Part 3



Notes: Information is based on Normal mode.

Chapter 17: Star and Savior

Units out: 12
Initial enemy count: 19

Enemy Data

Unit Lv Inventory #
Mage 8 Bolganone 1
Manakete 12 Firestone (dropped) 1
Knight 8 Javelin 3
Manakete 12 Firestone 1
Hero 4 Steel Axe 1
Sniper 4 Killer Bow 1
Mage 8 Fire 1
Thief 12 Iron Sword, Door Key (dropped) 1
Thief 10 Iron Sword 1
Mage 10 Elfire 1
Bishop 4 Swarm 1
Knight 10 Javelin 1
Mage 8 Elfire 1
Sniper 4 Steel Bow 1
Bishop 4 Fire, Fortify, VIP Card (dropped) 1
Bishop 4 Blizzard, Fortify (dropped) 1
Morzas (Manakete) 15 Magestone, Speedwings (dropped) 1

Reinforcements: Once you move north past the area indicated by the cursor (or onto it), a Knight and Cavalier will appear from the east each Turn, for 10 Turns. You can prevent these reinforcements from appearing by defeating the boss.

fe11-chapter-17x-trigger

Enemy Data

Unit Lv Inventory #
Knight 6 Javelin 1 (x10)
Cavalier 8 Steel Sword 1 (x10)

Sidequest: If you want to advance to Chapter 17x, you must have 15 or less characters alive by the end of this chapter.

Chapter 17x: Prisoner of Helena

Units out: 12
Initial enemy count: 28

Etzel: He’s the red-haired Sorcerer. He appears near the south before the start of Turn 2 of the Enemy Phase, but only if the south-eastern room is still closed. Just ignore him, and he’ll join at the end of the chapter. However if you opened the south-eastern room beforehand, Etzel won’t appear and you won’t be able to recruit him.

South-eastern room: Once you move east past the area indicated by the cursor (or onto it), the room will open.

fe11-chapter-17-trigger

Enemy Data

Unit Lv Inventory #
Bishop 4 Elfire 1
Knight 8 Steel Lance 2
Knight 8 Javelin 2
Manakete 5 Firestone 3
Mage 10 Blizzard 1
Cavalier 8 Steel Lance 1
Horseman 4 Steel Bow 1
Archer 10 Steel Bow 2
Mage 8 Thunder 1
Mage 8 Fire 1
Bishop 2 Bolganone 1
Mercenary 10 Steel Sword 2
Sniper 4 Killer Bow 1
Bishop 4 Swarm 1
Bishop 4 Fire, Fortify 1
Knight 10 Javelin 1
Mercenary 10 Iron Sword 2
Hero 4 Steel Axe 1
Cavalier 8 Steel Sword 1
Sniper 4 Silver Bow 1
Dactyl (General) 7 Silver Lance, Javelin 1

Reinforcements: Three Paladins will appear from the east before the start of Turns 10, 14 and 18 of the Player Phase. You can prevent these reinforcements from appearing by defeating the boss.

Enemy Data

Unit Lv Inventory #
Paladin 10 Javelin 1 (x3)
Paladin 8 Killer Lance 1 (x3)
Paladin 8 Javelin 1 (x3)

Chapter 18: The Sable Order

Units out: 15
Initial enemy count: 22

Arena: This is the second-to-last Arena in the game, and the last easily usable one.

Enemy Data

Unit Lv Inventory #
Cavalier 10 Steel Lance 4
Horseman 8 Steel Bow 2
Paladin 4 Iron Lance 1
Cavalier 10 Armorslayer 1
Cavalier 8 Javelin 2
Paladin 4 Javelin 1
Horseman 6 Steel Bow 3
Cavalier 8 Killing Edge 1
Cavalier 10 Javelin 2
Cavalier 8 Steel Lance 1
Paladin 4 Ridersbane 1
Curate 10 Fortify 1
Cavalier 10 Ridersbane 1
Sternlin (Paladin) 5 Silver Lance, Master Seal (dropped) 1

Est: She will appear towards the south west as an enemy reinforcement before the start of Turn 6 of the Player Phase.

Reinforcements: A Paladin, two Cavaliers and a Horseman will appear from the south-western Forts before the start of Turns 8, 10, 12, and 14 of the Player Phase. Similarly, a single Paladin will appear from the central Fort before the start of Turns 14, 16 and 18 of the Player Phase. You can prevent these reinforcements from appearing by defeating the boss.

