alone makes everything more threatening and positioning vastly more important.
Oh oops, I forgot about the enemy pair ups, sorry about that… But one thing that I really wanted was the option to turn durability on/off. Tbh, I actually found the games to be a bit more thrilling with durability, cause in real life, weapons do break if they are overused time and time again. I understand that they would remove durability for the Nohr campaign, but what about Hoshido? We’ll probably be drowning in weapons, and I’m not sure selling them would kinda work out. I mean, we usually bought MORE weapons with our money though, right? We can buy more medicine and all that but I don’t know… It just doesn’t sound as challenging anymore…
I don’t really know, when I was doing my no grind runs in Awakening, Cash wasn’t exactly the easiest thing to come by and presumably with unbreakable weapons comes higher price point per weapon as well as shops not having unlimited weapons on sale. So with the more horizontal progression, buying weapons still retains that economic factor. This all comes down the execution which can’t be easily stated in interviews and the like so we’ll have to see how it turns out in june. There’s also the speculation that Hoshido’s “World map” isn’t actually a world map, just a method to take optional battles (Which also can put economic strain in ways the Nohr campaign does not).
Hm, I guess that’s true… Well, thanks for clearing that up! š
weapons do break in real life, but no self-respecting army would fail to do proper maintenance on their weapons to keep them from breaking. Outright unbreakable still seems kinda sketch, I would have liked it if it was like weapons get their durability reset at the end of battles, but I guess we’ll have to see the game before we know if it’s good or not.
I’m a little scared this is the case… Though we’ll find out in a month’s time.
Oh Shut up already about “being scared”, for fuck sake have you forgot the enemy pair ups and the option to make it difficult as you please.
Quit being such a faggot over the small things especially for the one mechanic that changes sometimes in the series.
There’s nothing to be scared of on an optional option. I’m assuming you’ve at least played another FE title before so would have no need to go on Phoenix. No one is losing anything by playing Phoenix. If those players thought the game was too easy or decide to write a bad review on it then it shouldn’t matter because 1) They paid for the game, not like they can return it 2) Everyone else will know they did it on the easy-as-all-hell Phoenix mode so their complaints will have zero standing.
I’m actually not scared of Phoenix in the slightest. I’m not a fan of it, but it really is what it is. I’m just wondering if the lack of durability is for the better as we’d have some replacement options, but they are untested meaning it could go great or horribly. It’s a case of tried and true vs the new, and as someone who likes the mechanics, I’m more on the side of tried and true. However, by a month from now we’ll have a good indication of the game and its new mechanics as a whole.
There’s already been a game without weapon durability. I think it was fe 3 or 4 but I can’t remember specifically. Admittedly, it was done differently and there was a very limited number of weapons but from what we’ve heard the weapons will have distinct drawbacks and advantages which will be enough to warrant having to bring different weapons with you and developing different strategies around each of their effects.
The game is about choices even the difficulty have you forgotten the different game visions, enemy pair ups, or the option for death and difficulty?
Duh dumbass
Er… ‘visions’? do you mean ‘versions’? I’m sorry, I was a bit confused there for a sec XD anyways, yeah I admit I kinda forgot about the enemy pair ups, but casual was already a bit easy enough. At least for casual, if your units die, they will stay out of the battle, thus making you change your plans and think a bit more. However, with the new Phoenix mode, the player doesn’t really need to change their battle tactics, only trying to keep the rest of their units alive for one turn. I know you don’t have to play Phoenix, but with that mode, it kinda takes away the whole challenge.. At least in my opinion..
Oh sorry i must have spelled “vision” on my phone by mistake, but hey I have to say that’s a pretty weak way to laugh at something.
1: yeah even in causal you can still lose, you just need to Protect the main characters. Also in causal they don’t stay dead dipshit they come back after your done.
2:in chess there is thing called back spacing were you can take back and it’s kind of like Phoenix.
3: it’s about learning.
1. Yes, I knew that they come back to life afterwards. I just didn’t feel like explaining it sorry.
2. Did not know that since I don’t have the chance to play chess that often
3. May you please be a bit more specific about ‘it’s about learning’? I don’t really think I understand what you mean… Do you mean learning about different strategies?
And I really apologize about prolonging this discussion. Also, one more thing-
May you please kinda stop it with the name-calling? Calling someone a ‘dipshit’ or a ‘dumbass’ can really hurt them.
1: yes because you had so much time on how funny the word “vision”.
2:do you know how some games play where the put you on easy at first ,but then they lead you to hard? anyway they are a lot of new players especially the younger gamers aka kids that might want to play a strategic game.
1. sorry about putting the ‘XD’ I have a tendency to kinda laugh (or at least put a lil laughing emoji/smiley) on conversations that I feel are getting a bit intense/heavy/you get the point so it can kinda lighten the atmosphere. I didn’t really laugh or find it at all funny.
2. I see your point. Thank you for clearing that up! š
Deal with it. You’ll be glad they implemented both of those when Lunatic+, or possibly Lunatic++ rolls around. That should be dificult enough for you. And the fact is, you don’t HAVE to use Phoenix mode, so don’t complain about it.
Haha, yes Lunatic+/Lunatic++ would be a bit of a nightmare XD
And I’m not really complaining about the new Phoenix mode. I just have some mixed feelings about it. Like yes, it makes our lives a whole lot easier since we know that our units will spring back to life on the next turn. But because of that fact, some players may have a tendency to not think about the battle too much (I may have worded that weirdly I don’t know XD), thus taking away it’s strategic challenge. Say for casual. We know our units will come back WHEN THE FIGHT IS OVER. However, in the meantime, the player must come up with another new plan on how to win the battle without those units who have just died.
If newcomers find the game boringly easy on Phoenix mode they could always just change the difficulty/start a new game. If they liked it as Phoenix then so be it. One can hope that they’ll like the game enough to replay/buy the other versions and play it on a higher difficulty. Though I got to say if they do get all three version and do Phoenix on all of them….well um….yeah…I guess if they truly felt like doing that its not in our position to stop them….but they’re really missing out by sheltering themselves through all that.
Huh… Guess that’s true. Thanks for clearing some things up! š
It’s optionally easy, there’ nothing wrong with that.
So as a neutral party towards Phoenix, I think it would be interesting/make things not as easy, if they reverted the starting units’ stats to its normal value after each revival. I mean if a character gained like 3 levels during a chapter but then died and revived on the following turn, that they would lose any stat gains and their level would be brought back down to the level they were when they started the chapter. But meh, whatever, if that’s not the case then I don’t really care.
Intelligent System is trying to make Fire Emblem more friendly to newcomers, this mean more people playing FE, more succeed, more money, and more GAMES. People forget thar FE awakening was supposed to be the LAST FE GAME, cause FE wasn’t very popular.
Phoenix mode may be a little too much, but it’s supposed to bring more players to Fire Emblem world, and thatĀ“s awesome for us. And one more time, itĀ“s an option, you can always play classic and be happy, have an option is always a good idea.
And about the weapon durability … yeah it’s a major change to FE formula, but change is not always a bad thing. It sucks to have that awesome weapon and don’t use it, cause you don’t want to break it, im sure many players have some unused powerful weapon cause you wait to much to use it. ItĀ“s a waste. They are changing this aspect from weapons, but on counterpart they will (at least try) balance this change.
Awakening was a hit and I’m looking forward to what Fire Emblem if has in store.
I’m all for them fiddling around with the weapon system. The whole “javelin-can-only-attack-once” thing does add a little more depth to the game… Of course clearly every weapon is now made out of the same MEGAMETAL⢠that Ragnell and Falchion are made of… Totally legit, that.
Of course they’ll realize their mistake and bring durability back… except they didn’t bring weight back… *sniffsniff* I guess we’ll never hear that triumphant āŖWah-wah-wah-wah wah-wahāŖ anymore. *cries*
I always wondered how javelins could be thrown twice…….and the hand axes seemed to be boomerangs……
For javelins, I always thought (back in the GBA era) that you got a set of 25 (hence 25 uses or whatever it actually was because my memory fails) and that if you were quick enough, you’d get two off instead of just one…
As for hand axes… yeah, they were totally boomerangs.
This is a very interesting interview. I only hope this game provides a strong challenge. Sure I know it wants to bring in newcomers but what about for the veteran players? I hope Intelligent Systems can give us something that is not only satisfying but also will have the AI kicking our butts at the same time.
Mario DLC Fire Emblem soldier!
I can see it now.
Maybe by Amiibo support they are referring to a line of Fire Emblem LF Amiibos though. If the game is anywhere near as popular as awakening that could be a great way to cash in on that.
“Since some players may consider it wasteful to use a particular weapon, they may end up not using it at all; at which point itās as if the weapon doesnāt exist.”
And this is why I ended up playing Awakening using only Bronze pretty much weapons throughout the entire game (until someone got 50+ Luck and Armsthrift). Fun? Not really. But it wasn’t challenging either, as I quickly started to one shot pretty much everyone even with those Bronze weapons, with few exceptions. And that was playing on Hard (Normal).
There really wasn’t much strategy behind the breakage of weapons in Awakening, as you could easily stock up on as many as you needed if you wanted to. But for the sake of economy, I stuck to Bronze because I needed nothing more.
But that doesn’t mean I wouldn’t want to have more fun with stronger weapons. And it sounds like I may be able to do that in FE: If.
Yeah, in earlier games when your convoy could only hold a hundred items, things became thrifty and a bit challenging (none of this 20+ iron/steel/silver/brave swords in stock nonsense)… I suppose the durability system went from being a strategic obstacle to being annoying to being non-existent.
Bronze weapons only? There’s a moderately interesting challenge for my next run (oh the smithing I’ll do…)
Maybe more powerful weapons will be more rare in these new games?
Finally, item durability has become more video-game-like!Not sure if that will be good in the long run, though……..I really think that ‘normal’ weapons should have a durability, while tomes and ‘special’ weapons are unbreakable (come on, how does a tome break from overuse?).Also, I want to see someone Game Over in Phoenix Mode during a normal level. Just because.
AND WAIT YOU CAN’T COMBINE BOWS AND FLYING UNITS!!!
Books fall apart if you don’t take care of them (like reading them in the rain, the wind, the desert, on the road, and in a dirty battlefield). It’s inconceivable for us because we buy books, read’em once or twice inside a warm and dry house… and then put them on a shelf.
Ah, thematic skills sound so cool
I just hope there is an option to make an entire team of just maids and butlers.
You know it’s ironic that one of the butlers is named Joker in more ways than one.
The fixed skills are a really good idea and Gaston eeuh I mean Harold looks awesome
Well good to know they put an end to grinding-for-skills abuse and the potential abuse of male galeforce users. But if levels don’t reset, exactly how would a person get their 5 additional skills? Well, the way I see it is that if they needed any skills while pre-promoted, they would change their class at level 10?, and while promoted they would change to another promoted class at level 15 (totally forgot what level promoted units get their second skill at). I kind of forgot if this was the case in FE:A, but if you now changed your level 16 Great Knight to a level 16 Paladin, would you still be able to get both the natural and second skill of the Paladin?
ok, parallel seals will maintain the user levels, but how about the skills ?
apparently it will nerf the skills from other branch classes, unless it unlock all early levels skills …
There’s a whole-lot of gender confusion going on with If lol (now with Oboro). Got to blame the fact that a lot of the Hoshido guys like to grow out their hair.
Finally, arrogance is a good thing!
Can’t wait trying to be a maid myself. (Unless they locked the MU’s classes too, but I don’t think they did.)
Fixed skills… Huh. Kinda want to see this XD
Check out my Fire emblem T-shirt that I’m selling! š
http://www.ebay.com/itm/131523497850?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649
Make one with just Ike, and the words “I fight for my friends” and I’m sold
š http://www.ebay.com/itm/Ike-T-shirt-Super-Smash-Bros-4-Fire-Emblem-small-X-Large-kid-adult-/131517500610?
The fixed skills are PERFECT.
Also, Tsukuyoma . . . a young spellcaster associated with wind? I think we’ve found our Merric archetype character.
Yay new favourite character.
I take it that your max stats are lower than in Awakening since we are now back to a maximum of 20/20 levels. I love that characters have their own unique skill that will make them stand out more and it would give you incentive to use some characters over others.
So; We cant downgrade levels..? I smell alot of soft resets because [X character] only got +1 during the level up instead of +8!
You probably can, but they haven’t confirmed it yet. There’s a suspicious quote in the magazine that says you can “class change as many times as you want!”. Which… could be referring to the Parallel Seal, I guess. So who knows? XD
Alright, now here’s the main question. Where is that beautiful Awakening Avatar focused I-can-marry-everyone Support system?
Full translations of the summarized Famitsu pages are here:
https://kantopia.wordpress.com/2015/05/27/fire-emblem-if-famitsu-scan-translations-all-52815/
Pretty cool. š
I didn’t need to know Harold’s name, I waas always going to refer to him as Captain America
Oh yes, no level reset after class changing means no stupid endless grinding for overpowered units. That’s the best change from Awakening so far.
Some of us liked that. If you don’t, why just not do it?
Because it became pretty much necessary in some of the DLC chapters.
Taking out a mechanic a lot of people enjoy so post-game extras can be more easily accessible seems a little off to me. Or they could have just made said DLC chapters less difficult.
Intelligent Systems, as a follower of the FE series, I regret to inform you that the direction in which you lead now with the unlimited weapon uses category is corrosive. The FE formula is in the makings of achieving complete mastery over the 3DS system as it had was on the Gameboy with FE7 and FE:SS. It is an un-refuted fact that you had mastered the game boy system with those two aforementioned titles and showed the world what it was to craft a game on a limited system, and master a game with story and perfectly resonant mechanics that allowed the story and the game to merge resulting in the most richest interactive visual software experiences ever created inherently within the medium of hardware.
Please take this criticism positively; durabilities is a major concern! Truly, you must know that FE7 and FE8 are the most worshiped titles you’ve ever produced; the evidence of this is in youtube and forums all over the internet that to this day create mods for 7 & SS emulations. People have written all kinds of stories and developed all kinds of MUGS that they employ within the system you’ve created. The community is ripe. Just take a look at cedarnyx’s channel or MarkyJoe’s channel who single handed hosts mod competitions for those games. And one of the primary aspects of this is because people want to relive the experience that you delivered. They want to meet characters like Lynn, Eliwood, Hector, Ephraim and Erika again. They want to beat Ephidel again! Why because the system, the world and characters resonated with their hearts! They found humanity within the Fire Emblem world. You had made it into a reality with tiny clever and intelligent pieces of genius nuggets of code and UI design so well crafted, and weopon DURABILITY was one of those aspects that bound us to that reality! FIre Emblem is a bag full of nuggets of gold. And we don’t want to part with a single pebble. Durabilities is one of those pebbles!
If however, in the course of this argument, we, the fire emblem community have not afforded to convinced you to route this decision. Then we request that at least you let this feature lay to rest in classic mode or have an option to allow it to remain therein, as it, just like the entire system, has become for us an unrivaled poem that enchants us in every visit, with a warm welcome, and so we won’t part with a single word.
Please do not deprive us of that word, we’ve supported you throughout your creative endeavours, now we ask that you support us in kind.
Thank you.
P.S. Also, please include feet.
‘Vantage’ + ‘Deathmatch’ = Me worrying about overpowered skill mixing, again. And ‘Strength Seal’ will do what ‘Defense Seal’ did but reduce 6 Atk I’m guessing. I guess my problem is just Vantage’s balancing in general. Would it need a nerf? I’m just getting worried again, but remember ‘Miracle + Vantage + Vengeance’?
Dragonstone has never had a rank
Not a big fan of lack of Level reset but I imagine tons of people on here will love that you can’t grind characters to infinity.
You imagine correctly. The necessity of grinding to get through Awakening’s DLC almost ruined it for me.
I didn’t buy any of the DLC so for me it was never an issue XD.
This game looks so amazing.
Wow. I don’t know what to say. That video was something else. Hot springs with my boys? Hell yeah. Hot springs with my girls? Kazahana might disagree, but hell yeah. Petting my unit’s faces like pokemon amie? Hell yeah. Cool looking Marth and Ike art? Hell yeah, I am officially insanely hyped for this game, and it’s a damned shame because i have to wait till 2016.
They don’t know how hyped Fire Emblem is in NA.. Alot of JP companies it seems don’t know that their games are hyped..
On a side note, Intelligent systems is really riding on Awakening’s success to push out so many new features into the series. With high expectations, I cannot wait to see what they can come up with.
From what I’ve seen in the past, with manga, anime, and video games, Japan doesn’t really pay attention to what westerners think about their stuff. They appear to be only focused on their own localization, while having it being sold overseas is just a plus for them. Ie: I’ve know Japanese manga writers that don’t care about their stuff being leaked to westerners, put they have zero tolerance with easterners. Highschool of the dead (both anime and manga) surprisingly tanked in Japan, while it was more than welcomed in the west. Even the writer said he as surprised because he didn’t even realize his stuff was so popular in the west.
Reminds of JoJo’s Bizarre Adventure where a character says to a mangaka that they want an english translation of their manga to makeit easier for them to read and the mangaka saying that they never translated his manga into english because they didn’t understand his genius. Of course that mangaka was a Jerk version of the author.
Also WataMote and other series have been sometimes catered to the west, but that stopped happening a lot since the economic recession.
The amiibo usage sounds fun….if they actually made them more readily available!
I’d like to hope they get a reprint for this game.
they will reprint them
Good. I’m trying to get Lucina soon. Perhaps get Marth and/or Ike when there’s more of them.
i loved how DLC chars like Marth was so perfectly adapted, its not ridiculous like Awakening ones. I’m hyped into to see Lucina and maybe Lyn ….
Those were amiibo, not DLC. So no Lyn.
i know, but i still can dream about it hahah
Ehh, don’t forget that Fire Emblem Cipher is giving us download codes for Marth, Lucina, and Pegasus Knight Minerva, so don’t say “not DLC” and “no Lyn” just yet.
We don’t know if the download codes are gonna work just like the Amiibo, but I honestly can’t see them being that different, and I don’t imagine them letting us recruit 2 Marths and 2 Lucinas.
I can say not DLC because the footage didnt show DLC, it showed Amiibo. I’m not sating their wont be DLC, just that we dont know if there is if it will work in a similar way. And i doubt the Cipher cards are coming out of Japan. Maybe we’ll get some other codes for the characters they get, but we definitely wont get the cards.
Awakening had a huge roster of dlc characters, all of them poorly made, so MAYBE we can see more characters from other Games in the same quality as Marth, Lucina, Robin and Ike
I hope there will be some special edition new 3DS when the game is released in NA
More characters information was released at the oficial site
http://www.nintendo.co.jp/3ds/bfwj/character/index.html
Some translations i made …
Mikoto (cv: Ohara Sayaka)
Hoshido Empress. Peace Loving Queen
Kamui’s real Mother
The next to the throne, after the accidental death of her husband Sumeragi.
Now I am really torn on join nohr because I will now not only be betraying my blood siblings but also my own mother.:'(
Thanks a ton for the translation, dude.
I agree with the other guy, it’s gonna be hard to fight against your mom. Just imagine if you end up having to kill her too.
How much do you want to bet that the “accidental death” was not so “accidental”?
that’s the point, in the PV it seems Sumeragi was killed while protecting Kamui from Nohrian arrows, but we dont know for sure what happened there. Maybe it’s a mistake take Nohr as bad guys …
Or eye for an eye. Maybe the Nohrian queen was killed when Hoshido kidnapped Aqua.
Or perhaps the Nohrian emporer abducted the avatar in retaliation for Aqua’s abduction.
Garon may have launched an attack to retrieve Aqua from the Hoshido and came across Kamui and their father during said attack, thought, “well, in for a penny, in for a pound.” The only two questions that I haven’t seen asked is whether Aqua’s abduction came before or after the avatars, or whether or not either side tried to offer a straight up trade to get their relevant crotch spawn back, because so far it doesn’t look like either even thought of that, but time will tell.
It also occurs to me that someone had to have given the order to abduct her. The king, Sumeragi, or considering Sumeragi bites the dust, that would leave queen Mikoto as the sole culprit, because Ryouma would’ve been too young at the time himself. But this largely depends on whether she was taken before or after the avatar. On the other hand, maybe someone in the Hoshido army got a little too gung-hoe and jacked Aqua from her family as a bonus.
Dat FE-Amie? Stahp, tis is what the waifu sim fans wants!
I do hope those Streetpass options don’t really help you power grind… although it will be fine if it’s 40 levels max per character.
the download of the music doesnt work :
Yes it does, just right click and save file as whatever name you like.
oh nvm thaankksss
Full character profile translations here:
https://kantopia.wordpress.com/2015/05/31/fire-emblem-if-website-character-profile-translations-ongoing/
Full “System” page translations here:
https://kantopia.wordpress.com/2015/06/01/fire-emblem-if-website-system-translation-61/
The one thing I’m not happy about is the amiibo support, since it’s essentially just disc-locked content.
This game honestly feels likes it is getting better and better with each update. I just really hope the map and mission structure in the Nohr version is good, or at the very least better than what Awakening gave us. I kind of prefer these character designs over Awakening, but I’m wondering how much crossover they’ll be as far as who you can recruit. Like, will I be able to recruit Crimson even if I side with Nohr? Even if the campaigns are different, just how varied are the recruitment pools supposed to be. I know some are probably going to be locked into their side as that’s a given.
Also: Oh man, is that the Shenmue menu music I’m hearing? I can very much deal with something that is aesthetically similar to Shenmue’s soundtrack.
I regrettably can’t read Japanese… But I’ll guess what the four Amiibos are saying:
Nailed it.
Alternatively if you translate the characters backwards:
Marth: “You remind me of Kris.”
Ike: “You remind me of Soren.”
Robin: “You remind me of myself.”
Lucina: “You remind me of Robin.”
I approve of the last one.
O̶k̶a̶y̶,̶ ̶s̶o̶ ̶m̶a̶y̶b̶e̶ ̶t̶h̶e̶ ̶l̶a̶s̶t̶ ̶o̶n̶e̶ ̶w̶a̶s̶ ̶j̶u̶s̶t̶ ̶o̶n̶e̶
̶g̶u̶y̶’̶s̶ ̶h̶o̶p̶e̶l̶e̶s̶s̶ ̶d̶r̶e̶a̶m̶ ̶b̶u̶t̶ ̶i̶t̶’̶s̶
̶H̶e̶a̶d̶C̶a̶n̶o̶n̶ā¢Ģ¶!̶!̶!̶
Don’t you worry, headcanon is best canon. (?
Great analysis! At the risk of sounding extremely nitpicky, though, I’m a little bit doubtful about this particular part:
āHereās something new though that was hinted earlier: In Guard Stance, enemy Attack Stances are automatically negated.ā
I guess it could be read that way, but wouldn’t it make a lot more sense to interpret the Japanese text on the website as simply stating that when the gauge has filled up an enemy attack will be completely blocked, including any additional attacks from enemy rear units in attack stance? Rather than negating attack stances altogether?
Glad you enjoyed it.
I guess it can be read either way, but the way they added it as a footnote makes me thing it’s meant to be read separately.
Plus there’s a screenshot where Kamui and Suzukaze are in an Attack Stance against a pair of enemies in a Guard Stance and Suzukaze has no battle stats. So I’m more leaning towards Guard Stance always negating Attack Stance.
It would add a lot more incentive to use Guard Stance too, since players are typically offensively-oriented and may dismiss Guard Stance for not providing follow-up attacks.
I see, I didn’t know about that screenshot! Was it in one of the recent Famitsu issues?
I must agree that your explanation makes a lot of sense from a gameplay perspective. It’d make the choice between the two stances a really interesting one. Come to think of it, it should be interesting to see how how well the AI will be able to use the stances to its advantage.
I had Charlotte pegged for trouble the moment I saw her and simply cannot figure out why that is.
Has there been any word on how we generate dragon vein points in the my castle area? Will it make use of the 3ds coin system? Have to admit that I am looking forward to this game even though we have to wait even longer for it to be released. I am also terribly amused and disgusted by the abhorant reaction of the veterans about the mofu mofu/Pokemon amie function.
Also: ‘accidental’? Hard to call being turned into a human pincushion an ‘accident.’ This only makes me even more suspiciousof the Hoshido. I suspect they jacked Aqua first and Garon retaliated trying to get her back. Only he came across the avatar and their father, killed him and abducted the mc.
ew, i’ll probably kill her along with camilla as soon as i can.
I just want to point out that this is a Japanese game first, so the characters and their designs will probably differ in the NA release, just like Tharja’s portrait from the Awakening DLC.
You mean the ridiculous overreaction to Tharja’s smallest sliver of a buttcrack image and their solution being the curtain? Yet they were quite content to let Nowi fly through the vetting process in her outfit. Yeah, actually I see your point in that regard.
I actually happen to like Camilla due to the whole overprotective big sister persona she’s got going on. Panty armour be damned. I do want to off Luna though. Severa was a character who got on my nerves and I can not deal with that behaviour a second time round.
With Charlotte I am willing to give her a chance. Benoit is going to be funny though. I thought they were siblings or he was her bodyguard or something.
After thinking about it, “untimely death” might be a better and more appropriate translation there ^^
Thank you for telling me, I was a bit confused and very suspicious about the “peaceful queen” calling her husbands death an accident.
that severa tho …
they are rlly messing with my head man …xD
So Luna really is a character that exists, huh.
Well, I’m sure that we will get more info on them. I’m actually surprised that they made Luna look so much like Severa. ._.
Well, Severa was a really popular character… Also, with a really large cast of characters some similar characters can be expected. But yeah, I did not expected that much similarity. I love Kusuke Kozaki’s designs and style, but that is not his best. However, sometimes these kind of things happen because Executive Meddling, and in these projects artists must do what their employers ask. Either way, not that it ruins the game or something, at least not for me.
Style I can agree on. Desgnwise is a whole different issue…
Also, Severa overall isn’t that popular. I believe she placed 23rd in the Japanese vote.
I didn’t say that the style was an excuse.
Oh, yes, you are right. Including all the cast, Severa was not that popular. So, my bets now are that some people in Intelligent Systems like her too much. As I said, it could be a case of just lazy design, but also lets take into account that the artists do not have total control of the designs, most of the time those things are requested or need approval. If they wanted a Severa’s clone, Kusuke Kozaki just did what they said (if that was really the case).
It’s more than that. She has the same voice actress (who is hosting the 25th anniversary concert, FYI).
IS is just pandering to the Awakening fans by making brazen clones of the popular child units, making the roster look bigger.
Pretty likely that she was planned like that since the beginning. However, lets wait for the entire rooster, if it is bigger than past Fire Emblems, a few clones would not be that much of an issue. But, if is not that big and there are a lot of clones, that would be lame.
…We’re discussing roster size and clones.
Yay. We’re the new Smash Bros. fandom.
Well, in my case this is not that important. Tactical RPG are my favorite kind of games. I am interested in the game as a whole, but the mechanics and the missions are my priority. Hehe, it seems that we are not going anywhere with this discussion. Lets end here.
Well, Severa is Selena in Japan but her name was changed in North America so she wouldn’t be confused with the character from Sacred Stones. Selena is a name relating to the moon, as is Luna. They both share the same class, and the same voice actor… this is definitely not coincidence and may be a Camus/Sirius situation minus the mask somehow. Or how Palla/Catria/Est have visited other nations together. Many of the children in Awakening implied that they could not go home to their own future but felt uncomfortable being around their parents, knowing their own selves would be born into the world later on. So in a way, knowing there is dimensional travel and a bunch of displaced kids, they go on a journey and end up in places like… this one.
…You do know that it’s been repeatedly stated that FEif has no connections to any previous games in the series, and is the start of a new world?
Tellius and Magvel are also different worlds but the dimensional gates allowed those characters to appear in Awakening… We also have confirmation that Marth, Ike, Robin and Lucina appear when you use their amiibos and there are concepts similar to alternate dimensions.
On the off chance that Luna is just an expy of Severa, then whatever, but I wouldn’t be surprised if she is a dimensional gate traveler either.
