Part 1



Notes: Information is based on Normal mode.

Prologue I

Units out: –
Initial enemy count: 0

Disable Tutorial: To turn off the Tutorial window on the top screen, open the Map menu and press Configuration (the middle option). Then scroll down to Tutorial (the 8th option) and move it to Off.

Enemies appear: Once you move east past the area indicated by the cursor (or onto it), four enemies will appear to the north and east.

fe11-prologue-i-trigger-a

Enemy Data

Unit Lv Inventory #
Fighter 1 Iron Axe 2
Soldier 2 Iron Lance 1
Soldier 1 Iron Lance 1

Guarding the throne: Once you move north past the area indicated by the cursor (or onto it), the Level 1 Soldier will move onto the Throne.

fe11-prologue-i-trigger-b

Prologue II

Units out: –
Initial enemy count: 6

Enemy Data

Unit Lv Inventory #
Soldier 1 Iron Lance 3
Fighter 1 Iron Axe 1
Archer 1 Iron Bow 2

Prologue III

Units out: –

Initial enemy count: 10

Enemy Data

Unit Lv Inventory #
Soldier 1 Iron Lance 4
Archer 1 Iron Bow 2
Fighter 1 Hand Axe 1
Fighter 1 Iron Axe 1
Mage 1 Fire 2

Prologue IV

Units out: –
Initial enemy count: 9

Enemy Data

Unit Lv Inventory #
Soldier 1 Iron Lance 3
Archer 1 Iron Bow 2
Fighter 1 Hand Axe 1
Fighter 1 Iron Axe 1
Mage 1 Fire 1
Captain (Cavalier) 2 Javelin, Vulnerary (dropped) 1

Gordin: Before the start of Turn 2 of the Player Phase, Gordin will appear as an enemy unit at the eastern building.

Enemies appear: After recruiting Gordin, before the start of the next Player Phase, 10 Knights will appear from the south west. You will be unable to progress until you send a character (who isn’t Marth) to the highlighted fort. Note that the character who you send will be lost forever. Once the character has been sent, the Knights will automatically leave and the northern door will open. If you kill Gordin, the above event will not occur and the northern door will open automatically during the next turn.

Enemy Data

Unit Lv Inventory #
Knight 11 Silver Lance 10

Reinforcements: Two Pegasus Knights will appear from the north-western Forts before the start of Turns 8 and 15 of the Player Phase.

Enemy Data

Unit Lv Inventory #
Pegasus Knight 1 Iron Lance 2 (x2)

Norne: If you want to recruit her, you must have 4 or less characters alive before completing this chapter.

Chapter 1: Marth Embarks

Units out: –
Initial enemy count: 14

Note on Thieves: If there are both Thieves and villages on a map, you can bet that the Thieves will try to move towards the villages to destroy them.

Enemy Data

Unit Lv Inventory #
Thief 1 Iron Sword 1
Pirate 1 Iron Axe 11
Hunter 1 Iron Bow 1
Gazzak (Pirate) 5 Steel Axe, Vulnerary (dropped) 1

Chapter 2: The Pirates of Galder

Units out: –
Initial enemy count: 17

Enemy Data

Unit Lv Inventory #
Thief 1 Iron Sword 2
Pirate 1 Iron Axe 8
Hunter 1 Iron Bow 2
Cavalier 1 Iron Lance 2
Darros (Pirate) 3 Steel Axe 1
Castor (Hunter) 3 Iron Bow 1
Gomer (Pirate) 7 Hand Axe, Steel Sword (dropped) 1

Chapter 3: A Brush in the Teeth

Units out: –
Initial enemy count: 15

Enemy Data

Unit Lv Inventory #
Fighter 1 Iron Axe 7
Thief 1 Iron Sword 2
Fighter 3 Steel Axe, Vulnerary 1
Hunter 1 Iron Bow 3
Nabarl (Myrmidon) 3 Killing Edge 1
Reynard (Fighter) 8 Hand Axe, Mend (dropped) 1

Chapter 4: Battle in the Lea

Units out: 14
Initial enemy count: 20

Note: Battle preparations is available from this chapter and onwards. You can also access Reclass and Forge from here.

Arena: The first Arena in the game can be found here.

Enemy Data

Unit Lv Inventory #
Thief 3 Iron Sword 1
Archer 1 Steel Bow 2
Knight 1 Iron Lance 1
Cavalier 1 Iron Lance 2
Cavalier 1 Armorslayer 1
Cavalier 1 Iron Sword 1
Curate 1 Heal 1
Horseman 1 Iron Bow 2
Hunter 1 Iron Bow 2
Thief 1 Iron Sword 1
Fighter 1 Iron Axe 4
Matthis (Cavalier) 2 Iron Lance 1
Bentheon (Cavalier) 5 Ridersbane (dropped) 1

Chapter 5: Champions of Aurelis

Units out: 10
Initial enemy count: 18

Enemy Data

Unit Lv Inventory #
Pegasus Knight 1 Iron Lance 2
Cavalier 1 Iron Lance 4
Archer 1 Steel Bow 4
Cavalier 3 Javelin 1
Thief 3 Iron Sword 2
Knight 1 Iron Lance 1
Curate 1 Heal 1
Knight 3 Steel Lance, Door Key (dropped) 1
Wendell (Sage) 1 Thunder, Barrier (dropped) 1
Merach (Knight) 5 Silver Lance (dropped) 1

Reinforcements: One Cavalier will appear from the northern Fort before the start of Turns 10-15 of the Player Phase. Similarly, one Pegasus Knight will appear from the north-western Fort before the start of Turns 12-17 of the Player Phase. You can prevent these reinforcements from appearing by defeating the boss.