Enemy Data

Unit Lv Inventory #
Paladin 4 Steel Lance 1 (x4)
Cavalier 10 Steel Lance 2 (x4)
Horseman 8 Silver Bow 1 (x4)
Paladin 4 Steel Sword 1 (x3)

Chapter 19: Manakete Princess

Units out: 12
Initial enemy count: 20

Starsphere and Lightsphere: These two items are found in this chapter and are required to defeat Gharnef. The Starsphere is found in a chest towards the north of the map, while the Lightsphere is held by a Thief.

Enemy Data

Unit Lv Inventory #
Curate 8 Physic 2
Thief 13 Devil Sword, Lightsphere (dropped) 1
Hero 6 Silver Sword (dropped) 1
Mage 11 Blizzard 1
Mage 13 Elfire 1
Hero 6 Steel Sword 1
Thief 6 Iron Sword 1
Thief 8 Iron Sword 1
Mage 18 Bolganone 1
Hero 6 Steel Sword 1
Hero 6 Killing Edge 1
Sniper 4 Silver Bow, Master Seal (dropped) 1
Mercenary 13 Steel Sword 1
Hunter 13 Silver Bow 1
Mercenary 13 Killing Edge 1
Hunter 10 Killer Bow 1
Mercenary 11 Steel Sword 1
Hunter 10 Steel Bow 1
Tiki (Manakete) 1 Divinestone 1

Chapter 20: Camus the Sable

Units out: 15
Initial enemy count: 19

Arena: This is the final Arena in the game. If you’re planning to stay for a long time, make sure to bring a ton of healing staves since you can’t buy any from the shops in this chapter.

Camus: Once you get near his attack range, he’ll start moving to attack.

Enemy Data

Unit Lv Inventory #
Curate 10 Fortify 2
Thief 13 Devil Sword (dropped) 1
Ballistician 11 Pachyderm (dropped) 1
Paladin 11 Silver Sword 2
Paladin 11 Silver Sword (dropped) 1
General 4 Silver Lance 1
Ballistician 8 Arrowspate 1
General 4 Silver Lance 1
General 2 Silver Lance 1
Paladin 6 Silver Lance 4
Paladin 6 Hoistflamme 1
Ballistician 6 Arrowspate 1
Lorenz (General) 5 Silver Lance 1
Camus (Paladin) 14 Gradivus (dropped) 1

Reinforcements:

  • Two Knights will appear from the southern Forts before the start of Turn 7 of the Player Phase.
  • A Paladin and three Cavaliers will appear from the western Forts before the start of Turn 9 of the Player Phase.
  • Two Horsemen and a Cavalier will appear from the north-western, western and south-western Forts before the start of Turn 10 of the Player Phase.

(You can prevent these reinforcements from appearing by defeating Lawrence or Camus.)

Enemy Data

Unit Lv Inventory #
Knight 11 Steel Lance 1
Knight 13 Steel Lance 1
Paladin 4 Silver Sword 1
Cavalier 13 Killing Edge 1
Cavalier 12 Steel Lance 1
Cavalier 11 Iron Lance 1
Horseman 6 Steel Bow 1
Cavalier 12 Javelin 1
Horseman 6 Silver Bow 1

Sidequest: If you want to advance to Chapter 20x, you must have 15 or less characters alive by the end of this chapter.

Chapter 20x: Men and Monsters

Units out: 12
Initial enemy count: 22

Ymir: He’s the rough looking Warrior. He appears towards the north east before the start of Turn 1 of the Player Phase. Have Marth talk to him to make him leave the map. After you’ve finished this chapter, he’ll join automatically.

Enemy Data

Unit Lv Inventory #
Bishop 6 Fire, Fortify 1
Bishop 6 Swarm 1
Paladin 5 Silver Lance 1
Paladin 8 Steel Sword 3
Paladin 8 Steel Lance 3
Horseman 6 Steel Bow 2
General 4 Silver Lance 2
General 2 Steel Lance 1
Manakete 5 Firestone 2
Cavalier 12 Killing Edge 1
Cavalier 12 Steel Lance 2
Cavalier 13 Ridersbane 1
Cavalier 11 Javelin 1
Larissa (General) 10 Silver Lance 1

Chapter 21: Clash in Medon

Units out: 16
Initial enemy count: 20

Enemy Data

Unit Lv Inventory #
Dracoknight 8 Javelin 2
Dracoknight 8 Ridersbane 1
Dracoknight 6 Javelin 2
Dracoknight 6 Silver Lance 1
Curate 15 Fortify 2
Mage 15 Elfire 1
Paladin 6 Silver Sword 2
Paladin 6 Silver Lance 1
Paladin 6 Silver Lance 2
Mage 15 Blizzard 1
Sniper 4 Killer Bow (dropped) 1
General 10 Silver Lance 3
Orridyon (Paladin) 10 Javelin, Master Seal (dropped) 1

Reinforcements: Three Dracoknights, two Cavaliers and two Pegasus Knights will appear from the northern Forts before the start of Turns 5, 10 and 15 of the Player Phase. You can prevent these reinforcements from appearing by defeating the boss.