I definitely think dimensional gates will be a thing for FE series, as a way to connect all the different realms (it’ll just not be pivotal to the story and more DLC-related stuff). I get the feeling it definitely is Severa (Selena) just that she changed her name. Maybe perhaps she’s taking notes from Lucina like when she was pretending to be Marth (lol). FE: Awakening had Priam who is Ike’s son, so if FE: IF will have Cordelia’s (Tiamo in japanese) daughter Severa (Luna in IF), then we might just see a running trend of seeing previous games characters offsprings in the next game. I’m going to ignore the remakes like shadow dragon being the target game for Awakening to pull from, considering Awakening takes place in the same world and is 2000 years later (hell Chrom is Marth’s descendant if you want to nitpick).
The Outrealm Gate was just a way to cram DLC into Awakening. If it becomes canon, then we’ve delved into the level of bad fanfiction.
The outrealms, currently, are non-canon and hopefully stay that way.
must buy Hoshido and Nohr to get all the waifu
Need third path too as I’m sure it’ll have unique characters too.
I want an Owain look-alike right now.
Yeah, me too… XD
Actually I don’t because that’s not original and it’ll take some of Owain’s Owain-i-ness away from him…
Take it you haven’t seen Odin, then?
This just feels like a lazy way to pad out the character roster, as well as more Awakening pandering.
Now the Fire Emblem community can argue about clones.
I want to see unique characters, not clones.
Luna may just be a case of lazy writing and design. Kazahana’s skill is too much, especially compared to the others here.
This girl is taking no shit from anyone, not from adjacent enemies or Kamui walking in on her while she’s in the bathhouse.
Actually, Kazahana’s personal skill may not be as great as it sounds. Probably it only activates on your turn, and even if the skill applies on either turn, directly adjacent enemies is not something you see that much, especially on normal or easy difficulties.
Yeah, but you can easily guide enemies into being adjacent.
True, true! And there are missions when you have to do it, there it is going to help a lot. But for the rest of the chapters, not that much, unless you play like that. In my case, I don’t stall enemies unless is necessary. My point is that I don’t think is much better than other personal skills. However, some other’s personal skills can become useless at end game, unless these skills change or evolve, that is. This one seems useful from the beginning to the end.
I honestly think its too early to judge whether this skill is good or bad. However, considering now that enemy units can now “pair up,” they are probably revamping enemy AI to act in groups more so than previous FE games. While you might not be dealing massive damage to a lot of units simultaneously, this is still a good skill to counter against enemies units that act as a group. They already mentioned in the Nintendo Direct how you can set your characters in “My Castle” to act in groups or run around solo.
Indeed, is too early. My hopes are that every character is going to be useful. I do not like the idea of having characters with much better abilities than others. Of course, in other hand, the reclassing options and the max stats also could affect how good is an unit. But yeah, we can’t see the whole picture right now.
I hadn’t thought about the enemies’ IA, good point, there would be new things in that aspect.
Dive Bombing. With a tank built unit. Most of the time, I can see people going to use ranged units to reduce an opposing units Hp to near enough while grouped for Kazahana to clear. Taking Ike’s Eruption from Smash and making it a personal. But for now, we’ll have to say it does as great as it sounds.
Well, that requires a specific tactic. And we need to see if Kazahana actually gets more experience by killing enemies that way.
I am just saying this skill could be not that overpowered, especially if you have to use other units to set things like that and make it look cool. It would look cool though.
Any other wrestling fan hearing the summary of Benoit and feeling mixed opinions?
no fox waifu? me no buy
yeah, luna’s a lazy design. you know who else is a lazy design? Danved in radiant dawn! he looks just like devdan from path of radiance. super lazy imo.
and don’t even get me started on them reusing camus like three times in the first three games. Were they sirius with that?
WERE THEY SIRIUS WITH THAT
Fox boy best boy.
I bet Luna… wait for it… will learn Luna. Huh?
Thanks for the updates
I’m definitely going to spend 90% of my game time tweaking and messing around with all these cool features while forgetting to save my country or whatever, lol…
To think there are people who just want to do campaigns. I can understand for like a few games/titles, but to actually want all games in the series to follow FE 7’s/8/everything else except for Awakenings’ formula would be redundant as all hell. I for one (along with the vast majority) welcome these changes that are coming to Fire Emblem. Because with stuff like this, we’re able to learn more little quirks of our characters and have them be more relevant than when compared to how characters in Awakening were treated. There is nothing wrong with getting to know the people in your army, it shows you care as a commander and you aren’t there to just “beat the game”. This game is going to be a god-send in occupying free time….plus if one out of the two copies of IF is going to cost this much, I would would rather get my money’s worth (BTW, having around 25 chapters of campaign is so not worth over$50, hence, all this extra content)
It’s like when they introduced the support system in FE6. I wonder how many people bickered because there was less left up to their f̶r̶e̶a̶k̶’̶d̶ ̶u̶p̶ ̶m̶a̶y̶b̶e̶ head-canons.
Finally, someone who gets it.
I welcome them bringing in more things to do than just the main campaign like previous games in the series. Not to mention, as you said, this kind of helps other characters be a bit more important.
These are the type of people who are comparable to those who bought pokemon x/y omega/alpha and only wanted to beat it as fast as they can and only doing gyms and the elite four, finishing the game within 3 days. If people just want to play a game for its main point and not explore or take their time, then its their prerogative. But its dumb that the same people will get angry at the fact that new features outside of the main game are added on, when in fact they won’t even bother doing them in the first place.
I really don’t get why most of the hardcore fans (well the more vocal ones) have to be such prudes. I’m as hardcore as the rest of them, playing FE 7 & 8 and then went out of my way to buy&play the Japanese copy of 6. Considering how similar those 3 (and the rest of them) were, I’m glad we have drastic changes.
Yeah, and then those same people would just argue “If they weren’t spending time on My Castle, they could focus more on the main campaign!”
I don’t really like it when some argue that point. It’s as if they’re implying that Intelligent Systems is sacrificing the main campaign for My Castle, when I doubt that’s the case. I’m fully confident that they’re achieving the kind of game they set out to make.
I am so naming my castle The Castle Anthrax! ^_^
And who wouldn’t have a dungeon in their castle? Even if it serves no purpose? I’ll put it right next to Anna’s Secret Shop. *puts index finger to his chin*
All of the above scans are fully translated here:
https://kantopia.wordpress.com/2015/06/03/fire-emblem-if-famitsu-scan-translations-all-60415/
Why can’t Nintendo do for this game what they did for Pokemon and just release this title in NA the same time as Japan!?!?!?!? I dont know if I can wait till next year, I NEED THIS GAME ALREADY!!!!!!
Spare a thought for European players who will no doubt have to wait longer than America to get their hands on the game. Awakening came out two months after it was released stateside. The only reason I survived was because I wasn’t interested until I watched US uploaders on YouTube then preordered that shit immediately.
I am so excited for this game! I want to marry either Charlotte or Aqua, they’re both so pretty!
Seems more like they’re fusing FE and Tomodachi Life.
Exactly which of these news was intended for the hardcore fans? It all sounds like stuff the new people will be more happy to learn about.
Oh I don’t know, perhaps it’s for people who want to do more than just the main story, considering previous FE games never offered such an option.
You don’t get exp in my castle, in other words no leveling up in nohr.
why are they putting such a mystery regarding the blue haired maid -.-
my point exactly lmao
Do I smell a traitorous backstabbing maid here…? >_>
inb4 they reveal that both maids were actually one maid to begin with and are now split entities. Joker betrays them, becomes the final boss while the two maids combine to form the final monster.
This game definitely steers towards Awakening fans. Waifu Sim 2.0 now with customization homes, buildings and prisons. I feel a lot less effort went into game’s cores and mechanics.
You say that despite all the times they talked about the additions to the weapon triangle, different handling of weapons, and other such things.
they’re just not talking about core and mechanics because there’s no reason to at all (bar the mechanics that changed). Its a boring subject to even write about in magazines and directs. They’re just getting all the subject-worthy/more talkative stuff out of the way. Because honestly, what would get the public talking more, having a direct where it goes “Oh look….rescue option and weapon weight is back…..wo hooo….” (and literally the conversation ends under a minute) compared to “Fire Emblem is now adding a My Castle Feature along with Fire Emblem Amie” (now that starts conversations).
The same amount of effort most likely went into the gameplay. Zero effort would be this all being one game, and just like awakening or FE7. Though I will admit, the only old mechanic I miss is light magic. Its kind of dumb that it still hasn’t been brought back at this point.
They’re not talking about mechanics because I feel they’re so clouded by how big Awakening was. And reintroducing all the good mechanics isn’t that bad. “Rescue, Weapon Weight, Durability and Light including the magic triangle is back…..wo hooo…..” but really “Now we can explain why this is such a good idea, how this can gear the series to a better future for the genre, to the Awakening/General newcomers why they should start getting to the core construct instead of making billions of forums about what they have in their castle’s and who are they going to marry for the next 3 generations.” People aren’t just seeing all the mechs as a whole. Instead, everyone else rather play dolly in a castle. And their’s plenty of other games for that.
I’m gonna tell something in the god damn island I live the only people I know are fans of Fire Emblem are me and my little brother thanks to Awakening well I actually I was a fan before but that was the first game I manage to get my hands on but I like the Awakenig formula! I can level grid swicht classes around and ship as much as I can. My brother after Awakening began to play the other games and liked them more. So don’t say things like that. People are people some like Awakening style more some not. You can’t make us like other things. And because people like me like to know more about your units in the games and love the My Castle doesn’t make us any different. And I love the fact weapons have no durability because it makes more sense I mean a sword breaking in 50 uses that’s dumb. If you don’t like My Castle don’t use it okay? Do other stuff I mean what’s that compared with the rest of what I’m sure will be an amazing game and didn’t even tried it yet so what do you know? Sorry about this whole rant but honestly you sound like a jerk who thinks people play for waifu/husbandos, ships, etc… That’s insulting to Awakening there’s a lot more to it and it’s fans than that it just happens to be the most talked thing because it’s fun to talk about because all the supports and the children and pair ups make it something people like to talk. I play it for FUN! That’s how it should be! Don’t try to change people! You like that better? Great! Moving on! One more thing that’s insulting to creator who worked harder than most to make these games they are trying to make them more entertaining and more modern just try to give people a chance. If I offended you in any way I’m sorry I’m just done with how certain older fans of FE act towards Awakening fans because they must be new or not like nothing but pairings and waifus/husbandos. So I’m sorry if I misunderstood.
It’s fine. I’m rather ignorant. Good you like what you like. Even if I’d forced beliefs on you. Awakening’s rather a good game. But it’s none of that, it’s not the devs. It’s just the fanbase. I mean, I had no problem with the characters until the fandom just became unpleasant. Look to narrow it down. I can agree to that, even if I thought Awakening was merely decent and not as great as the others. I don’t like where the series path is going down. I just hope it gets better, but with these mixed feelings with FE:If and most being on my bad side, I’m kinda losing it. I’m glad the the series isn’t dead, but I am disappointed.
If you don’t know fe is more about the characters more than stratigic gameplay, because there are a lot of other strategy games out there with or with out story.
Not really. Last time I heard, FE was built on Perma-death. I’m not sure if you’re talking about just Awakening. I’ve been doing both since I got my hands on the first Fire Emblem that came out to the west, but everyone apparently to Awakening fans, they had a hard time to even find a personality in a character to exist if they didn’t do a lot of support from FE7 through 12. Even me, but I still know Lute’s ego is –
[—————————————————————————————–] This big.
I just put the effort in.
Any game can have perm death. Duh dipshit it’s also called losing characters or soldiers, that doesn’t make it less irrelevant. Leave anything else backing up your claim.
Also good to know you only notice one character, but now a days we have the wiki and videos for that. The thing you must know for strategic games is that you must make a casual mode for new comers so that can learn how to play. Ps I’m also talking about fe franchise.
Basically you just don’t like Awakening because of the fandom am I getting this correct? I’m in for the story and mechanics plus from what you said I don’t see how it is any different from the other FE games besides the added features. Please be more elaborate because I’m sure the old FE games had support system and if I remember correctly one of the game had child system. Also, I want to hear how the series can get better from your opinion if there is nothing else they can do I can’t see what the harms in not having the added features.
Correct, but I’ll explain. I don’t like Awakening for many reasons (not for some of the things it gets right), the fandom takes the majority. People saying they’re Fire Emblem fans when they won’t give any older FE’s a chance, nor touch the Classic mode with 15 foot pole is one of them. But I can accept not everyone is going to try.
Another is when Awakening fans are biased and said that FE:A is the best in every way, e.g. I heard a story, someone was making poll questions with things like “Which character in the series best exemplifies the Dark Mage?” It gave a link to the poll site and had comments, full of weather Nergal or some other guy is better, but in the poll, Tharja was winning by a major amount and not a comment justified for her. Then poll was taken down cause it was pointless.
That obsessive ‘waifu’ fandom. I hear it commonly. I do like the anime art styles, and I don’t have a massive thing against the marriage system as it did bring good mechanics as it was used for, but the fandom taking advantage over the whole thing and the game even complete it with characters blushing. I have trust issues in the anime community. The previous game with a marriage system didn’t encourage and pander to the waifu crowd. See?
How the series could get better on my behalf. If I made FE:A, well… FE would probably die. Changing the common harassed things on Awakening would be a start, better story (maybe more darker), not as cliche characters like FE:A (Maybe add better artsyles that makes sense instead of having, the difficulty on Easy could be Casual mode, but Normal and higher would probably force them to play Classic while adding more mechanics the higher the difficulty (Normal: Weapon Durance, Hard: Magic Triangle, Weight, and etc), stronger maps, victory conditions, ability/Pair-Up nerfs and a lot of advertisement?
I know how much IS is formed around the getting newcomers to play while trying to keep the older and serious fans interested. Hence the whole White and Black Kingdom differences, but they can be better ways of warming a Casual player to start playing in Classics. Yet, taking out Weapon Endurance and etc, all I see is another Awakening game. I think about it, and I don’t like being like this biased FE character for all we know, I could be a scrub, but if I can accept that Awakening can save the series, I would at least like people to accept me.
It’s ok you people almost drove the series to death so I doubt they’d care about losing you. You people never brought them money anyway.
Mate, you okay there?
1. Fire Emblem was ‘C’ grade in Nintendo. The money was difficult to obtain either way. Remember why 12 didn’t sell and IS announced one more for the series. Not my fault since it wasn’t released in the west anyway.
2. If they didn’t care, explain Black Kingdom.
Wait for the sales in Japan. If Nohr flops, bye bye nostalgia freaks.
Massive hype, Waifu fandom getting two sets of characters, two games w/different stories? Nice b8, m8.
More like testing the waters to see if the hardcore fans are worth the time and effort. If it tanks go forth with the Awakening fandom since it brings in the money and less salt. Despite the advertised hardcore “Nohr” they still have to pander to Awakening fandom and hope it gets numbers close to Hoshido version.
Sorry for the extra comment, but I need to ask: what unpleasantness are you talking about? The only fans I’ve seen behave disgracefully so far has been the veterans who have a problem with the new additions and are busy attacking the newcomers, which is getting a bit ridiculous really. So I am genuinely curious.
I disagree. I’m not really into a lot of the Street Pass, face-touching, waifu stuff either. But from what we’ve seen, a lot of thought has gone into modifying how the class change works, how the skills work, how the weapons work; plus a version dedicated to having more difficult maps and more interesting mission objectives. I do think they are improving things all around.
I guess. And I could be biased, but hearing one side of the Fire Emblem fandom talk about touching face more than the main game in general concerns me on where IS is leaning the franchise.
On that, I am with you 100%. I personally would rather they didn’t add that. But I’m happy about some of the adjustments I’ve heard about.
This will probably come across as salty, though that is not my intention. It needs to be said however:
What else do they have to talk about? The maps they don’t know a thing about? The sparse few classes that have been revealed? The weapon system that has already been talked about and isn’t really something someone can discuss about in depth until they get their hands on the game? The characters are the only thing they can talk about without getting bored.
Players like yourself are all so quick to judge the side of the fandom that are genuinely interested in the characters and their motivations that you will sling any old accusation at them. Yet, if it weren’t for Awakening, the franchise would be gone. Worse, your accusations of the game becoming a ‘waifu simulator’ shows that you have no respect for the creators by degrading and insulting all the effort the creators went to in order to make the characters interesting and relevant in regards to the story instead of making them boring cardboard cutouts whose only purpose is to soak up damage. The extra mechanics are to keep things fresh and interesting.
Those same fans you insult are also generating more interest in the game through their fan art, fan fiction and posts. While the behaviour and comments of players like yourself is likely to drive new players away. So who exactly is hurting the franchise more?
They haven’t skimped on the maps, weapons, classes, etc, so what exactly is the problem here? You seem to be angry that a portion of the fandom is actually enjoying themselves. I find the face petting mechanic funny as hell because it’s not something I would’ve expected and think it was meant just for that-fun. It also means that you can annoy any unit that gets on your nerves as payback. Yes, it is weird, but it’s that same weirdness that will entertain plenty of players.
Essentially what you just said. To add on about the boring cardboard cut outs. Some don’t realize how stale some of these games were. Like the two flops of a DS games where only the main cast actually had a voice in the story. Any other side character was generic or barely talked outside of being recruited (hell, their epilogues were boring too and generic). FE 6 and 7 suffered less from this, but still I found it rather hard to care for some of my units as the game progressed and barely touched them after recruitment (Like the only reason why I kept Batre around was just so I could get Karla). FE 8 kind of softened this by adding the outerworld map, so you would be able to play with all your units even after the game and get their supports in. While I still criticize Awakening’s support system with letting every opposite gender unit support with each other (bar the select few) to the point where things become generic/badly written, Awakening still managed to surpass all previous titles when it came to its character interactions and given you a reason to train and strengthen all of your units. The prude-veterans honestly at this point need to accept Awakening as a game that saved their franchise and just roll with it, or just drop the series all together. Because if they do manage to create another FE down the line, I don’t see it reverting back to the classics like 7.
We can accept it saved the franchise, or maybe completely created a new, “Better Child” (Kill me, I know) but that won’t change us from loving what made Fire Emblem so great. And we have 12 games proved the best of Fire Emblem. Condemn me, I don’t care.
New FE generation has come. Get over it or leave we have a boat.
Thank you and I fully agree.
The thing is, it is the best way to get the player to actually care about their units. Give soldiers a personality and screen time and I guarentee the player will expend more effort to keep them alive. It’s an added incentive that works extremely well. How the veterans fail to see this is beyond me.
Then you are wrong about how they didn’t put enough effort into the game mechanics right? I think you should be less clouded about the fans and just play the damn game when it is out then we as a community will accept your opinion because I’m sure IS is definitely trying to attract both old and new FE fans.
As someone who likes his games to last quite a while after the main story is finished (be it in the form of MP, extras, etc.) and likes to immerse in games, this feature is like a Godsend. Sure, the ‘Amie-thing’ is quite silly and somewhat unnecessary (this comes from someone who NEVER used Pokemon Amie back in X/Y or ORAS), but it will be fun to try this time around. I actually can’t wait to 2016 for the american release, kind of makes me want to stop coming to this site to spoil myself.
I am just hoping no matter the support system that there is some beyond implied gayness. I just need like my ability to be gay and two people into men and two into woman.
I’m glad you’re trying.
Yeah, it’s basically why I’m biased. Other reasons like the “cliche characters, boring maps, bad written everything, overpowered units, too easy unless it’s above Hard blah blah”, but that’s been said and done before, but it can be improved. It’s just the fandom.
Are we going to get lookalikes for all the children in Awakening? Because it certainly looks that way now, thanks to Luna and this Inigo-expy. Perhaps these are the “callbacks to Awakening” they referred to?
Maybe we’ll get a Fox Spirit Yarn ?
“DON’T MESS WITH A KIT!!!”
There is such thing in the game called phantom cards were you can summon all old characters from old fe games so all the fe cast comes back but only as ghosts.
Oh. So it was lazy character design that inspired Luna. That’s just unfortunate. I’m really hoping to find out more about Crimson soon and I really wish they’d go ahead and state how much recruitment crossover there is between the games.
Of the 30 characters with official profiles, only 5 of them are available in both campaigns: Gunter, Felicia, Joker, Suzukaze and Cyrus.
Thanks. Where’s the link confirming this, though? It’s not that I don’t believe you I just want to check it out for myself.
It said so in the wiki, website, and famistu. Are you really that useless and lazy on getting the info?
Link or hush.
Are you seriously going to criticize others for laziness when you’re too lazy to check on this very website’s page for Fire Emblem: if characters?
https://serenesforest.net/fire-emblem-if/characters/
Knock yourself out, lazy bum.
Yes, I am.
At this stage you shouldn’t really respond to them (if this long thread is any indication). I mean if they’re too lazy to look it up themselves even after a Mod tells them the answer then there’s no point. This is what I would like to call “A base” person, and not the good kind.
Thanks for the advice, but I think I’ll be fine.
Easy type in site that’s easy for you like wiki or check the link to the Japan’s site here. Again duh
Are you not including Aqua in that list?
If, Luna ends up being a “tsunderish” girl with inferiority complex over her mother, and the ingo look-alike is a “closet dancer”, i’ll agree with you, but so far, it seems Luna is more of the kind that compeeting for recognition of their superiors with it’s peers, so that’s maybe the “callback to awakening” like JohnWaluigui mentioned.
Their design is what I called lazy, not their personality.
You said character design, personality is included in the character, which lead to my reply, also, while i know that you must set your mind in doing it so this can happen, but you can finish awakening without ever meeting any of the “children” (besids Lucina). Stupid reason to do that, but i have heard worse before.
The design is typically just used for how a character looks or will look.
You can finish a bunch of Fire Emblem games without meeting a bunch of characters, but that doesn’t mean they were placed in sequels just because they could be missed.
Actually in this game you can unlock phantom cards that can be summon from previous titles and they have the same looks and personality but they are still ghosts.
As for Luna she is also voiced by the same jp voice actor that voiced severa so that means it’s a call back for awakening, another dimensions, or it’s running joke until for dlc. Duh
You see, what you all keep calling a callback, I see as laziness and a really poor joke.
If some one reuses a character and it’s voice actor means a call back from previous games I’ve If I’m correct developers did this before, besides severa is one of the few top characters people voted for in Japan. Duh again dumbass
Nope. That’s called being lazy and rehashing what you’ve done before.
I don’t really see how this apparent “laziness” is any different from the commonly used and repeated Fire Emblem archetypes and the way they tend to base new lords off of features that made older lords popular.
Using something as a base is not the same as copying and pasting exact ideas you had in the very last game you released.
Like I said they did on purpose, not copy paste. Also you do realize the fire emblem franchise reuses the same roles right dancer and lord blue hair right?
“Like I said they did on purpose, not copy paste.”
-headdesk + repeat-
Do you even understand what saying or are you going to deny and repeat the same thing? Because I have to say copy paste my comment as a counter argument is pretty lazy especially of a guy who can’t check for him Self.
I’m just waiting for a counter argument that amounts to more than “It’s lazy but I don’t care because I like it!”
First off “not” And second I don’t care about it , I just want to let you know your argument is wrong. Also it’s fanservice , now what else do you have in store for your counter argument? š
“It’s wrong because it’s wrong.”
It’s wrong because you misunderstood the reason of it and called out lazy too easily. Now again do you have anything better or are you going to repeat and copy?
I just realized that samsneeze is essentially calling it lazy . . . out of laziness.
I didn’t misunderstand anything. Making a character visually similar to the extent that they have is something I think is stupendously lazy.
See you did it again, it’s not lazy because when there’s a good reason for it. Like I said for you missunderstood the reason behind, besides you’ve seen all other characters they created so it’s pretty much ok say they know what they’re doing isn’t lazy. Now again do you have anything better or are you going to repeat the same thing with out any understanding?
“there’s a good reason for it.”
Here’s the thing. I don’t think that’s a good reason for it. That’s the key that you keep missing.
Actually it is a good reason when you’re doing it for fans, besides like said before there is a magority of character that are acuatally different characters in the game so that it’s not a lazy idea and that’s the key meaning of what you’re not getting kid.
Elaborate. Explain the difference between having a character similar to Severa and having any of these:
http://fireemblem.wikia.com/wiki/Archetype
A lot of the characters have strikingly similar designs to others of their archetype, especially Cain and Abel pairs, but you’re not complaining about them. You know what else? If isn’t out yet. You know next to nothing about how this character will develop in the story. Being in the same class, having hair the same color and style, and having a similar expression and demeanor do not make them the same character.
I’d like to see you present an argument beyond “they ‘reused’ this character and I don’t like that even though they’ve ‘reused’ characters before and I’ve been fine with that”, simply because you say the archetypes are just using “a base” even though they aren’t necessarily much less similar too each other than Luna is to Severa, and you aren’t even in a position to say Severa is Luna considering you haven’t read a single support conversation featuring Luna.
Please, be consistent. I can’t stand hypocrites.
When have I said that I was okay with them reusing characters before when they did it in previous games? Go ahead, I’ll wait.
The archetype page you listed was more about how characters class and growth rates are similar, not how the characters behave the same way, which they typically do not, and is something I never said they do. The characters’ designs are all visually distinguishable from one another unlike the Severa and Luna case who could be twins.
“Being in the same class, having hair the same color and style, and
having a similar expression and demeanor do not make them the same character.”
No, but it’s still lazy as hell to design a character that way. Anyway going back to what I originally said about all of this before you all started freaking out because someone doesn’t like something:
“Their design is what I called lazy, not their personality.”
Although you didn’t say you didn’t have a problem, you . . . are a Fire Emblem fan, and the archetypes are a pretty major part of the series. Saying that you think archetypes are too lazy is kind of like saying you think permanent deaths are too difficult or neon-colored hair is too unrealistic or that Anna shouldn’t appear anymore. I was under the impression that Fire Emblem fans generally like the things that make Fire Emblem Fire Emblem.
Additionally, many archetypes do have similar personalities and characterization. The Cain and Abel are made up of one hot-blooded and one even-tempered member, without fail. Camus is always an anti-villain reluctant to fight against the player but tragically has to be defeated anyway. The main lord tends to be a rather naive and innocent young royal, who matures some after the death of the Cornelius forces him (or occasionally her) to toughen up. The Nabarl is often pretty aloof if not outright antisocial and has some sort of complications involving romance in their past. The Michalis is defined by their ambitious nature and willingness to do anything for power. The Minerva is kind and polite, but often struggles with doing the right thing because she’s fighting against her own country/family. The Hardin is a noble person who ends up making a tragic face heel turn and has to be defeated by former friends.
I did not just list stats and growth rates. I listed traits of characterization.
If all you’re complaining about is the fact that the characters look similar, then I honestly don’t know why you felt it necessary to mention. A character’s depth is a lot more important than their sprite, and frankly, I can tell them apart effortlessly. Making a character look similar is a visual shorthand for saying “look, this is going to be a similar character”, which is why they have one red and one green cavalier with opposing personalities, why they gave Ike Hector’s hair, why they gave this character Severa’s frown and red pigtails, and why I can’t tell right away if I’m looking at a sprite of Roy or his father Eliwood. Making characters look like other characters is a useful writing tool, or trope, which you can read all about here:
http://tvtropes.org/pmwiki/pmwiki.php/Main/Expy
They were well aware of the connotations of having a character that looked like and had the same voice actor as Severa, and they made the conscious decision to do it anyway. That’s not laziness. It required some thought and some research. These artists know what they’re doing; you don’t. Have a little faith in Intelligent Systems, please.
Also, I’m not “freaking out” because you “don’t like something”. I’m quite calm right now. I’m writing long replies because . . . that’s how I think, and that’s how I like to talk, and because you can’t interrupt me; I’m taking advantage of the fact that we’re communicating online and giving you all the evidence I can. As for why I’m replying in the first place . . . I really feel strongly about unfairness and I really respect Intelligent Systems and the development team, and you called them lazy when they’ve been working so hard to please the most unpleasable fanbase I’ve ever witnessed. It’s okay for you to not like something, but you’ve insulted these people and your viewpoint isn’t really standing on anything. That’s really mean. A lot of people in this fanbase seem to be pretty mean, unfortunately . . .
It’s not when it’s done on purpose, wow so you’re going to play denial and ignorant? You’re really not that smart aren’t you, because not knowing the difference between lazy and on purpose really shows that you’re going to be easy and fun to play with.
Duh dumbass. š
That’s still lazy even if it’s done on purpose. Rather than come up with something new, they reuse an idea because it was popular before.
