Icon |
Name |
Effect |
Activation |
Notes |
Capacity |
 |
Smite |
Push a unit 2 squares if user’s (Con +2) > unit’s Weight |
Command |
– |
15 |
 |
Sacrifice |
Reduces own HP to recover ally’s HP and restore their status condition |
Command |
Micaiah only, cannot be removed |
– |
 |
Wrath |
When under 30% HP, Critical rate +50 |
Always |
– |
15 |
 |
Cancel |
Negates the enemy’s following attack |
(Speed)% |
– |
10 |
 |
Nihil |
Negates enemy’s combat-related skills |
Always |
– |
20 |
 |
Guard |
User takes damage for an adjacent Buddy |
~Support lv. |
– |
20 |
 |
Shade |
Less chance of being attacked by the enemy |
Always |
Beorc only |
10 |
 |
Fortune |
Negates enemy’s critical attacks |
Always |
– |
20 |
 |
Howl |
Prevents enemy from moving for one turn when user is attacked indirectly |
(Strength)% |
Beasts only |
20 |
 |
Quickclaw |
Deals damage, equal to user’s Strength, to enemy when user is attacked indirectly |
(Speed)% |
Beasts only |
20 |
 |
Wildheart |
User stays transformed (after Part 1, the Transform gauge reduces as usual), but with halved transformation boosts |
Command |
Laguz only (excludes Herons) |
10 |
 |
Shriek |
Reduces enemy’s Luck to 0 for one turn when user is attacked indirectly |
(Luck)% |
Hawks and Ravens only |
20 |
 |
Adept |
Activates a 2 hit strike |
(Speed)% |
– |
15 |
 |
Resolve |
When under 50% HP, Skl ×1.5 and Spd ×1.5 |
Always |
– |
15 |
 |
Imbue |
Each turn, user recovers HP proportional to their Magic stat |
Always |
Magic users excluded |
15 |
 |
Savior |
Skill and Speed are not reduced when carrying an ally |
Always |
– |
10 |
 |
Celerity |
Movement +2 |
Always |
– |
15 |
 |
Discipline |
Increases rate of gaining Weapon EXP |
Always |
Beorc only |
10 |
 |
Pass |
User can move through enemy-occupied tiles |
Always |
– |
15 |
 |
Gamble |
Doubles Critical rate but halves Accuracy |
Command |
– |
10 |
 |
Beastfoe |
Attacks do effective damage against Beast Laguz |
Always |
– |
15 |
 |
Birdfoe |
Attacks do effective damage against Bird Laguz |
Always |
– |
15 |
 |
Dragonfoe |
Attacks do effective damage against Dragon Laguz |
Always |
– |
15 |
 |
Paragon |
Doubles gained EXP |
Always |
– |
15 |
 |
Vantage |
User attacks first |
(Speed)% |
– |
10 |
 |
Parity |
Ignores both the user and enemy’s Skills, terrain bonus and support bonus |
Command |
– |
10 |
 |
Renewal |
Each turn user recovers 10% of their max HP |
Always |
– |
15 |
 |
Flourish |
Attacks with half power |
Command |
– |
10 |
 |
Blossom |
|
Always |
– |
20 |
 |
Counter |
When damaged, deals half of received damage to enemy |
(Skill)% |
– |
10 |
 |
Disarm |
Unequips a Beorc enemy |
(Skill/2)% |
Beorc only |
10 |
 |
Corrosion |
Reduce enemy’s weapon usage by user’s Level |
(Skill/2)% |
Beorc only |
15 |
 |
Provoke |
More chance of being attacked by the enemy |
Always |
– |
10 |
 |
Miracle |
Halves current HP when dealt a fatal strike |
(Luck)% |
– |
5 |
 |
Mercy |
Fatal damage leaves enemy with 1 HP |
Always |
Elincia only |
10 |
 |
Nullify |
Negates enemy’s effective bonus towards user |
Always |
– |
20 |
 |
Daunt |
Enemies within a 3 square radius have their Accuracy and Critical rate reduced by 5 |
Always |
– |
10 |
 |
Formshift |
User stays transformed |
Command |
Laguz royals only |
– |
 |
Blessing |
Adjacent allies recover HP proportional to user’s Magic at the beginning of each turn |
Always |
Herons only |
15 |
 |
Boon |
Adjacent allies recover their condition at the beginning of each turn |
Always |
Dragons only |
15 |
 |
Galdrar |
Can use various chants dependent on user’s Level (see Hints and secrets) |
Command |
Herons only, cannot be removed |
– |
 |
Glare |
(Skill/2)% chance that enemy cannot move until the chapter’s end |
Command |
Nailah only, cannot be removed |
30 |
 |
Pavise |
Negates all damage |
(Skill)% |
– |
20 |
 |
Insight |
Accuracy +20, Vision (in Fog of War) +5 |
Always |
Janaff only, cannot be removed |
– |
 |
Vigilance |
Avoid +20, Dodge +20 |
Always |
Ulki only, cannot be removed |
– |
 |
Maelstrom |
Deals damage, equal to user’s strength, to enemy when user is attacked indirectly |
(Skill)% |
Hawks and Ravens only |
20 |
 |
Blood tide |
Increases adjacent allies’ Strength and Skill by 5 |
Always |
Red Dragons only |
10 |
 |
White pool |
Increases adjacent allies’ Magic and Speed by 5 |
Always |
White Dragons only |
10 |
 |
Night tide |
Increases adjacent allies’ Defence and Resistance by 5 |
Always |
Black Dragons only |
10 |
 |
Stillness |
User is extremely unlikely to be attacked if enemy has another target [Doesn’t work against certain enemies] |
Always |
Beorc only |
25 |
 |
Mantle |
Negates damage from non-Yune blessed weapons, each turn user recovers HP equal to Luck, +Nihil and Fortune |
Always |
Enemy only |
– |
 |
Aurora |
Returns half damage back to enemy (except when user is KO’d) |
Always |
Enemy only |
– |