Enemy Data

Unit Lv Inventory #
Dracoknight 6 Ridersbane 1 (x3)
Dracoknight 6 Silver Lance 1 (x3)
Cavalier 15 Steel Lance 1 (x3)
Dracoknight 6 Dragonpike 1 (x3)
Pegasus Knight 15 Javelin 2 (x3)
Cavalier 15 Javelin 1 (x3)

Chapter 22: A Knight-Filled Sky

Units out: 16
Initial enemy count: 20

Starlight: This spell is the only weapon that can damage Gharnef. To obtain it, have Marth visit the north-eastern village with both the Starsphere and Lightsphere in his inventory.

Enemy Data

Unit Lv Inventory #
Horsemen 13 Silver Bow 2
Dracoknight 6 Ridersbane 1
Paladin 6 Steel Sword 1
Pegasus Knight 15 Ridersbane 1
Pegasus Knight 15 Killer Lance 1
Paladin 6 Silver Lance 1
Paladin 6 Javelin 1
Pegasus Knight 15 Javelin 2
Paladin 6 Armorslayer 1
Pegasus Knight 14 Silver Lance 1
Dracoknight 13 Javelin 1
Dracoknight 10 Silver Lance 2
Thief 15 Iron Sword 1
Dracoknight 10 Javelin 1
Curate 15 Fortify 2
Michalis (Dracoknight ) 12 Silver Lance, Javelin, Iote’s Shield (dropped) 1

Reinforcements: A Dracoknight and Paladin will appear from the central Forts before the start of Turns 8 to 14 of the Player Phase. In addition, two Dracoknights, a Bishop and a Horseman will accompany them from the central Forts before the start of Turns 11 to 14 of the Player Phase. You can prevent these reinforcements from appearing by defeating the boss.

Enemy Data

Unit Lv Inventory #
Dracoknight 8 Silver Lance 1 (x7)
Paladin 8 Silver Lance 1 (x7)
Dracoknight 8 Silver Lance 1 (x4)
Dracoknight 6 Ridersbane 1 (x4)
Bishop 6 Worm 1 (x4)
Horseman 13 Killer Bow 1 (x4)

Chapter 23: Dark Pontifex

Units out: 12
Initial enemy count: 21

Gharnef: There are three Gharnefs on the map- two fakes and the real one. If you try and attack the fake Gharnefs with a weapon that isn’t Starlight, the pre-battle menu will say your attacks will do 0 damage, but when you enter battle you will be able to damage them. If you kill a fake Gharnef, they will drop a Steel Sword instead of the Falchion. The real Gharnef, however, can only be damaged by the Starlight spell. A
quick way to find out which Gharnef is real is to use the Geosphere, as that will damage all units (including your own) besides the real Gharnef.

Enemy Data

Unit Lv Inventory #
Curate 11 Physic 1
Bishop 10 Bolganone, Master Seal (dropped) 1
Curate 14 Fortify (dropped) 1
Bishop 8 Swarm 2
Curate 14 Fortify, Barrier (dropped) 1
Sniper 10 Silver Bow 2
Bishop 10 Swarm, Master Seal (dropped) 1
Hero 8 Silver Sword 2
Thief 10 Iron Sword, Door Key (dropped) 1
Curate 11 Physic, Pure Water (dropped) 1
Bishop 8 Bolganone 2
Thief 15 Devil Sword 1
Mage 12 Blizzard 1
Mage 15 Elfire 1
Gharnef (Sorcerer) 15 Imhullu, Falchion (dropped) 3

Reinforcements: Two Bishops and four Mages will appear from the north before the start of Turns 7 and 15 of the Player Phase. You can prevent these reinforcements from appearing by defeating the boss.

Enemy Data

Unit Lv Inventory #
Mage 13 Blizzard 2 (x2)
Mage 10 Thunder 2 (x2)
Bishop 8 Thoron 2 (x2)

Chapter 24: The Dragonkin Realm

Units out: 15
Initial enemy count: 20

Enemy Data

Unit Lv Inventory #
Manakete 13 Magestone 1
Manakete 15 Firestone 1
Thief 15 Devil Sword 1
Manakete 17 Magestone 3
Sniper 12 Silver Bow 2
Bishop 11 Bolganone 1
Manakete 17 Firestone 3
Bishop 10 Fire 1
Bishop 12 Blizzard 1
Priest 14 Fortify 2
Sniper 10 Steel Bow 1
Hero 8 Killer Axe 1
Manakete 13 Firestone 1
Xemcel (Manakete) 20 Magestone 1

Reinforcements: A Bishop, Hero, Pegasus Knight and three Manaketes will appear from the surrounding Forts before the start of Turns 8, 11, 14, 17, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47 and 50 of the Player Phase. You can prevent these reinforcements from appearing by defeating the boss.