That doesn’t count as lazy, see that what I’m taking about denial. They did because she was a voted popular character, in other words a call back for fans of her. Do you have anything better to reply with?
Nothing aside from that reasoning being kind of dumb and lazy.
Yes because you know much from the mind of a developer, japan, and the meaning of lazy. Have anything else to back you up on this instead of saying it? XD
Well, Severa was considered 7th best female on the character poll’s official site. But I do think Inigo was 6th best male, so that could be the reason why for the Inigo-alike. Doesn’t make sense since Owain hit 2nd best male. So why an Inigo’s look alike was chosen and not Owain could be laziness, or the fact that Owain is so good, you can’t replace/copy that. We can’t be entirely sure until an FE14 interview. Please stop bashing each other.
http://www.nintendo.co.jp/fe/kakusei_bk/kekka/index.html
…
dang im jealous all the girls in this have six packs o.0
So we have a blonde fox boy, a pink haired girl named Sakura, and a dark hired girl names Hinata… Subtle.
It just occurred to me to ask, but will Fire Emblem If be compatible with the current 3DS XL? I really don’t want to have to buy the ‘new’ 3DS XL if I can avoid it.
Also, I am wondering about the inclusion of the Awakening kids in the campaign. Was Severa really that popular to be included in this as a ‘new character’? Because it didn’t seem that way to me. I also happen to dislike her so my bias may be colouring my perception, but I don’t recall many people calling her anything but bratty. Inigo I can understand, but Severa? (I swear to effin’ God if this touchpad autocorrects Inigo to Indigo one more time-) was Severa popular overseas?
Yeah, Severa was more popular in Japan . . . her supports did a better job of emphasizing that she was well-intentioned and kind, I think.
I mean I actually liked Severa but to answer your question she, BEHIND Lucina, was voted as the best second generation female character in the Japanese polls. I cant really say im mad that there basically putting her back in as a new character but i also don’t think its nessecary to have her and this “Inigo” like guy in the game.
it’s compatible with the original 3ds models, yes
Since the box doesn’t says “New Nintendo 3DS” like the Xenoblade one , i guess the will be compatible with any 3DS.
Here are the results of the popularity contest in japan
http://www.nintendo.co.jp/fe/kakusei_bk/kekka/index.html
I was reluctant to acceptem, but it seem (at least with Luna so far) that they will have different personalities, i guess they are fine to bring them again, since i didn’t recruit all of the children in Awakening… but i’ll be sad if Kjelle is a femnazi again.
Firstly, I will say that all of the reveals for these characters are great. I’m hoping we see some more laguz/bestial unit types(varying genders, please).
Additionally, for the clone-crying argument, Severa has a few things going for her in terms of her appearance in this game; different world/universe or not.
Dimensional gates/time travel -are- a thing. How else would the children have gotten to Awakening’s timeline?
There were an overwhelming amount of complaints with regard to not being able to get her with red hair like her mother’s, too. Granted that’s a ridiculous reason to put her in If, but still. Like any other Fire Emblem game… You don’t even have to use her, or talk to her.
Either way, she’s just one character out of an entire cast (many of which I adore, design-wise, on both paths). I didn’t love her in Awakening, but I didn’t hate her either. I will say that I could relate to her on account of the “pressure of living under a parent’s shadow” backstory hook.
Two rules about people called Zero;
1. They’re always cool.
2. If I’m wrong, refer to rule 1.
…You mean they are huge and lame Mary Sues?
“u mad?”
You must not play competitive Smash.
ZeRo isn’t Zero. Shush.
Or they’re this guy. In which case they’re just a jerk preventing a time paradox.
http://i246.photobucket.com/albums/gg93/Muzzae/999/Zero2.jpg
Ingo and Owain theories in 3 … 2 … 1 …
i was starting to melt waiting for leaks xD
Gonna be honest here… not too happy with the personalities for another three characters being essentially the same as children characters from Awakening. At least if Pieri isn’t a total wimp outside of her violent episodes, I guess that could work, but it’s not really indicative of hard work on IS’s part. I mean, Awakening only came out a few years ago… at least use a game that’s older or be more subtle about it.
Still can’t wait for the game to come out otherwise, though.
We need a new Ilyana.
Well, ideally I would just have original or at least new concepts…
Oh no! three characters who haven’t had dialogue and I’m already whining wahhhhh!!!>you
Well too bad, the Japanese players love it so they come first.
I guess that’s fair. I usually keep in mind that Intelligent Systems and Nintendo primarily produce for a Japanese audience, so they’ll mostly if not entirely cater to those demands. For me personally, there’s not really any added value, but I’ll see how they end up. *shrug* Like I said, I’m still getting the game. I’m still excited, just not equally excited for all characters and aspects. I think that’s reasonable.
I doubt this is anything smart I bet the designer just sucks at his job. I can’t believe they only thought of this guy when honestly awakening didn’t have the best character design. I’m a massive awakening fan too, I’d say it’s my fav game in the series but character design wasn’t perfect for sure.
What a character designer draws is based on specific instructions from their directors – the character’s personality and a general idea what they may look like. They then draw drafts and submit them for feedback. If the drawings are approved, they are used in the game. These designs are as planned and deliberate as Marx and Ryouma’s designs. There is a reason they look the way they do.
Thank you! Finally some says something reasonable about it!
I assume they were told to make AWakening clones of popular characters as it could help Nohr sales.
I wouldn’t doubt that, that makes sense. Since white version is obviously the version awakening fans should be buying they need a hook to get them to spend money on the same game.
Just will say there are so many things wrong with that statement as that’s not how the character design process actually works.
Oh shut the fuck up already. They are popular voted characters so of course it’s called fan service.
Lol, I love the characters but do we really need clones of them. Hell could have just thrown them in as spot pass or DLC characters. It just shows how they are likely saving money on their budget by reusing models from awakening.
Using Spot Pass would save money on their budget. Drawing a redesign to have them as Nohr characters costs money. Writing entirely new support conversations to flesh them out as characters in this game costs money. The developers put time, effort and money into inserting these characters special into FE:if, and they did it for the fans who adore these characters.
Not really since Odin a dark mage plus the face and foot model looks better in IF compare to Awakening so you can’t say they use the same model. Plus I think they got some sort of reason for having these clones that may be plot relevant. Also, the clones you mention are from Nohr side I don’t know if you can recruit them in Hoshido but yea.
PS. Saving money by reusing model sounds good but I think the DLC would solve that problem already with having to buy either or both FE IF gams.
1: if they put it on street pass then the only difference is they would be abated scraps.
2: they put them in there for fanservice.
3: how’s a budget make it any different.
Duh dumbass.
People have already explained why the idea that it was not on purpose makes no sense but the character descriptions should tell you that it was deliberate anyway – they basically describe Inigo and Owain to a T. This was done deliberately, not accidentally or because someone is too lazy to design new characters. Whether you like that or not is another thing but this wasn’t a coincidence.
all around me are familiar faces…….. ( ͔° ĶŹ ͔°)
Please Im hoping they’re just descendants arg. Im cool if im that Odin guys great great grandpa or wutever but if not thats just laziness.
It’s because they were voted popular characters in japan. Also in fire emblem there are different worlds in the out realm gate.
I bet you 3rd path DLC is in the code too because this game was obviously early on in development just intended to be massive but then someone said “make that money split it up. “
They are but aren’t selling us the same game three times. It’s kind of frustrating to think about.
Yah they are, no new animations or new models outside of cut scenes. It’s all in the code of the game, on the enemy lines and all that. I’m still holding onto hope that in the west like the special edition they will just put everything onto one cart.
Welp, I finally am starting to warm up to this game. As a decade+ long fan of series, all I had to do was drop my expectations for this game to absolute zero. I’m not really excited for it nor do I think it’ll be as great as pre-Shadow Dragon games were as a Fire Emblem game. But as a mobile-generation-friendly game, it’ll be a cute game to play satisfy the anime nerd in me.
“When equipped with a forged weapon whose name is written with 8 kanji, critical rate +10.” interesting… does this mean any random kanji characters will do? and i wonder how will this translate to the international versions….
A weapon with 13+ characters?
Darn. For a second there, I was hoping the capture feature was gonna be the method of recruiting characters from the other team.
Umm…That’s exactly what was said, wtf?
“Captured enemies can then be recruited to your army by successfully scouting them with resources or by persuading them.”
IMO it would have been amusing if they all had polar opposite personalities as the children they’re based off of. If they told Yusuke to do this then it’s not his fault. But if this was all Yusuke’s idea then they should have gotten someone else to do the designs (or at least someone to oversee him) So I won’t give him any flack until I know what’s going on (though things usually point to the former than the latter, as in they tell Yusuke what to do. Because seriously, designers don’t just run out of character ideas. If that’s the case then they draw ideas from other characters that aren’t from their work, they don’t just reuse their own designs unless they’re made to…or they’re like the vast population of Deviantart (or they’re just completely full of themselves and just lazy beyond belief….and I doubt Yusuke goes into that category)
???
I see what you’re getting at but I need words
This is not something new. Nor is it the worst case. Fire Emblem games have dozens of examples of reusing desings.
I’ve been around the franchise since 6, what you’re saying isn’t new to me.
wow look at you and how cool you are. no one cares how long you’ve been in the fandom
So I originally gave you this long ass response but then I realized….you’re an anon. You didn’t even set up your account….so yeah, you don’t even care enough to get notifications about this to respond back (unless I’m confusing it with guest accounts). I really don’t need to explain myself to you. If you’re dumb enough to think I was gloating with my previous statement, you are horribly wrong.
Oh well… two units that i might not use…
finally… another update lol, i waited about 4 days, which is about 96 hours, which is about 5760 minutes, which is about 345600 seconds… lol. But man, the capture thing is pretty cool.
If i can capture revenants and the like, i’m sold!
If Pieri is based on Noire, then that debunks the whole Awakening popularity poll idea.
Well, Pieri doesn’t look like a direct clone like Luna and the others, and FE is no stranger to characters having overlapping quirks. We’ve seen countless different characters who are all flirts (Sain, Virion, Gatrie) and characters who are young but don’t want to be babied (Rolf, Ricken, Tsukuyomi). Split personality could be a rising new archetype.
That’s true as well. I had actually not looked at the picture of Pieri prior to my previous comment, and I assumed that Lazwald was the only one of the three to have an actual picture.
These Awakenibg lookalikes look interesting,but most people are gonna complain at the sight if anything similar to Awakening,too bad most FE fans are whiners who hate progress and anything new! Anyway, I’m loving these character designs! I think Kozaki is FE at this point! He’s the best artist they’ve ever had!
I’m just worried because (like Awakening before it) with these lookalikes and amiibos, all I’m going to be concerned about is getting the previous games’ characters…. which kind of sucks for the new story.
But then again, maybe not…
Are you saying that reused character designs and personalities are progress/anything new
They’re not
That capture function is freaking awesome. My dungeon will be overfull!! ^_^
Owain was my favorite character in FEA but it was his uniqueness that made half his awesome… now he gets a ^%@#%* clone.
Of course, if it really turns out that the three are actually the same three from FEA, modestly reclassed with the help of some Second Seals and also after a jaunt through the Outrealm Gate, ala Camus/Zeke/Sirius, then I’d be all for it (not entirely happy because that’s still lazy writing to keep the “public” “happy” but still better than making up a soulless clone)…
…And thus, another FanFiction is born! Also, some head-canon but that goes without saying. Hey, we all need intricate ways to stomach the post-shark-jump games. š
P̶i̶e̶r̶i̶ ̶i̶s̶ ̶j̶u̶s̶t̶ ̶a̶ ̶t̶r̶a̶d̶i̶t̶i̶o̶n̶a̶l̶ ̶r̶e̶h̶a̶s̶h̶ ̶o̶f̶ ̶a̶n̶ ̶a̶r̶c̶h̶i̶t̶y̶p̶e̶.̶
Well of course they’re going to make copies because they’re popular in japan.
Who is Zero? Does anyone have a description or a profile for him??
Zero ?
this one xD ?
I’d just like to point out the fact that at the end of Awakening, if Severa, Owain, and Inigo are NOT married, they ALL set off on their own journies. They no longer stay in Ylisse/Altea. So, it is quite possible that their journies all led to the same place and they all ended up working for Nohr. Maybe they’ll have support conversations together that hint at them knowing each other.
Or it’s just a way to get the newer players to buy the Nohr side, because newcomers to a franchise tend to gravitate towards game where they see familiarity. Either way, I’m a little miffed that they’re doing this, but I doubt it’ll affect the gameplay or story that much.
Also, why is everyone comparing Pieri to Noire. In her screenshot, she seems to be quite a cheerful person. It might be that on the battlefield, she becomes downright murderous. Not insane, note the wording. It’s “violent.” Which means that she could be the type that snaps into a “drill sergeant” sort of person on the field, and downright obliterates enemies.
Just my two cents on the matter.
Hopefully I’m remembering this correctly, but in one of the earlier interviews it was said that If is in another setting entirely/not the same world as Awakening. If we are talking coincidence it may just be an AU, but it isn’t the same world. I’ll see if I can find the link again and post back. May take a while as my laptop is getting its hard drive replaced, so I will try to find it manually.
Different worlds are moot point since the Outrealm Gates exists. In fact I’m almost certain these three are just the beta timeline kids who went adventuring through the Gate after Awakening.
What if they’re the kids from the main timeline and because they knew what the names of their kids was going to be from Lucina’s timeline they decided to name them something else?
I don’t mind the look-alike characters so long as they’re enjoyable to use. The roster is going to be huge regardless anyway.
I feel like the blue lining around the steps points to a sort of tile-based movement scheme. You know, in reference to Fire Emblem.
I don’t know if this is an SMT thing, but in the new screenshot the clouds in the sky are being held up by ropes/cables/etc. Maybe it’s a play since we know that school is involved…
Come on. At least Pieri’s a unique character. Why are people trying to peg her as something else?
I’m definitely miffed at the 3 clones we’ve got; looks like 3 Uriah gambits, now.
lol i get the whole argument of “Their not original,” and blah blah but can someone explain to me how this is lazy character designing… honestly we don’t know the reasons for why they were put in the game… it could’ve been just to pay homage to the top ranked kids from Awakening. How does that make you lazy? Like everyone is complaining over 3 characters and we have yet to see how they even play out in regards to the plot…
So out of all of this there’s only one thing I care about….Odin has a pretty good bod for a Dark Mage and he wears an open-chest shirt. At this point I hope his official art has him wearing those spandex legging things for dem leg muscles.
Seems so much like SMT4 for 3DS. i mean, it is in HD but seems almost the same.
Hello. I apologize if someone already brought this up, and I missed it. Just the three of the four main characters have a color in their names, correct? Does anybody else think the color is correlated to the Four Mythic Beasts in mythology? You know: Red Phoenix, Blue Dragon, White Tiger, Black Turtle? Maybe. Or maybe it’s just me. Thank you.
I SERIOUSLY need to stop spoiling myself. Can’t wait to 2016, hopefully the american version is both campaings in 1 cartridge, but my hopes are slowly falling to the shadow realm…
I’m going to be too busy petting the wolf-guy (he dresses pretty snazzy if that image is any indication) than doing other stuff quite honestly. I am curious about that puppeteer class though with what weapons they use.
just a question is this the famitsu leak ?
no
ty mate š
Well, I like the fact they’re going all out with the minerals. My my FE, you’ve grown up exceptionally well since when I first played you years ago….wait. I guess I can’t say that because apparently to a certain someone I’m being conceited.
Man. This seems so much different from any other FE game. More like a regular RPG. Not that it’s a bad thing. The main battles are still FE, and the Castle adds a whole new level of awesome. Makes the game different and more fun.
I wonder if instead of talking to named enemies in battle to get them to join your side, as in previous games, maybe you have to capture them? I suppose it’s more a throwback to FE5 than it is a new broadening of detail. It does make way more sense than “Hey, you look mopey. Why don’t you join our side? We have cookies. ^_^ “
guaranteed, this is going to be one of the ways to recruit certain characters.
humm what about the 7 new character profiles ??
Well. only 1 was new – Zero.
Others are – Pieri, Lazward, Odin, Orochi, Charlotte, Benoit.
Info on 3 of them was covered here
https://serenesforest.net/2015/06/09/fire-emblem-famitsu-11th-june-leak-familiar-faces/
Others – on main website (also, translated long time ago, too lazy to find it)
i knew all that already but ty anyway ^^ i think i just hoped for new ones like the blue haired maid xD or the ones in the trailer that we dont know about
There is always next week. Or maybe 2.
or maybe til 25 or 26 of june
Actually I think the “weapon” stat is a counter for forges and only so many times a weapon can be forged.
After watching the video.. Skills are locked to classes but.. Going off assumption; Galeforce was locked down to the Pegasus Knight class tree, and from what we’ve seen, Nohr doesn’t have any. would this mean that Nohr Players will not have access to galeforce?
I seriously doubt they will bring back galeforce
They could also make it a character specific skill that’s available to both campaign.
Perhaps the reference to the stars is something that will be explored more in the dlc story, as no matter where we live or who we fight for: we all see the same stars?
The Kanji for Star Dragon can be read as seiryu, and Seiryu is the Azure Dragon of the East.
I was going to buy the face-plates, and had plans to ever since the announcement.
Just realized they aren’t for the XL, and the XL is the only one available to me, and the foreign systems have region lock.
Damn it.
fucking dio brando is going to be in this game
I’m glad to see they’ve implemented the internet to visit other players and castles. Otherwise myself and many others who are not so lucky with the streetpass function would be up shit creek without a paddle. āŗļø
This is going to be one hell of a long game and I’m looking forward to its release on this side.
He may not be the best lord in the series, but when it comes to Smash Bros. Roy IS our boy!
So… Nintendo/Sakurai says that they won’t include Chrom because he will be too similar to the already existing FE characters (i. e. Marth and Ike), then they bring back the OG Marth clone. *claps slowly*
I’m not too excited for Roy to be honest, but hopefully they’ll change his moveset entirely. And now that I think about it, MAYBE Chrom might have an appearence as an alt costume for Roy, who knows.
The data in the patch included all of the alt costumes and the B special moves. All of Roy’s costumes are palette swaps and all of his specials are the same as Melee. Just like mewtwo, he isn’t any different. I just hope he has a unique final smash and not the same critical hit as Marth and Lucina.
Oh, that was leaked too? Welp, poor Chrom, maybe next century. Even the specials are the same? Man… hopefully, as you said, he has another Final Smash.
Just saw his Final Smash trophy was leaked too. It has the same health bar as the Critical Hit, but instead of a straightforward lunge it looks more like a big arcing hit.
That would be a reference to his critical hit with the eponymous Binding Blade.
He’s been slightly Luigified.
I always liked Roy in Melee, so I’m really glad they brought him back for 4.
However, it would make more sense if it was, say, Lyn/Hector/Elliwood from Blazing Sword, Binding Blade was never released in the West.
Any of those 3 would have been fine. Considering the fact that Lyn is already in the game as an assist trophy, that leaves Eliwood and Hector.
Oh the fanart that’ll happen now…. lol
At least now Roy and Ike can fight… XD
I wonder if this means Roy will also be an amiibo unit for Fire Emblem if.
Granted, it’ll most likely still be near impossible to get.
Most likely.
ROY’S OUR BOY! ROY’S OUR BOY! ROY’S OUR BOY!
Definitely getting that amiibo. If I could have only one, it’d be that one.
Great….another amiibo for them to be short of stock on.
At least some of us will appreciate where the character comes from…
And that some of us have actually played that game? XD
*pretends to be surprised at the announcement*
Since Roy’s getting amiibos too, does that mean we can look forward to Roy appearing in Fire Emblem If as well….?
Probably an update for the Japanese version; bet compatibility will be shipped with the Western release.
I̶ ̶w̶i̶s̶h̶ ̶t̶h̶e̶y̶ ̶w̶o̶u̶l̶d̶ ̶j̶u̶s̶t̶ ̶m̶a̶k̶e̶ ̶i̶t̶ ̶D̶L̶C̶ ̶b̶u̶t̶ ̶k̶n̶o̶w̶i̶n̶g̶ ̶N̶i̶n̶t̶e̶n̶d̶o̶.̶.̶.̶ ̶I̶ ̶d̶u̶n̶n̶o̶ ̶t̶o̶ ̶b̶e̶ ̶h̶o̶n̶e̶s̶t̶.̶
Our boy got an updated costume. This is great!
Here’s the trailer guys, with no overlays! https://www.youtube.com/watch?v=cbex-SbtF80 (#FireEmblemFates flashes on screen a few times but otherwise, no distractions).
The lyrics sound off and I think Garon is Troy Baker. I’m loving what we see of Aqua. She seems to be quite interesting beyond being a MacGuffin girl.
Garron is actually Travis Willingham same voice as Lon’qu and Brady from Awakening.
Yeah, I realised after posting that that he sounds just like Zavok xD
I still think Troy Baker’s in though, as Ryouma or Marx – I thought it was the latter but now I’m hearing Roger Craig Smith, which is strange since he hasn’t done any Japanese games before this to the best of my memory.
Matt Mercer is Ryouma. I’m 99% sure.
Don’t you mean Marx (no, I will not call him Xander)?
I’m also fairly certain Takumi was Ben Diskin.
(can’t get used to ‘Xander’, too. Why didn’t they make him Marcus or Max or idk…why Xander)
Nope, at first I thought it was Marx but there’s a moment with Ryouma (1:02) and his voice really sounds like Matt Mercer… Though on the other hand, there are two quotes when Ryouma and Marx are shown: “once and for all” one and “no more kings to the death”(? I’m not a native speaker so I’m not sure I didn’t mishear this part).
The first one sounds like something Marx would say, and it’s Mercer’s voice. Ryouma says the other part most likely referring to his late father (the guy killed in trailer ofc). BUT THEN I HAVE NO IDEA WHICH VOICE IS ACTUALLY HIS BECAUSE LATER AT 1:02 RYOUMA SCREAMS AND THAT SOUNDS A LOT LIKE MATT MERCER.
So I’m not that sure anymore.
Ryouma said: “No more games; it’s a fight to the death!”
oooooh…..well now it makes sense lol
Yeah, I noticed just after posting this that he sounds just like Zavok xD
I can hear Troy Baker in Ryouma though. I thought he was Marx but now he sounds to me like Roger Craig Smith – strange because he hasn’t done anything Japanese in my memory before.
Looks like we aren’t getting two versions in the west! yay
Don’t speak too soon. They didn’t reveal that there would be two versions initially in Japan, so they’ll probably do it the same way for the WW release.
I’m just saying this is the 3rd trailer they didn’t show it for in the west. This seems like the trailer to do it and explain it to consumers. They still could but I think we’ll find out more in the tree house or in a press release this week.
There will be two versions of the game, according to a Nintendo press release.
http://www.amazon.com/dp/B00ZS1SRO2/ref=wl_it_dp_o_pC_nS_ttl?_encoding=UTF8&colid=XYCX1YAEDVKG&coliid=I1W7F6HWRV38BG Nintendo really is trying to make this confusing.
http://www.gameinformer.com/b/news/archive/2015/06/16/fire-emblem-if-becomes-fire-emblem-fates-in-the-west.aspx
Yes we are :/ At least the developers earned it. Special Edition here I come…
That’s sad and odd given Amazons listing with http://www.amazon.com/dp/B00ZS1SRO2/ref=wl_it_dp_o_pC_nS_ttl?_encoding=UTF8&colid=XYCX1YAEDVKG&coliid=I1W7F6HWRV38BG
my money is ready and waiting >_< i hope we get collector edition tooooo!!
Interesting that the main mirages shown are Shiida, Cain and… Chrom. I mean, shouldn’t the main character have Marth to complete the pattern?
Well, Chrom deserves a bone after the whole Smash fiasco.:)
Yeah, Sakurai made him into a joke. It’s nice to see that Atlus is giving him the love he deserves.
We still don’t have a detailed release date? Jesus, I’m dying of overhype.
http://www.gameinformer.com/b/news/archive/2015/06/16/fire-emblem-if-becomes-fire-emblem-fates-in-the-west.aspx
We’re getting two versions + DLC too guys :/
Well, at least the developers earned the split. Special Edition here I come!
Looks like special edition for me, I need to know like as soon as pre-orders go up.
We’re getting two versions + DLC just like Japan guys:
http://www.gameinformer.com/b/news/archive/2015/06/16/fire-emblem-if-becomes-fire-emblem-fates-in-the-west.aspx
So possibly Matt Mercer as Ryoma and Travis Willingham as Garon. Interesting.
Takumi also sounds a bit like Liam O’Brien but I’m not sure.
Honestly, this looks to be a fun spin-off.
I know the whole “idol” thing will turn some people off, but I’m even more curious to see what this game takes from Fire Emblem.
It does look fun! Thankfully, I’ve not been paying enough attention to new things in Japan to get sick of the idol thing, and I think it could be pretty neat. Not sure what it’ll be like, but given the people involved, hopefully it’s not gimmicky and actually makes things better.
How large is the DL size for Black Kingdom and third route? I only have the original 2GB mini SD card, wondering whether to change or not.
probably about 2+ GB so its better to get a new one
Welp. :/
How do you move data to the new card, just copy/paste?
You basically pop the old SD card into your laptop, then copy everything onto the laptop, take out the old SD card, put in the new one and transfer it on. This should help if you are stuck, I got my 25GB SD card working immediately and hasn’t done me any wrong.
https://www.nintendo.co.uk/Support/Nintendo-3DS-2DS/Usage-/SD-Cards/Transferring-data-between-SD-Cards/Transferring-data-between-SD-Cards-826530.html
i dont know, just try to search online for the procedure.
Pretty sure one route by itself was more than 2 GB
Oh dear, my 4gb card needs an upgrade…
outstanding analysis! u pointed out a lot of things i didnt even think of!! now i want the games more than ever…! play them till my brain burns! one thing i noticed, the lake Aqua seems to be in is Hoshidan territory…looking at the trees, its the kind u see in Japan oriented places
Cue the people complaining about it still being split. It honestly doesn’t matter, even if it was sold as 1 game you would still have to pay to play the other path so the only thing that your ”missing out on” is choosing what side you want to be on in-game, unless you get it digitally.
I swear I have to freaking edit this to make my stance clearer:
I know, its like they just totally overlook that fact. If somehow it was put all on one cartridge, the price would still be around the same in purchasing both games (as in one physical copy + the downloaded version…..GOD!!), compared to buying “Wanted One” (with all that content being jammed on there). So as you said, along with its unfathomable that people want Fate to not only be cheap, but also having 2 (3 if you count the third path tba) completely different games on one….for the price of one, rather than settling for 3 games for the price of 2. Not that anyone is required to actually play through more than the copy they bought.
Again, I’d really love to see how one version would cost the same as both versions. I could see it costing more, but you’ll have to explain instead of just pulling nonsense out of thin air.
No one is pulling nonsense dude. If it was being sold as 1 copy where you make the choice in game, you would still have to buy the other path if you wanted to play the other side. There’s no way Nintendo would condense it into 1 game for like 60 or so dollars where you can choose both paths in that single game. But there is literally no point in arguing about it since it’s already confirmed to be sold the same way in the west as Japan.
I’ve been reading about this since yesterday, and I’m tired of this. Let Nintendo do whatever they pleases, it’s obious that the player is the last of their worries. And I’m sorry if someone thinks that I’m an intruder, since I’m not even part of this comunity.
I’m from latinamerica, I started playing Fire emblem with the ones on the GBA, I liked them a lot more than tactics ogre or FF tactics, the mechanics, the characters, the story. And I can’t really argue with people who has played the ones that only were released in Japan, since I haven’t played those, and I’ve played only the ones that came here.
I know Nintendo and Intelligent Systems must have put everything they got, to get the FE franchise out of the frier, since Awakening was supposed to be the last and all that. but it seems to me that because of the outcry for the split, this might actually turn into dust everything they acomplished with Awakening, and fates would probably be the last FE, they make, or they could even stop localizing it in the west.
Now as for me, I won’t buy it, and not because I would rather see FE cancelled forever before it gets too casual, or because the waifus, or I didn’t liked the my castle feature, or something like that. I think that everything that serves to save it from oblivion is welcomed, if a guy, or a girl want to play casual, or phoenix, we’re nobody to tell them how to play, that’s stupid, if it helps to save the franchise, and the developers handle these new perks and features well, I think those changes are welcomed.
