Soon it will be three months since Fire Emblem Heroes launched and thankfully it seems to be showing no signs of slowing down. In order to keep up, I’m happy to announce that Ice Dragon will be joining the Serenes Forest team as an editor.
You may already know Ice Dragon on the forums, where he often loves to showcase his knowledge and passion for Heroes. He was also active during the days of Blazing Blade, although he vanished for a time until Heroes reared its head.
Anyway, having known of his capabilities for a long time, I am sure Ice Dragon will do a stellar job of maintaining the ever-growing Heroes section, alongside our other team members.
Speaking of which… Kirie, our resident Cipher news editor, will henceforth become a fully-fledged website editor. As well as handling Heroes news from time to time, she’s also contributed a couple of pages to the Heroes section already.
To finish off, we hope you continue to enjoy the website and see it grow. Hopefully very soon, we’ll have some more new faces on the team!
@FE_Heroes_JP tweeted out an interesting announcement earlier today, leading to some speculation among Fire Emblem Heroes players…
As translated by VincentASM, the tweet fully states the following:
[Notice] From Monday 24th April at 16:00, the Grand Hero Battles “Robin – Mystery Tactician” and “Navarre – Scarlet Sword” make a reappearance! At the same time, there will be timed special missions where you can befriend Grand Hero(es)! Please try to challenge the Grand Hero Battles even if you’ve already cleared them previously.
The first part of the tweet is pretty straightforward: Grand Hero Battles for both Female Robin and Navarre will be available once again! If you missed getting one or both versions of these heroes, now is a great time to snag them up.
The second part of the tweet is where things get interesting. “Timed special missions” definitely implies that there will be some new content with this update. The last sentence also implies that these missions will be connected to the reappearing Grand Hero Battles in some way. However, no further details are as yet available.
Regardless, we won’t have to wait all too long for the mystery to be revealed. The update will go live during the very next game update at 7:59am UTC tomorrow!
Today, Nintendo launched a new video for Echoes, as a counterpart to the Japanese introduction trailer which we analysed here (do note some theories have changed since the game’s Japanese release).
The trailer begins by going briefly over the childhood connection between the two protagonists–Alm and Celica–before heading into gameplay territory.
We see the world map system, which those of you familiar with The Sacred Stones and Awakening etc. will be very at home with. You can move around and fight wandering enemy parties or advance the plot at your pace. Then we get a class roll call
Dread Fighter, which made its debut in Gaiden is here in full force; it’s the 3rd tier in the Mercenary line and provides quite a bit of Resistance. Unlike its recent appearances in Awakening and Fates, it’s locked to swords. Read more
Fire Emblem Echoes: Shadows of Valentia recently launched in Japan and, over here on Serenes Forest, we’ve been playing and enjoying the game non-stop! To make the wait for the English release more bearable (or less bearable depending on your tolerance), here’s our review of the Japanese version.
If you’re reading this, you’re probably a huge Fire Emblem fan and thus already have the game pre-ordered (or are going to buy it ASAP after release). So this review isn’t intended to persuade you or dissuade you from buying the game. Rather, we’ll be looking at the key features of the game and the parts of the game that shine (or don’t).
Caution: This article contains light to medium spoilers.
For the unacquainted, Fire Emblem Echoes is a complete remake of Fire Emblem Gaiden, which came out 25 years ago on the NES, but only in Japan. This means it will be the first time gamers in the West (as well as Chinese and Korean territories) can experience the world of Gaiden, officially anyway.
Back then, like many of Nintendo’s early sequels, Gaiden kept the core gameplay from the first game, but featured a heavy dose of experimentation. Some of these experiments, such as a traversible world map and branched Class Change system, eventually reappeared in newer games, but many other features have remained exclusive to Gaiden.