Enemy Data

Unit Lv Inventory #
Bishop 11 Bolganone 1 (x15)
Hero 8 Silver Axe 1 (x15)
Manakete 15 Fire Dragonstone 3 (x15)
Pegasus Knight 15 Dragon Lance 1 (x15)

Sidequest: If you want to advance to Chapter 24x, you must have Tiki dead (or not recruited) and the Falchion not in possession. This requirement isn’t as bad as the others, and there’s actually a clever trick to get around this, if you want to keep Tiki and the Falchion…

Tricking your way into Chapter 24x: First, during this chapter, give the Falchion to Tiki and get her killed by an enemy. Once you complete this chapter, you should be able to progress to Chapter 24x. If you check your storage now, you should find the Falchion there. Also, you can use the Aum staff (obtained from this chapter) to resurrect Tiki at any time.

Chapter 24x: A World Apart

Units out: 12
Initial enemy count: 31

Another tower: Looks like they reused the tower design from Chapter 16x of Sword of Seals and Tower of Valni floor 8 of The Sacred Stones

Enemy Data

Unit Lv Inventory #
Hero 8 Armorslayer 1
Manakete 8 Magestone 1
Bishop 9 Bolganone 1
Hero 3 Steel Axe 2
Bishop 7 Swarm, Physic 2
Manakete 5 Magestone 4
Bishop 8 Blizzard 1
Sniper 8 Killer Bow 1
Sniper 8 Steel Bow 1
Swordmaster 5 Steel Sword 3
Warrior 5 Steel Axe 1
Warrior 5 Steel Bow 2
Manakete 5 Firestone 2
Sniper 3 Steel Bow 1
Berserker 5 Hammer 1
Berserker 5 Hand Axe 1
Sorcerer 5 Fire 1
Sorcerer 5 Thunder 1
Warrior 5 Poleax 1
Swordmaster 5 Killing Edge 1
Hero 8 Steel Axe 1
Hero 8 Steel Sword 1

Final Chapter: Chosen by Fate

Units out: 15
Initial enemy count: 27

Transformation: Before the start of Turn 1 of the Player Phase, Medeus will automatically transform into an Earth Dragon.

Closing doors: Get a load of Door Keys and Master Keys ready, because the doors in this chapter magically close themselves(!). It’s hard to do much when you’re locked in…

  • The north-western and north-eastern doors will close before the start of Turn 3 of the Player Phase.
  • The south-western door will close before the start of Turn 5 of the Player Phase.
  • The western door will close before the start of Turn 6 of the Player Phase.
  • The eastern door will close before the start of Turn 7 of the Player Phase.

Victory: Once Medeus is defeated, the chapter ends.

Enemy Data

Unit Lv Inventory #
Paladin 13 Silver Sword 2
Dracoknight 13 Silver Axe 2
General 13 Silver Lance 3
Hero 13 Levin Sword (dropped) 1
Paladin 13 Wyrmslayer (dropped) 1
Sniper 13 Silver Bow 2
Manakete 20 Firestone 2
Bishop 13 Swarm 1
Ballistician 13 Pachyderm 2
Curate 15 Fortify 1
Curate 15 Physic 1
Dracoknight 13 Dragonpike (dropped) 1
Bishop 13 Bolganone, Door Key (dropped) 1
Paladin 13 Silver Lance 1
Paladin 13 Javelin 1
Manakete 20 Magestone 1
Hero 13 Silver Sword 1
Manakete 20 Magestone, Vulnerary (dropped) 1
Hero 13 Silver Sword (dropped) 1
Medeus (Earth Dragon) 25 Earthstone 1

Reinforcements: A Bishop, Ballistician, Hero and Manakete will appear from the western and central stairs before the start of Turns 4, 6, 8, 10, 15 and 20 of the Player Phase. Similarly, two Dracoknights, a Paladin, Manakete and Hero will appear from the eastern stair and south-eastern Forts before the start of Turns 5, 8, 11, 15 and 20 of the Player Phase.

Enemy Data

Unit Lv Inventory #
Bishop 13 Thoron 1 (x6)
Ballistician 13 Pachyderm 1 (x6)
Manakete 20 Magestone 1 (x6)
Hero 13 Silver Axe 1 (x6)
Dracoknight 13 Javelin 2 (x5)
Paladin 13 Dragonpike 1 (x5)
Manakete 20 Firestone 1 (x5)
Hero 13 Silver Sword 1 (x5)