But, as I said before, I’m from latinamerica, and Nintendo of America, forgets about us all the time. In my country, one single 3DS game can cost 80 – 90 USD, this are going to be two separate games, okay, fine, “if you buy one phisical, you can download the other one for 15 usd”. Sorry but no, on my country that other path is going to be at least 40 USD, (if not 50). And then there is the third route, let’s suppose that there goes another 40 dollars. This game(s) is already more expensive than a home console game from any company. And what if in your country you don’t have access to the e-shop, then if you want these games, your only choice is gettin them phisical, and the discount? who cares? Not to Nintendo obiously, not to mention that in those places there won’t be a way to play the thrid route.
Why am I sying this, because it’s the truth, the game looks fantastic, but if I support this practice, they might turn this into the standard practice for future FE games, and our region is not getting more prosperous exactly. What would be a good way to solve this, at an international level, I don’t know. For me it will be to skip this one and wait for the next, if there is a next after fates.
I should have scrolled down before I posted further up as most of the foreseeable problems are things you mentioned, the price point issue in other countries in even greater detail (I had honestly forgotten that the Eshop isn’t supported in some countries). Sorry to hear games cost that much for you, here I am whining about paying 10 dollars more in Canada.
Sorry for the faulty grammar, I’m still learning english. I agree with you too, Nintendo is really making a leap of faith with this game. This move, the split, if it’s executed wrong, it can kill this franchise for us, and even though I would really like to defend the game, Nintendo makes things really hard for us, their fans, I simply hope for the best with this game.
I would explain, but a lot of it is common sense by looking back at how previous games were handled along with the information we have of “2 main routes and 1 DLC routes, each “supposedly” the length of Awakening” So three full fledged FE-length games being the price of one…..Nintendo isn’t gaining any profit from that with the amount of time they spent on all three routes (especially with the extra content AKA My Castle they added). Its the option fans want, but face it, Nintendo, like any company, looks out for themselves in ways to make themselves money.
Ah screw it, I’m going to just state myself, these are the variables:
If Fate is being sold for $40
“All three routes have just the same amount of content as Awakening”
-Awakening had 25 main-route chapters (I swear to god the only thing that turn me away from fate is if either side’s chapter count isn’t greater-than-or-equal to 25) and was sold for $40
Fate = Awakening in content
The first 6 chapters are the same in Hoshido and Nohr
19 entire chapters that are different from one-another (with their own individual cut-scenes and everything. Different maps, characters, etc.)
In retrospect, without a discount, the opposite route should be $30.4 if the first 6 chapters are excluded as they’re the exact same as its counterpart.
So full price of the two games (statistically) would be $70.4 (if we treated this as an equation and things were divided evenly).
But a copy of White & DLC Black visa-versa actually costs $60 (40+20 which is the discounted price).
Final Verdict:
Getting both games is around $10 cheaper than it was supposed to be. If you get all three, keeping the equation going. Actual retail value is $100.8, but its being sold for $20. So its $80 if you want to buy all three routes ($20 cheaper than its actual value). So yes…..let Nintendo put something that should be sold at $100 retail value all on one single ds card and sell it at a price that doesn’t reflect its actual cost *heavy sarcasm*
This is why content-wise, having to pay 60 for 2 or 80 for 3 versions of the game is better than paying the above. Anything cheaper is a slap in the face to Nintendo and its like they shouldn’t get back money that represents the time they spent on this game.
Not disagreeing with what you said but why did you keep referencing Konami?
lol I didn’t notice that. I’ve been jumping back-and-forth between Yugioh and Fire Emblem all day I got the two messed up. Thanks for that because I honestly would have kept on saying it ^_^
Thank you. I’m just so tired of people bitching about ”how it ruins their experience since they make the choice before they play the game” or ”how 15$ is way too expensive” even thought it’s been stated multiple times that each side is practically it’s own game with enough content to warrant the price. I can’t tell if people are being greedy, or they just don’t like how Nintendo is selling this, but from the standpoint from the consumer and the business; the price and the way it’s being sold is perfectly fine, even if say 10$ would be the price everyone wants.
“You’d still have to pay?” Great job on pulling that out of your ass.
I’d gladly pay a little more to have both stories on one cart, but two versions is just BS.
Marx is renamed Xandar in the translated first stage playing on Treehouse atm.
so is this the only choice we make in this game? it’s interesting that no one asked nintendo during interviews,etc about this matter
don’t like american aqua š
I think I love Fire Emblem enough (and this game is radical enough) for me to buy both versions…
Well, here’s to hoping they’ll do a special package over here the same way they did in Japan…
same here…special package is the dream of every hardcore lover of fire emblem :3
Corrin and Xander will take time to get used to, but I’m glad Felicia and Hinoka remain the same!
And now, Fire Emblem takes inspiration from the Pokemon universe! Next: Character Trading?
Already kinda got that. In the “My Castle” preview, it appears as if you can buy characters from other players through StreetPass/SpotPass.
Fire Emblem-amie.
It’s already in.
https://serenesforest.net/wp-content/uploads/2015/05/MyCastle-000.jpg
-Charade making the choice between both factions as a major selling point of the game.
-Remove making the choice at all from the game by locking the player into a path in two separate games.
-Choice now made in stores instead of in game.
Way to add to the story there, moneybags.
Wow, the transformers actually get a promotion, that I didn’t expect. Also you got to appreciate the thought they put into these class designs.
I want Optimus Prime as DLC now.
Edit: Nevermind.
I want to know if thief, swordmaster and assasssin are returning classes in this game!
Theif is now a bow using unit, swordmaster is back with the name trueblade, and assassin appears to be gone, although hopefully the jonin functions like an assassin.
Aqua is singing: You are the ocean’s great waves, destined to see life beyond the shore, just out of reach, yet the waters ever change, flowing like time, the waters, yours to try.
Not as sure about that last part since it is hard to hear over the arrows.
Thanks. I couldn’t make it out myself. And I think you have that last part correct.
These most likely arent all the classes, as i counted 54, 55 if Dark Prince and Dark Princess are counted separately, plus 56 with Aqua. Assuming Aqua promotes, that makes it 57. If Mikoto and Garon have unique classes too, then its 59. The June trailer said over 60, so unless that includes enemy-only units, then there must be a couple more we havent seen yet.
These look amazing. It makes me excited to see the class sketches in the art book for this game – I loved them in Awakening’s book, I bet this book’s sketches will be awesome too.
im honestly not to impressed with the american dub haha on the brightside though at least i was correct in assuming Ryoma was gonna be played by matthew mercer ;p
I feel Bow is just useless now. What’s the point of using a Bow on a Flying unit if it has a tome or sword and the Weapon triangle reduces Bows accuracy and other stats.
Because it’s still effective on flying units, so you’ll probably still kill. And its even stronger on lance wielding flyers.
True but you’ll still likely miss a Swrd FalcoKnight, but most fliers now are more prone to Magic weakness. Wyverns can still survive a hard Bow shot and retaliate with a Javelin just a bit less. Revenant Knight is a Wyvern rider with an Axe or Tome, making either it either miss and retaliate hard or below average on this class. Most of the best lance units like Knights, Generals, Paladins etc. But their all high Def units. Only the Pegasus Warriors will have trouble, but Butler, Ninja’s and other couple of hidden Weapon users I bet will use Swords, thus beating Bows… again.
I’m thinking about this a little to deep.
hmmm so setsuna is not the blue maid okey im starting to think blue maid is actualy not important or it is important but a character like philia in awakening lolz
Or she’s a character that appears only in Nohr. And IS really dosen’t care about Nohr.
Why would they not care about one of the 2 versions?
I think because most of the updates are in Hoshido [e.g. there are more new classes in Hoshido and the cultural stuff revolves more in Hoshido].
[whisper: andAqua’salwaysinwhiteinthetrailersahaha]
Most of the characters that were shown are either Hoshido only or appear in both versions so maybe it’s less don’t care about and more appealing to what’s more popular with japanese audience which is Hoshido (Obviously).
Good god! I’m not sure if Asama’s hair is supposed to be the equivalent of a fro. Either ways, his bio makes him sort of hippie’ish so I guess the hair goes with the personality.
Man. This almost doesn’t seem like a FE game. 8D In a good way. Some people that have been long time fans may not like the change, but I’m interested in what this means for the franchise. FE has always (well, except for a certain Ike) had royalty at it’s center point, with the avatar playing as either a background character, or not being present at all. FE:A started to tip the balance with Robin being a major plotpoint, but still have Chrom and the others as the ‘main’ characters. In this game, you play both parts. Main character, avatar, and who knows what they’re going to do for tactician. XP
9/9/9/9 … What prevented even one of them from a 10?
Maybe because they made the games in 2 different editions? Thats still a factor.
Anyone find it suspicious they didn’t show off Aqua’s class?
Aqua is a singer ! She can sing (well duh !) for the other units so they can fight twice and she also uses a spear ! It’s similar to Olivia’s class in awakening.
I know, but they didn’t show in the class reel
Oh ! Sorry, I got the wrong idea … Well maybe that’s because it’s an exclusive class …
The main site also updated with some new pages.
Let me start this with i’m fine with two versions on a personal level because the content appears to be there.
They are really screwing up here because they aren’t outright saying that they are two separate versions you buy at retail. The trailer, the thing that will have been viewed by the very most amount of people did not show two versions. They are selling these two games as one game in marketing and it isn’t the case according to themselves. By sending very mixed messages about choice when there isn’t a choice for retail buyers.
Also I want to address 15 dollars not “being a lot of money” that’s your value judgment if you believe that. 15 dollars ontop of 50 dolalrs for some is a lot of money. Then add 3rd path DLC, a new 3DS so you can access amiibo, scalping costs for each amiibo, the DLC that currently is only inside of 10 dollar structure decks and this game gets really expensive really fast.
i need all fire emblem amiibos ahora, ya, burn money burn
I need at least the Lucina one, no puedo vivir sin mi waifu(?
She is alwaya my daughter when i play awakening hahahaha š
Cool to hear about supports coming back. I guess the other question I have now is whether or not the marriage feature is coming back. (I guess there’s no children this time around.)
marriage has been confirmed from a Dengeki scan and there is a couple scans floating around that seem to confirm children
they’re back…. with kids
Early purchasers? Do they mean like pre-orders or people who brought the game within a certain time frame?
Nintendo is extremely vague with their wording. It simply says “early-purchase bonus”, which I assume is a type of “first-print bonus”. Here’s the original tweet (in Japanese).
https://twitter.com/FireEmblemJP/status/608443194267828225/photo/1
Thanks for the reply and for garon and mikoto I think that theres a chance that they can be recurited somehow through paralogues like awakening. I’m just guessing, but you were able to recruit emmryn in awakening through this so maybe something of this sort?
Maybe it’s an end-game feature. In Awakening, all the additional paralogues with characters like Emmeryn, Priam, Aversa, etc were accessible only before you went on to beat the final boss/after you finish the game.
0.0 werent they accessible b4 grima?
Yes, just right after you beat the chapter that is before Grima’s chapter. Sorry, I should have clarified.
I… as beautiful as Marth? This is every mans dream come true!!
This is what all true man strive for! :’3
My boy.
So Lucina’s card is designed by the same guy who is designing Shin Megami Tensei x Fire Emblem?
Interesting.
Still wondering what the deal is with Garon. He kidnapped the baby Avatar, isolates and threatens them with fire…yet apparently he can join either side?
so wheres the blue maid._.
Are there any archer unit in Nohr?
Zero (one of Leon’s subordinates) uses a bow, but his class is Thief, I think. Only Nohrian character seen with one.
I’m a touch confused on the “biggest Fire Emblem game” business. Haven’t there been several games in the series with more than 28 chapters? Not that chapter count is necessarily an accurate barometer (Holy War). But we’ve known each version is supposed to be roughly as big as Awakening, so it’s unlikely to be an issue either way.
They meant when the two campaigns are combined. Of those 28 chapters, 6 are shared, so the total unique chapter count is 22 + 22 = 44. So… hey, that’s less chapters than Radiant Dawn. Oh, but there are probably sidequests too. Even just the usual 10 will bump it over Radiant Dawn.
We know we have babies based on males now so we likely will get a side quest for every male characters baby + avatars baby if female (I assume she will be special like male robin was and chrom). We may also see another character be special like how chrom was so yah we will have tons of side stuff too.
However, we don’t know for sure that it’s 28 chapters, they are saying as long as awakening but they are like putting that on the back of the box, they could easily be stretching the truth.
Awesome!
Also, before the guys get too excited: The Avatar probably won’t be able to marry Camilla, since she’s his older sister.
She’s his older “adopted” sister. I think we can still dream.
Still “sister” and it wouldn’t be fair to Hoshido players since they’re denied Hinoka.
they already did the “adopted” sibling thing in Awakening with Aversa… and video games in general are not known to be fair with everyone, so…
Well to be fair, the Nohrian siblings aren’t biologically related to the Avatar tho so it’s not out of the question… unlike Hoshidan siblings I guess, lol
Basically It’d be the same as marrying aversa, seeing as how she’s your Step sister technically
The difference is that you didn’t grow up with Aversa and Robin doesn’t consider her family. Kamui looks to Camilla like a true blood relative sister
Though she will constantly bring up herself as his “little sister” (which is weird cuz shes’s like 6-8 years older than crom but i digress)
Wouldn’t the children existing in an alternate reality be like Awakening’s time travel? You know, Outrealm stuff. But we saw Aqua and Kamui entering portals in the introduction video, so it’s the most likely theory.
I guess it depends on your perspective. Some people just don’t like time travel as a plot element, full stop XD
Garon also mentions that the Ganglari is infused with power from another world, so clearly there will be outrealm stuff in the plot.
Awakening just did it very badly is all.
I don’t have faith that they can pull a Marvel and handle Time Travel well like with Rachel Grey-Summers.
By the way the way kanna say it in the magazine, she saids it like she was training all these years more then coming from a another world. Ok who said that when coming from another world anyway because the last time I checked that’s fucking odd.
Mehh….even though they go hand-in-hand I’m moreover happy about the children just for the fact that we get more characters. Looks like I’m just going to keep on doing that male skinship thing instead/ find the most open female out there to marry. In Awakening the only reason I went with Anna was because she seems to be the type who wouldn’t care if Male MU ended up with a guy if she could just sell the photos.
Man these games really are gonna be as long as Awakening, huh? Well let’s see…I have over 500 hours on Awakening spread across four game files, and this entry is gonna be three games long spanning Nohr, Hoshido, and the third route, and if I play a minimum of three files per game, then that means……….I’m boned.
And my immediate first thought in how they tie this together was the first Fullmetal Alchemist series. I won’t get into too many spoilers on that, but I don’t think the answer is gonna be time travel.
i gotta choose my avatar’s husband…!….
Hopefully the not birth related imouto is a valid option
Soooooo… still no homosexual marriage?
Not even with Camilla and Joker?
What a let-down.
Ikr, if anything Camilla seemed like a shoe-in for some yuri….or bisexual antics.
If anything there better be more platonic same-sex supports/ don’t have every female able to support with all the guys (just to make their supports more unique compared to Awakening when you just knew that some guys and girls would never work out with each other, despite having the option to)
Seems to be the case, sadly. Maybe next game?
It’s their characters, their story, and their game. So of course, they’re going to do what they want. And unless they had a team full of homo people, I doubt they’d ever be interested in including such relationships.
Not sure why anyone would get their hopes up about such a thing in the first place. -_-‘
And their characters and their stories have always been rife with homosexuality, even in the most recent game.
You don’t need to have a “team full of homo people” to understand that homosexual and bisexual people exist, and even then, considering the usual homosexuality rates and the size of the team working on this game, it’s more than safe to assume that more than a handful of them are not heterosexual.
Many fans (not just bi/homosexual fans, mind you) were very vocally upset about the lack of same-sex marriage options in recent titles like Awakening and Tomodachi Life, and Nintendo even responded by saying that they didn’t recognize how important it was to their fans and that they would keep it in mind for future games.
You don’t need to be homosexual or bisexual to understand or support such relationships, especially for a game developed in Japan where recent trends of yuri in media are usually met with high popularity and approval.
But no, forgive me for getting my hopes up that a character like Camilla (who has on multiple occasions been stressed to be hopelessly obsessed with Kamui) could marry female Kamui. Especially considering that Velka’s profile suggests that Camilla is AT LEAST bi.
Approximately two percent of the general population is gay/bisexual. It’s a miniscule cross section.
I’m left handed and often had to use right handed desks in high school because there aren’t nearly as many southpaws. And the percentage of left handers is far higher than the percentage of lgbt individuals.
Being inconvenienced by membership in a minority group is part of life. It’s unfortunate but understandable. Gotta learn to suck it up.
2% is a really conservative estimate, many studies go up to 5% or higher. In more modernized areas, especially large cities and areas where religion isn’t prominent, the estimates can get as high as 15%, and keep in mind this isn’t counting people who don’t want to admit it on record.
Don’t compare the hand you write with to the gender you’re attracted to, the difference there is massive.
Not in this context. In this context there is no difference, because in this context I’m simply demonstrating that the needs and wants of smaller groups can’t always be adequately met. If you and your brother want to go to Applebees but everyone else in the family wants to eat at the Olive Garden, you’re probably gonna have to go to the olive garden. The needs and wants of the many outweigh those of the few.
Also, local population statistics of cities are irrelevant, although the two percent might have been a bit conservative. I’ve seen some report as high as four and even five as you suggested, but that doesn’t change the fact that the number is incredibly small
Now, I feel so damn pathetic, but I wonder if the amiibo version of FE characters are going to have support convos with you (like spotpass unlockable characters in Awakening) cuz you know… these news.
It used to be “Is Roy and Marth in this game?”
Now it’s “Can I marry Roy and Marth in this game????”
Well, we already know that they are in the game via amiibo/spotpass/whatever, so yeah, that’s the next question :^]
Well…that’s good to hear. I’m happy about that, at least.
while im fine with 2 versions, why are they marketing it as one game? sometimes they say you choose DURING the game, but you kinda choose before you even get the game… and the trailer is marketing it as 1 game… yet, its going to be 2 games?… the japan trailers atleast market it as 2 versions, but why are the american trailers marketing it as 1?
From the information flying around the internet, the decision of different routes during the game is for the Japanese version (I could be wrong) where they have 4 versions of the game ( Hoshido, Nohr and a copy with both version for a price of 2 games and the digital version).
I re-watched the choose your path trailer and information stated within the direct, it’s definitely heavily implied that the game is a singular entity, it even goes as far to say that Hoshido is more traditional to the series described as “more accessible” (easier), and that Nohr is more “complex” with “difficulty that is more challenging”. As to why I feel this to be significant is that they’re marketing the two stories essentially as additional difficulty settings for the game which if this falls through as two versions we will have been misled with false advertisement, something that people in a country like America love to bury businesses over; it seems like it’s treading close to bait for a class action lawsuit, something Intelligent Systems really doesn’t need at the moment (I get it may sound far fetched and dramatic, but companies have been sued over lesser issues by ‘Muricans).
It’s still at the point where they can measure fan reaction and make changes, but this is Nintendo; at the end of the day they will do whatever they want.
I personally don’t care as long as the dual version is as common as the single copies, if not more common.
Oh man. Outrealm thing again… I hope this thing works now esp with the better writer.
Mhh okay if they put the marriage system back in since so many people enjoyed it, but the children as well? Would have liked it more if it was an awakening thing only. Guess we’ll have to wait and see how well they fit into the story.
Argh! They’re reusing the Time Travel stuff yet again!?
I mean, in the game where it first appeared, it didn’t use time travel, it skipped ahead to a time through peace where the children were fully grown. I believe it was with Sigurd and Seliph.
Yes, but that game also killed off all of the parent generation. Do we live in a time where gamers can handle that?
Well that’s a spoiler…. lol or not at this point. I would love a time skip in FE once again. That would be awesome!
No you waited like years If I’m correct.
Does it actually outright say “straight couples only” in the scans or is that just an assumption?
I mean, I know there’s no point in hoping I can actually be gay this time, but I can’t help it š
looking at it from a mechanical standpoint, it only makes sense that they would only allow straight marriages because of the children and skill inheritence
There are ways around it though, for instance allow same-sex marriage just with no resulting kid, or adoptive replacement kids like in FE4.
There was gay marriage in fe4?
No there weren’t gay marriages in FE4, but when a character didn’t get married in the first generation, there was a different kid in place of the one that would be in the second generation cast had the character gotten married. The replacement has worse stats and growths.
ahh I get you
I think what they’re getting at is if there’s no boink-boink then there would be a new character in place of the child that was supposed to be there. Either that, or having the supposed “child” be an apprentice to the father instead of actually their child (as the children are now based off of their dads). But oh well, not like either two choices will be happening.
No they said something about replacement units
i’m sure there won’t be any gay marriage, because there can’t be any child with gay marriage
This is a world where people can shoot fireballs and transform into dragons and stuff, I don’t think gay couples having children would be too farfetched. Especially if the kids are actually from another dimension or something, which seems to be the case.
you know that will never be the case, i think it is more weird for gays to have kids than having dragon transformation.
there is so much wrong with that statement
well whatever, LGBT statements bore me as much as my statement does to you
I wouldn’t say that you bore me….but more like I feel dissapointed in you in general and your mindset.
Well it’s true in this time period it’s not like there was much beyond adoption.
that’s the point. It’s almost like Lone is saying adoption is even out of the question (obviously I’m not even referencing current medical procedures)
Seriously, i can not STAND mpreg, the game going anywhere near that will completely ruin LGBT representation, and be a big spit in the face to actual NORMAL gay people
They don’t have to do mpreg or anything, just “oh hey, look, it’s our magical child from another dimension” or whatever would be fine. Maybe one of the gods blessed them with the (already-born) child or something? There’s a lot of ways they could do it that wouldn’t involve mpreg.
nah they don’t need to bend over backward to cater to two percent of the population. Unfortunately it would be neither practical or logical
By that logic they also shouldn’t have the option to have red hair, nor should they translate the game into German.
Sure, if you want to compare inclusion of a hair color and German translations to having to write and program numerous support conversations that approximately two percent of people will have any interest in reading. Of course such a comparison is asinine.
Bear in mind that programming a hair color takes virtually no time at all. Also bear in mind that translating the game to German opens up the game to approximately 100 percent of the German 3ds gamer market and would be responsible for driving every single sale of the game in Germany.
So in summation hair color takes very little effort from them-ie low investment, and translations literally open up entirely new markets in which the game can be sold- ie yields potential for high reward. Gay supports fit neither of these categories. They require a decent amount of investment and will drive few to no sales.
I personally don’t care either way. I’m just explaining to you why the developers likely didn’t deem it worth their valuable time and energy.
I realize it would be a lot of effort to make support conversations between every single character, but really I’d be fine even if it was just exclusive to the Avatar. And presumably the Avatar can A-support everyone already anyway, so it wouldn’t be that much work to write the S-supports as well. Heck, even if they only made it possible for a small amount of characters, that would still be better than nothing. It would definitely bring a lot of attention to the game as well, and most likely bring in quite a few more sales. Sure, not as many as a German translation would, but a considerable amount nonetheless. Assuming your 2% statistic is accurate, the amount of gay people who bought Awakening is about half the amount of Germans who did so, and I’m sure a lot more would buy it if they could actually be gay in the game. A lot of straight people too, based on what I’ve seen of various fandoms online. Even disregarding this, some other companies do allow gay relationships in their games, and they haven’t had any loss because of it from what I’ve heard. Nor do I think they really considered that in the first place.
Either way, in the end, it all boils down to feeling actively alienated in games I would otherwise love – time and time again. I mean, yeah, I’ll play it and enjoy it anyway. But it would be nice if I could actually feel like my avatar represents ME, for once, instead of forcing me to be something I’m not. Is that really too much to ask for?
Absolutely this. At LEAST make the MU able to S-rank same-sex. Hell, I’d even pay money as some sort of stupid DLC, I don’t care. Just let me be me.
Dude, just as the guy before you, Youngotakubwoy said, this is still a medieval setting – where every male had to marry a female and every female had to marry a male for lineage’s sake, even royals. I’m sorry, and just so you know, I do support homosexual rights, but that’s something for this current century and beyond. If they make a Fire Emblem based on today’s situations and takes place in the today, maybe they’ll do it, but even I as a supporter realize that even the mention of that is incredibly idiotic.
There won’t be. This is Nintendo. Nintendo is a conservative Kyoto based company. Nintendo would not make a game with gay marriage. There will probably only be tongue in cheek stuff like in the last game, but there absolutely will be no marriage between same-sexes. You have to take in mind that this is a medieval type setting with kings and queens and lineages being important, they would make a proLGBT statement and change the child making mechanic with a far fetched story asspul.
That is right, but i fear to even think about what the FE14 tags on Tumblr will become. Not to mention that it would be terrible storywriting. Im getting way too rilled up by this, but it really irks me.
A gay pair that has an adopted/magically created child would be cool, more than one instance of it would get really weird really quickly
Fair enough, I was mostly thinking they’d limit it to the Avatar anyway though. (Especially since otherwise, all gay couples would have two kids and all lesbian couples would end up with none, since the kid is linked to the father.) Not that they’ll do it in the first place, but if they did.
Sooooo a Ricken + Maribelle mate and end up with a Tharja? What the heck went on with that girls’ childhood to make her end up with that personality?!
That’s not maribelle. Also the is more flamboyant than rickan
RIP hype. I know its a popular mechanic and all but I absolutely hate the mechanic to death!
Well shut and go to hell it’s optional. š
A new group is rising and your small tiny old faggot group is dying. XD
Funny thing is I wanted to come so to make you old geeks pissy.
Holy shit! have some respect! I stated an opinion of mine and you said “Go To Hell”. This is unbelievably offensive on so many levels! What is wrong with you! calling the people who don’t like a certain aspect of the game fags WTF we have opinions as well! You need to learn to accept others opinions. You support gays in FE don’t ya, well I don’t but do you see me bitching at every comment talking about it? NO! Because unlike you I don’t get my internet enjoyment fucking with others! I know I just gave you what you wanted but seriously hating on the people with opinions other than yours is fucking wrong, and even worse than that is attacking someone with words as offensive as “Go To Hell”!
I’m actually laughing right now because it shows that old fans are useless and old farts. This makes fire emblem different from other strategic games.
Either way I got the last laugh. XD
I’m still laughing cause you’re ignorant and arrogant.
Ignorant if what? Because old fans don’t like new thing to the series? Sims , pokemon , and harvest moon have this mechanic and fans love the series, because sometimes a character in video games having a family make them more human and special in story’s or for players.
Those are irrelevant since those games are built around it from the beginning and that’s how it’s meant to be played (Though Pokemon doesn’t marry. We just force animal cruelty to be the very best). Fire Emblem was built with different mechanics. It’s what Fire Emblem is leading too is more what Old Fans (That aren’t weeaboo’s at least) fear of and dislike. And having a family doesn’t make you more human. Understanding and morals do. Look at FF7.
Pokemon has a breeding mechanic were you created fighters, pokemon were also built to fight.
Ff cloud has a little adoptive kid that he takes care of.
Some of your old fans shipped lyn or Marth.
Your fan base loves a game that has trope characters, colored haired, anime move set , art that’s based on old anime, and original fantasy clichĆ© story.
Breeding and Marriage is different. I can make two pokemon make a baby and then make the baby… with mum… grows, but whatever. Ugh! This is just disgusting talking about it. I’m done.
Really? Creating units to fight and die for you that’s not like pokemon breeding, in war you need a army and of course you need to breed that army. The marriage thing is just a thing to make it less messed up.
But said by everybody “It’s optional”.
No shit dipshit.
You seriously need to chill, Delvin. The older games were just as enjoyable as the current ones and you need to respect that they will have their opinions. Seriously, marriage, kids or not, I’m just glad they kept the support conversations and as long as the story is still excellent, I could give a flying care.
There are a lot of strategic games out there nintendo just needed to give it something a little new. Besides people love ship characters especially Lin and Marth. D
Don’t forget nintedo watches us online sometimes .
I’ve been reading other comments and you keep replying to those not really interested with the marriage system. Stop acting like a rude kid and start respecting their opinions.