Enemy Data

Unit Lv Inventory #
Cavalier 1 Iron Lance 1 (x6)
Pegasus Knight 3 Javelin 1 (x6)

Chapter 6: Fire Emblem

Units out: 14
Initial enemy count: 25

Thieves again: Thieves will usually try to steal items from chests and make their escape towards a designated exit. In this chapter, that exit is towards the north-east. If you manage to kill a Thief before they escape, they will drop all the items that they stole.

Enemy Data

Unit Lv Inventory #
Cavalier 3 Iron Lance 1
Thief 3 Iron Sword 4
Cavalier 3 Silver Lance, Master Key (dropped) 1
Curate 1 Heal 1
Archer 1 Steel Bow 4
Knight 3 Iron Lance 4
Knight 3 Steel Lance 2
Mage 1 Thunder 1
Archer 1 Steel Bow 3
Mage 3 Fire 1
Curate 5 Mend 1
Rikard (Thief) 1 Iron Sword 1
Emereus (General) 1 Silver Lance, Master Key (dropped) 1

Sidequest: If you want to advance to Chapter 6x, you must have 15 or less characters alive by the end of this chapter.

Chapter 6x: In War’s Grip

Units out: 12
Initial enemy count: 18

Enemy Data

Unit Lv Inventory #
Mercenary 5 Iron Sword 2
Pirate 3 Iron Axe 3
Pirate 3 Hand Axe 2
Pirate 3 Steel Axe 2
Mercenary 1 Armorslayer 2
Mage 1 Thunder 1
Archer 3 Iron Bow 1
Archer 1 Steel Bow 1
Mage 3 Fire 1
Archer 3 Steel Bow 1
Archer 1 Iron Bow 1
Bathys (Pirate) 10 Steel Axe 1

Chapter 7: Lefcandith Gauntlet

Units out: 14
Initial enemy count: 16

Enemy Data

Unit Lv Inventory #
Archer 3 Steel Bow 1
Archer 3 Longbow 1
Mercenary 5 Steel Sword 1
Mercenary 3 Iron Sword 1
Thief 3 Iron Sword, Door Key (dropped) 1
Curate 1 Heal 1
Knight 3 Javelin 2
Dracoknight 2 Iron Lance 1
Pegasus Knight 3 Iron Lance 1
Pegasus Knight 1 Iron Lance 1
Minerva (Dracoknight) 1 Hauteclere 1
Palla (Pegasus Knight) 8 Silver Lance 1
Catria (Pegasus Knight) 5 Killer Lance 1
Est (Pegasus Knight) 3 Ridersbane 1
Harmein (General) 3 Silver Lance, Silver Axe (dropped) 1

Retreat: Before the start of Turn 6 of the Enemy Phase, or when Minerva is defeated, Minerva, Palla, Catria and Est will automatically leave the battlefield. Also, if you defeated any of them in this chapter, they will still appear later on.

Reinforcements: If you have an unit wait south past the area indicated by the cursor (or on it), four Cavaliers will appear from the southern Forts for two Turns, up to a total of three times. You can prevent these reinforcements from appearing by defeating the boss.

Enemy Data

Unit Lv Inventory #
Cavalier 3 Steel Sword 1 (x6)
Cavalier 3 Ridersbane 1 (x6)
Cavalier 3 Javelin 1 (x6)
Cavalier 3 Iron Lance 1 (x6)

Chapter 8: Coastal Skirmish

Units out: 13
Initial enemy count: 19

Arena: There’s another one in this chapter and it’s next to some shops and a Save Point as well…

Enemy Data

Unit Lv Inventory #
Horseman 3 Iron Bow 4
Cavalier 3 Steel Sword 6
Knight 3 Iron Lance 3
Archer 5 Steel Bow 2
Archer 3 Iron Bow 2
Roger (Knight) 5 Iron Lance 1
Kannival (Knight) 10 Silver Lance, Levin Sword (dropped) 1

Reinforcements A: If you have an unit wait west past the area indicated by the cursor (or on it), two Cavaliers and a Horseman will appear from the north-western Forts for two Turns, up to a total of three times. You can prevent these reinforcements from appearing by defeating the boss.

fe11-chapter-8a

Reinforcements B: If you have an unit wait north past the area indicated by the cursor (or on it), two Knights will appear from the northern Forts for two Turns, up to a total of three times. You can prevent these reinforcements from appearing by defeating the boss.

fe11-chapter-8b

Reinforcements C: If you have an unit wait east past the area indicated by the cursor (or on it), Reinforcements A and B will trigger.

fe11-chapter-8-trigger

Enemy Data

Unit Lv Inventory #
Knight 3 Iron Lance 2 (x6)
Cavalier 3 Steel Sword 2 (x6)
Horseman 3 Steel Bow 1 (x6)

Chapter 9: A Wyrm-King’s Wrath

Units out: 15

Initial enemy count: 18

Enemy Data

Unit Lv Inventory #
Pirate 3 Iron Axe 1
Pirate 5 Devil Axe 1
Thief 3 Iron Sword 2
Mage 3 Blizzard 1
Pirate 3 Hand Axe 3
Pirate 5 Steel Axe 1
Hunter 5 Steel Bow 1
Hunter 3 Steel Bow 4
Curate 3 Heal 1
Pirate 3 Steel Axe 1
Pirate 3 Iron Axe 1
Mannu (Manakete) 3 Firestone, Door Key (dropped) 1

Reinforcements: Five Pirates will appear from the southern Forts before the start of Turns 6, 8 and 10 of the Player Phase. You can prevent these reinforcements from appearing by defeating the boss.

Enemy Data

Unit Lv Inventory #
Pirate 3 Steel Axe 2
Pirate 3 Hand Axe 2
Pirate 3 Hammer 1