Respect things that the players have the power to choose in other words respect optional things.
noone cares
about you
i guess it would be more interesting if they could add a new mechanic for marriages, i mean adding a side quest which includes a flash back of the spouse’s past. it helps for more character development and could make the marriages a bit more interesting
Like those extra chapters that are unlocked in Fire Emblem 7? That would be interesting O:
No no no nooooooo~
I liked how the supports worked in the previous games (well, except for RD) but the mariage mechanic… This is just fan-service, seriously.
Well shut and go to hell it’s optional. š
A new group is rising and your small tiny old faggot group is dying. XD
I get the feeling that you’re only a troll, but stop using the same argument over and over again. All of them just seem really childish and have no evidence or whatnot to back it up. It’s really annoying.
Evidence of what I’m just mocking them smarty.
Or bein a dick. Sorry. Someone had to say it.
You Guys had it coming anyway the way you acted.
You seriously need to get out of this community.
Your community is nothing mor then a small little accident from a fighter game , you’re not real veterans the japs are.
OH!!! HE SAID A NAUGHTY WORD! RACIST!!!
Japs is short for Japanese. Anyway you guys are not use to this yet because you didn’t have the old fe before.
No seriously. Japs is actually racist. Keep that in mind.
Uh huh, do you have anything new?
so you mean FE4 was fanservice?
cause this is a mechanic from FE4
You’re right, but atleast FE4 didn’t have over-sexualization and the pander-fans of the Western part of the world.
Uh fire emblem had sexy girls before duh dipshit.
You know again you can still kill your self.
…How has this guy not been banned yet?
There’s a difference between “naturally attractive” and “deliberately sexualized”.
Have you flagged him? We should all combine powers and support to flag/ban this guy.
The good ol’ Triangle Attack?
With the 100% crit? Sure.
Oh trust when I see some of those art work I know what I see.
That’s not exactly the same because in my opinion in FE4, there was a concrete plot and the marriage and kids system was well done whereas in FE13, they tried to redo it and to me, failed. True, the fact that you can practically marry whoever you want, that you have endless possibilities to do so is innovating and brings more fans to the franchise, but I actually think it brings a lack of personality to the characters, or that they are being too stereotypical. I’m talking about the kids, not the parents. It’s paradoxical, I know, but the kids seem quite shallow to me and the child-father supports are generic. If the developers took their time to write so many supports, why couldn’t they write more about individual child-father support?
Hope it’s understandable, because I’m not a native English-speaker.
Failed? They added them as mor units to your army also it was pretty simple too “the future was in trouble so they come back to help prevent this”. Well the child is produce by the mother thee father could be anyone you choose so it might take a little longer especially when that was about to be the last game. Also there are plenty of tropes in fire emblem franchise You dumb fuck.
“Failed?” Just read again the reasons I said this.
Indeed, the franchise is full of stereotypes which is why I said “I’m talking about the kids, not the parents” because it’s the parents who are the archetype characters and the kids being stereotypical. And indeed again, “if the developers took their time to write so many supports, why couldn’t they write more about individual child-father support?”
You seem slightly blind, or you might have a selective eyesight?
There’s a lot of mixed feelings over the marriage mechanic. It’s always been in fire emblem actually, except it usually only happened when you beat the game with certain characters at A level support. I’m an old fan and I’ve always liked to pair people up before the game ends. So I don’t really care about how they do it as long as it doesn’t become a flat out waifu simulator.
I know it’s always been in Fire Emblem but like you said, it only occurred when you beat the game with certain characters when they reached A support. That’s why I really how the supports worked in the previous games because it wasn’t that present in the plot while in FE13, it’s practically waifu and hubby.
True, awakening did put a little more emphasis on the marriage system, but I only did it for the kids lol. But I’m not very familiar with the way the marriage system worked in FE4, so I can’t really make and harsh judgements on FE13.
I do know that the supports were made easier to get in FE13. Before I always had to make good use of each character’s limited number of support conversions for the endings I wanted with them.
Actually because you finally get to create own character in the game, again this mechanic before, but the thing is in fe 7 they created a sequel for money instead of adding the time skip mechanic like fe4. You dumb ass, use your fucking head next time.
Don’t worry, I use mine, but you should use yours because what you are saying isn’t relevant to my comment.
Also nobody gave a a flying shit about your final fantasy spin off franchise.
…Anybody who knows anything about videogame history is laughing there socks off right now.
Please stop making yourself look like an irate idiot and leave.
I’m not talking about history I’m making fun of your game.
Somehow I doubt we’re going to have the Awakening marriage mechanics all over again, actually. Yeah, we’ll have marriage and children but Awakening was all for the fanservice. Fates seems to actually be putting more thought into the writing so I imagine we’ll at least have same-sex paired endings even if they can’t make babies.
Your assuming a lot to say they put more thought into the writing just because they hired a manga Ka. It’s not like his stories were the best ever.
I’ll StreetPass fight you for her.
Kinda expected the marriage system, but not the children thing really. Wonder how they are going to explain how the children got to the present anyway. People need to calm down about this tho, it’s not like it’s a bad/weird thing having your characters marry, again it’s completely optional.
Exactly, I don’t get why some people make a lot of fuss over something optional. Sure it MIGHT be a little bit ridiculous to have the time travel thing again, but we still don’t know for sure if that’s how you meet the children.
Thank you. I guess some people just don’t want the same thing that Awakening had with the children, but im all for it really.
The “it’s optional” argument does not hold water. I think of it this way: you have a friend who throws great parties. Then at some point there starts being a corner of the house where people can go get a free handjob. “It’s optional!” some people say. “You don’t have to go get a handjob if you don’t want one! A lot of people really love the handjobs!” But at some point, you start to feel like it’s just not your kind of party anymore…
The marriage/child mechanics were well-incorporated in FE4. Having a time skip and starting a whole second chapter really worked. The “we come from the future” mechanic was shaky at best in Awakening, and the marriage system was so open-ended it really took away from a lot of the characterization (everyone had to be much more of a blank slate for the “they can pair with anyone” thing to work). We don’t know how exactly the children will be shoehorned in here. Maybe they will make it really work well! But it’s easy for a lot of people to have a bad feeling…
1: the handjob thing is completely stupid, because of women, gay guys, guys with a spouse or girl friend. In other words saying people love Hand jobs is completely. Stupid, also diffrerent.
2 : there are a lot of parties with that type of action you need a better way to describe something.
3: you have to be the gayest fucking twick wod to cry of something minor as this, also do you do everything other people do?
4: the optional thing means people like you don’t have to do, it’s bloody harmless.
5: in war there kids with the story they can be the main protagonist, a ride along, or a cheerleader.
6: you know this is why I make fun of you guys in wank off forest, because you don’t let other players have fun on something that’s harmless and it’s over a game that’s not even worth the dirt under my shoes a game that has irrevent gameplay, clichĆ© fantasy stories, colored haired anime heroes, and trope charaters from video game, anime, or some other made up story.
P.s want you guys to remeber that your fan base is about to die and when it does I’m going to take a good laugh at old fans and wish them a bloody and painful death.
Holds no water? Dude, it’s a fact it’s optional. The whole example is so silly that made me laugh, but I do see your point. Regardless of that, as with any annoying fanbase, can’t you just ignore it?
I agree that FE4 had a better mechanic at introducing 2nd gen. units, but I never had a problem with Awakening’s time travel. As for the marriage system, it was pretty open on which character could marry another, but if you paid attention to the support conversations, you’ll notice that some relationships work out better than others. As for the inclusion of children again, I’m just hoping that it’s not time travel again, we just had that in Awakening, but as you and I said, we still don’t know HOW. It may still have a chance.
I’m not arguing about whether or not it’s optional, just making the point that it’s easy to be bothered or feel alienated by it even if you aren’t forced to participate. I didn’t think characters were well developed in Awakening; a few supports gave details on their past, but more likely you just get elaboration on their “quirk”. But yeah, I do think it’s possible they have a “how” scenario that makes sense and doesn’t feel forced and adds a lot to the story (but I am still really annoyed by face-touching minigames, no matter how optional).
We make a fuss cause it’s the “Not Fire Emblem way” and “It’s weird because players just play for pander” and other crap. Rather simple but over used excuse. A game about smart strategy, planning, complex system and we get this. And the optional isn’t optional when you’re playing Lunatic+. You then are forced to play this Waifu Emblem 2016. That’s basically it. Veterans basically just hate the marriage system and that fanbase, but they’re not wrong.
How is it not the fire emblem way, Awakening wasn’t the 1st FE game to do the marriage/child system. So what if it’s a strategy game, what’s wrong with having a feature that bonds your units together that is completely optional? While supports for Awakening were helpful, it’s not like it forced you to watch the confession scenes or the support conversations, just simply skip them and get your ”precious S support” that you need so much for lunatic +. Please, if anything most veterans welcome back this system because it’s a nice bonus feature to the game that is, once again, completely optional. Please stop trying to act like this system ruined the FE you love, because you are in the minority if you think that the marriage and children features are a hindrance to the game.
FE4 did it differently and much better, with an entire 1st/2nd gen split.
Also, the mechanic feels tacked on. The only reason they even included it in Awakening was as a shout-out to FE4 in the first place.
It only really exists to cater to those who are obsessed with the “Waifu Emblem” crap. It’s fanservice and pandering for the sheer sake of it.
And “most veterans welcome back the system”? On both sides of the fandom and the Pacific, I’ve been hearing nothing but arguments and complaints about this that mirror each other.
Fe 4 had it’s way of doing it with the time skip, Awakening had it’s way of doing it with time travel which made sense in the game. Unlike Fe4 though, children were pretty much irrelevant to the story, besides Lucina, so once again it’s most likely just going to be something there as a bonus to getting units married. I wouldn’t say the only reason they did it in Awakening was just as a shout out to Fe4, they just brought back the idea that was only used in 1 other game and it worked. Like I said, its optional so if it bothers you that much that they brought it back because you say people wanted it then just skip it, or don’t bother with the children. The only reason some people are complaining is because they don’t know how they are going to implement how the children got there in the 1st place. They are just worried that they might use the same reasoning as Awakening with the time travel thing, but I really doubt its going to be the same reasoning so unless it is, don’t know why people are this upset about it.
Also, as I’ve said before, regardless of execution the mechanic just feels tacked on to try and maximize sales. Executive meddling, much?
There’s literally much better stuff to bitch about the game then this. If the children and marriage systems are bothering you that much, then that’s your problem. Whether it’s the fans or just the system in general that you don’t like about it, then, once again, that’s your problem. And what’s the problem with trying to maximize sales? If adding an addition like this again will increase sales, then what the fuck is the problem. They didn’t add this system again just for the people who only care about marrying characters and getting every kid, like you said. It’s literally just a side mechanic that you can simply skip.
Actually nintendo watches is on the internet all the time now and they watch people play match maker with fire emblem before awakening. Also besides the males and females are really lonely so why not , because let’s be be honest anyone who spends more time on fire emblem then real life is going to be lonley.
I’m a vet and I love it, though.
The support conversations and paired endings always stood out, especially in Sacred Stones. It’s not pandering, it’s just adapting and evolving.
And believe me, I have a ton of issues with Fates that drive me up a wall, but this is hardly the thing to go after.
I have nothing wrong with the marriage and supports and stuff. Sorry guys if you got me wrong, but it’s just the fanbase that annoys me. Support has been in FE since forever so I don’t have a problem, but people who only play Awakening, don’t touch Classic with 15 foot pole and just play for the marriage system is why I hate it.
I feel like it added a lot of depth to the game as -imo- much of the dialogue was fairly amusing and made your units seem more like real people. I see you issue with it seeming mandatory though with support pairing advantages and child units being veritable gods if built properly (I know my Lunatic Classic playthrough would have been shot without Brave weapons letting Chrom/Lucina support strike Grima with their Falchions 4 times each in one turn)
I can understand the thing about the fanbase cuz i completely agree that ther’ye annoying but the fanbase doesnt realy have to do with the gameplay and functions of the game plus i mean i personally wouldnt make a big deal about the why ppl played awakening and stuff just because everyone has their own reason to play a game… getting mad over it is just isnt going to help anyone but this is just me adding my two cents ^~^
Ive played all the games and i love what they did in Awakening, honestly that was the best way to bring Geneology back. In this veterans opinion the series just gets better and better
Great speech, but now take branch a shove it right up your ass because your final fantasy spin off franchise
They’re not wrong, but neither are the people who like the marriage system and that fanbase. If you hate it so much don’t buy the game. No one’s forcing you.
That doesn’t make sense. Like I could have known what Awakening was going to be like when I bought it. And even then, you’re telling someone, on Fire Emblem website, to not buy Fire Emblem.
Except SF and Famitsu pretty much TELL you what the games are gonna be like before you buy them.
And just because it’s an FE website…well, okay, maybe there’s something else about Fates you’re interested in. But you seem so angry about the changes, and why play a game that makes you angry?
Exactly. The fact is, fandoms and playerbases change. Franchises change. This isn’t “pandering to the Waifu Crowd”, this is “Awakening tried something, the game proved a major success so we’ll give the players more of what they liked”. The old guard has the option not to buy this game, or use the marriage mechanic. No one’s throwing the pre-Awakening games in the trash and saying “sorry, no more for you”.
I think the fandom is just overreacting and getting angry isn’t going to change a thing. Buy it or don’t. You have a choice.
Pretty much. I don’t really get what some people are mad about since the marriage/children systems in Awakening were great and added alot of different ways you could pair up units etc. Guess some people are just doubtful because they think they are going to use the time travel thing again as a reason how the kids are there anyway.
I loved the mechanics of the old games too, but if I want them I’ll just…play those games! And marriage+babies dates all the way back to Seisen, which is the most popular pre-GBA game.
I just hope same-sex A supports can have paired endings too, even if they’re not overt with the HoYay/LesYay subtext. Because from the sounds of it, marriage+children isn’t as big a theme in this game.
It’s not the marriage and kids that bothers me, as a hardcore FE veteran. It’s how they’re going to be explained.
FE4 had the first generation marry and produce children. The first generation was then roasted by Alviss, and there was a timeskip, meaning that it was a very viable reason for the second generation to become the new main cast. In Awakening, we had the whole despairing future thing. That was a large part of the plot. But I’m wondering how kids will fit into the whole “fend off Anya/Nohr” and “Revolutionize the kingdom from within” paradigms of Hoshido/Byakuya and Nohr/Anya, respectively. Marriage has been around for a long time in FE, and tended to be at the end of the game, with characters confessing love at the A support, so it really doesn’t bother me.
I hate this “If you don’t like it then don’t play it” argument. Even ignoring the marriage mechanic, the games are still quite good so I still have many reasons to play it anyways. There’s nothing wrong with providing constructive criticisms and demanding a level of quality from one of Nintendo’s flagship franchises in order to make it better for everyone. I don’t many are inherently against a marriage mechanic, but the way it was done in Awakening was not very well done and could use a lot of renovations. The fact that children are returning despite the logical inconsistencies is ominous at best.
Fair enough. But the marriage mechanic is still optional and so are the kids and it gets tiresome to see people complaining all the time about a mechanic they’re not being forced to use.
Well I actually want my characters to get married I just don’t like how it works here. Like if the Avatar gets married, why is the wife never in any cutscenes – it just feels so unnatural that she wouldn’t become more important to the plot afterwards. Plus you never see any interactions between them after the marriage besides for some random in-battle dialogue. I want the marriage mechanic – I just want it to be done properly
Ah, I see. Apologies, I misunderstood.
To be honest, that bothered me about Awakening, too. In order for the Avatar’s spouse to matter a female Avatar had to marry Chrom and there was a goldmine of feelings to explore from other characters. Lissa, Lucina and Frederick at least retained a teeny bit of relevance since they’re plot-important anyway, but what about characters like Tiki?
LOL no need to apologize – and yeah thats my biggest issue with marriage as well. I think Ideally Fates will have a bunch of cannon relationships you can build if you want to and the MU is the only one with some choice so that each relationships gets a large deal of development. Not to mention things like Cordelia crushing on Chrom even after she’s married, like aren’t you happy with your own man *ugh
Sorry. I’m a bit out of the loop. So I’m reading that some fans are upset about the whole marriage system, but I don’t understand why. The old support systems in FE7-FE12 were not that great, especially FE Radiant Dawn’s. Why are people opposed to the current system? I enjoy being able to see multiple support conversations before deciding on my favorite based on their interactions and class specialty. Children double the fun and make for a badass line up of troops. So, where’s the downside here?
It is true that a good amount FE supports are pretty stale, especially in Radiant Dawn. The only reason some people are opposed to the marriage system is because they think it was only added back in for pandering due to the fan-base it created in Awakening. Even tho Thracia had marriage and children, some people act like Awakening was the only FE game that had these mechanics. That’s the thing though, there is no downside so the people getting worked up over it are retarded. It adds way more character development, more characters with the children, and allows players to pair up people based on how they want.
Overall, the marriage/children features are ones that only improve the game with what they add. The small portion of people complaining are only complaining because they couldn’t care less about the side features such as marriage, and only care about the game-play. Also they don’t like how the FE fan-base has changed with Awakening with a lot more people focusing on the characters, aka waifu wars and such.
Uhm, Orochi kinda looks like a sexual predator. I liked the children characters in Awakening well enough, but I would have preferred if we had skipped them for Fates. Hopefully they’re completely optional and I can leave them for post game.
*Sigh*
…After my initial frustration,… I’m disappointed.
There’s no real reason for the 2nd generation to exist outside of pandering to those obsessed with “Waifu Emblem”.
Way to pour cold water on our hype, IntSys.
This just feels really shoe-horned in; the initial trailers and such makes it seem that IS was trying to tell something big, epic, and different, only to eventually start playing it safe, first bringing in the Awakening expies, then marriage, then the child mechanic.
I can’t see this positively effecting the game overall; it’s just going to hold it back for a lot of people.
optional content is optional. shouldn’t affect your opinion of the game either way. think of it like an optional minigame
Yeah, what rainmaker said. No one’s going to force you to make the characters get married and have babies. The kids are optional, if you want to play an epic dramatic story with no waifus and babies then go for it.
Then dont marry duh, stop ur support until A rank and it’s all good, whiny kid
This argument holds no water. The mechanic offers gameplay bonuses. So penalize myself, then? And to use a modified analogy from someone above, if you’re at a party and suddenly a corner where people can smoke opens up, sure “it’s optional”, but you really start to get the feeling that it’s just not your kind of party anymore.
Well shut and go to hell it’s optional. š
A new group is rising and your small tiny old faggot group is dying. XD
So go dig up your grave and lay In it.
…I see that basic respect and politeness is something few on the internet have.
chickens lay eggs, people lie down fgt
learn english fgt
Some times I people I will pronounce lay instead lie. Duh
Poor DanMan. You’re gonna get so much hate.
Come out dimples you were asking for this, come on how about you a play with bear or dig up a grave for you and lay in it.
This news saddens me. It’s almost as if Fates lowers my expectations every time I hear something new about it.
how many fire emblem fans does it take to change a light bulb?
Two. One to change the light bulb and the other to say the old one was better.
I admit, that was a good one. Sadly, it’s all too true.
Well shut the fuck up and go hell. š
Your group is dying and a new big group is rising.
Do you need to use that reply for everything here? It’s annoying
Does anyone else notice that creators seem apparently ship the Male Avatar with Felicia i mean look at Chapter 7 with the Nohr Path.
Yup, OTP stuffs going on there.
I̶ ̶w̶a̶n̶n̶a̶ ̶m̶a̶r̶r̶y̶ ̶A̶q̶u̶a̶ ̶b̶u̶t̶ ̶a̶s̶ ̶s̶h̶e̶’̶s̶ ̶p̶a̶r̶t̶ ̶w̶o̶r̶m̶h̶o̶l̶e̶ ̶a̶n̶d̶ ̶t̶h̶e̶ ̶A̶v̶a̶t̶a̶r̶ ̶a̶p̶p̶a̶r̶e̶n̶t̶l̶y̶ ̶e̶a̶t̶s̶ ̶h̶e̶r̶ ̶f̶o̶r̶ d̶i̶n̶n̶e̶r̶,̶ ̶t̶h̶a̶t̶’̶s̶ ̶p̶r̶o̶b̶a̶b̶l̶y̶ ̶n̶o̶t̶ ̶g̶o̶i̶n̶g̶
̶t̶o̶ ̶h̶a̶p̶p̶e̶n̶.̶.̶.̶
Not surprising.
There’s always that one character that seems to get a little more attention with the main character.
Well, pretty much every Fire Emblem had a marriage-system of sorts… if you got an A support between the right characters, they got married AT THE END…
Right now, I’m hoping that instead of lazy-writing-kids-from-the-future crap, they take after FE4 and have a timeskip. As the Avatar is part dragon (the most dragon-like of the lot of their varied siblings, if I’m honest; nobody else has got pointy ears…) maybe that means the Avatar has draconian longevity too and won’t look too much older after twenty years… thus explaining why we haven’t seen old Avatar… oh, and everyone else from the first generation dies from chivalrous dummy syndrome sometime mid-game.
Just my hopes but as Awakening made more fans than Genealogy did (though the latter did make a whole batch of seasoned, respected fans ^_^; ), it’ll probably be a rehash of Awakening. T_T
Hear hear with the timeskip!
Considering that there’s an image of Tsukuyomi talking with his daughter and he looks exactly the same as usual, I doubt it’s going to be a timeskip.
They… They… THEY BROUGHT IT BACK… Why… How.. WHYY?
(Ofc I am totally in for this but how are they going to connect it to the storyline without Deus Ex machina)
“Charge me 100 dollars and everyone who complains is a baby but dammit if you add babies i’m going to be the baby!” #HalfTheCommunity
Eh.
Just don’t recycle the same plot for the children.
i love the marriage system, its fun, cute and and i get to see the characters in diferent situations of life. Why so much hate? its optional, dont marry them if u dont wanna
Most of the Children from Awakening weren’t apart of the main storytelling anyway, they were optional.
So what is the big deal?
Exactly what you said: optional. They had no real effect on the game, and were simply there to encourage the “Waifu Emblem” nonsense. If the don’t serve any real purpose except to get the scummy part of base to buy it, then why even bother implementing it and just put the resources towards something else?
I don’t see your problem. If people enjoyed that part of the game, then why not let them?
Because the people who play it for that part aren’t only not playing Fire Emblem, but playing an inferior version of the Dating Sims they desire.
Or maybe they want a unique experience of enjoying Fire Emblem’s gameplay while also yes having their dating sim. Fire Emblem is now a unique gaming experience you can’t find anywhere else as far as I know
Get back to me when half the people who talk about Fire Emblem don’t jump straight to “waifus”.
Also, your wording makes it sound like it wasn’t just as much, if not more so, a “unique experience” in the first place.
They were.
Fire Emblem was to SRPGS is like Metal Gear to stealth games: they defined their respective genres.
Sheesh! You’re like the Grinch! Does the happiness of others really bother you that much? You obviously love this series and I just feel sorry for you.
Oh yes, FE is without a doubt a wonderful and unique game. The problem is that its uniqueness just wasn’t enough, not after 12 games. It’s as simple as that. Innovation was required to garner a larger fanbase, and I know that sounds like selfish cash grabs, but that’s basically what it is. In the end, it’s all for the sake of money because that keeps their company alive and pays their rents. The plus is that they will keep making FE games. And that brings us back to whether or not that is a good thing, and whether or not we have it in us to accept the changes.
Actually they still play the strategy gameplay.
“Waifu Emblem”, at least regarding this mechanic, is nonsense. You aren’t just pairing up the avatar with your favorite girl, but also many other members of the cast among themselves. Actual otaku series don’t have important females who fall in love with the non-insert characters.
This mechanic allows customizable units and more variation among the teams. For an open ended game like Hoshido, if there weren’t an equivalent mechanic replacing this, it’d be pretty much an inferior Awakening, and they hadn’t announced anything to replace it as far as customization goes. It’s harder to guess how well it’ll work in the Nohr side though.
“Pretty much be an inferior Awakening”
With different classes, different story and (supposedly) different characters, on top of some new mechanics and actual balancing of existing ones (*cough* pair-up *cough*), it’s clearly trying to be a different game than Awakening. Really, as an SRPG and a Fire Emblem game, you can’t get a lot worse then Awakening without deliberately not caring.
…Which is what makes it the more frustrating that Awakening mechanics got tacked on to it.
Guys chill. We don’t know how everything will work. IS is experimenting with a lot of things to find a balance and make both veterans and newcomers happy. That’s the point of the two versions thing.
Please let this bullshit be Hoshido only please let this bullshit be Hoshido only please let this bullshit be Hoshido only.
No it’s for both dipshit.
That’s cry a river because I want to swim in it. XD
I want to unlock all the characters, but I’m in here for the Fantasy RPG, not for the dating simulator.
That’s why I don’t like future children. It pressures you to marry most of the gen 1 characters in order to get all of the gen 2 characters. I especially don’t want to have to marry my avatar.
Well don’t do it faggot. XD
I stated that I want all of the characters. That includes the future children.
If there was a way to unlock every character without playing hook-up, I would. But there isn’t.
Also, was the name-calling really necessary? Resorting to that right off the bat does nothing but prove your inability to hold a solid argument.
Then your wasting time because there’s this capture enemy thing and you force them into your army in othe words never ending . also for people who played pokemon or sims it’s fun mechanic and easy to do.
The capture mechanic really doesn’t count, though. They don’t have backstories, distinct personalities, special abilities, or anything else that makes the other FE characters worth it so much. They aren’t really characters, they’re just generic enemy unit #176.
You Said you wanted to get every character/unit not special unit.
Now you’re just being difficult.
Not really you just didn’t explained It clearly. Go play harvest moon it’s a game of farm life and people love that game ands it’s marriage mechanics. Also watching your kids grow up and leaving you, it’s quiet sad really. š
Is the Avatar able to learn any class from both side? Because I don’t want my main to be class restricted, I want to choose my game for the story, not the classes…
I truly hope they include options for same sex romance this time too. They don’t have to produce a child, or they could have alternate replacement characters for gay couples. Leaving it out twice in a row, especially after Nintendo said they are gonna be more inclusive after the Tomodachi thing, would be really awful.
There won’t be. You can bet that the marriage mechanic is just there for creating children characters.
Even if there weren’t children, the marriage mechanic would have essentially been there anyway. Every single Fire Emblem game with the Support system in it (except for Path of Radiance) has had the compatible characters marry each other at the end of the game when they reached A level of Support.
Still the same. Only opposite genders marry in those endings. Some games act like a continuation to the next Fire Emblem (who are supposed to be the children of the last Fire Emblem characters).
*sigh* Okay. Bye Fire Emblem, call me when you stop being garbage.
How about you calm down. And stop viewing Fire Emblem as a “Waifu Simulator” sure marrying certain characters together got a very waifu-esque scene, but it doesn’t matter. Fire Emblem is what the player makes it to be. There is no need to hate on a subject or term that has been around since oh, I don’t, Genealogy of the Holy War.
That and the fact that characters in Fire Emblem have been marrying each other and people have been engaged in the whole shipping thing since at least Binding Blade (IIRC, that was the first game with Supports as we currently know them). Not having marriage take place in the middle of the game or not having children wouldn’t have stopped any of the people calling characters their waifu or shipping all of the different characters together.
I just don’t care if people will say the children mechanic is killing the franchise because I care about the characters in general and what they say in the support conversations getting a badass child is just a bonus for me.
Rather have a mixed feeling about the marriage system. As I do like to know my units more in depth by playing through a bunch of supports, it’s basically the fanbase that just ruins it for me. It’s true what they say, “It’s not a Waifu Emblem is you make it one.” But if you keep calling it that, and fans just play it for that reason while that i most talked thing about new Fire Emblem game, then that argument is irrelevant. If it’s a reason why it sold so well and it came back in the next gen then it’s what it exactly looks like.
So you don’t like the marriage system because of the people who like it?
You remind me college when people didn’t like music because it was too mainstream. Your though is equally stupid.
Buy yourself a personnality and start liking things for their own qualities, not for what people will think.
I don’t like the marriage system because people make it act like it’s the sole reason to play Fire emblem, then the devs think it’s okay to lean that way and make more marriage system mechanics to pander and then less content on the mechanics aren’t put in, then I lose faith.
I knew they bring it back. I don’t mind it.
I’m a little more upset about this news than I expected (disclaimer: I’m only modestly irritated). I’m a big fan of Fire Emblem, and that includes Awakening and its unique gameplay features. I’m not offended by the waifu wars or the Outrealms. In this game, I’m not bothered by the hot springs, the face-rubbing, the Awakening clones, or the story implications of these new children. I’m hesitant about this news primarily for gameplay reasons, as well as a personal one.
1) I’m a bit of a completionist and perfectionist. While I liked the eugenics in Awakening, I realized in my later playthroughs that my mind would always linger on the eugenic factors regardless of my pre-established rules for the playthrough. I’d do a no-grinding, no reclassing run, but I’d still agonize over things like “oh no, at this rate Lucina won’t inherit any useful skills! So much lost potential ahhhhh!” It hurts the experience for me. The same goes for how strong the kids are. I’ll have a whole team of Ests (an archetype I love), which makes it hard for me to ignore them. The first gen keeps getting set aside, no matter how strong my convictions are at first. I am sure there are others who can’t shake these thoughts either.
I’ll admit that that’s a matter of self-control, so…
2) I’m a dude and I like dudes. I was gunning for same-sex romance in this game, though I would have survived without it. Also, I LIVE for having a large cast and getting/trying every character possible. I’d say it’s one of the defining reasons I love Fire Emblem. The kids mechanic thus makes for a conflict of interest; it means I have to sacrifice a little part of myself by romancing a woman, or else I lose out on a character that I very much want. Either way, I’m disappointed. I had similar issues with this in Awakening, but I put up with it because I figured it was a one-time deal. This news has re-opened some of those wounds. Even if I have to swallow my pride again, I’m looking at the character list and I’m truly at a loss as to who I’m going to begrudgingly marry. At least in Awakening, I justified marrying Cordelia because in my headcanon, we were just friends who bonded over our mutual unrequited fondness for Chrom. And produced a couple kids along the way (sans intercourse!) because why not. >_>
(and no, don’t bring up the Oboro/Takumi crush in response to that logic)
At any rate, I’m not hating on it, really. I just hope that the fans of this system can recognize that it is far from ideal for everyone. I wouldn’t want this to become a staple of the series if it means they’ll never add same-sex romance. Or even worse, what if same-sex romance locked you out of a character?! I’d rather not think of such horrors…
More for point two, I’m the same way although girl for girls haha. I was -really- looking forward to a chance at being able to marry a woman without having to play as a man (because, quite frankly, you’re stronger than me on that subject. I just couldn’t marry a guy although if I did I probably would have gone for Lon’qu in a very similar fashion. He had gynophobia? Perfect, He can be my purse, I’ll be his beard. š ) I definitely agree though… honestly if it weren’t for Lucina, I would have probably been a single F!MU as opposed to a married M!MU.
Same here ! I wish I was able to romance a girl without having to play as a man … But hey ! We can always hope for extremely ambiguous a-supports, riiiiight ?
Oddly, that Lon’qu idea never occurred to me, even though I used the very same excuse to crush on Guy from Tales of the Abyss!
Also, you reminded me of something that DID occur to me recently. I can only imagine what it would feel like to be a lesbian casually playing Awakening as a confirmed bachelorette, but then “OOPS I GUESS I’M MARRIED TO CHROM NOW.” Yeesh.
Just play as a girl, you can say you’re a trap. This game is not a romance simulator so it really doesn’t matter anyway, I would prefer if they removed this feature all together because half of the support conversations in Awakening are idiotic.
Plus this game is set in the middle ages so same sex romance wasn’t really all that prevalent.
I hear the middle ages also had lots of dragons and magic in it.
(It’s fantasy, it’s not “set in” the middle ages.)
No, I won’t. I mean, I will for the sake of changing things up on later playthroughs, but no. I’m not going to go on a rant or anything, but what you’re saying it pretty offensive in a number of ways. Pray, be cautious…
Also, it does matter in the sense that I need to enter into a heterosexual relationship in order to recruit a character. With a (pseudo) self-insert character, that is. I think it’s quite obvious why some people might be disappointed.
Le sigh* That’s why I always ended up with Anna. She may not be into it, but she seemed like a wife that wouldn’t care if I did some gay antics as long as she could monopolize over it, like selling pictures. Plus…playing on the male version, I always found that there were at least 2 main cast dudes not paired up with any girl. I would honestly rather just put them together than leaving them forever alone.
I understand your plight, but the joke is there, so pray do not take offense.
IF YOU CAN SWALLOW A COCK, YOU CAN SWALLOW YOUR PRIDE.
I avoid the oral stuff, actually…
LOOKS LIKE THE JOKE’S ON YOU. HOHOHO.
I kinda knew that Marriage would come back, but I’m happy for confirmation! What surprises me is the returning children mechanic. I wonder how they plan on explaining it this time (hopefully it will make sense with this story and not be another “from the future thing” like Awakening)? Either way, I’m happy (because more characters=more supports, and considering how the support conversations have been in past games, that’s always a good thing :3)
(*Note: Not trying to be rude here, but I’m just making a point*)
I have to ask, why are so many people getting upset about this? I don’t get it. What has changed so much from FE4: GotHW (or just FE7) for it to get so much hate? Other than getting married during the story instead of the end (and having your children fight by your side), what’s the difference? And no, “Waifus” aren’t a good reason since that has pretty much been a thing since 2007/2008 (yes, I actually looked it up and checked) and it goes where ever (in anime, video games, and manga. Pretty much any fictional characters) , whether people want it or not, and if you aren’t into that waifu stuff, it shouldn’t affect you when playing! Plus, it’s optional, so what’s the issue (unless you don’t like the marriage system or something)? If I’m missing something, could someone please let me know because I don’t get it . (again, not trying to be rude, but I just don’t get all the hate this is getting.)
It’s usually the fandom. Although my guess [and half my reason] is because the whole story behind the children came from the future was a mess. At least in FE4 the 1st generation grew old while you use the children.
I was okay with the children coming from the future in Awakening because it was a one time thing and the first time they did it. If they pull it again, then I’ll be a bit upset. I’m hoping for some sort of time skip for this one.
Same. If it’s a timeskip then wow amazeballs but otherwise it’s disappointing š
But with the previews so far, the parents didn’t look like they aged so…
Yeah, they don’t look older at all. And although I wouldn’t be particularly happy with some other “supernatural” explanation for the kids, I just really hope it isn’t another case of time travel.
or they all drank a Youth Potion lmao
[time travel is a messy plot point to begin with /shudder]
I understand what you mean, but I was okay with it in Awakening. It’s just not a gag I’d like to see them pull again.
ur actually a fuck face
Piss off Ajay
I HATED THAT CHAR XD
The main problem I have with the mechanic returning in FE14 is that the game clearly is trying to be something different from Awakening, yet has to be shackled closer to its predecessor by the mechanic.
At no point has FE14 stated it is trying to be different. It’s trying to be better, and right now better means taking the most popular features of the last game, polishing it and adding more features. If something works you do not ditch it so easily.
I’m making inferences from what I saw. Why would they bother trying two different versions, or making a darker, emotional story (hopefully), or greatly diversifying classes, if they weren’t trying to distinguish this game from Awakening?
The mechanic stands at odds with the story they are trying to tell and feels shoehorned in.
I’ll use an example: Halo 4. That game introduced custom equipment loadouts to multiplayer. The game sold great. The core fanbase wasn’t happy, though. Come Halo 5, what does 343 do? Cut them and try to do a unique experience that attracts both sides. If all they cared about was maximizing sales, they would’ve kept them.
Well clearly that was your mistake then.
First of all, you can’t possibly compare Halo and custom loadouts with FE and its marriage system. One has a solid following, the other has only just clawed its way out of near extinction. Second, Intelligent Systems IS trying to attract both sides. FE Fates looks to have solid gameplay and story (you said so yourself) AND marriage. What’s wrong with trying to have the best of both worlds? And the key word is trying. 343 gambled, so let Intelligent Systems gamble too. It could come out beautifully, we don’t know.
They didn’t say they’re trying to be defferent by mechanics, but by story. They updated the mechanics better for fans of both sides, hell they made to two virsion of the game. Also how do you think video game franchise work?
The thing is, a lot of the FE games have been like this. Look at FE6 and 7. There weren’t many changed made. Like everyone’s been saying, they just took the basis and tried to improve on it. Same with Sacred Stones. It’d be one thing if they were jumping to a new console, but they aren’t. So they make do with what they have.
By the way is anyone gonna translate these posts to english because I want to know what’s with the third page in the fist picture.
YES! YES! YES! YES!
…Meh
I’m hoping this doesn’t become an emphasized trend with FE games, but as long as IS implements the children’s relevance, maybe they can push the story further in terms of depth.
One thing I really I don’t want are carbon copies (especially from Awakening). The first trailer seriously gave me an impression of an entirely new atmosphere so I’d be really nice is this game maintains its distinctiveness among others.
Let me make this clear: I don’t hate Awakening (in fact I’m playing it right now lol)
A new story line, the mechanics are updated to be then the last game. Dumb ass
As of this post, the Report had disappeared. :c
I wonder if children will play parts in the third way, the dlc. Like my father and mother failed to unite both land, so it’s up to me. Years later
If I can’t make gay babies with Rinka then what’s the point
Not that I mind the recurrence of children characters; customizable characters add a lot to the game, although they do make it a lot easier. It also makes it easier to get attached to the characters.
That said, it would have been nice if they did it differently instead of twice in a row. Just off the top of my head, there could be a teacher/student system, for example, where certain recruits can be assigned to an older, more experienced member of your army, allowing them to inherit skills and maybe classes from them.
you’re all just hipsters, awakening was good and the marriage system was the best shytt ever, it made me feel more attached to the game. if you don’t wanna get married then don’t, just be lonely, but don’t say the feature is bad.
Btw guys dont forget that their main target is the japanese audience so even if the west dont like the game that just makes more probable if they make other game it will just stay in japan … and thats sad since we only have cars, football and gun games -.-
As a stand alone game and/or a Fire Emblem modern day AU fanfic sort of thing, I could see myself playing this. I think it’s unique enough to stand on its own merits (really all video games should do that… but y’know…) and who knows? It may get me into Shin Megami Tensei… or something.
At least it doesn’t seem to be just another mediocre JRPG with Fire Emblem themed Lovecraftian enemies……. right?
But a FE game with Lovecraftian enemies would be incredible.
If done properly with a honest plot element explaining thus, than yes it would.
The project clearly has a a great deal thought put into every detail of its theme though, from the music, to the dungeons, to the battle stage and system.
Interested in seeing where these kids really come from.
I have no problems with the marriage and kid system as long as the story doesn’t become stupid because of it (not a fan of shoehorning in time travel and multiple dimensions;Awakening’s way of doing children feels like an afterthought, like most of the game).
It’s one of the few additions to the series that I’m fine with and one of the few things I’m okay with for Fates. Most of the rest of the game might as well just be considered a new IP.
“FErsona” and not “FEMT”.
Just letting it sink in…
It’s more Persona X Persona than anything.
Right now i’m more excited for the spinoff that tries to appeal only to Otakus, Fujoshis and Weeaboos than the new main game in the FE series and it REALLY shouldn’t be that way.
(um kinda off topic sorry ‘~’)
Ok I don’t think I’ve seen a post about this, but I was reviewing the ‘my castle’ video, specifically the part where you are in your room and can chose some to play fire emblem – amie with. In that screen it has some sprites, and some have a ‘heart’ next to them, which i’m pretty sure signifies you can romance and marry them. Three of the sprites have hearts, the first having pink hair, second having green hair, and third having blue hair
the pink haired girl is obviously the maid, Felicita, and the blue haired girl is that aqua/azura girl.
what i found interesting was that the green haired person is Suzukaze, the male ninja that follows you on both paths.
Also, the sprite with the gold and red hair is definitley rinka, but you can’t romance her as the male avatar.
sooo does this mean gay marriage is confirmed for the game? Maybe Suzukaze is bisexual, and can marry both male and female characters? or maybe with rinka you havne’t completed some ‘requirement’ to start romancing her? What do you guys all think?
Ummmm….all I can say is that until further information is revealed, its safe to say the hearts just mean building friendship. Kind of like how the male avatar in awakening would have the heart symbol appear over him and a paired up male unit when their support increased. The heart at this point is used for the universal friendship/bonding symbol. As for why those three had it and not the others….I can probably guess that’s showing those three units are the closest to increasing their support to the nextlevel. I’ll just leave it at that because I sure as hell not going to try and somehow have another Shingeki no Marriage shitstorm happen like what happened in that last post revealing Marriage coming back (Yeah….after all those comments blew up over there I’ve not even bothered to even click that link….at least the starting comments).
Yeah, that makes sense. The hearts could mean the ones you have a close friendship or high relationship with, which is funny cause it looks like he hasn’t been talking with his sister at all XD
we really won’t know anything til the game and the support list comes out… until then it’s all pretty much guesswork :
lol yeah i took a look at that comments page and pretty much clicked right out.
Yes, marriage is confirmed, but the hearts in the “Fire Emblem Amie” aren’t tied to marriage. In a different screenshot, it shows Silas having a heart icon, next to the females. I don’t know what the hearts mean though… Maybe you can only invite that character when the heart is there? Or it shows their relationship is at the highest level?
I doubt gay marriage is in. If there were gay marriage, you’d lock out some of the children characters. Sorry if you swing that way and wanted it to happen. I also thought it might have been possible, but having child characters kind of destroys that idea.
Yeah, that’s what i figured too. Especially if the children are locked to the fathers. Like, there probably is a way to maneuver around all the couples so they all have child, regardless of if they’re gay/straight couples, but that would be way to complicated to implement, I doubt they’d bother.
I’m actually ace, so I don’t swing either way lol. In Awakening I didn’t actually marry off any of the characters (bar Chrom), and honestly I doubt I’m going to do it in Fates either. I guess it’s something I’d more like to see as a concept than actually partake in.
It’s going to be so gut-punching if one of the bosses on either game you have to end up killing (with that character being a character that’s playable on the other path). Then again, it makes for a good game; so bring on the angst!!
“Azura curse you!!” – Skyrim š
Seriously, though, Azura would be the feminine form of Azure, which is the shade of blue that the sky is… Sky=Blue, Water=Blue? And also water is usually blue because it reflects the sky….
I just think there’s more connection between Aqua and Azura than that they both begin and end with A… (though that is relevant… not sayin’ it ain’t….)
Aqua, Azura, Icea, Blizzarda, Skya, Dropsa :))
The first time I played Awakening I didn’t know what the ranks meant. I was automatically paired off with Chrom.
It wasn’t until the 2nd playthrough I discovered I could pair off everyone else.
So you CAN avoid the marriage system.
I don’t know why everyone is complaining. If it wasn’t for Awakening they wouldn’t be making anymore FE games.
Exactly!!
In other words, Tiki is Hatsune Miku. Okay.
We kinda guessed as much from the first trailer.
Well, I’m kinda slow.
Marth be like “Shiida! What are you wearing?!”
“Do I know you?”
*Marth shot down*
It’s a good thing that Marth has Chris somewhere in his basement
I really want these in the rest of the world I would spend so much money on it.
[…] Fire Emblem Fates […]
[…] Fire Emblem Fates […]
The time to unfollow (not “unlike” though) the Facebook page to (possibly) avoid further spoilers is nigh…
Man, I was planning on going into this spoiler-free, but I kind of also want to find out how both games work separately…..I guess I’ll stay away from the story spoilers at the very least.
This comment isn’t about the pre-release section but the regular(?) section: The image you put for Nohr Prince(ss) is actually that of the Dark Blood
Thanks. I didn’t even notice that o__o
Let’s see how long I can resist my temptations to spoil myself… I handled myself enough during Awakening, so…
Not to sound picky or anything, but would it be possible to make Female Corrin the Avatar picture for the Nohr page? She’s prominently featured as being the “Nohr Avatar,” based on the Cipher and the case cover images, and it would be a good idea to show both canon avatar appearances in the character section. Just a thought.
That’s a good idea.
I was too tired after sorting out all the pages to think of that : P
hmm looking at the child that looks like Tharja, that gives me an idea that there going to use the top 4 popular first generation characters from the first game similar to how there using severa, inigo, and owain in this game….. except maybe they will be 2nd generation characters this time around instead of first generation characters… just a thought though
get ready mods some of them are streaming the game right NOW!!!!
[…] Fire Emblem Fates […]
Are birthdays available for this game? I’d like to know!
A+ rank for same gender? Does this mean paired endings, too?
Well this is a whole lot of confusing. We would have to wait until someone actually finishes the game before we know what it means.
Avatar x Camilla hype.
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Same about the whole no gay marriage thing then.
I hope this means that there are cannon marriages for the characters. Perhaps its unlikely but I think the characters would get some actual better characterization if they all weren’t spread so thin.
i smell the hate is comming xD
…And you find it funny that people would object to incestuous relations?
I may approve of the marriage system coming back.
There is something about the whole incest relationship I don’t like.
…sigh…I watch too much game of thrones…
I’m more mad about the fact that they pulled the whole “not blood related” crap. I could get being able to marry only your Nohr siblings; after all, Aversa was your adopted sister in Awakening and you could marry her (and get the amazing Shadowgift on Morgan). But then they pull something like “you’re not entirely related to your Hoshido siblings.” Which urges the question “why would I side with them, then?” I get that you weren’t supposed to learn this until later on-but that doesn’t excuse the poor writing. They should have just kept them at A rank and nothing more.
Like, I understand that in some cultures, it’s okay to marry, say, your stepsiblings, and even your cousins. But pulling the “not blood related” card is just poor execution.
Considering the Avatar turns into a dragon and none of the Hoshido siblings do, I think them not being blood related might have been the deal all along.
Honestly, I’m not surprised, and legitimately ecstatic about this possibility. Because naturally once you find out about this, it completely changes Kamui’s perspective of the whole thing. In fact, it could even be that Kamui was purposely manipulated to go back to Hoshido. I mean, its possible that the other siblings don’t know about it (certainly the younger ones do not).
Regardless, I don’t think this has anything to do with the marriage system. Considering Kamui can turn into a dragon and none of the others can… well, Sara Jaye said the exact same thing lol.
It was in FE before
ONCE, as part of a villian’s plan, to show how crazy and despicable they were.
and Eirika and Ephraim :^)
oh dont mind me
Please come to check out this t-shirt based off of Fire emblem Fates. š
http://www.ebay.com/itm/-/131542358555?
When 2 characters hit an s-rank they can have a baby, that news has just recently been released
Please IS…for the love of everything…
No incest.
Wonder if they are going to change it like how they did for the west, where if you married say Lucina and Owain they would be called life partners or something. Don’t know if they are going to change it somehow, if they do over here, since there are definitely some people who would find it weird if incest was in the game, even though marrying is optional and at the end of the day it’s just a game.
INCEST IS WINCEST!!!1!!
Wait…if the avatar can’t get a A+ Support rank with the same gender…does that mean the avatar can get a S rank with the same gender? EDIT: Wait, looking at the link from that A+, nevermind. š
I kinda wish that they based the child characters on the royals and neutral characters rather than the males in general.
I think that would make it easier to include them in the plot, since it’s all about Loyalty vs Bloodline.
What I didn’t like about Awakening was that the children characters were interesting but didn’t do anything plot relevant, except for Lucina, and she was the only one not optional.
and personally, I would care more about recruitting Felicia’s or Camilla’s kid than I would about Tsubaki’s Cordelia expy daughter. (I liked Cordelia in Awakening and Tsubaki sounds interesting, but I’d prefer someone with a role in the plot.)
Welp, all the characters have been revealed and they look pretty neat for the most part -I can only imagine the supports between Leon and his son-(though the children seem younger this time around….makes it weirder to S-support with them when they look like 12 year olds….or are 12….especially the slightly lewd turn Amie goes once you reach S-support). At this point I just want to know what the heck A+ support means (though the livestream players are being as heterosexual as possible so its going to be a while)
https://pbs.twimg.com/media/CIN7VXbWEAA8zIs.jpg:large
https://twitter.com/madoushikouli
This image comes from Kouli’s Twitter, yup. Believe what you think, also Kouli deserves the credit by all means.
I feel like this should be shared, as people in some of the marriage comments were wondering:
http://www.polygon.com/2015/6/23/8836513/fire-emblem-fates-same-sex-relationships-nintendo
While it’s only one character per route, it’s a start.
I was about to post that too. Little steps Nintendo, little steps will do.
It certainly is a start. Given how disappointed I was about kids seemingly deconfirming same-sex romance, this is a welcome surprise. It seems you won’t get locked out of the children characters either, which is excellent. Though… how are we supposed to believe that we adopted Kanna when his/her design and class specifically reference the Avatar’s bloodline/pointy ears/dragon-shifting powers? Hmm…
Also I can’t say I approve of the extremely limited options being so… iffy. If Shara is anything like Tharja, she’ll be a morally ambiguous stalker, and Zero is already a confirmed sadist. I really just wanted Silas (bi option available on both paths! It could have been so simple!), but instead they chose literally my least favourite guy in the cast. DARN IT.
From the looks of it, not counting Male Kamui, there’s 20 children, and 22 1st gen male playable Characters. So if anything we could of had the option for those 2 other non-child bearing male characters to be choices along-side with Zero. From the looks of it, there’s 23 female 1st gen characters, so they could have made up to 3 options for the girls. Plus, then again, if the child/ren you get through these are adopted, I really don’t see why that couldn’t work with any other choice.
*intelligent rant*
(inb4 people accusing of making everyone gay/bi). All because the option to hook up with any character exists doesn’t mean that all the characters are gay/bi, they’re only the sexuality you choose them to be. In this case, it would be logical to only have one canon gay/bi character as you can only have one S support. So there wouldn’t be any proof of the others sexualities as S-rank is where all the romance happens for the hetero ships, the same goes for the homosexual ships. Hell, looking at translated FeMU and Shara, you really only get the feel of canon lesbianism in the S-support. Everything before that was pure friendship. So I don’t get why people would go “Oh, you can’t put gay marriage as an option because that means everyone in the game is gay!”, that’s not how the game system works people. This isn’t a stab at them only have one choice per each game, as I can live with that. But like Kipper said….both options had to be the psycho-ones.
Precisely what I’ve been thinking. People say making everyone bi isn’t realistic or that it excludes strictly gay/lesbian characters, but couldn’t we easily just look at it as some sort of Schrodinger’s Sexuality situation? Awakening had the CBA supports remain (generally) platonic until BAM, the S support shows up and sometimes even retcons the previous supports to make them romantic in nature.
In a similar vein, during any one playthrough of Fates, the characters could have had no specified sexuality until they got their S support. I’m avoiding spoilers at this point, but it seems something like this is already happening with the F!Kamui/Shara romance, so it’s already being done! As such, I feel like “making everyone bi” isn’t problematic in the slightest. Instead, it would give players lots of options all while preventing the characters from being written with their sexuality as their defining trait.
I don’t think sexuality is something that should be used so loosely as a character trait. I believe that it’s just as important to their character as their values, beliefs, and interests. If a character is made a bisexual because the artists decided that orientation fits how that character was born and/or views the world then fine, that is their artistic vision. However, when a characters sexual orientation is left ambiguous simply because of the what the player may or may not want, it cheapens the character for me.
Say there is a character named Bill, Bill is an easygoing comedic man. Unless of course you don’t appreciate humor in which case you can turn off that trait and he will become a more straightforward and melancholy type of guy. Clearly, this presents a problem with good character design, as who the character exactly is gets put into question. To some people, this analogy is completely irrelevant, they don’t consider sexual orientation to be on the same level as a personality trait such as “funny” or “dour” or “ditsy”, and they are completely entitled to that opinion. For me though, I’d like to know that a character is oriented towards the way he/she perceives the world, not because the player wants them to be something the may or may not have been intended to be.
I was pretty bummed over Silas too; I still think a small choice (albeit two iffy choices and it has to be the more trope-y characters) are better than no choices at all. Maybe in the next FE there will be more homosexual/bisexual characters, especially if all goes well sale and reception-wise.
Polygon is garbage
I feel like I should post this in here since some people were asking:
http://www.polygon.com/2015/6/23/8836513/fire-emblem-fates-same-sex-relationships-nintendo
Might as well give a bit of good news in this thread.
I feel like the gay/lesbian option should be available for both genders in both versions, but it’s still a good thing that the option exists at all.
Itās not a big change, since it’s only one option each, but, hey, “small actions have ripple effects”
[…] Fire Emblem Fates […]
Excuse me but I was wondering if there is any information if North American release will have the same special edition bundle that comes with all three routes/games?
Does anyone have an answer to my question?
There is literally no confirmation on anything. So no. We don’t even know if we’re getting the games discounted yet.
No confirmation as of right now.
On another note (since I already talked about the main topic enough), looking at the character designs, I’m actually pleased that they’re more diverse this time around than with Awakening. Judging by the livestreams, both paths are indeed different enough to be called separate games. I just hope the discount price goes over here too.
*after the fact*
Holy Crap, I can say for one I am genuinely surprised with how things turned out in the game. Something was revealed about the whole royal family situation thing and I can say it was the last thing that came to my mind about them.
Now we just need to figure out what the A+ supports entail. If they are simply the same sex marriage/coupling options for other characters than the protagonist then I’ll be happy. I’ll be rather upset if they’re all just “best friend” routes.
It’ll probably be something like very close allies. Like they’ll make sure the other is okay on the battlefield in a story like sense.
Essentially if there is a paired ending with A+, it’ll be something along the lines of bros for life.
I don’t see it being anything but “BFFs” – I assume they’ve included this because you could only get the best stat boosts when characters were married, but you would think friends could achieve the same boosts anyways.
I actually prefer if being BFF.
I want same-sex marriage in this game, but I would find weird if every character could turn straight or homo depending on the player wishes.
I prefer the notion of each character having their established sexuality – be it straight, homo or bi (but yeah, I hope the day will come when there will be more than one homossexual unit so you can marry them and no just with the avatar). For this reason, I really hope Zero and Syala are only available for same-sex marriage.
Yeah, I think that’s what they’re going for, and I hope that too. I think that it would be odd for everyone being able to flip either way.
The kind of friendship where all of their other friends think they’re gay for each other but they ain’t. They’re just super tight.
Friendships>>>>>>>romances
What I’m really worried about is the censoring/butchering that may be incoming with the skinship lines when S rank. Any word on that?
I know the three paths will be awsome and the tactical theme of the game should be the main aspect and itĀ“s getting overshadowed by all the marriage thing, which I do not really apreciate. But unlogically, I like all the characters and their children so much that I do not think that I will have enough files to save and marry all the guyzs… and I am going crazy.
Well, now people can stop complaing about whether or not it’s gonna be separate in the west, because there’s your answer. Good news though for people who wanted same sex marriages I guess.
Anyone know who Syalla is?
The girl who looks like Tharja
It’s the Japanese name for Tharja.
Actually, Tharja’s Japanese name is Sallya; Syalla (Shara) is the new character.
I actually have a few concerns about how Nintendo is handling this:
1) I’m pretty sure that the west will complain about the fact that the only two same sex options are psychotic
2)literally only two same sex options, one for each game which makes the way its split is even more limiting for character relationships
This is just my personal opinion but i think it would be best to add a few more options into the mix (at least 3 more in each game) so that there is more personality balance with the same sex options instead of literally saying “in all your army there’s like only one gay dude you can choose, everyone else in the world is completely straighter than virions arrow”. Belka is a perfect example of another person that could have been a same sex option. Meanwhile this game has a fuck ton of incest (full on brother sister incest at that), which makes me honestly wonder, why is it that the options for us are that limited?
I was a little upset too that the same-sex options were for the more trope-y characters, but I think this is still better than nothing. If FE: Fates does well, it may spell for more same-sex marriage options in the future. This is just out of curiosity, but why did you think Belka would be a perfect example of another character who could have been a same-sex option?
her defining trait is that she likes strong girls, then again it could just be a case of simply admiring the strength in her fellow ladies in battle. I’m guessing her case is just a matter of perspective? Idk honestly
I thought it was Camilla who likes strong girlsāthe main reason why Belka is her subordinate. But I see where you’re coming from. Thank you for answering my curiosity! c:
I thought the same as well, until i read and researched a bit more, from my understanding Camilla is possesive of the protagonist (i paid a liiitle too mutch attention to Treehouse and i kinda regret how much Ive spoiled myself with plot related stuff that I should have saved for next year). this summer is really gonna be rough on everyone with all the spoiler circling around, and i plan to avoid them as much as possible š
I just read Male Kamui x Zero’s S-Support….and by god its so precious! I thought it would be pretty dumb considering Zero’s a raging Sadist, but it turned out to be pretty sweet/adorable. Granted, its probably really similar to the hetero S-Support of Zero, but the addition of extra lines consisting sexuality really made it sound all the more realistic.
haha~ just read it, i honestly thought it was gonna be terribly made but it’s so freakin’ adorable! if they transfer it like that when it comes out to the rest of us in 2016, then i take part of what i said back š
Do you have a link to the S-support conversation between Male Kamui and Zero?
I found it somewhere in the spoilers forum and that thing grows pages by the minute. So sorry, I don’t have it….I know its somewhere on there.
It’s good to hear that (and thanks for not spoiling it for me and the other users on this thread; I really appreciate it.) By any chance, have you read the support for the same-sex marriage female character?
I did….but I don’t really remember how it went. But I know that Shara keeps to her character throughout….not sure if that’s a good or bad thing.
Hm… well, consistency isn’t bad? I guess if anything I’m wondering whether or not she’s an exact clone of Tharja’s personality but I guess I’ll just find out next year when the game comes out to NA regions. Thanks though! c:
Fire Emblem Awakening and Fire Emblem Genealogy of the Holy War both had cousin incest.
Not to mention that with the right combination Lucina could marry her nephew, gotta admit not really complaining of the fact that there is incest present, I’m really complaining about the fact that there are only two available same sex S supports while there are six s supports (from what I’ve heard) with blood relatives. Keep in note I can’t really count the Nohr siblings and kids cause they aren’t blood related to the avatar, however its understandable when people get iffy simply because they were raised to love each other like siblings.
Leon and Aqua can S-support and it was confirmed that Aqua is Garon’s daughter.
Welp, that makes it seven.
There is no brother on sister incest.
In this installment of Fire Emblem, there is. You can S support any opposite sex sibling, blood related or not you can go for it.
Except no blood relation, so it’s not incest.
How is there no blood relation when Kamui can literally marry Ryoma, Kamui’s biological older brother? If you are talking about the Nohr siblings then you are right but the Hoshido siblings are Kamui’s biological brothers and sisters… ergo they are blood related cause they share the same parents.
I could say more, but I guess you haven’t heard of the spoilers.
They are half siblings. Still incest
Nope. That’s incorrect too.
come on, spoiler me
Long story short, Mikoto didn’t give birth to any of the Hoshido siblings. Not any of them.
Well shit. What’s the point of joining Hoshido now
That was supposed to be the hidden point, that you’ve been lied to and that you’re really a pawn to both sides (well people are revealing it now so it kind of kills the point for choosing that side). Though I would still advise for people not to directly spoil stuff outside of the forums. Because spoiler tag functions don’t work here.
Oh, then the very last part of my first comment is invalid now, so basically the other children are from a concubine, correct? Few, thanks for informing me, gives me a better perspective on the games situation š
Ok but seriously though no more spoilers people might get a heart attack XD
Dude, incest is incest whether you’re related to a person by blood or not, since you’re raised to believe those people are your family. Saying that it’s not incest because they’re not really related harms real life people and families who adopt children or are adopted. It’s basically saying “the family that chose you to be their child isn’t really your family” which I’m sure I don’t have to explain why that’s so hurtful and disgusting to say.
well another achievement for LGBT community *clap clap*
i looked for the Fire Emblem if special edition rom in baidu and i realized its size is 1.69 gb, how is it possible to be two times bigger than awakening while both games included have lower size than the previous game? (awakening was 2gb) that worries me
First off the game just reuses tons of assets, if you have one version you have pretty much all the data. I doubt that their is 50 GBs of original content to separate versions.
But both games contain many original maps with their own assets. They both have their own CGI cutscenes (and there are a lot of them). Last I checked the carts were 3 gb each so something’s off about the rom.
A lot of that data is shared between. They do have some unique maps though. Although designing maps is not very labor intensive.
http://www.ebay.com/usr/derrivder
Come and check out my custom Nintendo T-shirts!!
Day one buy is totally contingent on my ability to get the special edition. I can buy that, sure got it, good day one I snag it from my pre order. If I can’t fuck it like 100 JRPGS will launch in the same season including SMT X Fire Emblem.
Do we know which cards are in each Starter Set? Since I’m assuming not all Awakening characters are in it’s Starter, and vice-versa. I want to get a deck, and am leaning Marth’s series, but Anna could tip me over into getting the Awakening one.
I’m happy we finally can be gay and all, but what about the children? Do you just… not have any? Adopt one?
Kamui’s child Kanna will be adopted for these S supports. I think zero’s child will also be adopted, maybe as a whole or just for his gay S support, too. Syalla is already a child character, so you can’t have an additional child with her anyway.
I also believe that this time around, instead of the mother, the child you get is dependent on the father.
I’ll wait for the overpriced copy that has all 3 routes on one cartridge (or at least the first two with the third as DLC) for $90.
Or I’ll wait for them all to be on sale so I don’t have to pay for more than $50-60 for all three. I can’t get myself excited for this one though, despite being an FE lover, since this just isn’t a real FE to me. More like a spinoff for casuals and anime fans (I’m also an anime fan, so I still will be getting this).
That same sex marriage is awesome news though!
Just wondering, but how is it not a ‘real’ FE? What even constitutes as a ‘real’ FE game?
Oh boy, going through the live feed thread I accidentally came across something. Without spoilers, Lets just say the “choice” aspect goes even farther than just simply choosing your path. Like holy crap, this is actual serious stuff, as in decisions that actually have an outcome on the game (compared to Awakenings pointless “Should I let her live-or-not” option, when Emm still commits suicide either ways). So asides from the….anime additions, don’t worry, this game is just as FE as the rest, hell, even more in some aspects.
That sounds pretty awesome, because the choices Awakening offered were basically just two different endings. (Both endings were pretty happy outcomes anyways. Thanks for not spoiling any details, by the way. c:)
I agree that the art style and the characterizations aren’t like previous FEs, save for FE13, but if anything, the mechanics are still rooted in a turn-based system where you move your units one by one and there’s a weapon triangle to consider. There’s some adjustments of course (the Attack/Guard stance feature, durability removed, stat modifiers on weapons) but FE still has its basic foundations mechanics-wise. (Let’s not forget supports!)
I guess this is just my personal opinion, but as long as FE keeps those core features, it’ll always be a ‘real’ FE to me.
Let’s just say the games for the most part aren’t as optimistic as awakening as. Actually scratch that, there’s a ton of mood whiplash in this game because of the my castle and main story.
What games? The other FE games?
The only thing that constitutes anything being a “real” part of any series (whether Fire Emblem or otherwise) is it being set in that particular universe and remaining true to established canon/lore. Like for instance in Fire Emblem’s case, I would argue that it wasn’t really much like Fire Emblem if just anyone was able to pick up Falchion and wield it.
So we get Same-sex marriages before we get skintone options? I see your priorities Nintendo.
As cool as that would be, if there were skin tone options, who would believe Kamui is related to the Hoshido royal family? For the sake of this story, Kamui has to show believable relation. Of course, hair colors don’t count since FE characters always have whatever color they want.
So? Same sex marriage doesn’t make sense in Feudal/Medieval society (yes i know its an alternate universe) but that didn’t stop them from adding it. I and many other players would be willing to sacrifice practical continuity of the story for more options.
That “So?” is the point. I can understand people saying this about Awakening since Validar’s skin-tone was….(I have no idea what race he goes by) rather interesting. Along with the fact if the avatar went with Basilio or Flavia, Morgan wouldn’t have a different skin-tone. So in those cases, they could of used the directive imagination to actually allow different skin-tones. But Fates is a whole other deal as Kamui’s “True” parents are already set with their race/skin-color. So Kamui being born as a completely different race/skin-color would be a sacrifice on continuity.
You and those others are letting what you want cloud an obvious genetics attempt that’s on par of horrible fan ficition writing. Now if you and other people wanted Kamui to have different skin tones while not changing his race (ala Vaike being majorly tan), then that I can understand. As Kamui doesn’t have to be pale beyond belief as he is right now. I mean its not like he couldn’t get a tan or whatever along the line.
But to completely take away common genetics all because its an alternate-fantasy setting is not good support (for genetics, not lifestyle choices. Because FE always took place in an medieval-era, but never once was it stated that it was “THE” medieval-era we all know. So real-life comparisons can only go so far when history obviously worked differently for them as it does here). Fantasy does not overrule common science. Fantasy can take over science, but not just outright replace the blueprints.
The most obvious support with this I can give is with Pokemon x/y, where they allowed you to choose the race/skin-tone of your character. That’s because only the mother was revealed, so without the father, there was nothing concrete in what race your character was. But Pokemon Ruby and Sapphire, you didn’t have that option because both parents for both characters are known.
The only thing I can say is that if they do decide to continue on with the Franchise, that the next game the MU won’t have any, or at least 1, parents revealed, so they can actually have creative freedom with the skin. The only thing I can say is that instead of people complaining, they need to get a big enough force to bring this to the attention of Nintendo’s Eyes. Because do you honestly think Fates would even have the homosexual option if that huge petition (albeit failed one) wasn’t brought to their attention (the Tomodachi Life one). That showed them that enough people were actually ticked off about the forced hetero-relationships that we were being forced upon in video games.
You don’t need to win something to actually win. As SVU usually says, “The real victory is exposing the other person for what they really are to the world.”
With Nintendo saying they want to make a game that reflects the people who play it in a diverse manner, I will say the not inclusion of skin tones goes against what they said (though Fates kind of has a genetic excuse). So either you or someone else needs to use that point and create a petition or whatever and bring that to their attention, but to merely compare one video game minority to another (Japanese Videogames at least), is not the way to go. I would have more concrete points to say but at this point I would just be going on-and-on.
Only what I want is important, screw everyone else.
Which is exactly what the petitioners were thinking.
And no one is more right than the others. We all want certain things from the game, so I would just be happy for the people who have the features they want instead making snide remarks that don’t benefit anyone. If you want that feature then make your voice heard the same way the other people did. Nintendo said in the statement that they heard about the request for same sex relationship, so they’re including it in the game.
Separate versions…not a fan of the “But you can get the others for DLC!” option. But I won’t mind too much if I can get a presumed Collector’s Edition. I just want all three versions on one cart, not one system.
Wouldn’t this be like a 7 gb cart though? That would be hugely expensive to mass produce. Though the special edition is possible I guess.
What was the TCG promo card in the Special Edition?
[…] a character is. The folks over at Serenes Forest have already compiled the growth rates for all classes and characters , which you need to add together to obtain the full growths for a character in a […]
[…] Fuente. […]
I’m happy about this even if our gay options are limited. This bodes well for future games, in my opinion.
On another note, I’m finding out some rather grim spoilers. Though considering the source for them is TVTropes I wonder just how true they are. Unless SF or the FE Wiki says something, it’s probably just wild mass guessing on the main pages.
But what happens if you wanna reclass to your spouse’s class and it’s locked like Songstress for example?
How do we know they’ll become locked at that point? Maybe my Azura, since Kamui will be marrying her for me, will be able to reclass into a Nohr Princess.
That’s a good question, considering Songstress/Singer is one of the handful of gender-locked classes. My guess is that it just won’t be there.
Well as the way things are turning out by how different the campaign’s really are, I will take their word that the 3rd path is going to be a lot different (potentially new maps or whatever) .Mad props for Kibayashi’s daughter who essentially motivated him further to work on this project.
Some people managed to download the 3rd path early and a lot of the missions are different, taking place in another country. The story is very different too.
thanks for the confirmation!
Considering “Black Kingdom” became “Conquest” and “White Kingdom” became “Birthright”, I wonder what “Invisible Kingdom” will be localized as.
Based on the numbering (New Mystery as the 13th game, Fates as the 15th), it looks like Fire Emblem BS is officially a main game.
What would BS be? FE12?
BS is FE5, it was released in 1997 after all.
Yeah, BSFE is FE5 according to Nintendo. To be honest, Nintendo remember and forget about BSFE all the time, so the numbering system keeps changing by one.
In the game code, Fates is 15 though (Awakening was 14 and New Mystery was 12 because they didn’t count BSFE then).
I ‘m gonna make a guess of the 3’rd path name from what we know already. My thoughts may seem a bit farfetch’d, but hear me out first. :3 Let’s see…
FE If: Black Kingdom is FE Fates: Conquest since the Nohr like to seek glory.
FE If: White Kingdom is FE Fates: Birthright since the protagonist was born a hoshidian.
I’m guessing that FE If: Invisible Kingdom will be either FE Fates: Eclipse, FE Fates: Twilight, or FE Fates: Chaos (or possibly none of the above, but we’ll see in due time). I think that due to:
1.) It’s a path that you wouldn’t really see at first (it’s kinda hidden or obscure) since you are pressured to choose between the two families/sides. Eclipses are only seen when the earth, sun, and moon are aligned. What does that have to do with this? Think about how eclipses work. Do eclipses happen often? No. Are they easy to see? No (not really anyway). Ok, now think back to your decision. Is the third choice easy to see? No. Would the two sides think you would choose neither side. No. A bit similar, don’t you think? (Hopefully how I said it makes sense!)
2.) Since you didn’t choose either side, you will probably be hit from both sides, which will be chaos!
3.) The 2 versions are kinda giving off a “Light and Dark” side kind of thing. What’s between light and darkness? Twilight!
4.) Maybe, just maybe, you’ll build your own kingdom, and (or just try to) fix the other two. In a way not easily seen by others.
While I try to give a explanation for each one, the first one speaks for each one the most (sorta). Again, my thoughts may seem a bit farfetch’d, but it’s a possibility! I like to think out there, you know what I mean? Now, what do YOU guys think? :3
so, if i buy the eShop version of the Game… i got both versions at the same time?
if so, THAT’S GENIOUS!
There’s something of note for European players in this Iwata Asks on the Nintendo UK site.
Any time the interview addresses the games being sold separately there’s a disclaimer footnote that the method of distribution in Europe is NOT finalized and will be announced later this year. So we MAY get lucky and get all three games on one cart!
Thanks, I didn’t even think about that and I live in the UK, haha.
When two characters marry, each character can reclass to their spouseās base class (using a Marriage Seal). For example, if a Knight marries a Ninja, they can reclass to a Ninja.
I find this to be an interesting way to get skills…. wait…
Isn’t there a way to steal a streetpassed unit’s skills and give them to your version of the unit? This is suddenly much more interesting to think about.
Yes, you can buy skills for the same character after defeating another player in My Castle. That’s the only way to get certain skills on the Avatar…
The author’s last name is actually Kibayashi.
Bond Units sounds interesting. More things to do when you meet with your friends.
[…] Fire Emblem Fates […]
[…] Fire Emblem Fates […]
I don’t live in Japan (āÆĀ°ā”°ļ¼āÆļøµ ā»āā»
No Flannel or Nishiki badges….the sacrilege!
Gotta say, that necklace looks pretty damn nice.
Can someone please tell me who is the character between Ike and Chrom in the pictures with the Lords? is it supposed to be Morgan?
I’m pretty sure that’s Lucina; do you see that hint of her shoulder armor?
I was about to say it’s part of Chrom’s armor, and then I remembered that he dosen’t have a armor on his right arm. Hahaha.
I guess it is Lucina, but she looks more like Morgan in this for some reason. Maybe I need a new pair of glasses. Hahaha.
I think it’s just the hair color; Lucina’s hair looks more black than royal blue in the picture.
Nooooooooooooooooooooooo! Please for the love of GAWD tell me when can change the voices back to japanese! I have Rosetta for learning japanese but have been lazy and haven’t made it past unit 2 but if this game doesn’t allow voice change i swear i’ll finish rosetta before the game comes out and by myself a japanese 3ds and this game(s ; provided we get 1 version)
Man I wish I lived in Japan! Or really wealthy.
Nice! Now let’s hope sales over here are equally good.
Has there been any mention of additional DLC besides the “true path” one so far?
Not officially, besides that “there will be some”.
Unofficially (via hacking), there looks to be a similar number as Awakening. The best known ones are a beach DLC and a DLC involving 3 Awakening early-game characters.
Hm, that’s interesting. I guess my wallet’s going to lose weight again; thank you!
Getting my copy delivered tomorrow. š
It’s great that the sales have done so well for the 1st week. Hopefully it continues to sell really well over in Japan, and when its finally available in the US/EU it sells even better if not around the same.
š I wish I could get my hands on this stuff, it looks fantastic and I am super jealous.
Wonder if anyone will scan those cards, or post the music…
Anyone know when pre-orders will be available for Western copies?
More cards with artworks ;A; I’m crying. I want those so bad.
Lmao the Lords picture. No representative for 7? Welp I guess Roy was enough :))
for the nohr character introductions why did u put build 1 Fem avatar because the default is build 2 fem avatar u can even see
in the picture above and wikia
Really hoping they bring Path of Radiance and Radiant Dawn to the Wii U.
You can still play Radiant Dawn on the Wii U since its a Wii game. But yeah, PoR definitely needs to come out. Or ecen better, get an HD remake for WiiU like WindWaker.
Well the problem then is getting a hold of the games for non-ridiculous amounts if you don’t already have them. Or, in my case, have to replace a disc. It’s not that I have a problem paying the money but I’d rather give it to Nintendo straight…
Ditto for me. POR works fine but my copy of RD is dead.
You mean a remake of a 25 year old game.
I meant at the time of Shadow Dragon’s release, but I guess it sounds a bit strange : P
No you’re right, it makes more sense that way.
Screw Nintendo and their lack of 3ds classic FE ports.
Question, in today’s update, it said that Dragonstone+ was a magic weapon, does this mean the damage it does uses the magic stat, not the strength stat, like in awaking?
Oh ****… it’s that artwork. Ogma’s expression just ruins it.
I have so many questions for that artist.
Why isn’t the cavalier on the left wearing pants?
Aren’t Caeda’s fingers going to get chopped off in that position?
Why aren’t the princesses on their mounts?
Why does Minerva look like she’s walking out to get the paper in the morning?
What on earth is going on with the shape and proportions of Ogma’s sword?
AHHH
That’s a very… unfortunately drawn piece of artwork.
At least the official artwork of each character looks good.
Can someone please answer my earlier comment.
If somebody knows, they’ll probably answer. Unfortunately, I don’t have that information right now.
Actually, now that I think about it, I think they meant that in the weapon triangle, it is with the tomes and swords, since the dragon stone has a range of one and has always been calculated based on the strength stat.
Pretty funny that he draws a French maid for an event in France.
Would’ve been nice if we had gotten Heroes of Light and Shadow, since it fixed a lot of things wrong with Shadow Dragon. Or at least, it was a more enjoyable play than Shadow Dragon was.
I love stuff like this <3
Jealous beyond belief right now….*patiently waiting for the artbook*
My wallet needs to pick a god and pray for 2016. ;;;;;
When are we going to get the full official artwork for every unit?! So far we only got the ones from Kamui, Aqua, the siblings, and now Felicia.
Can I purchase these on the 3DS please? >_>
It makes too much sense for Nintendo : P
I guess for Shadow Dragon, you can buy the DS cart and play it that way. For The Sacred Stones, it was meant to be exclusive to 3DS Ambassadors, so that’s why it’s not on the 3DS for other people.
Anyone else wondering why Soren looks so fat…?
Hopefully Path of Radiance is one of the first GC games released. I’m sure that Radiant Dawn will quickly follow; the only reason its not on Wii VC yet is likely because they want Path of Radiance for GC VC first.
[…] Fire Emblem Fates […]
[…] Shadow Dragon […]
[…] Awakening […]
[…] Fire Emblem Fates […]
-heavy breathing, using a paper bag-
Senri Kita, Sachiko Wada, and Yamada Kotaro artworks. /crying
I sent an email asking for an English release. They replied by saying, “I plan to publish the English version someday.
However, I think that the very time-consuming.” So let’s keep our fingers crossed.
You should have asked him if he needs help with the translation, I’m sure some of the FE community would help with that for a faster release to the west.
The Japanese language isn’t among my skillsets. And I couldn’t speak on the behalf of people whom I don’t know.
Yeesh…missing out on good things like these…never good. Although, maybe there are better things.
[…] Fire Emblem Fates […]
Yay, we can play Last Story and defeat biohazard!
SPOILERS Xander and Ryoma use the power of the dragonstones to become SuperXander and SuperRyoma and defeat Biohazard in the outrealms, but Xander crashes into the earth and is presumed dead.
Camilla finds him years later as an amnesiac and they team up with a golem to find Garon
Gods, I am Sooooooo curious, like what’s the general plot, will you be able to access both hoshido and nohr classes and characters? How will the maps or general game mechanics differ from the two other stories, what is with that crazy landscape in the trailer, is the kingdom really a underground faction or something since the protagonists fell down a cliff to it? TO MANY QUESTIONS!
I can answer some of the gameplay ones : )
You will get access to the majority of Hoshido and Nohr’s character, classes and items. Not everything, but nearly everything. The maps appear to be mostly different, with the first map and the latter third of the game taking place in the Invisible Kingdom.
Cool, but now I am slightly worried at what classes will be in the third route so I can plan ahead… Also, it was never really said, but will the Avatar have access to all classes on their respective side like in awaking, or will the avatar be limited in the classes?
You select the class you can parallel seal into when you create your avatar.
Samurai fighting next to Myrmidons, Fighters next to Oni… could he cool
wow!!!
…Well that was fas—
Dragonās Gate
[s]Elibe confirmed[/s]
The dragons were inter-dimensional explorers and made many Dragon’s Gates: the one on Valor, the little Outrealm Gate south of Ylisse which obviously still functions… I must say those dragons really favoured southern isles to put their gates on… Maybe some sort of longitudinal law that requires the gate being somewhere near a planet’s equator……
…So this headcanon thing. XD
T̶h̶e̶ ̶o̶n̶e̶ ̶o̶n̶ ̶V̶a̶l̶o̶r̶ ̶n̶e̶e̶d̶e̶d̶ ̶a̶ ̶b̶i̶t̶ ̶o̶f̶ ̶w̶o̶r̶k̶.̶ ̶N̶i̶l̶s̶ ̶g̶o̶t̶ ̶i̶t̶ ̶w̶o̶r̶k̶i̶n̶g̶ ̶b̶y̶ ̶w̶h̶a̶c̶k̶i̶n̶g̶ ̶i̶t̶ ̶w̶i̶t̶h̶ ̶a̶ ̶h̶a̶m̶m̶e̶r̶.̶.̶.̶
So what planet or plane are the dragons from? Thats been my question for a few years now. And why did they build them in the first place?
I think even the dragons don’t know, like one of those things lost to history… (I would guess Tellius was the first world based on evolution if they are indeed laguz and not lobbed in with the others in that world based on likeness)
B̶a̶d̶ ̶D̶o̶c̶!̶ ̶N̶o̶ ̶s̶h̶a̶r̶i̶n̶g̶ ̶y̶o̶u̶r̶ ̶h̶e̶a̶d̶c̶a̶n̶o̶n̶!̶!̶!̶
[…] Radiant Dawn […]
[…] Fire Emblem Fates […]
I wish they would come here!
Or at least let us have it via itunes.
I would love to see a blu-ray release that shows a recorded footage of the whole thing.
No Together We Ride? I don’t know if I should be happy or upset.
It’s there, listed as “Fire Emblem Main Theme”.
Anything not orchestrated bgm games of FE [9/10 below] in orchestra is going to be great huhu
Winds Across the Plains tho. Talk about nostalgia omg
And Life Returns! Are they going to bring the singer/s? I hope they both bring Leanne and Reyson/Rafiel’s singer and have them do duet. Their voices were lovely.
[…] Awakening […]
The passing of a Titan, it really sucks to see a great man such as him disappear so soon, only at the age of 55…
[…] Fire Emblem Fates […]
[…] Shadow Dragon […]
[…] Awakening […]
[…] months after its unpainted prototype was showcased at the Winter Wonder Festival 2015, Good Smile Company’s 1/7th scale Cordelia figure is now […]
Already pre-ordered it. š
Of course they had to take off her chestplate..
Welp, this is what it’s being reduced to, I suppose.
I’d rather have her go the all-natural route than having her wear the “+2 sized plate”
In all fairness (and assuming you’re criticizing what I think you are), the justification I’ve seen for her chestplate being separate is that they were going for a training scene. Then there’s the consideration that she would actually look bustier with it on, and that this kind of cleavage armor would work pretty poorly in reality.
If didn’t know that’s her design with out the armor, besides it’s not like she’s exposing anything, Duh dumbass. P.s. Get your dippy brain out of here.
You: “Nerr, don’t say anything about my waifu. You’re such a dumbass, I don’t want people that prefer modest styles. Gtfo, baka!”
Tse.
No, you’re a dumbass for complaining about the armor. Also if social media wasn’t created things like waifu wouldn’t been used so much. Also you fe fans would like the game much better with letting the internet rule your life. Duh dumbass
im still salivating
I really don’t understand what they’re talking about when they say a SRPG dosen’t have Atlus’ “spirit” in it.
Especially because Atlus made not one, but two Shin Megami Tensei SRPG spinoffs. (Majin Tensei and Devil Survivor)
And Devil Survivor 2 actually had a system that was like the Social Links from Persona 3 & 4.
It’s also a shame that most of the Mirages are going to come from Shadow Dragon and Awakening. I don’t have a favorite character from these games. :
Well,since they specifically used the word ‘most’, I will dare to say that at least some of the more famous characters from other games have a decent chance of appearing, like Ike,Lyn and Roy, for example.Awakening and Shadow Dragon are just going to be the majority.
Also.I will not be surprised if Atlus releases a Mirages DLC down the line.They did it for Shadow of the Labyrinth, after all.
While I can’t read the original document, I’m not sure that they intended to imply that being an SRPG meant it wasn’t something Atlus’ can do well, but non-strategy RPGs are surely more in their wheelhouse. Either way, going for an SRPG would draw more direct comparisons to Fire Emblem and Devil Survivor, and if they felt it wasn’t going to stand on its own well enough, it makes sense that they would significantly alter their plans.
And while I get their reasoning, I feel you on the Mirage origins.
It sounds like they were focusing too much on making it a Fire Emblem-like game, rather than something like the Megaten SRPG spin-offs. I’ll take a look at the original text again though.
I wonder if they already have concepts for some Fates figures…
They were accurate with the feet, though.
Pay closer attention to the base. The one without water, her feet are clearly visible.
This kind of sounds similar to Hyrule Warriors. Koei Tecmo wanted to create an Adventure Zelda game like the main series, until Miyamoto urged them not to and stick to what they do best (action games).
This more traditional RPG style is what Atlus does best so it’s nice in my opinion that they’re sticking to their strengths.
I’m glad they’re focusing on FE1 & 14,the Tellius and Elibe games have enough attention as it is. And it’s only fitting that Marth’s world takes the spotloght~
[…] Genei Ibun Roku #FE […]
[…] TearRing Saga […]
Hmm, interesting. Can’t wait to try this out once it’s released.
Yeah… I may have just tried to throw my hat into the ring. Hopefully google translate is decent.
Is Shouzou Kaga going to attend FE’s 25th Anniversary event?
If he does it will only be as a member of the audience.
Hard to really say. As far as I know, he’s had virtually no contact with the series for a really long time.
Kind of bizarre though. I don’t think I’ve ever heard of a developer distancing himself so far like this. Usually most hang on to something in a way.
Man, I really wish someone would do an interview with Kaga about the whole FE thing. I want to know if he resents Nintendo because of what happened. I also woul want know what he think of the Post FE5 games.
I already have Tharja Figure and want this one too but I have nowhere to put it in my apartment and I lack of money right now -_-
I really want Kaga’s clear opinion on what he thinks of FE now. I bet starting Vestaria Saga is a sign of maybe he’s sick of what IS has done, but I could be just biased. But where this goes, I’m keen. Still… you can’t replace Marth and Ike.
If anything, he’d be pleased with FE14
There is 0 way of telling that.
I think it was Kaga who invented all that *Waifu Emblem and Children* with FE4:Genealogy of the holy war ?
Also, FE14 is looking like FE Gaiden, imo, so there is that.
I don’t think FE4 can be used an example. The art styles between then and now are obvious, FE4 was Japan only so people who played Awakening as their first never heard of FE4 (Probably) realized that this was an easy waifu emblem and the game back then was no anime trope compared to Awakenings.
I don’t think it has anything to do with FE. I think it’s just a hobby. This doesn’t feel like the whole Mighty No.9 or Bloodstained situation.
Or maybe he just wants make games again like back in the day. This guy lived in japan for years and he have seen japan grow try different things besides if social media wasn’t created you wouldn’t be complaining about fire emblem, stop acting like you’re a true fan because let me tell you something you’re not, japan had fire emblem way longer than you and yet they still love it the only reason you even know fire emblem is because you played smash brothers. P.s. If It weren’t for smash, fire emblem wouldn’t came in other words you Americans are nothing more than irrelevance.
Lol. Social media has nothing to do with this. Punctuation needs help and so do you. It’s hilarious that you think you know so much, but you’re just a self insecure, ignorant and arrogant little weeb child who failed at life. You know nothing, you’re just like any other immature person, cause I’m not ‘Americans’ and you didn’t realize that. Nor can you actually realize that FE has sold more in the west the past couple of releases or it would have died if it was Japan only. You never knew I tried to play the first FE, but impossible cause it was Japanese now could you. Stops you having the right to judge. I mean if the Americans are so irreverent than I guess Reggie will take all that money back and Nintendo will have nothing. You’re a genius Delvin. And do you know what makes me a true fan to the series? I hate FE14, but I’m going to buy it anyway ho ho ho. *Drops mic*
1: social media make up words like waifu or weebs.
2: you could have said American not Americans.
3: you reused the same insults for two sentences.
4:not really, games in it’s own country can handle it’s own.
5: there are other countries nintendo can sell their products to.
6: here’s the fun fact you hate the game , but you haven’t played it yet, that’s not a fan that’s just a dumbass thinking.
7: japan had the game longer than you, derpy you’re just a pretender fan like everyone else on this site, you guys are nothing more than faggot posers.
Herpa derp duh
Actually, IS was planning to release Fire Emblem in the West was not because of Smash. It was because of the success of Advance Wars. Marth and Ike were supposed to be removed in the Western release anyway, but NOA decided to leave them in.
Does anyone know what engine is the best for making games like Fire Emblem? I’m having a bit of bother looking for one.
You could hack a game, which is the most common way to create a game, but it’s kinda complex. I think there are some tutorials around the net though. There’s a program for RPG Maker XP called FEXP, but the creator of it is creating other engine for Microsoft XNA, called FEXNA, but it wasn’t realeased yet.
Thanks! Does FEXP have a RPG Maker VX Ace counterpart or are they compatible? I’ll have to check out Microsoft XNA. I was wondering would Unity be a good choice but I’m not entirely sure where to start if I did use that
I really want those merchandise… ;m;
Definitely looking forward to his game more than Fates. Hopefully we’ll get an English translation and hopefully he’ll create his own battle and map sprites, rather than use the stock ones provided by SRPG Studio.
Oh shut up you’re not a real fan japan had fire emblem way longer then you guys, the only reason why you’re playing fire emblem games is because of smash brothers, in others words you and rest of Americans are non-important.
I will be attending this Saturday. Surprisingly there are still tickets for sale.
Can I ask for your impressions of the event afterwards? : )
[…] Fire Emblem Fates […]
[…] Awakening […]
In retrospect, Awakening’s DLC maps were mostly all disappointing wastes of money (I bought them all), so it’s unlikely that whenever I get around to buy this game (once total price for the full game is less than $50, rather than $100) I’ll be buying any of these DLCs.
EDIT: Then again, it seems the first one lets you have an item to promote a female character (why only female?) to Master Lord. I think that’ll be enough for me to at least get the first DLC; no need to do RAM hacking for my ideal MUs like the Rapier-wielding Master Lord I wanted Noire to be in Awakening. The Lodestar item for males seems stupid in comparison though.
It’s Lucina’s outfit, so basically it’ll make any female unit Lucina, and make any male unit Marth.
(I’m not going to check it out until I get my copy for spoilers ‘n stuff)
The only series that I go crazy and splurge over for DLC is Fire Emblem so I don’t mind the ridiculous DLC… But I’m just incredibly and hopelessly into this series. More sensible people would forgo the DLC.
Haters gonna hate?
Yeah, no matter what.
You know Agian, if don’t like it then what’s the point of talking about it? A dipshit like your self should not be waisting time reusing the same line as always.
[…] Shadow Dragon […]
I want one… It doesn’t matter if it is plastic. I really want one.
[…] Fire Emblem Fates […]
[…] Awakening […]
[…] Binding Blade […]
[…] New Mystery […]
I’m just REALLY jealous right now to not be there and witness all this myself. ;m;
Or maybe it will be the fourth version of the story.
Maybe it’ll invent some random dragon boy character who will shove Kamui aside and take lead character… that’ll be the fourth story. XP
Now this is going to be worth reading, specially since we don’t see manga very often with Yusuke-san as the artist! HIS ARTWORK IS SO COOL!
IDK but this Chrom’s falchion looks way better than the one that AWE made.
Probably because this one is much more accurate.
*Cries even more* I have the money, but I don’t know anyone in Japan who can help me. ;m;
Use tenso.com
I’m dying over the fact I cannot listen to the music. I bit they did a piece from every, single, game.
GIMME BOTH! @3@;
Seconded š
Kaga is forbidden from the lips of Nintendo staff. He’s always like his isolation anyways. Since Gunpei Yokoi’s death, whom I believe was his only friend and mediator get what he wanted from Nintendo. After his death, he no longer had his way with the company, and he was under Hirosh Yamauchi, whom didn’t allow anything past him. Also I think Kaga wanted his name as a copyright, Nintendo does not let that slide. It’s a complex situation that I’ve been meaning to explain in a nice biography for these top tier people. I find it funny neither party mentions each other after he left. Even in an interview with Famitsu near the release of Tearring he kind of just acts like nothing happened.
[…] teased during February 2015, the Marth and Caeda Nendoroids were on display at the Summer Wonder Festival 2015 held in Japan […]
[…] Fire Emblem Fates […]
[…] Mystery […]
region lock noes!!
Wow, how anything as limited as that necklace can go through an entire concert of fans, get listed online, and still be there over a day later is beyond me. Not that I’m complaining, since it means I was able to buy one myself, but with only 700 I expected it to sell out within minutes of being listed…
I was mildly surprised. Perhaps the necklace is too pricey for most fans and scalpers probably think it’s too niche to stock up on?
So is Fire Emblem Cipher and codes a Japanese exclusive?
“Fire Emblem Cipher” is a trading card game (played with actual cards), so you can import from Japan. The 3DS home theme codes can only be used on Japanese 3DS systems.
[…] Path of Radiance […]
[…] Binding Blade […]
[…] Fire Emblem Fates […]
Getting Byakuya definitely. I skipped out on the first one but this one is HYPE.
Pretty good. I was just about to make a lengthy post about my experience there as well. I guess I don’t have to anymore lol. Nice find, Vincent.
I or no one has anything to show. I’m surprised at this moment there isn’t even a teaser video of the event from Nintendo. In fact, nothing other than the latest game has been published since the concert. If you want my recordings, please ask Vincent for my email, and I’ll send a few. Or all. Sorry for making you my agent Vince…
[…] Fire Emblem Fates […]
Okay there were like 2 prompts before the download, I didn’t know what either said and I picked the top option and the right option, were those correct? š”
If you got to the download screen, you should be OK. I’m assuming the top options were “Sleep Mode Download” and “Complete Download Now”, while the bottom option was “About Sleep Mode Downloads”.
Well the thing is there was two set of prompts, so I feel like one of them or both may not have been that…
I wasn’t ecstatic about the performance. I did miss most of it, mainly the judgral series arrangement, which I feel is heavily neglected by Nintendo. Without the guide, it was fun trying to guess what track they were arranging. Sacred stones was actually easy, and it I my least favorite, but I’m glad Ikuro picked out the best themes, which was a few. Lyn’s theme winds and plains had a nice long and looping play out.
I would have used my camera, but when I look out into the crowd and not see one device light up in their palms. Now that is a well dignified crowd. Although…. I did record sound. I do have the interview and various arrangements recorded if anyone would like a preview taste of the event. I don’t know how good my phone is and I haven’t listened to them
I’d love to see the interview segment.
I’d love to here a few samples of the songs. Could you send them to me through email or somethig?
[…] Fire Emblem Fates […]
The thing I like about these DLCs is that they scale higher in difficulty as you beat more chapters. Making you actually work for it and earn the rewards.
Really? It isn’t just the permanent 1-Star to 4-Star Difficulty? Me likey. Me likey a lot.
So no nightmare mode Future Past levels that require way too much grinding?
I’m in.
Which day did you attend Haru? Only pictures allowed to be uploaded. You’ll have to get them from me via email.
Was Life Return played with the singer? or it’s just purely instrumental?
Omg CD/DVD please, IS!
FINALLY.
“Please skip to page XXX for the 3rd Path”
Why did you not mention Zelgius from FE9 and 10 also is a mii fighter now?!?
awakening is way too overhyped to the point any mention of older ones gets obscured…
[…] Fire Emblem Fates […]
[…] Awakening […]
Black Knight was also added as a costume.
I wonder.. Does all DLC from fates are for all campaigns?
Yep.
[…] TearRing Saga […]
This is going to be one fun game. š
Evil dragons and emperor, why of course :p
“Seven Sacred Rings”.
Ah hah hah. I see what you did there.
Hope this is good, and it’s cliched premise is made to be subverted and/or deconstructed.
Here’s hoping; Thracia 776 was the Anti-Fire Emblem 1, where Leaf’s made out to be a reskinned Marth, except instead of victory after victory, you get captured, retreat, defend, your Jeigan is taken from you early on and left out for 9/10ths of the game, and you don’t resolve the continent’s crisis at the game’s end.
I would LOVE that kind of tone here.
Looks simplistic enough; maybe a 3DS port… sometime… maybe?
I got nothing.
3DS port to every FE game pls.
[…] Weapons and Bonus Stats (though, you can find a handy resource for that over on serenesforest.net) […]
i hope it gets a translation
[…] Fire Emblem Fates […]
I think something bad might happen to our poor little trainee.
Oh well, at least she will promote?
Fucking yuri pandering.
They didn’t say anything like yuri, they’re mostly just spin off characters.
Also they’re enemies
How does that mean anything?
they could be DLC chars for Fates xD
Not really
Ooohhh boom
Nope.
[…] Weapons and Bonus Stats (though, you can find a handy resource for that over on serenesforest.net) […]
I was not liking the screenshots at first. Kaga really has balls to be using data graphics throughout his career, but he should really move up in polygons a little. Given how un impressed I am with the screenshots, I did like the clichĆ©d gameplay so far. No matter how hard he tries, it feels like Hikari no Tsurugi covered up by new names. I thought he was going to use a different artists but look like same old Hirota to me. And the music is certainly, Tsujiyoko style, though I feel it’s most likely Hirotoh Saitoh’s orchestration. Some of the themes are deeply entranced with the story development. I wanted to mention that both Berwick and Tearring had music similar to Fire Emblem almost to the same arrangement of notes.
Also to make note, Kaga or his staff has made the youtube account on Aug. 6, posted the video four days ago and has 35000 views. I believe that the youtube presence is what spiked his site hits. Strangely and annoyingly, they left no details on the account, and no comments can be placed. This guy is truly erasing his traces. As infuriating as his public habits are, it’s what I love about him.
Couple more things, the back ground art in the discussion scenes are almost exactly like that in Radiant dawn. Even the color scheme is too similar. hmmmm….
And copyrights are to Vesteria Project, although I think Kaga doesn’t want his name on it for exposure.
[…] Not all the artwork is exclusive (sorry, I lied); some characters use their Awakening DLC artwork. […]
OMg now we need translation of the poems and my life is complete <3 ty so much!
That Alvis one looks awesome!
Thank you for sharing this! ;w;
[…] Weapons and Bonus Stats (though, you can find a handy resource for that over on serenesforest.net) […]
Thank you! This is super cool, even though I was looking forward to a Hector card… ;___;
I miss his card too…
[…] Fire Emblem Fates […]
[…] Awakening […]
[…] Gaiden […]
So does series 3 not have Radiant Dawn characters?
No, series 3 is only Path of Radiance and Fates characters.
nope but It’s pob just a matter of time like with Mystery of the emblem
God that Soren art is sexy! I need that deck
Catgirl spotted!
Their sexualizing FE outside the game? Yep. It’s boned.
Um not really these characters are exclusive for the card game, they were created as a card game host like any other spinoff. Also I don’t see any specializing here. Duh dumbass
[…] Fire Emblem Fates […]
[…] Path of Radiance […]
[…] Today marks the anniversary of the day we launched the new Serenes Forest site. […]
Just one minor nitpick: please make the Serenes Forest logo in the top left link to the homepage. I can’t tell you how many times I’ve tried clicking it out of habit from other sites.
Yeah gonna have to agree with you. Besides that, though, I think the site is great!
i can’t view the forum although i’ve made an account…. please help
I can’t wait for this to come out west!
Dear god I want them they are gorgeous
[…] Binding Blade […]
Don’t flatter yourself, VincentASM. We can thank FE6 for this site’s existence, but not because you like it, but because FESS was literally made in response to FE6.
If only this game would get the mother 1 and 2 treatment, i wanna play fe6 in english legally soo bad. Also slowly withering away as i wait for fe fates lol.
The problem is that the whole Mother 1 treatment is because Nintendo already had a translated version of Mother 1 ready, a long time ago, but they didn’t release it on the NES due to various reasons that I’ve forgotten. Binding Blade, on the other hand, never had a localization team working on it so there’s no version of the game that’s been officially translated. X’P
They didn’t due to bad marketing. It would be nice if we can finally get an official translation of this game. =)
Mother 1 localized was the best thing to ever happen in a long time in North America. Let it happen with Fire Emblem 6 and Mother 3 now, Reggie!!!!! š
Away with the emulators.
Even on the Wii-U pad, it has a save stating option.
sadfasdf
Binding Blade is still my favorite. Sure Roy isn’t the greatest lord and compared to later GBA titles even it seems a little primitive and also it sticks close to the FE1 formula… but in the context of playing it as a sequel of FE7, it was awesome… Maybe I’m overstating the game (and some of its characters that I love) but it holds a special place in my heart… I guess.
Hey Nintendo! You brought Earthbound Beginnings over. Think you might throw us a bone here?!
Considering how FE is known now, they should really try remaking the older games (like 6-8) essentially like the pokemon remakes. Updated graphics, updated character designs, implementing some of the newer mechanics. Heck, if there was a FE8 remake, but with extra chapters in it and characters to make the game longer, I would so be all over that.
They started going that route with the DS remakes but they weren’t particularly successful.
That I realize was a failed attempt because the mechanics just weren’t that good. Like why would they make it a thing to have you kill off your own units just to recruit more people? Considering it was the first FE, the plot itself wasn’t grand. But the GBA’s actually picked up the slack. To this day FE7’s story is probably one of the best for me (also they made some side characters still relevant throughout the story). Plus it wouldn’t hurt to have the Awakening/Fates crowd to experience the older titles and realize that awakening wasn’t the first FE. Bringing back MU to an FE 7 remake would make sense among anything.
It’s implied Robin IS the tactician from FE7 so that wouldn’t make particular sense in my mind. Plus, 12 was more successful than 11 but was never released outside of Japan, and had many new Gaiden chapters you can access without killing off your units, introduced MU, and had a much better and fleshed out plot featuring MU and a subplot revolving around a new character. In fact, literally every “new” concept from awakening except the pair up was in 12 in some form, so 12 is responsible in many ways for the modern series, I do not see any more remakes happening at least for a good 10 years or so
The mechanics of some people being scared of perma death. Fire Emblem 11 was the treatment to it. Since they don’t give you enough promotional items to befit a team unless you connect to Wi-fi which is gone now, (So codes is the only way that you can get them now.) you have to use about 12-13 units each playthough which that is what you’d normally use per Fire Emblem playthrough. It’s actually unknown as to why that it didn’t get localized when it actually sold well in NA.
http://www.vgchartz.com/game/25700/fire-emblem-shadow-dragon/
(Sales)
you can order it here http://www.cdjapan.co.jp/product/NEODAI-9343 and here http://www.cdjapan.co.jp/product/NEODAI-9456
[…] Mystery […]
[…] Path of Radiance […]
omg if only i had money
I hope they make cards featuring some of the laguz.
They already showed a Lethe card a few weeks ago.
If you count remakes as the original games, then that makes this the last game in the series I hadn’t played aside from Fates. I’ve been slowly picking up the Japanese games through VC and also got New Mystery a few years ago in Japan. I absolutely love the GBA FE games and while I’d kind of want a remake, I like the style that is used for them so I wouldn’t really want to see it changed.
[…] Fire Emblem Fates […]
[…] Genei Ibun Roku #FE […]
If i’ll pray to Lucifer instead of YHVH will Atlus announce characters outside of Shadow Dragon, Mystery and Awakening?
Shadow Chrom looks more like something from what SMTxFE should have looked like than the Persona game it turned into.
Here goes my hope of seeing it make an appearance on the US/EUR Virtual Console. Since it wasn’t released I assumed that they were working on doing so. Oh well we still have the translation š
Also Vincent, it’s also my first FE game that made me fall in love with the series too. š
[…] Fire Emblem Fates […]
[…] the Unused Content page, under the “Dark Dragon and Sword of Light section”, there was the following statement […]
[…] Shadow Dragon […]
That was… pretty interesting. Kind of pointless, but interesting.
Can you post them more often? (if there will be any) Maybe not on front page, but create dedicated thread on forum?
[…] Dark Dragon […]
[…] Fire Emblem Fates […]
If they do end up making some DLC based off of these results….I hope they exclude the royal siblings for the cutscenes. They all already had their chance in their version of the Summer Scramble. So that would put top favorite none royal siblings (except Azura) to be:
Males: Joker and Odin
Females: Azura and Oboro
Now I just need to know who their favorite kids were
[…] Genei Ibun Roku #FE […]
Wait… No Sigurd costume? I’m out.
The special edition looks cool. Obviously we won’t get anything in Europe, but at least we may have a physical copy release, some day between January and Half-Life 3Ā“s release.
They need to hurry up, Wii U is collecting dust right now.
Since the box is light blue rather than the black, I expect a CERO B rating at its best.
As the game is unrated in that image, I doubt that they’re putting the cart before the horse. They’d obviously want to make sure of the game’s rating before packaging it with that rating.
And lets also hope that none of the content, ie, script as well as graphics and all, are all intact and nothing is censored when it’s localized!
If they do censor it, everybody can say good-bye to Camilla.
“donāt worry because the standalone āFortissimo Editionā has all the meat anyway.” So… The standalone “Fortissimo Edition” also includes the 6 character lyric cards, 2 original sticket sheets,and 3 “support quest” download codes?
Afraid not, but you still get the artbook, CD and costume DLCs, which are the most important things.
You could always try acquiring the lyric cards, stickers and support quest codes from eBay or something.
Nah, I’m good. lol
Have a fun and safe vacation!
Have fun!
And welcome aboard Elieson!
Oh wow Elie-san. Congrats!
Oh, and have a great vacation Vincent!
When will you finish filling out fire emblem fates
[…] Fire Emblem Fates […]
[…] she’ll join in a free DLC map like “Encounter with Awakening” or even an “Apotheosis“-style final DLC map (last time, Anna was the final DLC boss after […]
[…] Gaiden […]
[…] Awakening […]
[…] she’ll join in a free DLC map like “Encounter with Awakening” or even an “Apotheosis“-style final DLC map (last time, Anna was the final DLC boss after […]
[…] Shadow Dragon […]
I’m predicting Azura, Oboro, Jakob and Odin in a fanservice DLC since the hoshido and Nohr royals had their spotlight for wave 3.
Yeah, i missed you too. But please, stop stalking me
Have a great vacation, Vincent!
Congratulations, Elieson! š
Looking forward to the news.
I wonder if he will present Nintendo directs.
FIRE EMBLEM IF will be coming sooner than expected next year!
Additional good news: it will be receiving a Mature rating, so there shouldn’t be too many changes coming from the Japanese version.
Is this legit?
I just preordered Conquest!
And how would that be good news? FE always was rated 12+, the cringy dating sim elements raising the rating is actually quite dissappoinitng.
Some were worried that Nintendo of America would completely whitewash the game. The “good news” bit was directed towards that audience. Personally, I wouldn’t have minded either way, as I’m fine with anything as long as the core gameplay value remains. Im fine with changes made to the game… All but that gay-ass skinship one.
“Skinshipping”, cringy marriage, children and awful character designs, don’t need any of that.
17+ is awesome so most things won’t change!
The Mature rating is good news because it means Camilla won’t be censored the fuck out of existence
Yeah!
Aw, I wanted him to voice Suzukaze. :'(
…And here I received an email about the second wave of DLC maps, which are hard and based of hard maps in other games… not to mention probably recruiting Anna + ballistician + Witch. All paid of course, though.
…However, you can choose to receive either 1 ballistician class change item or 1 witch class change item for FREE starting October 1.
Awesome stuff. Your boss approves : P
Really appreciate Kyle for taking time out of his busy schedule to keep us entertained (again).
lol, “Puss-in-Boots” *Imagining Validar with that voice* Anyways, kudos for him for doing the “Pick a god and pray”
Aw, so no Kyle in Fates or SMTxFE? Oh well.
Though, I’d have to imagine his voice would at least be re-used for the Awakening map in Fates’ DLC.
He would have done a great role for Saizou or Kaze. .___.
The promo Ike and a new promo female Kamui are in the booster box..
Hey Elieson there’s some fire emblem news you haven’t posted yet, like fire emblem if got the new dlc wave announced with certain character finally being obtainable and the 4 stages that first batch of dlc will contain and new job classes. Then just recently , chrom and lucina got announced for project x zone 2.
I’m prepping an announcement which will include that, and more š
https://serenesforest.net/2015/09/19/fire-emblem-fates-dlc-wave-2-and-more/
I hopes anna’s dlc dosen’t cost
At the moment, it’s set to cost 250 Yen. I left that out of my first update by accident, but it’s in now.
You can recruit Anna at the special discount price of all your money!
The Ballistician class really reminded me of Valkyria Chronicles. Never care for the first Project X Zone game, but now that second one has Fire Emblem characters, I might just end up picking a copy up
honestly the anna dlc is upsetting, i never complained about the awakening dlc because none of it was really required to the main game but as i heard, you see anna’s shadow figure in the supports? that’s lame having to buy her just to have all the actual support characters, that aside i’d get all the dlc nonetheless š and it’d be beyond amazing if with all this news lately, we finally get confirmation of the NA and EU release dates hopefully being either january or february cause i can’t wait much longer
though if they went on to add dlc characters that was supportable like with awakening’s spot pass dlc as money dlc, i personally wouldn’t mind that since that’d just be a bonus treat imo.
Hmm…the witches have big breasts…and Camilla has big breasts…Camilla will now officially be a witch class in my playthrough
Hoshidan Peasants: A witch! Burn her!
Me: Only if she weighs the same as a duck.
Hoshidan Peasants: …..
SHE TURNED ME INTO A NEWT!
I have a question. When the games do finally come out will these two waves of DLC be available from the beginning or would we have to wait for them? ( if a third wave pops up before the release of the western version my question includes that too. ) I am asking because i got awakening a year after it’s initial release with all the DLC already available for purchase.
The first wave might be available at the same time as the english release, but I wouldn’t count on them releasing all the dlc immediately.
Intelligent Systems……you knew how many people liked Anna and how many wanted her back in Fates, you crafty, lovable, sons of dragons! ……Although, if I have to pay for the DLC to get Anna, I’m still gonna buy it…darn it…I like Anna too much…oh well. :3
Edit: Oh yeah, also, why does Anna have a bow?
Haha, i did not know that he was the voice of Validar and Fredrick in Awakening. Love his work in Bleach. Anyway, Awesome interview
Cools!
That lance is Gradivus, not Gungnir.
It doesn’t quite match the official artwork of the Gravidus from FE:A.
Was it confirmed to be Gradivus?
http://vignette4.wikia.nocookie.net/fireemblem/images/d/dc/GradivusAwakening.jpg/revision/latest/scale-to-width-down/100?cb=20130420202246
??? It looks exactly like the artwork to me. Certainly it looks more like Gradivus than Gungnir, at any rate. Just take it from a guy who spent 1100+ hours with Awakening; that’s Gradivus for sure.
Too bad that you don’t get anything else infinitely. -.-
anna’s looking good in this game o.o
I’m not exactly sure what it is, but something about Fates Anna is remarkably cute. She was pretty before, but something about this one is just plain adorable. Perhaps it’s the head tilt.
Could we get an update of this with the actual famitsu scans.
http://personacentral.com/genei-ibun-roku-fe-famitsu-scans-feature-new-characters-and-mirages/
Just leaving this here as well https://www.youtube.com/watch?v=VOh6JrbAdOo
Could this be Gangrel?
It was confirmed to be Gangrel in first trailer, though.
And Treehouse event displayed *Gangrel boss fight* at E3 2015
Virion looks amazing! At least I think this is Virion…
Oh! now an official one! Let’s see if the results will be different than in Famitsu or are similar! I already sent a vote for Tankumi
That is quite colorful, I love it!
But still no Jugdral character.
Harold and Charlotte. I wasn’t there to vote for Gregor back when awakening was being a hit… not gonna fail my boi Harold!
Anyone else gonna be shocked if Camilla and Charlotte aren’t near the top of the female list?
Honestly, no. This is more based on the character’s personality and how B.A. they are as a unit and not on their looks (Besides, only so many people can vote based on their hormones). Although, if Camilla’s and Chalotte’s personalities are more appealing than their looks, than yes, it would be a bit shocking.
(Note:If you weren’t implying that, sorry.)
My implication was “because tits”. Although from the little bit of information I’ve seen about them. Camilla’s basically the over-protective big sister, and Charlotte’s a gold digger.
I voted for Silas(Cyrus) and Anna(I have a soft spot for her)! After seeing a few chapters of If (or Fates) Silas seems like a pretty cool guy! Anna is a no-brainier for me since I really like her from Awakening! :3
Hmm, I’m gonna need to vote every day to vote for all my favorites. FE has lots of great characters. My two favorites are Takumi and Leo. And I like Camilla and Hinoka for the females. I guess I like the middle siblings, I am one myself.
i voted asyura and severa, they’re my kind of units
I just noticed something. Lilith isn’t on the list for a selection…I wonder why…
Probably playable dlc down the line.
All I want is for Oboro to win.
I prefer Azura or Matoi
I’m looking forward to this game, but I really wish we had some characters from Tellius and Fates showing up in it. Also, I am so sick of Tharja, I wish she was never in anything ever
Gosh! Still no Jugdral character!
2muchjapan4me
Dafaq is a draug? So we’ll get the whole Ylissean peasent and old Akaneia crew. Good.
… still waiting for a Jugdral fellow
Don’t care for Chrom and Lucina appearing and likely won’t be using them, but I’m sad Tiki-chan isn’t playable.
Voted for Inigo on the male side since he’s one of the very few characters I gave a care about in Awakening, but not sure who to choose on the female side. Might choose Severa, but I wish that dragon fish girl was a choice.
Still no Jugdral, Tellius, Elibe. Just some good, old Akaneian faces and shitty, hipster Ylissean ones.
I voted for Kanna Male and Luna
Dohga is the Japanese name of Draug
For years and years, loads of people on SF have been calling him “Doga” (no H). That’s what inspired my bringing it up!
A Binding Blade, Blazing Sword, Sacred Stones medley? I’m…I’m sad I can’t hear such an amazing combination…
Sounds like such ana amazing time. So glad it was officially recorded. I will definitely buy a dvd/cd of the whole event!!
Woot.
I want it, but sadly I can“t understand japanese.
Looks very promising. What a shame all the characters are so generic animu dudes.
And still no Jugdrali guy
generic animu dudes AND girls. girls don’t get a free pass either. not THAT interesting to look at.
I really like Atlus and their games are great but I really wish their idea for a crossover wasn’t putting the two most popular games in japan in a genre they’re not usually in and calling it a day.
Only FireEmblem is getting that treatment. They’re still doing the dungeon crawler found in SMT
That shit is no Cain at all…
HYPE!